Procedural Sandstone Material (Blender Tutorial)

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  • Опубликовано: 5 авг 2024
  • Check out Sketchfab 3D models: shrsl.com/3b1vs (Affiliated Link)
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    In this Blender tutorial we will create this Procedural Sandstone Material.
    Procedural Material Packs: ryankingart.gumroad.com/?quer...
    Procedural material tutorial playlist: • Blender Procedural Mat...
    HDRI link: polyhaven.com/a/machine_shop_02
    Purchase the project files and support the channel:
    Gumroad: ryankingart.gumroad.com/l/fVcrhD
    Patreon: / 59871348
    Timestamps:
    0:00 Intro
    1:40 Material Setup
    9:27 Closing
    ____________________________________________________________________________________
    My Website Links:
    All links on my about page: ryankingart.wordpress.com/77-2/
    Patreon: / ryankingart
    Gumroad: gumroad.com/ryankingart
    Artstation: www.artstation.com/ryanking
    Sketchfab: sketchfab.com/ryankingart
    Website: ryankingart.wordpress.com/
    My Amazon Affiliate Link: amzn.to/3l1NoqH
    As an Amazon Associate I earn from qualifying purchases.
    #ryankingart #blendertutorial #blender

Комментарии • 114

  • @RyanKingArt
    @RyanKingArt  2 года назад +3

    Purchase the project files and support the channel:
    Gumroad: ryankingart.gumroad.com/l/fVcrhD
    Patreon: www.patreon.com/posts/59871348

  • @lord_gillespie
    @lord_gillespie 7 месяцев назад

    I just completed this huge tutorial and it didn't work out as I had hoped, so I came here because I know Ryan knows his stuff. But I didn't want to go through the whole process again. So I just bought it. Thanks Ryan.

  • @tom120ali
    @tom120ali 2 года назад +1

    These videos are so much fun to follow along with, or even just watch. Thanks for the quality content!

  • @5MadMovieMakers
    @5MadMovieMakers Год назад +3

    Your tutorials continue to be very helpful!

  • @tallyman138
    @tallyman138 2 года назад +6

    Great tutorial as always. Thanks. Here's a little extra information about the musgrave texture node that most people don't know: Unlike most other textures the musgrave factor output is NOT limited to the range [0,1]. Depending on the settings for scale, detail etc. it outputs values around the range [-3, 3]...sometimes[-2, 2]. So you can get a lot more detail by using the map range node!
    To check out the range I use a math node using the 'greater than'/'less than' setting and give it a few tries.

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Thanks for the info! I will try that.

  • @BurnEdOutOne
    @BurnEdOutOne 2 года назад +20

    Now with the new asset library, I'm going to go back and do all the procedural tutorials that I didn't have a use for yet now that they'll be handy when I do! Thanks Ryan!

    • @RyanKingArt
      @RyanKingArt  2 года назад +9

      Yes!! The asset browser is so awesome! I've set it up with all my Procedural materials!

    • @JakubLindauer
      @JakubLindauer Год назад

      I do the same. All these are great for basic material library ;)

  • @MRUStudios
    @MRUStudios 2 года назад +3

    More Procedural materials! I love it! That sandstone looks fantastic!
    Thanks so much for sharing with us.
    Time for your Monday morning WOO:
    WOOOOOOOO!!!!!!!! :)
    I hope you have a fantastic week my friend. :)

  • @mexlemax3307
    @mexlemax3307 2 года назад +1

    So the material you made looks like real in nature. Great work.
    Thanks for this tutorial.
    I will rework this today

  • @Kaffeesympathisant
    @Kaffeesympathisant Год назад +1

    you got my follow! Well done simple and clean. Thank you mate!

  • @Park3D
    @Park3D 2 года назад +1

    Simple and Proficient. Thank you.

  • @jakem950
    @jakem950 8 месяцев назад +1

    amazing tutorial! thank you so much

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад +1

      You're very welcome!

  • @pixelpaggos
    @pixelpaggos Год назад

    I had to turn the playspeed down to 5 to keep up, this is very good means not wasting time thank you

  • @mahdidaraei4185
    @mahdidaraei4185 2 года назад +2

    Quality video from Ryan the king of Blender! Thanks a lot.

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Lol. King is just my last name. But thanks!

    • @mahdidaraei4185
      @mahdidaraei4185 2 года назад +1

      @@RyanKingArt Even better, that makes you a true King :D

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      @@mahdidaraei4185 Lol 🙂

  • @NullObjectVFX
    @NullObjectVFX 2 года назад +3

    you are very cool tutorials!!

  • @emthik3626
    @emthik3626 2 года назад +1

    Thanks for your sharing !!!

  • @into_garden6229
    @into_garden6229 2 года назад +1

    Best ever than all blender youtuber

  • @gerdsfargen6687
    @gerdsfargen6687 2 года назад +3

    Crazy insane good!

  • @jiggycalzone8585
    @jiggycalzone8585 2 года назад +1

    Thanks a lot this is amazing

  •  11 месяцев назад

    Very cool, thank you !

  • @blenderstuffs
    @blenderstuffs 2 года назад +2

    Amazing 😍😍

  • @fifietlili
    @fifietlili 2 года назад +4

    Come on Mr. KING
    Save a little for the next year ! 😁😅

  • @salazar665
    @salazar665 2 года назад +1

    Amazing

  • @tunnis7us
    @tunnis7us Год назад +1

    cool thanks alot!

  • @josephsmith3976
    @josephsmith3976 2 года назад +1

    Amazing tutorial😁😁😁😁😁😁😁😁

  • @geezerdk
    @geezerdk 9 месяцев назад

    you are legend

  • @CGcelestial
    @CGcelestial 2 года назад +1

    Incredible!! I think I might make a desert scene now with the sandstone & cobblestone 😂

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Sounds like a great idea!

    • @CGcelestial
      @CGcelestial 2 года назад +1

      @@RyanKingArt Yeah!! And for Christmas, I'll make a cosy scene with a fireplace, cookies, and a bottle of brandy 😂

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      @@CGcelestial Nice!

  • @aljoschasteffens7570
    @aljoschasteffens7570 2 года назад +1

    Looks great! Any reason why you didn't use displacement instead of bump for the third (and maybe second) bump noise-textures?

    • @RyanKingArt
      @RyanKingArt  2 года назад

      No, you could totally do that. I just wanted to use the bump. : )

  • @apollomarconi1090
    @apollomarconi1090 6 месяцев назад

    your thumbnail included a 'split-face' stone texture on a more rectilinear surface (in addition to the sphere), which is what I need for a more architectural purpose; how would that be achieved?

  • @Gregory_Harshfield
    @Gregory_Harshfield Год назад +1

    I just did a Google search and low and behold, guess who shows up? You're inescapable.

    • @RyanKingArt
      @RyanKingArt  Год назад

      Haha cool! Hope you liked the tutorial. Thanks for your support!

  • @BLACK_man2399
    @BLACK_man2399 2 года назад +2

    Men i really really like the video it is the best

  • @philipmcdonnell7168
    @philipmcdonnell7168 2 года назад +1

    Nice. :)

  • @gordon1201
    @gordon1201 2 года назад +2

    Is there a way to convert the bump nodes to a displacement? Or should I mix the noises with RGBmix nodes to make a height map and then use a single bump node for normal and displacement for displacement?

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Actually, you can take any texture, and put it into the height value of the displacement node, and it will be converted to displacement data.

    • @gordon1201
      @gordon1201 2 года назад +1

      @@RyanKingArt when I tried that the displacement was not showing the details. Maybe I need to multiply it to increase the contrast

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      @@gordon1201 Yeah, you might need to do that, or turn up the strength.

  • @fatihdagc7206
    @fatihdagc7206 5 месяцев назад

    How can we use that texture in another file after making it once so that we don't have to deal with individual notes each time?

    • @RyanKingArt
      @RyanKingArt  5 месяцев назад +1

      you can use blender's append feature to add your material to any project.

  • @nicholashughes9951
    @nicholashughes9951 2 года назад

    is it possible to import a model, as an stl, for example from onshape, and then apply this texture as heometry and import it back into onshape?

    • @RyanKingArt
      @RyanKingArt  2 года назад

      I'm not sure. I never used onshape before.

  • @janimattie
    @janimattie Год назад

    Can you mention the version of Blender that you are using (or is it visible somewhere)? I watched another of your videos and my Blender 2.92.0 does not work exactly the same way.

    • @RyanKingArt
      @RyanKingArt  Год назад

      if you look in the very bottom right of the screen, blender will display the version. when I made this tutoral, version 3.0 was the current version, and you can see in the bottom right it says: 3.0

    • @janimattie
      @janimattie Год назад +1

      @@RyanKingArt thank you. I didn’t see that. I’ve watched a couple of your videos and now I know little about creating chese and concrete balls 😂. Thanks for the videos.

  • @salazar665
    @salazar665 2 года назад

    Whats the use of mapping node.? Where is its useful.?

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      You can use the mapping node to change the transform of the texture. So you can change the scale, rotation, or location.

  • @chryssdale5747
    @chryssdale5747 2 года назад +1

    Can you do sci fi panels too?

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      I've been wanting to do that. Thanks for the idea!!

  • @paulmiddleton8699
    @paulmiddleton8699 2 месяца назад

    The Musgrave texture does not show up when I search in the shader.

    • @RyanKingArt
      @RyanKingArt  2 месяца назад

      it was removed in the new blender update, but you can get the same effect using the noise texture.

    • @paulmiddleton8699
      @paulmiddleton8699 Месяц назад +1

      @@RyanKingArt thank you that worked great.

  • @sanjayprajapati3540
    @sanjayprajapati3540 2 года назад +1

    Great material! ONE question though, this is called procedural material but what are those material when we use images for same. Does it have anh performance impact?

    • @faguolvlv
      @faguolvlv 2 года назад +2

      Procedural materials are less performance friendly than usual materials. But you can bake them into a texture to help with that.

    • @sanjayprajapati3540
      @sanjayprajapati3540 2 года назад +1

      @@faguolvlv means images of pbr are more optimized?

    • @RyanKingArt
      @RyanKingArt  2 года назад +3

      Image textures are not Procedural. Procedural means that its using only the resources that it has within Blender. So its not using any external files.

    • @sanjayprajapati3540
      @sanjayprajapati3540 2 года назад +1

      @@RyanKingArt great thank you

  • @j.o.t.u.n.n
    @j.o.t.u.n.n Год назад

    I NEED TO GET TO BED BUT I REALY WANT TO DO this

    • @RyanKingArt
      @RyanKingArt  Год назад

      you should make sure you get enough sleep first. 🙂

  • @patrickloper7864
    @patrickloper7864 Год назад

    one side looks great the others look fine except their are very straight textural lines streaked through those sides. is this normal their so small most people wouldn't notice. just wondering if anyone else is having this issue?

    • @RyanKingArt
      @RyanKingArt  Год назад

      Hmm that's odd. Not sure why that is.

    • @patrickloper7864
      @patrickloper7864 Год назад +1

      @@RyanKingArt i figured it out i accidentally used a wave noise texture. instead of a simple noise texture.

    • @RyanKingArt
      @RyanKingArt  Год назад

      @@patrickloper7864 Ahh ok.

  • @eyusvila2014
    @eyusvila2014 2 года назад

    my blender suddenly have different values . This happens when I use the Texture Coordinate (object) The values in the tutorials doesn't match .I have to use .5 instead of 5 for example . I already apply Scale

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Hmm... yeah, the object coordinates, will be a bit different, but I an using them too. And if you've applied the scale, then I don't know what the issue is. maybe your objects are just a different size.

    • @eyusvila2014
      @eyusvila2014 2 года назад

      @@RyanKingArt It was de the units scales. The objects have different size . For example in 1.000 units the cylinder is like 20m while de Quadratic sphere is about 3.I ll manually change the default value of all the objects.

    • @RyanKingArt
      @RyanKingArt  2 года назад

      @@eyusvila2014 Ahh ok.

    • @eyusvila2014
      @eyusvila2014 2 года назад +1

      ​@@RyanKingArt sadly i have to work only with 1.00 units . i don't found the way to the primitives' to rescale .

  • @sreenandhak.s577
    @sreenandhak.s577 2 года назад +1

    Can you do how to sculpt realistic 🐢 in blender plz replay

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Thanks for the tutorial idea!

    • @sreenandhak.s577
      @sreenandhak.s577 2 года назад +1

      @@RyanKingArt welcome sir are you making this tutorial

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      @@sreenandhak.s577 I don't know yet if I will or not.

  • @mr.lunatic3157
    @mr.lunatic3157 2 года назад +1

    Honestly that material kinda looks like my desk's cloth

  • @Danielcommenter
    @Danielcommenter 2 года назад +3

    Let's be first!

  • @abhishekdisha7588
    @abhishekdisha7588 2 года назад +1

    Pc specific please

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      Hello! Here's an overview of my PC Build:
      Ryzen-3900X CPU 12 Core 24 Threds
      Cooler Master CPU Liquid Cooler
      EVGA Supernova 1000 Watt Power Supply
      RTX 2080 Super WINDFORCE OC 8G Graphics Card
      500 GB Solid State Drive
      3TB Hard Drive
      3000 MHz DDR4 32 GB Ram
      Thermaltake Level 20 MT ARGB Mid Tower Computer Case
      ASUS ROG Crosshair VI Hero (WI-FI AC) AMD Ryzen AM4 DDR4 M.2 USB 3.1 ATX X370 Motherboard

    • @abhishekdisha7588
      @abhishekdisha7588 2 года назад

      @@RyanKingArt 😭
      I have
      I5 11gen processor 6 core 12 threads
      Ram 16gb(3200mhz)
      Nvidia Quadro graphic card(2gb)
      450wat pawar supply
      250gb m.2 nvme
      H510 motherboard
      Can i able to create like you

  • @aloomia826
    @aloomia826 2 года назад

    Exactly 10 minutes 😶