Maya Hard Surface Modeling: Complex Shapes 2

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  • Опубликовано: 21 авг 2024

Комментарии • 48

  • @jlmussi
    @jlmussi  5 лет назад +10

    Typo at 3:26, should read Create>Polygon Primitives>Cylinder

  • @cristiancojocaru9821
    @cristiancojocaru9821 5 лет назад +1

    I gotta admit, seeing those auto UV's made me empathize with you more than I was expecting. Great vid, clean workflow, love it.

    • @jlmussi
      @jlmussi  5 лет назад

      Thanks for stopping by the comments section Cristian.

  • @MrShadyMustafa
    @MrShadyMustafa 4 года назад +2

    I F**KING LOVE YOU MUSSI !!!!

  • @andrewadams9924
    @andrewadams9924 2 года назад

    I'm really enjoying your videos! You give so much info that I really wish I knew years ago! I gave up hard surface modelling because I just couldn't get it to work - now, I'm off to practice some modelling! Thank you!

  • @sagarnikwade007
    @sagarnikwade007 Год назад

    Thankyou so much for the hard surface modeling guide it helped me Alot and i m so happy that my problem is sold thank you so much and ya that is an amazing trick thankyou...

  • @Raghu3D
    @Raghu3D 4 года назад

    Thank you . Lot of things I will learn from you .

  • @mareera869
    @mareera869 3 года назад

    Thank you for that. Maya is hard sometimes . . . . . We have much modeling going on within reality.

  • @Lebofly
    @Lebofly 5 лет назад +2

    Legend, extremely helpful video

    • @jlmussi
      @jlmussi  5 лет назад

      Glad I could help.

  • @shikharsrivastava8728
    @shikharsrivastava8728 Год назад

    so much helpfull, thanks for this vedio have a good day

  • @charlesmorris7202
    @charlesmorris7202 3 года назад

    coming from blender to maya is hard man

  • @r1yuj1n
    @r1yuj1n 3 года назад

    Awesome, thanks for the tutorial! I use blender but these topology tips are definitely going to help me a lot!

  • @jiikuncorner
    @jiikuncorner 4 года назад +1

    good vid but i'd strongly strongly suggest duplicating the base mesh and using it as a shrink wrap target or live snap surface, just to make sure your verts don't drift too far from the original form.

  • @makentoarts986
    @makentoarts986 3 года назад

    Thank you so much man!

  • @ThraceKelsick
    @ThraceKelsick 3 года назад

    Alot of solid technique here man, appreciate it! Has anyone every told you you say "basically" quite a bit? :)

  • @amirhoseeindashti4438
    @amirhoseeindashti4438 4 года назад +1

    Awesome tutorial!!:)

  • @ahall1201
    @ahall1201 5 лет назад +1

    i really wish you were at full sail university when I was there. I would've learned so much more

    • @scarlettowll7590
      @scarlettowll7590 3 года назад

      luckily Full Sail has changed since then. I'm only halfway through my degree and this is all very basic stuff we learn in the beginning months.

  • @LG141602
    @LG141602 Год назад

    I used to watch your videos and I would just stop. It was too much info. Now 5 months later, your videos are essential to watch.

  • @SumonShiron
    @SumonShiron 4 года назад

    really it was so good. I have learn so many things. thank you a lot.

    • @MazyKreations
      @MazyKreations 3 года назад

      For 3d modeling in maya you can subscribe this channel here👇
      ruclips.net/channel/UCqhBpCfLM4xDqh7JMy_bhXQ

  • @eliasdegasperi_art
    @eliasdegasperi_art 5 лет назад

    Awesome tutorial!!

  • @younggugkkim2153
    @younggugkkim2153 5 лет назад

    Good stuff dd.

  • @trentoinsano
    @trentoinsano 5 лет назад

    I’ve always modeled in softimage xsi. Im super quick in that program and haven’t made the jump to maya yet but maybe I’ll start looking at these videos and they should help me with the shortcuts.

    • @jlmussi
      @jlmussi  5 лет назад

      Modeled in xsi for years, but ended up back in Maya after autodesk dropped it. Most of my shortcuts are custom.

  • @romanpavl5781
    @romanpavl5781 5 лет назад

    Thanks

  • @kidehoward93
    @kidehoward93 5 лет назад

    Great stuff man!

    • @jlmussi
      @jlmussi  5 лет назад +1

      Thanks brother...I always appreciate you stopping by the comments section of my videos and FB posts.

    • @kidehoward93
      @kidehoward93 5 лет назад

      @@jlmussi of course man! You're teaching people great methods and workflows that I had to discover by myself the hard way. Trust me what you do and how you do it is REALLY helpful.

  • @tatarusdesignpictures2996
    @tatarusdesignpictures2996 5 лет назад

    thanks

  • @MiguelAngel-mf3yu
    @MiguelAngel-mf3yu 4 года назад

    nice teacher

  • @haskellXR
    @haskellXR 4 года назад

    Great video. At the beginning you created a low poly version of the cylinder but didn’t end up doing anything with it. What did you anticipate to use it for?

  • @Mirakuruuu
    @Mirakuruuu 4 года назад

    You should get substance painter 2020. There is an Auto UV mapping and its very impressive

  • @garyphelps6048
    @garyphelps6048 3 года назад

    After you did the first bevel, you added vertical edgloops to the cylindar. How do these new, closer together, edgeloops not affect the curvature (creasing or flattening out is what happens to me? FYI< JL your videos are top notch. I wish I had discovered you a few years back! I'd be much better now than I am!

  • @blckdevil
    @blckdevil 4 года назад

    Incredible video as always! Would it be a bad idea to create all the greeble and details on a plane and then add the deformer to make it cylindrical?

  • @santiagopinillaruiz2923
    @santiagopinillaruiz2923 5 лет назад

    Tnx for the vídeo :D

    • @jlmussi
      @jlmussi  5 лет назад

      Anytime Santiago.

  • @navin6615
    @navin6615 5 лет назад

    Super video bro God gave a good talent to u man glory to God

    • @jlmussi
      @jlmussi  5 лет назад

      Thanks Navin for the warm thoughts.

  • @dlehgus0909
    @dlehgus0909 4 года назад

    So i have just one question. Why did you subdivide to level1?? To prevent from uv stretched at uv border?? Hope u could give me an answer for this. Thx 4 posting vid

    • @jlmussi
      @jlmussi  4 года назад +1

      If you mean towards the end when I applied a smooth, it was to get a smooth shape as this was built for subds

    • @dlehgus0909
      @dlehgus0909 4 года назад

      @@jlmussi thank u so much for your comment. But this gives me one more question. When i do modeling. After cutting UVs, hit 3 key(smooth preview) i get UV border stretched. Is adding more edges only solution?? Sorry for long questions.

  • @paradisecreation3248
    @paradisecreation3248 5 лет назад

    How to get reference for hard surface modeling.

    • @jlmussi
      @jlmussi  5 лет назад

      Google or ask an artist for permission to use their artwork.

  • @LuisSOfficial
    @LuisSOfficial 5 лет назад

    When i saw a topology like the first, i start to feel bad xd, that's a sign the topology isn't good hah

  • @strandedpirate6346
    @strandedpirate6346 5 лет назад +2

    You're mispronouncing asymmetrical and then referring to shapes that are symmetrical.. ¯\_(ツ)_/¯