How to make ground explosion in Blender with the particles only Tutorial

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  • Опубликовано: 26 янв 2025

Комментарии • 95

  • @Rivental
    @Rivental  Год назад +5

    Update.
    It is not necessary to apply modifiers before particle system. Just click "modifier stack" in particles settings (emission - source - modifier stack).

  • @Albert_XXI
    @Albert_XXI Год назад +24

    What on earth have you done in less than 5 min?? This is Blender's global community service. I'm flabbergasted. A big bow to you 😀

    • @Rivental
      @Rivental  Год назад +1

      Thank you! This method has some limitations but it is very simple to understanding(much simpler than Geo node) and it is certenly useful in many cases.

    • @markus_blend16
      @markus_blend16 Год назад

      I know right?! That's also the reason why I chose blender because you'll find lots of tutorials like these here on youtube.

  • @GoldenHandsCooking
    @GoldenHandsCooking 5 месяцев назад +3

    I don't know why such useful channels are not promoted! You explained everything very clearly! Thank you very much

  • @nuke2625
    @nuke2625 Год назад +3

    Blender comunity is some of the best cg communities out there. This sir is a really good comprehensible tutorial.

  • @Mark_Alloway
    @Mark_Alloway 2 года назад +23

    Directly to the point and well organized. A perfect tutorial. Thank you.

  • @bhxlegend
    @bhxlegend 3 месяца назад +1

    Bro you don't know but this is actually very good and will say somewhat easy

  • @Mashoodbrohi40
    @Mashoodbrohi40 8 месяцев назад +1

    Your tutorial was incredibly helpful! I followed along step by step, and the results were impressive. Thanks for sharing your expertise...

  • @chuckshreve3866
    @chuckshreve3866 2 года назад +2

    One of the best most succinct tutorials I've seen yet. And I've watched a million. Make more. Lots more.

    • @Rivental
      @Rivental  2 года назад

      Thank you. I have a couple of ideas. I'll try to post them soon.

    • @chuckshreve3866
      @chuckshreve3866 2 года назад

      @@Rivental Would you consider a realistic gun muzzle smoke? Not that many good tutorials on it.

  • @RaffoVFX
    @RaffoVFX 2 года назад +8

    haha epic ending. Anyway you got the classic problem of the motion blur sticking to the particles even when they are not moving. Always had that problem when using the ground stickiness. Instead what you could do is to set the ground as "kill particles", and in the particles settings activate the "dead" option, so that they dont disappear when they collide with the ground

    • @Rivental
      @Rivental  2 года назад +2

      Hm... Very interesting. I will try it when repair my PC. Thank you!

  • @unblender777
    @unblender777 Год назад +1

    thanks for making this awsome Tutorial for free

  • @RAY-kh3ie
    @RAY-kh3ie 2 месяца назад +2

    Trop bien merci pour le tuto

  • @Caminobrickfilmstudios
    @Caminobrickfilmstudios 2 года назад +1

    Great tutorial, the explosion looks really great! And you're definitly underrated!

    • @Rivental
      @Rivental  2 года назад +1

      Thank you! I feel this tutor will give me many subscribes.

    • @Caminobrickfilmstudios
      @Caminobrickfilmstudios 2 года назад

      @@Rivental btw, do you know how to do this with an imported model instead of the rock generator?

    • @Rivental
      @Rivental  2 года назад +1

      @@Caminobrickfilmstudios it doesn't matter what model you put into collection. I used rock generator because it fast way to get rock

    • @Caminobrickfilmstudios
      @Caminobrickfilmstudios 2 года назад

      @@Rivental ok thx!

  • @mve736
    @mve736 Год назад

    What an amazing tutorial! So much info in less than 5 minutes.

  • @nicholascureton933
    @nicholascureton933 2 года назад +2

    It's a really good tutorial. Please do more. 😁

  • @3dandme777
    @3dandme777 Год назад

    Awesome, my first explosion. Thanks for making it possible. Great tutorial.

  • @emrysqwl
    @emrysqwl Год назад +1

    Cool! I got a fantastic explosion after I crank up the number to 500million too! 😀

  • @krissosful
    @krissosful Год назад

    Finally got to the right explosion tutorial, thanks a lot for sharing👏👏

  • @Oranggee
    @Oranggee 2 года назад

    thanks bro one of the best simple easy tutorial I've seen

  • @YusufKaya_Official
    @YusufKaya_Official 9 месяцев назад

    very smooth to understand this tutorial. Thanks 💥💥🙌

  • @davidsyahputra8747
    @davidsyahputra8747 2 года назад +1

    awesome tutorial, perfectly on point !!

  • @ShooterMedan
    @ShooterMedan 4 месяца назад +1

    4:35 lol haha Funny your brother😅🤣😅🤣😂

  • @TheOddestThings
    @TheOddestThings 11 месяцев назад

    In case anyone else is confused at 0:47, they switched to solid from wireframe.

  • @collinsk8754
    @collinsk8754 2 года назад

    Very well done. Precise. Thanks.

  • @activemotionpictures
    @activemotionpictures Год назад

    what a way to say goodbye tutorial.

  • @francescorossini9411
    @francescorossini9411 2 года назад

    Thank you it was great, perfect tutorial 😎

  • @milongis
    @milongis 2 года назад +1

    excellent video i love you

  • @robert-brydson-1
    @robert-brydson-1 9 месяцев назад +1

    great for one but how do we have multiples exploding at different times like in the video ?

    • @ahmadbaak5214
      @ahmadbaak5214 3 месяца назад

      you can time it in start frame and end frame

  • @garuchu9751
    @garuchu9751 2 месяца назад

    But then how do you make a cache without the emitter ?

  • @zubyyynaijaaa2677
    @zubyyynaijaaa2677 2 года назад +1

    Summary: Drop your pc on the ground and render the ocean modifier.
    great video tho!!

  • @MechTactical
    @MechTactical Год назад

    Excellent Work! Watch for it in my upcoming flic. :)

  • @zitongxu6007
    @zitongxu6007 Год назад +1

    so nice!!!

  • @benediktmeyer
    @benediktmeyer Год назад

    great video! in my blender version there is no "use count" option :(

  • @NarekManukyan
    @NarekManukyan Год назад

    this is an amazing tutorial, but I have a problem, when I try to apply modifier, it shows error: disabled modifier, skipping apply, why?

  • @Rick-wl6cx
    @Rick-wl6cx Год назад

    When I increase icosphere size it doesnt increase

  • @EROSNERdesign
    @EROSNERdesign 2 года назад +1

    Fabulous!

  • @HugoTelepath-Stupid
    @HugoTelepath-Stupid 5 месяцев назад

    I can't change the colors of the particles

  • @dastrocreations5058
    @dastrocreations5058 2 года назад

    hey great video, there is one thing missing that would make it realistic, and that is smoke. Maybe you should add that in and it would be realistic.

    • @Rivental
      @Rivental  2 года назад

      Hello! I didn't planed to add smoke. I don't like blender smoke simulator. It is too slow and there is quite difficult to get detailed realistic result. But you can try it yourself.

  • @hamzaarfaoui9533
    @hamzaarfaoui9533 Год назад

    super fast, super easy , thanks

  • @friedegg7864
    @friedegg7864 2 года назад +3

    Well the last part was unexpected

  • @mugenanimations2343
    @mugenanimations2343 Год назад

    Hm this didn't seem to work for me. Probably cause im using 3.6. But the particles at first wouldn't rise. it just fell no matter what I did, they also didnt scatter at all either

  • @jurassic_painworld3151
    @jurassic_painworld3151 2 года назад

    Good tutorial

  • @ShooterMedan
    @ShooterMedan 4 месяца назад

    Thanks

  • @carlossuarez9272
    @carlossuarez9272 Год назад

    I wonder if I can bake this animation and use it in Unreal Engine?

  • @computerguillermo
    @computerguillermo Год назад

    neat! thanks :)

  • @haziqdarwisy597
    @haziqdarwisy597 11 месяцев назад

    thank you...😊😊😊

  • @richelleashleyfloyd4927
    @richelleashleyfloyd4927 Год назад

    I need help. When I render it, it started to lag like it mid explodes over and over again but not explode fully..

    • @Rivental
      @Rivental  Год назад

      Looks like you need reset automatic cash.

    • @richelleashleyfloyd4927
      @richelleashleyfloyd4927 Год назад

      @@Rivental how can i do that?

    • @Rivental
      @Rivental  Год назад

      @@richelleashleyfloyd4927 In the particles setting. Find cash tab and delete cash

  • @felixnyamongo
    @felixnyamongo 7 месяцев назад

    Thanks.

  • @XDbrickstudio
    @XDbrickstudio Год назад

    How can make the particles become brown colour?

    • @Rivental
      @Rivental  Год назад

      Just set brwon material for object which you use like particles

    • @XDbrickstudio
      @XDbrickstudio Год назад

      @@Rivental ok

  • @bek10ov.k
    @bek10ov.k Год назад

    oh my god! thank you very mach

  • @tangerb8110
    @tangerb8110 2 года назад +2

    Woow

  • @alexscott7819
    @alexscott7819 2 года назад

    How would I go about changing the colour of the particles once they're done?

    • @Rivental
      @Rivental  2 года назад

      Do you talk about render or viewport?

    • @alexscott7819
      @alexscott7819 2 года назад

      @@Rivental In render, though in my Rendered-Viewport too it shows the explosion is the same colour as my plane

    • @Rivental
      @Rivental  2 года назад

      @@alexscott7819 Just change color of your emitting object. In my case it is a rock.

    • @alexscott7819
      @alexscott7819 2 года назад

      @@Rivental Thank you!!!!

  • @Logan_wlt
    @Logan_wlt Год назад

    how do you make the floor ?

    • @Rivental
      @Rivental  Год назад

      Floor at the beginning? It's just several planes with the 4k displasement textures from HDRI haven.

  • @omartamer3644
    @omartamer3644 2 года назад

    How do you do the animation in the video with character

    • @Rivental
      @Rivental  2 года назад

      Hello. It is animation from mixamo

  • @dzulrashdi6689
    @dzulrashdi6689 2 года назад

    Can you make water splash with this method...

  • @robciubobciu
    @robciubobciu 2 года назад

    evrything is fine but it wont render particles on render

    • @Rivental
      @Rivental  2 года назад

      I think you missed some step.

  • @yingzhiworkspace
    @yingzhiworkspace 2 года назад +1

    hope you get a new pc

  • @brainboxfilms8462
    @brainboxfilms8462 2 года назад

    Haha funny ending . .

  • @TheProdaradigm
    @TheProdaradigm 2 месяца назад +1

    render

  • @returnedtomonkey8886
    @returnedtomonkey8886 10 месяцев назад

    It's not rendering.

  • @AryanDurgapal
    @AryanDurgapal 2 года назад +1

    haha
    last

  • @SahilMakrani-cy8wy
    @SahilMakrani-cy8wy 6 месяцев назад

    wtffff
    howwwwww

  • @seaoflyons
    @seaoflyons Год назад

    After Effects Tutorials: 60 mins long; looks like crap; inflexible, non-transferrable techniques. Blender Tutorials: ^

  • @tomasyaconis7030
    @tomasyaconis7030 2 года назад +1

    Hello friend, very good tutorial! I have a question, how do we do it if we want, for example, to make many detonations but at different times?

    • @Rivental
      @Rivental  2 года назад +1

      Hello. Thank you. It is a very good question. I tried to do it but unfortunetly without any success. So the only way what i can recommend is a manual way. Create particle system, set settings, dublicate it and change end and start emission value of new system. I understend if you talk about many explosion (30 or 100) it is very unuseful method but i could't find any better. Maybe it can be done with a new simulation node but for me this staff is too complicated. That is why i moved on cinema 4d for sometime. In c4d this kind of different time simulation creating very easely.

    • @tomasyaconis7030
      @tomasyaconis7030 2 года назад

      @@Rivental Thanks for answering, I'm working on an animation in which a minigun shoots against a building and I need about 100 mini explosions, like a bullet impact. I have to find another solution

    • @Rivental
      @Rivental  2 года назад

      @@tomasyaconis7030 Well. I have seen before tutorial where particles emit from collide other particles with surface. But now i can not find this tut.