*Purchase the project files and support the channel:* • Gumroad: ryankingart.gumroad.com/l/moss • Patreon: www.patreon.com/posts/79521785 • Blender Market: blendermarket.com/products/moss
Love seeing new procedural material videos from you. You make some of the best. Also, just a note, I saw Corridor Crew used a clip of one of your videos when they were explaining displacement in their most recent video today, 3/4/23.
Hey Ryan, I completely enjoyed this tutorial. What is really amazing is to see three almost completely different ways to source the textures to make wood. Thank you for taking the time out for this!
Another amazing tutorial Ryan thank you! Sooo happy to see your subscriber base increasing so much! I started following you 4 years ago I started my degree in animation and visual effects and struggled to understand concepts around shaders and materials(along with alot of things!), and had teachers who felt procedural was a waste of time. 4 years later and procedural is the way everything is going! So happy that I stuck with it I love procedural design so much, and its honestly so much down to your tutorials that helped me understand where my physical teachers were not interested. This year I am progressing to houdini but will always keep blender in my arsenal and am now tutoring other students on using blender. I link your channel and your best tutorials for them to learn from, and Ive not had a single complaint! Thank you sir for your dedication to sharing your knowledge and helping students(whether self taught or otherwise!), I hope your aware how pivitol your work has been in influencing the next generation of artists. Kia Kaha.
when your subscriber increasing , i'm very happy . your chanel is top 1 blender tutorial channel in youtube .I sure your blender channel become look like blender guru , cg geek in short time .
Very nice tutorial, congrats. I wrestle with this a couple of hours until I realize that rerouting the ColorRamp to the Factor of the mix shader on the gradient moss part wasn't working for me when making the Node group, it was returning a Colour value for the node group not the Factor, instead of rerouting I just plugged the result of the Hue/Sat value to the factor of the mix shader and also to the height of the displacement. This allowed me to make the node group without any problem. IDK if I missed something or if it is a Blender version difference. Anyway it worked, just sharing if anyone else gets stuck on this like I was. Again super nice tutorial and channel, leaning heaps here \m/ !
Thank you so much for these tutorials that are always fascinating to follow and which always make me progress! for a stunning result. Thank you so much.
I love procedural materials :)do you think there is any way to mesh an object with a material on it to apply the surface deformation that the material seems to cause?
Is there any way to contact with You but send message and attache screens? I have problem with it, always I have micro part of this moss, easier will be to show You :) Maybe @? @@RyanKingArt
@@RyanKingArt I'm using blender 3.6, with displacement and bump node on, for some reason my moses just aren't able to have the height bump as good as you have shown here 😂
Great tutorial! Apparently the moss texture is more resource-intensive than the mushrooms with the glowing orbs because my PC can't render even a static image... I'll see if I can reduce the quality somehow and still make it look good...
i purchased the material and it's very nice! Although, I'm having trouble using the material underneath in the Diffuse BDSF node because when I change it to a light value, a lot of the green dissapears. The green only shows up on really dark grays and black.
Thanks for purchasing! To fix that, you can turn up the "Moss Amount" value, to make the moss more visible. You can also select the moss factor node, and hit "Tab" to go into the node group. You can then drag the color ramp values around to make the moss even more visible.
This is awesome Ryan. Do you have a procedural rock material that is for landscaping colorful rock? I know you've done other stone/rock tutorials but I have yet to find one that does "pretty" rock well. Appreciate any help and your channel!
Im working on Blender 4.0, and at 14:50, my moss material doesn't look bumpy and still seems completly flat. After adding the noise factor and the gradient factor, this same material has a good lock, but idk why the moss only material only looks like a flat plastic surface...
I'm very new to Blender and really appreciated your pace and explanations! I learned so much about nodes from this. I only got confused at the end at 46:26, when you added the reroute to switch between Moss Factor (noise) and Moss Factor (gradient). What is the purpose of this? Do I have to choose between which one to use? If I make changes in one and then change the reroute to the other, the changes I made disappear from the moss.
I have an idea! What if, sort of like a "part two" to the meatball material, you show how to make procedural (with geometry nodes) spaghetti and them a spaghetti texture, and then maybe show how to make a rudimentary scene with the meatballs and the spaghetti.
Do you know the reason why in my Blender in material>settings>surface i do not have the displacement option available? This way i lose all the bump effect of the moss. Is there a way to fix it?
I'm in need of help, when I try to look for another shader to put on the material underneath, it doesn't appear even though it's applied to the object next to it
It might be noisy because of the Sub-Surface Scattering. Sub Surface scattering takes longer to render. I'm not sure what you mean by the Bump and color. What is the problem with that?
I have a Dell 7490 notebook 16 gb RAM 512 nvme ssd Intel 620 graphics Whenever I use a single procedural material it slows down. Otherwise works just fine
Hey can you do a rotten zombie flesh texture if you don't care and some blood texture and the human skeleton texture that will be very awesome to see in the tutorial video and what about a human tongue texture maybe a eyeball texture
*Purchase the project files and support the channel:*
• Gumroad: ryankingart.gumroad.com/l/moss
• Patreon: www.patreon.com/posts/79521785
• Blender Market: blendermarket.com/products/moss
This is good for everything from various landscapes from a long-distance point of view to creating planets. The possibilities boggle the mind!
glad you like it. Thanks for the *Super Thanks!*
Love seeing new procedural material videos from you. You make some of the best. Also, just a note, I saw Corridor Crew used a clip of one of your videos when they were explaining displacement in their most recent video today, 3/4/23.
Oh very cool! I tried looking up, but can't find what video it is. Can you send me the link?
Oh wait, I found it. Thanks!! ruclips.net/video/xP86FWPYSiA/видео.html
yes! I have seen that too!
Hey Ryan, I completely enjoyed this tutorial. What is really amazing is to see three almost completely different ways to source the textures to make wood. Thank you for taking the time out for this!
you're welcome!
Another amazing tutorial Ryan thank you! Sooo happy to see your subscriber base increasing so much! I started following you 4 years ago I started my degree in animation and visual effects and struggled to understand concepts around shaders and materials(along with alot of things!), and had teachers who felt procedural was a waste of time. 4 years later and procedural is the way everything is going! So happy that I stuck with it I love procedural design so much, and its honestly so much down to your tutorials that helped me understand where my physical teachers were not interested. This year I am progressing to houdini but will always keep blender in my arsenal and am now tutoring other students on using blender. I link your channel and your best tutorials for them to learn from, and Ive not had a single complaint! Thank you sir for your dedication to sharing your knowledge and helping students(whether self taught or otherwise!), I hope your aware how pivitol your work has been in influencing the next generation of artists. Kia Kaha.
Wow thanks! Glad you like my videos. 😀
procedural moss lets gooooooooooo, you figured it out, thanks Ryan!!! :)
Yes I finally made a procedural moss! Hope you like it!
This is so cool, def gonna return to this video when I need to make moss.
👍 👍
when your subscriber increasing , i'm very happy . your chanel is top 1 blender tutorial channel in youtube .I sure your blender channel become look like blender guru , cg geek in short time .
Glad you like my videos!!
Very nice tutorial, congrats. I wrestle with this a couple of hours until I realize that rerouting the ColorRamp to the Factor of the mix shader on the gradient moss part wasn't working for me when making the Node group, it was returning a Colour value for the node group not the Factor, instead of rerouting I just plugged the result of the Hue/Sat value to the factor of the mix shader and also to the height of the displacement. This allowed me to make the node group without any problem. IDK if I missed something or if it is a Blender version difference. Anyway it worked, just sharing if anyone else gets stuck on this like I was. Again super nice tutorial and channel, leaning heaps here \m/ !
Looks so good! As always.
Glad you like it!
Superb content as always 👑
thank you!
Amazing 🤩, I was really finding one of these.
hope you like it!
Pog, bought it, love your sutff and explanation man, keep going! You are such a saver!
Awesome, thank you for your support!
Incredible.
One again, thank you very much for sharing your knowledge.
you are welcome!
You are a real artist👍🌷
Thank you! : )
Thank you so much for these tutorials that are always fascinating to follow and which always make me progress! for a stunning result.
Thank you so much.
You are welcome!
I love procedural materials :)do you think there is any way to mesh an object with a material on it to apply the surface deformation that the material seems to cause?
worth to buy! Amazing, thx !
thanks!
Is there any way to contact with You but send message and attache screens? I have problem with it, always I have micro part of this moss, easier will be to show You :)
Maybe @? @@RyanKingArt
Thank you. I always love your work.
thanks!
Gonna try this
cool!
@@RyanKingArt I'm using blender 3.6, with displacement and bump node on, for some reason my moses just aren't able to have the height bump as good as you have shown here 😂
Great tutorial! Apparently the moss texture is more resource-intensive than the mushrooms with the glowing orbs because my PC can't render even a static image... I'll see if I can reduce the quality somehow and still make it look good...
i purchased the material and it's very nice! Although, I'm having trouble using the material underneath in the Diffuse BDSF node because when I change it to a light value, a lot of the green dissapears. The green only shows up on really dark grays and black.
Thanks for purchasing! To fix that, you can turn up the "Moss Amount" value, to make the moss more visible. You can also select the moss factor node, and hit "Tab" to go into the node group. You can then drag the color ramp values around to make the moss even more visible.
@@RyanKingArt Thank you for the quick response! Your solutions gave me much better results!
This is awesome Ryan. Do you have a procedural rock material that is for landscaping colorful rock? I know you've done other stone/rock tutorials but I have yet to find one that does "pretty" rock well. Appreciate any help and your channel!
Im working on Blender 4.0, and at 14:50, my moss material doesn't look bumpy and still seems completly flat. After adding the noise factor and the gradient factor, this same material has a good lock, but idk why the moss only material only looks like a flat plastic surface...
Thank you!
You're welcome!
Nooorm!) Big thanks) it looks realistic)
Glad you like it!
Thank you😍
You're welcome!
10/10
Thank you!!
I'm very new to Blender and really appreciated your pace and explanations! I learned so much about nodes from this.
I only got confused at the end at 46:26, when you added the reroute to switch between Moss Factor (noise) and Moss Factor (gradient). What is the purpose of this? Do I have to choose between which one to use? If I make changes in one and then change the reroute to the other, the changes I made disappear from the moss.
Oh Ryan… I’ve watched enough mediocre node tutorials to completely replicate this just from a single screen shot… just, like, Charlie.
I don't exactly know what you mean by that, but ok. : )
thanks!
welcome
I have an idea! What if, sort of like a "part two" to the meatball material, you show how to make procedural (with geometry nodes) spaghetti and them a spaghetti texture, and then maybe show how to make a rudimentary scene with the meatballs and the spaghetti.
Thanks for the idea! 👍
sos un geni0o0oo
Moss moss moss moss, moss moss. Moss moss moss moss moss moss moss? Moss!
Moss 🙂
Do you have a procedural grass texture tutorial aswell? :)
Quality👏Content👏
glad you like it!!
thanks ryan👍
You're welcome!
Hello ! Amazing tutorial as always ! Im working on blender 4.0 and at 29:16 I dont have the input and output settings ! Can anyone help me ?
Thanks for the great tutorial! How do you make the connections between nodes linear instead of bent lines?
you can change that in blender's user preferences. I have a video on it here: ruclips.net/video/teCPwsiGQ9Y/видео.html
@@RyanKingArt Thank you!
Do you know the reason why in my Blender in material>settings>surface i do not have the displacement option available? This way i lose all the bump effect of the moss. Is there a way to fix it?
Does this material work with other procedural materials? So can I put this on another procedural material?
yes exactly, you can add it to another material.
@@RyanKingArt ok thanks because I was thinking that this could go well with your procedural mud material
I'm in need of help, when I try to look for another shader to put on the material underneath, it doesn't appear even though it's applied to the object next to it
Nice
Thanks!!
Could you do a tutorial on textures for teeth and a tongue?
thanks for the ideas 👍
@@RyanKingArt Could you also do a tutorial on eyes?
Nice video
Thanks!!
i clicked cause i thought you made kate moss with nodes
Hi! Is there a tutorial of how to add purchased materials to Blender? Thanks!
Yes, i have a video on it here: ruclips.net/video/-CCwQcW4cBM/видео.html
Hi ryan
I have probelm in my cycles view.
I don't know why its too noisy and i can not understand any bump or color
Can you help ma with the problem?
It might be noisy because of the Sub-Surface Scattering. Sub Surface scattering takes longer to render.
I'm not sure what you mean by the Bump and color. What is the problem with that?
🤩
🙂 👍
👍👍👍
thanks!
😃
thanks!
is this still relevant in blender 4.1
yes it will still work in 4.1
Is gpu needed for procedural materials? Because it slows down my notebook quite a bit
No you don't need a GPU.
I have a Dell 7490 notebook
16 gb RAM
512 nvme ssd
Intel 620 graphics
Whenever I use a single procedural material it slows down. Otherwise works just fine
谢谢谢谢噗嗤
thanks for watching!
Hey can you do a rotten zombie flesh texture if you don't care and some blood texture and the human skeleton texture that will be very awesome to see in the tutorial video and what about a human tongue texture maybe a eyeball texture
thanks for the tutorial requests. I get tons of tutorial requests, but I will consider those. 👍
👍👍👍
Thanks!