Maya Hard Surface Modeling - How to Fix Bad Surfaces

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  • Опубликовано: 22 дек 2024

Комментарии • 153

  • @OnMars3D
    @OnMars3D  Год назад +2

    Master 3D Modeling and Topology Today! www.onmars3d.com/
    Discord: discord.gg/vybvJnEeya
    And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂

  • @robbieluu
    @robbieluu 3 года назад +72

    Wow! The quality of the instructions and techniques shown in this video deserves millions of views...

    • @OnMars3D
      @OnMars3D  3 года назад +3

      Thank you! Glad you enjoyed it and I appreciate the kind words!

  • @savagestudent1785
    @savagestudent1785 3 года назад +8

    You are like the Maya Guru of RUclips, with best tips and workflows of modelling, thank you, glad i found this channel

    • @OnMars3D
      @OnMars3D  3 года назад

      Appreciate it, thanks so much!

  • @StealthBeeKid
    @StealthBeeKid Месяц назад

    This. I just spent nearly 30 minutes watching and it felt like less than 10 minutes, this is so extremely well explained and documented that it just blew my head away, it even comes to the point that it's just relaxing to sit back and watch. Damn I cant emphasize enough how enjoyable this tutorial was, man... Real real good stuff

  • @cglancer
    @cglancer 2 года назад +5

    there's a night and day difference between your tuts and the others for modeling in maya. please keep it up as best you can

    • @OnMars3D
      @OnMars3D  2 года назад +1

      Appreciate the kind words, thank you!

  • @jamesbrady1930
    @jamesbrady1930 2 года назад +2

    i come to your videos whenever I need to revisit, or refamiliarize myself with modeling techniques. great videos.

  • @arisynily1882
    @arisynily1882 10 месяцев назад

    You're the "firefighter" I actually meant when I told my mom "I wanna be a firefighter when I grow up"
    I learned a lot, MANY thanks!

    • @OnMars3D
      @OnMars3D  9 месяцев назад

      Ha, thanks for the kind words!

  • @bethkirky
    @bethkirky Год назад

    Get lost lumpy's & bumpy's! thank you so much for the tutorial and I appreciate all the time you took to make it bless you ☺

  • @Onigatana
    @Onigatana 3 года назад +3

    This video was really helpful. A lot of times I find bumps on my models and due to not utilizing more subdivisions for complex shapes.

    • @OnMars3D
      @OnMars3D  3 года назад

      Glad you found it helpful!

  • @NikkiAirytStorytime
    @NikkiAirytStorytime 2 года назад +1

    this is what i expect from my 3D lesson at university. glad to be able to look in on this THANK YOU for sharing it!

    • @OnMars3D
      @OnMars3D  2 года назад +1

      Happy to help!

  • @Manar80s
    @Manar80s 2 года назад

    Thanks!

    • @OnMars3D
      @OnMars3D  Год назад

      Glad you found it helpful!

  • @fabim156
    @fabim156 3 года назад +1

    I was modeling the exact same mandalorian helmet a while ago and had the exact same problems in the same area and i really needed this

    • @OnMars3D
      @OnMars3D  3 года назад +1

      Glad you found this helpful!

  • @mus_cetiner
    @mus_cetiner 3 года назад +3

    This is wonderful, It's clear and straight to the point with hard surface modelling.

  • @raymondhernandez9716
    @raymondhernandez9716 Год назад

    whoa! I've been using Maya for so long and never some of these tricks! thank you thank you

  • @pavanmanjunath6557
    @pavanmanjunath6557 3 года назад +2

    I was feeling uneasy before but after watching your tutorial I'm feeling better now. thanks for your tutorial, can u do more like this?

    • @OnMars3D
      @OnMars3D  3 года назад +1

      Sure thing, I will cover more modeling concepts in the future!

  • @karimatrous6384
    @karimatrous6384 2 года назад +1

    you always have the exact answer to the question or the problem that i face just awesome man great job !

  • @Gichanasa
    @Gichanasa 2 года назад +3

    Nice explanation on this important topic. You can also create additional loops near those tight corners using the Insert Edge Loop tool with the option "insert with edge flow" to conform to the curvature to a fairly nice extent.

    • @OnMars3D
      @OnMars3D  2 года назад +1

      That's a great point, I cover Insert with edge flow in other videos so thanks for bringing it up here.

  • @Flatlined804
    @Flatlined804 3 года назад +5

    Clear explanation and straight to the point. I got soultion for all my modelling issues. Thank you : D

  • @samuelt7330
    @samuelt7330 5 месяцев назад

    Great tips thank you
    but I was wondering why don’t you use the option bevel for the cornering ?

  • @cir5461
    @cir5461 Год назад

    1. Number of polys
    2. Multi-cut : check edge flow box, MMB cut mid point
    3. MMB drag vertice move : transform constrain normal
    4. Other transform constrains
    5. Quad draw

  • @LordCinn
    @LordCinn 3 года назад

    i use blender, and yet this tutorial is a god sent! thankyou!!! ^^

    • @OnMars3D
      @OnMars3D  3 года назад +1

      Glad I could help!

  • @anwarhussain5875
    @anwarhussain5875 3 года назад

    This channel is a gold mine. Great stuff :)

    • @OnMars3D
      @OnMars3D  3 года назад

      Glad to hear it!

  • @SirStyx
    @SirStyx 2 года назад

    This video is so helpful, I'm actually amazed how many new tools and techniques you're teaching me!

  • @GrumpBurger
    @GrumpBurger 3 года назад +12

    This was excellent! I am truly learning so much from these series! New favourite teacher in modeling for sure! I feel confident in my technique with guidance from you and JL Mussi on RUclips :)

    • @OnMars3D
      @OnMars3D  3 года назад

      Thank you, always glad to help!

  • @shivnillal3601
    @shivnillal3601 3 года назад +1

    This video was unbelievably useful, awesome work

    • @OnMars3D
      @OnMars3D  3 года назад

      Glad to hear it!

  • @antonbayda2571
    @antonbayda2571 3 года назад +2

    Marvelous tutorial! I believe you are very talented in explaining things)

    • @OnMars3D
      @OnMars3D  3 года назад +1

      Thank you! Cheers!

  • @kapwinng
    @kapwinng 3 года назад +1

    Great tutorial, so many tips to help me with an American Football helmet I’ve been asked to do!

    • @OnMars3D
      @OnMars3D  3 года назад +2

      Thank you, glad it helped you out!

    • @kapwinng
      @kapwinng 3 года назад

      @@OnMars3D totally, going through your other tutorials today to broaden my skills 👍

  • @hearthunter8029
    @hearthunter8029 3 года назад +1

    Big thanks. I dont know, why i could not repyte this method with sphere, cylinder and "BendPlane". I tryed more and more times, and finally bugs gone. May be i had not enough edges, no idea. i seen a lot of videos on youtube, and i dont see any alternative for this method, maximum can be a similiar, but a little harder.

    • @OnMars3D
      @OnMars3D  3 года назад

      Just make sure you have an even distribution of edges to prevent edges from stretching and causing artifacts.

  • @adityaprakash1148
    @adityaprakash1148 3 года назад

    Thank you so much for sharing your knowledge, i tried after watching this tutorial & its work very fantastic, Lots of love from india....

  • @christiangrafe8048
    @christiangrafe8048 3 года назад

    one of the best tutorials for maya i have ever seen. it would be nice if you could enable to view the keys your using. how can i repeat edit edge flow whitout selecting it in the menu?

    • @OnMars3D
      @OnMars3D  3 года назад +1

      To repeat the last tool in Maya, just press 'G' on your keyboard.

  • @Blender3D_Specialist
    @Blender3D_Specialist 2 года назад

    you are showing a nice workflow for a complicated model ! gr8

    • @OnMars3D
      @OnMars3D  2 года назад

      Glad it was helpful!

  • @TheTimeProphet
    @TheTimeProphet 3 года назад +4

    In 3ds max you can use Swift Loop to add extra geometry and it conforms to the curve. I am surprised at how different Maya is to 3ds Max, seeing as they are both by Autodesk. All the tips here work well with Max or Maya though

    • @OnMars3D
      @OnMars3D  3 года назад +2

      I hope both 3ds Max and Maya eventually merge modeling tool sets. It's slowly happening with each new version.

  • @dreamtheory99
    @dreamtheory99 3 года назад +1

    Thanks a lot for providing such a awesome video like these , this one is motivational and helpful with my subject, keep going like this . Small doubt r u working as teacher r 3d modeller ?? Because the way you teaching is simple super , small curiosity

    • @OnMars3D
      @OnMars3D  3 года назад +2

      Happy to help! I do work in the industry as a 3D Artist/Supervisor and I have been teaching for 10 years. Glad you found this helpful!

  • @armeanudaniel
    @armeanudaniel 3 года назад +6

    good teacher , thank you . more please , like curved hardsurface modeling for example

    • @OnMars3D
      @OnMars3D  3 года назад +2

      Thanks, glad you enjoyed it! More hard surface videos will be coming out soon.

  • @276_rein
    @276_rein Год назад

    Thank you so much for this tutorial, pure gold for me!

    • @OnMars3D
      @OnMars3D  Год назад

      Glad it was helpful!

  • @jakephillips4453
    @jakephillips4453 3 года назад +1

    This video is gold!

  • @austinjoseph8849
    @austinjoseph8849 3 года назад +1

    Nicely explained!!
    Thanks!
    Would you give some tip on how to get right proportions?
    I had test for Amazon , but I failed.

    • @OnMars3D
      @OnMars3D  3 года назад

      If you mean right proportions for the helmet, I used a lot of reference and a scale model head to get the overall right proportions. I cover that in my time lapse video so check that out for more detail. Hope that helps!
      ruclips.net/video/70hefEEuejw/видео.html

    • @austinjoseph8849
      @austinjoseph8849 3 года назад

      @@OnMars3D Not for the helmet, but in general, like sofa for example, without the use of image plane.
      How to guess the height and width of the stand, of the cushion and things like that.
      That would be very helpful.
      Thanks in advance!!

    • @OnMars3D
      @OnMars3D  3 года назад +1

      Yeah, I got it, so you will want to research and find reference. You'll notice I start almost every video showing reference images and web searches about the object I'm about to model. I do my best to find out the measurements or use a scale of reference then build a proxy model in Maya with basic primitives (cubes, cylinders, spheres, etc). That way, I know the overall size, scale, and proportions of the model. I hope that helps!

    • @austinjoseph8849
      @austinjoseph8849 3 года назад

      @@OnMars3D Thanks!

  • @AlexsS96
    @AlexsS96 3 года назад +1

    Is there any way to get rid of these lines, on the extruded part of helmet? Great vid btw!

    • @OnMars3D
      @OnMars3D  3 года назад

      Thanks! But I'm not sure I understand your question, what lines need to be removed?

  • @robertjohnson2232
    @robertjohnson2232 3 года назад

    This video is soo informative and useful!! thankyou soo soo much, ive learnt so many new skills in the first 12 minuets

    • @OnMars3D
      @OnMars3D  3 года назад

      Glad it was helpful!

  • @SKKEE
    @SKKEE 8 месяцев назад

    Thanks for the tutorial. I wonder if there is any similar function like Edge Flow in Blender. Whenever I adding a loop on a curved surface, it is headache to match the smoothness.

    • @OnMars3D
      @OnMars3D  8 месяцев назад

      There is, in the Multi-Cuty tool Modeling Toolkit settings, you can enable 'Insert with Edge Flow' and it will do the same thing.

  • @StevenHuynh3D
    @StevenHuynh3D Год назад

    Is there a qay to freeze an edgeloop while using quad draws relax? Almost like in zbrush where i can mask so that some verts wont be effected by the smoothing.
    Sometimes i get a nice edge straight, but when i use relax it also relax an area i dont want it to.

  • @Fasimedes
    @Fasimedes 3 года назад

    Is not a good teacher... Is a "REAL TEACHER"

    • @OnMars3D
      @OnMars3D  3 года назад

      That's nice of you to say, thank you!

  • @Emt0o
    @Emt0o 4 месяца назад

    Life-saving tips, Thank you!

    • @OnMars3D
      @OnMars3D  4 месяца назад

      Happy to help!

  • @pg052002
    @pg052002 Год назад

    Thank you for sharing so much useful tool tips! Learned a lot from this :)))

  • @fersaysrelax
    @fersaysrelax 3 года назад +1

    thanks mate! really useful! when should you use these techniques instead of hard surface ones with booleans and bevels?

    • @OnMars3D
      @OnMars3D  3 года назад

      Absolutely, this workflow would work fine with booleans and bevels. Thanks for watching!

  • @Spacedewelope
    @Spacedewelope 3 года назад +1

    Totaly agree!

  • @skportfolio2683
    @skportfolio2683 3 года назад

    You do best tutorials, thank you!

  • @Manar80s
    @Manar80s 2 года назад

    excellent big thanx from Palestine...

  • @jerbinjerard6855
    @jerbinjerard6855 3 года назад +1

    Whatever models I make eveytime my mesh flow ain't there it's like shit how can I like actually fix it if u could help me out😑😑

    • @OnMars3D
      @OnMars3D  3 года назад

      This video will help better your understanding of topology: ruclips.net/video/rwW6HpOcAuw/видео.html

  • @muradmasum1565
    @muradmasum1565 2 года назад

    how do you smooth those corners? hard to relata.please elaborate it. like last portion square to smooth square ..how? any way your video is helping. Thanks :)

  • @stylops7983
    @stylops7983 9 месяцев назад

    The problem is if you are already taking a super high poly mesh and designing with it and then again preview smoothing it and checking, obviously you wont see pinching and stuff but that is like 5 times smoothed mesh which you are looking at... no companies will allow that sort of a high mesh if you are looking to texture and render because the file gets super heavy...

  • @mady3d917
    @mady3d917 2 года назад

    Wonderful mate !! I got to learn a lot .

  • @JacobOverdrive
    @JacobOverdrive 2 года назад +1

    Great demo

  • @edwardoowew
    @edwardoowew 2 месяца назад

    How do I know if how much subd i need for my mesh?

  • @themaxproful
    @themaxproful Год назад

    Great thanks for teaching Maya

  • @Satalax
    @Satalax 2 года назад

    Do you know if the smooth and relax mesh tool are available in blender? I know that smooth in is in sculpt mode but i think it works different then in maya and i cant see my mesh like you do. Those tools are amazing. I hope someone has any idea... I want to relax the mesh like you did.

  • @benzadrianz3811
    @benzadrianz3811 3 года назад

    ctrl shift to slide the node is same in maya 2015? because i cant not do this
    thank you for your attention

    • @OnMars3D
      @OnMars3D  3 года назад

      That's correct, this feature came after 2015. Back then, I actually set a hotkey to toggle the transform constrain to edge slide.

  • @taraskashuk1069
    @taraskashuk1069 3 года назад

    You are brilliant! Thank you for this video!

    • @OnMars3D
      @OnMars3D  3 года назад

      Thank you! Glad you enjoyed it!

  • @PencuryTimun
    @PencuryTimun Год назад

    Thank you for sharing.. this is so good

  • @gr8m8n8
    @gr8m8n8 3 года назад

    wow such great tips and illustrations, wish I found this video much earlier!

    • @OnMars3D
      @OnMars3D  3 года назад +1

      Glad it was helpful!

  • @rajmahale7706
    @rajmahale7706 2 года назад

    hello pls reply where i can get this tools set

  • @liamheffernan2006
    @liamheffernan2006 3 года назад +1

    Great Video!!

    • @liamheffernan2006
      @liamheffernan2006 3 года назад

      Modelling my first Iron man helmet, this video will help a lot

    • @OnMars3D
      @OnMars3D  3 года назад

      Happy to help, post your progress!

  • @rajuuken8215
    @rajuuken8215 3 года назад

    Very nice and clear, thank you !

    • @OnMars3D
      @OnMars3D  3 года назад

      Glad it was helpful!

  • @Dev......chauhan2211
    @Dev......chauhan2211 3 года назад +1

    Yes it's different 🤔🤔🤔

  • @StefanKarisch
    @StefanKarisch 3 года назад

    very high value Tutorial !!

    • @OnMars3D
      @OnMars3D  3 года назад

      Glad it was helpful!

  • @dougnftgames3476
    @dougnftgames3476 2 года назад

    amazing tutorial ! thx

  • @pnbt2926
    @pnbt2926 Год назад

    Thanks

  • @sergeydet3004
    @sergeydet3004 3 года назад

    Many thanks

  • @TRanslationStudio
    @TRanslationStudio 3 года назад

    Amazing Tutorial

  • @Zunaw
    @Zunaw Год назад

    great tutorial man

  • @adityaprakash1148
    @adityaprakash1148 3 года назад +1

    Hey, lots of love from India. I am a mid level 3d student & I learn lots of things from you , But i found problems in ''converting high poly models to very low poly models'', Can u please make a proper tutorial step by step in which you convert a very high poly model into a very low poly(same model).then bake it in substance for texturing. . please Help....I will very Thankful to you.

    • @OnMars3D
      @OnMars3D  3 года назад +2

      Working on that now, I plan to show the high-poly to low poly workflow using my cyberpunk grenade. Should be up soon!

    • @adityaprakash1148
      @adityaprakash1148 3 года назад +1

      @@OnMars3D Best wishes,thank you..

  • @edenkeeping2298
    @edenkeeping2298 2 года назад

    incredible video

  • @amalia539
    @amalia539 2 года назад

    Thank you so much for the video! I've been trying so hard to do a nice space ship with a round main body and all that happened when I deleted some parts at the end to combine it with other objects, was the destruction of a round surface and it took me a great amount of time to fix it still looking bad. I'll just go with more polygons, use the Deform option and try the new SHIFT + W trick :D

  • @hashamayim8832
    @hashamayim8832 3 года назад +1

    great!

  • @JasonH-i5t
    @JasonH-i5t 10 месяцев назад

    Broke Blender Bro, but you're top notch

  • @MSJDesign
    @MSJDesign 3 года назад +1

    Use TAB to make your selections. You're welcome :P

    • @OnMars3D
      @OnMars3D  3 года назад

      Thanks for the tip! I cover that in few of my other tutorials as well.

  • @keithtam8859
    @keithtam8859 2 года назад

    great vid!

  • @Manar80s
    @Manar80s 2 года назад

    i suggest that you make a complete course of hard surface modeling i will be the first one to buy it...

    • @OnMars3D
      @OnMars3D  Год назад

      That may come down the road :)

  • @therodela
    @therodela 3 года назад

    Thank you ^^

  • @nickalot
    @nickalot 3 месяца назад

    thanks!!

  • @rinujohn9949
    @rinujohn9949 3 года назад

    amazing tutorial man subscribed 917th

  • @anubhavravi
    @anubhavravi 3 года назад +1

    21:47

  • @ktograph1138
    @ktograph1138 2 года назад +1

    In summary, work with more poly to avoid those pinching corners

  • @hoangtrinh7036
    @hoangtrinh7036 2 года назад

    Love u

  • @BVCStudios
    @BVCStudios 3 года назад +1

    you're running into issues because you are trying to move a structural edge (one holding the curvature of the helmet) off its position to form the outer part of the bevel for the edge of the visor. For something like this, I would bracket off (with edge flow) the area to be modeled (like you did later in the video with the curved plane), then either delete or extract the visor, BUT manually model the edges with the bevel tool set to chamfer. it'll be as smooth as a baby's ass =)
    Also, instead of just edge sliding to properly space your geo, you should just use edge flow again like you did in the video later (select the edge, hold shift, click RMB, and select EDGE FLOW).

    • @OnMars3D
      @OnMars3D  3 года назад +2

      Thanks, appreciate the feedback! There's always a different workflow to get the same end results.

  • @ভোমরা
    @ভোমরা 3 месяца назад

    see

  • @AaronXCVI
    @AaronXCVI Год назад

    You're not reducing the amount of artifacts with your example. You're only reducing their size by making polygons smaller.
    These things happen because you're curving edges without vertexes.
    Beveling areas that have curves can add that curve you're looking for with edges having the correct amount of vertexes for that curve.

  • @BoyceEdminster-z2i
    @BoyceEdminster-z2i 2 месяца назад

    Hintz Ways

  • @jeffreybrown8422
    @jeffreybrown8422 Год назад

    I wish my professor would actually explain tools and not just tell me I'll be youtubing everything my whole life anyway. Which is true this is my billionth software but what's he for?

  • @aarb17
    @aarb17 3 года назад

    Amazing tips, thank you!

    • @OnMars3D
      @OnMars3D  3 года назад

      Glad you like them!

  • @ronreyes395
    @ronreyes395 Год назад

    awesome