Maya Hard Surface Modeling Tutorial: Lumpy Surface Fix

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  • Опубликовано: 5 авг 2024
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    Suffering from Lumpy/ Uneven Hard Surface Models in Maya? In this Maya Hard Surface Modeling Tutorial , I will show you how to clean up your hard surface models by eliminating uneven surfaces while still retaining the bulk of your modeling work.
    In this Tutorial, I will cover the following Maya Hard Surface Modeling Techniques:
    ► Sliding Components
    ► Maya's edit edgeflow options.
    ► The Relax Brush.
    ► Hard Surface modeling with Sub Ds.
    This Maya Hard Surface tutorial is great for Maya Beginner and Intermediate users.
    On Social Media, Lets Connect!
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    #mayamodelingtutorialforbeginners #mayamodeling #jlmussi

Комментарии • 100

  • @jlmussi
    @jlmussi  Год назад

    ➡ Overwhelmed with 3d modeling & Topology? Start creating Professional 3d models with my FREE guide:
    www.clkmg.com/jlmussi/3d-modeling-guide

  • @johnblanchette4946
    @johnblanchette4946 3 года назад +2

    Finally a Maya video on RUclips where I can clearly hear the person. Don't even got my speakers on 100

  • @JustRiivox
    @JustRiivox 5 лет назад +43

    Thank you very much for your videos. You can't even imagine how valuable they are for students like me. Please keep up the good work, we need u :)

    • @jlmussi
      @jlmussi  5 лет назад +2

      Thanks for stopping by. Glad they have helped you in your learning journey.

  • @thespalitine
    @thespalitine 5 лет назад +33

    Never knew Ctrl+Middle mouse was move along normal. Thanks, man!

    • @jlmussi
      @jlmussi  5 лет назад +2

      Yea super handy built hot key. The funny thing about it, I didnt know about it for a long time either but the short cut displays on the bottom left hand corner.

    • @johncrackett1533
      @johncrackett1533 5 лет назад +3

      @@jlmussi This is super-useful. I've looked and I can't find this in the documentation but you are right, it does appear in the help text at the bottom of the screen. This, and a couple of other "J L Mussi Specials" - such as D+CTRL+LMB on a component to align the gizmo to the component - are speeding up my modelling so much and keep me coming back to your channel. Thanks, so much!

    • @jlmussi
      @jlmussi  5 лет назад

      @@johncrackett1533 Yea Maya seems to have some super useful shortcuts hidden and not documented anywhere. Glad you are enjoying the information.

  • @katierant6148
    @katierant6148 Год назад

    Video content like this is extremely helpful! I think RUclips needs more content like this, not quite beginner but for those with some experience under their belt. This video really tackles a major problem that I have come across personally and offers a workflow solution to beat it.

  • @ipi223
    @ipi223 4 года назад +1

    i've listen many of you're tutorial in the last days (just dicover..) really instructive stuff! keep on!

  • @ChrisJoh
    @ChrisJoh 4 года назад +2

    Man, super useful tutorial. Learned a lot. Thank you!

  • @helenxyz6040
    @helenxyz6040 Год назад

    Thank you very much JL. I already watched this video before, but didn't understand very much. Now I watch this video again because I have many lumpy surface problems needed to fix, this video is so helpful!!! Also thank you to teach how to use the 'screen space ambient occlusion' button, this button almost drove me crazy recently, now the problem solved.

  • @javierCrdns
    @javierCrdns 3 дня назад

    This was really helpful, Thank you! ❤

  • @rooftoprumble7845
    @rooftoprumble7845 3 года назад

    Thank you! have a modeling assignment coming up this really helped out

  • @thomasbaker1698
    @thomasbaker1698 Год назад

    Got into these videos from college, thanks for your help!

  • @matthewalfonsodurante
    @matthewalfonsodurante 7 месяцев назад

    Super useful, thanks!!

  • @wnflego
    @wnflego 5 лет назад +1

    wow, it's incredible tutorial, I didn't know that much. Thank you

  • @kli2887
    @kli2887 4 года назад

    Awesome stuff broski. I subscribed!

  • @georgeoommen7825
    @georgeoommen7825 Год назад

    Dude this is soo Awesome. My mind is actually blown!! Thank you soo much.

  • @paulroy6562
    @paulroy6562 2 года назад

    Excellent video, thanks for posting

  • @andriicgi
    @andriicgi 3 года назад

    About Ctrl+Middle is exactly what I need! Many thanks!

  • @makentoarts986
    @makentoarts986 3 года назад

    Awesome! Thank you so much!

  • @ricardop.g.2812
    @ricardop.g.2812 2 года назад

    Thanks man, great video!

  • @HOVA2195
    @HOVA2195 4 года назад

    Wow man this was a great tutorial and I've learned soo much from watching your videos. I'm at Full Sail University for Computer Animation and I'm looking to get as good as you. Thanks alot and keep those videos coming

  • @programmervp
    @programmervp 5 лет назад +1

    thank you, for saving my time and freeing my hands

  • @lazyng6631
    @lazyng6631 5 лет назад

    Thank you!that's very useful~

  • @skullronqs2613
    @skullronqs2613 4 года назад

    Thank you very much .. thanks for this information !!

  • @StefanKarisch
    @StefanKarisch 3 года назад

    Great Tipps. Thank You!

  • @danielharrison9453
    @danielharrison9453 5 лет назад +8

    Nice, Very helpful! I usually run along each vert on each loop and check for curve consistency, but some of these steps look to save a BUNCH of time! (Beginner to Intermediate here, self taught)

    • @jlmussi
      @jlmussi  5 лет назад

      Glad you found the video helpful Daniel.

  • @andrewsidokur6135
    @andrewsidokur6135 3 года назад

    really solid tutorial!!!!

  • @bazwa6a
    @bazwa6a 4 года назад

    thanks, this is really useful

  • @emrahonemli
    @emrahonemli 3 года назад

    Thank you very much.

  • @Xamillion2633
    @Xamillion2633 5 лет назад +2

    Cool! Thanks for the tips. I’ve found that the quad draw tool can also be helpful relaxing the mesh and moving vertices.

    • @jlmussi
      @jlmussi  5 лет назад

      Yes I agree. I have used quad draw for instances like this as well.

  • @nikcandido7825
    @nikcandido7825 4 года назад

    Great vídeo, hugs from Brazil

  • @raol635
    @raol635 5 лет назад +1

    I like your work man. Just continue bro. Thank you for sharing your experience

    • @jlmussi
      @jlmussi  5 лет назад

      Thanks for stopping by Driss. Glad you enjoy my work.

  • @davidmcmahon9150
    @davidmcmahon9150 5 лет назад +3

    Bro. I've been working in the industry/watching tutorials for years and you are a badass. Thank you so much for these videos they help me out a lot. You know so many tuts make my eyes glaze over but you get it done proper. Thanks again.

    • @jlmussi
      @jlmussi  5 лет назад

      Thanks David. Glad I could help. What line of work are you in?

    • @davidmcmahon9150
      @davidmcmahon9150 5 лет назад

      @@jlmussi for the last 6 years Ive been working in virtual production bouncing between motion capture, modeling/texturing, and some motion builder animation. It was a great job but I just want to get back to art. Since July I've been pretty much only taking modeling and texture jobs/look dev etc...

    • @jlmussi
      @jlmussi  5 лет назад

      Cool! I played around with MoCap before and motion builder as well a while back. Fun stuff. Yea 3d modeling and texturing is definitely my passion.

  • @leecaste
    @leecaste 5 лет назад +2

    If polycount is not an issue sometimes you can crease the hard edges on the low poly, apply 1 smooth subdivision, select again the crease edges (quick select sets are very useful if you have many edges to select) and turn crease back to 0.
    You end up with more polys but if you hit 3 and turn the subdivisions to 1 in preview mode (2 is the default), the final preview has the same amount of polys.

  • @Kligan
    @Kligan 5 лет назад

    Excellent video! Thanks for showing me some tricks I didn't know.

    • @jlmussi
      @jlmussi  5 лет назад

      You're welcome, glad I could show you some new tricks.

  • @0oSe_ino0
    @0oSe_ino0 Год назад

    you saved my life. thank you.

  • @milalirio
    @milalirio 3 года назад

    Great explanation

  • @innasoborova3950
    @innasoborova3950 3 года назад

    Thanks!

  • @kikolaurin3453
    @kikolaurin3453 5 лет назад

    Edge Flow was awesome! :D Thanks man

  • @MEneifal
    @MEneifal 4 года назад

    thx that was very helpful :)

  • @Spekee
    @Spekee 3 года назад

    Thanks so much 😁

  • @joaoguilhermenextlevel302
    @joaoguilhermenextlevel302 5 лет назад

    Great tut man, I didn't knew your Chanel ,great

    • @jlmussi
      @jlmussi  5 лет назад +1

      Thanks Joao, glad to see you in the comments section.

  • @xXbananaXxist
    @xXbananaXxist 4 года назад

    Wow it looks so god 🤩

  • @arunvikram347
    @arunvikram347 4 года назад

    Thank you

  • @keithyakouboff8755
    @keithyakouboff8755 5 лет назад

    Great, informative tute bro. Took down a bunch of notes. I thought I knew modeling, until I watched this.

    • @jlmussi
      @jlmussi  5 лет назад

      Glad you enjoyed it. Im learning something new every day and I've been doing this for a while myself.

  • @andreap9319
    @andreap9319 2 года назад

    THANK YOU THANK YOU THANK YOUU

  • @TSK0209
    @TSK0209 5 лет назад +1

    Hi this is Tadd, thank you for this! This has helped me so much already. Currently seeing improvements to my model as I use some of these tools and techniques. I saw in the comments someone recommended lowering the amount of geometry to work with to let the smooth mode do most of the work. It does seem having less verts lets the smooth mode transition a lot more gradually. I must have over thought all the different shapes flowing into each other and overtime all of the geometry became overcrowded. Working with half of the model seems to be a lot more intuitive than trying to make sure I'm working in symmetry all the time as well. Mostly because sometimes i'll forget to turn it back on.

    • @jlmussi
      @jlmussi  5 лет назад

      Glad I could help. Yea sometimes less is more especially when starting to block out your model. The mirror tool has now an instance option. Turn that on that might help keeping everything symmetrical.

  • @keithyakouboff8755
    @keithyakouboff8755 5 лет назад

    Love the Yankee cap bro.

  • @vladyslavbobyr4207
    @vladyslavbobyr4207 5 лет назад

    Good tip with Ctrl + mmb. Wish you all the best with your channel. Subscribed :)

    • @jlmussi
      @jlmussi  5 лет назад

      Glad I could help and welcome to the squad Vladyslav!

  • @amithasanhridoy618
    @amithasanhridoy618 6 месяцев назад

    Great Brother.

    • @jlmussi
      @jlmussi  6 месяцев назад

      Thanks for watching

  • @k-vandan4289
    @k-vandan4289 5 лет назад

    good stuff

  • @annas8079
    @annas8079 5 лет назад

    Thank you! Lumpiness causes me so many problems 😅

  • @sunilmohapatra
    @sunilmohapatra 5 лет назад

    Hi, what is the hot key for edge slide done at 19:09 ? Thanks for it, really helpful

  • @iraklikobiashvili5321
    @iraklikobiashvili5321 3 года назад

    thank you L

  • @aevans1683
    @aevans1683 5 лет назад

    Nice tutorial JLMussi. Tad might be trying to add detail to the model in the early stages of building. The hose model was lumpy as well.You can prevent lumpiness if you define the surface with larger polys. Add detail when you are satisfied with the overall shape.

    • @jlmussi
      @jlmussi  5 лет назад

      Yup makes sense. Low to high is the way to go.

  • @mamodylan8005
    @mamodylan8005 4 года назад

    hello bro can you tell me what is your setup specs

  • @MadpolygonDEV
    @MadpolygonDEV 5 лет назад

    22:53 im pretty sure youd get some creases as your topology isnt uniform anymore

  • @pilotgfx
    @pilotgfx 3 года назад

    ctrl + shift move also slides :)

  • @picosdrivethru
    @picosdrivethru 3 года назад +1

    Does maya have a shrinkwrap modifier like blender? it constrains to mesh but also evens out the topology in one go. Make live sort of does it with the relax brush

    • @jlmussi
      @jlmussi  3 года назад +1

      You mean like this: ruclips.net/video/dk0Ng3zAX1A/видео.html

    • @picosdrivethru
      @picosdrivethru 3 года назад

      ​@@jlmussi Yeah I think thats the closest. Do you think you can mimic this technique in Maya?
      ruclips.net/video/3rlMzsBWtPY/видео.html&feature=emb_logo
      Basically I want to be able to keep a reference surface shrink wrapped for curvature, while I try different cut out shapes for design purposes. In this blender tutorial he just keeps the car tied to the modifier, I'm assuming without the modifier the mesh will smooth less nicely right?
      I think the second you lose the constrained surface, if your topology isnt done right you will lose the nice curvature as well, but thats fine for temporary purposes.
      p.s. awesome videos! :) Thanks for the reply too

  • @luangia9169
    @luangia9169 Год назад

    15:16 sửa lưới theo flow

  • @jm5733
    @jm5733 5 лет назад +1

    What I do is rebuild everything from scratch until I get it right...its like a jackhammer to cement for me when dealing with all those verts...

    • @jlmussi
      @jlmussi  5 лет назад

      Yup that's another way of going about it. Delete and start over.

  • @darkwyndigo
    @darkwyndigo 3 года назад

    4:55 idont understand how to fix it :(

  • @daniboiyy
    @daniboiyy 5 лет назад +1

    - Lumpy space princess has left the chat.

  • @asapGooby
    @asapGooby 5 лет назад

    If your transforms ever "disappear" press "W" When you press "Q" the controller becomes hidden but the selection stays

    • @Xeronymau5
      @Xeronymau5 4 года назад

      That's because Q switches to the select tool but doesn't deselect

  • @Logic-cg7qy
    @Logic-cg7qy Год назад

    New caches take forever to unlock

  • @kevinpopescu9741
    @kevinpopescu9741 5 лет назад

    I don't know why anybody would model like what you showed in the beginning except for absolute beginners.
    Moving single verts around is such a shitty way of defining the shape haha

  • @fluffyfetlocks
    @fluffyfetlocks 5 лет назад +1

    Paying for maya forced me to sell my apartment 🙃

    • @fluffyfetlocks
      @fluffyfetlocks 5 лет назад

      @Sasori Tobi unfortunately as a minimum wage worker that still takes several months of income to pay for.

    • @primorisprognatus4357
      @primorisprognatus4357 4 года назад

      just use the student version

    • @TimeStrike12
      @TimeStrike12 4 года назад

      This is a bit late , but you might want to learn Blender instead of Maya

  • @sailboattrash
    @sailboattrash 5 лет назад

    actually, i like lumpy mashed potatoes.

  • @xxero_foxx
    @xxero_foxx 11 месяцев назад

    lumps bad in mashed potatoes? Clearly untrustworthy

  • @mj3341
    @mj3341 4 года назад

    Thank you

  • @Hussain.Jebali
    @Hussain.Jebali 5 лет назад

    Thank you

    • @jlmussi
      @jlmussi  5 лет назад +1

      You're welcome Hossen.