This is such a masterclass in combining complex techniques with messy shortcuts. You know exactly where to put your time and where you need to save it. Well done man, well done.
This looks really amazing. I bet I'm not the only one that would greatly appreciate a more in depth tutorial on the technical parts of the particle system and how you setup the nodes. Pretty please.
This is by far the most advanced large scale crowd sim I've seen done in Blender! Amazing job figuring out how to create interactions between the actors. I wish I was that clever. I did not even notice the glitches you mentioned. The one thing that did bother me was that nobody gets hurt in the whole sim haha But regardless, awesome work there!
The distant shots are the best. To improve it you’d have to randomize the run cycles so they’re not all in perfect sync. Horses are definitely the most noticeable with their run cycle and being out of sync with their speed. Really good proof of concept though 🙂
This entire video is fantastic. The bit that really made me grin was the archers! you prove in this video that it's the artist with the vision and the tool helps realise that. You are up there with the likes of Cartesian Caramel as a Blender demigod 🙏🏻 you two should combine talents and make some mad alien inspired battle scene.
This is awesome! Something that might make it look more realistic/exciting is adding some dying animations to each character. A rider getting thrown off a horse, orcs dying in fights, and just bodies on the ground will make it look cool
I tried that with the different animations too and gave up, thinking it was impossible. This is really the most advanced Blender crowd simulation i´ve ever seen.
This crazy guy made crowd simulation inside Blender using GN 🤯🤯 13:30 Archers & foot soldiers look super realistic. Only because of speed, horse-riders looks bit off. But in final render due to motion blur + smoke/dust it isn't that much noticeable.
I can tell you've improved and stayed consistent since your last large scale fight render.. Still can't help myself expressing my awe and jealousy! Keep it up! Also, you should seriously consider experimenting with render layers doing these huge scenes. Saves a lot of render times and creates even more creative freedom doing the composition stage 🤓
Amazing job!! Funnily enough what stuck out the most to me was the yelling; it was very obvious it was the same yell played over and over again. Just goes to show how important sound is to sell the effect!
The only thing that seems to be missing from the scene is a death idle animation when a character has been hit several times, otherwise bravo for the models/textures. I don't know if it's possible with the nodes system tho Good idea to add dust!
Dude yeah, that would have added so much! The problem was that I couldn't figure out how to get the animation to "play" on death, since it's an instance so the falling animation wouldn't line up... Might find some sneaky workaround in the future!
I'm watching "The last kingdom" these days and seeing this video made me really happy!!! Just brilliant mate!!! Appreciate all the hard work you have done!!! ❤❤
@@AlbinThorburn Always Brother!!! That's exactly when I dropped out from university to become a freelancer xD learned a lot from you since then!! keep up the good work!!!
This is excellent. But I personally thinks whet it comes to real movie or animation, It must need manually animated unique animations for closeup shots.
Yeah man! In the movies they had real extras for the closest like 80 soldiers. It would be cool to try putting more detailed animated characters in the foreground to get a similar effect!
think you did a good job, we as artists chastise ourselves too much nothing is perfect, and yes you can spend forever tweaking etc. but that is a lot done on a single computer, i remember when one moving charachter for a short clip on a screen took a Silicon Graphics workstation months to do! blender and a gaming pc is pretty powerful now!
Thank you man! Like you touched on I think it's better to finish a project, and then move on, and not fixate too much on it being perfect. You take all the stuff you learned into the next one, and with time it gets slightly better!
Damn I want to make a fantasy short film now... I actually made some medieval armor stuff when I was younger, it's a blast. Maybe I should try it again and combine with vfx.
@@AlbinThorburn Indeed. Also check out the new Mutable sample for generating characters in mass! I am exploring it today myself and it is a gem. Regardless, great work keep it up.
Thank you so much for this look into your process, I am busy with a similar task but with Wilderbeast crossing the Serengeti hense how I found your video :) Is there any chance you could elaborate on the following as it would really make things clearer for me to be able to implement a similar system. 1. Setting up the Boid Particle system. (I have this 90% working using a Separate, Avoid Collision, and Goal, the boids seem to do waves of motion moving forward so not smoothly all moving as a group) 2. Please could you elaborate on your use of the "Particle instance modifier" I am assuming that this is to give the Geonodes something to act on as it wont calculate the particle system directly? 3. Please could you dive deeper into your Geonode system that you created using simulation nodes 4. and finally...just to elaborate how you managed to create a smoke sim using per particle. (I tried to make out what was in your outliner, but alas some finer details werent visible) Thank you, apologies for the long post :)
Great work.... But there's something I always notice in blender animations of human figures and environment,,,, everything seems to be moving faster than a movie's 24fps especially camera motion...is it that this wasn't done in 24fps or it's a blender thing
Yeah sooo… as someone pointed out to me earlier, I accidentally rendered this in 30 fps 😂 i always leave it at 24 so I have no habit of checking it, and when I imported the animations it switched to 30 fps.
It was first time watching you and you are inspiring, hey can you help me, im tring to reproduce the setup you did from day one of this video And i didn't understood how you made the soldier to automatically switch animation when they are close to enemy or standing individually after instancing on points? And did you calculated the velocity or how you used the data from particles if used?
Pivoting to making more entertaining videos on this channel to drive higher retention rates. But I can make more in depth content on my discord channel :) I’ll let you know when I publish it if you’re interested in joining.
@@AlbinThorburn i would love to join, but i believe it's paid and im a student short on you know hope you understand, well i would be grateful to you if you could help me with just hint of node setup or the logic of it to achieve the auto switch between animation, or if you could provide any material, or video reference, i would be thankful🙏🏻
You are simply good, say I can inspire you to join our team. We are small, have no donors (until now), do this in our free time, have a big heart for our game, so maybe you can hear it. Greetings FxForge from Germany
cool battle, not a single participant was injured))😁.... but seriously, my respect, then my computer starts to freeze when there are more than five participants... and here
@@AlbinThorburn Well I'm not sure if you're religious or not but you wouldn't have to; to be able to animate it. But Jesus's return is Jesus the son of God from the bible returning in the flesh fully as God after the great tribulation. From the Book of Revelation. I have such an epic vision of how I personally think it would look like. I've done some drawings based on my interpretation, but I would love to see it in high quality details, and I've always wanted to do it in Unreal Animation, I just don't have enough money to buy my own equipment because i'm saving up for rent to move out of my parents' house. So I thought if you would genuinely want to do it. It would be a dream come true. I'm an aspiring film director and if you actually do this. I'll probably pay you personally for vfx later down my career once i'm actually getting paid for it 😂 You never know. If film studios see this and like it. They might give us a platform to do it in live action. I'm a big dreamer but I also just have faith in big things. I'm very ambitious
@@multicreativeartist6579 That sounds awesome man I'd love to do this if I can find the time for it. Shoot me an email at fxforgecontact@gmail.com. I'd love to see the drawings to see your ideas. I'm not christian per say but I love Jesus!
@@AlbinThorburn Awesome I will definitely reach out to you. And if you have the time to start doing it. Just give me a call so that I can guide you with my vision. I've written a whole scene for it because it's part of my future movies that I would love to make and direct in my lifetime. But you can use the part that I wrote it to give you direction
Dude, yeah! Your comment made me realize, it's not the huge amount of soldiers, it's the feeling of the individual characters in relation to the size of the battlefield that is meaningful.
@@vipul3571 imagine a 3d short film with a huge battle in it… like you said if you would animate the individual main characters fighting it would be sooo cool
@AlbinThorburn very impressive, I want to see, also want to make my own series 😉, but I am not capable now, currently, but story is already in my mind, one day I will...
From graphical point of view it looks amazing. But you made the same mistake 95% of movies showing battles make: zero realism. - Only in Hollywood movies armies charged disorganized like this. Remember, soldiers were real humans, and those, try to stay alive. - Soldiers stay in formation. It's very rare the battle where you can recognise the enemy by their aspect. The most common way to know who was enemy and who was friendly was by this simple rule: my friends are to my sides and behind me. My enemies are in front of me. Just check the best ever made representation in cinema of truly realistic battle: Gaugamela scene in Alexander The Great movie. It looks both amazing and realistic.
It’s truly amazing to see what you’re able to create! This project is huge and you make it look easy!!! Beautiful result all in all! ❤ I’m very proud of you dear son!
Sick video! I learned quite a few cool techniques. The end result isn't perfect, especially if you focus on specific orcs fighting, but I'm certain this technique can be paired with additional characters fighting in the foreground where the viewers attention can be drawn instead. How long did the scene take to render and with what hardware?
Not sure how long the render times was but I rendered overnight two times. Using an rtx 3070. But render times can be improved so much if you play around with certain settings.
Hhaaha I overlooked the fact that it was 30 fps so hard. I think it automatically changed when I imported the mocap data, and since I always leave it on 24 I have no habit of checking it.
Great video and I love your channel, but given how similar this video is to CGGeek's, I feel like you should have at least mentioned that as an inspiration. I had to do a double take to make sure I wasn't rewatching the same video...
This is such a masterclass in combining complex techniques with messy shortcuts. You know exactly where to put your time and where you need to save it. Well done man, well done.
Thank you man! I really appreciate that! I agree, and I think that is what makes it so much fun to make stuff like this :)
This looks really amazing. I bet I'm not the only one that would greatly appreciate a more in depth tutorial on the technical parts of the particle system and how you setup the nodes. Pretty please.
yeah it would be nice
It almost looks like a high budget movie scene.
Thank you man! It would be cool to do a scene with real extras and do the background soldiers like this. I think it might work!
@@AlbinThorburn Ohh that's a good idea!
@@AlbinThorburn Hey, could you make a more in-depth video on the geometry nodes you used?
This is by far the most advanced large scale crowd sim I've seen done in Blender! Amazing job figuring out how to create interactions between the actors. I wish I was that clever.
I did not even notice the glitches you mentioned. The one thing that did bother me was that nobody gets hurt in the whole sim haha
But regardless, awesome work there!
Thank you! Yeah it took some thinking to make it work... I don't really understand blender geo nodes so I just had to guess my way to it...
The distant shots are the best. To improve it you’d have to randomize the run cycles so they’re not all in perfect sync. Horses are definitely the most noticeable with their run cycle and being out of sync with their speed. Really good proof of concept though 🙂
Thank you! I'm glad you see potential in the concept and those are some great points to work on :)
Bro happy new year and I love your videos
I predict this channel going to a million subscribers in just a couple more epic projects like this.
This entire video is fantastic. The bit that really made me grin was the archers! you prove in this video that it's the artist with the vision and the tool helps realise that. You are up there with the likes of Cartesian Caramel as a Blender demigod 🙏🏻 you two should combine talents and make some mad alien inspired battle scene.
Man you are too kind. I'll have to check his channel out! Thank you for the beautiful comment
This is awesome! Something that might make it look more realistic/exciting is adding some dying animations to each character. A rider getting thrown off a horse, orcs dying in fights, and just bodies on the ground will make it look cool
Yeah that would be brutal! Really wanted to do this, but I couldn't figure out how to "trigger" an animation when a particle died :(
Wow you’re really great at this! Keep up the awesome work!!
I tried that with the different animations too and gave up, thinking it was impossible.
This is really the most advanced Blender crowd simulation i´ve ever seen.
I gave up many times too haha! Glad I had the help of a friend of mine who understand geo nodes better than me.
One of the best i've ever seen on RUclips! Congrats!!
I'd love the watch a indepth tutorial on blending the animations
Thank you man! Glad you liked it :D
This crazy guy made crowd simulation inside Blender using GN 🤯🤯
13:30 Archers & foot soldiers look super realistic.
Only because of speed, horse-riders looks bit off. But in final render due to motion blur + smoke/dust it isn't that much noticeable.
Thank you man! Yeah you’re right about the horses. But yeh you come a long way by just hiding mistakes 😂👍
Nice job! Blender particle system is full of problems but you did get a very nice result. Awesome!
Damn dude! You've improved a lot.. Like a lotta lot. Legit looks like a scene from a movie. That's soo good.
Thank you man! I wouldn't say it would cut it for a feature film or something... But maybe for an indie short film it could be killer!
Nice texture tip for the colorblind!!!
I can tell you've improved and stayed consistent since your last large scale fight render.. Still can't help myself expressing my awe and jealousy! Keep it up!
Also, you should seriously consider experimenting with render layers doing these huge scenes. Saves a lot of render times and creates even more creative freedom doing the composition stage 🤓
Another amazing video!
Thank you man!
Jesus Christ that looks amazing
Cheers man thank you!
Amazing job!! Funnily enough what stuck out the most to me was the yelling; it was very obvious it was the same yell played over and over again. Just goes to show how important sound is to sell the effect!
This is insane badass creative works brother
This is amazing. Well done man!
results are insaneee. If you dropped a course on this I’d buy it. Super interested in learning this
Actually one of the best results I’ve seen on RUclips and I watch tutorials everyday
Thank you man! Glad you liked the final result :)
So cool. Using geo-nodes to blend the animations was a great idea.
Thank you! I’m glad you found it interesting 😊
amazing , god job . keep developing yourself
The only thing that seems to be missing from the scene is a death idle animation when a character has been hit several times, otherwise bravo for the models/textures.
I don't know if it's possible with the nodes system tho
Good idea to add dust!
Dude yeah, that would have added so much! The problem was that I couldn't figure out how to get the animation to "play" on death, since it's an instance so the falling animation wouldn't line up... Might find some sneaky workaround in the future!
amazing work! love it! 👏🏻
Thank you! Cheers!
I'm watching "The last kingdom" these days and seeing this video made me really happy!!! Just brilliant mate!!! Appreciate all the hard work you have done!!! ❤❤
Thank you man! I see you've been subbed for two years, thank you so much for the support! Real OG
@@AlbinThorburn Always Brother!!! That's exactly when I dropped out from university to become a freelancer xD learned a lot from you since then!! keep up the good work!!!
@@vinodpeiris8212 That's awesome man! I hope you're doing great!
the final scene could use some swords sound fx, but other than that, amazing work.
Thank you so much.
Amazing. Thank you
you constantly hitting the save file shortcut.. I feel you :D
if u add blood splash this one gonna look more realistic
Great man, can u make a tutorial on sword stab scene like in game of thrones
Genius usage of GN!
Really great test for this scene...please make a detaild tutorial.
Thank you! I might make a more in-depth tutorial in the future :)
This look amazing! Thank you for sharing your workflow.
Thank you!
wow this is amazing i cant believe that the final render was 3d
Thank you! I really appreciate that
You are crazy man! Perfect!
i love this video!!!!!!!!!
Well thank you! I'm glad to hear that :)
This is excellent. But I personally thinks whet it comes to real movie or animation, It must need manually animated unique animations for closeup shots.
Yeah man! In the movies they had real extras for the closest like 80 soldiers. It would be cool to try putting more detailed animated characters in the foreground to get a similar effect!
Please privide archer stretching bow with arrow tutotial.
think you did a good job, we as artists chastise ourselves too much nothing is perfect, and yes you can spend forever tweaking etc. but that is a lot done on a single computer, i remember when one moving charachter for a short clip on a screen took a Silicon Graphics workstation months to do! blender and a gaming pc is pretty powerful now!
Thank you man! Like you touched on I think it's better to finish a project, and then move on, and not fixate too much on it being perfect. You take all the stuff you learned into the next one, and with time it gets slightly better!
When You have money, and add inset the real shot of real people a few scenes! this will make it like a High budget movie.
Damn I want to make a fantasy short film now... I actually made some medieval armor stuff when I was younger, it's a blast. Maybe I should try it again and combine with vfx.
@@AlbinThorburn Yes bro! You should do, send me some short for animation part, I am happy to help!
Very nice looking!
Nice work! 👍👍👍
It looks super good
You could probably achieve some nice results with Unreal's PCG now that we can use Nanite on skeletal mesh as well
You can!?? Damn I have to look into that
@@AlbinThorburn Indeed. Also check out the new Mutable sample for generating characters in mass! I am exploring it today myself and it is a gem. Regardless, great work keep it up.
This is just crazy! Whish I had this info 2 years ago.)
can you give the blend file pls
Thank you so much for this look into your process, I am busy with a similar task but with Wilderbeast crossing the Serengeti hense how I found your video :)
Is there any chance you could elaborate on the following as it would really make things clearer for me to be able to implement a similar system.
1. Setting up the Boid Particle system.
(I have this 90% working using a Separate, Avoid Collision, and Goal, the boids seem to do waves of motion moving forward so not smoothly all moving as a group)
2. Please could you elaborate on your use of the "Particle instance modifier"
I am assuming that this is to give the Geonodes something to act on as it wont calculate the particle system directly?
3. Please could you dive deeper into your Geonode system that you created using simulation nodes
4. and finally...just to elaborate how you managed to create a smoke sim using per particle.
(I tried to make out what was in your outliner, but alas some finer details werent visible)
Thank you, apologies for the long post :)
Shoot me your email and I'll send over the blend file and a short instruction video!
@@AlbinThorburn I am so grateful thank you Albin!
I love your videos keep it up, man ❤
Thank you! I really appreciate it :)
can you pls share your blender 3d models?
God bless you
God bless you too brother!😊
@AlbinThorburn thanx
So awesome!
Great work.... But there's something I always notice in blender animations of human figures and environment,,,, everything seems to be moving faster than a movie's 24fps especially camera motion...is it that this wasn't done in 24fps or it's a blender thing
Yeah sooo… as someone pointed out to me earlier, I accidentally rendered this in 30 fps 😂 i always leave it at 24 so I have no habit of checking it, and when I imported the animations it switched to 30 fps.
Wow. Just... WOW!!
Thank you :D
Great work!
can you please share your pc specifications ?
It was first time watching you and you are inspiring, hey can you help me, im tring to reproduce the setup you did from day one of this video
And i didn't understood how you made the soldier to automatically switch animation when they are close to enemy or standing individually after instancing on points? And did you calculated the velocity or how you used the data from particles if used?
Pivoting to making more entertaining videos on this channel to drive higher retention rates. But I can make more in depth content on my discord channel :) I’ll let you know when I publish it if you’re interested in joining.
@@AlbinThorburn i would love to join, but i believe it's paid and im a student short on you know hope you understand, well i would be grateful to you if you could help me with just hint of node setup or the logic of it to achieve the auto switch between animation, or if you could provide any material, or video reference, i would be thankful🙏🏻
@@aagamjeejain I got you bro, send an email to fxforgecontact@gmail.com and I'll send some the blend file over.
You are simply good, say I can inspire you to join our team. We are small, have no donors (until now), do this in our free time, have a big heart for our game, so maybe you can hear it. Greetings FxForge from Germany
Bro unbelievable scene❤
Amasing🎵🎶🎧
This is amazinggg !! Except that no one is dying but this still looks too good !!
Ey you know I gotta keep it pg13! Just kidding, I just couldn't figure out how to do it haha
@ still looks amazing regardless!!
Please make blender course, I want to learn it from you.
ofc a payed one
cool battle, not a single participant was injured))😁.... but seriously, my respect, then my computer starts to freeze when there are more than five participants... and here
No 3d people were harmed in the making of this video ;)
AMAZING SHOT
Remindes me of total war
can you do a large scale battle animation of Jesus' return? I have a sequence that I can direct you with
What is Jesus return??? And yes I want to do it
@@AlbinThorburn Well I'm not sure if you're religious or not but you wouldn't have to; to be able to animate it. But Jesus's return is Jesus the son of God from the bible returning in the flesh fully as God after the great tribulation. From the Book of Revelation.
I have such an epic vision of how I personally think it would look like. I've done some drawings based on my interpretation, but I would love to see it in high quality details, and I've always wanted to do it in Unreal Animation, I just don't have enough money to buy my own equipment because i'm saving up for rent to move out of my parents' house.
So I thought if you would genuinely want to do it. It would be a dream come true. I'm an aspiring film director and if you actually do this. I'll probably pay you personally for vfx later down my career once i'm actually getting paid for it 😂
You never know. If film studios see this and like it. They might give us a platform to do it in live action. I'm a big dreamer but I also just have faith in big things. I'm very ambitious
@@multicreativeartist6579 That sounds awesome man I'd love to do this if I can find the time for it. Shoot me an email at fxforgecontact@gmail.com. I'd love to see the drawings to see your ideas. I'm not christian per say but I love Jesus!
@@AlbinThorburn You don't have to be religious to have a relationship with Jesus, ya know what i'm saying?
@@AlbinThorburn Awesome I will definitely reach out to you. And if you have the time to start doing it. Just give me a call so that I can guide you with my vision. I've written a whole scene for it because it's part of my future movies that I would love to make and direct in my lifetime. But you can use the part that I wrote it to give you direction
damn bro tis is Amazing
Thank you man! I appreciate it :)
This is a great overview!
Thank you! Glad you liked it :)
how long it takes to render in blender ?
I think it took like 8 hours or so... Not sure tho since I like to render overnight. Cheers!
I get my place before the video blows up!
yea, wish this was a crypto coin lol
@@bUildYT lol
Hahah thank you man, I like your positivity!
Yooo how long did this take?
And is it ok to not use those hand thingies? The smart glove ones?
Took maybe 20 hours to do the final scene but a lot longer to figure out the geo nodes setup:)
You mean using only the suit? Yeah of course!
@@AlbinThorburn ok ty
@@AlbinThorburn but if no gadgets at all, only pc it's ok? Or is it harder?
Marvellous 👏👏👏
What are your system specs? I'm guessing 2 GPUs?
One 3070!
@AlbinThorburn wow! Ok that is awesome. Makes your video even more impressive
Please let them actually be fighting... Please let them be fighting 🤞
They did fight 🙂
Hahaha yeah kinda! :)
Amazing!
Thank you man!
beyond the scenes aka the movie
Lol yeah 😂
The animation is very good, but need some money shots
Dude, yeah! Your comment made me realize, it's not the huge amount of soldiers, it's the feeling of the individual characters in relation to the size of the battlefield that is meaningful.
@AlbinThorburn yes, you have a spirit of making huge war scene, try harder, try better, I am also 3d artist, I wil try this with your help🫡
@@vipul3571 imagine a 3d short film with a huge battle in it… like you said if you would animate the individual main characters fighting it would be sooo cool
@AlbinThorburn very impressive, I want to see, also want to make my own series 😉, but I am not capable now, currently, but story is already in my mind, one day I will...
From graphical point of view it looks amazing. But you made the same mistake 95% of movies showing battles make: zero realism.
- Only in Hollywood movies armies charged disorganized like this. Remember, soldiers were real humans, and those, try to stay alive.
- Soldiers stay in formation. It's very rare the battle where you can recognise the enemy by their aspect. The most common way to know who was enemy and who was friendly was by this simple rule: my friends are to my sides and behind me. My enemies are in front of me.
Just check the best ever made representation in cinema of truly realistic battle: Gaugamela scene in Alexander The Great movie. It looks both amazing and realistic.
Amazing
Ur PC is cooked💀
ok, I subscribed
Awesome thank you!
Bro, if you render that at slower framerate like 24, THAT IS BETTER AND FAR MORE PHOTOREALISTIC!!!
Thank you man that's a great tip! I totally overlooked that.
Btw, I'm also quite shocked that you have color blindness?!
@@cg.man_aka_kevin yeah man its rough 😭 I always have to rely on other people for the colouring when doing professional projects 😫
@@AlbinThorburn Keep it up, you're amazing! We need to collaborate maybe in the future is possible...
Dude yeah! That would be awesome 🙌
This not a battle, just npc run)
Next time I’ll add in some attack animations 🥲 maybe even archers firing arrows
What's your computer specs?
It’s truly amazing to see what you’re able to create! This project is huge and you make it look easy!!! Beautiful result all in all! ❤
I’m very proud of you dear son!
THANKS
Sick video! I learned quite a few cool techniques. The end result isn't perfect, especially if you focus on specific orcs fighting, but I'm certain this technique can be paired with additional characters fighting in the foreground where the viewers attention can be drawn instead. How long did the scene take to render and with what hardware?
Not sure how long the render times was but I rendered overnight two times. Using an rtx 3070. But render times can be improved so much if you play around with certain settings.
Loks pretty cool. Do you think you could approach the same way for space battles like some scifi stuff?
Thank you! Yeah man, totally! You could probably do like a starwars dogfight scene with the flying boids.
AH MAN ! I WISH IT WAS 24 FPS !
Hhaaha I overlooked the fact that it was 30 fps so hard. I think it automatically changed when I imported the mocap data, and since I always leave it on 24 I have no habit of checking it.
Awesome
CG geek inspired?
Yessir 😊
Can you do a detailed video on the node setup?
amazing work man
well done buddy
Thank you!
Great video and I love your channel, but given how similar this video is to CGGeek's, I feel like you should have at least mentioned that as an inspiration. I had to do a double take to make sure I wasn't rewatching the same video...
I’m flattered that you thought it might be a cg geek video ❤️ he has obviously figured out this RUclips thing!
Yikes... @@AlbinThorburn
@@polymir9053 bro it’s not that similar get over it 👍
plese make it again but slow, too fast for beginer
God nerfer bro with color blindness to give other people a chance to compete
💪💪💪💪💪
I think the final animation is too smooth because you render in 30fps but your animation is too realistic😊
Great point, but how did you know my framerate???xD
@AlbinThorburn because in ending video part showing clearly 30fps set