What's up good sir, professional VFX Artist here. I really love the way you're documenting your learning path, as well as a great many of the solutions you came up with for the different challenges presented. Not only is the final result visually appealing, but it has that feeling of satisfaction that is often the most important of the many 'secret sauces' required to create compelling VFX. The colours are strong and striking without being oversaturated, the shapes are clear and the textures aren't too noisy. Overall, this is a great recreation of the ability and I'd call this a success. Ship it 👌
just a question , is it possible to make impact frames in 3d animations ? because one right after the shot would have made it divine, (of course not that its not already )
@@AmineSidki-e4h Since this particular shot has a static camera, you can physically draw a flash frame or similar and have it appear in front of everything. If this needed to happen from any angle, you could modify the colors of all elements or do a post-process shader
@@ClassicDev123Ohhhhh, lil bro seems to be jealous... putting a 🤓 emoji makes you seem so pathetic. Bro was saying good work, and sharing his knowledge as another person in the same business. You are so jealous I can feel it!!!
The effect looks really cool! Love the use of the "shockwave" distortion at the end, but I'm surprised you didn't use a similar technique for the world distortion at the charge up stage of the attack.
it looks amazing man, but if you really want the explosion to feel epic, you should add some impact frames, those really help to sell the effect that youre looking for
What's missing is the black hole lensing effect and hue shift - I'd have started with a physically accurate Interstellar-esque black hole shader tbh. But in terms of overall visual fidelity this kinda shows up the limitations of tricks like scrolling textures across spheres etc. Versus the anime using real volumetrics and fluids and lightning simulations rendered in Houdini etc.
This is awesome, I really love that you share your work process and talk about the different struggle-points that you encounter as you go along. I think one thing that might push the impact of the animation overall would be to have the effects speed up as the sphere is accelerating away from the character. That way, it would look like the inside is gaining energy and becoming more volatile as it's flying outwards.
The amount of Impact you added was really good! I would love for you to discover IMPACT FRAMES :D If you step through the original you can see a frame or 2 where the frame goes black and white This create a ton of impact for the viewer!
thats a cool idea! doing them by hand is hard so you could try looking for one that someone already made or make everything white but the character and the energy ball (wich will be black like a shodow) and create lighting randomly all over their surface so it looks distorted, just for a few frames.
This is by far the best you've done, the little details in the lightning and the wind trails not to mention the refraction sphere is perfect. the only other way to enhance the "impact" would be an impact frame itself. which for 3D would be annoying to do and is why films like spiderverse or puss in boots does impact frames in 2D drawn over the 3d
Ah. I know what is missing from these. Anime has impact frames. Usually just a bright white frame where the screen flashes once before the actual thing happens. There's usually the actual effect displayed in black for a moment too. The impact frame is really important. And I think you could benefit a lot from adding them. Even if that's just throwing a shadowless white plane in front of the camera for a moment to imitate it. Overall everything is good. That's my only critique.
I remember watching the episode that gojo made hollow purple with my brother and at first there was two ball: a blue and a red balls. The balls were moving to overlaps and I just randomly ‘purple’ bc red and blue is purple and it directly said after what I said ‘purple’ my brother was like ‘how TF did you knew?, did you already know ???’ And I was just surprised as him 😂 Anyways your animation is so good !
also, you could add impact frames to make the punch feel stronger, and in the hollow purple animation, when the purple is growing it has a spherical distortion behinnd it that warps the light like in a black hole
I don’t know if this helps, but if it is possible in the future you can make the ball carve out the floor to make it cooler, like the ball it erasing the floor
it's always stimulating to see when the boundary between something that looks cheap and something actually immersive is crossed (event tho it's a continuum, so you can't really draw a clear line) nice job
This is brilliant. Also both my favorite things, learning tips and tricks to improve my own work by watching people excel at it, and Jujutsu Kaisen haha
This final rendering is masterful. The video is also very well put together, and the way you tell the story of the creative process is really captivating. Very, very good work! If I may say so, even if the final rendering was incredibly accurate and very well executed, I think that a big crack in the ground as the sphere passed through would have made the final composition even spicier than it already is 🔥
8:30 ish mark, i feel like having the particles swirl was way cooler and didnt make it too noisy, it helps show how powerfully the the ball is spinning
it's insane dude just imagine doing it with the background city getting destroyed like you did on the kame hame ha mountain but getting also kinda absorbed by the hollow purple
My only issue with this is that its WAY too slow, theres no burst of energy despite the fact you added an effect for it, it remains the same speed and feels incredibly sluggish.
the thing that the anime does is make it very very bright, kinda a blinding white and purple, so that effect will make it infinitely better. and maybe illuminate the buildings too? absoluet w job nonetheless
This was so cool! If i were doing somthing like this, I might add the ripple effect thing to the smoke trails- but thats just me. Love the work you do, so very cool
It looks super cool... I'm not a professional GFX expert or animation expert, but I was at the edge of my seat while watching this video expecting you to add some impact frames. It was the first thing that came to my mind when you said you were missing some kick at the part where Gerald launched hollow purple. It would have a lot more spice if it was added, if you're interested, look it up. overall though, I can see this being in an official Jujutsu Kaisen game.
You should have made a separate lightning bolt that would strike the ground as it moved away like if it was magnetic to the ground. And as it hit the ground it broke or chipped the ground as if it striked it or damaged it
here is a tip for animation: in blenedr u can import images and videos for reference just take the clip u wanna animate slap it on to blender and align ur rigged model to the anime charecter or whatever ur trying to animate . This makes it insanely easier
to make it even more punchy, you could've also replicated the anime by stopping time for a little bit and make the scene black and white for that time. Anyways even without that the animation is super clean and the vfx are very cool
it would be really cool if instead of adding a slow mo for the punchiness you added a impact frame, by making everything black and white for a milisecond
looks great, however I suggest you use the same idea from the dragon ball z one, of breaking the terrain such as the street and buildings (even in the iconic anime cubes), this also gives realism of where that debris under the ball is coming from
I think this looks amazing. A solid 9/10. Now this is coming from someone that doesn’t do vfx, so you can roast me and tell me I don’t know anything and have no right to “criticize.” But I think a couple things that I feel could push this into a 10/10 has to to do with some small details. I think that the lighting should have branches like it does in real life. Also be more curved. Because they did look a little flat and stiff. Another thing I noticed when watching the original is that there is a blue aura around the sphere. But that’s more of a nitpick. And lastly, you can see the space distorting and spiraling around the ball. Now idk how you would do that in 3D, but I think it would be cool to see. So yeah, overall I think pretty much everything else is perfect. So the countless little layers and details that I didn’t talk about are absolutely mind blowing to me. It’s just a few small details I wanted to point out. Anyway, absolutely amazing animation man
What's up good sir, professional VFX Artist here.
I really love the way you're documenting your learning path, as well as a great many of the solutions you came up with for the different challenges presented.
Not only is the final result visually appealing, but it has that feeling of satisfaction that is often the most important of the many 'secret sauces' required to create compelling VFX.
The colours are strong and striking without being oversaturated, the shapes are clear and the textures aren't too noisy.
Overall, this is a great recreation of the ability and I'd call this a success.
Ship it 👌
just a question , is it possible to make impact frames in 3d animations ? because one right after the shot would have made it divine, (of course not that its not already )
@@AmineSidki-e4h Since this particular shot has a static camera, you can physically draw a flash frame or similar and have it appear in front of everything. If this needed to happen from any angle, you could modify the colors of all elements or do a post-process shader
how much time does it take to complete editing course?
🤓
@@ClassicDev123Ohhhhh, lil bro seems to be jealous... putting a 🤓 emoji makes you seem so pathetic. Bro was saying good work, and sharing his knowledge as another person in the same business.
You are so jealous I can feel it!!!
Here's your replay button 17:48
Briliantly executed. That refraction effect is just *chef's kiss*
Ty sire , helpful fr 😇
@@emmanode haha no problem !
Thanks
Thanks
Thank you 🥲
The effect looks really cool! Love the use of the "shockwave" distortion at the end, but I'm surprised you didn't use a similar technique for the world distortion at the charge up stage of the attack.
Exactly the same thing I was thinking. Kind of a black hole type of effect.
Black hole into black hole like cursed technique red and cursed technique blue merge @@Zakjuh
5:58 the black and white affects are insane
it looks amazing man, but if you really want the explosion to feel epic, you should add some impact frames, those really help to sell the effect that youre looking for
yess taz what im sayinn
I was looking at it and I kept on feeling like something was missing which impact frames was mising
frfr
So true
What's missing is the black hole lensing effect and hue shift - I'd have started with a physically accurate Interstellar-esque black hole shader tbh. But in terms of overall visual fidelity this kinda shows up the limitations of tricks like scrolling textures across spheres etc. Versus the anime using real volumetrics and fluids and lightning simulations rendered in Houdini etc.
@Avardentyes very suttle I believe
WE WANT JIGGLE PHYSICS 😭
Edit : it was a freaking joke guys
we're better than this
There is a site for that
Plenty of courses on jiggle physics and how to make that kind of stuff on youtube
Damn right i wanted to say yess but bro hold it, cant break at this moment
Calm down buddy
This is awesome, I really love that you share your work process and talk about the different struggle-points that you encounter as you go along.
I think one thing that might push the impact of the animation overall would be to have the effects speed up as the sphere is accelerating away from the character. That way, it would look like the inside is gaining energy and becoming more volatile as it's flying outwards.
Now do the Mahoraga walk through sukuna's domain...
this!
You want him to suffer or smt
@@Modern_amv7 already is
It’s Sukuna
@@sscrma2 ik its autocorrect
The amount of Impact you added was really good! I would love for you to discover IMPACT FRAMES :D
If you step through the original you can see a frame or 2 where the frame goes black and white
This create a ton of impact for the viewer!
I think making some kind of domain would look cool. Maybe coffin of the iron fortress (i think its called) to unlimited void.
you can add impact frames to animation I think it would look better
thats a cool idea! doing them by hand is hard so you could try looking for one that someone already made or make everything white but the character and the energy ball (wich will be black like a shodow) and create lighting randomly all over their surface so it looks distorted, just for a few frames.
Just a suggestion, how about impact frames, not sure how you would be able to do that but it would leave a greater impression in the animation
A cool way to do impact frames is to do a quick burst of powerful light and shake the screen really hard for a moment!
This is by far the best you've done, the little details in the lightning and the wind trails not to mention the refraction sphere is perfect. the only other way to enhance the "impact" would be an impact frame itself. which for 3D would be annoying to do and is why films like spiderverse or puss in boots does impact frames in 2D drawn over the 3d
i made this big ball using Unitys particle system. a grrreeeat system for making particles in unity.
5:49 "my ball was looking kinda gangster"
Psstt buddy, stop making these animations before mappa finds you(don’t want another talented person getting kidnapped)
Lol
Eh, more like game developers, since Mappa looks for 2D animators rather than... Well, 3D, obviously.
They could use him in the game@@Real_Potato_Man
@@Real_Potato_Manthey use 3d sometimes
Yeah they used 3d for a little bit of hollow purple
1:35 That reminds me of the Rasengan lol
That was rasengan
You should do Boros' Collapsing Star Roaring Cannon.
Pretty cool stuff
That was sick nah how hard was it cause it took almost like 1000days to do that i can’t imagine myself doing what you did
Ah. I know what is missing from these.
Anime has impact frames. Usually just a bright white frame where the screen flashes once before the actual thing happens. There's usually the actual effect displayed in black for a moment too.
The impact frame is really important. And I think you could benefit a lot from adding them. Even if that's just throwing a shadowless white plane in front of the camera for a moment to imitate it.
Overall everything is good. That's my only critique.
I remember watching the episode that gojo made hollow purple with my brother and at first there was two ball: a blue and a red balls. The balls were moving to overlaps and I just randomly ‘purple’ bc red and blue is purple and it directly said after what I said ‘purple’ my brother was like ‘how TF did you knew?, did you already know ???’ And I was just surprised as him 😂
Anyways your animation is so good !
I would have added more lightning
also, you could add impact frames to make the punch feel stronger, and in the hollow purple animation, when the purple is growing it has a spherical distortion behinnd it that warps the light like in a black hole
That was amazing! Wonderful work man, really enjoyed watching the whole process explained.
I don’t know if this helps, but if it is possible in the future you can make the ball carve out the floor to make it cooler, like the ball it erasing the floor
Chef cooked again 🔥
- sound is missing tho.
The 2X lightning looks HORRIBLE (but when he turned off the 2X speed it looked REALLY GOOD)
Your the best
Looks amazing, you can really see the improvement from your last effect to this one. Keep up the great work!!
The Refraction in the end make the whole scene a lot more cool
12:49 ”i lvoe it”
This was great! I had this idea to replicate the "curse energy" using a translucent blue flame like texture and a deep dark ink outline in UE.
Bro, that first animation looks cool
LET HIM COOK🗣️🔥
If you want to do energy balls or energy and fire related attacks Vfx in 3D, there’s also EmberGen which is really good
Hella good improvement from the last vid, good work bro
You should have made the animation for when the blue and red mixing. That would be soo cool. But still this is fire🔥🔥
it's always stimulating to see when the boundary between something that looks cheap and something actually immersive is crossed (event tho it's a continuum, so you can't really draw a clear line)
nice job
This is brilliant. Also both my favorite things, learning tips and tricks to improve my own work by watching people excel at it, and Jujutsu Kaisen haha
This final rendering is masterful. The video is also very well put together, and the way you tell the story of the creative process is really captivating. Very, very good work!
If I may say so, even if the final rendering was incredibly accurate and very well executed, I think that a big crack in the ground as the sphere passed through would have made the final composition even spicier than it already is 🔥
In my opinion, small complex things in a big simple result makes something realistic.
one thing i noticed is that in the anime, the ball grows and then shrinks a likkle bit emphasizing the force it exerts
8:30 ish mark, i feel like having the particles swirl was way cooler and didnt make it too noisy, it helps show how powerfully the the ball is spinning
"My balls looking pretty gangster" 💀
it's insane dude just imagine doing it with the background city getting destroyed like you did on the kame hame ha mountain but getting also kinda absorbed by the hollow purple
6:28 is literally me every time I try to start making a game and run into any minor problem
My only issue with this is that its WAY too slow, theres no burst of energy despite the fact you added an effect for it, it remains the same speed and feels incredibly sluggish.
throughout burger king and mcdonalds i alone am the fat one
I love this one more than all the animations in the previous video combined!!!
You put so much effort to make it so cool
i respect you my man :D
DUDE YOU DID AMAZING, you should've added the lapse blue and reversal red combining but even without it, THAT LOOKS SO COOL
yous leave a trail of big cubes on the ground in random rotations as it flies through the air to make it look like the effect is breaking up the earth
Dude This looks great !!! adding Impact frames before it launches would have been a cherry on top tho xD
This low key doesn’t look like hollow purple
the thing that the anime does is make it very very bright, kinda a blinding white and purple, so that effect will make it infinitely better. and maybe illuminate the buildings too? absoluet w job nonetheless
It would be cooled if the red and blue xombined and turned to that purple!you still made beautiful animation,what an art...cheff kiss
Amazing, would be cooler if you did the whole reversal red and amplification blue fusing before the purple
Awesome ❤😊
This was so cool! If i were doing somthing like this, I might add the ripple effect thing to the smoke trails- but thats just me. Love the work you do, so very cool
I recommend keeping the lil sucked around thy thing part when you feel ready to do more to this (if you are)
this was a really cool effect it would be epic if you could add a squash and stretch motion to it to really sell that its going fast.
w vid bro keep it up we want more!!!😁😁
Looks better then Fortnite’s.
Than
Lol
@@danilovillaverde5056nerd
@@danilovillaverde5056 💀
@@Hiyoutubehiwareyouhe just want to see a correct grammar, it's not like he's flexing his intelligence
It looks super cool... I'm not a professional GFX expert or animation expert, but I was at the edge of my seat while watching this video expecting you to add some impact frames. It was the first thing that came to my mind when you said you were missing some kick at the part where Gerald launched hollow purple. It would have a lot more spice if it was added, if you're interested, look it up. overall though, I can see this being in an official Jujutsu Kaisen game.
Some impact frames could make it even better
Honestly the lvl of detail you have mastered now is unparalleled… This is Absolutely INSNAE !!! 😮
Man that shock wave trick was a clever move
"And then I made it purple"
The way it went forward extra effort for that really paid off ❤❤
W art bro your amazing! Keep up the work! 🔥🔥🔥
You should have made a separate lightning bolt that would strike the ground as it moved away like if it was magnetic to the ground. And as it hit the ground it broke or chipped the ground as if it striked it or damaged it
here is a tip for animation: in blenedr u can import images and videos for reference just take the clip u wanna animate slap it on to blender and align ur rigged model to the anime charecter or whatever ur trying to animate . This makes it insanely easier
That shockwave distortion can be done in premiere pro, with a few clicks!
very cool effect!
The moment it blasted off, I smiled. You haven't ceased to amaze me!
bro is basically the backup corridor crew (for when your vfx effects needs are not satisfied)
Damn that's pretty cool.
Thank you for the substance in the video!
Wow. That was very educative. Thanks.
Some say the projectile is still flying to this day
It's incredible how you manage to explain things and not in a single moment make me feel confused.
17:48
i just love when he says "SUCKED INTO"
Looks perfect, id really wish if you would have done a better animation on the character and added the red and blue colliding animation
You should make use of impact frames, itll give that umpf you’re looking for
I know nothing about vfx or any of the “node” and “mesh” talk but I was thoroughly entertained. The end result was tough!!!! Gojo is proud
impact frame would help with punchiness
I also did that moment in unreal! its so cool to see your process to making this
These vids are really inspiring even for a 2D animator like me, thank you!
Its amazing! but you forgot red and blue combining to make the purple
love it but l was hoping you did that lapse blue and reversal red merging into hollow purple
to make it even more punchy, you could've also replicated the anime by stopping time for a little bit and make the scene black and white for that time. Anyways even without that the animation is super clean and the vfx are very cool
So amazing. This is some great work you made. Great job!
MAKE IT SO LIGHT WARPS AROUND IT LIKE A BLACK HOLE. u can see that in the real scene where light bends around the orb/ball
I’m a huge fan of the anime and you replicated this scene perfectly
The only thing now that I want is sukunas domain malevolent kitchen
it would be really cool if instead of adding a slow mo for the punchiness you added a impact frame, by making everything black and white for a milisecond
looks great, however I suggest you use the same idea from the dragon ball z one, of breaking the terrain such as the street and buildings (even in the iconic anime cubes), this also gives realism of where that debris under the ball is coming from
cursed clash qctually does this hollow purple cutscene really well
I think this looks amazing. A solid 9/10. Now this is coming from someone that doesn’t do vfx, so you can roast me and tell me I don’t know anything and have no right to “criticize.” But I think a couple things that I feel could push this into a 10/10 has to to do with some small details.
I think that the lighting should have branches like it does in real life. Also be more curved. Because they did look a little flat and stiff.
Another thing I noticed when watching the original is that there is a blue aura around the sphere. But that’s more of a nitpick.
And lastly, you can see the space distorting and spiraling around the ball. Now idk how you would do that in 3D, but I think it would be cool to see.
So yeah, overall I think pretty much everything else is perfect. So the countless little layers and details that I didn’t talk about are absolutely mind blowing to me. It’s just a few small details I wanted to point out. Anyway, absolutely amazing animation man