Realistic cinematic scene EEVEE vs Cycles in Blender 3.1

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  • Опубликовано: 19 окт 2024
  • Quite realistic i think... What do you think?
    EEVEE: from 8 to 30 sec per frame
    Cycles: 40 sec per frame.
    Scans of engines and shuttle downloaded from scetchfab:
    Space shuttle: sketchfab.com/...
    1.) Engine 1: sketchfab.com/...
    2.) Engine 2: sketchfab.com/...
    3.)Engine 3: sketchfab.com/...
    4.) Engine 4: sketchfab.com/...

Комментарии • 26

  • @blenderguy3250
    @blenderguy3250 2 года назад +14

    Both look really good

  • @AustinThomasFilms
    @AustinThomasFilms 2 года назад +4

    Awesome job! Usually I am a fan of Cycles but in this case you've made both look photoreal. Blows my mind when people are able to light scenes this well.

    • @Rivental
      @Rivental  2 года назад +1

      Than you. Scans, displacement and fog doing their job.

  • @Drewzee
    @Drewzee Год назад +2

    you made eevee look good, nice work

  • @wrillywonka1320
    @wrillywonka1320 Год назад

    Short, great, n perfect

  • @SteveWarner
    @SteveWarner 2 года назад +9

    Fantastic comparison of the two engines. The Cycles render is clearly more cinematic in its color, contrast and depth, but if you didn't have it to compare to, I don't think anyone would balk at the EEVEE render. Thanks for posting the render times and image links. Can you add info on what your system setup is? Mainly curious as to the graphics card you're using.

    • @Rivental
      @Rivental  2 года назад +4

      Thank you! My specs is:
      RTX 2060 6gb
      Ryzen 5 3600
      RAM 16gb
      The bottle neck in both render is memory. Blender eat memory like beast) For confortable work i need 32gb RAM and 12gb VRAM.

  • @romeosorian1590
    @romeosorian1590 2 года назад +6

    nice work,looks cutout from a hollywood movie

    • @Rivental
      @Rivental  2 года назад

      Thank you! Actually i tried make that look.

  • @bredwud
    @bredwud 2 года назад

    Всё круто за исключением частиц (также можно добавить пыль путём симуляции дыма) и вариативности огня. Так же видно что персонаж симулирует работу). Объекты расставлены круто, анимацию камеры в конце можно было поинтересней сделать.

    • @Rivental
      @Rivental  2 года назад +1

      Все круто кроме огня, взрыва, персонажа, анимации камеры. Ахах, спасибо. Будем стараться.

    • @vladislavdenisenko5879
      @vladislavdenisenko5879 Год назад

      @@Riventalthat's wild one

  • @EmaSans-tu5eg
    @EmaSans-tu5eg Год назад

    Is possible in some way add displacement in eevee ?

    • @Rivental
      @Rivental  Год назад

      It is possible. Use displacement modifier. Or use blender 4.1 alpha where eevee next has displacement.

    • @EmaSans-tu5eg
      @EmaSans-tu5eg Год назад

      @@Rivental ok thanks

  • @Misz1986
    @Misz1986 Год назад

    Eevee better - more cinematic fog. More fog - more render time in Cycles or strong denoising. Cycles render is more wet but im not sure its more realistic. Fire effects looks more strange without smoke in Cycles.

  • @geminimanvfx
    @geminimanvfx 2 года назад

    Can you please share how you got the terrain please

    • @Rivental
      @Rivental  2 года назад +1

      Hi. Yes. It is plane with adaptive displacement. Also plane was subdivided a few times for sculpting hills. Displacement texture was downloaded from texture haven

    • @geminimanvfx
      @geminimanvfx 2 года назад

      @@Rivental Thanks for letting me know mind sharing the name of the texture or link , I'll be grateful for you.

    • @Rivental
      @Rivental  2 года назад

      @@geminimanvfx polyhaven.com/a/forest_ground_04

  • @hsan.1951
    @hsan.1951 Год назад

    Clearly shows when you’re not an expert in rendering you can make a stronger renderer to act a lot weaker.

    • @Rivental
      @Rivental  Год назад +1

      Oh hello great expert!!!

  • @x321y
    @x321y 2 года назад

    64kbps vs FLAC

    • @Rivental
      @Rivental  2 года назад

      Many people say that eevee better.

    • @x321y
      @x321y 2 года назад

      @@Rivental mp3 was also preferred by some despite high frequency destroyed by correlation