Procedural Mossy Dirt Material (Blender Tutorial)

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  • Опубликовано: 21 ноя 2024

Комментарии • 108

  • @RyanKingArt
    @RyanKingArt  Год назад +2

    *Purchase the project files and support the channel:*
    • Gumroad: ryankingart.gumroad.com/l/mossy-dirt
    • Patreon: www.patreon.com/posts/77848350

  • @DhirajKumar-ph4tv
    @DhirajKumar-ph4tv Год назад +33

    You are such a kind person who gives material for purchase and also gives its tutorial for those who can't afford or wants to learn.
    Thank you for everything Ryan sir,thnx alot from the bottom of my heart.
    May god bless you happiest life.

  • @mickehog76
    @mickehog76 Год назад +16

    You are in my opinion, the one who create the most amazing procedure textures in Blender.

    • @RyanKingArt
      @RyanKingArt  Год назад +3

      glad you like my materials!

    • @kylebeschler03
      @kylebeschler03 Год назад +2

      agreed! and usually real easy to follow! Cuz not everyone is like that.

  • @Alexander_Haplington
    @Alexander_Haplington Год назад +3

    I've never seen a more in-depth procedural material channel. Great job!

  • @arifinaja963
    @arifinaja963 Год назад +4

    Dude you are really a texture master..

    • @RyanKingArt
      @RyanKingArt  Год назад

      thank you! I still have a lot of stuff that I want to learn. 😀

  • @SimoneSommerland
    @SimoneSommerland Год назад

    I just love you procedural material tutorials. You explain everything so good that even i can understand it (i`m a beginner in Materials). Thank you and keep going.

  • @MichaelSeamanpmp
    @MichaelSeamanpmp Год назад +2

    Great video. I liked the pacing of the video and also focusing on how to make this a very flexible texture. The grouping and input explanations and examples are the best I have seen.

    • @RyanKingArt
      @RyanKingArt  Год назад

      Glad you like it. Thanks for watching!

  • @ImaginaShip
    @ImaginaShip Год назад

    Absolutely loving your tutorials and learning a ton about procedural texturing and not just copying. This stuff is crazy complicated but the possibilities endless.

  • @petit-pedestre2334
    @petit-pedestre2334 Год назад +4

    These procedural tutorials are like cupcakes: I could eat them all day!

    • @RyanKingArt
      @RyanKingArt  Год назад +2

      Haha thanks!

    • @oldchannel4968
      @oldchannel4968 Год назад +1

      But just eating the cup cake can cause diabetes

    • @MrCreeper5906
      @MrCreeper5906 Год назад +2

      Yeah and Ryan be like: I can do procedural materials all day!

  • @englishshadrick5296
    @englishshadrick5296 Год назад

    That was possibly the best tutorial I have ever watched

  • @NoisySeafoam
    @NoisySeafoam Год назад

    I've never been so excited about dirt, thank you a lot!

  • @draky1413
    @draky1413 Год назад +1

    Thank you very much, your procedural material are the best and I always use them when I do a render.

    • @RyanKingArt
      @RyanKingArt  Год назад

      Glad you like them! thanks for watching.

  • @agdigiart7407
    @agdigiart7407 4 месяца назад +1

    Hello and congratulations again.where is a mashgrave texture now in 4.2?it is some setting in noise texture?

  • @ajaypassi10
    @ajaypassi10 Год назад +3

    Thank you

  • @samuelmamo9642
    @samuelmamo9642 11 месяцев назад

    It is very helpful. It tells what happens why, clearly .Thank you!

  • @dumdubbs2427
    @dumdubbs2427 Год назад

    Hi!
    At 15:52 , you grab the Mix node to color the dirt instead of a Color Ramp. I was confused, but I'm guessing that is to make the customized controller at the end? Too bad there isn't a way to control the color ramp colors directly. Awesome tutorial!!! Very easy to understand, you have a good teaching style.

    • @RyanKingArt
      @RyanKingArt  Год назад

      Yes, that's exactly why, so that I can make the custom color values at the end with the node group.

  • @DISPATCHERATOR
    @DISPATCHERATOR Год назад

    Love the tutorials keep it up. I was wondering why you go with two Principled BSDF? By using a mix color on the base color dirt going in to slot B, slot A moss color and the color ramp that was used for mix shader as factor. Same setup for the normal works the same. Also just found out two normals going in to a mix color node you can plug the result straight in to the normal.

  • @kylebeschler03
    @kylebeschler03 Год назад

    Yoo do such a great job with procedural material vids! Your the man! One of my fav blender youtubers!! How do u know this much on procedural material making loL??!!

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Thanks! I just watched tons of tutorials and practiced a lot. and I still have lots to learn!

  • @miruken_1000-7
    @miruken_1000-7 Год назад +1

    Thanks bro , it was increadible

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Glad you liked it! thanks for watching!

  • @cerqueirapv
    @cerqueirapv Год назад

    VeRy GoOd! Congratulations Ryan!

  •  4 месяца назад

    Very cool, thanks !

  • @Alexander_Haplington
    @Alexander_Haplington Год назад

    Also, I was wondering if you could make a tutorial on how to make a nebula and other volumetric objects. Could be interesting.

  • @yahyasharingan6103
    @yahyasharingan6103 Год назад

    thank you for amazing tutorial...i have a big problem...when i bake material seams line is visible on texture and i dont know why? i follow the tutorials step by step...and i have seams line alwayes...please please help me

  • @neilmarshall5087
    @neilmarshall5087 Год назад +1

    Shift-A > C > M. A)dd C)olor M)ix.
    Easier than changing the Mix node to color after its added.
    Or just add the color one to the Quick favs.....

    • @RyanKingArt
      @RyanKingArt  Год назад

      Yes that works too 👍‍

    • @MaffBowers
      @MaffBowers Год назад +1

      Thanks Neil, this made me understand that the Mix node is what my installation of Blender calls MixRGB, which was eluding me at first

    • @neilmarshall5087
      @neilmarshall5087 Год назад +1

      @@MaffBowers Glad to have helped. Enjoy the blender journey.

  • @algk46
    @algk46 Год назад +1

    Hi Ryan. I watch your videos with interest. I really learned a lot from you, thank you for that. I have a question, can we use these materials in the game engine? Thanks in advance for your answer.

    • @RyanKingArt
      @RyanKingArt  Год назад +2

      You will need to bake them out to texture maps, to use them in a game engine. You can check out my video on Texture Baking for Beginners, to learn how to bake the materials: ruclips.net/video/Se8GdHptD4A/видео.html

  • @andrewdeacon4384
    @andrewdeacon4384 Год назад

    Another great tutorial Ryan.

  • @joaooliveira4289
    @joaooliveira4289 Год назад

    Hey Ryan! Like your videos, can you please add AO to the textures? I have trouble to add it. Thanks and keep the good work

  • @alfredhoonter5955
    @alfredhoonter5955 Год назад

    I followed your video editing tutorials a while back and it was really helpful. Could you make a tutorial on 2d animation in blender? I find it very easy to follow your tutorials. Even if it's a short tutorial It would be great.

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Thanks for the tutorial idea, but I actually have very little experience with 2d animation, and I'm not really interested in getting into it either.

    • @alfredhoonter5955
      @alfredhoonter5955 Год назад +1

      @@RyanKingArt oh ok. That's fine. You're already doing a huge help with these videos.

  • @hyocs
    @hyocs Год назад

    for some reason when adding displacement, my sphere doesnt go all crazy like it did for you, and changing stuff on the displacement node doesnt change much, I've done everything you mentioned at the start of the video

    • @RyanKingArt
      @RyanKingArt  Год назад

      Hmm, does making the displacement scale smaller help? Also make sure to put the texture into the height value.

    • @hyocs
      @hyocs Год назад

      @@RyanKingArt Making the displacement scale smaller didn't help, and the texture is in the height value, still doesn't work

    • @matthewcs490
      @matthewcs490 Год назад

      @@hyocs Do you have subdivisions and a high-poly mesh? That'll do it. Also, make sure in the material settings you use displacement and bump. Finally, play around with the texture to see if that makes a difference. For example up the scale and see if it "goes all crazy".

  • @com.zootub.HuyAC.1
    @com.zootub.HuyAC.1 8 месяцев назад

    Bro why your render viewport look so good ? Like when you preview the moss shader it has lot of bump detail but you viewport still look good, mine is look so awful even i turn viewport samples up to 50 or 70

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад

      I think that's because I have a fast GPU for faster rendering, and I also have the viewport denoising turned on.

  • @blenderstuffs
    @blenderstuffs Год назад +1

    Amazing 🤩🤩

  • @KionLionGuardOfficial
    @KionLionGuardOfficial Год назад +1

    Nice! Looks Grate!

    • @RyanKingArt
      @RyanKingArt  Год назад +2

      thank you!

    • @KionLionGuardOfficial
      @KionLionGuardOfficial Год назад +1

      @@RyanKingArt I got to 100 s subs!! Check it my channel's community tab and new shorts and videos!!
      I will be live streaming a rocket launch at 4pm GMT
      (Thanks for your support as well 😉)

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      @@KionLionGuardOfficial Congrats on 100 subs!!! 🥳 🥳
      I'm not sure if I will be available to watch the stream, but I will see if I can make it.

  • @mprayagraj
    @mprayagraj Год назад

    these tutorials are great

  • @FireFoxOnEarth
    @FireFoxOnEarth Год назад

    Cool as always 👍

  • @englishshadrick5296
    @englishshadrick5296 Год назад

    Would you do a video on procedural scales

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      I'd like to do a video on that sometime.

  • @PixelForgeLab
    @PixelForgeLab Год назад

    Nice one Ryan... quick question been meaning to ask you a while ago, are there any benefits on selling products on gumroad ?

    • @RyanKingArt
      @RyanKingArt  Год назад

      what do you mean exactly by benefits? If you make a sale, you make money. 🙂 I think Gumroad is a great platform to sell digital products on.

    • @PixelForgeLab
      @PixelForgeLab Год назад

      @@RyanKingArt Sure, I meant to say compare to your own website.

    • @RyanKingArt
      @RyanKingArt  Год назад

      @@PixelForgeLab Oh, I don't have the option to sell digital products on my own website, because my personal website is just a simple wordpress site. Also, by using a service like Gumroad, it deals with all of the complex stuff, like fees, taxes, payment methods, refunds, and things like that. Gumroad makes it really easy and efficient to sell digital products, so that's why I use it.

    • @PixelForgeLab
      @PixelForgeLab Год назад

      @@RyanKingArt okay thanks for the clarification, I thought was more of a trend among blender RUclipsrs ;)

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      @@PixelForgeLab Yeah a lot of Blender RUclipsrs use Gumroad, but you can sell pretty much any digital product on Gumroad.

  • @gerdsfargen6687
    @gerdsfargen6687 Год назад

    Very cool!

  • @jesusmateus8477
    @jesusmateus8477 Год назад

    Master!

  • @thespaceplaceatrenaissance5452

    I'm a noob, and I have no idea what I'm doing - just want to throw that out there before the internet mocks me. How do I set custom keyframes for my new custom slider? I want to make the "moss" disappear like Zerg creep.

    • @thespaceplaceatrenaissance5452
      @thespaceplaceatrenaissance5452 Год назад

      I'll answer my own question because I just discovered the answer :) Hover over the node value you wish to keyframe and push "I" to set the keyframe on the node value. Go to your layout view, go to your next keyframe, set your desired effect on your node value, and hover over your node again (in the shading view), and set your keyframe. It works!

  • @mrbeschissen6690
    @mrbeschissen6690 Год назад

    Very cool 😎

  • @rainsamavibes2070
    @rainsamavibes2070 Год назад

    Hey ! I dont comment often but I am having trouble with a small bit with the dirt. The moss came out extremely well, but for some reason the dirt texture looks like its segmented and goes in different ways and im not sure how ive messed up. Any help ?

  • @NotScaredOf
    @NotScaredOf Год назад +1

    Is there any way to import it into unity?

    • @RyanKingArt
      @RyanKingArt  Год назад

      Yes, In order to use a procedural material in a game engine or another 3d software, you will need to bake the material out to texture maps. Check out my tutorial on how to do that here: ruclips.net/video/B2kFeMBBBjc/видео.html

  • @alperklc7782
    @alperklc7782 3 месяца назад

    thanksssssssss :)

  • @baronlaura
    @baronlaura 7 месяцев назад

    is this still relevant in blender 4.1

    • @youtubeuser1159
      @youtubeuser1159 7 месяцев назад

      no. not even with 4.0 im trying to follow the steps but its missing so many settings

    • @sandras3767
      @sandras3767 4 месяца назад

      It actually is. Some settings are missing but if you check his channel, he has updated how to deal with all those.

  • @ashishjawrani5013
    @ashishjawrani5013 Год назад

    Hello Ryan, hope you're keeping well!
    I've posted a query on the blender beginner tutorial series Part 10 Cloth Simulation, Could you please take a look and help once you get chance?
    Thanks!

  • @cekconi1773
    @cekconi1773 Год назад

    👍👍👍

  • @cestdarius3263
    @cestdarius3263 Год назад

    let me love you

  • @shawnleeguku
    @shawnleeguku 9 месяцев назад

    Used this to make weed!

  • @lauradominguez379
    @lauradominguez379 Год назад

    I think I felt in love with you

  • @ВиталийЛаптев-ъ7в

    How make this in blender?
    ruclips.net/video/hULKoYRgKKo/видео.html