How to destroy 3D stuff in Blender
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- Опубликовано: 18 май 2024
- 3 Easy Destruction Animations (Blender Tutorial)
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Tiefighter Model: sketchfab.com/3d-models/3d-ti...
(Edited for Blender) : drive.google.com/file/d/1t1qZ...
Molecular+ Addon: github.com/u3dreal/molecular-...
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or if ur a tweeter: / cggeeks
00:00 Intro
00:37 Explode Modifier - Particles
02:44 Cell Fracture - Rigid Bodies
06:41 Cell Fracture w/ Annotation Pencil
07:30 Molecular+ Addon
09:50 collider
11:18 Bonus Tip: Molecular+ & Cell Fracture
11:34 Outro
i like how he pinned it but didnt bothered to put it into the descriptions xD
Thanks
@@danuvip I'd be happy if he did put it in as chapters for accessibility! (If you're reading this: no credit required ;) ) Though I suspect that there might be reasons why creators don't put in chapters - perhaps related to sponsor contracts, or algorithm silliness. His video, his decision. ¯\_(ツ)_/¯
3:40 Enable Cell fracture
3:46 Object - Quick Effects - Cell fracture
4:45 Remove originanal object
4:53 Object - Rigid body - Add active
4:56 Object - Rigid body - Calculate mass / Stone crushed
5:07 Physics
5:15 Flool plain - Object - Rigid body - Add passive
5:39 Add contraints
great to see this done with vanilla Blender and only the free molecular add-on :)
@@lifeisfine2331 not sure i understand?
Uhhh maybe leave that tag for JavaScript alone lol
@Boom Battlefields i have no idea what they replied to lol
Random destruction is tight!
wow wow wow
@@JacobGiliWell, okay then!
Hold Alt to edit all selected at once.
You should have added bounciness to shattered objects. Otherwise it looks fake.
Also, mass calculated on size. So make the object realistic first. Otherwise pebble might weight a ton.
Some good additional info!
How would you add bounciness to shattered objects?
@@obhwg This is a property in rigidbody physics settings.
Another great and fun video. With method #1, I found that increasing the velocity in the particle system really adds to the savagery of the explosion.
Nice Beard Steve. I was looking for Destruction in blender and suddenly your video popped. It was really helpful man. Keep it up.
This was awesome! Thanks for explaining everything thoroughly
Entertaining and very informative. Good stuff as usual.
Been working in Maya for 20+ years and in Houdini for a bit, but now I'm in the process of switching to Blender, because of how quickly it catches up to competition. I think it represents the future of VFX. Your tutorials help me a lot. Sincere thanks.
He´s funny and can explain really good. Congrats on 1 million subscribers Steve! You deserve it.
You and only YOU can do such extraordinary and powerful Blender tuts on the Internet
Damn that cube smashing through looked epic! Always enjoy watching these videos :D
Nice Tutorial ! I will definitely try it :)
Never knew Suzanne had a Jedi power, the way she ripped that Tie-fighter
The last metod was my favourite!! GREAT VIDEO! I LOVE PHYSIICS♥️
Fr so gewd
great work steve ! 💙
Thanks for the tutorial
Wow, your videos give me so me so much nostalgia, when I was 9 years old, I used to watch your videos all the time! And they still help me to this day! (I'm 12 now)
This was an amazing Tutorial TYSM for making it!!!!!
Thanks bro! (Nice outro) Now I can finally destroy the default cube!
This is sick!
Bro really love your work i am going to cereat some dope animation animation now.
This is great!
bro, you realy help me out
thanks so much
The REAL trick to destroying stuff by fragmanetation is observation; Break something into a few pieces, select the ones in the impact area, fragment them, repeat, repeat. Then you get a model that shatters like a object as square root fall off of energy causes less damage further from impact.
destruction 😎
this video is amazing!
Man this is one of the best thing I've seen done with blender
😂
Something so simple but very helpfull.
Nice CG Geek
Thank you SO MUCH for this video.
Enjoyed 😊
11:51 "and i'll see you SOON"
When everything renders it looks so realistic
Just what I needed yay
That beard lookin nice 👌
Super great stuff thank you!
I would be hyped, if it wasn't a Blender simulation.
I can already feel the pain, when I need to use this for some idea.
These animations are so satisfying!😍
Wow so cool 😱
exactly what i needed thx
I finally get it! THank you
Will you please bring a new video about Sound Design in the animations and also about how dynamic sound can be added for collisions?
Question! What about metals sheets?
Was looking to mess around with an explosion poking a hole in a ship/through a metal door, but I've never found a way to nicely reproduce it.
May the Force with you.
Any Idea on how you'd implement these prebaked effects into a game engine? Preferably Unreal but Godot or Unity tuts would be fine too
love your vdos
Cool!
Thank you so much!
I really wish the Fracture Modifier Branch wasn't essentially dead. I got the best looking destruction with that version of Blender. What would it take it to roughen up the edges of the regular 'ol Voronoi fracture? Because would really help with realism. That and being able to tweak how your object breaks. The Fracture Modifier branch could generate this really cool ripping metal behavior I haven't seen anywhere else.
Excellent
Awesome video dude! Any chance you know if the molecular add on let's you specify a different material for the inside of the pieces?
3:40 Enable Cell fracture in prefs
3:46 Object - Quick Effects - Cell fracture
4:45 Remove originanal object
4:53 Object - Rigid body - Add active
4:56 Object - Rigid body - Calculate mass / Stone crushed *NOT AVAILABLE - FAIL**
5:07 Physics
5:15 Flool plain - Object - Rigid body - Add passive
5:39 Add contraints: Object - Rigid body - Connect M-New collection
5:55 Select all constraints - Physics tab - Breakable - Copy to selected
Man your set up has made me so jealous... all that GPU! It must be mine!!!
Thanks :)
You've smashed it! I mean you've literally smashed up in the video...
Thanks for this video! How do I prevent my particles from embedding halfway into the floor? I haven't done too much particle physics before and I can't find a solution other than just making a floor then baking the particles and then removing the floor for rendering.
This is the one time you can use the default cube!
first
second reply
third reply
Fourth reply 😜 love from India ❤️
I want to know who's on second.
@@WaterShowsProd who's on first.
now i will destroy the default cube since deleting it is not enough!
Thanks bro. Big fan from Tamilnadu 😇
For some reason the calculate mass for cellf racture doesn't work, it won't let me click it and idk why
0:45 What the hell was that sound. I was so freaked out by that. I thought a bat or some weird creature went in to my room and it sounded very much like it's coming from behind.
hey mister cg man, when I try to simulate with molecular with cell fracture I put a plane with collisions on at the bottom to hold rock particles with molecular and to hold the fractured objects when I simulate the molecular sim the fractured pieces look like a sorting algorithm and it’s very weird it flings all the particles too
Because of you I learnt a little bit of animation subscribe i did it
why do i keep getting small balls instead of the small squares after baking? like, even if i make a 3d grid with a square, theres only small balls as particles
Can you make a video on how to composite ground destruction in real scene 💯❤️
I guess that's one way of deleting the default cube :D
finally the new vid is released😃
Thank you for great tutorial 🔥
I have a question: I am trying to use Cell Fracture on Christmas decoration, but I want to keep my object thin, and it should be empty inside. Can anyone give me an advice?
Cell fracture doesn't often work great on thin objects (it is possible though -if your object has some thickness and is hollow on the inside. But might recommend trying the first method, the explode modifier and particles!
@@CGGeek Thank you, it was helpful 🔥
Finally our Steve is again back, but you are supposed to shave your beard 😅
what if you add molecular addon onto a cell fractured block
Just wondering, with cell fracture and rigidbodies, can suck a thing work in a zero gravity environment? Or should the explode modifier just be used instead?
Step aside, Michael Bay... 😄😄😄
Let the pros work... Nice, man
I downloaded the Molecular+ Addon, but it isn't showing up when I try to install it
Make sure you have the right version of Blender! (3.1 or newer) and that its enabled under User installed addons.
@@CGGeek it's not working for me either. And for some reason the add-on in the description is "molecular" and not "molecular+" could this be it?
@@sinderbloq6466 That was it! Had a different version linked in the description. Updated now! Try the new link/versions!
@@CGGeek thankyou :)
But how do I make the object - such as a missile or bullet NOT destroy certain things? Such as character models? I want to make a CGI remaster of the 3 Kryptons vs the army and show the bullets and rockets actually hitting them - with a catch: they don't get destroyed, but everything else around them does.
omg the beard
I think Comino is based off the water planet in Star Wars known as Kamino. XD
also i am slowly losing my sanity with how many times my blender has an error with no way to fix it. i feel like i can't get far without something getting in my way. also i am still rendering on a laptop that can barely render basic animations. but i was able to get the molecular add on working though, at midnight
is it possible for the rigid body to not fall down?im trying to make an object hit on a wall i dont want the wall to fall down..is it possible to make the wall only animate after the collision object hits the wall,i want the rigid body to be intially sleeping and only get active when the collision object hits it
Can you tell me you should create a 3D model of a 16mm movie projector?
Thanks.
00:39 can it be exported as alembic?
5:33 Not really. what you have to do is to set the mapping mode to cube projection instead of flat in the image texture properties
jo cg, i need help. i am using blender 4.0 and for the last method after putting broken to 0.1 like you did my cube just half falls into each other and breaks half way. how do i fix that to stay more stiff but still break sadisfyingly?
nice tut, and im earlyy
Great video but the best method is to break the screen and everything gets destroyed 👍
How would
You animate a cat crash with destruction ?
which method would you recommend for a car. My brother just bought a new car and I want to make a blender of it exploding. maybe after it rolls or something
w video as usual
where do you get these great satisfiying sound of everything ? .....
Link in description! Epidemic Sound is great for that :)
any advice for making a hero transformation sequence? I'd prefer a costume change on the same model, but id be interested in learning for two models as well--WITHOUT needing to edit in post. Otherwise I kinda get how I would do it in post
How would I put a minecraft block texture on the last add-on molecular+?
when i try to make the particles on molecular + a square or sphere it doesnt work. any help?
Next video: how to destroy graphics card in blender
Got 55 seconds in before the background music over speech had me wanting to scream so sadly will have to come back to this another time.
It ends after a minute...
You could have just scanned ahead and found it stops pretty soon after.
What a weird comment.
but... the speech is over the music...
I get that ❤️
Quite uncomfortable & overstimulating yea
i’m deeply in love with you cg geek
🤨
Bonk
make a tuturial fo creating a charector with scupting please please please please please
Strange to sell luxury professional PCs to enthusiastic amateurs
09:48 how you did recalculation