Man, to be able to make materials that look so realistic shows how much time you have spent improving your skills. Increable work! I hope I can reach your level some day.
I normally don't leave comments and you might not see this but, following your tutorials have actually somehow taught me how those nodes work and have actually allowed for me to create my own materials, so far i have watched all your videos because there are always little hints and little short cuts you include which end up teaching you something new no matter what you end up creating, so thank you, from all of us 💙
You're the best person in the world who explains Blender's raw materials, You're the best person in this to the extent that I hear your voice instead of music. 🎶🥰
Today i seen one wood door at my company and thought how to make this plag wood material... i see here you have created video for that.. its similler to that door.. wow. Nice..!!
I always enjoy your videos. I appreciate what you do. You and (a very few) others have given me a great understanding of using nodes. Thanks for sharing your knowledge.
Hello Ryan ! I was looking for some good tutorials on how to make procedural textures in blender, and then i found your channel. Just wow ! Your work is outstanding ! Thank you very much for your extremly clear explanations, your job is one of my favourite references and you are a great master for me
Wow! This was a lot 😅, but sooo useful. Thank you so much for such a great tutorial! I did the orange and this one and will definitely watch more. Keep up the great work!
Your best floor material for sure, I really enjoyed the knots edges and floor tile edges darkening to give it more realism and the overlay of the main brick texture to the location of the knots mapping that was excellent as well, I did it in Cycles which really looked good, need to adjust the tile size for my floor but other than that it was a very smooth process!
I've been waiting for as procedural wooden pannel material from you ever since I began following you 3 years back! Great tutorial! Gonna make it some day!
Hey hello Ryan and everyone and congratulations for one more time.please tell me how to I create a simple wall material with some big cracks and inside cracks I some old bricks.i try one week now 😂 40:33
I don't know if it's a problem with 2.91 or if I screwed up a step, but I have the material on a large plane and the scaling is all over the place across the entire mesh. All of the transforms are applied and I'm still using the object coordinates. edit: the problem seems to be with the Difference mix node , or somewhere around that step - no idea how to work around it though I seriously can't figure out what went wrong here. Still hoping it isn't just a problem with using an older version, but I've followed the vid step by step and the issue is persisting on other meshes as well. edit 2: had to make the scale values in the mapping node before the Difference mix a fraction of what they are in the vid - 0.1, 0.005, 0.006 seems to have fixed it
this is the 2nd tutorial where i had to lower the lacunarity value at ~ 16:30 to 2.7 instead of 3.0 it just gets way too bright and distorted otherwise, any idea why its like that ? im on 4.1 and every setting is exactly like your videos
This is awesome! Just one question, I bought this on gumroad, but when I go to append it, the floor boards are all aligned and doesn't come out the same as your finished product. How do I fix this?
thanks for purchasing! what do you mean by, aligned? on default, the floor boards should be randomized. if not, you can change the random size of the floor boards with the custom values on the node group. Also, make sure you open the product files with the latest blender version.
@@skillgenerator54 I just updated the product files and rotated the wood rotation by 90, on default, so that issue won't happen again for other customers. Because most people will probably be adding the material to a flat plane.
*Blender Procedural Wood Pack #1:*
• Gumroad: ryankingart.gumroad.com/l/pro-wood-1
• Blender Market: blendermarket.com/products/wood-pack-1
• Patreon: www.patreon.com/posts/102836789
Man, to be able to make materials that look so realistic shows how much time you have spent improving your skills. Increable work! I hope I can reach your level some day.
thanks!
How the hell do you even come up with these things??? You’re a real life superhero to me.
I normally don't leave comments and you might not see this but, following your tutorials have actually somehow taught me how those nodes work and have actually allowed for me to create my own materials, so far i have watched all your videos because there are always little hints and little short cuts you include which end up teaching you something new no matter what you end up creating, so thank you, from all of us 💙
By far the best floor material you have ever made. Keep it up
I think so too, thanks!
You're the best person in the world who explains Blender's raw materials, You're the best person in this to the extent that I hear your voice instead of music. 🎶🥰
glad you like it.
I'm barely 2 minutes in and this is already leaving me flabbergasted. You deserve more subscribers!
Today i seen one wood door at my company and thought how to make this plag wood material... i see here you have created video for that.. its similler to that door.. wow. Nice..!!
Cool! I got the idea for this wood, because its the wood flooring that's in my living room. 😄
I always enjoy your videos. I appreciate what you do. You and (a very few) others have given me a great understanding of using nodes. Thanks for sharing your knowledge.
Really love your texture tutorial!! Please more this!!❤❤
thanks!
Hello Ryan ! I was looking for some good tutorials on how to make procedural textures in blender, and then i found your channel. Just wow ! Your work is outstanding ! Thank you very much for your extremly clear explanations, your job is one of my favourite references and you are a great master for me
Wow! This was a lot 😅, but sooo useful. Thank you so much for such a great tutorial! I did the orange and this one and will definitely watch more. Keep up the great work!
thanks!
Your best floor material for sure, I really enjoyed the knots edges and floor tile edges darkening to give it more realism and the overlay of the main brick texture to the location of the knots mapping that was excellent as well, I did it in Cycles which really looked good, need to adjust the tile size for my floor but other than that it was a very smooth process!
Another great tutorial and material by you. I found the knot workflow very sophisticated, among other little control tweaks.
glad you like it
I've been waiting for as procedural wooden pannel material from you ever since I began following you 3 years back! Great tutorial! Gonna make it some day!
hope you like it!
@@RyanKingArt yeah it looks so realistic and it’s AMAZING what you can create in blender with the right knowledge and mindset!😲👍🏼
Спасибо! Очень хороший гайд!
glad you like it!
i feel like youre a good friend of mine at this point, thanks fot all the knowledge, ups from Brazil
thanks for watching!!
I was not impressed by your old wood plank material, but this one is crazy realistic. Nice job.
glad you like it
凄く勉強になります!バンプが美しいです🤔!
Merci Ryan de partager vos compétences
Excellent, thank you very much
You are welcome!
NIEC TUTO I LIKE IT SO MUCH KEEP GOING AND MAKE MORE VIDEO LIKE THAT AND THENK YOU BRO
thanks
Amazing 🤩🤩
thanks!
YES
thanks!
awesome!
thanks!
Nice! 😊
Thanks!
Perfect!
glad you like it!
I can't see how I even theoreticaly can create this type of textures by myself without any tutorial
Nice
Thanks!
Thanks دمت گرم پسر
Hey hello Ryan and everyone and congratulations for one more time.please tell me how to I create a simple wall material with some big cracks and inside cracks I some old bricks.i try one week now 😂 40:33
I don't know if it's a problem with 2.91 or if I screwed up a step, but I have the material on a large plane and the scaling is all over the place across the entire mesh. All of the transforms are applied and I'm still using the object coordinates.
edit: the problem seems to be with the Difference mix node , or somewhere around that step - no idea how to work around it though
I seriously can't figure out what went wrong here. Still hoping it isn't just a problem with using an older version, but I've followed the vid step by step and the issue is persisting on other meshes as well.
edit 2: had to make the scale values in the mapping node before the Difference mix a fraction of what they are in the vid - 0.1, 0.005, 0.006 seems to have fixed it
this is the 2nd tutorial where i had to lower the lacunarity value at ~ 16:30 to 2.7 instead of 3.0
it just gets way too bright and distorted otherwise, any idea why its like that ?
im on 4.1 and every setting is exactly like your videos
This is awesome! Just one question, I bought this on gumroad, but when I go to append it, the floor boards are all aligned and doesn't come out the same as your finished product. How do I fix this?
thanks for purchasing! what do you mean by, aligned? on default, the floor boards should be randomized. if not, you can change the random size of the floor boards with the custom values on the node group. Also, make sure you open the product files with the latest blender version.
Oh and also, if your still having issues, try changing "Wood rotation" values on the custom node group. you might need to rotate the X by 90 degrees.
@@RyanKingArt Absolute legend, rotating it fixed it. I swear I thought I tried everything. Thanks for your help.
@@skillgenerator54 I just updated the product files and rotated the wood rotation by 90, on default, so that issue won't happen again for other customers. Because most people will probably be adding the material to a flat plane.
I was today years old when I found out you could F2 rename brick textures in the shader editor.
👍