probably said a bunch here, but this tutorial is super underrated. I initially blew it off cause it looked worse than the image texture i used, then i started playing with it and the colors, very powerful, thank you.
Not that far in, but I'm already in love with how you brought up suggestions for how to alter a material based on the shape of the object it is being used on.
This is one of the best material tutorial I've ever seen, it's really nice and was able to grasp the concept the easily, I even didn't need to stop the video many times because I was able to follow your instructions clearly. Thank you, it's really helpful.
I am literally rendering a desert scene right now that I have used your other sand tutorial on, guess I'll have to re-do it now 😅 Thank you so much for your assets!
i'm barely past making a donut, but i want to run before i can even crawl... and because of what i want to do, i've tried to make sand. playing around, i started to use, on separate occasions, a couple of these techniques, using the waves to make the ripples of sand, and using the voronoi to make little particles of sand. while i was happy that it was going towards sand, i couldn't get it right. now this tutorial popped up on recommendations, this is definitely gonna be a big help, but i'll have to come back and rewatch it again later, after i go and learn/familiarize myself more with the basics.
Bravo Ryan. I like how you've added some new organizational and shortcut key commands to your workflow. When you get better, we get better. Keep it up kiddo. (I'm old)
Thanks for this! I really needed it for a project I'm working on. Also, I'm making a beach but it doesn't really matter to me. Probably the only change I'll make is turning down the saturation of the sand.
I followed it all and manage to get to the point you were, but then when i tried applying it to a surface for example, it was all flat. Is there a fix to that or do i have do do this in a different way?
Hi! I made structure of shader nodes from your video but when I scaled up my model (I tried x2, x100, x1000 scale; I need those so it isn't only for testing purposes) the result looks deformed and doesn't look like initial model. How can I scale my model so result sand texture is scaled too without any deformation (result model should look like scaled copy of the initial model)?
So I do a lot of modding for some unreal games and I do all of my modeling and texturing in blender. I texture using procedural materials and I just can’t for the life of me bake a good normal map for metallic surfaces and objects specifically swords. They always don’t look anything like what the normal does in the procedural nodes. Could you make a video focused on baking normal maps for metallic objects??
Maybe a stupid question but I’ve really been enjoying shaders I’ve made a few of yours for myself But say I want to start selling My own: with my projects for example Would I just include those blend files as well
Thanks for videos buddy im the 2 months old blender and 3d user :d but still nodes are really complicated to me how we find right one and how to set them i dont get it. is it normal? How we can learn easier
Hello, I have a question that may be stupid but why did you use a Add node to mix the voronoy and the noise texture from the rocks frame instead of a Mix shader ?
Hey I have a question. You see, I am trying to import the procedural textures to unity, but instead, it doesnt work. I look online and i couldn’t find a solution. I thought if I ask you, you will give me a reply back on my question.
You will need to texture bake the material to texture maps, before you use in Unity. Procedural materials don't work in other 3d software, but if you bake it to texture maps, it will work. I have a tutorial playlist on texture baking on my channel.
When I try to make a procedural tree material using the wave node with the distortion if you turn up the noise it ruins the rings, do you have a solution to give it more detail? Thank you
Hey, great Tutorial but im having a Problem. I Have a Scene setup with Piller on the Desert Sand(with this Texture on it), but somehow my Pillar wont throw a Shadow on the Sand. If anyone could help me that would be great!
for some reason I can't make the rocks look sharp and bumpy? even after putting the color ramp they are blurred and not even look bumpy at all ? when I preview the rock bump they look just like in the video, but when I look through pricipled bsdf then they look blurred and like drawn texture and not bumpy. I use blender 3.2 to do this. In eevee mode they look bumpy but in cycles they do not.
@@RyanKingArt yes. 'it's like everything is like in the video except the rocks don't bump out like they should and because of that they look like they are painted in and blurry on the edges so doesn't look even sharp.
You will need to bake the material out to texture maps. Check out my Texture Baking for Beginners tutorial, or my tutorial on how to Bake Procedural Materials.
I cannot export procedural material to Unity. Could anyone tell me how to export this please? In tutorial it uses noise texture and wave texture, then mixes them together. And I don't know how to bake its map.
In order to use a procedural material in a game engine or another 3d software, you will need to bake the material out to texture maps. Check out my tutorial on how to do that here: ruclips.net/video/B2kFeMBBBjc/видео.html
@@RyanKingArt I tried, but I still failed. I guess the reason is that this shader refers to the displacement setting. If I want to bake the shader images and use them in Unity, I must know how to bake the displacement image.
I don't think my computer likes this shader, after the 2nd bump node blender started stuttering and the video quality of this tutorial automatically went down.
@@RyanKingArt Thanks for your tutorials, you have great skills to Learn to ! I wrote this refering to "default cube" tube i noted to look @* .75 ( From Fr)
*Purchase the project files and support the channel:*
Gumroad: ryankingart.gumroad.com/l/sand
Patreon: www.patreon.com/posts/67168708
Probably one of the best youtubers for tutorials, detailed step by step explanation, short intros.
Thank you!
You make all the tutorials we dont know we need, but do need :D
😄 Thanks
You have no idea how much it helps me that you explain each step thoroughly as you go. I almost never have to rewind while I'm following along.
thanks for watching!
probably said a bunch here, but this tutorial is super underrated. I initially blew it off cause it looked worse than the image texture i used, then i started playing with it and the colors, very powerful, thank you.
thanks!
Not that far in, but I'm already in love with how you brought up suggestions for how to alter a material based on the shape of the object it is being used on.
thanks!
This is one of the best material tutorial I've ever seen, it's really nice and was able to grasp the concept the easily, I even didn't need to stop the video many times because I was able to follow your instructions clearly. Thank you, it's really helpful.
Glad you liked it!
Wow... Legit, the best Blender tutorial I have ever come across. Thank you!!
Glad you like it!
I am literally rendering a desert scene right now that I have used your other sand tutorial on, guess I'll have to re-do it now 😅 Thank you so much for your assets!
You're welcome!
i'm barely past making a donut, but i want to run before i can even crawl... and because of what i want to do, i've tried to make sand. playing around, i started to use, on separate occasions, a couple of these techniques, using the waves to make the ripples of sand, and using the voronoi to make little particles of sand. while i was happy that it was going towards sand, i couldn't get it right. now this tutorial popped up on recommendations, this is definitely gonna be a big help, but i'll have to come back and rewatch it again later, after i go and learn/familiarize myself more with the basics.
Ok cool. 👍
you are the "blender procedural material man" !
Thank you! 😀
OMG I've been looking for this tutorial for so long!! Thank you so much for finally making it!!!! 🥳🥳🥳 It's like you can read our minds!
Haha thank you! Hope you enjoy it.
Bravo Ryan. I like how you've added some new organizational and shortcut key commands to your workflow. When you get better, we get better. Keep it up kiddo. (I'm old)
Thanks! 👍
Enlightened more today....thanks to you!!!
Thanks for watching!
Wow, even a new bark material was easyer to make. Great work!
thanks!
Love ur tutorial, little bit long but much helpful. thx bro
Thanks for watching!
Looks great, Ryan. I'm going to try it out in a scene.
Cool! 👍
Awesome, great tutorial 👍🏼
Thank you!
It's very easy to follow tutorial. Thank you.
You are welcome!
so many nodes ;) but i love it everything is explained so well never seen that level of precision before absolutely love it
😍😍
Glad you enjoyed it!
Wooooooooooow So Nice man! Thanks for sharing this!
Glad you like it!
Wow! It's amazing 👏
Thank you!
Got any tutorials for corn chips, potato chips, and Pringle chips?
Love your tutorials!
None of those, but thanks for the ideas!
Thank you very much for the lessons
Thanks for watching!
AMAZING 😍😍
Thank you. First comment! 👍👍
Very educational. Lot of new tricks in this one. =)
Thanks!
Thanks for this! I really needed it for a project I'm working on.
Also, I'm making a beach but it doesn't really matter to me. Probably the only change I'll make is turning down the saturation of the sand.
cool! thanks for watching!
you are a great help with great commentary
glad you like it! Thanks for watching!
Great video, you are also a fantastic teacher. Thank you.
Glad you like it! Thank you! 🙂
looks really cool! can you also tell how to make the desert sandstorm ??
Thanks! And thanks for the video idea. 👍
very nice, how to make the nods line straight?
I have a tutorial on that here: ruclips.net/video/teCPwsiGQ9Y/видео.html
I followed it all and manage to get to the point you were, but then when i tried applying it to a surface for example, it was all flat. Is there a fix to that or do i have do do this in a different way?
hi ryan ! my bump node is not doing anything, it is not showing the bump, even in reder, in cycle of corse, is there something i missed ?
Thank you!
You're welcome!
Hi! I made structure of shader nodes from your video but when I scaled up my model (I tried x2, x100, x1000 scale; I need those so it isn't only for testing purposes) the result looks deformed and doesn't look like initial model. How can I scale my model so result sand texture is scaled too without any deformation (result model should look like scaled copy of the initial model)?
So I do a lot of modding for some unreal games and I do all of my modeling and texturing in blender. I texture using procedural materials and I just can’t for the life of me bake a good normal map for metallic surfaces and objects specifically swords. They always don’t look anything like what the normal does in the procedural nodes. Could you make a video focused on baking normal maps for metallic objects??
Thanks for the tutorial request. I will consider it. 👍
Maybe a stupid question but
I’ve really been enjoying shaders I’ve made a few of yours for myself
But say I want to start selling My own: with my projects for example
Would I just include those blend files as well
thanks for the tutorial
You're welcome!
Excellent, thank you very much! :)
You're very welcome!
AAAAAAAAAAAAAAAAAAAA! THANK YOU SO MUCH!!! IT'S AMAZING!
Glad you like it!
Thanks for videos buddy im the 2 months old blender and 3d user :d but still nodes are really complicated to me how we find right one and how to set them i dont get it. is it normal? How we can learn easier
Check out my Procedural Nodes for beginner tutorial. I think that will help you.
I love you tutorial but when I put the procedural sand texture on a flat surface it doesn’t work why?
Ryan, great tutorial. How would you do watter material? I already watched other fire tutorials on youtube, but I am curious about your approach
I'd like to do a procedural water material sometime. Thanks for the idea! 👍
Hello,
I have a question that may be stupid but why did you use a Add node to mix the voronoy and the noise texture from the rocks frame instead of a Mix shader ?
Mix shaders are for mixing shaders, not color. A Mix RGB node is used to mix Color values.
Hey I have a question. You see, I am trying to import the procedural textures to unity, but instead, it doesnt work. I look online and i couldn’t find a solution. I thought if I ask you, you will give me a reply back on my question.
You will need to texture bake the material to texture maps, before you use in Unity. Procedural materials don't work in other 3d software, but if you bake it to texture maps, it will work. I have a tutorial playlist on texture baking on my channel.
@@RyanKingArt thanks 🙏. You are the best! 💪🏻💪🏻💪🏻
When I try to make a procedural tree material using the wave node with the distortion if you turn up the noise it ruins the rings, do you have a solution to give it more detail? Thank you
I'd like to make a really good procedural tree bark material sometime. I'm still figuring out the best way to do it though.
@@RyanKingArt I'll be waiting for that 👍
Hey, great Tutorial but im having a Problem.
I Have a Scene setup with Piller on the Desert Sand(with this Texture on it), but somehow my Pillar wont throw a Shadow on the Sand.
If anyone could help me that would be great!
maybe change your lighting setup so there is a stronger more visible shadow.
for some reason I can't make the rocks look sharp and bumpy? even after putting the color ramp they are blurred and not even look bumpy at all ? when I preview the rock bump they look just like in the video, but when I look through pricipled bsdf then they look blurred and like drawn texture and not bumpy. I use blender 3.2 to do this. In eevee mode they look bumpy but in cycles they do not.
Did you make sure to use the Distance to edge setting on the voronoi?
@@RyanKingArt yes. 'it's like everything is like in the video except the rocks don't bump out like they should and because of that they look like they are painted in and blurry on the edges so doesn't look even sharp.
Thank you very much
You are welcome!
Thanks Man
you're welcome! thanks for watching 👍
You're so cool😭😭😭
thanks! why the sad faces??
I did everything the same but my texturing is really small relative
apply the scale of your object.
insane
Thanks!
Wanted to ask how can we export this material into unreal?...like what is the extension type???
You will need to bake the material out to texture maps. Check out my Texture Baking for Beginners tutorial, or my tutorial on how to Bake Procedural Materials.
@@RyanKingArt thank you vey much for the help! Appreciate it!
I cannot export procedural material to Unity. Could anyone tell me how to export this please? In tutorial it uses noise texture and wave texture, then mixes them together. And I don't know how to bake its map.
In order to use a procedural material in a game engine or another 3d software, you will need to bake the material out to texture maps. Check out my tutorial on how to do that here: ruclips.net/video/B2kFeMBBBjc/видео.html
@@RyanKingArt I tried, but I still failed. I guess the reason is that this shader refers to the displacement setting. If I want to bake the shader images and use them in Unity, I must know how to bake the displacement image.
Nice....
Thanks!
Damn my graphics card can't handle this!
Cool shader though
thanks : )
its realy hard for my lap top😅
ahh ok.
Great tutorial, although I'm pretty sure Anakin Skywalker isn't a fan 😄
😂 👍
I don't think my computer likes this shader, after the 2nd bump node blender started stuttering and the video quality of this tutorial automatically went down.
cool in 1.25 speed ;) !
👍
@@RyanKingArt Thanks for your tutorials, you have great skills to Learn to ! I wrote this refering to "default cube" tube i noted to look @* .75
( From Fr)
look cool, but my graphic card didn't like it
Ahh sorry about that