advanced destruction effects in blender
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- Опубликовано: 1 июн 2024
- timestamps:
00:00 - Ground destruction
00:53 - Testing house destruction
02:40 - Blocking out scene
03:11 - House destruction
04:16 - Burning lanterns
05:30 - Compositing
06:00 - Final scene
Big thanks to Mr. The Rich for providing the house model in the thumbnail!
/ @mrtherich
I must say, I know how hard and time consuming is to make a frigging donut so I can only image the knowledge, passion and hard work behind this project. Very, very impressive!
You finished the donut. I take my hat of for you Sir
With sprinkles.
I coundt motivate myselfe to do the donut. i did a wooden chest, and failed even that...
@@Muffll. I work with other 3d design programs, and I couldn’t get myself to finish a single thing
This is nuts, I've never seen destruction FX close to this good in Blender before
Aaaaw thanks!!!
Having done some large destruction shots in my day, I can honestly say "Good job!"
woah you are from ILM and you worked on Iron Man, Mission impossible, Transformer and many more !! you are a legend sir !!
Dude, that’s so sick!
Fantastic breakdown of the project. The final shot turned out really well.
Aw maaan you destroyed Rembrandt's house that I worked so long on to create. Haha, thanks for using my model in your great project, it was great to see it in the thumbnail!
Although I would have preferred some credit, as specified in the attribution license when you downloaded it.
Cheers man thank you for posting it for free! Totally my bad for not giving you credit, it's a bad habit of mine. When making these big scenes I use a ton of different assets from all over the place, that's no excuse but I hope you understand :)
@@AlbinThorburn you can and should still give credit in the description of the video...It's not really a question... if you download models that asks for giving credit you just do it.
@@MrAkurvaeletbe You're totally right my friend
Your tutorials are the best
This is just... beautiful, I'm without words 😮
crazy impressive bro, the amount of work you put into that little scene is wild, huge respect
I wonder what the process would of been like if you would of done a large-to-small iteration of the shot using previz. As in: 1. block in the environment. 2. block in the camera motion 3. block in the largest pieces of enviro sections that you can get away with using keyframe anim 4. do rough simulation, further refining the keyframed large env sections 5. only do detail destruction on hero (close to camera) parts of the shot. This of course requires a ton of planning and probably tons of viewport renders, but mybe is less taxing on CPU usage (In theory). Nice work.
Dude that would have worked a thousand times better. 😅 Thank you man
@@AlbinThorburn which cpu do you use ?
This is a fantastic advice that should spread over the all animation world.
interesting workflow, blenders physics system has become really good and is beginning to look more and more like houdini
Thank you! Glad you found it interesting:)
Very cool scene! I worked on your reference shot and it's nice to see it giving some inspiration.
You have a lot of creative solutions for a wide range of effects. Thanks for sharing.
Wow this is one of the most complete overviews of how to create a vfx shot like this I’ve found. I instantly subscribed! Thank you for sharing
I love those destruction scenes of buildings, houses and whole cities. You did it very well with your medieval village destrution scene.😃
This is black magic to me so well done. Very impressive
Looks awesome mate
Great video and amazing techniques to get stuff done in a practical way!
Amazing!
oyeah! Looks fantastic! Grats!
Great Job brother
Ah the 2012 la earthquake scene..I remember trying to recreate that in different games and stuff since I was just so fascinated with that scene
Always look forward to see someone who doing Fx on Blender. The result is really great!
mind blowing effort, great work :)
F***ING Crazy Dude.... Amazing!!
you're amazing!
epic stuff here!
thank you for sharing this good flow with us 🙏
dude that is amazing!!!!!!!!!
You are underrated chnage my mind.
absolute mad lad 10/10 💪💪💪💪
Great work, I love destruction.
Excellent work. I've been doing demolition type effects in Maya and Houdidni for about 20 years, but I think future is with Blender. I'm in the process of switching over, because it's seriously beginning to catch up with the competition. Dynamics I'm not totally in love with. Blender fire never looks good. Smoke is alright. Rigid body dynamics is good, but simulation workflow is ass, in terms of how things get baked, and the fact that you don't always get a live preview, or have to go into wireframe mode to see things.
Sim nodes - now that's where all the fun lies currently. Finally, it's possible to do proper crowd sims. Geonodes - I'm absolutely dig that system. If only they had a raw expression node for typing math formulas in, and doing conditional statements, instead of throwing dozens of "compare" nodes.
I'm still staring at the cube, and have not restarted my donut tutorial…but was fascinated by this tutorial. Thanks! Subscribed and liked.
Wow WOw WOw!!!! FANTASTIC!!!!!
Amazing as always
This man needs to be hired to make a end of the world movie.
holy shit bro this is EPIC ggood work 10/10
great video
i mean it looks super dope!
thank you for these breakdowns, great work man!!
woah! That looks so good😮
An amazing technical and artistic achievement. Needs more John Cusack tho.
Amazing work!
Great Stuff
Nicely done!
Damn this so so freaking good man!! Keep it up 🔥
WOW Nice Work
Really interesting video! I learned a lot. Congratulations on finishing such a great sequence. How long would you estimate that it took you?
This is extremely awesome!!
It's crazy how all of this is done without geometry nodes. Really nice
You earned by sub. Good job. As a earlier Blender learner, i highly doubt ill get even close to this. But who knows. Good job man
Amazing job! I was looking for some tutorials to create a car jump and crash scene. I think this would be a perfect tutorial.
You just don't know how much I dreamt of doing this in blender,I ended up learning Houdini just so I could achieve such distraction scenes..it really turned out awesome bro ,loved it
Thanks man! That pretty much the whole point of this channel, inspiring blender users :) especially the young ones just starting out
I am speechless! Awesome work!
wow this is really good tip if I may try making the houses in the background instances or even comp them in using alpha channels later that's what the big boys in Hollywood do to save there computers for melting otherwise this is great work man. You can also render out only a few objects at once by creating new scenes within the same project
cool video, keep it up
Increadible. You should do realistic people too
Jaha. Ingen medeltidsvecka mer alltså.... (Snyggt jobbat!)
impressive
Awesome!
i dont use Blender but i can tell u know your stuff brother great scene.
That fire effects are AMAZING! Definitely worth the extra work.
Awesome glad you liked it 😄
Well done... that was really good. Looks like something from a game cinematic or cut scene.
Really great job here.
The touch of the fire lamps exploding was a good idea :)
Thank you!! Yeah it was really nice to add something that could light up the scene dynamically!
@@AlbinThorburn yeh awesome.... you do good videos. Thanks for making these as inspiration for our own Blender projects. :)
Great work man, also it's nice how you turned your head to right when showing the final result, kinda makes me feel like you're actually with me. Great Job.
Haha yeah it was actually not on purpose 😆 i had my script on a screen next to me do I was like "ok is there anything more to say?" 😂
@@AlbinThorburn wot? That felt purposeful haha. But I'd say keep trying things like these.
Great work!!! ❤❤❤❤
This is awesome
this is absolutley insane mate!!!
Thats just incredible! All of this with blender huge respect!
subscribed :)
i made a medieval palladin sword scene and it took me days, i can't imagine what it took you to do this
wow very cool please do more
Always making banger content brother, keep up the great work!
each material has its own type of deformation and destruction.
Cool
Sick!!!
dude just make a destructible city or smth in gmod with how good this is.
Glad found this video 🔥💥
amazing work, continue to love what you are doing, Getting paid to do what you love is not a job, its a paid hobby.
This is a really hard bread and in fact of the matter this is not simply done by playing 10 hours with blender... That needs more hours of experience - respect kid
Very cool dude🎉
Impressive that you did that without an addon like RBD lab
that's sick
very convincing! Poor Gotland!
Pretty trivial do to in Houdini. It also handles large scenes far better than blender.
Even easier to do irl, less render times also
@@AlbinThorburn looks more realistic too!
You can very clearly see the tiling in the ground texture, which is a bummer. But other than that, this is very Good 👍
This is just wonderful. Maybe you could add some background, so the town won’t be felt like placed in empty space. And then you could pull up the camera. But anyway - wonderful work.
Cheers man I appreciate the feedback! Thanks for the support
Sooooo cool
Thank you!
Really great...Some practical tips..what do you have in terms of a beefy pc and roughly how many hours did this project take..
Very cool, impressive techniques!
Awesome! Glad you liked it
Omg, this is insane ! Please teach me
The best
Very nice! Just the tiling texture on the ground is a bit too visible to me. And way more dramatic destruction noise. But Im not a VFX artist by far, so big respect for the work and thanks for sharing 👍
THIS IS NEXT LEVEL, HOLY
a glass shattering sound for the lamps would have been nice imo
Oh yeah totally agree 😆
Great work!
jävligt coolt :)
Holy shit this is so impressive ! The fact that your were able to do that in Blender is just insane !
I've always felt like physics sims and destructions are one of the least well implemented aspects of Blender, and the fact you've mastered these so well shows a very high level of dedication ...
Ps : I'm probably not the first one to tell you that but you should totally look into Houdini, I feel like you are pushing Blender to it's absolute limit and you are hitting some hard limits of the actual state of the software, Houdini allows you to iterate proceduraly very fast, to cache anything with a very high level of control of that data, and to have a lot more control over the constraints you apply and the way the solver run
Thank you man! I'm super flattered 😄. Yeah I've seen so much awesome stuff from Houdini so I might absolutely give it a try sometime! The thing I love with blender though is that it reaches out to a lot of vfx beginners, so I think it's awesome if I can inspire those guys a little bit. But yeah blender is definitely not the way to go if you want to do destruction professionally, at least not yet;) who knows what the next couple of updates will bring, I've already seen some "Houdini level" effects from people using simulation nodes :)
This is preaty awesome!
Thank you!
This is extremely cool.
only nitpick is the audio, the crumbling should get louder as the camera get's closer to it and more muted the further it is. and the audio shouldn't fade before the video does
I want this in Minecraft, just so I can destroy my cities in style 🤷♂
Whatcha doin here Jera 😂
Fair enough, but leave Graymane alone!
try playing teardown
teardown : Come with me, and youll be, in a world of pure imagination
teardown and minecraft aint the same tho but yes teardown is a good alternative if you have no 3d experience.@@_generapiese_5700