My tip would be to always use references. Eyes aren't perfectly almond shaped, they have a bit of a different form to them! great video overall, you're improving more and more!
Eye sculpting is always my torment, thanks for showing these methods In the end, maybe I will find one that I will enjoy creating them (Because for now it's just improvising xD) Edit. I decided I liked the first method ;D Thx Noggi
Awesome! Finding a workflow that works for you is often times a huge part in understanding the anatomy and being able to create it yourself. Have fun! :)
I struggle a bit on the eye placement, and I think I'm gonna give the last method you showed a go. Being able to just grab and move the whole eye and lids without having to jump out to object mode to move a uv sphere looks like a time saver. Great vid! 👍
this was cool to skip thru with the arrow key & see all the different nuances to approaching sculpting the eye / eyelid / socket / etc. good video thanks :)
I never knew making eyes in blender included different techniques. I will be using this video 100x a day to just get those eyes right, they are really hard ! Thank you.
When I first sculpted I was sculpting in orthographic view. I had no idea which was the real view, and got a bit frustrated when my head wasn't looking right. Heck, I didn't even know what orthographic view was until I watched your video. So, thank you!
nice tip about orthographic view... just adding another tip, to increase default angle in perspective mode to something like 180, this way you don't have that huge change when changing from one mode to another
love videos llike that. 1000 people 1000 tastes and opinions. and its great when you see how other people do things you do. you get better understanding/to improve.
1st method is my favourite, but instead of using a simple sphere I start out with an already deformed, perfect eye. My thinking is that the eyeball has probably the least amount of variation in a human head, so it's probably the best point of reference. After that I just gotta build the eyelids and the rest of the face around them.
Ok now do a research and find the best way to make skin in blender . You know our skin have sweat pores and dark circle and wrinkles and stretchy skin and stretch marks on body etc.
The only thing that changes if you want to animate it is that the body should be in an A-, or T-pose. As long as the face is neutral it doesn't change. :)
Before you rig and animate the model you would want to retopologize (clean up) the model. Or you can poly model the head if you don't want to do that. :)
Thanks! I got gifted an Eye model a while back that I use for most of my characters. If I create one myself I usually create a model for the iris + a model for the cornea surrounding the first one to get that glossyness in there. :)
I would compare pen tablets and display tablets to drawing on a pen tablet vs drawing on paper. the second one feels more natural because you can actually see the pen working. I like my pen tablet because it's smaller and more convenient. But I like my display tablet because I can be more precise. It's very subjective. :)
My tip would be to always use references. Eyes aren't perfectly almond shaped, they have a bit of a different form to them!
great video overall, you're improving more and more!
The differences make someone unique. Thank you. :)
Eye sculpting is always my torment, thanks for showing these methods
In the end, maybe I will find one that I will enjoy creating them (Because for now it's just improvising xD)
Edit. I decided I liked the first method ;D Thx Noggi
Awesome! Finding a workflow that works for you is often times a huge part in understanding the anatomy and being able to create it yourself. Have fun! :)
Would you do a tutorial on how you managed to get the eye material? How you created the waves, heart, glare etc in the eye? Thanks so much!!
I struggle a bit on the eye placement, and I think I'm gonna give the last method you showed a go. Being able to just grab and move the whole eye and lids without having to jump out to object mode to move a uv sphere looks like a time saver.
Great vid! 👍
Thanks. Yeah I try to avoid having to go out of sculpt mode as much as possible, which I why that's my favourite. :D
this was cool to skip thru with the arrow key & see all the different nuances to approaching sculpting the eye / eyelid / socket / etc.
good video thanks :)
Nice video! I like the lighthearted tone, it makes the Blender journey more fun and not so serious.
I never knew making eyes in blender included different techniques. I will be using this video 100x a day to just get those eyes right, they are really hard ! Thank you.
Yeah I've been struggling with them myself for a long time. I'm glad this is helpful to you. :)
When I first sculpted I was sculpting in orthographic view. I had no idea which was the real view, and got a bit frustrated when my head wasn't looking right. Heck, I didn't even know what orthographic view was until I watched your video. So, thank you!
nice tip about orthographic view... just adding another tip, to increase default angle in perspective mode to something like 180, this way you don't have that huge change when changing from one mode to another
Great video format. Thank you!
Great tutorial as usual I need to try some of these tips
love videos llike that. 1000 people 1000 tastes and opinions. and its great when you see how other people do things you do. you get better understanding/to improve.
True. Even just changing your workflow/adapting a new one can teach you new things sometimes. :)
Very wholesome and informative video, thank you 😃
an eye "ball" is not a perfect sphere: on side it sticks out further (pupils e.g.), so it's part sphere and part oval.
thank you very much, it was probably for me, but your way help me
1st method is my favourite, but instead of using a simple sphere I start out with an already deformed, perfect eye. My thinking is that the eyeball has probably the least amount of variation in a human head, so it's probably the best point of reference. After that I just gotta build the eyelids and the rest of the face around them.
amazing ! ! !! !
I will use second, smooth geometry from the start, no further refining needed.
Interesting, obviously you are using Dynamic Topology, how are you going to finish sculpture with nice smooth topology, quad remesher?
Dude, the second method is perfect for a dummy like me! Thank you!
Awesome to hear that. :)
thanks man you're alawys great
Thank you, my pleasure. :)
Thanks!
My pleasure. :)
Ok now do a research and find the best way to make skin in blender .
You know our skin have sweat pores and dark circle and wrinkles and stretchy skin and stretch marks on body etc.
Please let me know when you do the research and upload the video.
Thanks
So far for me it's texture painting a bump map with skin textures. :)
Towards the end of this video when you were painting and making the pattern for the eyes could you upload the tutorial for that plsssss???
Can you tell us the best way to sculpt whilst keeping in mind that we'll use the model for rigging and animation?
The only thing that changes if you want to animate it is that the body should be in an A-, or T-pose. As long as the face is neutral it doesn't change. :)
@@Noggi_3D Yes but the problem isn't about the body, rather than the interface lagging enourmesly due to high poly count
Before you rig and animate the model you would want to retopologize (clean up) the model. Or you can poly model the head if you don't want to do that. :)
Would it be possible to get a tutorial of video about how you create your eyes? Love the way the jolyne eyes u made look! 👁👄👁
Thanks!
I got gifted an Eye model a while back that I use for most of my characters. If I create one myself I usually create a model for the iris + a model for the cornea surrounding the first one to get that glossyness in there. :)
How did you get that wavy effect with the iris?
The "transparent" part is created by a Black + White texture. I used a noise texture to displace that texture, which created this wavy effect. :)
Sculpting in orthographic view is probably only for high skilled sculpters (not for me though)
which is best pen tablet or a display tablet?
I would compare pen tablets and display tablets to drawing on a pen tablet vs drawing on paper. the second one feels more natural because you can actually see the pen working. I like my pen tablet because it's smaller and more convenient. But I like my display tablet because I can be more precise. It's very subjective. :)
How did you texture the eyes like it
hello !! can you make a tutorial on how you make this kind of cartoon anime character ? Her eyes are cool, the lashes etc...
Do you have a beginners course on sculpting?
I have a few follow-along sculpting tutorials, but no specific beginner tutorials. :)
so how to make eyeball TT
funny, i don]t use any of these
guess my method alone is the honored one & i'm gatekeeping it
Lip method pls 🥺🥺🥺🥺🥺🥺🥺🥺