Forbidden Shading Tips // Blender Tutorial

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  • Опубликовано: 25 дек 2024

Комментарии • 134

  • @CGMatter
    @CGMatter  Месяц назад +50

    hey gang - so this is what i got lol
    the wireframe solutions in particular have been bugging me - there must be a better way
    anyhow...
    if you wanted to try out brilliant here is that info:
    To try everything Brilliant has to offer-free-for a full 30 days, visit brilliant.org/CGMatter/ . You’ll also get 20% off an annual premium subscription.

    • @cowbless
      @cowbless Месяц назад +1

      Dude, I've been collecting ways to detect edges/wireframes, and it's a pain.
      It's simple enough by using geonodes and generating real geo, but doing it via shader only (especially in Eevee) is kinda hard.
      You can store edge angles as attributes and then use it for shading (good edge wear), I wish you could also use geonodes to mark edges freestyle - this, I believe, is yet to be exposed as a parameter to geonodes.
      One very funny thing you can do to edge detect in live is to create a gaussian blur edge detector shader, and use it as a lens for your scene. You'd have to use Glass BSDF + Shader to RGB to calculate it though, since we can't otherwise blur the result easily.

    • @us2ra
      @us2ra Месяц назад

      @@cowbless can you give more info on the last one?

    • @BaronFactotum
      @BaronFactotum Месяц назад +1

      Some great shader tips/hacks in this video. You should make a video on roughness truncation! I've got a tutorial on my channel but it'd be great if you popularized the technique.

    • @MikePouch
      @MikePouch Месяц назад +2

      I have a simple way that I do wireframes that I never hear talked about. Not a shader (or worse, modifier), but rather, I just use the wireframe viewport shading, turn off or reduce X-Ray, turn off overlays, and then Viewport Render Image or Animation. "Renders" lightning fast, and you can adjust the colors of the lines in material settings, or just make them randomized per object. You could just render it completely black and white and then composite it over a real proper render.

    • @ubaidsamad4526
      @ubaidsamad4526 5 дней назад

      ​@@us2ra the method they're talking about is a Difference of Gaussians operation, it's more commonly used in graphics programming for "edge detection" and it's done by getting two images that are gaussian blurred with two different sigma values (different kernel sizes in this case) and running a difference operation on the two, this will give you an image with approximate outlines, although used with shader nodes may make it more accurate, I've yet to mess with it in shader nodes myself though so I can't tell you what node order to do for this.

  • @orcanimal
    @orcanimal Месяц назад +92

    This man has achieved savant level understanding of Blender. Holy moly

  • @HeiniGurke
    @HeiniGurke Месяц назад +46

    There were quite a few tips where I initially thought "oh, I know this one" - immediately followed by: "OOoh, that's even cleverer", really really good collection. Appreciate your speed and conciseness too. Just imagine this was in the normal youtuber speed. The moment you'd get to the end, a newer blender version would have already come out making some of these obsolete...

  • @AHSEN.
    @AHSEN. Месяц назад +12

    8:24 beware, this is a box blur and won't look very good. By summing a bunch of white noise nodes, you can get a sort of gaussian distribution (the more you have, the more accurate it will be, at the cost of performance), or you can build a circle distribution function by using xy from the white noise texture as polar coordinates and applying sqrt(x) on the radius.
    Good video as always :). I'll definitely use that ambient occlusion based procedural texturing technique!

  • @hardwire666too
    @hardwire666too Месяц назад +15

    This might be some the most useful material tips I have ever seen. Some of them I have googled and found no answers for. *chefs kiss*

  • @AlexFremdwelt
    @AlexFremdwelt Месяц назад +128

    All I understood is that if you spoke twice as fast, you could show us about 40 tips in the same amount of time.

  • @plusonerabbit
    @plusonerabbit Месяц назад +3

    4:11 just a note: this is reinterpreting the values that make up the normal vectors as points in 3D space and measuring the euclidean distance between them, so how big the output is doesn't really *mean* anything concrete besides 0 = same. it might also have a bit of an odd curve to its output. if you ever want to actually measure *how* different they are, rather than whether they're different at all, you should take the dot product of the two normals and pass it into an arc cosine, which will give you the angle difference in radians

  • @AtaurRaziq
    @AtaurRaziq Месяц назад +2

    Imagine walking around Blender with this amount of knowledge. Thanks for your contribution to the Blender community

  • @micahsmith6472
    @micahsmith6472 Месяц назад +1

    I’ve actually used the point density node exactly once for a very specific use case. I was making a balloon animation of it inflating and deflating using cloth physics and the pressure settings, and I used point density to drive the mix factor between 2 shaders - one for the opaque, rough, darker colored deflated balloon and one for the translucent, shiny, lighter colored inflated balloon. It took a lot of time to dial in the settings but it turned out pretty good in the end.
    Of course, now a lot of that could be made much better and probably more easily with geometry nodes driving the factor with an attribute, but fields didn’t even exist yet back when I made it.

  • @lmosteverywhere
    @lmosteverywhere 21 день назад

    cgmatter, i've been passively interested in blender for ages but as far as i can see, your channel is second to none. thank you for being SO knowledgeable on the program but also respecting the intelligence of the viewer and moving quickly with your tutorials. even if i dont get 100% of the tips i just feel like im soaking up knowledge so quickly

  • @HerrWolfgangDe
    @HerrWolfgangDe Месяц назад +2

    you‘re awesome 🤙

  • @SubsurfaceTalks
    @SubsurfaceTalks Месяц назад +6

    Sampling a gradient!🤯🤯🤯🤯 Insane! Thanks!

  • @CGGeek
    @CGGeek Месяц назад +10

    nice stuff mate! pro move -even tho its already fast paced, watch at 1.25x speed and get smarter even faster (definitely not me accidently doing that lol)

  • @SergeyRAD
    @SergeyRAD 18 дней назад

    OMG, in 10 min of your videos I learned more than last 5 years, and it's soo interesting!

  • @jimmysgameclips
    @jimmysgameclips Месяц назад +1

    I'm 3 minutes in and convinced this will probably be the greatest Blender tutorial ever made

  • @sameeruddin
    @sameeruddin 7 дней назад

    I have been coming back to 21.15 every day , trying to make a multiple material on single shader slot . Cant thank you enough

  • @hameddesign70
    @hameddesign70 Месяц назад +20

    i remember a few years ago just before geometry nodes existed, this psychopath was modeling entire scene using shader nodes, literally like a person alone in a jail with lots of walls to draw on, he thinks the shader nodes are the walls btw

    • @magicworkz
      @magicworkz 27 дней назад

      I remember him😂😂😂😂😂

  • @WaterGuuru
    @WaterGuuru Месяц назад

    you are truly a genius, I love your tutorials.

  • @sameeruddin
    @sameeruddin 8 дней назад

    21 tips that will take 21 months to internalize ! amazing work as usual good serr.

  • @HouseOfNifty
    @HouseOfNifty Месяц назад +23

    That first tip made me yell "OH SHIT" involuntarily.

  • @omegaz476
    @omegaz476 Месяц назад +1

    peak video
    at 8:22, you should add a vector math node set to normalize between the subtract and scale nodes to make the blur even and remove the streaks

  • @user-le2zv6go3v
    @user-le2zv6go3v Месяц назад

    this bevel shader, then ambient occlusion all that .. I was not ready for it, so cool!

  • @fatcat5323
    @fatcat5323 Месяц назад

    I didn't know about any of these tips. Thank you so much!

  • @vipergx
    @vipergx Месяц назад

    That last tip is golden

  • @xxhansonmaxx
    @xxhansonmaxx Месяц назад

    you're the most consistent genius

  • @taportnaya2136
    @taportnaya2136 4 дня назад

    I don't know why but I think you are the most clever person ever, if you could explain how to make heads with face from image,I would be very happy!

  • @salutcava1578
    @salutcava1578 Месяц назад +1

    Thank you mister CGMatter!

  • @ComputerClass-n7k
    @ComputerClass-n7k Месяц назад

    a true master of craft

  •  Месяц назад

    You're channel is a f.cking good source of knowledge !!! Respect and as usual, really great video.

  • @yujinzushi9671
    @yujinzushi9671 Месяц назад

    Thanks for video, didn`t even know about Point Density node 🔥

  • @man_art_man
    @man_art_man Месяц назад

    As usual awesome amount of knowledge in a pressed format 👍🏻👍🏻👍🏻

  • @zboy303
    @zboy303 25 дней назад

    Great stuff - so much top knowledge.

  • @phischphood
    @phischphood Месяц назад

    I had been looking for how to get the vertex weight in the shader graph a few weeks ago, my Google search suggested using geometry nodes, setting an attribute and using that. Your way is much simpler!

  • @MilanRys
    @MilanRys Месяц назад

    Awesome! Mindblowing during first seconds a now I am somewhere deep in space :)

  • @optiphonic_
    @optiphonic_ Месяц назад +1

    I appreciate this so much thanks

  • @jamescombridgeart
    @jamescombridgeart Месяц назад

    Omg the gradient one is nuts 🚀

  • @Joshua_S
    @Joshua_S Месяц назад +1

    Love the hairclip

  • @3d_blunders
    @3d_blunders 25 дней назад

    Please more of thissssssss!!!!

  • @boukhfouad2095
    @boukhfouad2095 Месяц назад

    those are a really helpful tips thank you man

  • @Vineeta1007
    @Vineeta1007 Месяц назад

    Thank you so much! These are really useful!!

  • @kenttimothy
    @kenttimothy Месяц назад +1

    bro wtf my mind is so blown, insane tips

  • @ampmodclips
    @ampmodclips Месяц назад

    so cool thanks CGMatter :)

  • @kingkonefpv4553
    @kingkonefpv4553 Месяц назад

    you made my life better, not even a minute in =O thxx yous - E and drag

  • @ThatGuy_33
    @ThatGuy_33 Месяц назад

    A trick that I’ve used a couple of times is plugging the color from a vernoy texture Into the normal socket. This is some thing that I first saw in an old blender guru snow material tutorial.

  • @RobertLandivar
    @RobertLandivar Месяц назад

    Incredible video. I love your channel

  • @janebalmy
    @janebalmy Месяц назад

    so good! thank you!

  • @Optimus97
    @Optimus97 Месяц назад

    Where have you been with that gradient eyedropper tip all this time, I desperately needed that 🙏

  • @davidmcsween
    @davidmcsween Месяц назад

    So glad all those coordinate shapes are in one handy place next time I forget them! Thanks ;-)

  • @Dapper_the_slapper
    @Dapper_the_slapper Месяц назад

    Jeez, I've been watching your vids for ages and wasn't subbed. Today that changes!

  • @Mix3Design
    @Mix3Design Месяц назад +1

    Some useful stuff here mate 😮

  • @a_blue_chicken1093
    @a_blue_chicken1093 Месяц назад +1

    man wtf is this. Such great tips! True forbidden knowledge.

  • @Jerdeeen
    @Jerdeeen Месяц назад

    Hell yeah dude love your videos

  • @mihailazar2487
    @mihailazar2487 Месяц назад +2

    02:40 I can't believe you did not use the F2 option in the voronoi. it makes it look much more circuitboard-y

  • @BlenderInferno
    @BlenderInferno Месяц назад +1

    Awesome video!

  • @zacsamuel7295
    @zacsamuel7295 Месяц назад

    great stuff! thanks

  • @gardenstein
    @gardenstein Месяц назад

    I love you so much for this

  • @theminecraft4202
    @theminecraft4202 Месяц назад

    hey, who knew i could still learn one or two tricks with the shader editor

  • @ritpop
    @ritpop Месяц назад

    Wtf You blow my mind in less than a minute!!!

  • @yujinzushi9671
    @yujinzushi9671 Месяц назад

    21:20 this method has a nuance if you want one face gap between selection cause of vertex storing attribute. That can be annoying to fix this by using two vertex groups for nearby vertexes, but "Shift Ctrl Numpad +" hotkey (Select Next Active) can be usefull in these cases. I`ve also heard about edges groups and faces groups addons. Seems cool but didn`t use them

  • @thatviewer-4142
    @thatviewer-4142 Месяц назад

    Underrated.

  • @Newemka
    @Newemka Месяц назад

    Great knowledge compilation! Thanks!

  • @iamMCL
    @iamMCL Месяц назад

    This is actually so useful tysm for this vid

  • @WannabeMarysue
    @WannabeMarysue Месяц назад

    cool tips, will help with some NPR I've been doing

  • @tendividedbysix4835
    @tendividedbysix4835 Месяц назад

    awesome tips!

  • @gaia35
    @gaia35 Месяц назад

    Thanks for the vid, try eating cap and stem of mushroom.

  • @RaffoVFX
    @RaffoVFX Месяц назад +1

    21 lazy tutorials all in 1.
    The rebar trick is my favourite

  • @pn4960
    @pn4960 Месяц назад

    Super nice !

  • @byAndreasEkberg
    @byAndreasEkberg Месяц назад

    thank you for your service ; )

  • @IrocZIV
    @IrocZIV Месяц назад

    Soooo much info!

  • @deedyago
    @deedyago Месяц назад

    he literally managed to render smth out without any object.... what a legend

  • @stillremain.artwork
    @stillremain.artwork Месяц назад

    Watching these "hacks" made my brain unwrap, quad remesh, triangulate, calculate the distance from the UV coordinates to the edge of the mesh and retopologize. thank you daddy

  • @YentaTheGamer
    @YentaTheGamer Месяц назад

    I completely zoned out from "which looks nothing like a circuit board" to "and just like that"

  • @MohammedAhmed-tu5es
    @MohammedAhmed-tu5es Месяц назад

    Amazing tutorial! Is this the speed you normally speak or did you speed up the video in editing?

  • @infobybala
    @infobybala Месяц назад

    mind blown!

  • @nirmansarkar
    @nirmansarkar Месяц назад +1

    You've become the Dr. Manhattan of Blender.

  • @zurasaur
    @zurasaur Месяц назад

    I never seen anyone understand the vector math so well 😂 man created voronoi shapes from scratch

  • @megazinji
    @megazinji Месяц назад +1

    just wow

  • @frostDAirk
    @frostDAirk Месяц назад

    Greate tips!!!

  • @abdullahimuhammed6550
    @abdullahimuhammed6550 Месяц назад

    2 mins in and I know I'm not going to sleep tonight.

  • @webinatic216
    @webinatic216 Месяц назад

    First tip had my jaw on the ground.

  • @yppep1282
    @yppep1282 Месяц назад +1

    I love you bro

  • @jkartz92
    @jkartz92 Месяц назад +1

    while using box mapping, should we use generated or object and what's the difference between them?

    • @theminecraft4202
      @theminecraft4202 Месяц назад +1

      both will behave the same as long as your object has uniform/applied scale. Basically the difference is that generated will deform when you scale your object and object will not. ruclips.net/video/_6o7FTU1jvI/видео.html

    • @gordon7936
      @gordon7936 Месяц назад +1

      protip: use geometry position and it will use real constant position no matter object scale/rotation

  • @deslomator
    @deslomator Месяц назад

    When the video ended I realized I was hardly breathing.

  • @purpleparkstudios4124
    @purpleparkstudios4124 13 дней назад

    GOAT

  • @harpoonlobotomy
    @harpoonlobotomy Месяц назад

    I've managed to get everything working except the geo proximity at 22:38 - I just have a blank face with no sign of the string. It's such a simple little node tree but I can't figure out what on earth I'm doing wrong. I can preview the meshed curve, I can preview the plane, but once I connect the Distance noodle to the viewer it's pure white. Connecting the plane geometry and the Distance to the group output just shows the plane. Any ideas?

    • @harpoonlobotomy
      @harpoonlobotomy Месяц назад

      Ah shit, I didn't subdivide the plane enough. At least now I know what I was doing wrong.

  • @fabriziolorito
    @fabriziolorito Месяц назад

    Great

  • @murilosuzuki1264
    @murilosuzuki1264 Месяц назад

    this is the blender equivalent of the library of alexandria

  • @adiiiiii1
    @adiiiiii1 Месяц назад

    This clip should be named "I have PhD in Blender" 😄

  • @kingbakul7436
    @kingbakul7436 Месяц назад

    AMEZINGGG..

  • @baskapes762
    @baskapes762 Месяц назад

    Bro knows Blender ❌ Bro is Blender ✅

  • @pn4960
    @pn4960 Месяц назад +1

    The vertex group attribute doesn't work for me, even when I connect attribute factor to view (I spelled the group correctly since I copy-pasted the name).

    • @pn4960
      @pn4960 Месяц назад

      I'm becoming insane over this

    • @pn4960
      @pn4960 Месяц назад

      I'm using blender 4.2

    • @sylpisophiasforge162
      @sylpisophiasforge162 Месяц назад

      @@pn4960 While you have the face selected, press Ctrl-G then click "Assign to new group". If you just select the face and clicked assign, it will not work.

  • @GaryParris
    @GaryParris Месяц назад

    excellent! :O)

  • @alkavyrus
    @alkavyrus Месяц назад

    51 seconds in and I already had to like this video you psycho3dmagician

  • @jk44593
    @jk44593 Месяц назад

    Here for the beard. Santa Clause is real.

  • @nathan_smith
    @nathan_smith Месяц назад +2

    Blegend

  • @inanis_exe
    @inanis_exe Месяц назад

    4 years in, feel like newbie again, bro cooked

  • @Silver_Fox_Weirdo
    @Silver_Fox_Weirdo Месяц назад

    god bless you

  • @Type_A_films
    @Type_A_films Месяц назад

    dude is GOD

  • @Jaenschken93
    @Jaenschken93 Месяц назад +1

    I get the distinct impression that you know how to do math.

  • @azerqerty2277
    @azerqerty2277 Месяц назад

    5:25 wooow