Procedural Extreme Rusty Metal (Blender Tutorial)

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  • Опубликовано: 5 фев 2025

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  • @RyanKingArt
    @RyanKingArt  3 года назад +6

    Purchase Procedural Material Pack #5:
    🔹 Gumroad: ryankingart.gumroad.com/l/thqhd
    🔹 Patreon: www.patreon.com/posts/blender-material-61539814
    🔹 Blender Market: blendermarket.com/products/blender-procedural-material-pack-5

  • @MRUStudios
    @MRUStudios 3 года назад +9

    Mr King got us spoiled with all these amazing procedural material tutorials at the first of the year! I love it!
    Thank you so much for all that you do my friend! I hope you've had a great weekend! 😃

  • @anisbet1277
    @anisbet1277 Год назад +2

    Finally, material videos that are awesome and don't rely on any unexplained 'secret-sauce' or node witchcraft. One small tip in return if you don't know; you can create a plane and add emission as you do, or just change the default lamp to 'area' and change it's shape to 'disk' under the shape drop-down. Hope it helps, and keep up the good work.

  • @PeterSpiers
    @PeterSpiers 2 года назад +2

    Was struggling to make a car rust material. I knew The King wouldn't let me down. Love your stuff dude.

  • @eonikanimation
    @eonikanimation 3 года назад +1

    Congratulations on 40k subscribers! I hope you get 1 million subscribers some day.

  • @gerdsfargen6687
    @gerdsfargen6687 3 года назад +1

    Ryan King Art - The gift that keeps giving!

    • @RyanKingArt
      @RyanKingArt  3 года назад +2

      haha, thank you very much. : )

    • @gerdsfargen6687
      @gerdsfargen6687 3 года назад +1

      @@RyanKingArt This one was alot of fun!

    • @RyanKingArt
      @RyanKingArt  3 года назад +1

      @@gerdsfargen6687 Glad to hear that!

  • @denniz8423
    @denniz8423 3 года назад +1

    Great tutorial well made. I can just listen to what you say while working inside blender whitout toogle to chrome and blender. other tutorials miss some details so you have to watch every step they do to understand what they are doing but you Ryan you're right on point. Thank you!

    • @RyanKingArt
      @RyanKingArt  3 года назад +1

      Glad it was helpful! Thanks for watching 😀

  • @WW_Studios
    @WW_Studios 3 года назад +3

    So close to 40K! Yay!

    • @RyanKingArt
      @RyanKingArt  3 года назад +1

      Yes, very close! Hopefully in just a few days. 😃

  • @berkeaksoy9808
    @berkeaksoy9808 3 года назад +1

    You have the best material tutorials

    • @RyanKingArt
      @RyanKingArt  3 года назад +2

      Thanks! Glad you like them.

  • @NPCisUnavailable
    @NPCisUnavailable 2 года назад +2

    materials are a pain, thank you so much for teaching the ways. you rock man

  • @cgsalih
    @cgsalih 3 года назад +1

    i love your tutorails they save life

  • @rhylschermatz5809
    @rhylschermatz5809 2 года назад +1

    you make my day boy, thank you very much.

  • @blenderstuffs
    @blenderstuffs 3 года назад +5

    Amazing 😍😍

  • @DEADEYESTUDIO
    @DEADEYESTUDIO Год назад

    i love this! i also found that by tweaking the colors and all it makes a great looking world texture so that's a bonus :D this'll definetely help with my webseries

  • @ClaudioMalagrino
    @ClaudioMalagrino Год назад +1

    Very nice as usual. Thank you!

  • @sridharm1372
    @sridharm1372 2 года назад +1

    Brother thank you

  • @UnknownGuest220
    @UnknownGuest220 3 года назад +3

    Nice work I might use it later

  • @bartholomewjohnrambiert9107
    @bartholomewjohnrambiert9107 5 месяцев назад

    I need old painted metal with some rust, scratches and dents mostly on object edges with paint thickness, there should be visible bare metal in broken spots as well paint thickness.

  • @white_cloth
    @white_cloth 2 года назад

    There is a reason that your surname is King, Ryan.
    Thank you for sharing!

  • @msFiBi
    @msFiBi 2 года назад +1

    Thank you!

  • @gisdeveloper
    @gisdeveloper 2 года назад +1

    Thanks very much for your good contents !!

    • @RyanKingArt
      @RyanKingArt  2 года назад +2

      Glad you like them! Thanks for watching.

  • @NightPublished
    @NightPublished 2 года назад +1

    THANK YOU VERY MUCH! ;)

  • @UsmanAli-cw2ni
    @UsmanAli-cw2ni 3 года назад +2

    Nice work sir

  • @rafmax2018
    @rafmax2018 3 года назад +3

    Thanks for your amazing procedural materials pls make procedural moss maturiel

    • @RyanKingArt
      @RyanKingArt  3 года назад +3

      Thanks for the tutorial idea! I'd love to make a tutorial on Procedural Moss. Hopefully I can do one on that sometime. 👍‍

    • @rafmax2018
      @rafmax2018 3 года назад +1

      @@RyanKingArt thank you, king

  • @lidiatorresprado
    @lidiatorresprado 2 года назад

    Thank you amazing, and can we bake the texture for example on a plane surface to use it to mask and apply it to a model? 👍👍

    • @RyanKingArt
      @RyanKingArt  2 года назад

      Umm, I'm not exactly sure what you mean by using it as a mask. But yes you can bake the textures.

  • @adiel5763
    @adiel5763 3 года назад +3

    Hi Ryan, love your videos
    I have a kind of a weird question, I'm still considered a begginer to blender so forgive me if my question doesn't make sense...
    Why should I work hard and create a procederal meterial when I can simply download a texture online and apply it to my mesh (I'm pretty sure I can find a rusty metal texture online and just apply it)
    So my question is why even bothering to create a procederal meterial if it's so easy to find textures online...
    Thank you for your answer😊🙏

    • @RyanKingArt
      @RyanKingArt  3 года назад +12

      Good question! There are Pros and Cons of both Procedural Materials, and Texture Maps.
      The main reason why I think Procedural Materials are so useful, is that there adaptable, and you can change them to your liking. If you want to change the amount of rust, for instance, you can edit the material to add more or less rust. You can also change the color, size, and so on. Also, you can make the normal map more bumpy, if you want the rust to look like it has large dents in it.
      Also, sometimes you just can't find the exact texture that your looking for on texture websites, but if your using a procedural material, you can change all of the settings to make it look exactly how you want it.
      Also, procedural materials don't need to use UV mapping, which can be very useful in some cases. You can add procedural materials to lots of different objects, with out need to UV unwrap it.
      You can also animate the procedural values, and you can't do that with a texture. So, for instance, you could make a material get older over time, or move around, like some moss growing, or water moving, or some other moving material. There are so many things you can do with it.
      Also, Procedural materials can change, depending on the objects shape. So lets say your creating a metal box, but you want the edges of the box to look warn and old. If your using textures, you'd probably need to texture paint the box, to get the old warn edges. But if your using a Procedural Material, you can simply use nodes, to tell the material to look more old and warn where the edges are. That way, you can also add the material to lots of different objects, and it will work well on all of them.
      Also, I personally just really enjoy creating Procedural materials. I enjoy the creative process of crafting a custom material. Its really fun!
      Of course, using textures can be very useful as well, like if you want to use your object in another program, or game engine. Also, textures are really good if your going for photo-realism, because they are actual images from the real world. So both types of materials are useful.
      Hope this helps!

    • @adiel5763
      @adiel5763 3 года назад +5

      @@RyanKingArt Yes I understand now why using procedural meterial can be useful as well.
      I personally aim for more photo realistic projects so I never got to use a procedural meterial before, I'll give it a try!
      Thank you for the detailed explenation, keep up the good content!😇

  • @pablocarlos3894
    @pablocarlos3894 Год назад +1

    very nice

  • @dmytroanonim7298
    @dmytroanonim7298 2 года назад

    Bravo! 👏

  • @lidiatorresprado
    @lidiatorresprado 2 года назад

    Thank you a found the video where you are explaining I wanted to do.

  • @nicolasadas307
    @nicolasadas307 2 года назад

    Great tutorial, thanks. Why do you use emissive material for lighting instead of the blender lights ?

    • @RyanKingArt
      @RyanKingArt  2 года назад

      You could do that if you wanted to. 👍‍

  • @my02cent28
    @my02cent28 3 года назад +1

    Hi Ryan King your video are epic. I'v been recreating them and learning alot about blender material editor. For continued content I would suggest that you consider looking into minecraft texture. For idea on specific kinds of procedural textures to create for your custom texture pack.
    I myself will most likely create a texture pack for minecraft. You already know enough to recreate all the texture which are in Minecraft. Your can recreate them in Blender and then set up blender to produce your own custom minecraft textures pack as well.
    P.S. I recreate a night sky on a sphere from recreating all your procedural material. then I took it one setp further and rendered the sphere of stars transparent with a fresnel.

    • @RyanKingArt
      @RyanKingArt  3 года назад +1

      Cool! Thanks for the ideas. 👍‍

  • @LucasFarchetto
    @LucasFarchetto Год назад

    Thanks !!! ❤❤❤❤❤❤❤❤

    • @RyanKingArt
      @RyanKingArt  Год назад

      You're welcome!

    • @LucasFarchetto
      @LucasFarchetto Год назад

      @@RyanKingArt Hi Ryan!! thank you very much for your videos. They help me a lot! I'm trying to get into the 3D industry and I'm having a hard time.
      Your videos help a lot🥹

  • @les-ateliers-filimage9466
    @les-ateliers-filimage9466 2 года назад

    BRAVO

  • @KillWoRld
    @KillWoRld 3 года назад +1

    I have a question, can I apply this texture when I have finished a sculpture?
    Like I create my sculpture, then I create this texture and then apply the texture to my sculpture?

    • @RyanKingArt
      @RyanKingArt  3 года назад +1

      Yes, you can totally do that. 👍‍

    • @KillWoRld
      @KillWoRld 3 года назад +1

      @@RyanKingArt thx

  • @bes5164
    @bes5164 Год назад +1

    I dont quite understand how connecting Musgrave Texture to Metallic caused the grey parts of the object to be metallic and the orange/brown parts to be nonmetallic. You used Texture Coordinate with Musgrave Texture to create a noisy black/white texture, so how the heck Blender knew that only the white parts of the object was supposed to be affected by the Metallic input in Principled BSDF?

    • @101touchapps
      @101touchapps 3 месяца назад

      read up on masks. Thats what the output (Fac or Factor) of the noise and musgrave textures give. they are masks that provide black and white data. if you feed that data to a color Ramp, you are preety much applying all the color to the black and white sections from the textures.

  • @Osamah001
    @Osamah001 3 года назад +1

    That's lot of nodes! lol

  • @cekconi1773
    @cekconi1773 2 года назад +1

    👍👍👍

  • @iphilgood01
    @iphilgood01 2 года назад

    toujours au top ;-)

  • @joseluismera8419
    @joseluismera8419 3 года назад +1

    Could you do a tutorial on procedural realistic glass?

    • @RyanKingArt
      @RyanKingArt  3 года назад +2

      I will consider it. Thanks for the tutorial idea 👍‍

  • @MusicalGeniusBar
    @MusicalGeniusBar 3 года назад +2

    How do i save my shader node groups to use in my other projects?

    • @RyanKingArt
      @RyanKingArt  3 года назад +2

      I recommend using Blender's asset browser to do that. You can check out my tutorial on that here: ruclips.net/video/xU2c0FVVeQM/видео.html

  • @justinharvie8126
    @justinharvie8126 2 года назад

    This is super helpful. Just have a question - What if I wanted to put an image onto here? Which node would I put the image texture upon?

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      You can add a mix RGB node, and mix in an image texture with the color from the color ramp.

    • @justinharvie8126
      @justinharvie8126 2 года назад

      @@RyanKingArt Wow! Thanks for the quick answer! Definitely going to sub now.
      You're awesome. Thanks again!

    • @RyanKingArt
      @RyanKingArt  2 года назад +1

      @@justinharvie8126 thanks!

  • @girito3896
    @girito3896 3 года назад +1

    How to make realistic Oil Procedural Material in Blender ? Can u teach us in your next upcoming video please.

    • @RyanKingArt
      @RyanKingArt  3 года назад +1

      Do you mean like a liquid oil?

    • @girito3896
      @girito3896 3 года назад +1

      @@RyanKingArt yes like i want to make Oil bottle with oil but couldn't get the perfect oil material

  • @TacticsTechniquesandProcedures
    @TacticsTechniquesandProcedures 3 года назад

    Can I bake this as a specular layer texture as part of a uv map to show up at the latest stage of vehicle wear in a videogame? I know that’s a pretty specific ask so I understand if it may have information gaps you need me to fill.

  • @D3LB0Y
    @D3LB0Y 3 года назад +1

    wtg on pack #5

  • @The_Original_Kaszpi
    @The_Original_Kaszpi Год назад

    I don't know why, but 2:08 doesn't work for me.

    • @RyanKingArt
      @RyanKingArt  Год назад

      you need to turn on the node wrangler addon

  • @mr.lunatic3157
    @mr.lunatic3157 3 года назад +1

    👋

  • @pirrelito1404
    @pirrelito1404 2 года назад

    Does anyone know how to import a model with this texture to roblox studio?

    • @RyanKingArt
      @RyanKingArt  2 года назад

      You will need to texture bake the material to texture maps. Check out my texture baking for beginners tutorial to learn that.

    • @pirrelito1404
      @pirrelito1404 2 года назад

      @@RyanKingArt alright thank you👍🏻

  • @VenusFrom2320
    @VenusFrom2320 6 месяцев назад

    how does bro reply on every comment 💀

    • @RyanKingArt
      @RyanKingArt  6 месяцев назад +1

      I can't reply to all comments, but I try to reply to as many as possible

  • @WalkerRileyMC
    @WalkerRileyMC 10 месяцев назад

    slow...down. it's a tutorial, not a race. You can go a bit over that 10 minute ad mark, it's okay.

    • @RyanKingArt
      @RyanKingArt  10 месяцев назад +1

      sorry it was too fast for you. thanks for the feedback.