If you put a Coloramp between the Voronoi-texture and the Dsiplacement-node, you can fine-tune the 'facets' of the crystal. Edit. I remember I once used a grayscale texture on a refractive-node on a simple plane to create a lense-effect in DAZ3D back in 2009 or so. Should work in Blender as well.
For anyone watching this while using 4.0+ you will need to do some tweaking. They made some significant changes to the Principled BSDF shader that don't match what is shown in this tutorial.
I don't know what I'm doing wrong. They look cool but they are not see through and I messed with that bump node a lot and still can't get them to be see through. Yes my transmission is up too.
I'm new to Blender and I had no problem following along until setting displacement to displacement and bump, which does not work for me although I'm using the Cycles render... I made sure to follow every step very closely. Any idea on how to fix this issue? Thanks
Thanks for your procedural material tutorials. These are fantastic. I would like to request you make edible organic materials. Such as chocolate bars from its inside.
Honestly love these procedural material tutorials, because as a person who's just incapable of drawing himself, this is great. Especially with your tutorial on how to bake these materials into a textures 😍
I wonder if a musgrave texture would be a pretty good starting point for a crystal, too, though probably not for displacement since it would be overly smooth. But I really do like the effect that one can get with musgrave.
This is awesome! Thanks so much! By the way, when you modeled the crystal, I stopped at 3:03 bcause I thought ths would be really cool for a Star Wars lightsaber crystal! Love these procedural material tutorials. Keep it up because you continue to teach me so much and I even just have fun creating materials!
The crystal Material turned out super! Thanks for the tutorial! Ryan can try to show how to make a procedural organic material with subsurface scattering. For example, the material of an insect or a plant? Thank you for your efforts!
I like making my own vtube models, do you know if this can save as a vrm? A friend of mine wanted me to make a crown for them and i tried following a different tutorial, but the textures werent coming out right.
@@parv1304 If you go to the Render Properties on the side panel, you can open the, light paths settings. Open the Max Bounces, and Make sure the total, and Transparent, are turned up to like a 3. Also make sure your doing this in the Cycles render engine, instead of Eevee.
Very great tutorial, I did not undertsand most of the nodes, but it motivates to learn this stuff. Unfortunatly, i thought, my GTX 1050ti will blow up, while doing this tutorial. xD Thanks for it. Please more of such node stuff. :-)
Yes, this works in Eevee. The displacement won't work, but it still looks pretty cool in Eevee. Yeah, there are some settings you should turn on in Eevee to make it look better. You can check out my Realistic Eevee Glass Shader tutorial, and in that tutorial, I go over some settings to add the transparency in Eevee.
Wow, it's probably the best tutorial about gems. I am in the begining of my 3d design path and this advise with color group is just mindblowing imho. Defenetely save it in my lessenbox. I have a question: how can i add some emission of gem, because when i try, it becomes untransparent. I tried to put in some lightpoint, but rendering becomes too dificult and it shows artifacts on output.
😱😱😱🤯🤯🤯😍😍😍🤩🤩🤩 next. How to create custom leaf node shader from scratch ( not photo texture. ) So we can be added with some kind of style leaf, such as alien leaf. So for example, in the small stem, the middle leaf is purple, while on the sides we can make it blue and the blue color is like a mosaic branch.
@@RyanKingArt ruclips.net/video/-nAK7OidJFo/видео.html... It seems that for nanotechnology you don't have to do it anymore. :) Because here my wish has been fulfilled. It's also a bonus that he's made effects tutorials and I love the geometry nodes. :)
That's really pretty. I'm going to try replicating it in the future to make GIANT crystals. Maybe a spruce tree but made of crystals... Yeah, definitely.
A great, clear tutorial, and very timely. I make projected backdrops for stage shows and I have to make an Aladdin's cave full of jewels, gold and crystals. I turned up the scale on the sphere to end up with a very spiky crystalline structure, which looks really effective - like the inside of a geode. I found they look even better a point light inside them.
Wow! This material looks fantastic my friend! Mr King over here always taking his content to the next level. I love it! Thanks for the great tutorials my friend! Lemme give you a WOO: WOOOOOOOO!!!!!!!! 😃
I don't know why but no matter what I do the displacement refuses to cooperate with me I've checked everything followed every step to the T but it just wont work
hmm, sorry to hear that. did you make sure your in rendered mode, in the cycles rendering engine? also make sure your model has enough topology to displace.
Honestly i couldn't follow half of this because i am wondering where the lights came from and where those nodes came from. I am a complete beginner for the user interface
wow...fantastic tutorial! Great explanation!!! Thank you for sharing your knowledge!! was a bit confused when bringing in the HDRI how to not have the image in the background...and just use the luminosity....but some googling got me the answer.
How would I go about saving the materials and exporting it? I'm new to Blender, and unless I start out making a texture in texture paint, I can't figure out where to save the image to use in UE4.
Thanks! I don't have any experience with coding or programming, so I couldn't make that, unless I hired someone to make it for me. However, if you use my materials in Blender's Asset browser, it works pretty much the same way. You can add the materials as an asset, and then you can just drag and drop them onto objects.
yes you can bake the textures, but I'm not sure how it will look. Things usually look somewhat different in different rendering engines, so it might look a little different in unity.
for some reason to get the transmision to work i had to set it to 1 i tied both evee and cycles but maybe that was because blender changes a bit but i love following all of these tutorials
Hmm yeah. That might be because the light paths are turned down in the render settings. If the light paths are turned down, it will be black instead of transparent.
@@RyanKingArt Thanks for the fast reply yes that seemd to help too also my ior on the material was turned to 0 so I adjusted that and it seems it fixed
Are you using Blender Eevee? Eevee seems to have a bug with procedural nodes, where if it gets too hard for Blender to calculate the procedural nodes, it turns pink. You could try using Cycles.
I really appreciate hearing how you think about the nodes as you decide what you need and how you place and connect them. Procedural materials are making a LOT more sense thanks to you. I took a quick look at Eevee Displacement Modifier on the Object, but it seems to only want an image map to drive displacement. I didn't see a way to tie the Voronoi node in through the modifier.
yes, you would need to bake out the material to texture maps first though. Never used Unity before, so I don't know how Unity would handle the transparency.
@@RyanKingArt that was probably what was wrong lmao. Thanks man I appreciate it. Helpful tutorial. I ended up just exporting it without the displacement.
This tutorial is really helpful, thanks. For some reason the light does not appear to be penetrating the material at all for me, just looks like red rock. I double checked my nodes they appear to be identical. Would appreciate help :)
@@RyanKingArt I apologize for my profuse incompetence. I turned up those settings, but still no light is passing through. I double checked my nodes as well, so at this point I have no idea what is different. Anyways, thanks for your help.
@@iDabbl Are you using Blender Eevee? if so, there are some other settings that you have to change to get the transparency to work. You can check out my eevee glass shader tutorial to see the settings that you should change. ruclips.net/video/JYyUMMboZFk/видео.html
Great tutorial. 2 things tho, for the colors, making them to bright might make them look unrealictic, i suggest to go take the correct hex code for some real gems, like ruby, emerald, saphire, diamind... or any other crystals really easy to find. Another thing that many ppls dont use when creating texture is the IOR setting, its at 1.45 bu default, the crystal IOR is 2 and it make it look evne more realistic.
Thanks! Yes, you could use a principled volume shader. Plug that into the volume in the material output, and then you can use a noise texture, or some other texture, and plug that into the density of the principled volume.
It’s also good to remember to be on the correct viewport shading setting (far right render preview) as being in the wrong viewport shading setting will cause displacement to “not work” even in cycles so just remember to click and your ready to go
Hello Ryan! Your procedural materials are amazing! The lessons are clear and understandable! Thank you! Please tell me, is it possible to export 3D models with such procedural(!) materials for placement on the site using WebGL, glTF or html format? I am most interested in metals (gold, steel, bronze) and transparent objects like your beautiful crystals or diamonds. If color and normals can be baked, then what about refraction, chromatic oberations, etc.
Thanks! I really have no idea if you can export the materials to those formats. But you can bake the procedural materials to texture maps. I have some tutorials on texture baking.
How come my custom color on the custom colors node looks way off from yours? It's a really pale orange color even though I'm using the same hex value (FF9957). Unless you changed it afterward that didn't get recorded maybe? Edit: Nevermind, I was still using Eevee renderer, not Cycles. My bad. xD Edit2: How do you make the background fully black on the final render?
@@RyanKingArt Sorry, I edited my comment to add another question, you probably already replied before I made the edit so you didn't see the question, so here it is again. How do you make the background fully black on the final render?
@@TheMightyAtomNL Oh, sorry yeah I didn't see that. I rendered the image with a transparent background, and then in Blender's compositor, I added an alpha over node, and mixed it with a black color.
@@RyanKingArt I'm afraid I'm not at that level of using and understanding the compositor yet, so I'm having some difficulties trying to figure out how I'm supposed to wire it up. I did figure out how to get a transparent render (Render Properties -> Film -> Transparent checkbox ticked)
@@milan2608 You can contact me on my contact page, and then when I reply via email, you can send your artwork. Or if you posted it online somewhere, I can look it up.
● Purchase the project files and support the channel:
Gumroad: ryankingart.gumroad.com/l/flzsx
Patreon: www.patreon.com/posts/62248571
If you put a Coloramp between the Voronoi-texture and the Dsiplacement-node, you can fine-tune the 'facets' of the crystal.
Edit. I remember I once used a grayscale texture on a refractive-node on a simple plane to create a lense-effect in DAZ3D back in 2009 or so. Should work in Blender as well.
i don't know if you will answer this but i was wondering do you have a video where you show what every node dose.
@@illium4775 no, I don't have a video on that. I've seen some other creators make videos on that though on youtube.
For anyone watching this while using 4.0+ you will need to do some tweaking. They made some significant changes to the Principled BSDF shader that don't match what is shown in this tutorial.
What are those tweaks exactly? I'm following along, but nothing is changing on my editor, Even on Cycles and in the Viewport Shading region
Can say witch tweaks ?
What do you have to change?
Thank you for being a great teacher. I wouldnt be able to make a drawer in blender if it wasnt for you. Gonna keep learning.
Thank you for watching! 😀
That looks beautiful! Now... I have an idea considering ur so good at materials.. procedural zebra/tiger skin ig?
Thanks! Cool material idea. 👍
My favorite my favorite MY FAVORITE MATERIAL
edit: do these materials work with every shape?
Yes they can be applied to any object. Glad you like it! thanks for watching.
Wait...
Oh yes ! That's right: I love your work !
You're incredible !!! 🤩😘👏👏👏
Thank you 😃
I don't know what I'm doing wrong. They look cool but they are not see through and I messed with that bump node a lot and still can't get them to be see through. Yes my transmission is up too.
I'm new to Blender and I had no problem following along until setting displacement to displacement and bump, which does not work for me although I'm using the Cycles render... I made sure to follow every step very closely. Any idea on how to fix this issue? Thanks
I go over all the displacement settings at the start of the video. also make sure your in rendered mode
@@RyanKingArt thanks King will try that👑
I bought the material and I'm messing with it. How would you add a glow effect from the inside without exterior light?
You could add a point light inside the object.
Thanks for your procedural material tutorials. These are fantastic. I would like to request you make edible organic materials. Such as chocolate bars from its inside.
Great suggestion! Thanks for the tutorial idea. 👍
Love your tutorials, man! So clear and concise. Keep killin it.
Thank you very much!
clear and easy to follow! didn't even have to pause once and was well explained! +1 sub :)
Thanks for the sub!
Honestly love these procedural material tutorials, because as a person who's just incapable of drawing himself, this is great.
Especially with your tutorial on how to bake these materials into a textures 😍
Glad you like them! Thanks for watching.
I wonder if a musgrave texture would be a pretty good starting point for a crystal, too, though probably not for displacement since it would be overly smooth. But I really do like the effect that one can get with musgrave.
you could certainly try it out 👍
This tutorial is incredible! I changed some of the shapes of my crystals and they look really good!
Cool! Glad you like it. Thanks for watching!
When I enable Displacement and Bump (14:46), nothing happens. What am I doing wrong?
As someone who has only recently started working with Blender, your tutorials have been an amazing asset to follow.
Thank you!
glad you like them. thanks for watching!
@Ryan King Art Do you have an Instragram that we can follow? I like to tag artists who's tutorials I've watched when creating images.
@@therealsqyral Sorry, I don't use Instragram. If you'd like, you can just mention my tutorials, or leave a link, in the description.
Please make a tutorial series about jewelry design and rendering in blender.
thanks for the idea!
This is awesome! Thanks so much! By the way, when you modeled the crystal, I stopped at 3:03 bcause I thought ths would be really cool for a Star Wars lightsaber crystal! Love these procedural material tutorials. Keep it up because you continue to teach me so much and I even just have fun creating materials!
Glad you like it! 💎
The crystal Material turned out super! Thanks for the tutorial! Ryan can try to show how to make a procedural organic material with subsurface scattering. For example, the material of an insect or a plant? Thank you for your efforts!
Thanks for the video idea! 👍
I'm going to buy it, but first I want to see if there are any crystal objects that smoke comes out of
I like making my own vtube models, do you know if this can save as a vrm?
A friend of mine wanted me to make a crown for them and i tried following a different tutorial, but the textures werent coming out right.
i followed ur tutorial but when i render the thing all colours become very dark
any help?
Check the light paths, if they are turned down, the transparency might not work. Also make sure your using cycles.
@@RyanKingArt I'm really sry but I'm new to blender and I don't understand the stuff u say😭😌
Are u talking bout checking in the nodes?
@@parv1304 If you go to the Render Properties on the side panel, you can open the, light paths settings. Open the Max Bounces, and Make sure the total, and Transparent, are turned up to like a 3. Also make sure your doing this in the Cycles render engine, instead of Eevee.
Thanks from Moscow. Very cool!
Thanks for watching!
i made one of those texture but i can't for the life of me remember how to add it to an other object. what video shows me how?
Very great tutorial, I did not undertsand most of the nodes, but it motivates to learn this stuff. Unfortunatly, i thought, my GTX 1050ti will blow up, while doing this tutorial. xD
Thanks for it. Please more of such node stuff. :-)
Thanks for watching. : )
I was looking for this thanks
Sweet! Thanks for watching!
One question. Is it possible on Eevee? For example using screen space refraction or something?
Yes, this works in Eevee. The displacement won't work, but it still looks pretty cool in Eevee. Yeah, there are some settings you should turn on in Eevee to make it look better. You can check out my Realistic Eevee Glass Shader tutorial, and in that tutorial, I go over some settings to add the transparency in Eevee.
@@RyanKingArt Great!!! :) The important thing is to bump. :)
Wow, it's probably the best tutorial about gems. I am in the begining of my 3d design path and this advise with color group is just mindblowing imho. Defenetely save it in my lessenbox.
I have a question: how can i add some emission of gem, because when i try, it becomes untransparent. I tried to put in some lightpoint, but rendering becomes too dificult and it shows artifacts on output.
Thanks! You could add a light inside the Crystal, or add a texture into the emission value on the principled.
how many samples should I render at? I have a rtx 3060 Laptop atm :)?
Umm, maybe 100? Just try a number, and then add more or less as needed.
Hi Ryan. Hope you've been good. Thank you for this tutorial. really helped me.
glad it helped!
😱😱😱🤯🤯🤯😍😍😍🤩🤩🤩 next. How to create custom leaf node shader from scratch ( not photo texture. ) So we can be added with some kind of style leaf, such as alien leaf. So for example, in the small stem, the middle leaf is purple, while on the sides we can make it blue and the blue color is like a mosaic branch.
Thanks for the idea! 👍
@@RyanKingArt you're welcome. How about nanotechnology effect? Are you still thinking about how to make it?
@@cg.man_aka_kevin I'm not sure. I get a lot of tutorial requests, and I also have a list of my own tutorials I want to make. : )
@@RyanKingArt ruclips.net/video/-nAK7OidJFo/видео.html...
It seems that for nanotechnology you don't have to do it anymore. :) Because here my wish has been fulfilled. It's also a bonus that he's made effects tutorials and I love the geometry nodes. :)
That's really pretty. I'm going to try replicating it in the future to make GIANT crystals. Maybe a spruce tree but made of crystals... Yeah, definitely.
Cool, thanks for watching!
@@RyanKingArt You're welcome. You make excellent tutorials. Keep going! :)
A great, clear tutorial, and very timely. I make projected backdrops for stage shows and I have to make an Aladdin's cave full of jewels, gold and crystals.
I turned up the scale on the sphere to end up with a very spiky crystalline structure, which looks really effective - like the inside of a geode.
I found they look even better a point light inside them.
Very cool! Thanks for watching!
thank you for this tutorial sir im so happy im subscribe to you're channel and as a new in 3d modeling world im so happy to see youre RUclips channel
thanks!
Wow! This material looks fantastic my friend! Mr King over here always taking his content to the next level. I love it!
Thanks for the great tutorials my friend!
Lemme give you a WOO: WOOOOOOOO!!!!!!!! 😃
Thanks! 😄 Glad you like it! 💎
I don't know why but no matter what I do the displacement refuses to cooperate with me I've checked everything followed every step to the T but it just wont work
hmm, sorry to hear that. did you make sure your in rendered mode, in the cycles rendering engine? also make sure your model has enough topology to displace.
Honestly i couldn't follow half of this because i am wondering where the lights came from and where those nodes came from. I am a complete beginner for the user interface
maybe you should follow a beginner tutorial series first.
you are not showing us how to customize that panels.
What do you mean?
wow...fantastic tutorial! Great explanation!!! Thank you for sharing your knowledge!!
was a bit confused when bringing in the HDRI how to not have the image in the background...and just use the luminosity....but some googling got me the answer.
How would I go about saving the materials and exporting it? I'm new to Blender, and unless I start out making a texture in texture paint, I can't figure out where to save the image to use in UE4.
You will need to bake out the material to texture maps. I have a tutorial on how to do it: ruclips.net/video/AioskAgcU2U/видео.html
@@RyanKingArt I just figure that out. Thank you for the quick response! Keep up the awesome work!
3:22 welp you lost me you did a jump cut and now i have no idea what you went too thanks though.
I just went out of the full screen 3d mode. And I went to the shading workspace, so that I can see the shader nodes.
This is incredible! Is it possible to buy your materials as a plugin like Realtime Materials ? Thanks a lot for the tutorial
Thanks! I don't have any experience with coding or programming, so I couldn't make that, unless I hired someone to make it for me. However, if you use my materials in Blender's Asset browser, it works pretty much the same way. You can add the materials as an asset, and then you can just drag and drop them onto objects.
Amazing Video, very helpful!
Glad it was helpful!
Very good tutorial, but I have a problem with this... it doesn´t appear me the option of displacement in the material settings....
There isn't a displacement output on the material output? Are using Cycles or Eevee?
@@RyanKingArt I was using eevee, now it works. Your are the best
Is this possible to convert in unity
I mean its possible bake but I don't think it will be same result
yes you can bake the textures, but I'm not sure how it will look. Things usually look somewhat different in different rendering engines, so it might look a little different in unity.
i didn't find displacement option in settings not even the surface dropdown
Make sure your using Cycles render, not Eevee.
for some reason to get the transmision to work i had to set it to 1 i tied both evee and cycles but maybe that was because blender changes a bit but i love following all of these tutorials
Очень круто! Спасибо за урок! Хотелось бы знать, как сохранить данный процедурный материал для последующего применения?
To do that, you can use Blender's asset browser. I have a tutorial on it here: ruclips.net/video/xU2c0FVVeQM/видео.html
to add a new comment, in eevee next, discplacement node is coming, so it will work there
oh really? that would be a cool feature
I did everything as shown and my material is very dark and just some colour shows any idea how can i fix that ?
Hmm yeah. That might be because the light paths are turned down in the render settings. If the light paths are turned down, it will be black instead of transparent.
@@RyanKingArt Thanks for the fast reply yes that seemd to help too also my ior on the material was turned to 0 so I adjusted that and it seems it fixed
Love this tutorial!!! Love your work
Thank you so much!
simple, but a great result! thx, i'll keep watching your tuts.
Thank you!
When I move the noise texture to height the texture becomes bright pink. Why?
Are you using Blender Eevee? Eevee seems to have a bug with procedural nodes, where if it gets too hard for Blender to calculate the procedural nodes, it turns pink. You could try using Cycles.
@@RyanKingArt oh youre completely right
I really appreciate hearing how you think about the nodes as you decide what you need and how you place and connect them. Procedural materials are making a LOT more sense thanks to you. I took a quick look at Eevee Displacement Modifier on the Object, but it seems to only want an image map to drive displacement. I didn't see a way to tie the Voronoi node in through the modifier.
Thanks! Yeah, to use the displacement modifier and displace the mesh in Eevee, you will need to displace it using a texture on the texturing panel.
I can't find the displacement option in Settings... Blender 3.2
make sure your using cycles render if you want to use the displacement.
@@RyanKingArt Thank you!
This is the weirdest thing. I was JUST looking for a tutorial on RUclips yesterday morning to make some crystals like this. How funny. Thank you!
Cool! Hope the tutorial was helpful. 😀
@@RyanKingArt I haven’t watched it yet! I just saw it posted today, but I’m sure it will be great!
@@oraclemother Thanks!
Thanks so much! These look lovely, wonderful work
Glad you like them!
could I implement this into a unity scene without causing it to blow up? xD great tutorial btw insane render
yes, you would need to bake out the material to texture maps first though. Never used Unity before, so I don't know how Unity would handle the transparency.
@@RyanKingArt thought as much 😭 trying to make a mobile app too, thank you for taking the time to reply to me man 🤟🏻
Just what I wanted. A very clear tutorial. Thank you!
Thank you for watching!
Am i the only one not getting the displacement box in the Materials UI?
make sure your using the cycles render engine.
@@RyanKingArt that was probably what was wrong lmao. Thanks man I appreciate it. Helpful tutorial. I ended up just exporting it without the displacement.
Te amo, gracias por existir y hacer estos videos.
Thank you for watching!
This tutorial is really helpful, thanks. For some reason the light does not appear to be penetrating the material at all for me, just looks like red rock. I double checked my nodes they appear to be identical. Would appreciate help :)
Thanks for watching! Make sure you have the transparency turned up in the light paths.
@@RyanKingArt I have my transmission the same that you do, if that's what youre reffering to. It still doesnt look like any light is passing through
@@iDabbl Go to the render properties, and go under the light paths tab. Make sure the light paths are turned up, so that it can use the transparency.
@@RyanKingArt I apologize for my profuse incompetence. I turned up those settings, but still no light is passing through. I double checked my nodes as well, so at this point I have no idea what is different. Anyways, thanks for your help.
@@iDabbl Are you using Blender Eevee? if so, there are some other settings that you have to change to get the transparency to work. You can check out my eevee glass shader tutorial to see the settings that you should change. ruclips.net/video/JYyUMMboZFk/видео.html
Such a good tutorial was easy to keep up and participate thank you !!
glad you liked it!
i have a problem: in the principled BDSF node i don't have those subsurface IOR & Anisotropy, any tips?
Hmm, that's odd. Are you using an older version of Blender?
Nice tutorial. The displacement and bump feature didn't displace for me. Not sure what happened. Anyone else have that issue let me know.
make sure your in cycles render. also make sure you did all of the displacement settings that I go over at the starting of the video.
Step by step, absolutely everything done just like you and it still doesn't look as good as yours. But thanks!
thank you for watching!
Another fantastic tutorial, keep up the great work!
Thank you very much!
Great tutorial. 2 things tho, for the colors, making them to bright might make them look unrealictic, i suggest to go take the correct hex code for some real gems, like ruby, emerald, saphire, diamind... or any other crystals really easy to find. Another thing that many ppls dont use when creating texture is the IOR setting, its at 1.45 bu default, the crystal IOR is 2 and it make it look evne more realistic.
thanks for the info 👍
@@RyanKingArt No problems, Thanks for the tutorial :)
Ryan Bob King Ross pulls it off again. This one is awesome! Do you know of any way to add like a smoky effect in the crystal?
Thanks! Yes, you could use a principled volume shader. Plug that into the volume in the material output, and then you can use a noise texture, or some other texture, and plug that into the density of the principled volume.
You could also check out Ducky 3d's Glass Plasma Orb tutorial to add a smokey effect.
@@RyanKingArt oh nice! These are great tips! Im thinking like a smoky quartz ..or a cloudy rose quartz. Both very attractive crystals!
@@RyanKingArt Dont get why my outputs arent appearing for my color node group. Any ideas?
Never mind, had to select Group Tab. Finished. It's crazy good!
I was so pumped to do this. My crystal looks beautiful, lol. Thanks for the wonderful tutorial.
You are welcome! Thanks for watching.
Also, thanks for supporting me through RUclips Memberships! 😃
@@RyanKingArt Just trying to return the favor since your tutorials have been so helpful!
It’s also good to remember to be on the correct viewport shading setting (far right render preview) as being in the wrong viewport shading setting will cause displacement to “not work” even in cycles so just remember to click and your ready to go
Hello Ryan! Your procedural materials are amazing! The lessons are clear and understandable! Thank you! Please tell me, is it possible to export 3D models with such procedural(!) materials for placement on the site using WebGL, glTF or html format? I am most interested in metals (gold, steel, bronze) and transparent objects like your beautiful crystals or diamonds. If color and normals can be baked, then what about refraction, chromatic oberations, etc.
Thanks! I really have no idea if you can export the materials to those formats. But you can bake the procedural materials to texture maps. I have some tutorials on texture baking.
@@RyanKingArt But how you can bake the refractions?
cool, thank you
You're welcome!
🙂
Thanks! 😃
Can this be done on a text?
yes you could add this material to a text object.
- thx!! :^]
You're welcome!
Thank you teacher
Thank you for watching. 😀
You sleep? It's a lot of content lol
I work around 10 hour work days every day. : )
@@RyanKingArt nice, good work, thanks for share
very gratefull
Thanks!
Thank you a lot
Thank you for watching!
thanks
You're welcome!
Damn best 15 minutes I spent learning something this week. TY Ryan
Glad it was helpful. 👍
absolute mad lad 💎💎💎
Thanks. : )
Brilliant as usual.
Thank you so much!
Amazing 😍😍
Thank you!
thanks bro
you're welcome!
love you !
thanks
Looks great
Thanks!
king
👍
So awesome!
Thanks!
спасибо! красиво
Thanks for watching!
Your tutorials are the best balance between explaining why and showing how
glad you like them!
💎🔍👁👌
Thanks!
👌
thanks
How come my custom color on the custom colors node looks way off from yours? It's a really pale orange color even though I'm using the same hex value (FF9957). Unless you changed it afterward that didn't get recorded maybe?
Edit: Nevermind, I was still using Eevee renderer, not Cycles. My bad. xD
Edit2: How do you make the background fully black on the final render?
Ahh ok. Thanks for watching!
@@RyanKingArt Sorry, I edited my comment to add another question, you probably already replied before I made the edit so you didn't see the question, so here it is again. How do you make the background fully black on the final render?
@@TheMightyAtomNL Oh, sorry yeah I didn't see that. I rendered the image with a transparent background, and then in Blender's compositor, I added an alpha over node, and mixed it with a black color.
@@RyanKingArt I'm afraid I'm not at that level of using and understanding the compositor yet, so I'm having some difficulties trying to figure out how I'm supposed to wire it up.
I did figure out how to get a transparent render (Render Properties -> Film -> Transparent checkbox ticked)
@@TheMightyAtomNL I have a compositing for beginners tutorial on my channel: ruclips.net/video/xEpVyEi1Hts/видео.html
Why there is no social to reach you or to show you what we come up with your tutorial!!
Sorry about that. Yeah, I don't really use any social media, except RUclips.
@@RyanKingArt too bad, because i wanted to show you what i made after following you
@@milan2608 You can contact me on my contact page, and then when I reply via email, you can send your artwork. Or if you posted it online somewhere, I can look it up.
@@RyanKingArt Thank you!! And you are doing an awesome job
BEAST!!!!!!!!!!!!
thanks!
Thank you sir😊
you're welcome!
thank you!!!
You're welcome!
it still works
ok good!