Maya Hard Surface Modeling - How to Handle Corners

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  • Опубликовано: 22 дек 2024

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  • @OnMars3D
    @OnMars3D  2 месяца назад

    Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/
    And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
    Discord: discord.gg/vybvJnEeya

  • @mus_cetiner
    @mus_cetiner 2 года назад +17

    I've never been great at Hard surface modelling, I've always kept messing them up, the corners and pinching always got me. This video has helped me so much to understand and gain better knowledge. I like your teaching method, it is to the point and straightforward. Thank you for all the videos you have created for us.

    • @OnMars3D
      @OnMars3D  2 года назад +4

      Glad I could help!

    • @Zunaw
      @Zunaw Год назад

      same for me dude, this guy makes great tutorials. This helped me as well.

  • @TheDrunkLama
    @TheDrunkLama 3 года назад +3

    This is perfect, was searching for a solution for this specific problem for sooo long. Thanks a lot!

    • @OnMars3D
      @OnMars3D  3 года назад

      No problem, glad it helped!

    • @flashyskye
      @flashyskye 3 года назад

      who is deus ex

  • @beoront3156
    @beoront3156 Год назад +2

    As a Blender user this helps a lot. You just have to know blender a little bit better and you can apply everything. Thank you for a good work. :) much love

    • @OnMars3D
      @OnMars3D  Год назад

      Glad you found this helpful, Blender tutorials coming soon!

  • @MrShroombot
    @MrShroombot 2 года назад +2

    Very helpful. I am new to learning topology on more complex and curved shapes. This has really helped my curved hard surface shape I am creating.

  • @fredrikekholm3718
    @fredrikekholm3718 Год назад

    Last trick with the sphere was really helpful and something I hadn't considered before. Thanks!

  • @tariqouastani6748
    @tariqouastani6748 10 месяцев назад

    such amazing tips even 3 years later, thanks a lot

  • @dimitriskoutris6139
    @dimitriskoutris6139 Год назад +1

    I just want to say thank you for all the videos. Eye openers to say the least! You've been a great help for me :)

    • @OnMars3D
      @OnMars3D  Год назад

      Thank you, happy to help!

  • @pyre753
    @pyre753 2 года назад +1

    Your videos are consistently incredibly helpful and informative. Thank you for the content that you put out - it really is top-tier.

    • @OnMars3D
      @OnMars3D  2 года назад

      Thank you, glad you found it helpful!

  • @evengreven5515
    @evengreven5515 2 года назад

    this video is gold, its so nice that your telling the shortcuts aswell

  • @don_tpanic6052
    @don_tpanic6052 3 года назад

    I`ve been looking this for months. Youre the BEaST

  • @johnemil5794
    @johnemil5794 Год назад

    had no idea how much i needed this!

  • @kamolhakim4693
    @kamolhakim4693 Год назад

    Hey. has always pure and exellent topology lessons, Thanks a lot

  • @alejandrotality
    @alejandrotality 3 года назад +1

    you can also get super tight corners if you separate the edges where you want them to remain hardened.

  • @cerysancraite
    @cerysancraite 26 дней назад

    Thank you for sharing your knowledge!

  • @rosemalone9925
    @rosemalone9925 3 года назад +1

    This is amazing. Just what I needed to help my mesh!!

  • @makentoarts986
    @makentoarts986 3 года назад +1

    Oh wow thank you so much! This is amazing, exactly what I was looking for.

    • @OnMars3D
      @OnMars3D  3 года назад +1

      Glad it was helpful!

  • @mihirm3632
    @mihirm3632 2 года назад

    Thank you so much for these tutorials. I love you so much! Please start a tutorial series on udemy or something

  • @outtoplay
    @outtoplay Год назад

    Excellent technique. Props!

  • @hglankshear
    @hglankshear 2 года назад

    This was a particularly useful one. Thank you so much for making this.

  • @rahulsaini1515
    @rahulsaini1515 2 месяца назад

    really really helpful thanks for making this

  • @GreatPhate
    @GreatPhate 6 месяцев назад

    Thanks for this! I'm learning to model, and trying to figure out how to add details like circular holes, grids and what have you, but I find it so hard to close the edge loops so they don't go all the way around my object and mess up the shape. This really helped. If you were adding a circular hole instead of a square, what could you do then? Is it a similar technique?

    • @OnMars3D
      @OnMars3D  5 месяцев назад

      Yeah, as long as you have enough edges/divisions, you can cut out any shape.

  • @Zunaw
    @Zunaw Год назад

    loving your tutorials man wow

  • @essokamel2184
    @essokamel2184 Год назад

    Thank you sir!! That was really helpful❤

  • @o.kiryukhin
    @o.kiryukhin 2 года назад

    thank you, really helped me make a perfect corners in blender

  • @hearthunter8029
    @hearthunter8029 3 года назад +1

    Hi, thanks for video. i tryed your method, but corners still not enough good, if a material has a good shine, like Metal Steel.

    • @OnMars3D
      @OnMars3D  3 года назад +1

      I recommend watching this video if you are running into artifacts: ruclips.net/video/bQqr8ImjScU/видео.html

    • @hearthunter8029
      @hearthunter8029 3 года назад

      @@OnMars3D Thanks, i will try it.

  • @samardzicemir
    @samardzicemir Год назад +1

    Great video, thank you for the tips! What shortcut do you use for sliding? Is it ctrl+shift+LMB, or something else?

    • @saketsinghgurjar6196
      @saketsinghgurjar6196 11 месяцев назад

      First select your Move, Select or Rotate ( W, E, R respectively) tool just hold CTRL+ SHIFT and use it as you regularly do.

  • @DGFA-
    @DGFA- 3 года назад +1

    As you mentioned, on flat surface it could be everyone a King :) Actually I struggle with merging cylindrical shape to a sphere (saw already your Boolean tut) but my cylinder should come I a angle of 60 deg. into the sphere. I tried multiple techniques and nothing is satisfied me. Maybe you have some time to made a tutorial about this?

    • @OnMars3D
      @OnMars3D  3 года назад

      Same workflow will work regardless of the angle it joins the model. Do you have an example of what you are trying to model?

  • @konstantin3369
    @konstantin3369 2 года назад

    rly usefull lesson about topology..thx-u man..

  • @ICEDRAGON994
    @ICEDRAGON994 4 года назад +2

    thank you for your wisdom

    • @OnMars3D
      @OnMars3D  4 года назад

      No problem, thanks for watching!

  • @adurgabhavani3204
    @adurgabhavani3204 2 года назад

    Thank You So much😊

  • @raymondhernandez9716
    @raymondhernandez9716 Год назад

    THANK YOU SIR. THANK YOU. TIME TO RE-DO MY PORTFOLIO

  • @alloedee
    @alloedee 3 года назад

    You doing a great job. Iam a fan :) Only thing I would like to mention is that its hard to see the edges with the default colour theme, with the baby blue on light grey material on a light grey background I would recommend using some contrast colours, so your Cleary can se the edges.

    • @OnMars3D
      @OnMars3D  3 года назад

      Thanks for the feedback, I'll be sure to make that update in future videos.

  • @ankurroy6081
    @ankurroy6081 3 года назад +1

    hello sir iam getting some issues in my model which i need to submit a day after. where can i contact you plz help

    • @OnMars3D
      @OnMars3D  3 года назад

      You can reach out to me on my Instagram: instagram.com/onmars3d/

  • @apoorv6543
    @apoorv6543 3 года назад

    awesome video! exactly what I was looking for

    • @OnMars3D
      @OnMars3D  3 года назад

      Glad I could help!

  • @ledass7120
    @ledass7120 2 года назад

    Hi There, quick question. I'm cutting into a sphere and using this technique (3 point corners) but I'm still getting pinching. any idea what I'm doing wrong?

    • @OnMars3D
      @OnMars3D  2 года назад

      I'm not sure through text, jump in the Discord group and ask there.

  • @bgmigohan862
    @bgmigohan862 6 месяцев назад

    thanku

  • @johnnyrodrigues8688
    @johnnyrodrigues8688 3 года назад

    You explain so good 🔥

    • @OnMars3D
      @OnMars3D  3 года назад

      I appreciate that!

  • @avinashmalla3154
    @avinashmalla3154 2 года назад

    Thanks my Guru...! :D

  • @pronoydutta614
    @pronoydutta614 3 года назад

    This is really helpful! Thank you so much :D

    • @OnMars3D
      @OnMars3D  3 года назад

      Glad it was helpful!

  • @tuongnguyenan6408
    @tuongnguyenan6408 4 года назад

    super helpful video, thanks so much

    • @OnMars3D
      @OnMars3D  4 года назад

      No problem, glad you found it helpful!

  • @dineshd9135
    @dineshd9135 2 года назад

    You are good tutor

  • @HeyaHoyah
    @HeyaHoyah 2 года назад

    Phenomenal

  • @chrisjhart
    @chrisjhart 2 года назад

    Genius

  • @ElveraViljoen
    @ElveraViljoen 3 года назад

    Thank you

  • @everythingeverybody6526
    @everythingeverybody6526 9 месяцев назад

    Best trick ^^

  • @ultrainstictgod2841
    @ultrainstictgod2841 3 года назад

    Thank you. Make more videos 👍

  • @godman10261
    @godman10261 3 года назад

    the best . t hanks

  • @WhiteheadHarry-k3k
    @WhiteheadHarry-k3k 2 месяца назад

    Tremblay Inlet

  • @marciopereira1726
    @marciopereira1726 4 года назад

    GREAT MAN

  • @PennyRies-c7q
    @PennyRies-c7q 2 месяца назад

    Gudrun Forge

  • @Lyco0n
    @Lyco0n 3 года назад

    Wow did not realize that destructive workflow compared to Blender modifiers non destructive can be so complicated, it seems like Maya is way behind Blender in hard surface

    • @OnMars3D
      @OnMars3D  3 года назад

      I definitely agree that having a modifier stack like 3ds Max or Blender would improve the modeling workflow in Maya, but the techniques that I cover in this video is centered around topology and edge flow which you can't achieve with a modifier stack. This method (how to handle corners) takes manually cutting edges to achieve the clean topology, which can be applied to any 3D software.

    • @Lyco0n
      @Lyco0n 3 года назад

      @@OnMars3D Oh yeah if you need some quad based topo, but I think there is no alternative for fast modelling in blender using booleans and modifier stack in Maya? Firstly I tried keeping quads approach but you really do not need it for renders or Unity/UE4 if it shades properly

    • @OnMars3D
      @OnMars3D  3 года назад +1

      You need quads and clean topology specifically for sub-d modeling (subdivision/mesh smoothing) and animation. Triangles are completely fine for lower poly/optimized assets. Which are two different workflows.

  • @CurtisStumbaugh-q1d
    @CurtisStumbaugh-q1d 2 месяца назад

    Price Court

  • @illumisanic
    @illumisanic 3 месяца назад +1

    10:44 AMONGUS

  • @ThackerayBurton-z5m
    @ThackerayBurton-z5m 2 месяца назад

    Haley Orchard

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    @HuntingtonXenia-m7r 2 месяца назад

    Garnett Lodge

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    @SidneyEvan-u8w 2 месяца назад

    Chester Inlet

  • @KarenMiller-p2s
    @KarenMiller-p2s 2 месяца назад

    Daugherty Junction

  • @tehprimelime1063
    @tehprimelime1063 Год назад

    This is the way...........look, i loved season 1. Don't judge. lol

  • @StephenAntolos-q7k
    @StephenAntolos-q7k 2 месяца назад

    O'Hara Square

  • @LylyCecilia-h9l
    @LylyCecilia-h9l 2 месяца назад

    Halvorson Hill

  • @LisaWhitted-w1y
    @LisaWhitted-w1y 3 месяца назад

    Ole Locks

  • @DwainMcgriff-o9h
    @DwainMcgriff-o9h 3 месяца назад

    Schuppe Glen

  • @DaleneBroglie-e3t
    @DaleneBroglie-e3t 2 месяца назад

    Robb Union

  • @JeffreyMorrison-k5q
    @JeffreyMorrison-k5q 3 месяца назад

    Allie Keys

  • @GloriaWebb-q2r
    @GloriaWebb-q2r 2 месяца назад

    Anne Port

  • @channelname8623
    @channelname8623 11 месяцев назад +1

    i wish maya didnt have such a terrible licensing system haha. the software doesnt look half bad compared to blender.

  • @EvanLawson-i9k
    @EvanLawson-i9k 3 месяца назад

    Conn Union

  • @mikesegarra869
    @mikesegarra869 8 месяцев назад

    quick se;ection setsand turning off chamfer just co,pletely blew my mind

    • @OnMars3D
      @OnMars3D  8 месяцев назад +1

      Glad you found that useful!

    • @mikesegarra869
      @mikesegarra869 8 месяцев назад

      @@OnMars3D i never understood how people got those clean holding edges until now lol