How to Sculpt Eyes in Blender (Follow Along Tutorial)

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  • Опубликовано: 4 дек 2024

Комментарии • 42

  • @schroedingersdog7965
    @schroedingersdog7965 Год назад +5

    Thanks, Ryan! It's always a treat to see a professional like yourself performing what (IMHO) is the most difficult task in Blender - sculpting.

    • @RyanKingArt
      @RyanKingArt  Год назад

      Thanks for your support! Glad you like it.

  • @SaneKoi13
    @SaneKoi13 Год назад +3

    Ryan Always helping out dude 🙏 appreciate your channel

  • @benito9830
    @benito9830 Год назад +2

    I always love your sculpting tutorials❤❤❤

  • @cat9595
    @cat9595 Год назад +1

    Hi brother you are my best teacher, love from Pakistan 🇵🇰

    • @RyanKingArt
      @RyanKingArt  Год назад

      glad you like my videos. Thanks for watching!

  • @esurfrider7687
    @esurfrider7687 Год назад

    Love the sculpting tutorials

  • @rabditakaur9206
    @rabditakaur9206 Год назад +1

    👍👍You are amazing in your work.

  • @blenderstuffs
    @blenderstuffs Год назад +2

    Amazing 🤩🤩

  • @baskapes762
    @baskapes762 Год назад +2

    👑

  • @llYuki0okami
    @llYuki0okami Год назад +1

    It would be very useful to present the workflow in a nutshell of creating a simple character from sculpting through retopology to texturing, it could even be on the example of a potato made in 5 minutes, I mainly want to see how to work with gums, teeth and tongue as separate models from face. For several days I was struggling with my model because it had teeth together with the rest as a whole, I can't count how many problems it caused me.

  • @kisstheshow1350
    @kisstheshow1350 Год назад

    i would have liked a bit more information about the position and relative size of the eye instead the loopcuts of the pupil

  • @talisman3d595
    @talisman3d595 Год назад

    This is great, because current 3d scanner apps for consumers that I have tried do great for most things but SUCK at eyes.

    • @RyanKingArt
      @RyanKingArt  Год назад

      Hope you find the video helpful!

  • @mikemike768
    @mikemike768 Год назад

    Hi Ryan, i am a supporter of you on CGT and i like your Work a lot. You are very appreciated! I got some video ideas, which could also be very interesting for others, as this is the first issues we all run after watching your videos.
    1.) When you create a procedural material, how can you deform the mesh, with a modifier for instance, without the material design is getting destroyed? (When baking is no option and you want to keep the design structure but deform the mesh)
    2.)Is there a way to paint with a procedural material on another procedural material, without using the vertex paint (as you need to subdivide a lot to see good results, but not all can/want to subdivide like crazy) Could texture paint be a alternative ? And if so, how?
    3.) This would be my wish: Could you do procedural material, for plants and their leafs? This would be great to see. I think your procedural material series could skyrocket, as this is making so much, so easy. Thanks in advance and lookin forward for your other videos! Keep it up!

  • @mr.lunatic3157
    @mr.lunatic3157 Год назад +1

    🤩

  • @karlament
    @karlament Год назад

    The Best

  • @QasimKhan-vh5mu
    @QasimKhan-vh5mu Год назад

    Hi, Ryan, I'm new subscriber of your channel and love the way you explain each step.
    I would like to request, can you please reply to me or make a short tutorial on how to split lips upper and lower after sculpture. Unfortunately, nobody has explained it. I would really appreciate. Thank you

    • @RyanKingArt
      @RyanKingArt  Год назад

      thanks for the sub! Maybe sometime I can make a tutorial on sculpting lips.

  • @cekconi1773
    @cekconi1773 Год назад +1

    👍👍👍

  • @MrSonicTeam
    @MrSonicTeam Год назад

    Hello, just wondering why is it that when I grab something, my model becomes distorted with spike-like shapes from where the model is grabbed.
    It becomes more and more noticeable if model is more high poly

  • @Anonymouthful
    @Anonymouthful Год назад

    No matter what kind of shape and settings I start with all my sculpts either dont seem to react to me using tools on them or scretch out into blocky messes, how do I make it so my sculpting becomes more responsinve and smooth?

    • @RyanKingArt
      @RyanKingArt  Год назад

      Maybe you should try using the Remesh workflow, instead of the Dyntopo workflow. The Dyntopo adds geometry as you sculpt, so it can make the viewport kinda laggy when sculpting.

  • @sheikhsami2059
    @sheikhsami2059 Год назад

    Brother please upload alphabets tutorial for kids

  • @stout8529
    @stout8529 5 месяцев назад

    “How to make an anatomically most incorret and amateurish looking eye sculpture… In blenderr”. Lolz. This looks shiz.

    • @RyanKingArt
      @RyanKingArt  5 месяцев назад

      thanks for the feedback

  • @ambrishsingh7363
    @ambrishsingh7363 Год назад

    👍👍👍