Update. It is not necessary to apply modifiers before particle system. Just click "modifier stack" in particles settings (emission - source - modifier stack).
Thank you! This method has some limitations but it is very simple to understanding(much simpler than Geo node) and it is certenly useful in many cases.
haha epic ending. Anyway you got the classic problem of the motion blur sticking to the particles even when they are not moving. Always had that problem when using the ground stickiness. Instead what you could do is to set the ground as "kill particles", and in the particles settings activate the "dead" option, so that they dont disappear when they collide with the ground
Hello! I didn't planed to add smoke. I don't like blender smoke simulator. It is too slow and there is quite difficult to get detailed realistic result. But you can try it yourself.
Hm this didn't seem to work for me. Probably cause im using 3.6. But the particles at first wouldn't rise. it just fell no matter what I did, they also didnt scatter at all either
Hello. Thank you. It is a very good question. I tried to do it but unfortunetly without any success. So the only way what i can recommend is a manual way. Create particle system, set settings, dublicate it and change end and start emission value of new system. I understend if you talk about many explosion (30 or 100) it is very unuseful method but i could't find any better. Maybe it can be done with a new simulation node but for me this staff is too complicated. That is why i moved on cinema 4d for sometime. In c4d this kind of different time simulation creating very easely.
@@Rivental Thanks for answering, I'm working on an animation in which a minigun shoots against a building and I need about 100 mini explosions, like a bullet impact. I have to find another solution
Update.
It is not necessary to apply modifiers before particle system. Just click "modifier stack" in particles settings (emission - source - modifier stack).
What on earth have you done in less than 5 min?? This is Blender's global community service. I'm flabbergasted. A big bow to you 😀
Thank you! This method has some limitations but it is very simple to understanding(much simpler than Geo node) and it is certenly useful in many cases.
I know right?! That's also the reason why I chose blender because you'll find lots of tutorials like these here on youtube.
I don't know why such useful channels are not promoted! You explained everything very clearly! Thank you very much
Blender comunity is some of the best cg communities out there. This sir is a really good comprehensible tutorial.
Directly to the point and well organized. A perfect tutorial. Thank you.
Thank you!
Bro you don't know but this is actually very good and will say somewhat easy
Your tutorial was incredibly helpful! I followed along step by step, and the results were impressive. Thanks for sharing your expertise...
One of the best most succinct tutorials I've seen yet. And I've watched a million. Make more. Lots more.
Thank you. I have a couple of ideas. I'll try to post them soon.
@@Rivental Would you consider a realistic gun muzzle smoke? Not that many good tutorials on it.
haha epic ending. Anyway you got the classic problem of the motion blur sticking to the particles even when they are not moving. Always had that problem when using the ground stickiness. Instead what you could do is to set the ground as "kill particles", and in the particles settings activate the "dead" option, so that they dont disappear when they collide with the ground
Hm... Very interesting. I will try it when repair my PC. Thank you!
thanks for making this awsome Tutorial for free
Trop bien merci pour le tuto
Great tutorial, the explosion looks really great! And you're definitly underrated!
Thank you! I feel this tutor will give me many subscribes.
@@Rivental btw, do you know how to do this with an imported model instead of the rock generator?
@@Caminobrickfilmstudios it doesn't matter what model you put into collection. I used rock generator because it fast way to get rock
@@Rivental ok thx!
What an amazing tutorial! So much info in less than 5 minutes.
It's a really good tutorial. Please do more. 😁
Awesome, my first explosion. Thanks for making it possible. Great tutorial.
Cool! I got a fantastic explosion after I crank up the number to 500million too! 😀
Finally got to the right explosion tutorial, thanks a lot for sharing👏👏
thanks bro one of the best simple easy tutorial I've seen
Thank you!
very smooth to understand this tutorial. Thanks 💥💥🙌
awesome tutorial, perfectly on point !!
4:35 lol haha Funny your brother😅🤣😅🤣😂
In case anyone else is confused at 0:47, they switched to solid from wireframe.
Very well done. Precise. Thanks.
what a way to say goodbye tutorial.
Thank you it was great, perfect tutorial 😎
excellent video i love you
great for one but how do we have multiples exploding at different times like in the video ?
you can time it in start frame and end frame
But then how do you make a cache without the emitter ?
Summary: Drop your pc on the ground and render the ocean modifier.
great video tho!!
Excellent Work! Watch for it in my upcoming flic. :)
so nice!!!
great video! in my blender version there is no "use count" option :(
this is an amazing tutorial, but I have a problem, when I try to apply modifier, it shows error: disabled modifier, skipping apply, why?
When I increase icosphere size it doesnt increase
Fabulous!
I can't change the colors of the particles
hey great video, there is one thing missing that would make it realistic, and that is smoke. Maybe you should add that in and it would be realistic.
Hello! I didn't planed to add smoke. I don't like blender smoke simulator. It is too slow and there is quite difficult to get detailed realistic result. But you can try it yourself.
super fast, super easy , thanks
Well the last part was unexpected
Hm this didn't seem to work for me. Probably cause im using 3.6. But the particles at first wouldn't rise. it just fell no matter what I did, they also didnt scatter at all either
Good tutorial
Thanks
I wonder if I can bake this animation and use it in Unreal Engine?
I think yes.
neat! thanks :)
thank you...😊😊😊
I need help. When I render it, it started to lag like it mid explodes over and over again but not explode fully..
Looks like you need reset automatic cash.
@@Rivental how can i do that?
@@richelleashleyfloyd4927 In the particles setting. Find cash tab and delete cash
Thanks.
How can make the particles become brown colour?
Just set brwon material for object which you use like particles
@@Rivental ok
oh my god! thank you very mach
Woow
How would I go about changing the colour of the particles once they're done?
Do you talk about render or viewport?
@@Rivental In render, though in my Rendered-Viewport too it shows the explosion is the same colour as my plane
@@alexscott7819 Just change color of your emitting object. In my case it is a rock.
@@Rivental Thank you!!!!
how do you make the floor ?
Floor at the beginning? It's just several planes with the 4k displasement textures from HDRI haven.
How do you do the animation in the video with character
Hello. It is animation from mixamo
Can you make water splash with this method...
Yes
evrything is fine but it wont render particles on render
I think you missed some step.
hope you get a new pc
Haha funny ending . .
render
It's not rendering.
haha
last
wtffff
howwwwww
After Effects Tutorials: 60 mins long; looks like crap; inflexible, non-transferrable techniques. Blender Tutorials: ^
Hello friend, very good tutorial! I have a question, how do we do it if we want, for example, to make many detonations but at different times?
Hello. Thank you. It is a very good question. I tried to do it but unfortunetly without any success. So the only way what i can recommend is a manual way. Create particle system, set settings, dublicate it and change end and start emission value of new system. I understend if you talk about many explosion (30 or 100) it is very unuseful method but i could't find any better. Maybe it can be done with a new simulation node but for me this staff is too complicated. That is why i moved on cinema 4d for sometime. In c4d this kind of different time simulation creating very easely.
@@Rivental Thanks for answering, I'm working on an animation in which a minigun shoots against a building and I need about 100 mini explosions, like a bullet impact. I have to find another solution
@@tomasyaconis7030 Well. I have seen before tutorial where particles emit from collide other particles with surface. But now i can not find this tut.