Procedural Moss Material (Blender Tutorial)

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  • Опубликовано: 5 окт 2024

Комментарии • 108

  • @RyanKingArt
    @RyanKingArt  Год назад +5

    *Purchase the project files and support the channel:*
    • Gumroad: ryankingart.gumroad.com/l/moss
    • Patreon: www.patreon.com/posts/79521785
    • Blender Market: blendermarket.com/products/moss

  • @Gregory_Harshfield
    @Gregory_Harshfield Год назад +9

    This is good for everything from various landscapes from a long-distance point of view to creating planets. The possibilities boggle the mind!

    • @RyanKingArt
      @RyanKingArt  Год назад +2

      glad you like it. Thanks for the *Super Thanks!*

  • @joerminer
    @joerminer Год назад +6

    Love seeing new procedural material videos from you. You make some of the best. Also, just a note, I saw Corridor Crew used a clip of one of your videos when they were explaining displacement in their most recent video today, 3/4/23.

    • @RyanKingArt
      @RyanKingArt  Год назад +2

      Oh very cool! I tried looking up, but can't find what video it is. Can you send me the link?

    • @RyanKingArt
      @RyanKingArt  Год назад +2

      Oh wait, I found it. Thanks!! ruclips.net/video/xP86FWPYSiA/видео.html

    • @Alexander_Haplington
      @Alexander_Haplington Год назад +1

      yes! I have seen that too!

  • @jenkisg
    @jenkisg 11 месяцев назад +2

    Hey Ryan, I completely enjoyed this tutorial. What is really amazing is to see three almost completely different ways to source the textures to make wood. Thank you for taking the time out for this!

  • @lisapreston4692
    @lisapreston4692 Год назад +1

    Another amazing tutorial Ryan thank you! Sooo happy to see your subscriber base increasing so much! I started following you 4 years ago I started my degree in animation and visual effects and struggled to understand concepts around shaders and materials(along with alot of things!), and had teachers who felt procedural was a waste of time. 4 years later and procedural is the way everything is going! So happy that I stuck with it I love procedural design so much, and its honestly so much down to your tutorials that helped me understand where my physical teachers were not interested. This year I am progressing to houdini but will always keep blender in my arsenal and am now tutoring other students on using blender. I link your channel and your best tutorials for them to learn from, and Ive not had a single complaint! Thank you sir for your dedication to sharing your knowledge and helping students(whether self taught or otherwise!), I hope your aware how pivitol your work has been in influencing the next generation of artists. Kia Kaha.

    • @RyanKingArt
      @RyanKingArt  Год назад

      Wow thanks! Glad you like my videos. 😀

  • @jsasasaaaaa
    @jsasasaaaaa Год назад +3

    procedural moss lets gooooooooooo, you figured it out, thanks Ryan!!! :)

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Yes I finally made a procedural moss! Hope you like it!

  • @TheRealDuckRBLX
    @TheRealDuckRBLX Год назад +1

    This is so cool, def gonna return to this video when I need to make moss.

  • @worldsbrother9704
    @worldsbrother9704 Год назад +1

    when your subscriber increasing , i'm very happy . your chanel is top 1 blender tutorial channel in youtube .I sure your blender channel become look like blender guru , cg geek in short time .

  • @rixmascarenhas
    @rixmascarenhas Год назад

    Very nice tutorial, congrats. I wrestle with this a couple of hours until I realize that rerouting the ColorRamp to the Factor of the mix shader on the gradient moss part wasn't working for me when making the Node group, it was returning a Colour value for the node group not the Factor, instead of rerouting I just plugged the result of the Hue/Sat value to the factor of the mix shader and also to the height of the displacement. This allowed me to make the node group without any problem. IDK if I missed something or if it is a Blender version difference. Anyway it worked, just sharing if anyone else gets stuck on this like I was. Again super nice tutorial and channel, leaning heaps here \m/ !

  • @CoolRubiksCube
    @CoolRubiksCube Год назад +3

    Looks so good! As always.

  • @baskapes762
    @baskapes762 Год назад +3

    Superb content as always 👑

  • @blenderstuffs
    @blenderstuffs Год назад +2

    Amazing 🤩, I was really finding one of these.

  • @simeontodorov8657
    @simeontodorov8657 Год назад

    Pog, bought it, love your sutff and explanation man, keep going! You are such a saver!

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Awesome, thank you for your support!

  • @skanda2186
    @skanda2186 Год назад +1

    Incredible.
    One again, thank you very much for sharing your knowledge.

  • @ookk8951
    @ookk8951 Год назад +1

    You are a real artist👍🌷

  • @romain4520
    @romain4520 Год назад

    Thank you so much for these tutorials that are always fascinating to follow and which always make me progress! for a stunning result.
    Thank you so much.

  • @TheWugiezet
    @TheWugiezet Год назад +4

    I love procedural materials :)do you think there is any way to mesh an object with a material on it to apply the surface deformation that the material seems to cause?

  • @michajabonski8365
    @michajabonski8365 11 месяцев назад +1

    worth to buy! Amazing, thx !

    • @RyanKingArt
      @RyanKingArt  11 месяцев назад +1

      thanks!

    • @michajabonski8365
      @michajabonski8365 11 месяцев назад

      Is there any way to contact with You but send message and attache screens? I have problem with it, always I have micro part of this moss, easier will be to show You :)
      Maybe @? @@RyanKingArt

  • @peeraphonviriyahirunpaiboo5349
    @peeraphonviriyahirunpaiboo5349 7 месяцев назад

    Thank you. I always love your work.

  • @issac7787
    @issac7787 5 месяцев назад

    Gonna try this

    • @RyanKingArt
      @RyanKingArt  5 месяцев назад

      cool!

    • @issac7787
      @issac7787 5 месяцев назад

      @@RyanKingArt I'm using blender 3.6, with displacement and bump node on, for some reason my moses just aren't able to have the height bump as good as you have shown here 😂

  • @danmusiceasy
    @danmusiceasy 7 месяцев назад

    Great tutorial! Apparently the moss texture is more resource-intensive than the mushrooms with the glowing orbs because my PC can't render even a static image... I'll see if I can reduce the quality somehow and still make it look good...

  • @StuartTrejos
    @StuartTrejos Год назад +1

    i purchased the material and it's very nice! Although, I'm having trouble using the material underneath in the Diffuse BDSF node because when I change it to a light value, a lot of the green dissapears. The green only shows up on really dark grays and black.

    • @RyanKingArt
      @RyanKingArt  Год назад +2

      Thanks for purchasing! To fix that, you can turn up the "Moss Amount" value, to make the moss more visible. You can also select the moss factor node, and hit "Tab" to go into the node group. You can then drag the color ramp values around to make the moss even more visible.

    • @StuartTrejos
      @StuartTrejos Год назад +2

      @@RyanKingArt Thank you for the quick response! Your solutions gave me much better results!

  • @BraggsTippingPoint
    @BraggsTippingPoint Год назад +1

    This is awesome Ryan. Do you have a procedural rock material that is for landscaping colorful rock? I know you've done other stone/rock tutorials but I have yet to find one that does "pretty" rock well. Appreciate any help and your channel!

  • @zorkyyyyyyy984
    @zorkyyyyyyy984 10 месяцев назад +1

    Im working on Blender 4.0, and at 14:50, my moss material doesn't look bumpy and still seems completly flat. After adding the noise factor and the gradient factor, this same material has a good lock, but idk why the moss only material only looks like a flat plastic surface...

  • @tacoflow1877
    @tacoflow1877 Год назад +1

    Thank you!

  • @llojdmorgan3224
    @llojdmorgan3224 8 месяцев назад

    Nooorm!) Big thanks) it looks realistic)

  • @NOOB-nm3ej
    @NOOB-nm3ej Год назад

    Thank you😍

  • @ValeGoG
    @ValeGoG Год назад +2

    10/10

  • @This_is_my_spout
    @This_is_my_spout 5 месяцев назад

    I'm very new to Blender and really appreciated your pace and explanations! I learned so much about nodes from this.
    I only got confused at the end at 46:26, when you added the reroute to switch between Moss Factor (noise) and Moss Factor (gradient). What is the purpose of this? Do I have to choose between which one to use? If I make changes in one and then change the reroute to the other, the changes I made disappear from the moss.

  • @agapetus1
    @agapetus1 Год назад +1

    Oh Ryan… I’ve watched enough mediocre node tutorials to completely replicate this just from a single screen shot… just, like, Charlie.

    • @RyanKingArt
      @RyanKingArt  Год назад

      I don't exactly know what you mean by that, but ok. : )

  • @AndresRSaravia
    @AndresRSaravia 13 дней назад

    thanks!

  • @Alexander_Haplington
    @Alexander_Haplington Год назад

    I have an idea! What if, sort of like a "part two" to the meatball material, you show how to make procedural (with geometry nodes) spaghetti and them a spaghetti texture, and then maybe show how to make a rudimentary scene with the meatballs and the spaghetti.

  • @PiononoMatic
    @PiononoMatic 2 месяца назад

    sos un geni0o0oo

  • @j.o.t.u.n.n
    @j.o.t.u.n.n Год назад

    Moss moss moss moss, moss moss. Moss moss moss moss moss moss moss? Moss!

  • @derEchteFaker_offiziell
    @derEchteFaker_offiziell 5 месяцев назад

    Do you have a procedural grass texture tutorial aswell? :)

  • @OrangeJambo
    @OrangeJambo Год назад

    Quality👏Content👏

  • @agyab_cg
    @agyab_cg Год назад

    thanks ryan👍

  • @amvbyme7096
    @amvbyme7096 5 месяцев назад

    Hello ! Amazing tutorial as always ! Im working on blender 4.0 and at 29:16 I dont have the input and output settings ! Can anyone help me ?

  • @freshdews
    @freshdews Год назад

    Thanks for the great tutorial! How do you make the connections between nodes linear instead of bent lines?

    • @RyanKingArt
      @RyanKingArt  Год назад

      you can change that in blender's user preferences. I have a video on it here: ruclips.net/video/teCPwsiGQ9Y/видео.html

    • @freshdews
      @freshdews Год назад

      @@RyanKingArt Thank you!

  • @Ζ.Χ
    @Ζ.Χ 6 месяцев назад

    Do you know the reason why in my Blender in material>settings>surface i do not have the displacement option available? This way i lose all the bump effect of the moss. Is there a way to fix it?

  • @fusion1203
    @fusion1203 Год назад +1

    Does this material work with other procedural materials? So can I put this on another procedural material?

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      yes exactly, you can add it to another material.

    • @fusion1203
      @fusion1203 Год назад +1

      @@RyanKingArt ok thanks because I was thinking that this could go well with your procedural mud material

  • @anubismacc8165
    @anubismacc8165 Год назад

    I'm in need of help, when I try to look for another shader to put on the material underneath, it doesn't appear even though it's applied to the object next to it

  • @theaccout4458
    @theaccout4458 Год назад

    Nice

  • @Kirbystarallies1
    @Kirbystarallies1 Год назад

    Could you do a tutorial on textures for teeth and a tongue?

  • @Rero2022
    @Rero2022 Год назад

    Nice video

  • @andallicansayis
    @andallicansayis Год назад

    i clicked cause i thought you made kate moss with nodes

  • @fyrromu9020
    @fyrromu9020 Год назад

    Hi! Is there a tutorial of how to add purchased materials to Blender? Thanks!

    • @RyanKingArt
      @RyanKingArt  Год назад

      Yes, i have a video on it here: ruclips.net/video/-CCwQcW4cBM/видео.html

  • @saraheidari2642
    @saraheidari2642 Год назад

    Hi ryan
    I have probelm in my cycles view.
    I don't know why its too noisy and i can not understand any bump or color
    Can you help ma with the problem?

    • @RyanKingArt
      @RyanKingArt  Год назад

      It might be noisy because of the Sub-Surface Scattering. Sub Surface scattering takes longer to render.
      I'm not sure what you mean by the Bump and color. What is the problem with that?

  • @ador989
    @ador989 Год назад

    🤩

  • @ambrishsingh7363
    @ambrishsingh7363 Год назад

    👍👍👍

  • @mr.lunatic3157
    @mr.lunatic3157 Год назад +1

    😃

  • @baronlaura
    @baronlaura 6 месяцев назад

    is this still relevant in blender 4.1

    • @RyanKingArt
      @RyanKingArt  6 месяцев назад

      yes it will still work in 4.1

  • @qbukhari
    @qbukhari Год назад

    Is gpu needed for procedural materials? Because it slows down my notebook quite a bit

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      No you don't need a GPU.

    • @qbukhari
      @qbukhari Год назад

      I have a Dell 7490 notebook
      16 gb RAM
      512 nvme ssd
      Intel 620 graphics
      Whenever I use a single procedural material it slows down. Otherwise works just fine

  • @denisebelanger3711
    @denisebelanger3711 Год назад

    谢谢谢谢噗嗤

  • @randykimberlin3133
    @randykimberlin3133 Год назад

    Hey can you do a rotten zombie flesh texture if you don't care and some blood texture and the human skeleton texture that will be very awesome to see in the tutorial video and what about a human tongue texture maybe a eyeball texture

    • @RyanKingArt
      @RyanKingArt  Год назад

      thanks for the tutorial requests. I get tons of tutorial requests, but I will consider those. 👍‍

  • @cekconi1773
    @cekconi1773 Год назад

    👍👍👍