Hard Surface Topology (Simple Rules to Follow)

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  • Опубликовано: 5 ноя 2024

Комментарии • 34

  • @Elementza
    @Elementza  8 месяцев назад +13

    Hey guys! Ok like mentioned in the video, here are 3 key rules to remember when we talk topology. These rules will drive all others.
    - Keep big quads in the blockout stage even as you can
    -Keep even spread of edges even
    - Follow the highlights to set the flow
    Extra tip: Avoid redirections in early stages, especially if you´re new and just starting to learn topology basics.

  • @fortissimoX
    @fortissimoX 7 дней назад

    Omg, finally I found channel with somebody who truly understands topology!
    Thank you so so much!

  • @yarugatyger1603
    @yarugatyger1603 8 месяцев назад +5

    A friend of mine, coming from Houdini is learning Maya and hardsurface modelling now, I keep forwarding these to him. :D

  • @FarhanAhmad-yb4zl
    @FarhanAhmad-yb4zl 8 месяцев назад +13

    this channel should have over milion sub always great content

    • @aneebartist7207
      @aneebartist7207 Месяц назад

      Yeah, I struggled a lot with topology, since 10 years RUclips never recommended this channel. His every single word has a logic.

  • @MichaelSalindong
    @MichaelSalindong Месяц назад

    You're the best Mario! Greetings from Saudi Arabia.

  • @aneebartist7207
    @aneebartist7207 Месяц назад +1

    The most hurtful thing is, that he's on RUclips since 2015, teaching everyone industry-standard logic and workflows, which you can never find on RUclips from somewhere else, and he's only has 81k subscribers. and he's still teaching. Wish you all the best Sir.

  • @ПаламарчукАндрей
    @ПаламарчукАндрей 8 месяцев назад +1

    This is brilliant! Mario you're the best!!! Thanks a lot

  • @nbgirl_
    @nbgirl_ 8 месяцев назад

    your content is a gold mine, huge thank you!

  • @moghezel
    @moghezel 8 месяцев назад

    My reference channel in some hard surface tips and topology tricks, Best one

  • @Jerryjinxmouse
    @Jerryjinxmouse 8 месяцев назад +2

    Amazing❤ this video will be good revision for me before bed

  • @saritagupta-uw1zo
    @saritagupta-uw1zo 8 месяцев назад

    Your tutorial is very important for me

  • @Timeshlft
    @Timeshlft 8 месяцев назад

    A lot useful content by my favorite modeler, in short time, thanks goddamn.

  • @joelwesterveltaia2196
    @joelwesterveltaia2196 7 месяцев назад

    Thank you. Very helpful.

  • @preacher2643
    @preacher2643 8 месяцев назад

    i am really loving your video it helping me a lot hey i just want to ask can you share some cylinder mesh topology tutorial

    • @Elementza
      @Elementza  8 месяцев назад +1

      Yes there is already one on my channel and we'll cover something similar in the next one :)

  • @techcdrive1702
    @techcdrive1702 7 месяцев назад

    please can you make this as a playlist for new learners like me, serial wise so that we go thru all the videos to learn more from your channel, most seems so complicated for new guys. but after getting some topology thing maybe those other videos make sense for us.

  • @evilotis01
    @evilotis01 8 месяцев назад

    this is super helpful. thanks

  • @sevenseven31
    @sevenseven31 8 месяцев назад +2

    if you make insert in your shape before, how you can distribute your even quad to your topology

    • @Elementza
      @Elementza  8 месяцев назад +3

      Normally details and secondary shapes come after the primary forms are established.
      If they come first, then the workflow is different like in the video below.
      (Probably takes longer with more cleanup)
      ruclips.net/video/Tt-ia0WNBdw/видео.htmlsi=I2i-JLL89yEH-U-c

    • @sevenseven31
      @sevenseven31 8 месяцев назад

      thank u

  • @D7omegraffiti
    @D7omegraffiti 8 месяцев назад +1

    i have question from long time and i couldnt find answer for , game assets always have Trigonal geometry !! what is the work flow of Trigonal geometry ?

    • @Elementza
      @Elementza  8 месяцев назад +2

      Yes this is a different approach and workflow from how would you do game assets. Workflow here is used mainly in vfx, film or in high poly assets.

  • @ronydey2696
    @ronydey2696 8 месяцев назад +1

    Great

  • @prymexxxx
    @prymexxxx 8 месяцев назад

    I do all my modeling in C4D and damn I must say Mayas UI looks sooo clean. Do you think its worth making the switch or do you think C4D is good enough? Great video btw

    • @Elementza
      @Elementza  8 месяцев назад

      Hi... I do CAD too almost on a daily basis, and both have their uses, so I def would not switch one for the other. In my opinion I think both workflows compliment each other very well. Only thing what matters is the use of the models. Based on the use then approach might change though.
      Hope this helps!

    • @prymexxxx
      @prymexxxx 8 месяцев назад

      @@Elementza I think you missread 😅I meant Cinema4D not CAD!

    • @Elementza
      @Elementza  8 месяцев назад

      @@prymexxxx lol... yeah C4D I have not used in very long time so can´t really say. You can always try both, see which workflow or set of tools works best for you :)

    • @prymexxxx
      @prymexxxx 8 месяцев назад

      yeah i first watched you when you were doing c4d modeling tutorials. ill check maya out. @@Elementza

  • @short-circut2262
    @short-circut2262 8 месяцев назад

    you should add a complex example at the end after explaining using the simple examples. I feel like showing the techniques on a complex situation better illustrates the point

    • @Elementza
      @Elementza  8 месяцев назад +1

      There is already a complex example of this in case you missed it. Mortal Kombat mask done at the very start that shows the practical aspect.
      EDIT: Small tip.. often many would rush in complex examples without mastering the simplistic ones. Instead try to create similar forms on your own, and see how many situations could you find and solve.

  • @DaniesBenny
    @DaniesBenny 8 месяцев назад

    Which artists use excellent topology in their 3D models? 😊

    • @bren8k
      @bren8k 8 месяцев назад

      Elementza, JL, On Mars 3D