Maya Hard Surface Modeling for Beginners

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  • Опубликовано: 22 ноя 2024

Комментарии • 111

  • @jlmussi
    @jlmussi  Год назад

    ➡ Overwhelmed with 3d modeling & Topology? Start creating Professional 3d models with my FREE guide:
    www.clkmg.com/jlmussi/3d-modeling-guide

    • @moizali4698
      @moizali4698 Год назад

      i have so many issues creating topology i hope I'll learn so much from your guidance, thanks for the tutorial.

  • @shinku5463
    @shinku5463 5 лет назад +5

    Maya’s creases are supported in Zbrush through FBX or through GoZ. Zbrush does support creases you can even see it if you enable crease visibility. This was critical for one of my workflows.

  • @aqualust5016
    @aqualust5016 Год назад

    The section about fencing already made my models 1000% more accurate. I wish they'd teach this shit up front at my school.

  • @RM_3D
    @RM_3D 4 года назад +13

    With the bevel mode you can untick chamfer to give you a fencing around the whole thing which i find the best out of all when you want even support throughout the hole shape

  • @ryanfuxa6738
    @ryanfuxa6738 5 лет назад +6

    Wish my teachers had been like you. This a way better Maya tutorial than all of theirs combined. Liked and subbed, sir.

    • @jlmussi
      @jlmussi  5 лет назад +1

      Thanks Ryan. Welcome to the team!

  • @och70
    @och70 5 лет назад +2

    Great advice right there at the end, for sure. If you won't see it, you don't need to model it. Helps keep your poly count low if you're working with a faces budget.

    • @jlmussi
      @jlmussi  5 лет назад

      Yup especially with more complex scenes and heavier models.

  • @1msD0S
    @1msD0S 5 лет назад +3

    Thanks for your great tutorials! I started learning modeling again a few months ago. It's actually like the 5th attempt because during the past 15 years I always got to some kind of brick wall of "how the hell do I do that? What am I doing wrong?" and quit. But not this time. Your tutorials are really helping me with that.

    • @jlmussi
      @jlmussi  5 лет назад +3

      Keep grinding...youll get there. Ive been attacking my weak areas. It always takes exponentially longer trying a new workflow.

    • @1msD0S
      @1msD0S 5 лет назад +1

      @@jlmussi thank you, that's really good to hear. I'm doing this for ~10 months now and I have produced almost nothing that I would consider worth to be shown to others... I see everything that's wrong with for example the edgeflow and topology in my meshes but lack the knowledge how to properly fix it. And also I constantly try to create things that are way to difficult for me and in the end I'm frustrated because it (of course) doesn't look like how I imagined it. But giving up is not an option, no matter what.

    • @jacksonlamme
      @jacksonlamme 4 года назад +1

      are you still doing it?

    • @1msD0S
      @1msD0S 4 года назад +3

      @@jacksonlamme yep, still at it (: and getting better and better

    • @jacksonlamme
      @jacksonlamme 4 года назад +1

      @@1msD0S hooah!

  • @viivcreations9161
    @viivcreations9161 5 лет назад +94

    lol i swear you sound like your giving fitness courses

  • @joshlewis6490
    @joshlewis6490 5 лет назад +4

    This video was super helpful! Please create more videos regarding hard surface modeling! Even going through the modeling process of a simpler hard surface model.

    • @jlmussi
      @jlmussi  5 лет назад +2

      What kind of simpler models do you have in mind.

    • @joshlewis6490
      @joshlewis6490 5 лет назад +1

      Sorry for not replying! But your can was a great tutorial! Maybe you could go over how to hard surface model a mechanical piece that'd be on a robot or real world model like a car caliper/rotor assembly!

  • @Skycers
    @Skycers Год назад +1

    This is very good! Thanks for putting your time and effort into this.

  • @kimmysander2447
    @kimmysander2447 2 года назад

    Getting into maya coming from 3Ds Max. Modeling was always my weak point. Love your channel, it’s super helpful!

  • @jellybeansi
    @jellybeansi 3 года назад

    I remember my first hard modeling assignment. People chose box/old-fashioned cars... I was silly and tried to model a 2011 Camaro. It did not go well, lol.

  • @mostex_q8285
    @mostex_q8285 8 месяцев назад

    Красавчик! Жги дальше, очень полезная инфа.

  • @GuilleLT3D
    @GuilleLT3D 5 лет назад +1

    Im glad you made a RUclips channel. You are giving some useful info in your videos!

    • @jlmussi
      @jlmussi  5 лет назад

      Thanks brother! Glad you are enjoying my content.

    • @GuilleLT3D
      @GuilleLT3D 5 лет назад

      JL Mussi Started modeling 2 years and a half ago and with the few videos you uploaded I learnt really useful things. Waiting for more!

    • @jlmussi
      @jlmussi  5 лет назад

      Glad to hear Guille! Don't hesitate to drop some suggestions. I create videos around content you guys ask.

  • @cobaltjam1614
    @cobaltjam1614 3 года назад

    never fear - Jl is here

  • @kidehoward93
    @kidehoward93 5 лет назад +14

    hey thanks for showing that uv trick!

    • @jlmussi
      @jlmussi  5 лет назад +1

      You're welcome. Thanks for watching!

  • @daisyfairy42
    @daisyfairy42 3 года назад

    Dude, thanks so much :) I have to learn modeling for my thesis, and this is saving my butt in getting started properly!

  • @naifox1
    @naifox1 5 лет назад +7

    I hope that you have new video about hypershade and how to have the best result rendering with arnold in maya

    • @bazejguaj6405
      @bazejguaj6405 5 лет назад

      I would really like to see that too

  • @damocles5047
    @damocles5047 4 года назад

    dude, you are a very good man. thx for all these stuff.

  • @sebastianmaggio9657
    @sebastianmaggio9657 5 лет назад +2

    you are amazing dude..., very well explained, you should submit this tutorials in the autodesk website because are wonderfully done..., ty so much for your time, you deserve million views, please dude keep with this, and I hope that you can do a tutorial about changing edgeflows, are one of the most dificult things in 3D modeling.
    cheers !...

    • @jlmussi
      @jlmussi  5 лет назад

      Thanks Sebastian for the kind words. I can possibly do one in the future.

    • @klarnorbert
      @klarnorbert 5 лет назад

      @@jlmussi Awesome videos bro, one negative tho: your room's acoustic isn't the best. Other than that, cool! Can you do a little bit of echo reduction in your video edit software?

  • @ibtihajabrarbhuiyan3315
    @ibtihajabrarbhuiyan3315 5 лет назад +1

    A quality full video. Thumbs up!

  • @HOVA2195
    @HOVA2195 5 лет назад

    That Robo Cop model looks out of this world. I would hate to UV that lol 😂

  • @wingchunelsner
    @wingchunelsner 4 года назад

    great explanation JL, thank you! Please continue

  • @orkunsanal
    @orkunsanal 4 года назад

    You need more subs brother. Thank you very much! Very helpful as always..

  • @spacefreak8863
    @spacefreak8863 5 лет назад +12

    Dude, make more vids about Maya(tips,tricks...),pls =)

  • @RainbowSlinky5
    @RainbowSlinky5 4 года назад

    nice robocop model!

  • @HOVA2195
    @HOVA2195 5 лет назад +1

    You should do a video about doing complex shapes in Maya 2019. I'm having trouble modeling a camera right now for school and I'm really failing 😔

  • @anndunham7067
    @anndunham7067 4 года назад

    Very helpful overview. Thank you

  • @romank8603
    @romank8603 5 лет назад

    Great video and breakdown of modeling technique!

    • @jlmussi
      @jlmussi  5 лет назад

      Glad you enjoyed the video Roman.

  • @JDSPonYT
    @JDSPonYT 5 лет назад

    Just a tip, the microphone should be vertical and facing you, the capsule inst facing the top side of the microphone

    • @jlmussi
      @jlmussi  5 лет назад

      What benefit does the mic being vertical vs sideways make?

    • @GeorgeSladkovsky
      @GeorgeSladkovsky 5 лет назад +2

      @@jlmussi The benefit is that the sound travels directly to the membrane of the microphone instead of bouncing off the walls of the room and then traveling to the mic. Less echo/reverb, more volume, better frequency response, better quality overall. Check some images on how to setup a cardioid condenser microphone for best results.

    • @GeorgeSladkovsky
      @GeorgeSladkovsky 5 лет назад +1

      @@jlmussi You can still use it horizontally, just point the capsule at you (or at your neck, as some suggest). Normally, the side where the logo/manufacturer name is front, and back is the opposite side (and it sometimes actually says "Back").

    • @jlmussi
      @jlmussi  5 лет назад

      @@GeorgeSladkovsky Thanks for the advice.

  • @yashsharmajii
    @yashsharmajii 5 лет назад

    You explain really great man!

  • @KaranBhand
    @KaranBhand 4 года назад

    thank you

  • @gallery13th53
    @gallery13th53 5 лет назад

    Geat video JL !! I learned a lot with it, !!!!

  • @jaze_ph
    @jaze_ph 4 года назад

    Thanks brother. Great insights.

  • @dariaignateva8846
    @dariaignateva8846 5 лет назад

    JL 17th was my birthday! I needed this video so much! Thanks, man!
    It's like a present lol
    Can you talk more about what is good and bad regarding topology and hard modeling in general?
    I am halfway through you channel, sorry if I you have talked about it already

    • @jlmussi
      @jlmussi  5 лет назад +1

      Happy belated birthday! I do cover edgeflow in most of my videos to some degree but I'll make a video just on the subject.

    • @dariaignateva8846
      @dariaignateva8846 5 лет назад

      @@jlmussi Oh great! thank you! Really looking forward to that one

  • @iNs4n3x27
    @iNs4n3x27 4 года назад

    Great video JL! And btw I believe creasing should work when bringing into zbrush. At least it has for me in the past!

  • @bigbadparker7113
    @bigbadparker7113 5 лет назад

    thank you so much. Its really helpful

  • @piterpb7188
    @piterpb7188 5 лет назад +1

    great video thanks

    • @jlmussi
      @jlmussi  5 лет назад

      Glad you enjoyed it Piter. Thanks for stopping by!

  • @mikeue4729
    @mikeue4729 5 лет назад

    Nice vid! make more of em please!
    Just 1 quick question, how do you enable the onscreen verts, edges , faces infos to show up?

    • @jlmussi
      @jlmussi  5 лет назад +2

      Glad you enjoyed the video! To enable your poly count, from the top menu go to Display> Heads Up Display> Poly Count.

  • @jairalfaro9765
    @jairalfaro9765 5 лет назад +1

    awesome Video

    • @jlmussi
      @jlmussi  5 лет назад

      Thanks for stopping by Gerardo.

  • @tonyOvarela
    @tonyOvarela 5 лет назад

    Thx men for your advise !

    • @jlmussi
      @jlmussi  5 лет назад

      You're welcome Tony, glad I could help.

  • @evgeniya7015
    @evgeniya7015 4 года назад

    Thx a lot!

  • @Conceptsofsanket
    @Conceptsofsanket 2 года назад

    Hi, If I use Soften edges in place of smooth for Hard surface modelling ... Will it give the same result for lighting afterwards ?

  • @VenaliNaera
    @VenaliNaera 5 лет назад

    thanks

  • @tobigrantlbart
    @tobigrantlbart 10 месяцев назад

    When I bevel, don't I get a tri? Or an ngon depending on the bevel? I asked because this is giving me problems

  • @MichaelHurdleStudio
    @MichaelHurdleStudio 5 лет назад +1

    Dope ass training bro.

    • @jlmussi
      @jlmussi  5 лет назад +1

      Thanks brother...always nice to see a fellow YT Creator stop by.

    • @MichaelHurdleStudio
      @MichaelHurdleStudio 5 лет назад +1

      @@jlmussi No doubt bro. I subbed. I like your information. I'm starting to get back into Maya and really need some catch up videos. You'rs helped.

  • @MuhammadKhan-bs8td
    @MuhammadKhan-bs8td 2 года назад

    I always used fencing, didn't use bevel as it creates a tri face. Shouldn't it be avoided?
    My model becomes very heavy due to fencing (adding edge loops through whole model). Better to use bevel? As it creates tri but doesn't add edges through whole model.

    • @ironknightzero
      @ironknightzero Год назад

      turn chamfer off when using bevel and it'll remove the tris

  • @icarosh1
    @icarosh1 3 года назад

    Hi! first of all thanks for the explanation. Quick question, when you mention sub divs you basically are just smooth previewing your mesh by pressing number 3. Does this mean that when you are done modeling and want to export your mesh, as fbx or obj, you would have to apply an actual smooth with division level 2 for example? Thanks in advance for the help

    • @Blood_Rapture
      @Blood_Rapture 3 года назад

      you can specify if you want to in fbx export settings

  • @ashikvs5830
    @ashikvs5830 3 года назад

    Do u have abTwoface tool for blendshape

  • @xicorulez
    @xicorulez 5 лет назад

    how do you think of the fittings of a complex piece, what do I need to study?

    • @jlmussi
      @jlmussi  5 лет назад

      Not exactly what you mean...can you elaborate a bit more?

  • @wizard_still
    @wizard_still 4 года назад

    I'm from Finland Mussi cool

  • @ohlavenka
    @ohlavenka 5 лет назад

    And tutorials for subdivision modeling?

  • @sirius_black_usa
    @sirius_black_usa 3 года назад

    What type of bevel is best for low poly game assets?

  • @nalinpuri4519
    @nalinpuri4519 5 лет назад

    Sir i am finding it difficult to retopologize the subdivision model in blender.Is there a way to do it?

  • @filmstuff0
    @filmstuff0 2 года назад

    my guy

  • @cortex4z132
    @cortex4z132 5 лет назад

    So which one is for subD modeling?

  • @TheGaimingTurtle1
    @TheGaimingTurtle1 4 года назад

    I can only use the multi-cut tool once on each face. Help?
    Edit: Also, How do you subdivide without smoothing it? I just want more surfaces to work with, not smoothing it out.

    • @RM_3D
      @RM_3D 4 года назад

      under Mesh or edit mesh theres an Add divisions button at the top that will sub d it but keep the shape

  • @CaseLogsTrades
    @CaseLogsTrades 5 лет назад

    That hat threw me off at the beginning but damn very informative! thanks

    • @jlmussi
      @jlmussi  5 лет назад +1

      Just a friendly reminder to never judge a book by its cover :-) Glad you found the video helpful.

  • @therealKrak
    @therealKrak 5 лет назад

    if i want to create a 3d model for a game... do i need holding edges or is this just needed if i want to render something in maya?

    • @jlmussi
      @jlmussi  5 лет назад +2

      No Sub D workflow is better suited for film/ vfx but could also work if you have a game with a higher polygon budget. Some shapes don't benefit that much from a sub d workflow, especially very straight and angular shapes. You could get a similar result from simply beveling an edge and your poly count would greatly be reduced.

    • @therealKrak
      @therealKrak 5 лет назад

      @@jlmussi Thank you very much! Your response came pretty quick. You are the best!

    • @jlmussi
      @jlmussi  5 лет назад

      @@therealKrak You're welcome, glad I could help.

  • @MrVampura
    @MrVampura Год назад

    This robocop scene really demotivates

  • @phoenix2gaming346
    @phoenix2gaming346 9 месяцев назад

    Gym trainer 😂

  • @mastjappa
    @mastjappa 4 года назад

    Both blender and c4d support creasing but it is a pretty much useless method.

  • @eisharani9570
    @eisharani9570 Год назад

    thank you