Procedural Rock Cave Wall Material (Blender Tutorial)

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  • Опубликовано: 5 июл 2024
  • In this tutorial we will create this Procedural Rock Cave Wall Material in Blender.
    ● Procedural Material Packs: ryankingart.gumroad.com/?quer...
    ● Procedural Material Tutorial Playlist: • Blender Procedural Mat...
    ● Purchase the project files and support the channel:
    Gumroad: ryankingart.gumroad.com/l/roc...
    Patreon: / 70014684
    ● HDRI link: polyhaven.com/a/gamrig
    ● Timestamps:
    0:00 Intro
    1:06 3d Setup
    2:39 Displacement Settings
    4:39 Procedural Setup
    13:52 Closing
    _________________________________________________________________________
    ● My Website Links:
    • All links on my about page: ryankingart.wordpress.com/77-2/
    • Patreon: / ryankingart
    • Gumroad: ryankingart.gumroad.com/
    • Artstation: www.artstation.com/ryanking
    • Blender Market: blendermarket.com/creators/ry...
    • Sketchfab: sketchfab.com/ryankingart
    • Website: ryankingart.wordpress.com/
    • Amazon Affiliate Link: amzn.to/3l1NoqH
    As an Amazon Associate I earn from qualifying purchases.
    #ryankingart #blendertutorial #blender

Комментарии • 92

  • @RyanKingArt
    @RyanKingArt  Год назад +11

    *Purchase the project files and support the channel:*
    Gumroad: ryankingart.gumroad.com/l/rock-cave
    Patreon: www.patreon.com/posts/70014684

  • @HologramSam
    @HologramSam 9 месяцев назад +8

    If somebody is wondering where is Mix RGB node, it's nowadays called Mix Color and can be found under Color -> Mix Color (For some reason I myself couldn't find it with the search)

    • @RyanKingArt
      @RyanKingArt  9 месяцев назад

      yeah that's right. In the new blender updated they changed the mix RGB node.

  • @abdouuabdouu5853
    @abdouuabdouu5853 Год назад +15

    Come on I just finished your play list ... thank you for Another great procedural video

    • @RyanKingArt
      @RyanKingArt  Год назад +4

      Thanks for watching my videos!!

  • @85malcher
    @85malcher 11 месяцев назад +1

    This is great - simple, easy, elegant. Thank You.

  • @ryanbillingsley8732
    @ryanbillingsley8732 Год назад +2

    Just what I needed for my project, thanks for the tutorial!

  • @gaymanukyan5476
    @gaymanukyan5476 Год назад

    thank you for all tutorials that you share with us, they are helping so mush

  • @raynorlee1061
    @raynorlee1061 Год назад +1

    thank you so much,that logic you telling, so so so helpful for a fresh man!❤️🙌

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      You're welcome! Thanks for watching.

  • @AngelAgudoGuerrero
    @AngelAgudoGuerrero Год назад +4

    Another cool tutorial.
    Thanks a lot!

  • @adebukolasamuel837
    @adebukolasamuel837 Год назад +1

    I really impressed with this tutorial, thanks a lot😀

  • @funkypartyweasel
    @funkypartyweasel Год назад +6

    Great tutorial, thank you in particular for going through the lighting set-up.
    For those whom follow: 9.38 - If you're getting a black sphere with a couple of white marks on it, check the Voronoi Texture's Exponent and make sure it's set to 1.

  • @tssunneo
    @tssunneo 2 месяца назад

    that looks so nice, procedural rocks rock!

  • @AroundTheHouseShow
    @AroundTheHouseShow Год назад +1

    Very helpful for a project I’m working on. Thanks for this

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Glad it was helpful! Thanks for watching!

  • @HopeSparkle.3D
    @HopeSparkle.3D Год назад +1

    Thanks for this fantastic tutorial.

  • @GemGameDev
    @GemGameDev 9 месяцев назад

    Thx a lot! I begin to understand how nodes work together because of ur great teaching skills! 1 Abo + ofc! :)

  • @garrett6064
    @garrett6064 6 часов назад

    Heads up! If you are getting a strange subtle tile effect, turn on the experimental mode and subdivisions. I didn't think I needed it for my project, but it won't work without it.

  • @penguin2701
    @penguin2701 6 месяцев назад +1

    thanks really needed this!

  • @quedemontage8094
    @quedemontage8094 Год назад +2

    Super thanks !

  • @SuperPuneri
    @SuperPuneri Год назад

    very useful for beginners thanks

  • @blenderstuffs
    @blenderstuffs Год назад +2

    Amazing 😍😍

  • @ANDRENEVERDIE21
    @ANDRENEVERDIE21 10 месяцев назад +1

    THANK YOU

  • @Gregory_Harshfield
    @Gregory_Harshfield Год назад +1

    Thanks!

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Thank you for your support, I really appreciate it!

  • @HopeSparkle.3D
    @HopeSparkle.3D Год назад +1

    ¡Gracias!

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Thank you for your super thanks! I appreciate it!

  • @saalkinw
    @saalkinw Год назад +1

    Superthanks!

  • @GabaGandalf90
    @GabaGandalf90 6 месяцев назад

    Hey thanks for the good tutorial, exactly what I need for my project :)
    I just have a question: Whenever I apply this material to lets say a cube, and I scale one particular axis down, the material also appears squished. Is it possible to show the material independed from the scaling of the object?
    Thanks in advance!

  • @TheWugiezet
    @TheWugiezet Год назад

    Dziekuje!!!

  • @ethanoljoe6063
    @ethanoljoe6063 Год назад +1

    Legendary

  • @krooshum3215
    @krooshum3215 Год назад

    What is the logic idea when you use node? Really want to know about it!

  • @jeffreyspinner9720
    @jeffreyspinner9720 Год назад +1

    I didn't realize how good you were with procedural materials and more. I was gonna suggest that you use a Table of Contents (TOC) to use ytube's TIMESTAMP function, but you've already done it! (Since July 12th IIRC) You continue to impress.
    Ty for your SciFi Mech robot series I just noticed on my visit. I'm gonna use it to refresh my boning (harder than adding all the bone empties to control the Armature, imo unless you get fancy), and animation skills that I haven't touched in over a year. At the same time I'm gonna watch your modeling, shading and parts management of your build. I am building a Bobble Head Optimus Prime, that will crash and be comforted by a Westworld Host, so this is directly applicable...

  • @mrcalomari8349
    @mrcalomari8349 Год назад

    Thx much

  • @aMayesingGamer
    @aMayesingGamer 11 месяцев назад

    What's the best way for exporting textures and then attaching them to other objects?

  • @AdityaRaj-dt2kt
    @AdityaRaj-dt2kt Год назад +2

    Can you do a video on the roadmap of how you get the idea and make something in blender like you made those amazing robots . I actually have learnt the whole blender , thanks a lot to you

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Thanks for the video idea! 👍‍

  • @gregorioportela
    @gregorioportela Год назад

    top!!

  • @krooshum3215
    @krooshum3215 Год назад

    can I just mix the noise and voronoi directly?? There is nothing between the noise and voronoi.

  • @cartoonstoons-q1r
    @cartoonstoons-q1r Год назад

    Thanks a lot for the tutorial, I'm learning a lot! But I have a problem, when I connect the displacement node (13:19) and change the scale it just scales the original shape as a whole instad of just the dark/white parts, so there's no bumps, not really sure what to do and cant find a solution online.

    • @RyanKingArt
      @RyanKingArt  Год назад

      hmm, hard for me to know exactly what the problem is when I can't see your node setup. There could be a number of reasons why that's happening.

    • @cartoonstoons-q1r
      @cartoonstoons-q1r Год назад +1

      @@RyanKingArt no worries I fixed it, I somehow duplicated some nodes on top of each other and that was causing it to malfunction, still thanks for answering and great video!

    • @RyanKingArt
      @RyanKingArt  Год назад

      @@cartoonstoons-q1r glad you fixed it!

  • @ambrishsingh7363
    @ambrishsingh7363 Год назад +1

    👍👍👍

  • @0bvioushero
    @0bvioushero Месяц назад

    Is there any way to export this to unreal engine or can you only use this in blender ?

    • @0bvioushero
      @0bvioushero Месяц назад

      Okey so it seems its not possible to really bake the uv maps made here to ue5 souu sad but you cannot use this fully for Unrealengine

  • @fusion1203
    @fusion1203 11 месяцев назад +1

    What would you say is the hardest procedural material that you have made? Or the nose advanced?

    • @RyanKingArt
      @RyanKingArt  11 месяцев назад +1

      The most challenging procedural material to make was the chocolate chip cookie. I spend days working on that, and re-started many times, before finally making a cookie material that I liked.

    • @fusion1203
      @fusion1203 11 месяцев назад

      @@RyanKingArt damn sounds annoying to be honest

  • @assaracos
    @assaracos 3 месяца назад

    Hy Ryan, can I also use your textures from your texture pack commercially?

    • @RyanKingArt
      @RyanKingArt  3 месяца назад +1

      You can use my procedural materials that you have purchased for commercial use, as long as you don't resell, redistribute, or repackage the material.

  • @Joel-bg3cf
    @Joel-bg3cf 9 месяцев назад +1

    Mine is mostly smooth around the edges, what's going wrong?

    • @RyanKingArt
      @RyanKingArt  9 месяцев назад +1

      Maybe the displacement isn't working?

  • @merlinheir
    @merlinheir Год назад

    Is there a way to engrave the letter "A" onto this rock ???

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Yes, you could add a letter A texture into the material, and mix it with the displacement with a Mix RGB Node.

    • @merlinheir
      @merlinheir Год назад

      @@RyanKingArt I'm basically trying to use one of the rocks you made (I bought it didn't have time to follow the tutorial) and add glowing veins within the rock. Any tutorial on how to do that ?

  • @raamajz4268
    @raamajz4268 Год назад

    Can u make cave tutorial plss❤

    • @RyanKingArt
      @RyanKingArt  Год назад

      thanks for the tutorial request.

  • @baptistejacquet4868
    @baptistejacquet4868 11 месяцев назад

    it's not working :'( i just have a flat result. the only problem i can think of is that i don't have a mix RGB in the option but a mix so instead of having a color in the end I have result

    • @anthonycokayne7453
      @anthonycokayne7453 11 месяцев назад

      I think the nodes have changed names since, I used 'Mix Color' and that works for me. Instead of 'Color 1' and 'Color 2' it just says 'A' and 'B' for the inputs.

  • @adebukolasamuel837
    @adebukolasamuel837 Год назад +2

    Please Ryan, I will need you to upload a procedural cookie tutorial.

    • @RyanKingArt
      @RyanKingArt  Год назад +2

      I'd like to do a procedural material on that sometime. Thanks!

  • @Atomsk102
    @Atomsk102 10 месяцев назад

    Why is the Mystery Science Theater 3000 theme playing in my head after watching this?

    • @RyanKingArt
      @RyanKingArt  10 месяцев назад

      I have no idea

    • @Atomsk102
      @Atomsk102 10 месяцев назад

      @@RyanKingArt the logo for that show was an asteroid with "MST3K" written on it. It looked a lot like the result of this tutorial.

  • @vu8422
    @vu8422 8 месяцев назад

    4:45
    5:26

  • @upstudios4990
    @upstudios4990 Год назад

    DON'T HAVE A MIX RGB

    • @RyanKingArt
      @RyanKingArt  Год назад

      In the new Blender Update, they changed the Mix RGB node, to just the mix node. So just add the mix node, and change the Float option, to Color. Then you can use it just like the mix RGB node.

  • @the-guy-beyond-the-socket
    @the-guy-beyond-the-socket 10 месяцев назад

    Its just the noise texture + voronoid texture, why does it looks like real rocks???

    • @RyanKingArt
      @RyanKingArt  10 месяцев назад +1

      Glad you like it. 🙂