I'm really enjoying your videos! You give so much info that I really wish I knew years ago! I gave up hard surface modelling because I just couldn't get it to work - now, I'm off to practice some modelling! Thank you!
Thankyou so much for the hard surface modeling guide it helped me Alot and i m so happy that my problem is sold thank you so much and ya that is an amazing trick thankyou...
good vid but i'd strongly strongly suggest duplicating the base mesh and using it as a shrink wrap target or live snap surface, just to make sure your verts don't drift too far from the original form.
I’ve always modeled in softimage xsi. Im super quick in that program and haven’t made the jump to maya yet but maybe I’ll start looking at these videos and they should help me with the shortcuts.
@@jlmussi of course man! You're teaching people great methods and workflows that I had to discover by myself the hard way. Trust me what you do and how you do it is REALLY helpful.
Great video. At the beginning you created a low poly version of the cylinder but didn’t end up doing anything with it. What did you anticipate to use it for?
After you did the first bevel, you added vertical edgloops to the cylindar. How do these new, closer together, edgeloops not affect the curvature (creasing or flattening out is what happens to me? FYI< JL your videos are top notch. I wish I had discovered you a few years back! I'd be much better now than I am!
So i have just one question. Why did you subdivide to level1?? To prevent from uv stretched at uv border?? Hope u could give me an answer for this. Thx 4 posting vid
@@jlmussi thank u so much for your comment. But this gives me one more question. When i do modeling. After cutting UVs, hit 3 key(smooth preview) i get UV border stretched. Is adding more edges only solution?? Sorry for long questions.
Typo at 3:26, should read Create>Polygon Primitives>Cylinder
Instablaster.
I gotta admit, seeing those auto UV's made me empathize with you more than I was expecting. Great vid, clean workflow, love it.
Thanks for stopping by the comments section Cristian.
I F**KING LOVE YOU MUSSI !!!!
I'm really enjoying your videos! You give so much info that I really wish I knew years ago! I gave up hard surface modelling because I just couldn't get it to work - now, I'm off to practice some modelling! Thank you!
Thankyou so much for the hard surface modeling guide it helped me Alot and i m so happy that my problem is sold thank you so much and ya that is an amazing trick thankyou...
Thank you . Lot of things I will learn from you .
Thank you for that. Maya is hard sometimes . . . . . We have much modeling going on within reality.
Legend, extremely helpful video
Glad I could help.
so much helpfull, thanks for this vedio have a good day
coming from blender to maya is hard man
Awesome, thanks for the tutorial! I use blender but these topology tips are definitely going to help me a lot!
good vid but i'd strongly strongly suggest duplicating the base mesh and using it as a shrink wrap target or live snap surface, just to make sure your verts don't drift too far from the original form.
Thank you so much man!
Alot of solid technique here man, appreciate it! Has anyone every told you you say "basically" quite a bit? :)
Awesome tutorial!!:)
i really wish you were at full sail university when I was there. I would've learned so much more
luckily Full Sail has changed since then. I'm only halfway through my degree and this is all very basic stuff we learn in the beginning months.
I used to watch your videos and I would just stop. It was too much info. Now 5 months later, your videos are essential to watch.
really it was so good. I have learn so many things. thank you a lot.
For 3d modeling in maya you can subscribe this channel here👇
ruclips.net/channel/UCqhBpCfLM4xDqh7JMy_bhXQ
Awesome tutorial!!
Good stuff dd.
I’ve always modeled in softimage xsi. Im super quick in that program and haven’t made the jump to maya yet but maybe I’ll start looking at these videos and they should help me with the shortcuts.
Modeled in xsi for years, but ended up back in Maya after autodesk dropped it. Most of my shortcuts are custom.
Thanks
Great stuff man!
Thanks brother...I always appreciate you stopping by the comments section of my videos and FB posts.
@@jlmussi of course man! You're teaching people great methods and workflows that I had to discover by myself the hard way. Trust me what you do and how you do it is REALLY helpful.
thanks
nice teacher
Great video. At the beginning you created a low poly version of the cylinder but didn’t end up doing anything with it. What did you anticipate to use it for?
You should get substance painter 2020. There is an Auto UV mapping and its very impressive
After you did the first bevel, you added vertical edgloops to the cylindar. How do these new, closer together, edgeloops not affect the curvature (creasing or flattening out is what happens to me? FYI< JL your videos are top notch. I wish I had discovered you a few years back! I'd be much better now than I am!
Incredible video as always! Would it be a bad idea to create all the greeble and details on a plane and then add the deformer to make it cylindrical?
Tnx for the vídeo :D
Anytime Santiago.
Super video bro God gave a good talent to u man glory to God
Thanks Navin for the warm thoughts.
So i have just one question. Why did you subdivide to level1?? To prevent from uv stretched at uv border?? Hope u could give me an answer for this. Thx 4 posting vid
If you mean towards the end when I applied a smooth, it was to get a smooth shape as this was built for subds
@@jlmussi thank u so much for your comment. But this gives me one more question. When i do modeling. After cutting UVs, hit 3 key(smooth preview) i get UV border stretched. Is adding more edges only solution?? Sorry for long questions.
How to get reference for hard surface modeling.
Google or ask an artist for permission to use their artwork.
When i saw a topology like the first, i start to feel bad xd, that's a sign the topology isn't good hah
You're mispronouncing asymmetrical and then referring to shapes that are symmetrical.. ¯\_(ツ)_/¯