as a pilot the way this cessa crashes is so funny to me it looks like a mini rc plane crash just a more weight and heft and it would look much more real
Im really happy watching how young people like you can take huge advantage of CGI and VFX software nowadays. 15 years ago we throw some Video Copilot assets over some low res video and that was it, VFX. Not to mention rendering animated assets in 3D programs was just a dream. Great job.
There have definitely been some changes in what is possible to do for free these last years. Also really cool to see consumer GPUs that can render this stuff :)
The fabric simulation added to the structure of the aircraft definitely sold the effect way more and made up for the physics inconsistencies. If I look at this from a "game cutscene" POV (which are often quite inaccurate tbf) and not a "crash simulation" POV it looks amazing!
Amazing breakdown and the final results are just so great, the camera movement is so good and made the shot more grounded and realistic. Great job and thanks for sharing!
What an amazing video. A+. Amazing job at getting it straight to the point, Amazing job at keeping the viewers focus, Amazing all around. Loved to hear your thought process through things. Thanks for the great video.
Great work. The dynamic paint on the ground is a very cool detail. Also i think the wing hitting the tree and breaking on the ground works fine. The tree weakened it and the ground rocked it off the frame
As an AvGeek, you got the entire crash *almost* perfect! The only part left out was that fuel is stored in the wings of an aircraft like the one that crashed in your animation, which would result in a large fireball upon both wings being ripped apart.
This is great, one of the best and most realistic complex destruction I have ever seen done in blender, the way the plane is falling doesn't bother me at all, and I doubt it bothers most people. My only complaint is the camera movement. I think it should have cut to another angle 4/6ths of the way through the animation. The camera continuing for that long gives a video game-esk feel after that point, I think cutting it to a low-to-the-ground tripod shot and letting the plane come to the halt, not too far from the camera would give it a much more realistic grounded feel. Or maybe a still overhead shot of the plane coming into frame and then halting, you could also hide a lot of the minor issues that way. Currently, It switches from a drone to a crane to handheld shot, and you can't do that Irl. Also YES PLEASE for 5:15!!! Are you kidding?! that's absolutely genius, I have been looking for a way to create plant collisions like that for the longest time, never have I found a video mentioning anything like that. I'd pay for a video on that
What a incredible tutorial and final result. If I had to nitpick maybe an upscale of the video to 1440p or 4k would be handy as youtube can't seem to afford enough bitrate for the final scene at 1080p. I think there are scripts for ffmpeg that can do a basic bicubic upscaling without needing to re-render your final edit giving you access to vp9 on yt. Other than that, great work!
Please for the love of god an everything good make a full step by step tutorial on this. I’d pay good money for it. This is by far the best destruction sequence I’ve seen.
Absolutely incredible breakdown from start to finish! I love your approach to these kind of projects really hope to see more of you in the future :) I just startet blender a month ago and it really inspires me to see creatives like you going nuts :D
Bro just dropped a AAA game cutscene like it was nothing. The physics do feel off but the animation is amazing, I suggest taking a look into supersonic airplane models because since both supercritical and supersonic airfoils have much worse efficiency at subsonic speeds, they could stall and fall much faster. They could even desintegrate while still in the air.
I absolutely love this animation, and i would love to learn how to make things like that. I have to nit-pick ONLY ONE THING though. The propeller was completely undamaged. because the aircraft went into a head-on collision with a tree, and the propeller wasn't even bent. This is alright though, because i know you spent a lot of time on this and i don't want to ruin your day.
i LOVE your vids they help me so much with my 3d editing I am currently working on a movie with my friend and your plane/plane crash tutorials are really helpful love your work!
I think the breaking of the plane in 1000s jagged pieces gives it away. I think it would look better if it stayed more in one piece but with more mangled edges and some metal tearing here and there. But it looks quite impressive, well done!
Inte bara en grymt cool scen men du är otroligt bra på att bryta ner alla olika moment tillräckligt ingående utan att dyka in i varje detalj. Grymt format och en av få kanaler som får ha notis-klockan på! Keep it up👊🏻
Looks really good. Suggestion: it would help if you respected how aircraft structure really deforms and fails. Show how the strongest parts survive such as the landing gear and the struts. Sheet metal (aluminum) crinkles and tears in larger pieces not little particles. Plastic windshields often pop out of the frame in one piece. Horizontal tails sometimes get ripped off in one piece. Control cables try to hold the wings on but rip through the sheet metal skins. Control surfaces often get ripped off their hinges. Again, without detailed subassembly modeling, your sim looks good!
ok..this is one of the best tut and breakdown (incredible) that i've ever seen. +sub +all notif :) tnks for sharing. good job and GL. waiting for new video ;)
Great video! Love the final result! Little tip: white balance your camera.. it looks like you have 2 video lights but one is set to tungsten and the one behind you is set to daylight. That's fine but make sure your camera is white balanced so you don't look like an oompa loompa lol
Look I’m sure that plane is supposed to have a 2.5 degree rotation on its Q axis when it’s nose diving at -240 ft above sea level 🤓 You don’t have to be a professional pilot to make a damn good plane render. Great job on the project!!
I would absolutely love a more in depth video. I started Blender last September because I wanted to create animated films for Mecha Scifi like Battletech. This would really break the mystery of okay how do I make this robot smash through a bunch of buildings and break stuff. Not really having a clue of how to go about it but this video is some thing that I will be using in every project. You can't have giant robots with out every thing violently smashing to pieces. I expect my PC to melt to but I still got to learn it, can always but the better PC later.
darn, watching this makes me miss the Blender Fracture Modifier build so much... It was PERFECT for these kinds of destruction, It's a pity they did not continue developing it :(
Love this video!!! Could you make this project available for us to download so we can mess with it and have some fun ourself trying things out on this project
The Dynamic vegetation was really genius
Thank you!
7:28
@@crizioclips Yup, will definietly use that one
the instant drop into the video without an intro really got me interested immediately for some reason
as a pilot the way this cessa crashes is so funny to me it looks like a mini rc plane crash just a more weight and heft and it would look much more real
I was pretty skeptical clicking on this video but honestly, you did an amazing work and it turned out to be way beyond my expectations, keep it up!
Dude, thank you for taking the time to make such an in-depth making of and breakdown of this awesome scene and sharing with us! Very inspiring :)
Awesome man! Thanks for the support
@@AlbinThorburn 1
Im really happy watching how young people like you can take huge advantage of CGI and VFX software nowadays. 15 years ago we throw some Video Copilot assets over some low res video and that was it, VFX. Not to mention rendering animated assets in 3D programs was just a dream.
Great job.
There have definitely been some changes in what is possible to do for free these last years. Also really cool to see consumer GPUs that can render this stuff :)
I just found you and I love how you go straight to the video
hoooly. you took blender really far! in 2011 I made the pixar lamp jump and thought I'm a genius. love all the detailed thoughts and little big tricks
i love how you're just casually talking about how you made a plane crash scene thats better than most feature films
better then some movie productions i‘ve seen
The fabric simulation added to the structure of the aircraft definitely sold the effect way more and made up for the physics inconsistencies. If I look at this from a "game cutscene" POV (which are often quite inaccurate tbf) and not a "crash simulation" POV it looks amazing!
Loved the secondary animations and environment interactions. That alone makes it pretty realistic.
I love this style of tutorial. Quick and to the point but still detailed.
Dude your channel is pure gold
Thank you man that means the world!
My Goodness this is a master at work.
This channel deserves more subscribers
Amazing breakdown and the final results are just so great, the camera movement is so good and made the shot more grounded and realistic. Great job and thanks for sharing!
Breathtaking. I've only recently started animating with Blender but this content is so motivating.
What an amazing video. A+.
Amazing job at getting it straight to the point,
Amazing job at keeping the viewers focus,
Amazing all around.
Loved to hear your thought process through things.
Thanks for the great video.
The angle of the plane isn’t bad at all! If the plane is in a ‘stall’ it can lean backwards like this! Great work and very inspiring!!
Yeah but that's a really fast stall for that AOA. Good render tho
this is incredible litterally looks like a scene out of a movie
So underrated dude.
Massive work! Congratulations!
the result are amazing brow
Great work. The dynamic paint on the ground is a very cool detail. Also i think the wing hitting the tree and breaking on the ground works fine. The tree weakened it and the ground rocked it off the frame
The dynamic vegetation is really clever. Nice work!
Bro this is movie level stuff. AMAZING!
It looks fantastic! If I saw this without context I would have said that it was done in Houdini and not Blender, but you made it work so nicely!
As an AvGeek, you got the entire crash *almost* perfect! The only part left out was that fuel is stored in the wings of an aircraft like the one that crashed in your animation, which would result in a large fireball upon both wings being ripped apart.
Wow, you're really talented.
Simply mind bending 😮😮
im not a very experienced blender user but I enjoyed this video a lot and I am better understanding what you were doing throughout the video. sick man
I love how it didn’t explode immediately. It made it so much more realistic
In real life it would have exploded tho
This is amazing! Really good job 👏
Amazing content and a beautiful scene! You keep doing better and better stuff! Just keep at it! 🎉
Thank you :D
Wow!, That's really is a breathtaking
This is great, one of the best and most realistic complex destruction I have ever seen done in blender, the way the plane is falling doesn't bother me at all, and I doubt it bothers most people. My only complaint is the camera movement. I think it should have cut to another angle 4/6ths of the way through the animation. The camera continuing for that long gives a video game-esk feel after that point, I think cutting it to a low-to-the-ground tripod shot and letting the plane come to the halt, not too far from the camera would give it a much more realistic grounded feel. Or maybe a still overhead shot of the plane coming into frame and then halting, you could also hide a lot of the minor issues that way. Currently, It switches from a drone to a crane to handheld shot, and you can't do that Irl. Also YES PLEASE for 5:15!!! Are you kidding?! that's absolutely genius, I have been looking for a way to create plant collisions like that for the longest time, never have I found a video mentioning anything like that. I'd pay for a video on that
What a incredible tutorial and final result. If I had to nitpick maybe an upscale of the video to 1440p or 4k would be handy as youtube can't seem to afford enough bitrate for the final scene at 1080p. I think there are scripts for ffmpeg that can do a basic bicubic upscaling without needing to re-render your final edit giving you access to vp9 on yt. Other than that, great work!
Damn! thats way too good🔥🔥🔥
Jävlar! Det ser riktigt sjukt ut mannen. Kung e du
Eyyyy tack så mycket mannen! Det är jävligt få svenska tittare på kanalen så blir alltid glad när jag ser en svensk kommentar :D
Wow this is really cool, learned a lot of cool features while watching
Please for the love of god an everything good make a full step by step tutorial on this. I’d pay good money for it. This is by far the best destruction sequence I’ve seen.
Absolutely incredible breakdown from start to finish! I love your approach to these kind of projects really hope to see more of you in the future :) I just startet blender a month ago and it really inspires me to see creatives like you going nuts :D
looks nice!
Great work, love your rbd techniques that compentsate for one of(in my opinion) Blender's biggest weaknesses at this point
7:50 The plane itself looks very detailed and cool.
No wonder the plane crashed, there was no pilot! Really interesting methods. I liked this.
This was really awesome to watch!
Bro just dropped a AAA game cutscene like it was nothing. The physics do feel off but the animation is amazing, I suggest taking a look into supersonic airplane models because since both supercritical and supersonic airfoils have much worse efficiency at subsonic speeds, they could stall and fall much faster.
They could even desintegrate while still in the air.
Dude, thank you!
I absolutely love this animation, and i would love to learn how to make things like that. I have to nit-pick ONLY ONE THING though. The propeller was completely undamaged. because the aircraft went into a head-on collision with a tree, and the propeller wasn't even bent. This is alright though, because i know you spent a lot of time on this and i don't want to ruin your day.
Incredible! Thank you for making this tutorial!
Awesome work dude. Amazing.
Sub.
You have so many great details and creative solutions in this animation. Thank you for sharing your process!
This is amazing work! Really!
As subscriber 20,276 I felt very unappreciated!
Lol. Brilliant balance between high level and detailed explanation.
Very interesting!
This is amazing! Such an underrated channel!
GG WP.
Thats the only thing I can say
Saludos desde España, gonna keep an eye on you!
i LOVE your vids they help me so much with my 3d editing I am currently working on a movie with my friend and your plane/plane crash tutorials are really helpful love your work!
Riktigt bra 👌
Really nice work
ONLY 20K COME ON THIS IS AMASING
Underrated video
The final animation looks super nice!!
Love your content man, keep it up :)
I will! Glad you like it :D
I think the breaking of the plane in 1000s jagged pieces gives it away. I think it would look better if it stayed more in one piece but with more mangled edges and some metal tearing here and there. But it looks quite impressive, well done!
One thing was not clear to me. When you explode the plane, how do you control what pieces stay together and which break away?
Inte bara en grymt cool scen men du är otroligt bra på att bryta ner alla olika moment tillräckligt ingående utan att dyka in i varje detalj. Grymt format och en av få kanaler som får ha notis-klockan på! Keep it up👊🏻
I disagree with the wing only breaking off at the ground and not at the first impact on the tree. I think it works really well like you did it!
such an in depth breakdown,. right to the point and covered all the major parts. this video was awesome!
Respect ! I had no clue how I should start doing this !
Duuuuuuuude thank you so much, this looks amazing!!
Really amazing work. Thank you.
Looks really good. Suggestion: it would help if you respected how aircraft structure really deforms and fails. Show how the strongest parts survive such as the landing gear and the struts. Sheet metal (aluminum) crinkles and tears in larger pieces not little particles. Plastic windshields often pop out of the frame in one piece. Horizontal tails sometimes get ripped off in one piece. Control cables try to hold the wings on but rip through the sheet metal skins. Control surfaces often get ripped off their hinges.
Again, without detailed subassembly modeling, your sim looks good!
Great great stuff buddy, keep at it :)))
That's pretty damn amazing! Fantastic job!
ok..this is one of the best tut and breakdown (incredible) that i've ever seen. +sub +all notif :) tnks for sharing. good job and GL. waiting for new video ;)
Great job, visually stunning. Aircraft wouldn't behave like that but awesome none the less.
Bro, I don't know man.. but I'm learning in your videos! It's so great, Keep it up!!!
Freaking amazing!
R.I.P. To the 77 people who didn't get thanked for subscribing. They will be missed.
5:39 Some games and vfx use softbody simulations for this type of stuff too, it generally gives a more reliable result
its like a real life nice job
absolutely incredible
Great video! Love the final result!
Little tip: white balance your camera.. it looks like you have 2 video lights but one is set to tungsten and the one behind you is set to daylight. That's fine but make sure your camera is white balanced so you don't look like an oompa loompa lol
Incredible video!
Also that front wheel is strong lol
This is so realistic ! 👏 very impressive
Look I’m sure that plane is supposed to have a 2.5 degree rotation on its Q axis when it’s nose diving at -240 ft above sea level 🤓
You don’t have to be a professional pilot to make a damn good plane render. Great job on the project!!
The thumbnail doesnt do this masterpiece justice
For the tree system click advanced at the top, then under a new tab called rotation set the rotation to object y
Dude thats amazing! Are you planning on making a patreon with full tutorials?
The end result is fucking amazing, those small problems don't matter to 99% of the people who see it. This is just awesome 🥴
its rly cool too watch
I would absolutely love a more in depth video. I started Blender last September because I wanted to create animated films for Mecha Scifi like Battletech. This would really break the mystery of okay how do I make this robot smash through a bunch of buildings and break stuff. Not really having a clue of how to go about it but this video is some thing that I will be using in every project. You can't have giant robots with out every thing violently smashing to pieces. I expect my PC to melt to but I still got to learn it, can always but the better PC later.
Keep up the good work
darn, watching this makes me miss the Blender Fracture Modifier build so much... It was PERFECT for these kinds of destruction, It's a pity they did not continue developing it :(
Love this video!!! Could you make this project available for us to download so we can mess with it and have some fun ourself trying things out on this project
wow, amazing intro
Such a good video and an overview on how you made this.
Thank you!:)
Great stuff.
Definitely worth a subscribe!