*Purchase the project files and support the channel:* • Gumroad: ryankingart.gumroad.com/l/autumn-trees • Patreon: www.patreon.com/posts/114254822 • Blender Market: blendermarket.com/products/birch-trees
Istg man you are literally doing God's work with these tutorials. I started watching your videos just days ago and I have never seen a creator explain how to do literally the most complicated Blender tasks in such a short span of time! Please don't stop being such a beacon of light to the Blender community, but at the same time, don't ever feel pressured into contributing more than you are comfortable with. :)
Also random side note, I started using blender months ago but failed at doing the typical Donut project, so I gave up on 3D modelling entirely XD Then I stumbled on your video about procedural apple generation and tried it out, and after 3 days of watching and re-watching, (and a ton of googling too), i managed not just to make a decent mesh shape, but now I *sort of* understand material design too! Other side note: I showed my friends the apple when i was finished making it and they thought I just copy pasted a real image of an apple cuz of how realistic it looked 😭😭. I think I can safely say that I've found a new passion, all thanks to you
I'm really liking the content you have been releasing lately! The only downside is I won't finish working on one and then get excited about the next video and will start that one too lol. Thank you for the effort lately!
Why do you make a transparent material for the leaf emitter instead of turning off "Show Emitter" in the particle settings? Apart from not needing a material to hide the emitter in render, especially in a scene with lots and lots of transparency bounces because of all the leaves, this adds an unnecessary source of potential black artifacts. And of course it's a missed opportunity to teach more about the particle system settings in this tutorial.
Yes I know about the Show Emmiter Setting. That method works well too, but I wanted the plane to be invisible in the viewport as well. But maybe that would have been better.
@@RyanKingArt For the viewport, disable "Show Emitter" in the Viewport Display settings of the particle system. To be able to still click-select it, you can click on the particles. As I said, one of the problems here is the additional need for transparency bounces. Since there are hundreds of tutorials out there to speed up render times and almost all of them tell people to turn down max bounces and that they would only very few to get a good looking render, this might quickly lead to issues. Of course the amount of leaves already requires some decent number of bounces, so a few more planes might not matter... but since the feature to disable the emitter exists and it also spares you the work of adding a material, why not use it?
I want to ask your opinion on AI generated videos or animations, as a 3d artist don't you think it is time to shift from traditional designing to more advanced methods I mean to save time and getting better results by learning more about prompts plus what we have from designing experience so we just work like directors ? :) please let us know what you think
*Purchase the project files and support the channel:*
• Gumroad: ryankingart.gumroad.com/l/autumn-trees
• Patreon: www.patreon.com/posts/114254822
• Blender Market: blendermarket.com/products/birch-trees
Istg man you are literally doing God's work with these tutorials. I started watching your videos just days ago and I have never seen a creator explain how to do literally the most complicated Blender tasks in such a short span of time! Please don't stop being such a beacon of light to the Blender community, but at the same time, don't ever feel pressured into contributing more than you are comfortable with. :)
Also random side note, I started using blender months ago but failed at doing the typical Donut project, so I gave up on 3D modelling entirely XD Then I stumbled on your video about procedural apple generation and tried it out, and after 3 days of watching and re-watching, (and a ton of googling too), i managed not just to make a decent mesh shape, but now I *sort of* understand material design too! Other side note: I showed my friends the apple when i was finished making it and they thought I just copy pasted a real image of an apple cuz of how realistic it looked 😭😭. I think I can safely say that I've found a new passion, all thanks to you
I want to say thank you so much. Because my blender journey started with your videos. Thanks to you ı learned blender verry well
Beautiful trees! 😍
I'm glad you like them!
I'm really liking the content you have been releasing lately! The only downside is I won't finish working on one and then get excited about the next video and will start that one too lol. Thank you for the effort lately!
WOW. Thanks Ryan
Bro u blow my mind every time Love u bro
thanks
Beautiful work
thanks!
Interesting and very useful!
thanks! 👍
Fantastic! Is it OK to make a new more personalized marble shader video?🤔
Ahh I already made quite a few marble materials
Dude I hope u know u are the best right?
thanks
I've better save this ref for my future assets of trees
👍
Very good!
Thanks!
hey dude, when i do geometry node and tick reset children insead of coming to position , the whole leaves clumbs get streched so much please help
maybe try applying the objects scale?
@@RyanKingArt thanks for ur time, i tried applying object scale to cube still it get stretched . any solution
i figured it out its because i only selected 2 vertics in edit mode, gret tutorial till now thanks
Please make a paris brest. Please Please🥲🥲🥲
😘😍🤩
Why do you make a transparent material for the leaf emitter instead of turning off "Show Emitter" in the particle settings? Apart from not needing a material to hide the emitter in render, especially in a scene with lots and lots of transparency bounces because of all the leaves, this adds an unnecessary source of potential black artifacts.
And of course it's a missed opportunity to teach more about the particle system settings in this tutorial.
Yes I know about the Show Emmiter Setting. That method works well too, but I wanted the plane to be invisible in the viewport as well. But maybe that would have been better.
@@RyanKingArt For the viewport, disable "Show Emitter" in the Viewport Display settings of the particle system. To be able to still click-select it, you can click on the particles.
As I said, one of the problems here is the additional need for transparency bounces. Since there are hundreds of tutorials out there to speed up render times and almost all of them tell people to turn down max bounces and that they would only very few to get a good looking render, this might quickly lead to issues. Of course the amount of leaves already requires some decent number of bounces, so a few more planes might not matter... but since the feature to disable the emitter exists and it also spares you the work of adding a material, why not use it?
I want to ask your opinion on AI generated videos or animations, as a 3d artist don't you think it is time to shift from traditional designing to more advanced methods I mean to save time and getting better results by learning more about prompts plus what we have from designing experience so we just work like directors ? :) please let us know what you think