How to make a Massive Procedural Sandstorm in Blender

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  • Опубликовано: 17 апр 2024
  • Get the original file on my Patreon: / raffovfx
    Full vfx tutorial for making easily a giant sandstorm procedurally using Blender!
    No boring smoke simulations involved: its completely procedural, which means:
    - drag & drop it in any scene
    - realtime adjustments
    - no waiting times for boring bakes
    - customizable at any stage of the pipeline
    - not source demanding ( 1 MB of disk space! )
    - just 8 vertices required ( the default cube! )
    Props to everybody going to the Blender Conference this weekend, wish I live there!
    LINKS
    My Patreon for support, tutorials regularly, learning with me and assets: / raffovfx
    My Instagram
    / raffo_vfx
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Комментарии • 31

  • @RaffoVFX
    @RaffoVFX  3 месяца назад

    My Patreon:
    www.patreon.com/RaffoVFX
    ( in which you can get this file, tutorials regularly, original files, distance learning, and support ! )

  • @karlnoires5967
    @karlnoires5967 23 дня назад

    This is amazing and my laptop is on fire aswell

  • @tanveernowajmajumder920
    @tanveernowajmajumder920 3 месяца назад +1

    This looks Badass

    • @RaffoVFX
      @RaffoVFX  3 месяца назад

      much thanks!

  • @bUildYT
    @bUildYT 3 месяца назад +1

    wow, thats amazing, never thaught about smt like that!!

    • @RaffoVFX
      @RaffoVFX  3 месяца назад +1

      yeah I believe its possible to make any type of smoke with this concept

  • @videopro__
    @videopro__ 3 месяца назад

    Damn that looksss awesome !!!

  • @mahmuthus
    @mahmuthus 3 месяца назад

    👍 awesome

  • @von.3d
    @von.3d 3 месяца назад

    bro. u released this on a perfect time. Just what I need right now!!

    • @RaffoVFX
      @RaffoVFX  3 месяца назад +1

      awesome, show me your result when you do this!

    • @von.3d
      @von.3d 3 месяца назад

      @@RaffoVFX sure thing! my project would probably take until end of may or early june!

  • @alexseleniar
    @alexseleniar 2 месяца назад

    Awesome

  • @user-hj4cw8ci4r
    @user-hj4cw8ci4r 3 месяца назад

    I love this

  • @longshot9058
    @longshot9058 2 месяца назад

    Not sure if it would crash blender or not but you can use one of the ray outputs from the light path node to exponentially increase the speed of the storm to give that effect that it’s really slow far away but gets really fast when it’s up close to the camera.

    • @RaffoVFX
      @RaffoVFX  2 месяца назад +1

      Oh that's so true! I can divide the camera ray with the ray lenght and somehow is gonna multiply the rotation of the speed basing on the distance! Thanks you!

  • @fatimatallouzi538
    @fatimatallouzi538 3 месяца назад

    This is truly amazing, something u cant find anywhere else on this platform. Is it possible to bake the animation once ur done tweaking to view it in real time and for more stable rendering, if so how can we do so?

    • @RaffoVFX
      @RaffoVFX  3 месяца назад

      Thanks a lot, glad to har that :) baking it is kinda impossible, since its a 4d texture going through a volume. I usually just make a couple of very low resolution test render isolating just the smoke, which are very fast

  • @fabriziolorito
    @fabriziolorito 3 месяца назад

    Bello!

  • @DrillWood9699
    @DrillWood9699 2 месяца назад

    just imagine how long would it take to render if we use caustics in the same scene

    • @RaffoVFX
      @RaffoVFX  2 месяца назад +1

      on a 1 core pc with no gpu and 2 gb ram

    • @DrillWood9699
      @DrillWood9699 2 месяца назад

      @@RaffoVFX well you know I just have a 15 year old laptop

  • @user-hj4cw8ci4r
    @user-hj4cw8ci4r 3 месяца назад

    Please explain Evee version

    • @RaffoVFX
      @RaffoVFX  3 месяца назад +1

      unfrotunatly I will not do that, but- ehy, now you have the entire setup here! Get inspiration and customize it:)

  • @EmaSans-tu5eg
    @EmaSans-tu5eg 2 месяца назад

    I hate cycles because when the concept is about fog I cant never use eevee 😑

    • @RaffoVFX
      @RaffoVFX  2 месяца назад +1

      its a paradox but when it comes to volumes, cycles works much faster than eevee!