Man, to be able to make materials that look so realistic shows how much time you have spent improving your skills. Increable work! I hope I can reach your level some day.
I normally don't leave comments and you might not see this but, following your tutorials have actually somehow taught me how those nodes work and have actually allowed for me to create my own materials, so far i have watched all your videos because there are always little hints and little short cuts you include which end up teaching you something new no matter what you end up creating, so thank you, from all of us 💙
You're the best person in the world who explains Blender's raw materials, You're the best person in this to the extent that I hear your voice instead of music. 🎶🥰
Today i seen one wood door at my company and thought how to make this plag wood material... i see here you have created video for that.. its similler to that door.. wow. Nice..!!
Your best floor material for sure, I really enjoyed the knots edges and floor tile edges darkening to give it more realism and the overlay of the main brick texture to the location of the knots mapping that was excellent as well, I did it in Cycles which really looked good, need to adjust the tile size for my floor but other than that it was a very smooth process!
I always enjoy your videos. I appreciate what you do. You and (a very few) others have given me a great understanding of using nodes. Thanks for sharing your knowledge.
Hello Ryan ! I was looking for some good tutorials on how to make procedural textures in blender, and then i found your channel. Just wow ! Your work is outstanding ! Thank you very much for your extremly clear explanations, your job is one of my favourite references and you are a great master for me
I've been waiting for as procedural wooden pannel material from you ever since I began following you 3 years back! Great tutorial! Gonna make it some day!
Wow! This was a lot 😅, but sooo useful. Thank you so much for such a great tutorial! I did the orange and this one and will definitely watch more. Keep up the great work!
Ryan, I have to say your tutorials are the best I have come across. Thank you for all the effort you have put into them and I look forward to future tutorials. I have also supported your efforts on Gumroad. I have a quick question. I get to the knots distortion and that when I am a little confused. Once I add the mapping vector, all setting are correct it just create it in a circular fashion and does not look correct. Any suggestions as to what I am doing incorrect?
this is the 2nd tutorial where i had to lower the lacunarity value at ~ 16:30 to 2.7 instead of 3.0 it just gets way too bright and distorted otherwise, any idea why its like that ? im on 4.1 and every setting is exactly like your videos
Hey hello Ryan and everyone and congratulations for one more time.please tell me how to I create a simple wall material with some big cracks and inside cracks I some old bricks.i try one week now 😂 40:33
I don't know if it's a problem with 2.91 or if I screwed up a step, but I have the material on a large plane and the scaling is all over the place across the entire mesh. All of the transforms are applied and I'm still using the object coordinates. edit: the problem seems to be with the Difference mix node , or somewhere around that step - no idea how to work around it though I seriously can't figure out what went wrong here. Still hoping it isn't just a problem with using an older version, but I've followed the vid step by step and the issue is persisting on other meshes as well. edit 2: had to make the scale values in the mapping node before the Difference mix a fraction of what they are in the vid - 0.1, 0.005, 0.006 seems to have fixed it
Hi Ryan. Hope you are doing well. I've been going through this tutorial and ran into 2 issues that I have not been able to figure out on my own (at least not yet). Issue #1, my floor board lengths do not adjust when I change the value. Not sure why, but changing the value seems to change the color and not the board lengths. Issue #2, when rendering the material in the 3D Viewport or Shader tabs, the preview works fine. However, when I go to do an actual render, I get blank screen. Also, when I turn it into an asset, it doesn't show a material preview. I've been working in Cycles, which I noticed you are using when you adjusting your render settings. With that said, It renders in EEVEE. I'm guessing this is a limitation of EEVEE vs Cycles, but I'm not sure why it isn't working in Cycles since your tutorial seems to be using Cycles as well. Your thoughts? Thank you in advance, MC
This is awesome! Just one question, I bought this on gumroad, but when I go to append it, the floor boards are all aligned and doesn't come out the same as your finished product. How do I fix this?
thanks for purchasing! what do you mean by, aligned? on default, the floor boards should be randomized. if not, you can change the random size of the floor boards with the custom values on the node group. Also, make sure you open the product files with the latest blender version.
@@skillgenerator54 I just updated the product files and rotated the wood rotation by 90, on default, so that issue won't happen again for other customers. Because most people will probably be adding the material to a flat plane.
*Blender Procedural Wood Pack #1:*
• Gumroad: ryankingart.gumroad.com/l/pro-wood-1
• Blender Market: blendermarket.com/products/wood-pack-1
• Patreon: www.patreon.com/posts/102836789
Man, to be able to make materials that look so realistic shows how much time you have spent improving your skills. Increable work! I hope I can reach your level some day.
thanks!
How the hell do you even come up with these things??? You’re a real life superhero to me.
I normally don't leave comments and you might not see this but, following your tutorials have actually somehow taught me how those nodes work and have actually allowed for me to create my own materials, so far i have watched all your videos because there are always little hints and little short cuts you include which end up teaching you something new no matter what you end up creating, so thank you, from all of us 💙
By far the best floor material you have ever made. Keep it up
I think so too, thanks!
You're the best person in the world who explains Blender's raw materials, You're the best person in this to the extent that I hear your voice instead of music. 🎶🥰
glad you like it.
I'm barely 2 minutes in and this is already leaving me flabbergasted. You deserve more subscribers!
That one was elaborated, what a ride! :P
yeah this one was one of my most complex materials
Today i seen one wood door at my company and thought how to make this plag wood material... i see here you have created video for that.. its similler to that door.. wow. Nice..!!
Cool! I got the idea for this wood, because its the wood flooring that's in my living room. 😄
Your best floor material for sure, I really enjoyed the knots edges and floor tile edges darkening to give it more realism and the overlay of the main brick texture to the location of the knots mapping that was excellent as well, I did it in Cycles which really looked good, need to adjust the tile size for my floor but other than that it was a very smooth process!
Really love your texture tutorial!! Please more this!!❤❤
thanks!
I always enjoy your videos. I appreciate what you do. You and (a very few) others have given me a great understanding of using nodes. Thanks for sharing your knowledge.
Hello Ryan ! I was looking for some good tutorials on how to make procedural textures in blender, and then i found your channel. Just wow ! Your work is outstanding ! Thank you very much for your extremly clear explanations, your job is one of my favourite references and you are a great master for me
I've been waiting for as procedural wooden pannel material from you ever since I began following you 3 years back! Great tutorial! Gonna make it some day!
hope you like it!
@@RyanKingArt yeah it looks so realistic and it’s AMAZING what you can create in blender with the right knowledge and mindset!😲👍🏼
Another great tutorial and material by you. I found the knot workflow very sophisticated, among other little control tweaks.
glad you like it
i feel like youre a good friend of mine at this point, thanks fot all the knowledge, ups from Brazil
thanks for watching!!
Merci Ryan de partager vos compétences
Спасибо! Очень хороший гайд!
glad you like it!
I was not impressed by your old wood plank material, but this one is crazy realistic. Nice job.
glad you like it
awesome!
thanks!
Wow! This was a lot 😅, but sooo useful. Thank you so much for such a great tutorial! I did the orange and this one and will definitely watch more. Keep up the great work!
thanks!
凄く勉強になります!バンプが美しいです🤔!
Ryan, I have to say your tutorials are the best I have come across. Thank you for all the effort you have put into them and I look forward to future tutorials. I have also supported your efforts on Gumroad. I have a quick question. I get to the knots distortion and that when I am a little confused. Once I add the mapping vector, all setting are correct it just create it in a circular fashion and does not look correct. Any suggestions as to what I am doing incorrect?
this is the 2nd tutorial where i had to lower the lacunarity value at ~ 16:30 to 2.7 instead of 3.0
it just gets way too bright and distorted otherwise, any idea why its like that ?
im on 4.1 and every setting is exactly like your videos
Amazing 🤩🤩
thanks!
Excellent, thank you very much
You are welcome!
Hey hello Ryan and everyone and congratulations for one more time.please tell me how to I create a simple wall material with some big cracks and inside cracks I some old bricks.i try one week now 😂 40:33
I don't know if it's a problem with 2.91 or if I screwed up a step, but I have the material on a large plane and the scaling is all over the place across the entire mesh. All of the transforms are applied and I'm still using the object coordinates.
edit: the problem seems to be with the Difference mix node , or somewhere around that step - no idea how to work around it though
I seriously can't figure out what went wrong here. Still hoping it isn't just a problem with using an older version, but I've followed the vid step by step and the issue is persisting on other meshes as well.
edit 2: had to make the scale values in the mapping node before the Difference mix a fraction of what they are in the vid - 0.1, 0.005, 0.006 seems to have fixed it
YES
thanks!
Hi Ryan. Hope you are doing well. I've been going through this tutorial and ran into 2 issues that I have not been able to figure out on my own (at least not yet).
Issue #1, my floor board lengths do not adjust when I change the value. Not sure why, but changing the value seems to change the color and not the board lengths.
Issue #2, when rendering the material in the 3D Viewport or Shader tabs, the preview works fine. However, when I go to do an actual render, I get blank screen. Also, when I turn it into an asset, it doesn't show a material preview. I've been working in Cycles, which I noticed you are using when you adjusting your render settings.
With that said, It renders in EEVEE. I'm guessing this is a limitation of EEVEE vs Cycles, but I'm not sure why it isn't working in Cycles since your tutorial seems to be using Cycles as well.
Your thoughts?
Thank you in advance,
MC
I just redid the tutorial and it worked fine. Must have been a computer glitch.
NIEC TUTO I LIKE IT SO MUCH KEEP GOING AND MAKE MORE VIDEO LIKE THAT AND THENK YOU BRO
thanks
Nice! 😊
Thanks!
I can't see how I even theoreticaly can create this type of textures by myself without any tutorial
This is awesome! Just one question, I bought this on gumroad, but when I go to append it, the floor boards are all aligned and doesn't come out the same as your finished product. How do I fix this?
thanks for purchasing! what do you mean by, aligned? on default, the floor boards should be randomized. if not, you can change the random size of the floor boards with the custom values on the node group. Also, make sure you open the product files with the latest blender version.
Oh and also, if your still having issues, try changing "Wood rotation" values on the custom node group. you might need to rotate the X by 90 degrees.
@@RyanKingArt Absolute legend, rotating it fixed it. I swear I thought I tried everything. Thanks for your help.
@@skillgenerator54 I just updated the product files and rotated the wood rotation by 90, on default, so that issue won't happen again for other customers. Because most people will probably be adding the material to a flat plane.
Perfect!
glad you like it!
Nice
Thanks!
Thanks دمت گرم پسر
I was today years old when I found out you could F2 rename brick textures in the shader editor.
👍