How to make a Cave in Blender

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  • Опубликовано: 20 фев 2018
  • In this tutorial we go over how to use procedural (mathematically generated) textures to create a cave. Once you've watched this tutorial you should have the skills and knowledge you need to create the basis for a cave for game art, renders, or whatever else you need a cave for! Enjoy!
    Thanks to a good buddy by the name of Lincoln, this tutorial was born!
    Please let me know in the comments if you have questions about this video, suggestions for future tutorials, or topics you'd like to see me cover!
    Thanks for checking out this video! Please 'Like' it if you like it, and Subscribe to be the first to see my new videos.

Комментарии • 134

  • @marcorobbesom
    @marcorobbesom 6 лет назад +38

    A very nice Bob Ross style tutorial

    • @DerekElliott
      @DerekElliott  6 лет назад +6

      Marco Robbesom best compliment ever

    • @jebclang9403
      @jebclang9403 3 года назад +1

      I wanted to make the same comment! whaha

    • @Ninjibpsy
      @Ninjibpsy 2 месяца назад

      With a touch 👌 of Mathew McConaughey maybe?🤷🏼‍♂️

  • @JohnParavantis
    @JohnParavantis 5 лет назад +11

    At 1:25 in the video, it's actually CONTROL and RIGHT clicking in Blender 2.8. Awesome video, thank you!

  • @jacquesmains7453
    @jacquesmains7453 2 месяца назад

    6 years later, I finally gave up on ever finding a good duct tutorial, and instead tried my luck on a cave tutorial!

  • @AnyRPGEngine
    @AnyRPGEngine 3 года назад +2

    Wow, I just made my first "real" blender model ever by following this tutorial! You really made my day. I'd been struggling with blender for a while (and mostly failing), but I needed a cave for the AnyRPG Engine starter kit and this tutorial was simple enough to follow that I succeeded and am very happy with the result!

  • @pjarrow
    @pjarrow 6 лет назад +19

    Very enjoyable tutorial. Informative, easy to follow, relaxed and friendly presentation. Looking forward to more. Thanks.

    • @DerekElliott
      @DerekElliott  6 лет назад +2

      Philip Arrowsmith thanks Philip! Really happy you enjoyed it!

  • @ClarkyXR
    @ClarkyXR 4 года назад +3

    Dude, absolute legend, thanks for this, perfect for VR isolation

  • @JakeThalacker
    @JakeThalacker 6 лет назад +2

    Derek, I love your sense of humor

    • @DerekElliott
      @DerekElliott  6 лет назад

      Jake Thalacker you the man, Jake! Glad you're enjoying that element

  • @joecampbell7512
    @joecampbell7512 4 года назад +1

    A few things have changed, but still a really helpful video up in 2020. Thanks!

  • @cmykc.studio
    @cmykc.studio 5 лет назад +1

    Amazing! I need to make a cave for one of my creative prompts, can't wait to give it a try. Thank you, thank you.

  • @hozannkotiet6561
    @hozannkotiet6561 2 года назад

    I love this. Keep up the good work!

  • @tibzkabibz3531
    @tibzkabibz3531 Год назад

    I've been trying to make an air-duct for AGES! This was just what I needed

    • @DerekElliott
      @DerekElliott  Год назад

      So happy you found this secret trick

  • @hetpatel1250
    @hetpatel1250 2 года назад +1

    i sometimes watch these tutorials for meditation. thanks derek!

  • @mushluvdbyjah9202
    @mushluvdbyjah9202 Год назад

    Hold up!! I'm dying over here! ay too funny! Love it!🤣🤣🤣 Good vibes!

  • @LemuriaGames
    @LemuriaGames 9 месяцев назад

    Exactly what I was looking for. Great tutorial!

  • @dancogames12332
    @dancogames12332 10 месяцев назад +3

    For those who can't find the option to flip mesh normals , To flip normals in Blender, enter edit mode and select the faces with normals you want flipped. Choose “Mesh” from the top menu and then find “Normals” and expand the options. Select “Flip” and normals of the selected faces will be flipped.

  • @owenhall130
    @owenhall130 6 лет назад +1

    Another great looking tutorial... here we go...

  • @patrickedwards2078
    @patrickedwards2078 5 лет назад +17

    Have it a like just based on how relatable the first joke is for me

    • @DerekElliott
      @DerekElliott  5 лет назад +4

      Me when I started Blender. Except more WoW and less Blender

  • @Wolta
    @Wolta 3 года назад +2

    Been using this program for so long, and still learnt that you can ctrl + left click to extrude to mouse. That'll save me tons of key presses.

  • @thes3862
    @thes3862 6 лет назад +1

    I had a problem with the shortcuts you take in the Node Editor panel. I solved the problem by activating Node Wrangler into the Input preferences of Blender .
    Thank you a lot for this tutorial, it is great and the final result looks awesome!

    • @DerekElliott
      @DerekElliott  6 лет назад

      Mirko Saiu thank you! Glad you solved the problem. Node Wrangler is awesome!

    • @DouglasdAquino
      @DouglasdAquino 5 лет назад

      I've had the same problem and your tip saved my day, thanks a lot! Also, after activating Node Wrangler, I still couldn't find the Shader option in the menu, so I searched a little and realized the problem was that I was using Blender Render (in top of the screen) and for this to show, we need to use Cycles Render (the same used in the tutorial), so if anyone is having the same issue, that's the answer.
      Thanks a lot Mirko, and also thanks Derek for this great tutorial.

    • @DerekElliott
      @DerekElliott  5 лет назад

      Ah yes I've seen that as a common issue too. I think new versions of blender don't have the blender render option.

  • @karunsud730
    @karunsud730 3 года назад

    Thank you for such a nice tutorial...

  • @RudolfJvVuuren
    @RudolfJvVuuren 4 года назад

    Wow good tut bro! Thx!

  • @onggosetiawan2219
    @onggosetiawan2219 6 лет назад +1

    the best tutorial

    • @DerekElliott
      @DerekElliott  6 лет назад

      Onggo Setiawan no, onggo, u r best

  • @lotus209
    @lotus209 3 года назад

    really cool ty I really like it

  • @Sithhy
    @Sithhy 6 лет назад +9

    Damn, that was a cool tutorial *:D*

  • @kingsgames4408
    @kingsgames4408 4 года назад

    Спасибо!

  • @Groudy
    @Groudy 4 года назад

    10/10 air duct tutorial

  • @greyvirus444
    @greyvirus444 5 лет назад +4

    lmfao - Hey, I made an Air Duct, lets call it a day. )) Hope you see this comment! Best tutorial ever! Like Bob Ross with humor! Loved it and thank you!

    • @DerekElliott
      @DerekElliott  5 лет назад +1

      Secret air duct tutorial revealed!

    • @greyvirus444
      @greyvirus444 5 лет назад +1

      @@DerekElliott Lol yeah at my level that would be enough )) Waiting to see more tutorials on 2.8. I think lighting is my greates foe now :

    • @DerekElliott
      @DerekElliott  5 лет назад +1

      I have been thinking about doing some!

    • @greyvirus444
      @greyvirus444 5 лет назад +1

      @@DerekElliott It will be a godsent! If you please - a tutorial on best evee render settings, and also can you please tell me why my cycle preview works slower and looks horrile in 2.8? It works perfect in 2.79

    • @DerekElliott
      @DerekElliott  5 лет назад

      Very vague so hard to say, could be a lot. Are you set to utilize your gpu? You might have forgot to enable it for 2.8

  • @user-uj5fh2pi2t
    @user-uj5fh2pi2t 4 года назад +3

    that is an ASMR worthy voice :o

  • @sindhu0210
    @sindhu0210 6 лет назад

    THANKS FROM LINCOLN

    • @DerekElliott
      @DerekElliott  6 лет назад

      Hopefully it works out! Let me know if he needs help!

  • @pyroentity
    @pyroentity 6 лет назад

    Very cool man! Would like to see more vids

    • @DerekElliott
      @DerekElliott  6 лет назад

      Ahadh Ahmedh I definitely will make more! What are you interested in learning more about?

    • @pyroentity
      @pyroentity 6 лет назад

      Some stuff like labs, apartments etc.

    • @pyroentity
      @pyroentity 6 лет назад

      Hey dude, what's the best format to export this?

    • @DerekElliott
      @DerekElliott  6 лет назад

      Ahadh Ahmedh you can apply the modifiers and export the cave mesh to a .fbx or other format depending on your needs. Not sure about how the texture would best be exported though since it's procedural

  • @InOppositiontotheNewWorldOrder
    @InOppositiontotheNewWorldOrder 3 месяца назад

    This is, by far, the best tutorial on cave construction, on y/t.
    I really enjoy this tutorial, but the earlier Blender version used, makes it difficult for me to complete the project.
    Any plans on an updated version?
    Thanks for the great tips!

  • @stevedowning3892
    @stevedowning3892 4 года назад

    w00p w00p 666th like! Cave of the Beast
    I'm going to try this tomorrow evening, but attempt to have the Voronoi running in vertical loops rather than portaying horizontal stratification

    • @DerekElliott
      @DerekElliott  4 года назад

      Sounds like a good plan you devil Steve

  • @josegerardianimacion3D
    @josegerardianimacion3D 4 года назад

    GRACIAS!!!!

  • @Blafaselblubb
    @Blafaselblubb 4 года назад

    lol, that airduct comment broke me. nice video

    • @DerekElliott
      @DerekElliott  4 года назад +1

      Haha hope your airduct turned out solid

    • @Blafaselblubb
      @Blafaselblubb 4 года назад

      @@DerekElliott nothing that would pass inspection im sure.

  • @GrandeGio95
    @GrandeGio95 3 года назад +2

    Voronoi Texture is kinda different now in blender. Do you an alternative or a new method ?

  • @IzaBella-hf4ht
    @IzaBella-hf4ht 6 лет назад +2

    Is it possible (could you give some hints) how to work with it further, to cut it in modular pieces? (for later use as game assets?)I assume it should be possible to cut this cave halls in pieces,and after some remaking creating modules for making whole complexes of caves?

    • @DerekElliott
      @DerekElliott  6 лет назад

      Iza Bella if you apply all the modifiers you can then go in to edit mode and select an area, press P, separate by selection. Then you can save parts individually as a FBX or whatever

  • @PaulNelligan
    @PaulNelligan 4 года назад

    Now if you want to make an airduct, you're done! ... cracked me up ...

  • @gamearxgames2754
    @gamearxgames2754 5 лет назад +1

    reminds me of Anthelope canyon in Arizona

    • @DerekElliott
      @DerekElliott  5 лет назад

      GameArx Games exactly! That was kind of my reference

  • @MrBschwarz
    @MrBschwarz 6 лет назад +19

    I think "stucci" is pronounced "stoochy" like Gucci.

  • @3gig
    @3gig 2 года назад

    Hi Derek, I'm going to try this out. Can you tell me what version of blender you used for this? I have several versions DL'd but would like to use the same version you used - it's easier to follow along. I'm pretty sure it's some variant of 2.7. Thanks and thanks for the tutorial. Best.

    • @DerekElliott
      @DerekElliott  2 года назад

      Yes I am not sure but you can probably see on the bottom corner

  • @JamesKelly89
    @JamesKelly89 4 года назад +1

    5:45 Looks like Cave of Swords, Mexico

  • @jamesconner7144
    @jamesconner7144 4 года назад

    looks great, but how would I go from the cave on the screen to being able to export i a .dae format to import into open sim/SL? thanks

    • @DerekElliott
      @DerekElliott  4 года назад

      Hmm I'm not sure about the best way to do that export

  • @blueisacolorx5218
    @blueisacolorx5218 5 лет назад +1

    Stupid question, can I add a larger room of the cave like to put an arena?

    • @DerekElliott
      @DerekElliott  5 лет назад

      Absolutely! Make it as big and cavernous as you like!

  • @quae6843
    @quae6843 3 года назад

    The power of default cube

  • @aaryamangupta
    @aaryamangupta 2 года назад

    0:00 Amazing buisness pitch!

  • @RTJ3DCosplay
    @RTJ3DCosplay 5 лет назад

    Im gun a make one of these but jm gunna want to add a model of a person trying to round out like theres an expolsion in that light sided area.... any advice on doing that???

    • @DerekElliott
      @DerekElliott  5 лет назад +1

      That would be awesome! Once you have the cave you can put your person model inside it and get the camera set up really cool then add any other effects you want.

    • @RTJ3DCosplay
      @RTJ3DCosplay 5 лет назад

      @@DerekElliott thats the plan but im very new to rendering... i only recently upgraded my computer to allow me to be able to do it ... so still iffy on the what goes where for good lighting in this type of scene.... the very first tjing i want to render with that cave setting had a golden shinny style armour and orher colpurs donubhappen to have a lighting techneqe to make the humnoid model made the scene best i can????

    • @DerekElliott
      @DerekElliott  5 лет назад +1

      Check out some of Ducky 3D tutorials on working with humanoid models

  • @gelubra44
    @gelubra44 5 лет назад

    Great Tutorial, but im stuck with adding the new Material to the cave. Im completly new to blender and dont know how to open the second preview window.

    • @DerekElliott
      @DerekElliott  5 лет назад

      If you click and drag in the corners of Windows you can split them. After that you can use a little drop-down to change the window to a shader editor (2.8) aka node editor (2.7x)

    • @gelubra44
      @gelubra44 5 лет назад

      @@DerekElliottThank you for this fast and helpful answer :D

  • @Whitepillednazarene
    @Whitepillednazarene 2 года назад

    Hi - I've done everything and applied the shaders but my cave is still black and white, how did you get back to colour?

    • @DerekElliott
      @DerekElliott  2 года назад

      Check your shader editor to be sure it's all linked up and you use color in your color ramp

  • @lincolnrajujohnson4735
    @lincolnrajujohnson4735 6 лет назад

    Derek what format are you using?

    • @DerekElliott
      @DerekElliott  6 лет назад

      Format for what in particular?

    • @lincolnrajujohnson4735
      @lincolnrajujohnson4735 6 лет назад +1

      Didn't you modify the set up of your controls cause my looks nothing like yours

    • @DerekElliott
      @DerekElliott  6 лет назад

      Lincoln Raju Johnson ah, yes! I think I'll do a little video going over that.

  • @yeahitsben
    @yeahitsben 5 лет назад

    12:04 okay but uh *where did you get that entire menu from*

    • @DerekElliott
      @DerekElliott  5 лет назад

      Are you talking about where I added the material? These options would be at the top by default in 2.8 if the window is set to a shader editor. Material can also be added on the right side tabs

  • @r.k.8206
    @r.k.8206 4 года назад +1

    I did everything step by step, but stuck on stucci. Nothing happened, i'v changed it and nothing ((

  • @ethanryan007
    @ethanryan007 3 года назад

    I'm using Blender 2.80 and cannot figure out how to get the procedural texture to show on the object. Blender creates the texture but refuses to add it to the model.

  • @JohnParavantis
    @JohnParavantis 5 лет назад

    At 12:20 I am having trouble switching the Shader box from Diffuse to Principled, because SHIFT-S does not seem to work in Blender 2.80 Release Candidate 3. I can delete the Diffuse Shader and add a Principled Shader, but I cannot change the shader type. I cannot seem to find anything relevant in Google either. I feel stupid. Can anyone help?

    • @DerekElliott
      @DerekElliott  5 лет назад +1

      Enable the NODE WRANGLER add-on. Should come with 2.8. just go to preferences, add-ons, and search/enable. It has a lot of other features too

    • @alvarinyocom
      @alvarinyocom 3 года назад

      @@DerekElliott Thanks! ahhaha

  • @goancultureofficial4622
    @goancultureofficial4622 4 года назад

    Can you tell me the name of the aap

  • @chrisxxx4714
    @chrisxxx4714 3 года назад

    10:54 how did you "turn off" the lights in the viewport, for exception of the one you manually put in there? I cannot understand that and i cannot proceed with the tutorial X(. You just say "bleeah" instead of explaining that step sadly...

    • @DerekElliott
      @DerekElliott  3 года назад

      Sorry I'm not sure what part you are talking about.. Maybe turning world strength to zero?

  • @raptermaster4608
    @raptermaster4608 4 года назад +1

    im having trouble with the shader. I copied everything you did and it only came out as brown

    • @raptermaster4608
      @raptermaster4608 4 года назад +1

      not a single line or indent in the ground NOTHING. just plain brown color

    • @DerekElliott
      @DerekElliott  4 года назад +1

      Make sure everything is connected in nodes and check your texture scales. Also make sure you are using object mapping not UV

    • @raptermaster4608
      @raptermaster4608 4 года назад +1

      @@DerekElliott oh lol now it makes sense. also I want to connect this cave to an other map I made for my game that I'm making with my brother. how would I go about doing that?

    • @raptermaster4608
      @raptermaster4608 4 года назад

      @@DerekElliott so wait how do i get to the mode your talking about? im in shader editor rn

    • @DerekElliott
      @DerekElliott  4 года назад +1

      @@raptermaster4608 in the shader editor, what controls how the texture is applied

  • @skay1992
    @skay1992 2 года назад

    i havent lived with my mom for years
    but yes

  • @googlereviewguy7574
    @googlereviewguy7574 3 года назад

    you need to make a new video

  • @decemberfrostpaindine7987
    @decemberfrostpaindine7987 4 года назад

    6:09 look like Hentai's

  • @magick1969
    @magick1969 6 лет назад

    One criticism and it is a visual criticism, when you are adding procedural textures you fidget with your cursor and positioning of the upper right view constantly. In blunt terms, it's fucking annoying as hell. Let go of the mouse or learn to stop fidgeting with the pointer and dragging left right, top down to make it easier on the human eye. Other than that, a very enjoyable narration and video to learn.

    • @DerekElliott
      @DerekElliott  6 лет назад

      Marc Driftmeyer thank you for your honest critique! I know I do that... I'm trying to get better 😉

  • @jaylane7027
    @jaylane7027 4 года назад

    I love this. Keep up the good work!