Procedural Glass Material (Blender Tutorial)
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- Опубликовано: 16 июл 2024
- In this Blender tutorial we will create this procedural glass material.
⭐ Ultimate Procedural Material Pack:
• Gumroad: ryankingart.gumroad.com/l/ult...
• Blender Market: blendermarket.com/products/ul...
🟠 Procedural Materials:
• Procedural Material Packs: ryankingart.gumroad.com/?quer...
• Procedural Material Tutorial Playlist: • Blender Procedural Mat...
▶️ Eevee Glass Shader: • Realistic Glass Shader...
🌄 HDRI Link: polyhaven.com/a/skylit_garage
🗃️ Purchase the project files and support the channel:
• Gumroad: ryankingart.gumroad.com/l/glass
• Patreon: / 101195893
• Blender Market: blendermarket.com/products/gl...
✅ Help Support the Channel:
• Patreon: / ryankingart
• Gumroad: ryankingart.gumroad.com/
• RUclips Memberships: ruclips.net/user/ryankingartjoin
● Timestamps:
0:00 Intro
3:55 Support the Channel
4:36 Scene Setup
24:08 Customizable Node
29:33 Closing
🎶 Music Credits:
Music (CC BY 4.0): Lazy Cat Groove by Sascha Ende
_________________________________________________________________________
🌐 My Website Links:
• All links on my about page: ryankingart.wordpress.com/77-2/
• Patreon: / ryankingart
• Gumroad: ryankingart.gumroad.com/
• Artstation: www.artstation.com/ryanking
• Blender Market: blendermarket.com/creators/ry...
• Sketchfab: sketchfab.com/ryankingart
• Website: ryankingart.wordpress.com/
#ryankingart #blendertutorial #blender
*Purchase the project files and support the channel:*
• Gumroad: ryankingart.gumroad.com/l/glass
• Patreon: www.patreon.com/posts/101195893
• Blender Market: blendermarket.com/products/glass-material
Hi @RyanKingArt
Thank you for the great materials videos.
Can you make a video on procedural POWDER material? Please
I don´t know what impresses me more, the fact I actually understood half the stuff going on here, or that my machine didn´t die halfway through the tutorial. lol
Thanks for all the effort.
"One Glass to Rule Them All" ... Wow! Excellent work as usual! You never fail to impress, Ryan... 💯
thanks!
This man has been a huge support in my 3D journey! Thank you Ryan.
glad my videos can help!
Great tutorial. Very easy to follow with clear explanations about how you set up and organized nodes to make it easier to use.
glad you like it!
I Just started blender a week ago and have been binging your tutorials and this is just what I needed! Thanks for all the work you do here. Signed up for the patreon and excited to see more!
Thanks for your support!
Your teaching and tutorial style is excellent. A complex material but you make it understandable for beginners / intermediate users! Thank you!
glad it helped!
Omg! That is so complex but beautiful.
Thank you Brother @RyankingArt, You're efforts to provide Quality n Value Education is really appreciated by the Blender Community.
you're welcome!
Thank you so much! Great to see how the channel has grown. You have put in a lot of work💪
thanks!
This is INSANE man, how did that even come to youtube?? That's downright premium texture.
glad you like it
Brilliant as usual, thanks for sharing!
welcome!
I was just recently thinking about suggesting a stained-glass procedural material, and here you are with a glass one that could be modified easily to accomplish that. Keep up the great tutorials!
thanks! 👍
As I was watching this, I sort of thought the same thing when I looked at the cracked glass settings. I wonder if there would be an easy way to; 1- assign colors to each cracked area (or randomly ), 2- do an actual stained glass image with the 'H' channel framing and... do it to an image. I know way over my pay grade in Blender... at least for a few years :).
Best materials tutorials on all of the internet. 2nd to none!
thanks!
Excellent tutorial. Many thanks!
Glad you enjoyed it!
WITHOUT WORDS, THANK YOU
welcome!
Thanks for another great tutorial! I've learned a lot, and you make following the steps really easy. 👍
Glad it was helpful!
another incredible tutorial! thank you!
also for anybody with my level of OCD about complicated node trees looking like a drunk spider made it (joking) you can duplicate the Group Input Node and put a few of them around your node set up. they are all the same and can help keep your nodes looking organized.
Yes, you can totally do that if you like that better. 👍
Great glass tutorial. You really are so good at this things.
thanks!
These procedural materials are so useful.
glad to hear that!
Thanks again for share your knowledge, and for this great tutorial. Bravo!
Glad it was helpful!
Fantastic tutorial, as always! 😺
thanks!
Oh nice! Nice tutorial as always!
Glad you like it!
@@RyanKingArt Just left the comment as i will be watching later today as I'm doing my modeling stuff :) If you can please check your ArtStation messages.
Thanks for such a clear tutorial! 👍
you're welcome!
welcome! 🙂
Loved this. 🏆
Thanks!
Thanks!
thank you for your support! Glad you like it.
Excellent tutorial! Thank you! Could you please consider making a tutorial on how to make parametric objects (like a bench) with geometry nodes?
Man, you're maniac... Great lesson! big thanks!
thanks for watching : )
As a Patreon member time to download this material thanks Ryan 👍
Thanks for your support!
Depends on the effect you want to make with a glass material.
Nice customizable shader! 👍 The only thing I'm missing here is, real glass is often colored through and through, for this you have to add a volumetric part as well. The base color works as if the glass was colored on the outside. And what you could have added (but that's nothing I'm really missing) is the option of giving the additional coat a tint as well.
thanks for the feedback 👍
Thank you❤
You're welcome!
following it real time is intense. wheew
your Tutorial is helpful. Have a good day
thanks!
great tutorial that was missing a glass procedural shader, in the same spirit if you could occasionally make a metal procedural shader with dirt, to do tests on space ships
thanks for the idea!
Awesome tutorial! I wonder if a wave texture could be added into the smudges group to create the illusion of fingerprints maybe? I'm going to give that a try. Thanks for this!
cool idea! yeah that might work.
Nice
thanks!
Very beautiful tech you make there, sir.
I wonder how difficult it is, to translate this shader into GLSL 🤗
Hello, I like your procedural materials tutorials, can you make your next tutorials having the group node like this one so it is easy to customize, as you dont often use it.
YES
Can you make your desktop workspace in Blender ? 🗿
thanks for the video idea 👍
i really appriciate the fact that u sell it yet tell us how to make it
You're welcome! Yeah, I think its a good business model. In order for me to make these free tutorials, I need to sell products to make enough income, since posting free tutorials doesn't make that much income. But this way, I can make free tutorials for people, and people can support me and purchase the material for there projects. 👍
Perfection, no further comment needed
glad you like it
Well, maybe one comment: a lot of (non-colorless) glass is imbued with color, which is missing here. But apart from that it's a great material.
hey so
when i apply the first vor texture and add the texture mapping the moment i connect object to vector i loose all the voronoi spots and have to ramp up the texture scale to about a 100 to see any visible dark spots , do you know why this might be happening
would help a lot thanks
Hey Ryan, could you make a tutorial on making realistic gemstones or procedurally generated quartz/crystals that reflect light realistically in Blender? I found one online but they use a different program instead of Blender. It would be great if you could cover this in the future. Your work is amazing; keep it up!!
He has a crystal procedural texture you should check out! Should get you very close to what you might need.
thanks for the tutorial ideas. 👍
Yes, I do have a procedural crystal tutorial.
thank you sooo much. i'll def check that out!
Do I have to re-create it on every file, or is there a way I can save it for later use?
Whenever I change the base color to White, blender stops rendering like frozen. It’s okay(not fast) when black. Is it hard to use cycles engine in M1 Macbook pro?
Hi, thank you for your tutorial. I am just wondering if it is possible to go beyond 15 details on noise nodes. Has this limitation ever caused you any problems?
the detail level of 15 is the maximum detail, so if you turn it up further, it won't change how it looks. it can't get any more detailed then 15.
Do you use substance designer? If so, it would be cool if you made a tutorial of that,, It's a mess for me 😂
I'm a novice in creating materials through shaders in Blender and I would like some info. In the most recent versions of blender the Texture voronoi node does not have the details option, what can I do to overcome this problem?
..continuing with the video I noticed that the same thing applies to the roughness value and without those options the result is different
Hi, I would like to create subtitles in Portuguese for your videos using an AI, so I can study, could you release the creation of subtitles?
Can these blender shader texture use in unity? (Import to unity .fbx file) thanks your video a lot!! Help me so much!!
You will need to bake out the textures to texture maps.
I find it from your channel!! Thank you very much!
How can I add this just made procedural texture to the Default Shader/Bsdf list of Blender?
as far as I know there isn't a way to do that. But you could add the material in the asset browser.
Thank you for replying!! Btt how do I add it in the asset browser?
is it possible for this to work in eevee too?
It works in Eevee, but doesn't look as nice, and is a bit laggy. for an Eevee glass, I'd recommend checking out my Eevee glass tutorial. Link's in the description.
I can't find the Procedural Glass shader, where I can find it ??
what do you mean, find it? are you wanting to purchase it? the links are in the description.
thank you for this tutorial. it really helped me as a beginner with blender.
May I just say that you go/talk a bit too fast ^^
I accidentally made it chrome instead of clear
oh haha cool : )
@@RyanKingArt I tried again and still made chrome, what am I doing wrong
I’m running into the same issue. I think it’s because we are using eevee, instead of cycles. @RyanKingArt are you using cycles for this project?
@@OriannaRose Hello, in the properties panel, under the render tab, click on light paths, max bounces and put the Transmission to 4. It resolved the problem for me.
Maybe you could add the extra nodes that "Kaizen" uses in their 8 tip video?
I don't like to share links but I have time stamped it, so it should play from the point they go over their glass nodes. I do think you could add something like this to your node group to make it a little bit more special.
ruclips.net/video/Kw-RRyAXumc/видео.htmlsi=_wmBwGhNcqxk6KAn&t=765
Great video as always though!
Thanks for sharing! I just watched that part. 👍
17:47 - Uhm, i only see "scale" and "roughness" there. The rest is not visible. Where is it!? Straaaange!
you might be using an old version of blender.
Can you also make a tutorial on how to create a railwaytrack. I mean it should be pretty easy shouldn't it. But please don't mane a blocky rail like some others do. Can you make a detailed one with the correct shape and stuff like that please.
thanks for the tutorial request. 👍 I'd like to make a railroad track that is customizable, and made with geometry nodes.
@@RyanKingArt thank's looking forward for the tutorial.
@@RyanKingArt When is the railway tutorial coming?
Hi Ryan. Thank you for sharing this. I came across this video, ruclips.net/video/6JjcMVbNvH4/видео.htmlsi=CHQhDpW9CnMhVke4 and tried making the same thing in blender but there are options I'm not familiar with. Any thoughts on how to do it?
great tutorial that was missing a glass procedural shader, in the same spirit if you could occasionally make a metal procedural shader with dirt, to do tests on space ships
👍