How to Make Procedural Wood in Blender (Three Materials)

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  • Опубликовано: 7 июл 2024
  • In this Blender tutorial I will show you how to make these three procedural wood materials.
    ● Ultimate Procedural Material Pack:
    • Gumroad: ryankingart.gumroad.com/l/ult...
    • Blender Market: blendermarket.com/products/ul...
    ● Purchase the Procedural Wood Materials:
    • Gumroad: ryankingart.gumroad.com/l/wood
    • Patreon: / 79589306
    • Blender Market: blendermarket.com/products/pr...
    ● Procedural Material Packs: ryankingart.gumroad.com/?quer...
    ● Procedural Material Tutorial Playlist: • Blender Procedural Mat...
    ● Procedural Material Pack #13:
    • Gumroad: ryankingart.gumroad.com/l/pro...
    • Patreon: / 79616996
    • Blender Market: blendermarket.com/products/pr...
    ● HDRI link: polyhaven.com/a/machine_shop_02
    ● Timestamps:
    0:00 Intro
    1:41 Help Support the Channel
    2:30 3d Setup
    6:14 Wood 1 Material
    19:03 Wood 2 Material
    29:00 Wood 3 Material
    43:48 Closing
    _________________________________________________________________________
    ● My Website Links:
    • All links on my about page: ryankingart.wordpress.com/77-2/
    • Patreon: / ryankingart
    • Gumroad: ryankingart.gumroad.com/
    • Artstation: www.artstation.com/ryanking
    • Blender Market: blendermarket.com/creators/ry...
    • Sketchfab: sketchfab.com/ryankingart
    • Website: ryankingart.wordpress.com/
    #ryankingart #blendertutorial #blender

Комментарии • 138

  • @RyanKingArt
    @RyanKingArt  Год назад +5

    *Purchase the Procedural Wood Materials:*
    • Gumroad: ryankingart.gumroad.com/l/wood
    • Patreon: www.patreon.com/posts/79589306

  • @BBB-vb2fn
    @BBB-vb2fn Год назад +5

    you can never have too many woodmaterials, especially procedural ones. A big thanks from sweden. Appreciate your dedication and professionalism.

  • @philippwelsing9108
    @philippwelsing9108 Год назад +5

    Actually, THIS, doing all three in a row, teaches you what's really happening and how you make proc. materials. If you put the full effort into this tutorial, you are a huge step further. Thank you, Ryan!

  • @dexterdexter7923
    @dexterdexter7923 Год назад +26

    Hey Ryan! Wanted to say: Big thank You for whole Procedural series you're giving us. Love your tutorials!

    • @RyanKingArt
      @RyanKingArt  Год назад +4

      Glad you like them!

    • @PhoenixVids123
      @PhoenixVids123 4 месяца назад

      @@RyanKingArt Im following the tutorial and once we have made the node group and we add the inputs and output, it doesnt show any for me and i have to choose what to create, an input, output or panel. This is using the latest version of blender (4.0). Could you please tell me what to do from here as its all different with the latest version of blender. timestamp: 15:41

  • @TheDevian
    @TheDevian Год назад +9

    Can never have too many good/unique wood textures. Thanks.

  • @jonathanreyes5254
    @jonathanreyes5254 Год назад +4

    Youve read my mind, I was just now struggling to make a decent realistic wood texture and here you come along with an absolutly amazing tutorial!

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Glad you like it! thanks for watching.

  • @javiercs8915
    @javiercs8915 8 месяцев назад +2

    I´m definetely going to support you as soon as i get a job, I´ve been hooked to these procedural tuts for three days now!! Excellent method to teach, kind of repetitive when you do 10 tuts on a row but you mechanize all the process so it´s really helpful. Thanks Ryan!! you are the best!!!

  • @bradleyhoryza3391
    @bradleyhoryza3391 9 месяцев назад +2

    Love the pace you teach at. I can follow without pausing much. Thanks for what you do.

    • @RyanKingArt
      @RyanKingArt  9 месяцев назад +1

      glad you like my videos. Thank you for watching!

  • @soundandsophia
    @soundandsophia Месяц назад +1

    Man, the speed you're going at is really good! Have gone through many similar tutorials where I constantly had to pause and rewind.

    • @RyanKingArt
      @RyanKingArt  Месяц назад

      glad it was a good speed for you

  • @grapegobbler
    @grapegobbler Год назад +4

    I have to say that your videos have been very helpful to me. I'm working on a project for school, and some of your tutorials have really helped me alot!

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Thanks for watching. Glad my videos can help!

    • @grapegobbler
      @grapegobbler Год назад

      @@RyanKingArt Of course! I love that you explain everything you do, I feel like I get a way better understanding so I can use some of the methods on my own later on! Keep it up! :)

  • @exagner7097
    @exagner7097 Год назад

    This is truly a next level of procedural materials. Particularly impressed with the use of the colorramp at 31:00.

  • @indy7764
    @indy7764 Год назад +1

    a big thanks for your tutorial, always good explanation and worflow!

  • @HELL0RWIN
    @HELL0RWIN Год назад

    I enjoyed your explanation. Thank you^^. High quality surfaces are awesome.

    • @RyanKingArt
      @RyanKingArt  Год назад

      Glad you like it! thanks for watching.

  • @Bastianberserker
    @Bastianberserker 10 месяцев назад +1

    I love your tutorials, excellent with procedural materials, excellent thank you very much

    • @RyanKingArt
      @RyanKingArt  10 месяцев назад +2

      Glad you like them!

  • @Anton-hd2dm
    @Anton-hd2dm 10 месяцев назад

    Ryan, you are the best! thank you!

  • @alexbluez7632
    @alexbluez7632 Год назад +4

    this is gold! You deserve much more subscribers and likes and views!

  • @ZombieDinocorn
    @ZombieDinocorn Год назад

    These are so amazing!

  • @KionLionGuardOfficial
    @KionLionGuardOfficial Год назад +1

    Looks Grate! Love your Videos! The amount of effort into the blender project or material!

  • @lishanh
    @lishanh Год назад +1

    I am so bad at thinking logically but your video helped me understand a bit more now about how procedural materials are made!

  • @TonyIsCool45
    @TonyIsCool45 Год назад +2

    Thanks for this, and everything else on this channel! Now time for me to do the Rocky River!

  • @chuctanundaspiderbone5407
    @chuctanundaspiderbone5407 4 месяца назад +1

    Really nice tutorial. Thanks

  • @dwarakesh5891
    @dwarakesh5891 Год назад +3

    I have been looking for YEARS for a good procedural wood texture.. This one is fricking awesome! Thank you so much ryan love you

  • @OlivieroCorsetti
    @OlivieroCorsetti Год назад

    Grandissimo!

  • @chrisjansen1943
    @chrisjansen1943 Год назад

    My man Ryan King giving us some more of that gold

  • @Waviiie
    @Waviiie Год назад

    Great video man!!

  • @Emre-lg5wj
    @Emre-lg5wj 8 месяцев назад

    U rly nailed it. Thanks for sharing!

  • @blenderstuffs
    @blenderstuffs Год назад +3

    Amazing 🤩🤩

  • @matthaevsvlx5971
    @matthaevsvlx5971 Год назад

    Thanks a lot!!

  • @GaryParris
    @GaryParris Год назад

    excellent

  • @KarlHale
    @KarlHale 3 месяца назад

    This is incredible. Thank you, Ryan. Any suggestions on how to create end-grain? A wood material (perhaps with geometry nodes?) that correctly gives end grain when it wraps around the end would be amazing.

    • @RyanKingArt
      @RyanKingArt  3 месяца назад +1

      maybe I can make a video on that sometime.

    • @KarlHale
      @KarlHale 3 месяца назад +1

      That would be awesome.

  • @umbydederg
    @umbydederg 9 месяцев назад

    You are and absolute hero! that you so much for giving us such amazing tutorials! You teach it easily and with an easy to follow pace that allows Step by Step following! greatjob and I will take a look at much more of your videos!
    btw, could you eventuall make one for like "Scales" like of snakes/dragons and such?

    • @RyanKingArt
      @RyanKingArt  9 месяцев назад

      glad you like my videos. thanks for watching! and thanks for the material idea. 👍‍

  • @whenyoucantfindafriend9304
    @whenyoucantfindafriend9304 8 месяцев назад

    Love this! It’s great how you explained three different techniques for the wood texture! Just wondering if it’s possible to control the orientation of the wood grain procedurally. I’m making furniture and I just ended up uv unwrapping it. But maybe there is a math node or something that could switch the grain based on an object’s longest dimension? Just curious and thanks again for another great tutorial!

  • @artemaung5274
    @artemaung5274 Год назад

    Ryan have you seen dimensional lumber? 2x4, 2x6, etc? They have wood grain running along the length of the material and at the ends of it you have tree rings. They are also typically much more rough on touch and usually darker.
    I think this is an essential feature of any wood material. I made a very simple material like that with wave texture node and it looks good, great even, but I wish to make naturally occurring knots there and make it more rich in texture, kind like your materials, any ideas?

  • @Rampatuolistani
    @Rampatuolistani 5 месяцев назад

    Hey, your tutorials are absolute gold, you tell each phase every time so it's easy to jump in to any one of your tutorials, I am studying game development so your channel is in constant use. However I am having troubles with applying the textures into unity game engine that we use at the school. Any tips and pointers on how to do it? I mostly use 3D URP and HDRP

    • @RyanKingArt
      @RyanKingArt  5 месяцев назад

      to use the procedural materials in a game engine, you need to bake them to texture maps. I have tutorials on how to do that

    • @Rampatuolistani
      @Rampatuolistani 4 месяца назад

      @@RyanKingArt Thanks. I was trying to find a tutorial of how to make secondary Detail Map that tiles to make those small details really good quality. Apparently you need a channeled map where, R is desaturated albedo, G is Normal Y, B is smoothness and A is Normal X.
      Do you have a tutorial on something like this?

  • @jabiraidan
    @jabiraidan Год назад

    I have to say you are very good.

  • @medafan53
    @medafan53 Год назад +1

    22:20 This is something I really wish they upgraded about the colour ramp, exposing the colour values so you can plug it into a group input, particularly if you need more than the 2 handles, and putting it through a mix node is not as simple.

    • @RyanKingArt
      @RyanKingArt  Год назад

      Yeah I totally agree. it would be a nice feature to add to the color ramps.

  • @VGModelling
    @VGModelling 8 месяцев назад

    Very nice tutorial! How to add knots by the way?

  • @o.kiryukhin
    @o.kiryukhin Год назад

    magic texture with some noise textures really fried my 1050 ti))

  • @MrCreeper5906
    @MrCreeper5906 Год назад

    Ryan, would you consider making a video on some general tips for creating procedural materials? Like, if we want to create a procedural material, your tips and suggestions, please?

    • @RyanKingArt
      @RyanKingArt  Год назад

      thanks for the video idea! I will consider it.

    • @MrCreeper5906
      @MrCreeper5906 Год назад

      @@RyanKingArt Thanks for considering my considerate request for a consideration 😄

  • @user-rf2uq8sq7j
    @user-rf2uq8sq7j 8 месяцев назад

    Hey Ryan, thanks for the tutorial! I do have a question. I just fully completed the fluid simulation and it looks great. Rendered, looks even better. However I also went through this tutorial and hooked up some of my mesh with this great looking wood. But now when I render the project my wood material is missing, like, its not white, its literally not casting shadows or anything.

  • @wot_noobclown5621
    @wot_noobclown5621 9 месяцев назад

    11:24 what’s the difference between using one or the other input in either A and B in the mix node?

  • @antoniosuarez7881
    @antoniosuarez7881 Год назад

    I just have seen your comment on Lachlan's channel, really good to

    • @RyanKingArt
      @RyanKingArt  Год назад

      Oh yeah he made a really good procedural wood too!

  • @user-wh4wm3mw7l
    @user-wh4wm3mw7l 2 месяца назад

    Very good.
    Question: I added the materials to asset library, but the thumbnails show the side of the sphere (X axis), not the front. How to fix this?

  • @hueym2196
    @hueym2196 4 месяца назад

    It look wa=onderful. But it needs a Blender 4.0 update. The bumb node didn't work. It had more effect sticking the bumbnode into the the

  • @boombaska6578
    @boombaska6578 Год назад

    👑

  • @HrPedrosak
    @HrPedrosak Год назад

    Can you update the wood floor magerial with the option to scale plank length and have random lenght pr. plank. Love the pack!

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Thanks! I might do that in the next update. For the time being, you can hit "Tab" to go into the node group, and then change the brick width and row height on the brick texture.

    • @HrPedrosak
      @HrPedrosak Год назад

      @@RyanKingArt Thanks. Already doing that. I guess I can add length to the output node now, but the random length I dont know how to do...

  • @o.kiryukhin
    @o.kiryukhin Год назад

    and dont forget to apply Scale if you scale your models previously

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Yes I did that at 3:44 in the video. 👍‍

    • @o.kiryukhin
      @o.kiryukhin Год назад +1

      @@RyanKingArt thanks for your work Ryan. God bless you.

    • @RyanKingArt
      @RyanKingArt  Год назад

      @@o.kiryukhin thanks!

  • @mr.lunatic3157
    @mr.lunatic3157 Год назад +1

    😍😍

  • @Tomy_Yon
    @Tomy_Yon Год назад

    Super cute. 🙉🙈🙊

  • @bellousow2607
    @bellousow2607 Год назад

    Hi brother can you please 🙏 make a tutorial using cycle baking for archviz

  • @cat9595
    @cat9595 Год назад

    Sir Iam from Pakistan you are my favourite and great teacher,,,👍 👍 I love your work,, be happy 😊

  • @soggystarlitstories
    @soggystarlitstories 4 месяца назад

    These are AAA quality tutorials, thanks a ton from a wannabie indie game developer in TN XD

  • @ProfessorOfK3ology
    @ProfessorOfK3ology Год назад +1

    Display Material 1: Chocolate + Banana
    Display Material 2: Triple Chocolate Swirl
    Display Material 3: Caramel

  • @VortexFlims
    @VortexFlims 8 месяцев назад

    I dont get it. Mine looks like urs but not as much as it pops out as urs does. Urs look movie like where as mine looks like a video game. and yes i have cycles like urs to. so how do i make it pop like ur more

  • @orico2007
    @orico2007 Год назад

    Can someone help me with baking this texture i need it for unity but the bump in the wood is different

    • @RyanKingArt
      @RyanKingArt  Год назад

      In order to use a procedural material in a game engine or another 3d software, you will need to bake the material out to texture maps. Check out my tutorial on how to do that here: ruclips.net/video/B2kFeMBBBjc/видео.html

  • @tuxgirl
    @tuxgirl Год назад

    I'm really curious why you use the same group input node everywhere. It seems really messy and hard to read. I find it much more clear to have multiple input nodes, each with just the inputs they are close to! For example, for your Wood3 material, I have 8 group input nodes. Personally, I use an add-on to colorize the group inputs (mine are all orange) and group output (mine is blue... I added this part to the add-on). The add-on also has a button to hide all the unused sockets on input nodes, so I don't have to hit ctrl-h to all the input nodes.

    • @RyanKingArt
      @RyanKingArt  Год назад

      I don't understand what you mean. I only use one group input node in each material. And I use it to make all of the custom values.

    • @tuxgirl
      @tuxgirl Год назад

      @@RyanKingArt a material group can have as many input nodes as you want. So, you can have one input node over near the final principled bsdf that has a noodle for the roughness. And then over near the mapping nodes, you can have a group input node with a noodle for the scale. It prevents you needing to drag noodles across the entire node tree just to get inputs everywhere. Then, after you hook them up, you can use ctrl-h to make is so that each group input node only shows the sockets that are connected out (instead of each having a lot of empty sockets visible). It makes the node tree much cleaner and more readable. :)

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      @@tuxgirl Ahh ok I see what you mean now. I just tried it out. Yeah I suppose I could do it that way, but I don't really know if I like that better. it may be more clean and neat, but it also adds a bunch more nodes to the node group setup. I guess either way works. I might try it out more and maybe use that method in future tutorials.

  • @ramalshebl60
    @ramalshebl60 Год назад

    i know you get this question a million times a day, but what graphics card do you use?

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      RTX 2080 Super WINDFORCE OC 8G Graphics Card

    • @ramalshebl60
      @ramalshebl60 Год назад +1

      @@RyanKingArt thanks!! also, your videos are top notch both in terms of quality and how informative they are, and i'm grateful you make them available for free... i wish i could support you on patreon in the near future

  • @ibraheembinahmed-zh4wq
    @ibraheembinahmed-zh4wq Год назад

    Hello, just a tip, you can use this with the bark texture to make a broken-down log. I will put unrelated comments in replies.

    • @ibraheembinahmed-zh4wq
      @ibraheembinahmed-zh4wq Год назад

      You can make a crack texture by using the voronoi "Distance to edge" setting. combined with the default voronoi, this can make a cracked bump.

    • @ibraheembinahmed-zh4wq
      @ibraheembinahmed-zh4wq Год назад

      Just a suggestion, can you make a cracked ice lake material? You (Ryan King Art) can reply if you want more details on how to make it (the material).

  • @shadow_animates898
    @shadow_animates898 Год назад +1

    1

  • @TylerHarney
    @TylerHarney 9 месяцев назад +1

    Bought your file on Gumroad but you have undefined errors which break the material.

    • @RyanKingArt
      @RyanKingArt  9 месяцев назад

      Upgrade to the latest blender version, and then re-download the product files. That should fix the issue. It has to do with Blender updating the Mix RGB node, to the Mix Color node, in the new Blender update.

    • @TylerHarney
      @TylerHarney 9 месяцев назад +1

      I will try that, thank you!@@RyanKingArt

  • @SatisfyingNerd
    @SatisfyingNerd 5 месяцев назад

    Well, dude! Your style of teaching is confusing and I get lost in the middle. Thank you for investing your times and energy into this video anyway

  • @SpaceCaseZ06
    @SpaceCaseZ06 Год назад

    Kinda cool but I cringe every time he says "heightH" instead of "height" EVERY TIME

    • @RyanKingArt
      @RyanKingArt  Год назад

      Oh your right. There is no H at the end. Thanks for the feedback! I will try to fix that in future videos. 👍‍

    • @SpaceCaseZ06
      @SpaceCaseZ06 Год назад

      @@RyanKingArt thanks!
      I've long had to restrain my inner grammar Nazi. After all, you might have a minor quirk with reading but after all it's better than having some of my personal major weaknesses such as: Materials, lighting, modeling, general creativity.... Those would make what you do much more difficult. 😂 Lol
      I worry that you would be like purportedly Ron DeSantis is according to John Oliver on HBO's Last Week Tonight recently, intentionally mispronouncing "Thai" as *_"thigh"_* to induce a challenge only so as to know who to reject and abandon. Generally people hate getting corrected

    • @SpaceCaseZ06
      @SpaceCaseZ06 Год назад +1

      @@RyanKingArt I very much appreciate what you're sharing in these videos.. it's generous

  • @jeffreyspinner9720
    @jeffreyspinner9720 Год назад

    Sadly, I just wanted to say goodbye to you and thank you, because you have been instrumental using a now obsolete method of creating CGI. I'm still putting off using GPT 4 and awaiting the "incremental release" of GPT 5 (starting this December), because it can do audiovisual work and must have gotten close to AGI with 100 million ppl already predicted just in the West to lose their jobs.
    When TV came out everyone thought Radio would be dead and it just shrunk precipitously. Maybe with the new AIs some ppl will still do it this way, like some ppl still listen to radio when they can't watch TV.
    Best wishes and continued success, but I'm out.
    I put this here, so it'll probably not be seen my most ppl given the age of the video.

  • @BT-su1yf
    @BT-su1yf 8 месяцев назад

    Awesome video. Some of this stuff is so insanely complicated, i have no idea how you Blender experts came up with it. Just trial and error, or…?

  • @randykimberlin3133
    @randykimberlin3133 Год назад

    Wow amazing video tutorial can you do this thing of making the zombie rotten flesh texture alsol skulls texture of the human skull and how about blood texture if you don't mind

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      thanks for the tutorial requests.