Nice one! Well explained and easy to follow. Is the thread curve circle resolution really suppsoed to be 32 as it seems excessive? Or just something you forgot to change in the video? :)
Oops! I totally forgot to change that! The project files has the resolution set to 3 for the threads, to make it lower resolution. I just forgot when I filmed it. Thanks for pointing that out.
I really love your system of "here you can do it yourself or get it instantly for a few bucks", I have been on both ends and its brilliant, thank you so much!
I think its a good method, yeah. that way, I can make free tutorials for people, but also do this for a living by selling products to people who just want to purchase it so they can quickly get to work with it in there projects. 🙂 thanks for your support!
I've been wanting to get into Geometry Nodes when considering learning Blender a year ago. Your Ivy vine tutorial had me fascinated, but went over my head at the time. Happy to say, lots of time and practice later, and could finally follow along. You're a great teacher, Ryan. Thanks for all you do.
*Purchase the project files and support the channel:* • Gumroad: ryankingart.gumroad.com/l/rope • Patreon: www.patreon.com/posts/114775482 • Blender Market: blendermarket.com/products/geo-rope/
Many thanks for this. I have made a coil of rope and am now waiting 40 minutes for my very slow computer to render it... Just wondering how the draw a new rope works, is it just a case of going into edit mode and using the draw function? I tried this but the new rope didn't look like the first one at all, it is x3 fatter and distorted. Is there a scale factor in play? I know the first thing you did was scale the original curve, so just wondering. Also is there a way to constrain curves, or extrude a curve in a spiral shape?
Based on what you know, could using geometry nodes be a viable option for creating securement chains? I'm a novice at creating mods for American Truck Simulator and it's been painstaking to add 3D chains to all my loads.
Nice one! Well explained and easy to follow.
Is the thread curve circle resolution really suppsoed to be 32 as it seems excessive? Or just something you forgot to change in the video? :)
Oops! I totally forgot to change that! The project files has the resolution set to 3 for the threads, to make it lower resolution. I just forgot when I filmed it. Thanks for pointing that out.
I really love your system of "here you can do it yourself or get it instantly for a few bucks", I have been on both ends and its brilliant, thank you so much!
I think its a good method, yeah. that way, I can make free tutorials for people, but also do this for a living by selling products to people who just want to purchase it so they can quickly get to work with it in there projects. 🙂 thanks for your support!
I've been wanting to get into Geometry Nodes when considering learning Blender a year ago. Your Ivy vine tutorial had me fascinated, but went over my head at the time. Happy to say, lots of time and practice later, and could finally follow along. You're a great teacher, Ryan. Thanks for all you do.
you're welcome!
I didn't know that index could be connected to slope. Thank you, great tutorial!
thanks
High poly ropes always make me think of SMIM, haha. Which is a compliment! So satisfying to look at.
thanks!
Wow, i love how it looks, wonderful job as always, Ryan! ;)
Thanks so much!
Needed this, thank you so much!
welcome!
*Purchase the project files and support the channel:*
• Gumroad: ryankingart.gumroad.com/l/rope
• Patreon: www.patreon.com/posts/114775482
• Blender Market: blendermarket.com/products/geo-rope/
OMG, thats the dream tutorial I long for!!! thanks so much Ryan
welcome!
A couple of possible materials, braided metal brake hoses and forged carbon fibre. Good luck Ryan.
thanks for the ideas
Very nice tutorial!
thanks!
I think you should introduce product visualizations
ryan king you are the best thank tou for your awesome tutorial
You're welcome!
Could you go into more detail regarding the use of the Linear Light Mix Colour node? That part was quite confusing.
Many thanks for this. I have made a coil of rope and am now waiting 40 minutes for my very slow computer to render it... Just wondering how the draw a new rope works, is it just a case of going into edit mode and using the draw function? I tried this but the new rope didn't look like the first one at all, it is x3 fatter and distorted. Is there a scale factor in play? I know the first thing you did was scale the original curve, so just wondering. Also is there a way to constrain curves, or extrude a curve in a spiral shape?
if you can please make about rigging and animation tutorial
thanks for the tutorial ideas
Are you not going to make a pumpkin this year?
I already have like three pumpkin tutorials, so I wasn't planning on making another.
Can you make procedural texture of tomato sauce mixed with ? For Pizza btw great videos it helped me a lot❤
Based on what you know, could using geometry nodes be a viable option for creating securement chains? I'm a novice at creating mods for American Truck Simulator and it's been painstaking to add 3D chains to all my loads.
I already have a tutorial on how to make chain links with Geo-Nodes.
@@RyanKingArt I’ll take a look! Thank you!
can you please teach us on how to make animation movies 🥰🥰🥰🥰
Make a one simple game in blender
I don't have any experience with game design, and I don't do any coding.
@@RyanKingArt
Ok❤
I beat you to it ryan I already have a free rope generator using geometry nodes for free on my gumroad
oh cool
Is this tutorial copied from Pablo Vázquez in blender hoy channel?
ruclips.net/video/SaUQ8yxrfIw/видео.htmlsi=-jOh-R_JUV5phOvK
I haven't even seen that video before. So no, I didn't copy it.