*Purchase the project files and support the channel:* • Gumroad: ryankingart.gumroad.com/l/glass • Patreon: www.patreon.com/posts/101195893 • Blender Market: blendermarket.com/products/glass-material
Your vids are zen. Your voice is very relaxing, you pack tons of insight into every minute - I really appreciate what a great resource you are for Blender users.
I don´t know what impresses me more, the fact I actually understood half the stuff going on here, or that my machine didn´t die halfway through the tutorial. lol Thanks for all the effort.
I was just recently thinking about suggesting a stained-glass procedural material, and here you are with a glass one that could be modified easily to accomplish that. Keep up the great tutorials!
As I was watching this, I sort of thought the same thing when I looked at the cracked glass settings. I wonder if there would be an easy way to; 1- assign colors to each cracked area (or randomly ), 2- do an actual stained glass image with the 'H' channel framing and... do it to an image. I know way over my pay grade in Blender... at least for a few years :).
another incredible tutorial! thank you! also for anybody with my level of OCD about complicated node trees looking like a drunk spider made it (joking) you can duplicate the Group Input Node and put a few of them around your node set up. they are all the same and can help keep your nodes looking organized.
I Just started blender a week ago and have been binging your tutorials and this is just what I needed! Thanks for all the work you do here. Signed up for the patreon and excited to see more!
Nice customizable shader! 👍 The only thing I'm missing here is, real glass is often colored through and through, for this you have to add a volumetric part as well. The base color works as if the glass was colored on the outside. And what you could have added (but that's nothing I'm really missing) is the option of giving the additional coat a tint as well.
Using v3.6 for plugin reasons, so don't have the detail option on the voronoi node. But found that multiplying in a noise texture and playing with the scale seems to be an okay substitute. For anyone with the same issue!
@@RyanKingArt Just left the comment as i will be watching later today as I'm doing my modeling stuff :) If you can please check your ArtStation messages.
Awesome tutorial! I wonder if a wave texture could be added into the smudges group to create the illusion of fingerprints maybe? I'm going to give that a try. Thanks for this!
great tutorial that was missing a glass procedural shader, in the same spirit if you could occasionally make a metal procedural shader with dirt, to do tests on space ships
Hi. Great tutorial. I have a problem. Even after applying 'shade smooth' edges look kind of sharp with your glass material. I tried other materials on my sphere and works well. Please help
Hello, I like your procedural materials tutorials, can you make your next tutorials having the group node like this one so it is easy to customize, as you dont often use it.
You're welcome! Yeah, I think its a good business model. In order for me to make these free tutorials, I need to sell products to make enough income, since posting free tutorials doesn't make that much income. But this way, I can make free tutorials for people, and people can support me and purchase the material for there projects. 👍
Hi, thank you for your tutorial. I am just wondering if it is possible to go beyond 15 details on noise nodes. Has this limitation ever caused you any problems?
Hey Ryan, could you make a tutorial on making realistic gemstones or procedurally generated quartz/crystals that reflect light realistically in Blender? I found one online but they use a different program instead of Blender. It would be great if you could cover this in the future. Your work is amazing; keep it up!!
It works in Eevee, but doesn't look as nice, and is a bit laggy. for an Eevee glass, I'd recommend checking out my Eevee glass tutorial. Link's in the description.
I'm a novice in creating materials through shaders in Blender and I would like some info. In the most recent versions of blender the Texture voronoi node does not have the details option, what can I do to overcome this problem?
hey so when i apply the first vor texture and add the texture mapping the moment i connect object to vector i loose all the voronoi spots and have to ramp up the texture scale to about a 100 to see any visible dark spots , do you know why this might be happening would help a lot thanks
Whenever I change the base color to White, blender stops rendering like frozen. It’s okay(not fast) when black. Is it hard to use cycles engine in M1 Macbook pro?
Hello,is it okay to follow the procedural material tutorials or do we need to buy the material packs?Soon to be animator here,I have no idea how copyright works other than music lol
@@OriannaRose Hello, in the properties panel, under the render tab, click on light paths, max bounces and put the Transmission to 4. It resolved the problem for me.
Can you also make a tutorial on how to create a railwaytrack. I mean it should be pretty easy shouldn't it. But please don't mane a blocky rail like some others do. Can you make a detailed one with the correct shape and stuff like that please.
Maybe you could add the extra nodes that "Kaizen" uses in their 8 tip video? I don't like to share links but I have time stamped it, so it should play from the point they go over their glass nodes. I do think you could add something like this to your node group to make it a little bit more special. ruclips.net/video/Kw-RRyAXumc/видео.htmlsi=_wmBwGhNcqxk6KAn&t=765 Great video as always though!
Hi Ryan. Thank you for sharing this. I came across this video, ruclips.net/video/6JjcMVbNvH4/видео.htmlsi=CHQhDpW9CnMhVke4 and tried making the same thing in blender but there are options I'm not familiar with. Any thoughts on how to do it?
great tutorial that was missing a glass procedural shader, in the same spirit if you could occasionally make a metal procedural shader with dirt, to do tests on space ships
*Purchase the project files and support the channel:*
• Gumroad: ryankingart.gumroad.com/l/glass
• Patreon: www.patreon.com/posts/101195893
• Blender Market: blendermarket.com/products/glass-material
Hi @RyanKingArt
Thank you for the great materials videos.
Can you make a video on procedural POWDER material? Please
"One Glass to Rule Them All" ... Wow! Excellent work as usual! You never fail to impress, Ryan... 💯
thanks!
Your vids are zen. Your voice is very relaxing, you pack tons of insight into every minute - I really appreciate what a great resource you are for Blender users.
I don´t know what impresses me more, the fact I actually understood half the stuff going on here, or that my machine didn´t die halfway through the tutorial. lol
Thanks for all the effort.
Your teaching and tutorial style is excellent. A complex material but you make it understandable for beginners / intermediate users! Thank you!
glad it helped!
I was just recently thinking about suggesting a stained-glass procedural material, and here you are with a glass one that could be modified easily to accomplish that. Keep up the great tutorials!
thanks! 👍
As I was watching this, I sort of thought the same thing when I looked at the cracked glass settings. I wonder if there would be an easy way to; 1- assign colors to each cracked area (or randomly ), 2- do an actual stained glass image with the 'H' channel framing and... do it to an image. I know way over my pay grade in Blender... at least for a few years :).
Best materials tutorials on all of the internet. 2nd to none!
thanks!
another incredible tutorial! thank you!
also for anybody with my level of OCD about complicated node trees looking like a drunk spider made it (joking) you can duplicate the Group Input Node and put a few of them around your node set up. they are all the same and can help keep your nodes looking organized.
Yes, you can totally do that if you like that better. 👍
This man has been a huge support in my 3D journey! Thank you Ryan.
glad my videos can help!
Great tutorial. Very easy to follow with clear explanations about how you set up and organized nodes to make it easier to use.
glad you like it!
I Just started blender a week ago and have been binging your tutorials and this is just what I needed! Thanks for all the work you do here. Signed up for the patreon and excited to see more!
Thanks for your support!
youre definitely the king thank youuu
This is INSANE man, how did that even come to youtube?? That's downright premium texture.
glad you like it
Omg! That is so complex but beautiful.
Thanks!
thank you for your support! Glad you like it.
How donate money in youtube
How donate money in youtube
Nice customizable shader! 👍 The only thing I'm missing here is, real glass is often colored through and through, for this you have to add a volumetric part as well. The base color works as if the glass was colored on the outside. And what you could have added (but that's nothing I'm really missing) is the option of giving the additional coat a tint as well.
thanks for the feedback 👍
Thank you Brother @RyankingArt, You're efforts to provide Quality n Value Education is really appreciated by the Blender Community.
you're welcome!
Brilliant as usual, thanks for sharing!
welcome!
As a Patreon member time to download this material thanks Ryan 👍
Thanks for your support!
These procedural materials are so useful.
glad to hear that!
Great glass tutorial. You really are so good at this things.
thanks!
Thanks for another great tutorial! I've learned a lot, and you make following the steps really easy. 👍
Glad it was helpful!
Excellent tutorial. Many thanks!
Glad you enjoyed it!
Using v3.6 for plugin reasons, so don't have the detail option on the voronoi node. But found that multiplying in a noise texture and playing with the scale seems to be an okay substitute. For anyone with the same issue!
Brilliant tutorial btw, thank you !
Thanks again for share your knowledge, and for this great tutorial. Bravo!
Glad it was helpful!
WITHOUT WORDS, THANK YOU
welcome!
awesome tutorial man
thanks!
Thank you so much! Great to see how the channel has grown. You have put in a lot of work💪
thanks!
Excellent tutorial! Thank you! Could you please consider making a tutorial on how to make parametric objects (like a bench) with geometry nodes?
Man, you're maniac... Great lesson! big thanks!
thanks for watching : )
Fantastic tutorial, as always! 😺
thanks!
Oh nice! Nice tutorial as always!
Glad you like it!
@@RyanKingArt Just left the comment as i will be watching later today as I'm doing my modeling stuff :) If you can please check your ArtStation messages.
following it real time is intense. wheew
Perfection, no further comment needed
glad you like it
Well, maybe one comment: a lot of (non-colorless) glass is imbued with color, which is missing here. But apart from that it's a great material.
Awesome tutorial! I wonder if a wave texture could be added into the smudges group to create the illusion of fingerprints maybe? I'm going to give that a try. Thanks for this!
cool idea! yeah that might work.
Loved this. 🏆
Thanks!
great tutorial that was missing a glass procedural shader, in the same spirit if you could occasionally make a metal procedural shader with dirt, to do tests on space ships
thanks for the idea!
If you look at a thick glass plate from the side, the edge appears green. Is it possible to achieve this effect in Blender?
Hi. Great tutorial. I have a problem. Even after applying 'shade smooth' edges look kind of sharp with your glass material. I tried other materials on my sphere and works well. Please help
your Tutorial is helpful. Have a good day
thanks!
Very beautiful tech you make there, sir.
I wonder how difficult it is, to translate this shader into GLSL 🤗
Hello, I like your procedural materials tutorials, can you make your next tutorials having the group node like this one so it is easy to customize, as you dont often use it.
i really appriciate the fact that u sell it yet tell us how to make it
You're welcome! Yeah, I think its a good business model. In order for me to make these free tutorials, I need to sell products to make enough income, since posting free tutorials doesn't make that much income. But this way, I can make free tutorials for people, and people can support me and purchase the material for there projects. 👍
Depends on the effect you want to make with a glass material.
Hi, thank you for your tutorial. I am just wondering if it is possible to go beyond 15 details on noise nodes. Has this limitation ever caused you any problems?
the detail level of 15 is the maximum detail, so if you turn it up further, it won't change how it looks. it can't get any more detailed then 15.
Hey Ryan, could you make a tutorial on making realistic gemstones or procedurally generated quartz/crystals that reflect light realistically in Blender? I found one online but they use a different program instead of Blender. It would be great if you could cover this in the future. Your work is amazing; keep it up!!
He has a crystal procedural texture you should check out! Should get you very close to what you might need.
thanks for the tutorial ideas. 👍
Yes, I do have a procedural crystal tutorial.
thank you sooo much. i'll def check that out!
ryan i love you
Thank you❤
You're welcome!
is it possible for this to work in eevee too?
It works in Eevee, but doesn't look as nice, and is a bit laggy. for an Eevee glass, I'd recommend checking out my Eevee glass tutorial. Link's in the description.
Do I have to re-create it on every file, or is there a way I can save it for later use?
I'm a novice in creating materials through shaders in Blender and I would like some info. In the most recent versions of blender the Texture voronoi node does not have the details option, what can I do to overcome this problem?
..continuing with the video I noticed that the same thing applies to the roughness value and without those options the result is different
17:47 - Uhm, i only see "scale" and "roughness" there. The rest is not visible. Where is it!? Straaaange!
you might be using an old version of blender.
hey so
when i apply the first vor texture and add the texture mapping the moment i connect object to vector i loose all the voronoi spots and have to ramp up the texture scale to about a 100 to see any visible dark spots , do you know why this might be happening
would help a lot thanks
How can I add this just made procedural texture to the Default Shader/Bsdf list of Blender?
as far as I know there isn't a way to do that. But you could add the material in the asset browser.
Thank you for replying!! Btt how do I add it in the asset browser?
Can these blender shader texture use in unity? (Import to unity .fbx file) thanks your video a lot!! Help me so much!!
You will need to bake out the textures to texture maps.
I find it from your channel!! Thank you very much!
I can't find the Procedural Glass shader, where I can find it ??
what do you mean, find it? are you wanting to purchase it? the links are in the description.
Whenever I change the base color to White, blender stops rendering like frozen. It’s okay(not fast) when black. Is it hard to use cycles engine in M1 Macbook pro?
Nice
thanks!
Hello,is it okay to follow the procedural material tutorials or do we need to buy the material packs?Soon to be animator here,I have no idea how copyright works other than music lol
Hi, I would like to create subtitles in Portuguese for your videos using an AI, so I can study, could you release the creation of subtitles?
4:45 "Click behind me?" But I don't see you on my screen! How do I fix this
just kidding. Great tutorial
thanks for watching
YES
Can you make your desktop workspace in Blender ? 🗿
thanks for the video idea 👍
Do you use substance designer? If so, it would be cool if you made a tutorial of that,, It's a mess for me 😂
it's very crazy
hope you like it
thank you for this tutorial. it really helped me as a beginner with blender.
May I just say that you go/talk a bit too fast ^^
I accidentally made it chrome instead of clear
oh haha cool : )
@@RyanKingArt I tried again and still made chrome, what am I doing wrong
I’m running into the same issue. I think it’s because we are using eevee, instead of cycles. @RyanKingArt are you using cycles for this project?
@@OriannaRose Hello, in the properties panel, under the render tab, click on light paths, max bounces and put the Transmission to 4. It resolved the problem for me.
Can you also make a tutorial on how to create a railwaytrack. I mean it should be pretty easy shouldn't it. But please don't mane a blocky rail like some others do. Can you make a detailed one with the correct shape and stuff like that please.
thanks for the tutorial request. 👍 I'd like to make a railroad track that is customizable, and made with geometry nodes.
@@RyanKingArt thank's looking forward for the tutorial.
@@RyanKingArt When is the railway tutorial coming?
🐐
thanks 😁
Maybe you could add the extra nodes that "Kaizen" uses in their 8 tip video?
I don't like to share links but I have time stamped it, so it should play from the point they go over their glass nodes. I do think you could add something like this to your node group to make it a little bit more special.
ruclips.net/video/Kw-RRyAXumc/видео.htmlsi=_wmBwGhNcqxk6KAn&t=765
Great video as always though!
Thanks for sharing! I just watched that part. 👍
Hi Ryan. Thank you for sharing this. I came across this video, ruclips.net/video/6JjcMVbNvH4/видео.htmlsi=CHQhDpW9CnMhVke4 and tried making the same thing in blender but there are options I'm not familiar with. Any thoughts on how to do it?
Bro you talk too calmly please work on your tone variety I could fall asleep using your tutorials
sorry about that. thanks for the feedback
great tutorial that was missing a glass procedural shader, in the same spirit if you could occasionally make a metal procedural shader with dirt, to do tests on space ships
👍