Realistic cinematic scene EEVEE vs Cycles in Blender 3.1
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- Опубликовано: 19 окт 2024
- Quite realistic i think... What do you think?
EEVEE: from 8 to 30 sec per frame
Cycles: 40 sec per frame.
Scans of engines and shuttle downloaded from scetchfab:
Space shuttle: sketchfab.com/...
1.) Engine 1: sketchfab.com/...
2.) Engine 2: sketchfab.com/...
3.)Engine 3: sketchfab.com/...
4.) Engine 4: sketchfab.com/...
Both look really good
Thank you!
Awesome job! Usually I am a fan of Cycles but in this case you've made both look photoreal. Blows my mind when people are able to light scenes this well.
Than you. Scans, displacement and fog doing their job.
you made eevee look good, nice work
Short, great, n perfect
Fantastic comparison of the two engines. The Cycles render is clearly more cinematic in its color, contrast and depth, but if you didn't have it to compare to, I don't think anyone would balk at the EEVEE render. Thanks for posting the render times and image links. Can you add info on what your system setup is? Mainly curious as to the graphics card you're using.
Thank you! My specs is:
RTX 2060 6gb
Ryzen 5 3600
RAM 16gb
The bottle neck in both render is memory. Blender eat memory like beast) For confortable work i need 32gb RAM and 12gb VRAM.
nice work,looks cutout from a hollywood movie
Thank you! Actually i tried make that look.
Всё круто за исключением частиц (также можно добавить пыль путём симуляции дыма) и вариативности огня. Так же видно что персонаж симулирует работу). Объекты расставлены круто, анимацию камеры в конце можно было поинтересней сделать.
Все круто кроме огня, взрыва, персонажа, анимации камеры. Ахах, спасибо. Будем стараться.
@@Riventalthat's wild one
Is possible in some way add displacement in eevee ?
It is possible. Use displacement modifier. Or use blender 4.1 alpha where eevee next has displacement.
@@Rivental ok thanks
Eevee better - more cinematic fog. More fog - more render time in Cycles or strong denoising. Cycles render is more wet but im not sure its more realistic. Fire effects looks more strange without smoke in Cycles.
Can you please share how you got the terrain please
Hi. Yes. It is plane with adaptive displacement. Also plane was subdivided a few times for sculpting hills. Displacement texture was downloaded from texture haven
@@Rivental Thanks for letting me know mind sharing the name of the texture or link , I'll be grateful for you.
@@geminimanvfx polyhaven.com/a/forest_ground_04
Clearly shows when you’re not an expert in rendering you can make a stronger renderer to act a lot weaker.
Oh hello great expert!!!
64kbps vs FLAC
Many people say that eevee better.
@@Rivental mp3 was also preferred by some despite high frequency destroyed by correlation