Blender Hard Surface - Best Way To Model?

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  • Опубликовано: 1 июн 2024
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Комментарии • 47

  • @PonteRyuurui
    @PonteRyuurui  4 месяца назад +3

    ➤➤(FREE) Hard Surface Modeling For Beginners - www.blenderbros.com/jumpstart

    • @spinner735
      @spinner735 3 месяца назад

      got a link to the chris person you mentioned re shrinkwrap technique?

    • @PonteRyuurui
      @PonteRyuurui  3 месяца назад +2

      @@spinner735 search for chris plush shrink wrap

    • @spinner735
      @spinner735 3 месяца назад

      @@PonteRyuurui ah, I thought you said "blush" thanks!

    • @PonteRyuurui
      @PonteRyuurui  3 месяца назад +3

      @@spinner735 he might as well, dont know him that well

  • @user-ol9zd1zy4x
    @user-ol9zd1zy4x 3 месяца назад +3

    the 3D modeling community has needed this drama because when people become passionate about a thing they improve at it

  • @SebKrafts
    @SebKrafts 3 месяца назад +3

    Love the one with having to apply the Sub-D to create finer details. Thx!

  • @BWallin
    @BWallin 3 месяца назад +1

    Great video brother thanks!

  • @therealrebelsquadron
    @therealrebelsquadron День назад +1

    This is some great information. Your haters and detractors are just jealous.

  • @unknownBoy85lover
    @unknownBoy85lover 3 месяца назад +1

    What an extraordinary guide for me thanks for share a great help to me Sir 🔥🔥🙏💎

  • @Strider1122
    @Strider1122 3 месяца назад

    Thanks for the Sub D tutorial. It's been something I've been after for a little while. I just like the flow when it comes to hard surface I still like the Boolean thing. But the flow of subdiv is awesome Thank you. And for the people out there that keep saying you guys ain't got no skills they can just shut up. As a concept artist the way I see modelling done as long as it gets the job done as long as the render looks as good as you guys roll then that's cool that's it wrapped up for a concept artist point of view if you want to learn pure quad modelling go learn pure quad modelling stop bitching (I'm saying this to the haters that I have seen on Reddit)

    • @PonteRyuurui
      @PonteRyuurui  3 месяца назад +3

      Bools are the best to teach basic of hs imo, becuase they are fast and intuitive. Subd may crush people at the begining. But, it's an good tool to know so I will definitely drop more subd content. Well, Reddit is hardly people so they dont really matter, other than they simply imcrease engagement on our YT or website, which is always appreciated.

    • @Strider1122
      @Strider1122 3 месяца назад

      Thanks m8!

  • @husobaba6888
    @husobaba6888 3 месяца назад +1

    Thanks for the informative video, I appriciate you and Josh for teaching blender. I need your opinion, between Hardops/Boxcuter and MESHmachine which one do you suggest for the first purchase (For now, I do not have money to purchase both)?

    • @ianzander5057
      @ianzander5057 3 месяца назад +1

      Iv heard him say to get hardops/boxcutter first. He uses it way more often.

    • @PonteRyuurui
      @PonteRyuurui  3 месяца назад +1

      @@ianzander5057 correct, hopscutter first, then mesh machine

    • @husobaba6888
      @husobaba6888 3 месяца назад

      @@ianzander5057 thanks

    • @husobaba6888
      @husobaba6888 3 месяца назад

      @@PonteRyuurui thanks

  • @atos.studio
    @atos.studio 3 месяца назад +4

    Hey Ryu, Everything ok?
    I would like to know more about how I can use meshmachineme, I am very interested in purchasing and using it.

    • @Mrflippyfloop
      @Mrflippyfloop 3 месяца назад +2

      There are vids on this channel. Meshmachine is a must have IMO.

    • @atos.studio
      @atos.studio 3 месяца назад +1

      ​@@Mrflippyfloop Thanks for responding bro, I'll look into it more. It really is very important!

  • @mehrannoorzaei4577
    @mehrannoorzaei4577 3 месяца назад

    @ponte ryuurui, If I want to buy the hard ops tools with box cutter etc through blenderbros to support you guys, is it enough to enter gumroad with the link on your youtube page or how does it work? Need to get you guys some commision for the great work you guys are doing❤

    • @PonteRyuurui
      @PonteRyuurui  3 месяца назад +1

      Much appreciated it mate, we always drop affiliate links to addons that we use on a daily basis and swear by. Yeah you just click the link in the vid description, here is a link to hopscutter bundle www.blendermarket.com/creators/teamc/?ref=186

  • @png940
    @png940 3 месяца назад

    Ok i have a question, isn't it ok if a mesh gonna be deformed and model it with boelean methods as long as i am gonna retopologize it later with quads?....i mean do i have to use sub D for modeling or i can just mess up the mesh and then retopologize it later

    • @solaymanmello747
      @solaymanmello747 3 месяца назад

      It's hard or almost impossible sometimes to fix a bad mesh, so it's better to have clean topology from the start.

    • @MaatStile
      @MaatStile 3 месяца назад

      I think is going to be a lot less work if you keep good topology from the get go, rather than having messy topology and doing retopo. That being said, if at the end your going to retopo anyways, id said is totally fine to mess up your topology and doing retopo later, it would be a lot of work, but it be fine

    • @PonteRyuurui
      @PonteRyuurui  3 месяца назад

      It depends. There are several ways you can go about sund and none of them is the best. sometimes it is easier to create a boolean base mesh and retopologize on top of it, simply because it would be very hard tro impossible to run all the connections. Matching vert count on a complex bool mesh is way more time consuming and difficult than retopo.

  • @therealrebelsquadron
    @therealrebelsquadron День назад

    When you run a Boxcutter cut, how do you get it so perfectly centered? You click, drag, and boom. It's done.

    • @PonteRyuurui
      @PonteRyuurui  День назад

      well it's not perfect, you mirrror it anyways, unless you use snapping dots

  • @alanbarbin742
    @alanbarbin742 3 месяца назад

    I'm new to topology but what would be the workflow of transforming a concept piece into a game ready one? thank you for the tips

    • @alanbarbin742
      @alanbarbin742 3 месяца назад

      @@ddontyy oh ok , this confuses me a lot as a beginer

    • @alanbarbin742
      @alanbarbin742 3 месяца назад

      @@ddontyy oh thats nice i get it, did u recommend somewhere to learn this workflow ? thanks

    • @PonteRyuurui
      @PonteRyuurui  3 месяца назад +1

      @@alanbarbin742 here you go www.blenderbros.com/the-blender-bros-hard-surface-game-asset-course-2-0

    • @alanbarbin742
      @alanbarbin742 3 месяца назад

      @@PonteRyuurui thanks

  • @JC-ov8ko
    @JC-ov8ko 3 месяца назад

    Do you have any hard surface tutorials on making armor for characters?

  • @Mrflippyfloop
    @Mrflippyfloop 3 месяца назад

    Who is the artist that created the thumbnail image please? The robotic head, it's awesome. Cheers.

    • @PonteRyuurui
      @PonteRyuurui  3 месяца назад

      His name is MJ, since 6th grade his skills are pretty decent.

    • @Mrflippyfloop
      @Mrflippyfloop 3 месяца назад

      ?@@PonteRyuurui

  • @kenw8875
    @kenw8875 3 месяца назад

    wonder if squad QuadBoy realizes that the telephone supplanted the telegraph, that the automobile rendered the horse useless for mass transportation, that 8-tracks were bested by cassettes then CDs then streaming content, and that not every artist is building animated-centric characters for game assets. 4Gons, xGons, it’s all tris down at the computation layer.

    • @PonteRyuurui
      @PonteRyuurui  3 месяца назад +1

      I think they are still struggling with light switches, mate

    • @kenw8875
      @kenw8875 3 месяца назад

      100p. they will never understand the Mastery of One Light. that course of instruction on the BlenderBros HSA2 is 🔥 + 🔨

  • @rumealll
    @rumealll 2 месяца назад +1

    can you say "Lisan al Gaib" for me rq

  • @metternich05
    @metternich05 3 месяца назад +4

    I think you are wrong. Game studios do give a sht about ngons, and if you model in low poly you need to create meaningful triangulated meshes. You don't stand a chance for an interview if they see you have no idea of topology, or even deliberately ignore it. I think this boolean movement that started with the rise of hardops/boxcutter is a toxic thing, and it's for hobbyists only who just render out their models immediately, and don't use them as assets in either game or vfx. And also for people who just don't have the mental capacity to wrap their heads around the concept of edge flow. That's why youtube is choke full of videos teaching you hard surface modeling with tons of intricate but pointless detail, all done in boolean. Because it's lazy and requires minimum effort. Almost like generating an AI image. Who cares what's under the hood, right?

    • @ChrisStevens-vv8jq
      @ChrisStevens-vv8jq 3 месяца назад

      Until you have some tutorials of your own you are merely a keyboard warrior who doesn’t even have a portfolio. Show us how to do it then quadfuck

    • @PonteRyuurui
      @PonteRyuurui  3 месяца назад +7

      Ngons have zero to do with triangulation lol. You can do it afterwards and we have a whole course that shows how to do it. What your little brain fails to comprehend is how teaching works. Ngon workflow not only has its place in hs but it also allows ppl to learn hs and Blender without getting frustrated and becoming overwhelmed. It is also a fantastic way to concept and learn design due to its speed and intuitive nature. Quads are just a tool just like any quadboy out there.

    • @pablog.511
      @pablog.511 3 месяца назад +3

      ​@@PonteRyuurui Dont even get angry with this dude bro, his comment shows how frustrated he is because we use easy and efficient ways to work and he doesnt.
      God, he even feels that using this methods its cheating 😂