Procedural Glass Material (Blender Tutorial)

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  • Опубликовано: 20 дек 2024

Комментарии • 140

  • @RyanKingArt
    @RyanKingArt  8 месяцев назад +4

    *Purchase the project files and support the channel:*
    • Gumroad: ryankingart.gumroad.com/l/glass
    • Patreon: www.patreon.com/posts/101195893
    • Blender Market: blendermarket.com/products/glass-material

    • @mohammadqasim8235
      @mohammadqasim8235 8 месяцев назад

      Hi @RyanKingArt
      Thank you for the great materials videos.
      Can you make a video on procedural POWDER material? Please

  • @MarkCorder
    @MarkCorder 8 месяцев назад +20

    "One Glass to Rule Them All" ... Wow! Excellent work as usual! You never fail to impress, Ryan... 💯

  • @johanericsson2403
    @johanericsson2403 Месяц назад

    Your vids are zen. Your voice is very relaxing, you pack tons of insight into every minute - I really appreciate what a great resource you are for Blender users.

  • @Mightydoggo
    @Mightydoggo 8 месяцев назад +4

    I don´t know what impresses me more, the fact I actually understood half the stuff going on here, or that my machine didn´t die halfway through the tutorial. lol
    Thanks for all the effort.

  • @glenn_r_frank_author
    @glenn_r_frank_author 8 месяцев назад +2

    Your teaching and tutorial style is excellent. A complex material but you make it understandable for beginners / intermediate users! Thank you!

  • @jasonbullion9079
    @jasonbullion9079 8 месяцев назад +4

    I was just recently thinking about suggesting a stained-glass procedural material, and here you are with a glass one that could be modified easily to accomplish that. Keep up the great tutorials!

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад +1

      thanks! 👍‍

    • @graphguy
      @graphguy 8 месяцев назад

      As I was watching this, I sort of thought the same thing when I looked at the cracked glass settings. I wonder if there would be an easy way to; 1- assign colors to each cracked area (or randomly ), 2- do an actual stained glass image with the 'H' channel framing and... do it to an image. I know way over my pay grade in Blender... at least for a few years :).

  • @stonelambert
    @stonelambert 8 месяцев назад +2

    Best materials tutorials on all of the internet. 2nd to none!

  • @kspayton
    @kspayton 8 месяцев назад +1

    another incredible tutorial! thank you!
    also for anybody with my level of OCD about complicated node trees looking like a drunk spider made it (joking) you can duplicate the Group Input Node and put a few of them around your node set up. they are all the same and can help keep your nodes looking organized.

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад +1

      Yes, you can totally do that if you like that better. 👍‍

  • @kobutorstudio1605
    @kobutorstudio1605 8 месяцев назад +6

    This man has been a huge support in my 3D journey! Thank you Ryan.

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад +1

      glad my videos can help!

  • @MichaelSeamanpmp
    @MichaelSeamanpmp 8 месяцев назад +1

    Great tutorial. Very easy to follow with clear explanations about how you set up and organized nodes to make it easier to use.

  • @ImAbnormal
    @ImAbnormal 8 месяцев назад

    I Just started blender a week ago and have been binging your tutorials and this is just what I needed! Thanks for all the work you do here. Signed up for the patreon and excited to see more!

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад

      Thanks for your support!

  • @gabrielatristao1259
    @gabrielatristao1259 2 месяца назад

    youre definitely the king thank youuu

  • @sol_mental
    @sol_mental 6 месяцев назад +2

    This is INSANE man, how did that even come to youtube?? That's downright premium texture.

  • @michelets9536
    @michelets9536 8 месяцев назад

    Omg! That is so complex but beautiful.

  • @graphguy
    @graphguy 8 месяцев назад +1

    Thanks!

  • @gordonbrinkmann
    @gordonbrinkmann 8 месяцев назад +1

    Nice customizable shader! 👍 The only thing I'm missing here is, real glass is often colored through and through, for this you have to add a volumetric part as well. The base color works as if the glass was colored on the outside. And what you could have added (but that's nothing I'm really missing) is the option of giving the additional coat a tint as well.

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад +1

      thanks for the feedback 👍‍

  • @saundaryavarekar4545
    @saundaryavarekar4545 7 месяцев назад

    Thank you Brother @RyankingArt, You're efforts to provide Quality n Value Education is really appreciated by the Blender Community.

  • @SuperLongfield
    @SuperLongfield 6 месяцев назад +1

    Brilliant as usual, thanks for sharing!

  • @bev2224
    @bev2224 8 месяцев назад

    As a Patreon member time to download this material thanks Ryan 👍

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад

      Thanks for your support!

  • @rafvanraevels
    @rafvanraevels 8 месяцев назад

    These procedural materials are so useful.

  • @paulkuykendall5584
    @paulkuykendall5584 8 месяцев назад

    Great glass tutorial. You really are so good at this things.

  • @B_K_Bee
    @B_K_Bee 8 месяцев назад

    Thanks for another great tutorial! I've learned a lot, and you make following the steps really easy. 👍

  • @Leevy27
    @Leevy27 8 месяцев назад +1

    Excellent tutorial. Many thanks!

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад +1

      Glad you enjoyed it!

  • @MrGoldman100
    @MrGoldman100 22 дня назад

    Using v3.6 for plugin reasons, so don't have the detail option on the voronoi node. But found that multiplying in a noise texture and playing with the scale seems to be an okay substitute. For anyone with the same issue!

    • @MrGoldman100
      @MrGoldman100 22 дня назад

      Brilliant tutorial btw, thank you !

  • @marinodi6936
    @marinodi6936 7 месяцев назад

    Thanks again for share your knowledge, and for this great tutorial. Bravo!

  • @malissimo43
    @malissimo43 8 месяцев назад

    WITHOUT WORDS, THANK YOU

  •  3 месяца назад

    awesome tutorial man

  • @pete3d408
    @pete3d408 7 месяцев назад

    Thank you so much! Great to see how the channel has grown. You have put in a lot of work💪

  • @KeyframeHolder
    @KeyframeHolder 8 месяцев назад

    Excellent tutorial! Thank you! Could you please consider making a tutorial on how to make parametric objects (like a bench) with geometry nodes?

  • @llojdmorgan3224
    @llojdmorgan3224 8 месяцев назад

    Man, you're maniac... Great lesson! big thanks!

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад

      thanks for watching : )

  • @Velnias75
    @Velnias75 8 месяцев назад

    Fantastic tutorial, as always! 😺

  • @KionLionGuardOfficial
    @KionLionGuardOfficial 8 месяцев назад +1

    Oh nice! Nice tutorial as always!

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад +2

      Glad you like it!

    • @KionLionGuardOfficial
      @KionLionGuardOfficial 8 месяцев назад

      @@RyanKingArt Just left the comment as i will be watching later today as I'm doing my modeling stuff :) If you can please check your ArtStation messages.

  • @j3tf1r35
    @j3tf1r35 7 месяцев назад

    following it real time is intense. wheew

  • @aleksvitek798
    @aleksvitek798 8 месяцев назад +1

    Perfection, no further comment needed

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад

      glad you like it

    • @gordonbrinkmann
      @gordonbrinkmann 8 месяцев назад

      Well, maybe one comment: a lot of (non-colorless) glass is imbued with color, which is missing here. But apart from that it's a great material.

  • @leodegrance5609
    @leodegrance5609 8 месяцев назад

    Awesome tutorial! I wonder if a wave texture could be added into the smudges group to create the illusion of fingerprints maybe? I'm going to give that a try. Thanks for this!

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад

      cool idea! yeah that might work.

  • @Domzdream
    @Domzdream 8 месяцев назад +1

    Loved this. 🏆

  • @eric-xd4we
    @eric-xd4we 8 месяцев назад

    great tutorial that was missing a glass procedural shader, in the same spirit if you could occasionally make a metal procedural shader with dirt, to do tests on space ships

  • @RossleMusic
    @RossleMusic 12 часов назад

    If you look at a thick glass plate from the side, the edge appears green. Is it possible to achieve this effect in Blender?

  • @fransalazarco
    @fransalazarco 2 месяца назад

    Hi. Great tutorial. I have a problem. Even after applying 'shade smooth' edges look kind of sharp with your glass material. I tried other materials on my sphere and works well. Please help

  • @dewdoor
    @dewdoor 8 месяцев назад

    your Tutorial is helpful. Have a good day

  • @somedude5951
    @somedude5951 8 месяцев назад

    Very beautiful tech you make there, sir.
    I wonder how difficult it is, to translate this shader into GLSL 🤗

  • @AlUser3460
    @AlUser3460 8 месяцев назад

    Hello, I like your procedural materials tutorials, can you make your next tutorials having the group node like this one so it is easy to customize, as you dont often use it.

  • @jacobsboringlife1334
    @jacobsboringlife1334 8 месяцев назад +1

    i really appriciate the fact that u sell it yet tell us how to make it

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад +3

      You're welcome! Yeah, I think its a good business model. In order for me to make these free tutorials, I need to sell products to make enough income, since posting free tutorials doesn't make that much income. But this way, I can make free tutorials for people, and people can support me and purchase the material for there projects. 👍‍

  • @ltraltier6009
    @ltraltier6009 8 месяцев назад

    Depends on the effect you want to make with a glass material.

  • @pacpak
    @pacpak 8 месяцев назад

    Hi, thank you for your tutorial. I am just wondering if it is possible to go beyond 15 details on noise nodes. Has this limitation ever caused you any problems?

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад +1

      the detail level of 15 is the maximum detail, so if you turn it up further, it won't change how it looks. it can't get any more detailed then 15.

  • @milkymonkey37
    @milkymonkey37 8 месяцев назад

    Hey Ryan, could you make a tutorial on making realistic gemstones or procedurally generated quartz/crystals that reflect light realistically in Blender? I found one online but they use a different program instead of Blender. It would be great if you could cover this in the future. Your work is amazing; keep it up!!

    • @ImAbnormal
      @ImAbnormal 8 месяцев назад +1

      He has a crystal procedural texture you should check out! Should get you very close to what you might need.

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад +1

      thanks for the tutorial ideas. 👍‍

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад +1

      Yes, I do have a procedural crystal tutorial.

    • @milkymonkey37
      @milkymonkey37 8 месяцев назад

      thank you sooo much. i'll def check that out!

  •  21 день назад

    ryan i love you

  • @BuztaDNF
    @BuztaDNF 8 месяцев назад

    Thank you❤

  • @harshraisaxena6724
    @harshraisaxena6724 8 месяцев назад

    is it possible for this to work in eevee too?

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад

      It works in Eevee, but doesn't look as nice, and is a bit laggy. for an Eevee glass, I'd recommend checking out my Eevee glass tutorial. Link's in the description.

  • @darkmagic3626
    @darkmagic3626 5 месяцев назад

    Do I have to re-create it on every file, or is there a way I can save it for later use?

  • @AngeloMarinelli-fk5kq
    @AngeloMarinelli-fk5kq 8 месяцев назад

    I'm a novice in creating materials through shaders in Blender and I would like some info. In the most recent versions of blender the Texture voronoi node does not have the details option, what can I do to overcome this problem?

    • @AngeloMarinelli-fk5kq
      @AngeloMarinelli-fk5kq 8 месяцев назад

      ..continuing with the video I noticed that the same thing applies to the roughness value and without those options the result is different

  • @blackshards3415
    @blackshards3415 8 месяцев назад

    17:47 - Uhm, i only see "scale" and "roughness" there. The rest is not visible. Where is it!? Straaaange!

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад

      you might be using an old version of blender.

  • @Normie404
    @Normie404 8 месяцев назад

    hey so
    when i apply the first vor texture and add the texture mapping the moment i connect object to vector i loose all the voronoi spots and have to ramp up the texture scale to about a 100 to see any visible dark spots , do you know why this might be happening
    would help a lot thanks

  • @saundaryavarekar4545
    @saundaryavarekar4545 7 месяцев назад

    How can I add this just made procedural texture to the Default Shader/Bsdf list of Blender?

    • @RyanKingArt
      @RyanKingArt  7 месяцев назад

      as far as I know there isn't a way to do that. But you could add the material in the asset browser.

    • @saundaryavarekar4545
      @saundaryavarekar4545 6 месяцев назад

      Thank you for replying!! Btt how do I add it in the asset browser?

  • @MagicKubeGames
    @MagicKubeGames 8 месяцев назад

    Can these blender shader texture use in unity? (Import to unity .fbx file) thanks your video a lot!! Help me so much!!

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад +1

      You will need to bake out the textures to texture maps.

    • @MagicKubeGames
      @MagicKubeGames 8 месяцев назад +1

      I find it from your channel!! Thank you very much!

  • @Creepy-pb3xf
    @Creepy-pb3xf 6 месяцев назад

    I can't find the Procedural Glass shader, where I can find it ??

    • @RyanKingArt
      @RyanKingArt  6 месяцев назад

      what do you mean, find it? are you wanting to purchase it? the links are in the description.

  • @doylejeon3202
    @doylejeon3202 8 месяцев назад

    Whenever I change the base color to White, blender stops rendering like frozen. It’s okay(not fast) when black. Is it hard to use cycles engine in M1 Macbook pro?

  • @lasttime6052
    @lasttime6052 8 месяцев назад +1

    Nice

  • @Star-ny3fm
    @Star-ny3fm 4 месяца назад

    Hello,is it okay to follow the procedural material tutorials or do we need to buy the material packs?Soon to be animator here,I have no idea how copyright works other than music lol

  • @victorpdesenvolvedor8088
    @victorpdesenvolvedor8088 8 месяцев назад

    Hi, I would like to create subtitles in Portuguese for your videos using an AI, so I can study, could you release the creation of subtitles?

  • @Iakapetra
    @Iakapetra 3 месяца назад

    4:45 "Click behind me?" But I don't see you on my screen! How do I fix this
    just kidding. Great tutorial

  • @com.zootub.HuyAC.1
    @com.zootub.HuyAC.1 8 месяцев назад +1

    YES

    • @com.zootub.HuyAC.1
      @com.zootub.HuyAC.1 8 месяцев назад

      Can you make your desktop workspace in Blender ? 🗿

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад

      thanks for the video idea 👍‍

  • @jetsi604
    @jetsi604 8 месяцев назад

    Do you use substance designer? If so, it would be cool if you made a tutorial of that,, It's a mess for me 😂

  • @CAP440
    @CAP440 4 месяца назад

    it's very crazy

  • @BenSaintCyr
    @BenSaintCyr 5 месяцев назад

    thank you for this tutorial. it really helped me as a beginner with blender.
    May I just say that you go/talk a bit too fast ^^

  • @OriannaRose
    @OriannaRose 8 месяцев назад +3

    I accidentally made it chrome instead of clear

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад

      oh haha cool : )

    • @OriannaRose
      @OriannaRose 8 месяцев назад +1

      ​@@RyanKingArt I tried again and still made chrome, what am I doing wrong

    • @Emily-qh7wt
      @Emily-qh7wt 8 месяцев назад

      I’m running into the same issue. I think it’s because we are using eevee, instead of cycles. @RyanKingArt are you using cycles for this project?

    • @romainberthon1872
      @romainberthon1872 7 месяцев назад +1

      ​@@OriannaRose Hello, in the properties panel, under the render tab, click on light paths, max bounces and put the Transmission to 4. It resolved the problem for me.

  • @IFHD350
    @IFHD350 8 месяцев назад +1

    Can you also make a tutorial on how to create a railwaytrack. I mean it should be pretty easy shouldn't it. But please don't mane a blocky rail like some others do. Can you make a detailed one with the correct shape and stuff like that please.

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад +1

      thanks for the tutorial request. 👍‍ I'd like to make a railroad track that is customizable, and made with geometry nodes.

    • @IFHD350
      @IFHD350 8 месяцев назад +2

      @@RyanKingArt thank's looking forward for the tutorial.

    • @IFHD350
      @IFHD350 8 месяцев назад +1

      @@RyanKingArt When is the railway tutorial coming?

  • @MrAsraf1234
    @MrAsraf1234 4 месяца назад

    🐐

  • @Unleashed75
    @Unleashed75 8 месяцев назад

    Maybe you could add the extra nodes that "Kaizen" uses in their 8 tip video?
    I don't like to share links but I have time stamped it, so it should play from the point they go over their glass nodes. I do think you could add something like this to your node group to make it a little bit more special.
    ruclips.net/video/Kw-RRyAXumc/видео.htmlsi=_wmBwGhNcqxk6KAn&t=765
    Great video as always though!

    • @RyanKingArt
      @RyanKingArt  8 месяцев назад +1

      Thanks for sharing! I just watched that part. 👍‍

  • @KevinJSXM
    @KevinJSXM 7 месяцев назад

    Hi Ryan. Thank you for sharing this. I came across this video, ruclips.net/video/6JjcMVbNvH4/видео.htmlsi=CHQhDpW9CnMhVke4 and tried making the same thing in blender but there are options I'm not familiar with. Any thoughts on how to do it?

  • @beshermatouk7925
    @beshermatouk7925 4 месяца назад

    Bro you talk too calmly please work on your tone variety I could fall asleep using your tutorials

    • @RyanKingArt
      @RyanKingArt  4 месяца назад

      sorry about that. thanks for the feedback

  • @eric-xd4we
    @eric-xd4we 8 месяцев назад

    great tutorial that was missing a glass procedural shader, in the same spirit if you could occasionally make a metal procedural shader with dirt, to do tests on space ships