Blender Tutorial - Creating a Simple Explosion Simulation

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  • Опубликовано: 24 дек 2024

Комментарии • 149

  • @VCMR
    @VCMR 5 месяцев назад +20

    Finally someone who does blender tutorials who actually explains every step!

  • @mixelplik
    @mixelplik 10 месяцев назад +7

    Worked perfectly in Blender 4.0, as of Feb 6, 2024.

  • @Neurobots
    @Neurobots Год назад +9

    Congrats, this is the most gaddamn straight to the point tutorial on almost all youtube! I reviewed it 1, 2, 3 and more times and finally understood many principles and could practice many settings. Tanke!

    • @samduss4193
      @samduss4193 3 месяца назад

      you can practice exploding stuffs lol

  • @RETRA4_
    @RETRA4_ Год назад +12

    THANK YOU! Every other tutorials I found on RUclips were about creating an explosion in the old Blender versions.

  • @Allenmight
    @Allenmight 13 дней назад

    i am new to blender it took so long but ur better than other people thanks

  • @zedfirenze
    @zedfirenze Год назад +17

    Dude this came exactly as I was making an explosion for a scene. I decided to use a stock explosion for time purposes but I wanted to see how I could make particles shoot out from the explosion and I think this would work well for that. Very well explained and articulated video. Thank you!!

    • @BlenderMadeEasy
      @BlenderMadeEasy  Год назад +5

      Thank you! Glad it was helpful!

    • @FedericoAnglano
      @FedericoAnglano Год назад +1

      The same for me, perfect timing

    • @PerMo387
      @PerMo387 Год назад

      ​@@BlenderMadeEasynow do one for mushroom cloud please and ty vm

  • @gatis.pastars
    @gatis.pastars 7 месяцев назад +1

    Easy to follow, straight to the point and done in understandable way - that`s why my explosions now look awesome! Thanks, mate!

  • @starry-668
    @starry-668 7 месяцев назад +1

    THANK YOU! Every other tutorial I found on RUclips were about creating an explosion in the old Blender versions, so I found you the right person

  • @b33b0p17
    @b33b0p17 Год назад +6

    The man doesn’t miss. Such good content, so useful.

  • @SleeplessDylan64
    @SleeplessDylan64 Год назад +16

    I think for the material, using the blackbody intensity is best for cycles. It gives the most realistic fire color.

    • @scatterbrainart
      @scatterbrainart Год назад

      Yeah, but this way you can create green fire!

    • @Itwasajokevrlol
      @Itwasajokevrlol Год назад

      I used workbench cause my pc is basically a potato, it still looks great tho

    • @SleeplessDylan64
      @SleeplessDylan64 Год назад

      I use macbook air@@Itwasajokevrlol

  • @Shin_Animations16
    @Shin_Animations16 Год назад +2

    This was very helpful; thank you! However, I am lost on a few things: 1) So, at 13:07, I don't understand what you clicked to get rid of the particles in the viewport area. 2) When it's being rendered, how exactly do you make it to where the domain doesn't show up as a solid object? Other than that, this was very well articulated. Cheers!

    • @yoonboone603
      @yoonboone603 Год назад +1

      1) You can go into Modifiers > ParticleSystem and check OFF Realtime and Render to get rid of the particles -- or you can just check the eye and camera icon in the outliner
      2) The domain should turn transparent as soon as you start creating the material for it shown at 13:50
      Hope this helps :D

  • @ya-yctal-podbirat-nik
    @ya-yctal-podbirat-nik 2 месяца назад

    Woow, it looks so pretty!

  • @cezito6831
    @cezito6831 Год назад +2

    Exactly what I needed, thank you!

  • @klokke1541
    @klokke1541 Год назад +5

    Absolute failure on my end, I didn't manage to get a SINGLE thing to look like yours. Guess I'll have to revisit this one, awesome tutorial bro.

  • @TheMissedLink
    @TheMissedLink 2 месяца назад

    Thanks for the excellent tutorial... works a real treat!

  • @leekolb2027
    @leekolb2027 Год назад +2

    Clear and to the point, thank you.

  • @Daredevil-l7q
    @Daredevil-l7q 2 месяца назад

    With you bro, blender is really made easy. Keep it up! 👍

  • @ezequielignaciosalgueiro7285
    @ezequielignaciosalgueiro7285 10 месяцев назад +1

    20:00 did you render that reflections with cycles or eevee?

  • @SBRSR.
    @SBRSR. 3 месяца назад +1

    Hi Super cool tutorial, Thanks for Sharing. Could you please help me with the Rendering process , Inside Blender I can see super cool Fire after Bake, but When I try rendering as Png sequence with Alpha only the geometry mesh shows up and no Fire .

  • @azza448
    @azza448 4 месяца назад

    Nice and clear ! Thank you for that.

  • @Alec_Productions
    @Alec_Productions 6 месяцев назад

    Great tutorial, very simple to follow and understand! Thanks!

  • @AvantNovis
    @AvantNovis 4 месяца назад

    Thank you. Love that you explained

  • @NetherHigh
    @NetherHigh Год назад +5

    The result of the bake doesn't show up.

  • @Cairo5555
    @Cairo5555 5 месяцев назад

    Thank you for this tutorial, very well explained. good job.

  • @ya-yctal-podbirat-nik
    @ya-yctal-podbirat-nik 2 месяца назад

    everything works for me, thanks, but I need to tweak some settings of particle systems because particle physics works a little differently on 3.6

  • @ashleysutton-davis5031
    @ashleysutton-davis5031 Год назад +2

    Hey whats the best way to append these explosions into other scenes we have built?

  • @user-uo2ph3ul3d
    @user-uo2ph3ul3d Год назад +3

    Thank you!
    One q: how can I export it into Unity as particle system for my game?

  • @nixonmanuel6459
    @nixonmanuel6459 Год назад

    Thank you for you teaching style!

  • @levz118
    @levz118 Год назад

    My lord the past week I have been trying to learn this and you uploaded right on time TYSM!!!

  • @biptya_animates
    @biptya_animates 2 месяца назад

    this tutorial is Lit🔥🔥🔥🔥

  • @netcasper7168
    @netcasper7168 2 месяца назад

    How can you move it around after baking? I already made a scene and just need to move the explosions in, but the cubes all sit in the middle of the scene.

  • @Shamusladdy
    @Shamusladdy Год назад +1

    Great tutorial. Have a question though. When I do the viewport render, the domain bound box shows in the render. How do I remove bounding domain cube from render but keep the explosion showing in the final viewport render?

    • @Sirlopsteropster
      @Sirlopsteropster Год назад

      JUST hide it from the render

    • @Shamusladdy
      @Shamusladdy Год назад

      @@Sirlopsteropster Turned off render icon to turn it off but the bounding box does not go away in the render. Any other suggestions on how to remove the bounding box?

    • @Sirlopsteropster
      @Sirlopsteropster Год назад

      @@Shamusladdy um render it in cycles?

    • @Shamusladdy
      @Shamusladdy Год назад

      @@Sirlopsteropster I am rendering it in Cycles. Am rebuild from scratch to see if I missed a slight item but not confident it will work.

    • @johnstesttube7768
      @johnstesttube7768 Год назад

      @@Shamusladdy Did you find a solution? I am having the same issue. Thanks

  • @alisadriuysal5161
    @alisadriuysal5161 2 месяца назад

    thank you for the video ! but after 12.24 my project still looks circles.. there is no orange color and soft smoke.. how can i see that expotion in viewport ?

  • @DannyThePandabrother
    @DannyThePandabrother Месяц назад

    I have a gray smoke filled cube when I render. Any clue why?

  • @jasepotts2865
    @jasepotts2865 10 месяцев назад +1

    This tutorial is excellent and well explained. However, my Pc spec is similar to yours and have 64GB of memory have a RTX 4070 and makes my machine crawl and halt. Are there settings I really need to change for optimal results as you appear to have no issues. Any help appreciated.

    • @andrededecraf
      @andrededecraf 5 месяцев назад

      the GPU doesn't matter, Blender uses the CPU to simulate

  • @babyshmoopies
    @babyshmoopies Год назад +1

    amazing tutorial, really enjoyed it!!

  • @robertkerr4199
    @robertkerr4199 Год назад

    This is way better than using geo nodes. Slower to render, but it looks way nicer. Thanks!

  • @calebcostrini
    @calebcostrini 7 месяцев назад

    Is there a way to make the cube around the explosion invisible? I want to put the camera right in the middle of the explosion but the cube blocks everything outside from the camera view.

  • @awsomedestroyr
    @awsomedestroyr 10 месяцев назад

    this was very nice, but how do i make it bigger? if i scale it up the particles stay small..

  • @waschkadse
    @waschkadse Год назад +2

    I wanted to implement the explosion into an animation but i get a lot of weird "glitches?" before the explosion starts although the start and end frames are correct

  • @Saykator
    @Saykator Год назад

    Thank you so much :DD

  • @Dwarfhamster20
    @Dwarfhamster20 11 месяцев назад

    bro this vid was so helpfull!

  • @AustinWallis
    @AustinWallis Год назад

    Any help would be greatly appreciated. I made a great explosion with my own touch to it. The only thing I got confused about is when he said he was switching from cycles to Eevee. I just need to know how I can export the video from cycles to get the result that I see in my viewfinder thank you in advance to anyone who can help!!!😄 incredible tutorial by the way I followed it step-by-step, and it worked so well.

  • @stargraphtv962
    @stargraphtv962 4 месяца назад

    I'd appreciate it if you could tell me the CPU and graphics card of your PC. It takes too long from the viewport on my computer.

  • @BRUNO-tc8oc
    @BRUNO-tc8oc Год назад

    Thank you, you saved my day, I subscribed to your channel
    😀

  • @johannespedri9123
    @johannespedri9123 Год назад

    I would like to export this but with a transparent background. I found that when I look at the scene in the 3D port with rendered view on, it shows the transparent background. But as soon as i F12 render it with Film-Transparent on and PNG as my outputformat, it does not render with alpha anymore.

  • @idiotichire6381
    @idiotichire6381 7 месяцев назад +1

    How do you make the smoke disappear after

    • @andrededecraf
      @andrededecraf 5 месяцев назад

      in domain: Dissolve settings

  • @VitusPolikarpusSM
    @VitusPolikarpusSM Год назад

    Thanks for this tutorial

  • @Saykator
    @Saykator Год назад

    Also after I closed and opened the file again, i dont see it anymore!

  • @neytracg308
    @neytracg308 Год назад +1

    When selecting the Flow Source, I can't seem to select the Particle System, the Particle System for the Ico Shpere doesn't show at all on the selection.

  • @potugna_mavpa
    @potugna_mavpa Год назад

    thank u, man❤
    greetings from ua

  • @dreamradgames
    @dreamradgames Год назад

    YOO LOVE THE VIDEO MY GUY 🙌🏿🙌🏿 HOW CAN I GET THAT CHECKERED BACKGROUND, I'VE TRIED BUT WHEN I BEND MY PLANE IT STRETCHES THE TEXTURE?

  • @FluffyBongoCat
    @FluffyBongoCat 11 месяцев назад

    thank you

  • @jasepotts2865
    @jasepotts2865 10 месяцев назад

    Hi im new to blender and can someone here answer me this....ive managed to create a scene where a rocket particle dies upon hitting a wall. If i want an explosion to occur at that point do i have to have a separate particle system for that and can that be automatically spawned when blender detects the collision?

  • @matx9
    @matx9 Год назад

    Wow, such amazing videos! Also, you could make a football (or soccer ball) hitting a goal net, I think that'd be awesome

  • @Mich_Angel
    @Mich_Angel Год назад +1

    Awesome tutorial, to the point and easy to follow. Thank you! ✨✨

  • @dagunshopsaretheworst
    @dagunshopsaretheworst 7 месяцев назад

    how to have that deleting animation?

  • @azaelx1710
    @azaelx1710 Месяц назад +1

    0:35 what the

  • @junifil
    @junifil 5 месяцев назад

    0:34 HAH.
    Is that a plugin? Whyd the cube explode. I want that so much lol

  • @Normski89
    @Normski89 Год назад

    seems like a great animation but I got stuck at the point where you went to the front view without explanation on how to get there. It seems like you pressed a key but I have no idea which one :D

  • @nicoleyamat8
    @nicoleyamat8 10 месяцев назад

    How do I gonna save my finish work. Don't know what to do and where can I see it withouth super slowmotion?

    • @BlenderMadeEasy
      @BlenderMadeEasy  10 месяцев назад

      You have to render it out. Playing it in the viewport will be too laggy.

  • @christopherjunkins
    @christopherjunkins 3 месяца назад

    *watches Corridor Crew's episode on why CG explosions look so bad... finds this tutorial... >.> About how to do the simple side of explosions :)... After you finish with this admittedly great tutorial, please start exploring how to make them look better and more realistic if you actually use this in anything but hobby work. (Just don't want anyone taking this with them to a pro job and thinking this is all there is, though again great work :) )

    • @1280-user
      @1280-user 2 месяца назад

      i think the workflow is fine for professional use, just use references and spend more time tweaking particles to form your desired shape, other than that i guess increasing the resolution of domain (both spacial and temporal) will also make the explosion look more realistic

  • @pile333
    @pile333 Год назад +1

    Cool. Have you already tried to simulate some historical nuclear mushroom with this method?

  • @orion_world9661
    @orion_world9661 9 месяцев назад

    What is your CPU and GPU and RAM

  • @bitspacemusic
    @bitspacemusic Год назад

    Let's say you want colored powder explosions. How would you get the powder to collect on the floor and stay there? I mean without fire.

    • @toastyy9321
      @toastyy9321 Год назад +1

      I’ve never done something like that but my best guess would be to use dynamic paint to project a mask unto the floor surface…then use that mask to apply the powder texture

  • @IsraelThomas-fv3od
    @IsraelThomas-fv3od Месяц назад

    13:24

  • @yourvfxhelper
    @yourvfxhelper Год назад +2

    nice

  • @beanbreakingart
    @beanbreakingart Год назад +1

    I've got an important question: How can I make the explosion less cubish? As I watched the final result I saw some cube edges. In other blender tutorials there were those too. But not in yours! How could I fix that?
    Edit: Is it because of the resolution division? Yes, I think so...

    • @matthewcs490
      @matthewcs490 Год назад

      This is a bit long. Yes, because of the resolution divisions. Think of a subdivision surface modifier. Every time you increase the divisions each face gets subdivided. Same principle with simulations. Every time you increase the resolution, each of those "cubes", or voxels, gets subdivided to add more detail to the fire and smoke. So the resolution divisions are exactly why you have a cubeish sim. Does that help?

    • @beanbreakingart
      @beanbreakingart Год назад

      @@matthewcs490 Thank you very much Mr. matthewcs490! I cant try it now but will write if it worked! ❤️

  • @plasticsugar1326
    @plasticsugar1326 11 месяцев назад

    I keep playing the animation but the fps are still laggy. Is it because of my pc and how do i fix it?

    • @andrededecraf
      @andrededecraf 5 месяцев назад

      it's Blender itself, as it uses the CPU to simulate smoke, it does it 1 step at a time

    • @plasticsugar1326
      @plasticsugar1326 5 месяцев назад

      @@andrededecraf Thank you

  • @gumshaw7767
    @gumshaw7767 11 месяцев назад

    Im having troubles rendering, the icospheres are visible even tho i turned them off, and the explosion isnt happening

    • @andrededecraf
      @andrededecraf 5 месяцев назад

      Before disappearing with the sphere, you need to bake, then the smoke is saved and you won't need to render it again

  • @ALMONDS-ARE-GOOD
    @ALMONDS-ARE-GOOD Год назад

    How tf do you only select half of the ico sphere

  • @kanzuki_kun5715
    @kanzuki_kun5715 Год назад

    hey does anyone here know why all my cubes are glowing when i add them. i only wanted 1 to glow but now any new ones also glow and i have no idea how to stop it without removing all the glow even from the fist one one.

  • @anthonyivanov2396
    @anthonyivanov2396 Год назад

    A simple way to render this in sprite sheet?

  • @ayael8177
    @ayael8177 Месяц назад

    the particles are shown during the explosion HOW CAN I FIX THAT?! :((

  • @noireanimations
    @noireanimations Год назад +31

    didn't work lmao

  • @Sa-animates
    @Sa-animates 6 месяцев назад +2

    I COULDNT GET SMOKE
    I ONLY GOT PARTICLES

    • @andrededecraf
      @andrededecraf 5 месяцев назад

      put smoke settings for inflow

  • @marcapouli7805
    @marcapouli7805 Год назад +1

    I can create a cube in blender

  • @PerMo387
    @PerMo387 Год назад

    Now donone for a nuclear explosion/mushroom cloud please

  • @conntent4you
    @conntent4you Год назад

    it doesnt work i cant do the cloud texture at 1.18 minutes :(

  • @Nero-Caesar
    @Nero-Caesar 12 дней назад

    Why does mine never look like the end product of the video same thing happened to my donut. I'd say my explosion looks 75% of what is the intended outcome. Not terrible but not great either but for a new blender user I guess not bad.

  • @Cowman_2003
    @Cowman_2003 Год назад

    2:16 pearl from steven universe

  • @drfunk1986
    @drfunk1986 8 месяцев назад

    gawd i feel so stupid. how the hell do you move the object without making it stretch?

  • @HeLikesPugs-qe9fn
    @HeLikesPugs-qe9fn 6 месяцев назад

    It worked but the fire and smoke was separated D:

  • @huhigames5393
    @huhigames5393 7 месяцев назад

    my smoke looks blurry and low texture

    • @Yourmom81768
      @Yourmom81768 6 месяцев назад

      You can change the value on the Madison and go to light made a dark

    • @huhigames5393
      @huhigames5393 6 месяцев назад

      @@Yourmom81768 i just downloaded the embergen but unfortunatly there is very little tutorial. I wasted about 10 hours. Most of the tutorial on the internet doesnt show everything i followed the tutorial exactly

  • @angusnelligan8175
    @angusnelligan8175 Год назад

    the smoke and ire isnt rendering or me

  • @broski6137
    @broski6137 Год назад +1

    Plz help is asus core i7-11370 4,8 ghz 16 ram ddr4 512ssd nvidia geforce rtx 3050 ti 4g works good for blender

    • @sergeidudar7373
      @sergeidudar7373 Год назад +1

      Even an old PC 2015 works good... It depends how big your scene is! If you don't have billion polygons - it will be AMAZING!

    • @hamunAE
      @hamunAE Год назад

      i7 11th gen is good, 16gb ram, better than most of them out there, mine works perfect with 16gb ddr4 and 3050 ti must be good if my 3060 works good

  • @jusafx
    @jusafx Год назад +1

    im stuck i baked it but its still jus a bunch of spheres please help
    yk what nvm i give up

  • @shakaama
    @shakaama Год назад +2

    now do nuclear bomb explosion

    • @rexsavagerampage
      @rexsavagerampage Год назад +1

      dude, I want that badly.

    • @ZserZ
      @ZserZ Год назад +1

      NAHHHH
      @@rexsavagerampage

  • @haku7335
    @haku7335 Год назад +1

    idk how, idk why. doesnt work.

  • @conntent4you
    @conntent4you Год назад

    it doesnt work at all :(

  • @heypikachu276
    @heypikachu276 Год назад

    Anybody else not getting fire even though you have the exact same settings?
    Edit: Nvm I'm just stupid and I fixed it

    • @purplehues34
      @purplehues34 Год назад

      what was it?

    • @purplehues34
      @purplehues34 Год назад

      nvm got it

    • @heypikachu276
      @heypikachu276 Год назад

      For anybody who's wondering, I messed up one of the settings and just re-watched the clip where he changes them to fix it

    • @hamunAE
      @hamunAE Год назад

      @@heypikachu276 which setting bro

    • @heypikachu276
      @heypikachu276 Год назад

      @@hamunAE I rebaked the entire thing and reset it to fire + smoke- I also verified all my settings were correct by rewatching the clip

  • @KeplarDesign
    @KeplarDesign 5 месяцев назад

    This doesn't work?!?!?

  • @101Volcanic
    @101Volcanic 2 месяца назад

    You missed a lot of important details in the video, that could help beginners

    • @BlenderMadeEasy
      @BlenderMadeEasy  2 месяца назад

      Sorry about that. What details are you referring to?

  • @miura_vs
    @miura_vs 4 месяца назад

    This is a terrible tutorial. He doesn’t explain anything at all. He just tells you what to do. “Set this number to this. Set this number to that…” He’s not teaching anyone anything. At best, you walk away with the same render as him. At worst, it doesn’t work at all, because you’re in a different version of blender, have different prefs, or any number of things. No one watching this walks away with the ability to create their own render.

    • @miura_vs
      @miura_vs 4 месяца назад

      What do these settings mean? Give people a sense of scale when plugging random numbers in.
      How do you get the domain box to not show up in the render? When I hide it, it hides the whole simulation.
      The simulation disappeared entirely when I changed render engines and device. Why?
      Whenever I render it, it just renders a cube, even if it’s hidden, or it renders nothing at all. WTF is wrong with this software? Why does it make everything 10 times harder to accomplish?

  • @Ноунейм228-ъ1п
    @Ноунейм228-ъ1п 5 месяцев назад

    No geonodes 🤡

  • @zikkyherman9183
    @zikkyherman9183 2 месяца назад

    thank you

  • @Dom-enick
    @Dom-enick Год назад +1

    nice