Maya Hard Surface Modeling Tutorial: Lumpy Surface Fix
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- Опубликовано: 5 авг 2024
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Suffering from Lumpy/ Uneven Hard Surface Models in Maya? In this Maya Hard Surface Modeling Tutorial , I will show you how to clean up your hard surface models by eliminating uneven surfaces while still retaining the bulk of your modeling work.
In this Tutorial, I will cover the following Maya Hard Surface Modeling Techniques:
► Sliding Components
► Maya's edit edgeflow options.
► The Relax Brush.
► Hard Surface modeling with Sub Ds.
This Maya Hard Surface tutorial is great for Maya Beginner and Intermediate users.
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Finally a Maya video on RUclips where I can clearly hear the person. Don't even got my speakers on 100
Thank you very much for your videos. You can't even imagine how valuable they are for students like me. Please keep up the good work, we need u :)
Thanks for stopping by. Glad they have helped you in your learning journey.
Never knew Ctrl+Middle mouse was move along normal. Thanks, man!
Yea super handy built hot key. The funny thing about it, I didnt know about it for a long time either but the short cut displays on the bottom left hand corner.
@@jlmussi This is super-useful. I've looked and I can't find this in the documentation but you are right, it does appear in the help text at the bottom of the screen. This, and a couple of other "J L Mussi Specials" - such as D+CTRL+LMB on a component to align the gizmo to the component - are speeding up my modelling so much and keep me coming back to your channel. Thanks, so much!
@@johncrackett1533 Yea Maya seems to have some super useful shortcuts hidden and not documented anywhere. Glad you are enjoying the information.
Video content like this is extremely helpful! I think RUclips needs more content like this, not quite beginner but for those with some experience under their belt. This video really tackles a major problem that I have come across personally and offers a workflow solution to beat it.
i've listen many of you're tutorial in the last days (just dicover..) really instructive stuff! keep on!
Man, super useful tutorial. Learned a lot. Thank you!
Thank you very much JL. I already watched this video before, but didn't understand very much. Now I watch this video again because I have many lumpy surface problems needed to fix, this video is so helpful!!! Also thank you to teach how to use the 'screen space ambient occlusion' button, this button almost drove me crazy recently, now the problem solved.
This was really helpful, Thank you! ❤
Thank you! have a modeling assignment coming up this really helped out
Got into these videos from college, thanks for your help!
Super useful, thanks!!
wow, it's incredible tutorial, I didn't know that much. Thank you
Awesome stuff broski. I subscribed!
Dude this is soo Awesome. My mind is actually blown!! Thank you soo much.
Excellent video, thanks for posting
About Ctrl+Middle is exactly what I need! Many thanks!
Awesome! Thank you so much!
Thanks man, great video!
Wow man this was a great tutorial and I've learned soo much from watching your videos. I'm at Full Sail University for Computer Animation and I'm looking to get as good as you. Thanks alot and keep those videos coming
thank you, for saving my time and freeing my hands
Thank you!that's very useful~
Thank you very much .. thanks for this information !!
Great Tipps. Thank You!
Nice, Very helpful! I usually run along each vert on each loop and check for curve consistency, but some of these steps look to save a BUNCH of time! (Beginner to Intermediate here, self taught)
Glad you found the video helpful Daniel.
really solid tutorial!!!!
thanks, this is really useful
Thank you very much.
Cool! Thanks for the tips. I’ve found that the quad draw tool can also be helpful relaxing the mesh and moving vertices.
Yes I agree. I have used quad draw for instances like this as well.
Great vídeo, hugs from Brazil
I like your work man. Just continue bro. Thank you for sharing your experience
Thanks for stopping by Driss. Glad you enjoy my work.
Bro. I've been working in the industry/watching tutorials for years and you are a badass. Thank you so much for these videos they help me out a lot. You know so many tuts make my eyes glaze over but you get it done proper. Thanks again.
Thanks David. Glad I could help. What line of work are you in?
@@jlmussi for the last 6 years Ive been working in virtual production bouncing between motion capture, modeling/texturing, and some motion builder animation. It was a great job but I just want to get back to art. Since July I've been pretty much only taking modeling and texture jobs/look dev etc...
Cool! I played around with MoCap before and motion builder as well a while back. Fun stuff. Yea 3d modeling and texturing is definitely my passion.
If polycount is not an issue sometimes you can crease the hard edges on the low poly, apply 1 smooth subdivision, select again the crease edges (quick select sets are very useful if you have many edges to select) and turn crease back to 0.
You end up with more polys but if you hit 3 and turn the subdivisions to 1 in preview mode (2 is the default), the final preview has the same amount of polys.
Excellent video! Thanks for showing me some tricks I didn't know.
You're welcome, glad I could show you some new tricks.
you saved my life. thank you.
Great explanation
Thanks!
Edge Flow was awesome! :D Thanks man
Thanks Kiko.
thx that was very helpful :)
Thanks so much 😁
Great tut man, I didn't knew your Chanel ,great
Thanks Joao, glad to see you in the comments section.
Wow it looks so god 🤩
Thank you
Great, informative tute bro. Took down a bunch of notes. I thought I knew modeling, until I watched this.
Glad you enjoyed it. Im learning something new every day and I've been doing this for a while myself.
THANK YOU THANK YOU THANK YOUU
Hi this is Tadd, thank you for this! This has helped me so much already. Currently seeing improvements to my model as I use some of these tools and techniques. I saw in the comments someone recommended lowering the amount of geometry to work with to let the smooth mode do most of the work. It does seem having less verts lets the smooth mode transition a lot more gradually. I must have over thought all the different shapes flowing into each other and overtime all of the geometry became overcrowded. Working with half of the model seems to be a lot more intuitive than trying to make sure I'm working in symmetry all the time as well. Mostly because sometimes i'll forget to turn it back on.
Glad I could help. Yea sometimes less is more especially when starting to block out your model. The mirror tool has now an instance option. Turn that on that might help keeping everything symmetrical.
Love the Yankee cap bro.
Good tip with Ctrl + mmb. Wish you all the best with your channel. Subscribed :)
Glad I could help and welcome to the squad Vladyslav!
Great Brother.
Thanks for watching
good stuff
Thank you! Lumpiness causes me so many problems 😅
Hi, what is the hot key for edge slide done at 19:09 ? Thanks for it, really helpful
thank you L
Nice tutorial JLMussi. Tad might be trying to add detail to the model in the early stages of building. The hose model was lumpy as well.You can prevent lumpiness if you define the surface with larger polys. Add detail when you are satisfied with the overall shape.
Yup makes sense. Low to high is the way to go.
hello bro can you tell me what is your setup specs
22:53 im pretty sure youd get some creases as your topology isnt uniform anymore
ctrl + shift move also slides :)
Does maya have a shrinkwrap modifier like blender? it constrains to mesh but also evens out the topology in one go. Make live sort of does it with the relax brush
You mean like this: ruclips.net/video/dk0Ng3zAX1A/видео.html
@@jlmussi Yeah I think thats the closest. Do you think you can mimic this technique in Maya?
ruclips.net/video/3rlMzsBWtPY/видео.html&feature=emb_logo
Basically I want to be able to keep a reference surface shrink wrapped for curvature, while I try different cut out shapes for design purposes. In this blender tutorial he just keeps the car tied to the modifier, I'm assuming without the modifier the mesh will smooth less nicely right?
I think the second you lose the constrained surface, if your topology isnt done right you will lose the nice curvature as well, but thats fine for temporary purposes.
p.s. awesome videos! :) Thanks for the reply too
15:16 sửa lưới theo flow
What I do is rebuild everything from scratch until I get it right...its like a jackhammer to cement for me when dealing with all those verts...
Yup that's another way of going about it. Delete and start over.
4:55 idont understand how to fix it :(
- Lumpy space princess has left the chat.
Lol
If your transforms ever "disappear" press "W" When you press "Q" the controller becomes hidden but the selection stays
That's because Q switches to the select tool but doesn't deselect
New caches take forever to unlock
I don't know why anybody would model like what you showed in the beginning except for absolute beginners.
Moving single verts around is such a shitty way of defining the shape haha
Paying for maya forced me to sell my apartment 🙃
@Sasori Tobi unfortunately as a minimum wage worker that still takes several months of income to pay for.
just use the student version
This is a bit late , but you might want to learn Blender instead of Maya
actually, i like lumpy mashed potatoes.
lumps bad in mashed potatoes? Clearly untrustworthy
Thank you
Thank you
You're welcome Hossen.