Mister 3D
Mister 3D
  • Видео 34
  • Просмотров 437 476

Видео

Iron Man walks like a boss in Blender 3.1 EEVEE SSGI
Просмотров 4,3 тыс.2 года назад
Trying to get cinematic shot with Iron Man model. Iron Man model was taken from: sketchfab.com/3d-models/iron-man-69dde1ad49e94852984e3d83928efd65 Rendered with EEVEE (SSGI version) and graded with Davinci resolve. Number of samples: 100. Render per frame: 15 sec. Number of frames: 420. My PC: -RTX 2060 6gb -Ryzen 5 3600 -RAM 16 gb
Camera tracking in Blender 3.1 realistic Spiderman integration
Просмотров 10 тыс.2 года назад
There aren't many lessons about tracking... Spiderman model taken from skechfab.
How to make solid background with floor in Blender 3.1
Просмотров 9 тыс.2 года назад
In this tutorial wi'll create infinity room with solid background and floor.
Blender 3.1 4K animation "Summer Vibe" with cycles and botaniq
Просмотров 1,9 тыс.2 года назад
This is my first 4k animation in blender.
Environment caustics in Blender with one setting
Просмотров 4 тыс.2 года назад
Caustic in the blender with this setting.
Clean Blender animation renders with Davinci denoisers
Просмотров 7 тыс.2 года назад
With cycles render end davinci denoisers you can get almost clean animations after 20 sec per frame.
How to make ground explosion in Blender with the particles only Tutorial
Просмотров 58 тыс.2 года назад
Tutorial on how to create ground explosion in blender.
Dust explosion with particles Blender 3.1
Просмотров 1,6 тыс.2 года назад
With the particles system in blender we can create quite realistic dust explosions. It's a little test of it.
Realistic cinematic scene EEVEE vs Cycles in Blender 3.1
Просмотров 10 тыс.2 года назад
Quite realistic i think... What do you think? EEVEE: from 8 to 30 sec per frame Cycles: 40 sec per frame. Scans of engines and shuttle downloaded from scetchfab: Space shuttle: sketchfab.com/3d-models/spaceshuttle-b0c3acde450a441aa9da6403fd1e13e5 1.) Engine 1: sketchfab.com/3d-models/merlin-engine-6540cdf033a643ac8eff83479b68c721 2.) Engine 2: sketchfab.com/3d-models/burnt-engine-48c71ebadc8f40...
Batman batpod scene recreation in Blender 3.0
Просмотров 3,6 тыс.2 года назад
Hello. This is first try to recreate some batpod scenes from Dark Knight movie.
Multiverse
Просмотров 6102 года назад
Sometimes you have to look at it from a different angle.
SSS vs Volume in Cycles
Просмотров 1,1 тыс.2 года назад
Render engines such as Luxor or Corona quite often use a very dense volume instead of SSS, giving more interesting results. And I wanted to compare these two approaches. I would say ahead of time that SSS has won
"Dumb Knights" which ending is better?
Просмотров 1 тыс.2 года назад
In my opinion the second ending is more dramatic.
Blender 3.1 "Tooth fairy" test scene
Просмотров 9882 года назад
My attempt at realistic integration of a 3d character into a video footage (actually picture). Conclusion: Blender compositor is very useful as always. Blender 3.1 speed is very good. Blender shadowcatcher is bad ( or i don't understand how it works). Information about scene. Render: CyclesX Resolution: 1920х1080 Render speed: 10 sec per frame. Graphic card: RTX 2060 Model with animation was ta...
Tutorial on how i created knight scene with Blender 2.93 EEVEE
Просмотров 28 тыс.3 года назад
Tutorial on how i created knight scene with Blender 2.93 EEVEE
Урок по созданию сцены с рыцарями Blender 2.92 EEVEE
Просмотров 52 тыс.3 года назад
Урок по созданию сцены с рыцарями Blender 2.92 EEVEE
Blender 2.93 EEVEE test scene "Braggart"
Просмотров 5 тыс.3 года назад
Blender 2.93 EEVEE test scene "Braggart"
Blender EEVEE "Alien" test of new DOF (Filmlook)
Просмотров 9 тыс.3 года назад
Blender EEVEE "Alien" test of new DOF (Filmlook)
Blender 2.91 EEVEE "Serenity"
Просмотров 2 тыс.3 года назад
Blender 2.91 EEVEE "Serenity"
EEVEE test "Angels and butterflys" Blender 2.9
Просмотров 2,2 тыс.3 года назад
EEVEE test "Angels and butterflys" Blender 2.9
Volume to mesh test in Blender 2.92 EEVEE
Просмотров 11 тыс.3 года назад
Volume to mesh test in Blender 2.92 EEVEE
Skeletones scene in Blender EEVEE
Просмотров 2,3 тыс.3 года назад
Skeletones scene in Blender EEVEE
Dark forest with fog in Blender EEVEE
Просмотров 3,3 тыс.4 года назад
Dark forest with fog in Blender EEVEE
Realistic animated plants in Blender with EEVEE
Просмотров 5 тыс.4 года назад
Realistic animated plants in Blender with EEVEE
Blender 2.90 EEVEE, realistic animated plants
Просмотров 1,6 тыс.4 года назад
Blender 2.90 EEVEE, realistic animated plants
Blender 2.9 + EEVEE character monition blur test
Просмотров 3,2 тыс.4 года назад
Blender 2.9 EEVEE character monition blur test
Destruction of the statue with Cell Fracture in Blender 2.9 (Test in my coridor №1)
Просмотров 2 тыс.4 года назад
Destruction of the statue with Cell Fracture in Blender 2.9 (Test in my coridor №1)
Levels of realism in Blender (OpenGL, EEVEE, Cycles) + Grading
Просмотров 174 тыс.4 года назад
Levels of realism in Blender (OpenGL, EEVEE, Cycles) Grading
Cloth simulation (Marvelous designer Blender)
Просмотров 9 тыс.4 года назад
Cloth simulation (Marvelous designer Blender)

Комментарии

  • @mechaboy95
    @mechaboy95 5 дней назад

    for a scene like this, there won't be much difference between eevee and cycles cycles shows with glasses, liquids, fogs, any strong light pointing at the camera, hairs/furs that sort of thing

  • @All_Round_Editz258
    @All_Round_Editz258 6 дней назад

    Eevee gives me the 2010-2015 games vibes 😢❤

  • @ptrusferreira
    @ptrusferreira 8 дней назад

    Wooow!, those things make a huge difference. Greeeaaat!

  • @Lamar_edit
    @Lamar_edit Месяц назад

    я чтобы не парится столько со стрипами, скачал анимашку "на одном месте" запарентил скилет к маленькому плейну, который по ключах двигаю, он немного ниже уровня земли, почти не заметно )

  • @ShooterMedan
    @ShooterMedan Месяц назад

    4:35 lol haha Funny your brother😅🤣😅🤣😂

  • @ShooterMedan
    @ShooterMedan Месяц назад

    Thanks

  • @Clearance1997
    @Clearance1997 Месяц назад

    Dream Is Collapsing

  • @asmrcave888
    @asmrcave888 Месяц назад

    Excuse me,could you please just describe a little bit how the node looks like for achieving this effect sss❤

  • @HugoTelepath-Stupid
    @HugoTelepath-Stupid 2 месяца назад

    I can't change the colors of the particles

  • @splitupgamesofficial
    @splitupgamesofficial 2 месяца назад

    What music is this?

  • @GoldenHandsCooking
    @GoldenHandsCooking 2 месяца назад

    I don't know why such useful channels are not promoted! You explained everything very clearly! Thank you very much

  • @leugimanimum467
    @leugimanimum467 2 месяца назад

    tuto plsssss

  • @SahilMakrani-cy8wy
    @SahilMakrani-cy8wy 3 месяца назад

    wtffff howwwwww

  • @cgimadesimple
    @cgimadesimple 3 месяца назад

    super cool I love it !!!

  • @felixnyamongo
    @felixnyamongo 3 месяца назад

    Thanks.

  • @Tman564ws
    @Tman564ws 4 месяца назад

    You should do one with octane

  • @lukeevans8411
    @lukeevans8411 4 месяца назад

    Photo realism is for noobs, I think all movies should be untextured viewport renders.

  • @d.k.y.c
    @d.k.y.c 4 месяца назад

    waiting for octane to be added to the video

    • @Rivental
      @Rivental 4 месяца назад

      Cycles better than octane in most cases

  • @Mashoodbrohi40
    @Mashoodbrohi40 5 месяцев назад

    Your tutorial was incredibly helpful! I followed along step by step, and the results were impressive. Thanks for sharing your expertise...

  • @creed3500
    @creed3500 5 месяцев назад

    nice work, the alien looks crazy good, would you be able to link the download for it?

    • @Rivental
      @Rivental 5 месяцев назад

      Thank you! I took it from the mixamo library.

    • @creed3500
      @creed3500 5 месяцев назад

      @@Rivental sorry to bother you but what's the specific name for it, I can't seem to find it in their model collection. Thanks again man

    • @Rivental
      @Rivental 5 месяцев назад

      @@creed3500 Maynard

  • @CakarMert
    @CakarMert 5 месяцев назад

    so not pretty realistichuh

    • @Rivental
      @Rivental 5 месяцев назад

      Thank you!

  • @randy516
    @randy516 5 месяцев назад

    Насколько же гениальный ход, показать поэтапность уровней реализма волчком, который использовал Кристофер Нолан в фильме Начало.

  • @Edgodful
    @Edgodful 5 месяцев назад

    honestly none of them seems realistic

    • @Rivental
      @Rivental 5 месяцев назад

      Thank you!

    • @Ifx-
      @Ifx- 2 месяца назад

      @@Riventaldid you read the comment

    • @Rivental
      @Rivental 2 месяца назад

      @@Ifx- Yes

  • @jh666er
    @jh666er 5 месяцев назад

    Motion blur agrega más realismo

  • @hichamboukhalfa7537
    @hichamboukhalfa7537 6 месяцев назад

    we need to see how u did grading

    • @victoirethondo2922
      @victoirethondo2922 5 месяцев назад

      Use LUTs or just learn the basics of relations between colors

  • @robert-brydson-1
    @robert-brydson-1 6 месяцев назад

    great for one but how do we have multiples exploding at different times like in the video ?

  • @YusufKaya_Official
    @YusufKaya_Official 6 месяцев назад

    very smooth to understand this tutorial. Thanks 💥💥🙌

  • @laucs-k9h
    @laucs-k9h 6 месяцев назад

    unreal engine work better for less time expect path tracing but renders is base off the video card and cpu

  • @principedelapaz3593
    @principedelapaz3593 6 месяцев назад

    New work ??

  • @JiAnimation21470
    @JiAnimation21470 6 месяцев назад

    that burning my computer

  • @killrblue
    @killrblue 6 месяцев назад

    Tutorial on how you did the spinning animation

  • @CaballeroDeOtono
    @CaballeroDeOtono 7 месяцев назад

    Man... ok, we know OpenGL is not very realistic, but that was ugly comparation. Hide the hud at least!

    • @Rivental
      @Rivental 7 месяцев назад

      Hello. I'm not a native speaker and i don't understand word "hud". Please, tell me what you mean.

    • @CaballeroDeOtono
      @CaballeroDeOtono 7 месяцев назад

      @@Rivental HUD, i mean the grid, the axes.

    • @Rivental
      @Rivental 7 месяцев назад

      ​@@CaballeroDeOtono Oh, now i understand. But i don't think it's an important detail. You are the first person who point at it.

    • @CaballeroDeOtono
      @CaballeroDeOtono 7 месяцев назад

      @@Rivental Is not important cuz we all know openGl is the worst, but that in your video is not a really render. Anyway, is good video, i just say this like feedback.

    • @Rivental
      @Rivental 7 месяцев назад

      ​@@CaballeroDeOtono Thank you!

  • @returnedtomonkey8886
    @returnedtomonkey8886 7 месяцев назад

    It's not rendering.

  • @Nakopal_Nasobiral
    @Nakopal_Nasobiral 7 месяцев назад

    what is letterboxing?

    • @victoirethondo2922
      @victoirethondo2922 5 месяцев назад

      The black parts of the screen when TV and others were on a 4:3 ratio, or on a 16:9 ratio with the "cinematic feeling" (just an example)

  • @TheOddestThings
    @TheOddestThings 8 месяцев назад

    In case anyone else is confused at 0:47, they switched to solid from wireframe.

  • @haziqdarwisy597
    @haziqdarwisy597 8 месяцев назад

    thank you...😊😊😊

  • @TheBoslidan
    @TheBoslidan 8 месяцев назад

    music name?

  • @zhuoqunchen2153
    @zhuoqunchen2153 8 месяцев назад

    Thx for the amazing tutorial! Do you have some tips for creating infinite floor with grid as well?❤

    • @Rivental
      @Rivental 8 месяцев назад

      Hello! Unfortunately not :(

  • @Mister_Royale
    @Mister_Royale 9 месяцев назад

    после просмотра миллиона обучающих видео только тут нашёл то, что искал. Надеюсь у автора много схожего контента

    • @Rivental
      @Rivental 9 месяцев назад

      Нет. Автор забросил канал. Но, спасибо!

  • @mugenanimations2343
    @mugenanimations2343 10 месяцев назад

    Hm this didn't seem to work for me. Probably cause im using 3.6. But the particles at first wouldn't rise. it just fell no matter what I did, they also didnt scatter at all either

  • @qemrys5686
    @qemrys5686 10 месяцев назад

    Cool! I got a fantastic explosion after I crank up the number to 500million too! 😀

  • @Rick-wl6cx
    @Rick-wl6cx 10 месяцев назад

    When I increase icosphere size it doesnt increase

  • @richelleashleyfloyd4927
    @richelleashleyfloyd4927 10 месяцев назад

    I need help. When I render it, it started to lag like it mid explodes over and over again but not explode fully..

    • @Rivental
      @Rivental 10 месяцев назад

      Looks like you need reset automatic cash.

    • @richelleashleyfloyd4927
      @richelleashleyfloyd4927 10 месяцев назад

      @@Rivental how can i do that?

    • @Rivental
      @Rivental 10 месяцев назад

      @@richelleashleyfloyd4927 In the particles setting. Find cash tab and delete cash

  • @RaghuPrasadD-pf5zf
    @RaghuPrasadD-pf5zf 10 месяцев назад

    2nd one is great

  • @Egapig
    @Egapig 10 месяцев назад

    Это самый полезный урок который я видел. Я ни разу не видел что в уроке по блендеру такие понятные объяснения.

  • @marufalam_20
    @marufalam_20 11 месяцев назад

    Everything is working in renders view mode... But when pressing f12 floor is invisible.... Do you have any solution.. i am using blender 3.4

    • @Rivental
      @Rivental 11 месяцев назад

      You missed something... Maybe shadow catcher pass or something else

    • @Rivental
      @Rivental 11 месяцев назад

      ​@@marufalam_20 Shadow catcher option or shadow catcher pass? Or both?

  • @zitongxu6007
    @zitongxu6007 11 месяцев назад

    so nice!!!

  • @klimenoksamgin3573
    @klimenoksamgin3573 11 месяцев назад

    делаю все по описанию , но когда в нолайн редакторе , нажимаю серые кнопки а потом удаляю скелет , то потом нажимаю шифт + А , показывается удаленный стрип , птом получается что удаленный скелет повернут на 90 градусов влево , то есть продолжить анимацию в одном направлении не получается , подскажите где ошибку копать ?? пробовал на разных персонаей все везде одинаково , основной объект идет прямо все скелето что удалял в нонлаин редакторе градусов влево ....

  • @EmaSans-tu5eg
    @EmaSans-tu5eg Год назад

    Is possible in some way add displacement in eevee ?

    • @Rivental
      @Rivental Год назад

      It is possible. Use displacement modifier. Or use blender 4.1 alpha where eevee next has displacement.

    • @EmaSans-tu5eg
      @EmaSans-tu5eg Год назад

      @@Rivental ok thanks

  • @Moriartiyprof
    @Moriartiyprof Год назад

    Как открыть меню там где он делал материал рыцаря