Great tutorial but as several people already mentioned there's quite a serious mistake 0:36. The correct method is to delete the default cube and then create a cube.
I started learning Blender at the beginning of the pandemic and kind of stopped because I reached a point where my hardware just wasn’t keeping up with how I wanted to push things. I thought it was just a waste of time having learned so many things, but I recently upgraded my system and jumped back in. The big update to 3 combined with my Optix capable rig has made it super fun to learn again. It doesn’t feel like a waste anymore since I’m rendering out assets for a bunch of projects and to my surprise, I didn’t get lost once throughout this video no matter what concept came up. Thanks for such detailed instructions and explanations. This is just what I needed and I’ll be putting the combinations of techniques used here to use come morning!
Ah finally, I've been looking to take up destruction sims in my videos recently and am happy to have stumbled across this and your channel. Keep up the solid work
You explain things quickly, to the point, no time wasted, all of that while sharing some quality info and demos from the progress as you follow. This was an astonishingly great tuto, thank you!!!
Had the idea for a scene like this, but I didn't know how to execute it. Decided to go on YT to look up a tutorial and no kidding this showed up at my recommended. Great tutorial.
All you have to do is leaving your Android based smartphone on the table and then talk to yourself about what you need to find. A couple of days later….. links, ads and suggested videos pop up all over the place. I talked to a friend about a certain author. Never mentioned her before. My friend actually introduced me to her name. Friend has an Android phone. She was using my WiFi. Next day I started getting ads and suggestions for this obsvåcure author. Coincidence? Hell no.
Superb tutorial and a great end result, I've played about with fracture etc but this tutorial shows techniques I've not seen mentioned before. Ideal for those, like me, who can't afford RBD Labs' addon.
Great to hear! I'm thinking about making a script that will automate most of the steps in this tutorial and provide it for free so everyone can use it. I'm all for making tools available for no-budget filmmakers!
I was totally blown away by this tutorial and following along nicely until 6 minutes in (repeating the process) where you sped it up, even after watching it on the slowest speed I still can't figure out exactly what's happening. I know its a repetition of the previous steps but I've been doing this over some days and can't seem to get passed this step.Will keep trying but thanks for a very interesting tut
@@AlbinThorburn Thanks for the reply. I made some progress but not great. At 6 minutes in when you say adding the concrete requires repeating the process at the beginning, but I'm not sure if I should add another object to use as a collider (for the concrete) and where does it go? I've noticed all my pieces react from the moment I push play, could that be because my collider shape isn't holding the pieces properly? After tweaking the shape of the collision object I get varied results. But when adding the concrete I tried placing a collision object above everything and animating it ahead of the sphere. it works better than I did before but nothing like your result. Apologies for the long answer but how do you have the pieces stay in place until the sphere (or other moving objects) are near it?
Trying to link a screenshot here to show you but at one stage I got it to work but the pieces at the end of the animation were popping out of place, some pieces in the middle were popping out and then the ones reacting to the sphere were reacting correctly.
Ok! The way I did it was I removed the collision object after baking the dirt layer. Baking the simulation to keyframes will remove the rigid body modifier, so ad in new ones just like you did before. Only this time, set all the dirt blocks to 'animated" in the physics tab. This will make it so that the concrete layer will interact with the baked dirt layer. If none of that works, you could just simulate the dirt and concrete at the same time, and bake them all at once. This will take some more time though.
First, awesome content, some high quality results too (for Blender standards!). Since you asked for some criticism, here it goes. - Take a bit more time for crucial (or easy to miss) details in your process, this way it gets taken in better by the viewer - as for some people this might be quite advanced. - To add to the point above, explain thought processes and reason actions. This way the viewer / pupil can better apply the techniques in their own projects. - Take your time - in general, when teaching or explaining, we're not in any rush. Everyone is able to skip parts or chapters if they so desire. - Try to level-out your track using a compressor (for example) for more even sound levels throughout the whole video. Keep up the great work! I'll definitely check out your next video!
Whoah, that is some really good advise! I'm writing this on a post it to have when making tutorials in the future. I appreciate it so much that you took the time to give me some feedback, I'll try to put it to good use! Big thanks, and welcome to the channel!
my thoughts as well... great work no doubt & I loved the results, but for some lesser experienced users some of the details/reasons/methods are left unmentioned & I think it would really help get a better understanding overall but I think you're doing great!
This is some Houdini level CGI done using blender.. I’m really amazed by this tutorial. You have a great talent in 3D and i hope you’ll do more amazing things like this in near future. You are amazing 🫡
This is an ideal process to use with a real camera-tracked video scene where the top surface getting destroyed is an image texture from the video and the part revealed underneath is from materials. It makes a cool mixed-reality scene. I tried it a few times and ended up with some decent results. I posted a couple, in case you want to check them out. Your tutorial is great. I occasionally have to come back and watch it again to refresh my memory with some of this stuff. 😉
And no addon?! Even if there is an addon, this is the best tutorial on you tube, and particles don't desapeare, and don't go thrue the ground and etc Thank you very much for sharing!
For anyone who is struggling with 7:18 not getting the cloud shape, that's because you are scaling the cube on object mode if you scale it the wrong way then you can just type Ctrl+A > Scale, but right way to do it is to create a new cube, go to edit mode and scale it from there, then make the subdivisions with Ctrl+R make many to look like little squares, you can check the toplogy of the subdivision more seconds ahead on the video, then add a subdivision modifier then add the displace with cloud texture, and add another subdivision modifier that would like in order like this: Subdivision, Displace, Subdivision, and ther you go.
@@StalinvinesIt wasn’t explained, but maybe in edit mode with proportional editing on select the middle area points of the large new cube and GZ downwards.
I really liked the format and I think a basic course would be great as well. It’s amazing how cool effects you can create with a free tool! Keep at it!
as you were looking for feedback, sharing the numbers on. tweaking simulation is important for replication as the ranges are poorly documented for Blender sims in the blender wiki. nice tut.
Wow gr8 job!! I'm so excited to learn blender, seeing what someone can do with it like this motivates me even more. i havent been using it long but imma dedicate and get gud. Thanks for the info!!!
I mean gosh - I’m a VFX lecturer and Maya doesn’t have 1% of this dynamics flexibility - its got bullet and some plugins but $$$$$$$$$$. Very interesting tutorial thanks
for future reference: 'breakable' is available on the constraints, not the shards 'visual geometry to mesh' can't be selected if the original cube is still selected
This was just ridiculously effective and efficient. I don't have much to give feedback on, but I wonder if there would be ways to speed up the workflow so its repeatable more easily in more shots, with different variations. Not a question you need to answer, but with a tiny bit of python programming some of these steps could be sped up perhaps. Anyway, just some random thoughts. Subbed, liked and thank you for sharing your experience and knowledge.
Dude, I've been thinking this exact same thing! It's just a question of time until I cave in and start learning python. A script that takes in the amount of wanted pieces and return a fractured object with constrains read would be super useful. Thanks for the feedback, and welcome to the channel!
@@AlbinThorburn Thats a great problem definition with a clear input and output. No promises but I might code this eventually. Certainly would lend itself for more iterations and creativity. I mean, the entire concept is based on efficiency and re-use already, especially with the baked and time shifted pieces. That was cool. Very inventive VFX ideas, and happy to see what else comes up. So far this tuturial was way beyond the quality of 'just' another tutorial.
That's awesome, thanks for sharing it with your friends! I'm actually working on a wall destruction video right now. A building is just 4 walls am I right? ;D
what i love about Blender : I do the exact first two steps and i already get a different result. This is why i abandonned all kinds of simulation whatsoever inside that software.
Excellent work! Visuals looked great. What's left I think is to add more shattering sound effects of the shards breaking. Perhaps breaking tile pieces sound effects will really round up the effect! Fantastic job! Subscribed!
👏 bravo 👏 more. It would be mental to see you working with geometry nodes too- eventually. Maybe you could look at doing this in a UPBGE build with some interaction logic. I think a channel that specialised in that would be real big.
Great tutorial but as several people already mentioned there's quite a serious mistake 0:36. The correct method is to delete the default cube and then create a cube.
FBI is trying to find me now :D
@@HanSolocambo It was a joke.
@@HanSolocambo i guess you cant take a joke
Proper init is A X and then you start Blending.
Cell fracture is an inbuilt Addon i had to enable first, in the case someone of you is struggling
You’re the GOAT 🐐
Thank you man!
Thank You
I started learning Blender at the beginning of the pandemic and kind of stopped because I reached a point where my hardware just wasn’t keeping up with how I wanted to push things. I thought it was just a waste of time having learned so many things, but I recently upgraded my system and jumped back in. The big update to 3 combined with my Optix capable rig has made it super fun to learn again. It doesn’t feel like a waste anymore since I’m rendering out assets for a bunch of projects and to my surprise, I didn’t get lost once throughout this video no matter what concept came up.
Thanks for such detailed instructions and explanations. This is just what I needed and I’ll be putting the combinations of techniques used here to use come morning!
Spending time in your formation (whatever it might be) it is NEVER a waste!
Ah finally, I've been looking to take up destruction sims in my videos recently and am happy to have stumbled across this and your channel. Keep up the solid work
That's great, who doesn't love some destruction sims? :D
You explain things quickly, to the point, no time wasted, all of that while sharing some quality info and demos from the progress as you follow. This was an astonishingly great tuto, thank you!!!
Thank you! I'll make more tutorials with this style pretty soon.
@@AlbinThorburn 😃 Great to know, please do!!
i was searching this type of tutorial for a while and thankfully here are you.
That's great to hear! What kind of videos would you like to see next?
@@AlbinThorburn
that's your decision if you think it's good, it will be good.
I am so glad that you used blender built in tools to achieve this. Looks amazing. Good job.
I wanted to share it because I think that it's awesome what you can achieve with free software these days!
Might be the best destruction video for Blender I've seen, nice
That means a lot! Thank you :D
Best blender destruction video
That's very kind of you :D
Had the idea for a scene like this, but I didn't know how to execute it. Decided to go on YT to look up a tutorial and no kidding this showed up at my recommended. Great tutorial.
Hahaha life has its ways!
All you have to do is leaving your Android based smartphone on the table and then talk to yourself about what you need to find.
A couple of days later….. links, ads and suggested videos pop up all over the place.
I talked to a friend about a certain author. Never mentioned her before. My friend actually introduced me to her name.
Friend has an Android phone. She was using my WiFi.
Next day I started getting ads and suggestions for this obsvåcure author.
Coincidence? Hell no.
Finally! A free high quality simulation tutorial! Vfx ready
And more to come... :)
@@AlbinThorburn Exciting! You're a blessing. I have an upcoming capstone project in college and this is definitle gonna take it to next level
@@jameslee9639 Happy to help!
Superb tutorial and a great end result, I've played about with fracture etc but this tutorial shows techniques I've not seen mentioned before. Ideal for those, like me, who can't afford RBD Labs' addon.
Great to hear! I'm thinking about making a script that will automate most of the steps in this tutorial and provide it for free so everyone can use it. I'm all for making tools available for no-budget filmmakers!
@@AlbinThorburn i'm waiting for it so haaard mate
@@ViensVite Shoot me an email on granitefilmcompany@gmail.com and I'll give it to ya :)
Film quality execution. Freaking mindblown! especially since it's all blender. IT IS A BIG DEAL! thank you immensely 🙌🙏✨🖤
Thank you! That's awesome to hear :D
I was totally blown away by this tutorial and following along nicely until 6 minutes in (repeating the process) where you sped it up, even after watching it on the slowest speed I still can't figure out exactly what's happening. I know its a repetition of the previous steps but I've been doing this over some days and can't seem to get passed this step.Will keep trying but thanks for a very interesting tut
That must be very frustrating! Let me know what step you got stuck on, and I'll see if I can help.
@@AlbinThorburn Thanks for the reply. I made some progress but not great. At 6 minutes in when you say adding the concrete requires repeating the process at the beginning, but I'm not sure if I should add another object to use as a collider (for the concrete) and where does it go? I've noticed all my pieces react from the moment I push play, could that be because my collider shape isn't holding the pieces properly? After tweaking the shape of the collision object I get varied results. But when adding the concrete I tried placing a collision object above everything and animating it ahead of the sphere. it works better than I did before but nothing like your result. Apologies for the long answer but how do you have the pieces stay in place until the sphere (or other moving objects) are near it?
Trying to link a screenshot here to show you but at one stage I got it to work but the pieces at the end of the animation were popping out of place, some pieces in the middle were popping out and then the ones reacting to the sphere were reacting correctly.
Ok! The way I did it was I removed the collision object after baking the dirt layer. Baking the simulation to keyframes will remove the rigid body modifier, so ad in new ones just like you did before. Only this time, set all the dirt blocks to 'animated" in the physics tab. This will make it so that the concrete layer will interact with the baked dirt layer. If none of that works, you could just simulate the dirt and concrete at the same time, and bake them all at once. This will take some more time though.
@@AlbinThorburn Dude! You're a legend - that was all it needed, many many thanks!
this is realistic enough to destroy my pc
xD
You can't imagine how many times I watched this tutorial. it's so good. thank you so much!
This is amazing, is the BEST tutorial i have seen about destruction, amazing work, im so excited to watch more tutorials like this 😍❤️
Nice! Thank you
First, awesome content, some high quality results too (for Blender standards!).
Since you asked for some criticism, here it goes.
- Take a bit more time for crucial (or easy to miss) details in your process, this way it gets taken in better by the viewer - as for some people this might be quite advanced.
- To add to the point above, explain thought processes and reason actions. This way the viewer / pupil can better apply the techniques in their own projects.
- Take your time - in general, when teaching or explaining, we're not in any rush. Everyone is able to skip parts or chapters if they so desire.
- Try to level-out your track using a compressor (for example) for more even sound levels throughout the whole video.
Keep up the great work!
I'll definitely check out your next video!
Whoah, that is some really good advise! I'm writing this on a post it to have when making tutorials in the future. I appreciate it so much that you took the time to give me some feedback, I'll try to put it to good use! Big thanks, and welcome to the channel!
@@AlbinThorburn No biggie at all.
I'll keep an eye out for the next one!
my thoughts as well... great work no doubt & I loved the results, but for some lesser experienced users some of the details/reasons/methods are left unmentioned & I think it would really help get a better understanding overall but I think you're doing great!
This is some Houdini level CGI done using blender.. I’m really amazed by this tutorial. You have a great talent in 3D and i hope you’ll do more amazing things like this in near future.
You are amazing 🫡
Respect for not deleting the default cube, I think it went through too much.
A tutorial of a rare quality.
Excellent job !
Thank you, I appreciate it!
@@AlbinThorburn :)
this is going to be my first thing in the morning tomorrow. amazing!!
Fantastic! No better way to start the day than with some destruction simulations!
One of the best tutorial for blender vfx I see, thank you!
Thank you!
This is a lifesaver for a project I'm on at the moment... thank you! I never knew about the connect feature.
I was really stoked when I discovered it aswell! Sells the effect much better than just simulating without it
This is an ideal process to use with a real camera-tracked video scene where the top surface getting destroyed is an image texture from the video and the part revealed underneath is from materials. It makes a cool mixed-reality scene. I tried it a few times and ended up with some decent results. I posted a couple, in case you want to check them out. Your tutorial is great. I occasionally have to come back and watch it again to refresh my memory with some of this stuff. 😉
Fantastic video. Thanks for posting. This really showcases Blender's ability to handle realistic VFX.
Glad you liked it!
Dang man! Amazing! Great looking animation, high production value! Really well explained too. Keep up the great work!
That's amazing to hear! Im planning on making more videos like this one soon:)
This is definitely the coolest blender tutorial I´ve ever seen. I´m gonna kiss you now.
Bring it in ;)
And no addon?! Even if there is an addon, this is the best tutorial on you tube, and particles don't desapeare, and don't go thrue the ground and etc
Thank you very much for sharing!
Glad you liked it!
Probably one of the greatest tutorial on ground breaking in Blender
ABsolutely loved it
Love this video. My man got straight to the point 👍🏿💯🔥
Thanks! Glad you liked it :D
Tack för en bra och detaljerad video på hur man spränger mark på det här sättet, finns inte så många på youtube!
Tack! Kul att du gillade den
@@AlbinThorburn Det är bra med relativt enkla "genomgångar" som ändå ger ett ganska avancerade resultat, vilket den här videon uppfyller!
For anyone who is struggling with 7:18 not getting the cloud shape, that's because you are scaling the cube on object mode if you scale it the wrong way then you can just type Ctrl+A > Scale, but right way to do it is to create a new cube, go to edit mode and scale it from there, then make the subdivisions with Ctrl+R make many to look like little squares, you can check the toplogy of the subdivision more seconds ahead on the video, then add a subdivision modifier then add the displace with cloud texture, and add another subdivision modifier that would like in order like this: Subdivision, Displace, Subdivision, and ther you go.
Or just remesh modifier after scaling in edit mode.
Can you elaborate process for step on 7:34
@@StalinvinesIt wasn’t explained, but maybe in edit mode with proportional editing on select the middle area points of the large new cube and GZ downwards.
Woaw the Best tuto of RUclips 🤯
Thank you :D
I've told you for months, great work! //Hugo
Haha true true
the overview is epic in the beginning perfectt
I really liked the format and I think a basic course would be great as well. It’s amazing how cool effects you can create with a free tool! Keep at it!
Thank you🤎
ok i think this is the best tutorial i have ever seen thank you for this
Thank you!!
Thank you for the great tutorial! So beautiful! I want to see more of your destruction tutorials😁
I'm working on a new one right now, took a little longer than I expected but I'll probably be done tomorrow :D
@@AlbinThorburn I am really looking forward to that!! 😍
So much informations I've got from your destructions tutorials. Thanks for the sharing.
wow, i did not know it was possible to use a baked sim in another project! thats huge!! thanks a lot for the great video!
Right?! It's super usefull. It feels a bit like cheating but if it looks good... Go for it! :D
Best VFX tutorial I've ever watched. Thank you so much.
Thank you for this useful tutorial with great result!
Simulations in blender are still wonky and i always struggle with them. Good to see that someone got that good looking results :)
So glad i stumbled upon your channel! The information here is golden!
Thank you for the tutorial. Very seamless and effective. Love to see more!
Instant subscribe. Thanks for sharing this.
Thanks a lot! Really helps the channel.
This is amazing!!!, thanks a lot for the tuto my friend.
You're welcome friend! Happy to help
That's some quality stuff, man! New subscriber here.
Welcome to the channel!
Awesome tutorial
Thanks!
Very cool! Please make more of these tutorials!
I am already working on a similar one! Probably out the week ;)
@@AlbinThorburn Perfect, thanks!
Very cool and well explained!
Thank you! Glad you liked it
as you were looking for feedback, sharing the numbers on. tweaking simulation is important for replication as the ranges are poorly documented for Blender sims in the blender wiki. nice tut.
Thanks for the feedback!
Soo cool.... thank you so much 💘
You're welcome! :D
Wow gr8 job!! I'm so excited to learn blender, seeing what someone can do with it like this motivates me even more. i havent been using it long but imma dedicate and get gud. Thanks for the info!!!
Great to hear! Keep using it and you'll get better quickly.
Awesome tutorial!
Happy to help! :D
Great technique and well explained. Thanks for the interesting tutorial!
This was so fun to learn!
Nice!
I mean gosh - I’m a VFX lecturer and Maya doesn’t have 1% of this dynamics flexibility - its got bullet and some plugins but $$$$$$$$$$. Very interesting tutorial thanks
Haha it takes some time to get used to but blender is pretty flexible!
So great tutorial! Thank you very much!
quality content, definitly
What an amazing find this is super educational and helpful thank you for making this!! Subbed looking forward to your future projects
Great to hear!
i dont know what is blender but that effect looks really good
Wonderful! AWESOME! Thanks to you, I was inspired.
Hey! That's amazing!
Thank you bro, this is insane !
Glad you liked it!
for future reference:
'breakable' is available on the constraints, not the shards
'visual geometry to mesh' can't be selected if the original cube is still selected
Fantastic tutorial, work method and presentation. Thank you!
Thank you! I'm happy you found it useful
This was just ridiculously effective and efficient. I don't have much to give feedback on, but I wonder if there would be ways to speed up the workflow so its repeatable more easily in more shots, with different variations. Not a question you need to answer, but with a tiny bit of python programming some of these steps could be sped up perhaps. Anyway, just some random thoughts. Subbed, liked and thank you for sharing your experience and knowledge.
Dude, I've been thinking this exact same thing! It's just a question of time until I cave in and start learning python. A script that takes in the amount of wanted pieces and return a fractured object with constrains read would be super useful. Thanks for the feedback, and welcome to the channel!
@@AlbinThorburn Thats a great problem definition with a clear input and output. No promises but I might code this eventually. Certainly would lend itself for more iterations and creativity. I mean, the entire concept is based on efficiency and re-use already, especially with the baked and time shifted pieces. That was cool. Very inventive VFX ideas, and happy to see what else comes up. So far this tuturial was way beyond the quality of 'just' another tutorial.
If its ok, I can share a cc0 / free blend file via gum road with the script and test scene. It works really well and is super fun to use.
The key frame thing was a life saver!!
I know right! :D
Awesome simulation. 👍
Appreciate the destruction tutorials!
Glad you like them! More coming
Thank you
much helpful for a beginner like us
Glad you liked it :D
i love you sm man, thank you for teaching all these to us for free. This is literally so amazing
Thanks man, that means a lot to hear. :)
Wow. Amazing. This is great!
Glad you liked it!
i ve learned so much! thanks man, this tutorial is incredible.
Thank you! Glad you found it usefull
Amazing work would love to see a building destruction tutorial from you. You just got a new sub from me and my blender friends!
That's awesome, thanks for sharing it with your friends! I'm actually working on a wall destruction video right now. A building is just 4 walls am I right? ;D
@@AlbinThorburn Yep it would be really helpful thanks for the input. keep it up!
Wow nice , it give me some idea. Love this one.
whooooo next one to follow ;)
Thank you, great work and tutorial!
Thanks a lot!
Cool stuff good looking render
Thank you!
what i love about Blender : I do the exact first two steps and i already get a different result. This is why i abandonned all kinds of simulation whatsoever inside that software.
I know it can be frustrating at times, but keep trying!
This was incredibly helpful, thanks for the great tutorial!
Glad you liked it!
Awesome tutorial.You deserve a like and a sub.
Thank you :D
your video is whole another level.. Many Thanks!!!!
Omg first tutorial without deleting default cube
Scandalous
Excellent work! Visuals looked great. What's left I think is to add more shattering sound effects of the shards breaking. Perhaps breaking tile pieces sound effects will really round up the effect! Fantastic job! Subscribed!
Thank you for the advise, I'll give the sound design a bit more love on the next one :D
Best tut on this subject!
Thanks!
Thats amazing work man wow 😮
cool stuff bro , very nice
Thank you so much for this great tutorial! Keep it up man!
Glad you liked it!
very nice effect and great tutorial!
Great video 👌
Thanks! Happy you liked it
i hope there is comming more stuff like this ?😋😋
@@christoffel5852 yes, I'm planning on doing more destruction effects very soon. I'm thinking an rpg blast would be cool?;)
Oh yea Im realy hyped for the next one 👌
@@AlbinThorburn pls do it
awesome tute!
Thanks! Glad you liked it :)
Awesome tutorial! Thanks! Subscribed!
This look really nice, if i was dont know that was made in Blender i would say it was done in Houdini : ).
That's actually a great compliment ☺️
👏 bravo 👏 more. It would be mental to see you working with geometry nodes too- eventually. Maybe you could look at doing this in a UPBGE build with some interaction logic. I think a channel that specialised in that would be real big.
Yes! Geometry nodes would be awesome, I should try to learn some. Thanks for the advise.
just want to say Thanks so much !
Eres un genio en emulaciones, me gustaria tener ese nivel algun dia amigo. Sludos desde venezuela cumpli este tutorial. Esta bien explicado.
Using an armature for scaling is so stupidly clever
Great tutorial! now let me try this and destruct my pc
I did it on my school laptop so it should be fine :D
Thank You!