My favorite deformer is the Nonlinear bend. It's super useful for making complicated cylindrical shapes. Just model everything in a flat plane, then apply a nonlinear bend and you have a nice looking cylinder.
Hi mussi.You are doing a great job man. You don't know how many artist have been thanks to you. Atleast me. Whenever I face difficulty in hard surface. It's mussi most time. Again thanks man🙏🙏.
Awesome stuff, I always dreaded maya and worked in zbrush all the time, even for hard surface stuff, but my tutor told me to build my stuff in maya for my assignment, and this helped a lot, thanks!
Strangely enough, the shrinkwrap deformer did not work for me the way you taught it. I ended up in the attribute editor for the cube shrinkWrap1, setting the projection to "Closest"' and set the target smooth level to 3, and then it worked and looked lovely. Working in Maya 2020. Wonder why that happened.
I am so happy to see this channel. Btw, have something trouble when I tried to project cube into sphere. I have tried several time but i can not find my cube projected into the sphere after I do defrom and shrinkwrap settting.. Is there any friend who has this issue?
Hey there Genius. i've finally decided to sub for all of the great work and love you been putting out for the world. thank you so much for the love and care, from now on your my SENSEI lol. you're the most HELPFUL thing when it comes to this DESTRUCTIVE overpowered 3D software called MAYA, geeze my worst nightmare 3d modeling software ever.
I have a general hard-surface question. How do you finish your models in hard surface? I mean you use smooth preview all the time, but you obviously can't deliver a hard surface model to the surface artist like this. Do you apply "smooth" after your are completely done modeling, and finalize? And I guess UV's come after this smoothing, right?
Gurhan Gunay you can duplicate the model, smooth one so you have a high poly and a low. UV the lower poly one as of course it is easier to UV low poly models, then transfer those UVs to the higher poly model, aslong as you didn’t change the geometry between the two it works great.
@@marcomanola6225 Thank you. I usually finish UV's before applying the last smoothing. But I really don't like to lose the control of poly count after applying Smooth.
I will UV the model on the lowest level and generate my UV shells. Apply a level 1-2 smooth. Unfold my shells without packing. Export to substance painter to texture. Render in I-ray for quick presentation or export textures back into Maya.
Hi, i was just wondering what kind of level we students had to be to get a job, like all i have been learning from RUclips tutorials, how does one's skills differ(self taught) from school taught students and ready professionals, can you do a video about level of work in a portfolio to get hired?
@@jlmussi not Yet but i'll do it. I close maya and reopen and then works (sometimes maya just does crazy stuff), im actually an animator. But im enjoying tour great tutorials.
There's a much simpler way to create a sphere with better topology. It starts with a cube again: 1. Select all edges of your cube 2. Bevel using a fraction of 1 and increase the segments to your desired poly count 3. There will be hidden faces along the centre edges of your sphere, you just need to select and delete them Congrats on your new sphere.
Thank you for the amazing tips, I didn't know about the shrink wrap, is it possible to to shrink wrap the detailed plane you done on the top of the cylinder?
Hey! is there any reason that my shrink wrap doesn't want to snap to the original sphere mesh? I tried another workflow using the sphere as a live surface and it more or less worked the same. Just wondering why my deformer isn't doing what I want it to do. Thanks for the tutorials!
i have a doubt .... once we import these models into zbrush and when we subdivide it the model is shrinking... how to avoid that from happening? and also how to export models into substance painter in smooth (3 mode) mesh ??
How did you smooth out this model at final. I have seen the obj file that you provided and it was so good. I have problem with smoothing in maya. It creates weird edges.
Can you please change your background grey colour because the model and background are somewhat of same colour so when you do the work the edges and the loops aren't clearly visible
Hey JL great Tut man but I have seen people making hard surface stuff using triangles and even with N-gons (Boolean workflow)and I have been doing the same subdivision method that you are doing since the last 2 years for hard surface assets so felt that it is easy to get the sharp shapes with the boolean workflow, of course, we have to do the cleanup later.i just want to know what u prefer between doing a boolean workflow and cleaning up so that we can subdivide it or what if we don't want to hit the 3 buttons in Maya because there are no subdivision in-game engines.i just wanna what method do you prefer.
I know Im asking the wrong place but does someone know a trick to log back into an Instagram account..? I was dumb forgot the login password. I would love any assistance you can offer me.
@Otto Louis i really appreciate your reply. I got to the site on google and I'm waiting for the hacking stuff now. I see it takes a while so I will get back to you later when my account password hopefully is recovered.
thank you so much, sir. But....i have a problem with maya 2016, in 4:16, when i hold shift + rclick i can't find the tool name "Circularize...". pls help me when u see this mess, sir! plsssssssssssssssssssss.
Nice video. I tried to replicate in cinema4d and maya is funny when you do bevel. You have to do quiet couple of steps before you get rounded shape. :D
Dropped by to say after being self taught in Maya for about 10 years your channel is introducing me to things I never knew existed in Maya! Subbed
Thank you . I missed watching your channel. I will always come back.
My favorite deformer is the Nonlinear bend. It's super useful for making complicated cylindrical shapes. Just model everything in a flat plane, then apply a nonlinear bend and you have a nice looking cylinder.
Yup, love me some nonlinear bend.
It's insane, your channel is pumped up with sick tutorials! I've learned so much already and I just scratched on the surface...
Hi mussi.You are doing a great job man. You don't know how many artist have been thanks to you. Atleast me. Whenever I face difficulty in hard surface. It's mussi most time. Again thanks man🙏🙏.
Wow Shrinkwrap is a new one to me. And that is such a nice workflow!
Excellent video
Thanks for stopping by the comments section.
Awesome stuff, I always dreaded maya and worked in zbrush all the time, even for hard surface stuff, but my tutor told me to build my stuff in maya for my assignment, and this helped a lot, thanks!
Yeah, I felt the same way
Never been able to find a clean and accurate way to do gun scope w/e knob balls before, thanks!
Lattice is a great one and I like to use it after I have got the forms close enough I can manipulate and refine them quick and easy with lattice
Awesome tut man! Thanks for demonstrating the power of shrink wrap and how to use it. I love using the bend deformer.
Thanks Kide...yea the bend is pretty awesome too!
Nice one !! Always good be reminded of all the good stuff this programm offers :)
Definitely agree....lots of great tools as long as you know where to look for them.
Wow! Really nice tutorial.
Nice one! very crisply done, practically therapeutic.
Hard Surface Therapy? I like the sound of that. Lol Thanks!
Thanks for the tut, I followed along with blender.
Thanks for sharing all this, really I appreciate your effort . Cheers from Bolivia.
Bolivia's in the house! :-) Thanks for stopping by the comments section my friend.
Strangely enough, the shrinkwrap deformer did not work for me the way you taught it. I ended up in the attribute editor for the cube shrinkWrap1, setting the projection to "Closest"' and set the target smooth level to 3, and then it worked and looked lovely. Working in Maya 2020. Wonder why that happened.
Thanks for posting this comment, had the same problem and your solution helped.
Very clear voice! Good!!
I am so happy to see this channel.
Btw, have something trouble when I tried to project cube into sphere. I have tried several time but i can not find my cube projected into the sphere after I do defrom and shrinkwrap settting..
Is there any friend who has this issue?
I'm also getting this issue, would love an answer to this too
Ive figured out a solution. After hitting apply, move your sphere down. I hope it helps!
Man you are awesone!!
Another great tut JL! Smashed it!
Hey there Genius. i've finally decided to sub for all of the great work and love you been putting out for the world. thank you so much for the love and care, from now on your my SENSEI lol. you're the most HELPFUL thing when it comes to this DESTRUCTIVE overpowered 3D software called MAYA, geeze my worst nightmare 3d modeling software ever.
Awesome Matte!
Excellent! I just love it and learn a lot! THANKS JL
You are a hero.
Glad if could save the day. lol
you saved my life !! thank you man !!!
This was great!! I dont't use Maya but I was able to follow along using C4D.
Glad you could make the connection and translate it to C4D.
Thank´s a lot , you´re the master, this tutorials had been so useful for me as a rookie modeler, keep doing this exelent material
Thanks you every much for sheets and I m watching you tutorials for helping me a lot,thanks😀
You're welcome Nikola, glad I could help.
Thanks a lot man, this is helpful,
I was having a terrible day trying to fix the pinching on rounded shapes
Thank you for this amazing tutorial!
Fantastic Tutorial
thankyou! could you please provide us a temple modeling tutorial ?
Bloody Brilliant.
this is great, thank you for sharing
Very good guy! Tanks for sharing your knowledge.
Glad to help Julio!
very useful tips, thank you!
Amazing!! Thank you for your great videos!!
Awesome Vid!
Great video! keep up the great work :D
Great!
nice video dude keep it up
Thanks, much appreciated.
How we can set dimensions and what point we should set dimensions at starting of creation or at end ?
I have a general hard-surface question. How do you finish your models in hard surface? I mean you use smooth preview all the time, but you obviously can't deliver a hard surface model to the surface artist like this. Do you apply "smooth" after your are completely done modeling, and finalize? And I guess UV's come after this smoothing, right?
Gurhan Gunay you can duplicate the model, smooth one so you have a high poly and a low. UV the lower poly one as of course it is easier to UV low poly models, then transfer those UVs to the higher poly model, aslong as you didn’t change the geometry between the two it works great.
@@marcomanola6225 Thank you. I usually finish UV's before applying the last smoothing. But I really don't like to lose the control of poly count after applying Smooth.
I will UV the model on the lowest level and generate my UV shells. Apply a level 1-2 smooth. Unfold my shells without packing. Export to substance painter to texture. Render in I-ray for quick presentation or export textures back into Maya.
Hi, i was just wondering what kind of level we students had to be to get a job, like all i have been learning from RUclips tutorials, how does one's skills differ(self taught) from school taught students and ready professionals, can you do a video about level of work in a portfolio to get hired?
Very good my friend 🌷
Thanks for stopping by the comments section!
Great work...
Thanks.
This is awesome, thank you!!
You're welcome...glad you enjoyed it.
THANKSS A LOT
Thank you
great tutorial i guess but when i use the deformer is nott working correctly
Mussi can you help me, thanks!
Sure Daniel, are you part of our Facebook group? You can post there and me or others can help you out.
@@jlmussi not Yet but i'll do it. I close maya and reopen and then works (sometimes maya just does crazy stuff), im actually an animator. But im enjoying tour great tutorials.
There's a much simpler way to create a sphere with better topology. It starts with a cube again:
1. Select all edges of your cube
2. Bevel using a fraction of 1 and increase the segments to your desired poly count
3. There will be hidden faces along the centre edges of your sphere, you just need to select and delete them
Congrats on your new sphere.
Turns out you can save even more time by just smoothing the cube. Today I learned.
can be a good alternative the usage of crease on a cube to build up a sphere ? i use them a lot to model
Thanks a lot, mah boi!!!!
Thank you for the amazing tips, I didn't know about the shrink wrap, is it possible to to shrink wrap the detailed plane you done on the top of the cylinder?
Thanks a lot!
On the ruclips.net/video/4ioxnMq-9io/видео.html it was not bevel operation. It was "Chamfer Vertex".
P.S. Sorry for my English
Лучший!
Hey! is there any reason that my shrink wrap doesn't want to snap to the original sphere mesh? I tried another workflow using the sphere as a live surface and it more or less worked the same. Just wondering why my deformer isn't doing what I want it to do. Thanks for the tutorials!
why it does not work if you move the cube and sphere from the grid center? , i mean, when the shrinkwrao its applied
i have a doubt .... once we import these models into zbrush and when we subdivide it the model is shrinking... how to avoid that from happening? and also how to export models into substance painter in smooth (3 mode) mesh ??
How did you smooth out this model at final. I have seen the obj file that you provided and it was so good. I have problem with smoothing in maya. It creates weird edges.
do you have anything applicable with earlier maya? like maya 2014?
LIke always, great tutorial !!! Thanks for the guide bro !!! ;)
Thanks
Sir i follow you tutorials but the shrinkwrap is not working in maya 2018
Can you please change your background grey colour because the model and background are somewhat of same colour so when you do the work the edges and the loops aren't clearly visible
Hey JL great Tut man but I have seen people making hard surface stuff using triangles and even with N-gons (Boolean workflow)and I have been doing the same subdivision method that you are doing since the last 2 years for hard surface assets so felt that it is easy to get the sharp shapes with the boolean workflow, of course, we have to do the cleanup later.i just want to know what u prefer between doing a boolean workflow and cleaning up so that we can subdivide it or what if we don't want to hit the 3 buttons in Maya because there are no subdivision in-game engines.i just wanna what method do you prefer.
Thank you for all the great tutorials! (Its a bit hard to see the wireframe in solid mode.)
I know Im asking the wrong place but does someone know a trick to log back into an Instagram account..?
I was dumb forgot the login password. I would love any assistance you can offer me.
@Gerardo Joel instablaster ;)
@Otto Louis i really appreciate your reply. I got to the site on google and I'm waiting for the hacking stuff now.
I see it takes a while so I will get back to you later when my account password hopefully is recovered.
@Otto Louis It worked and I finally got access to my account again. I'm so happy!
Thanks so much, you really help me out!
@Gerardo Joel Glad I could help :)
thank you so much, sir. But....i have a problem with maya 2016, in 4:16, when i hold shift + rclick i can't find the tool name "Circularize...". pls help me when u see this mess, sir! plsssssssssssssssssssss.
It's only available in 2019 or upper...
Nice video. I tried to replicate in cinema4d and maya is funny when you do bevel. You have to do quiet couple of steps before you get rounded shape. :D
Boom! imgur.com/a/jYUCGtR
@@petrholusa5855 Looks like you got it!
Love u sir ❤️❤️❤️❤️❤️
bro iam req to ans my question my sir told in production company they dont use bevel option , but ur using
I wish you can teach about 3D Max too( But maya things also usefull
takee a box -> turbosmooth 2 itterations -> spherify modifier (get the same in 1/3 the time)
on my other channel im posting my livestreams u can always try and learn from it showcasing alot of techniques and such
you should write "Take It Simple and Straight To The Point" in your timeline
Круто, что за такая деталь?
thanks for sharing your knowledge, you are the fuckinggg bossssss
You are fuckin awesome!:)
ED-209 vs Robocop ?
15:45
It's not working for me.
How to model peppa pig (cartoon) in maya 3d please
Hard your voice hip hop
too much time for this...non productive soft for modellers
You said too much...