See this is what love about video like this....The guy is not only teaching us about making rocks but the little add-ons of information is where he really helped me.
3 года назад+1
I'd like to thank you for putting this up and REALLY explain things step by step. I've been doing other tutorials from other channels and i have to stop and search "why my blender doesn't behave the way this guys does?" only to find out A LOT OF THINGS he doesn't explain. I've found everything I needed here, with you explaining very politely and slowly. Thank you for that. And that soothing voice is something else. LOL
my favorite type of tutorial on YT: "We are going to learn how to X. First we need to download this pack of y, then use my custom pre prepared texture of z and obviously for the last touch you must buy this awesome set of w stuff" magnificent
What if cycles don't appear when I try to do this? I only have blend mode, shadow mode, refraction depth, and pass index. I don't have a cycle or displacement.
@@montainproductions2871 I'm guessing you got to switch from eevee to cycles which can be done in the upper right hand menu. Its either under the first or second tab at the top once you access it
Loved the tutorial, thanks! The node wrangler shortcut control+shift+T automatically brings in the maps you select (diffuse, roughness, normal, displacement etc) in a principled set up, correctly set to non-colour data.. real time saver
You're welcome :) Thanks so much for the tip! I didn't realize that the node wrangler could do that. Though that's super helpful and will be a massive time saver. Thanks for sharing.
Does it not work for blender 2.91?? I tried importing the brushes and for some reason the little thumbnail of how each one looked didn’t show up and when I clicked it it was all just pixelated, did this happen to anyone else??
Dude this tutorial is amazing I have been trying to start using blender and I wanted to make a cave scene and I just happened to see this and I was so confused when I saw you only have 1.8k subs you deserve way more.
Hey thanks so much for the comment! It's always super cool to hear about someone like yourself who is just starting out in Blender! I hope the tutorial might have helped you with your cave scene. I know I've struggled to make them in the past, you'll have to send us a render once you've completed it! Thanks again for the support :)
Great method, an addon I seriously recommend is Lilly Surface Scraper, it lets you automatically import textures and HDRIs from a link in like two clicks, saves many minutes of importing image textures by hand.
Thank's so much for recommending this. I had a try of it and it's amazing, a huge time saver! I'll definitely be using this in future tutorials. Thanks again for telling me about it!
No all good! That's a super fair question. I think the comment from Riley answers it really well. For me personally, 95% of the time I will just use displacement maps, but that can be pretty heavy on your gpu, especially if you're using micro-displacement. Sculpting seems to help create a more detailed realistic look while being somewhat less taxing on the graphics card, and also gives room for more realistic variation and randomness than a seamless texture can provide. Ultimately it's probably best to experiment and see what works best with your scene and set up. For this tutorial I just wanted to show the variety of options you can use to create rocky outcrops and surfaces. Thanks for the comment!
@Riley Smith Scultping doesn't make it more physically accurate; using only the displacement map ensures that the geometry matches the texture. If you sculpt the surface, the texture no longer matches the geometry underneath. So it's less physically accurate, but there is more detail. Edit: I should add that sculpting can definitely add realistic detail to the mesh, but you have to take care to match the added detail of the sculpting with the texture if you want realism
@Riley Smith displacement is in no way cheap. You are confusing normal maps and possibly height maps meant for bump mapping. Displacement can turn a plain into a mountain range and is incredibly taxing on your GPU. Using a sculpt brush as well as displacement is just a weird workflow and not great to teach a begginer/intermediate like this tut is geard towards.
Thanks for a great tutorial. I am coming from Blender 2.79 ( I know) and my version of blender now is newer than the one you are using, or so it seems. Hence a few things are different, e.g. when I go to apply the modifier it distorts the mesh even if I click on 'simple' before previewing it, so I just added four loop cuts close to the edges to restrict the distortion. Also I still use right click to select stuff, so I can't right click in sculpt mode to change the brush size but no matter. What I did realise from watching this video is that I can apply a high res rock texture to a plain and then sculpt that plane to match the texture. ( It's for a rocky outcrop that a lighthouse sits on) Was even thinking I might be better off downloading Bryce to make and bake a .obj so many thanks again for this tutorial.
Love the vid. If I could offer a single tidbit of advice though, I’d recommend Ctrl-Shift-T with the principle node selected. That way, you can easily set up your materials as Node Wrangler automatically assigns the texture maps to their proper sockets. It’s been a real timesaver for me lately.
Thanks so much for the advice! This is so helpful. I've had a few recommendations now to make better use of the node wrangler, so I'm definitely going to have to make better use of those features. Thanks for taking the time to leave a comment!
Awesome and really awesome! I downloaded Blender for the first time and have no knowledge of anything. I mean complete novice. I just followed your tutorial and had instant gratification. Although I had to stop when you change material to icelandic because somehow Bridge stopped working. Still a great tutorial and learned many things. Thank you very much for that. Hope you will make more. I am basically interested to merge 3d into 2d environment for photo manipulation aka matte painting.
Wow, that's so cool to hear! You're most welcome. I'm so glad you found the tutorial helpful, it's really encouraging to hear experiences like yours. You often don't really know whether people will find a tutorial helpful or not so I really appreciate the feedback! Sorry about Bridge, unfortunately programs don't always seem to work the way you want. Hopefully with future updates that won't be a problem. That's a great suggestion on Matte Painting as well. I'll start working on a tutorial for it!
Thank you! Ah yeah that can be a challenge, I've struggled with it a lot too. That's a great suggestion though. I'll start putting together some tutorials on it.
@@JustTheBasics terrain tutorials would be amazing! I've found that making small areas of terrain isn't too challenging, but trying to make a vast expanse (say for a large nature scene) is where it starts to get trickier, especially without creating a very high poly count. Any tips and tricks there would be super appreciated! Just subbed btw :)
@@ololo9283 watch tutorials about terrains in game engines. You can find many tricks to keep performance up. #) One of the biggest mistakes most people make ist just use a way too high poly count on distant objects. When you model a high detail rock and scatter them around you want to ensure that that model is only used when it is very close to the camera. For everything further away you go with low poly versions. Around 20 verts for a 5cm rock 30m away is most of the time more than enough. #) for close range scatter assets to the ground to break up tiling and make it beliveable is the best way to go. For far range this produces way too much polys. Instead bake the scattered objects into a texture. When you bake your scatter objects also bake opacity so you can overlay your ground textures and change the tiling without affecting the ground. (When you overlay it most of the time hight blending produces the best results)To prevent far tiling you can also multiply a noise over the opacity. (Still take height into account) #)Another trick to keep performance up is texel density. Stuff that is far away doesn't need a 4k tiling texture. Depending on the size of the object you can come away with very low resolutions. #)Don't copy and place meshes around. Instead create "instances" of it. (Has it's own hotkey) #) Transparency creates overdraw and is really expensive. Don't use simple planes for foliage and branches on trees. Instead cut the plane to roughly fit the outer shape of your foliage. This reduces the overdraw big time . #) Use fogcards is cheaper then real non-uniform volumetrics. Use a uniform volumetric and enhance it with fogcards give you the best of both worlds. #) Turn down your lightpass settings. By default they are way over the top. #) use dynamic displacement and only use displacement on objects that really benefit from it. #) for far trees create billboard (crossplane) versions of your trees #) subD modifier are very costly, ask yourself if it's really necessary on your objects. #) get rid of everything that is not visible in your final scene. If a big obstacle occludes a part of the background why not get rid of everything behind it? Clever placing of foreground objects and sculpting of the terrain can be used to reduce details in the background. #) DoF is a greate way to hide the low detail of the distant models.
Great tutorial that as a beginner/intermediate Blenderer I had no problems following. I applied the same technique to the default cube, but also added a mix shader and a diffuse shader with a bit of brown colouring and got a very pleasing (to me) result. I'm now going to experiment with connecting a colour ramp to the diffuse shader and see how that turns out.
I have downloaded the sculpting files, appended them into a practice session of Blender 2.83. I can access the sculpting brushes but all of the icons are blank. Icons for pre-existing brushes show correctly. Working 'blind' makes choosing rock brushes difficult. Does anyone have suggestions how I can get the rock brush icons to display? btw, the tutorial is great!
Thanks for this video! I have one small question that I can't seem to find the answer to... when I append my brushes they are imported properly, but they don't have a thumbnail preview - they are just gray squares... Any idea on what's causing this? Thanks!
Im on HDRI haven. Whenever i ahd to download something, it was downloaded in a zip file and i had to extract it. While downloadeing off of HDRI haven, its a link straight to blender. Once i hit the downloaded file, blender open for a second and then closes. I do not have the image saved anywhere. Anyone know why?
It depends on how well made the material is. Sometime using a higher resolution version of the texture can help, 4k if it's available. Or if you are using displacement mapping, it could be that the landscape needs more geometry. You can check by going to the shader editer and seeing if there is a displacement node in there. Otherwise you can try a different material and see if it has the same issues. Let me know if you need more help :)
Hi. I have a problem with brushes, not critical, but annoying anyway. After import i do not see the preview of the brushes in collection. They work just fine, but is pain in the ass because i have to test a brush to see which one is which. If anyone know the solution for the problem then i would be very thankful if he/she share it with me.
Hey, could you help me? When I try to use the the brush it look like a pimple, sort of bump thing, it doesnt disolve in the geometry like in the video… what can I do?
Hey there! Happy to help, do you have a photo you could share? It may make it a bit easier to identify the issue - if it helps you can send it to my email, creativemediabasics@gmail.com Let me know how you go!
How do you scale and rotate the brush like that while clicking and dragging with mouse? I can`t find that kind of stroke method, or options for anchored brush.
You might need to check you are in the Cycles Render Engine (Not Eevee which is default) To switch to Cycles, go to the render Properties (Back of camera icon) and next to "Render Engine" select "Cycles." Let me know if that didn't work and you need anymore help. I'd be happy to assist!
Have you tried increasing the subdivision value of the multi-resolution modifier? I had it set to around 8 for this tutorial. If you start sculpting with a low subdivision level, blender will only use the amount of faces available, resulting in the sculpting look blurry. Essentially you can individually control the subdivisions for the viewport, sculpt and render. You want to make sure that your render and sculpt levels are the same. For preview in the viewport it's more a matter of preference. Let me know if that helps or if it didn't make sense, I'd be happy to explain more if that doesn't resolve the problem?
Thank you so much for this! Also, i want to make your work easily, to add multiple textures without add them individually, just click on the PBSDF and press CTRL+Shift+T
FOR THOSE WHO APPLY BRUSHES YOU NEED TO ADD THE ICONS MANUALLY IF YOU HAVE PROBLEMS SHOWING THEM UP: Go to the sculpting window and start with one brush click the brush open the folder and apply the icon manually. Then the icon will appear on blender. I like the video BUT you have a lot of download assets and pay things. Everything else it´s really good .
Hello mate, really nice tutorial, though i noticed that the chunks of rocks with the most height gets meshed in a messy way, instead of quads there are some big lozenges that are ugly and still appear after shading smooth, did you notice and would you have an idea how to fix it ? I tried increasing the subdivisions of the plane but it does not change anything i think its either from the brush or from the sculpt settings.
Hello, great tutorial!. I have a question: May I combine different textures in the same model. For example, using 3 different types of rock textures in the same model. Thanks
Hey! Thank you :) Yes you can. I'll try and do a tutorial on this as it may be easier to explain there. Essentially inside the material options in Blender, you have the ability to assign multiple textures. There is a small (+) symbol in the top right of the material properties. This allows you to add multiple new materials. You can then select your object and press TAB to enter Edit Mode and select the face/s you wish to assign a new material. Go back to the material properties panel and with the new material selected, press "Assign" underneath it to assign that material to the selected faces. There are also ways to blend textures together but they are slightly more complicated as far as I'm aware. But if none of that made sense, I'll try and put it in a tutorial. Hope that helps somewhat!
Hey great video! How do you apply the texture to other projects tho? Im happy with the outcome of what I have but I have no idea how to get it off the plane and onto a cube...
If your brushes behave like Pimples its because of a setting in 3.5 - in the active Tool Settings go to Texture and Check Vector Displacement
Thank's !
you are a god among men
thank you truly a god among men
i love you
🧡
Fantastic tutorial, i still haven't worked out how to delete the starting cube but you can't go wrong with that buttery smooth voice.
CLICK ALT+F4
9:26 "I'm not really sure what that does but it seems to make it better" that quote sums up my entire experience 3D modelling haha
This is low-key one of the best blender tutorials I've seen in the past 3 years
Once or twice a year I see a superb tutorial like this that shows you a super fast way to generate really interesting 3d content. EXCELLENT !
See this is what love about video like this....The guy is not only teaching us about making rocks but the little add-ons of information is where he really helped me.
I'd like to thank you for putting this up and REALLY explain things step by step. I've been doing other tutorials from other channels and i have to stop and search "why my blender doesn't behave the way this guys does?" only to find out A LOT OF THINGS he doesn't explain.
I've found everything I needed here, with you explaining very politely and slowly.
Thank you for that.
And that soothing voice is something else. LOL
my favorite type of tutorial on YT:
"We are going to learn how to X. First we need to download this pack of y, then use my custom pre prepared texture of z and obviously for the last touch you must buy this awesome set of w stuff"
magnificent
for anyone going loopy because settings don't have a displacement option, switch to cycles
tyyyyyyyyyyyyyyyyyyyyy
What if cycles don't appear when I try to do this? I only have blend mode, shadow mode, refraction depth, and pass index. I don't have a cycle or displacement.
@@montainproductions2871 I'm guessing you got to switch from eevee to cycles which can be done in the upper right hand menu. Its either under the first or second tab at the top once you access it
@Giovanni Wyatt shut up
@@zenthous9568 lmao what
Awesome tutorial man ! Painting rock texture onto a flat surface blew my mind completely. Back in my day raytracing a teapot took a few days :D
Loved the tutorial, thanks! The node wrangler shortcut control+shift+T automatically brings in the maps you select (diffuse, roughness, normal, displacement etc) in a principled set up, correctly set to non-colour data.. real time saver
You're welcome :) Thanks so much for the tip! I didn't realize that the node wrangler could do that. Though that's super helpful and will be a massive time saver. Thanks for sharing.
3:52 brushes don't appear? Adjust filter settings on the top right of the file browser.
I knew about 90% of this but the 10% I learned is super helpful, so thank you!
Oh awesome! Glad some of it was helpful!
Does it not work for blender 2.91?? I tried importing the brushes and for some reason the little thumbnail of how each one looked didn’t show up and when I clicked it it was all just pixelated, did this happen to anyone else??
Simply BRILLIANT, Thank you this is one of the best tutorials ever. Thank YOU Thank YOU
Thank you so much! That's super kind of you to say. I'm so glad you enjoyed it!
Dude this tutorial is amazing I have been trying to start using blender and I wanted to make a cave scene and I just happened to see this and I was so confused when I saw you only have 1.8k subs you deserve way more.
Hey thanks so much for the comment! It's always super cool to hear about someone like yourself who is just starting out in Blender! I hope the tutorial might have helped you with your cave scene. I know I've struggled to make them in the past, you'll have to send us a render once you've completed it! Thanks again for the support :)
My favorite tutorial on the platform so far, thanks !
Great method, an addon I seriously recommend is Lilly Surface Scraper, it lets you automatically import textures and HDRIs from a link in like two clicks, saves many minutes of importing image textures by hand.
Thank's so much for recommending this. I had a try of it and it's amazing, a huge time saver! I'll definitely be using this in future tutorials. Thanks again for telling me about it!
Not trying to be mean, but what's the point of using sculpting brushes to create detail if after that you're gonna use material based displacements?
No all good! That's a super fair question. I think the comment from Riley answers it really well.
For me personally, 95% of the time I will just use displacement maps, but that can be pretty heavy on your gpu, especially if you're using micro-displacement. Sculpting seems to help create a more detailed realistic look while being somewhat less taxing on the graphics card, and also gives room for more realistic variation and randomness than a seamless texture can provide.
Ultimately it's probably best to experiment and see what works best with your scene and set up. For this tutorial I just wanted to show the variety of options you can use to create rocky outcrops and surfaces. Thanks for the comment!
@@JustTheBasics how did you unwrap that bow rock, I cannot see any seam or triplanar.
@Riley Smith Scultping doesn't make it more physically accurate; using only the displacement map ensures that the geometry matches the texture. If you sculpt the surface, the texture no longer matches the geometry underneath. So it's less physically accurate, but there is more detail.
Edit: I should add that sculpting can definitely add realistic detail to the mesh, but you have to take care to match the added detail of the sculpting with the texture if you want realism
@Riley Smith displacement is in no way cheap. You are confusing normal maps and possibly height maps meant for bump mapping. Displacement can turn a plain into a mountain range and is incredibly taxing on your GPU. Using a sculpt brush as well as displacement is just a weird workflow and not great to teach a begginer/intermediate like this tut is geard towards.
@05:10. After i clicked the 'Layout' panel, all the sculpting are not there and it changes back into a flat plane. What am I missing? Blender 2.93.8
Wow, this is exactly what I was trying to sort out on my own last night, you saved me hours of time. Great video!
That's so awesome to hear! I know that feeling very well, it's so nice this was able to help you a little :)
Thanks for a great tutorial. I am coming from Blender 2.79 ( I know) and my version of blender now is newer than the one you are using, or so it seems. Hence a few things are different, e.g. when I go to apply the modifier it distorts the mesh even if I click on 'simple' before previewing it, so I just added four loop cuts close to the edges to restrict the distortion. Also I still use right click to select stuff, so I can't right click in sculpt mode to change the brush size but no matter. What I did realise from watching this video is that I can apply a high res rock texture to a plain and then sculpt that plane to match the texture. ( It's for a rocky outcrop that a lighthouse sits on) Was even thinking I might be better off downloading Bryce to make and bake a .obj so many thanks again for this tutorial.
This Video Never Gets Old... Thx 🖤🤍
Love the vid. If I could offer a single tidbit of advice though, I’d recommend Ctrl-Shift-T with the principle node selected. That way, you can easily set up your materials as Node Wrangler automatically assigns the texture maps to their proper sockets. It’s been a real timesaver for me lately.
Thanks so much for the advice! This is so helpful. I've had a few recommendations now to make better use of the node wrangler, so I'm definitely going to have to make better use of those features. Thanks for taking the time to leave a comment!
My pleasure. Thank you for taking the advice graciously. Not many people do that.
You're most welcome, I need all the advice I can get. You don't get very far if you don't take any advice on board, so I appreciate it 😁
Best rock creation tutorial ever. I was able to create a rock texture for my clients game in minutes. Subscribed!!! 😎
Awesome and really awesome! I downloaded Blender for the first time and have no knowledge of anything. I mean complete novice. I just followed your tutorial and had instant gratification. Although I had to stop when you change material to icelandic because somehow Bridge stopped working. Still a great tutorial and learned many things. Thank you very much for that. Hope you will make more. I am basically interested to merge 3d into 2d environment for photo manipulation aka matte painting.
Wow, that's so cool to hear! You're most welcome. I'm so glad you found the tutorial helpful, it's really encouraging to hear experiences like yours. You often don't really know whether people will find a tutorial helpful or not so I really appreciate the feedback! Sorry about Bridge, unfortunately programs don't always seem to work the way you want. Hopefully with future updates that won't be a problem. That's a great suggestion on Matte Painting as well. I'll start working on a tutorial for it!
This was a GREAT tutorial. Thank you for taking the time to put it together and for explaining things so well. Subscribed.
During apply Multiresulation modifier shape is changes.. And my pc this simple option not show...
absolutely amazing video mate came just in time
great job man, you should make more terrain videos for blender 2.8. i'm struggling with realistic terrain.
Thank you! Ah yeah that can be a challenge, I've struggled with it a lot too. That's a great suggestion though. I'll start putting together some tutorials on it.
@@JustTheBasics terrain tutorials would be amazing! I've found that making small areas of terrain isn't too challenging, but trying to make a vast expanse (say for a large nature scene) is where it starts to get trickier, especially without creating a very high poly count. Any tips and tricks there would be super appreciated! Just subbed btw :)
@@ololo9283 watch tutorials about terrains in game engines. You can find many tricks to keep performance up.
#) One of the biggest mistakes most people make ist just use a way too high poly count on distant objects. When you model a high detail rock and scatter them around you want to ensure that that model is only used when it is very close to the camera. For everything further away you go with low poly versions. Around 20 verts for a 5cm rock 30m away is most of the time more than enough.
#) for close range scatter assets to the ground to break up tiling and make it beliveable is the best way to go. For far range this produces way too much polys. Instead bake the scattered objects into a texture. When you bake your scatter objects also bake opacity so you can overlay your ground textures and change the tiling without affecting the ground. (When you overlay it most of the time hight blending produces the best results)To prevent far tiling you can also multiply a noise over the opacity. (Still take height into account)
#)Another trick to keep performance up is texel density. Stuff that is far away doesn't need a 4k tiling texture. Depending on the size of the object you can come away with very low resolutions.
#)Don't copy and place meshes around. Instead create "instances" of it. (Has it's own hotkey)
#) Transparency creates overdraw and is really expensive. Don't use simple planes for foliage and branches on trees. Instead cut the plane to roughly fit the outer shape of your foliage. This reduces the overdraw big time .
#) Use fogcards is cheaper then real non-uniform volumetrics. Use a uniform volumetric and enhance it with fogcards give you the best of both worlds.
#) Turn down your lightpass settings. By default they are way over the top.
#) use dynamic displacement and only use displacement on objects that really benefit from it.
#) for far trees create billboard (crossplane) versions of your trees
#) subD modifier are very costly, ask yourself if it's really necessary on your objects.
#) get rid of everything that is not visible in your final scene. If a big obstacle occludes a part of the background why not get rid of everything behind it? Clever placing of foreground objects and sculpting of the terrain can be used to reduce details in the background.
#) DoF is a greate way to hide the low detail of the distant models.
@@Frigus3D-Art thanks, these are really helpful tips!!!
amazing. You gave premium knowledge.
Thank you! Glad you enjoyed it :)
Love your video dude, nice explain and easy to follow
Thanks so much! I really appreciate that, I'll try and keep it up. Thanks for the comments!
when i try to append the brushes they dont show up after
Nice job, very easy to follow. Thanks for your efforts!
This video contains tons of knowledge.
Thanks but what should I do if preview of brushes is not downloaded?
Thanks man... You deserve more than 1k...
Thank you! I appreciate that! I'm honestly just super appreciative to have even hit 1k, but thanks for your support!
Just what I needed.
Perfect.
Thank you very much, Sir
Could someone pls answer why is there no file called "brushes" when I want to append it?
Super helpful video!!
Thanks for the comment!
9:06 If you can't find 'displacement and bump' parameter, be sure you've got switched to cycles
Anyone know how i get rid of the texture stretching around some of the rock faces
Great tutorial that as a beginner/intermediate Blenderer I had no problems following. I applied the same technique to the default cube, but also added a mix shader and a diffuse shader with a bit of brown colouring and got a very pleasing (to me) result. I'm now going to experiment with connecting a colour ramp to the diffuse shader and see how that turns out.
so useful, thank you so much dude
Happy to help :) Thanks for the comment!
I have downloaded the sculpting files, appended them into a practice session of Blender 2.83. I can access the sculpting brushes but all of the icons are blank. Icons for pre-existing brushes show correctly. Working 'blind' makes choosing rock brushes difficult. Does anyone have suggestions how I can get the rock brush icons to display? btw, the tutorial is great!
Yeah I'm having the same issue, haven't found a solution yet
@@BlankFaceStudiosArt same issue here
My rock brush is coming out very low res. How can I fix this?
Amazing tutorial - thanks!
Thank you! You're most welcome
Thanks for this video! I have one small question that I can't seem to find the answer to... when I append my brushes they are imported properly, but they don't have a thumbnail preview - they are just gray squares... Any idea on what's causing this? Thanks!
I have the same issue, did you or anyone else find a solution?
Hello, Great Tuto but How Export texture project in Element 3D (Hight Quality )
Thank you for your this amazing tutorial. That was really helpful
hi, in material properties, settings, I can't find Displacement to do Displacement and Bump. Version 3.3.1. Anyone can help me?
This is good video! Subscribed. Thanks so much.
great tutorial. thank you!
Excellent tutorial. Thank you
You are welcome! Glad it was helpful.
Are those materials and brushes free to use?
Is there a way to bake this and take it into unity?
Great tutorial keep up the good work!
Im on HDRI haven. Whenever i ahd to download something, it was downloaded in a zip file and i had to extract it. While downloadeing off of HDRI haven, its a link straight to blender. Once i hit the downloaded file, blender open for a second and then closes. I do not have the image saved anywhere. Anyone know why?
Very nice 👍👍👍
Awesome tutorial!!! Thank you so much!!!
Amazing video! Thank you so much!!!
You're very welcome!
8:52 This option is only avaialble in Cycles. Make suer you are using the cycles engine.
I used the landscape tool that is in blender and imported 2k rock textures but the material is blocky and not detailed at all, what should I do?
It depends on how well made the material is. Sometime using a higher resolution version of the texture can help, 4k if it's available. Or if you are using displacement mapping, it could be that the landscape needs more geometry. You can check by going to the shader editer and seeing if there is a displacement node in there. Otherwise you can try a different material and see if it has the same issues. Let me know if you need more help :)
Why i dont have the same interface ? My brushes preview just grey square
Hi. I have a problem with brushes, not critical, but annoying anyway. After import i do not see the preview of the brushes in collection. They work just fine, but is pain in the ass because i have to test a brush to see which one is which. If anyone know the solution for the problem then i would be very thankful if he/she share it with me.
thanks, very cool, The only thing is that it is very poorly visible even in 720p+ quality
Hey, could you help me?
When I try to use the the brush it look like a pimple, sort of bump thing, it doesnt disolve in the geometry like in the video… what can I do?
Hey there! Happy to help, do you have a photo you could share? It may make it a bit easier to identify the issue - if it helps you can send it to my email, creativemediabasics@gmail.com
Let me know how you go!
I used "append" to import the brush files, when I go in Sculp and try to add it to the surface, nothing happen, it just move the surface normally..
the invironment texture isnt there for me
Great video mate! Cheers for the valuable information :)
how did u import quixel texture
hi bro, wish you could show me how you made that cinematic image at the end.
This is an outstanding tutorial thanks for sharing really helpful and well described!!!
The rock file I downloaded is not a blend, what can I do?
I finally found the way that i was looking for
very helpful, thanks 👍👍
I changed the setting from bump only to displacement and bump , but nothings happening
I have a litle problem because if i go to normal layout mu plane is still normal
My simple button does not stop my shape from being deformed. It instead appears to be subdividing it. I am using blender 2.92. Anyone can help?
How do you scale and rotate the brush like that while clicking and dragging with mouse? I can`t find that kind of stroke method, or options for anchored brush.
Does it matter how I install the rock texture? For example, will downloading it as a JPG be different to downloading it as a PNG?
why it look so DAMN GOOD
where is the bump only i dont have it in my setting
You might need to check you are in the Cycles Render Engine (Not Eevee which is default)
To switch to Cycles, go to the render Properties (Back of camera icon) and next to "Render Engine" select "Cycles."
Let me know if that didn't work and you need anymore help. I'd be happy to assist!
@@JustTheBasics it worked thanks
When I try using the brush and drag on the plane, the rock textures are very blurry. Is there something that I may have missed?
Have you tried increasing the subdivision value of the multi-resolution modifier? I had it set to around 8 for this tutorial. If you start sculpting with a low subdivision level, blender will only use the amount of faces available, resulting in the sculpting look blurry. Essentially you can individually control the subdivisions for the viewport, sculpt and render. You want to make sure that your render and sculpt levels are the same. For preview in the viewport it's more a matter of preference. Let me know if that helps or if it didn't make sense, I'd be happy to explain more if that doesn't resolve the problem?
@@JustTheBasics solved the problem. Thanks.
Love you for this my brother thank you very very much!
You're most welcome
Does anyone knows how to get the brushes offset like in the video. Mine creates a big bump and a rim
if you scroll under the brushes tab you will see offsets and then you gotta just pick and see whatever one works best
Thank you so much for this! Also, i want to make your work easily, to add multiple textures without add them individually, just click on the PBSDF and press CTRL+Shift+T
You're very welcome! Thanks for the advice, that's a super helpful add-on. Really appreciate it :)
FOR THOSE WHO APPLY BRUSHES YOU NEED TO ADD THE ICONS MANUALLY IF YOU HAVE PROBLEMS SHOWING THEM UP: Go to the sculpting window and start with one brush click the brush open the folder and apply the icon manually. Then the icon will appear on blender.
I like the video BUT you have a lot of download assets and pay things. Everything else it´s really good .
I'm having this issue, can you please explain further? It's my first time using custom brushes
thanks...very helpful....
Hello mate, really nice tutorial, though i noticed that the chunks of rocks with the most height gets meshed in a messy way, instead of quads there are some big lozenges that are ugly and still appear after shading smooth, did you notice and would you have an idea how to fix it ?
I tried increasing the subdivisions of the plane but it does not change anything i think its either from the brush or from the sculpt settings.
did you use cycles or eevee for the rendering?
I don't get why my blender can't load these rock brushes...I'm using the 3.0.1 version and I follow all steps you do to import brushes in this video.
how do i change the color of the rock-
fantastic , thanks so much buddy :)
No worries, you're most welcome!
Great, great work ! Subbed !
Thank you! Thanks so much for the support
Hello, great tutorial!. I have a question: May I combine different textures in the same model. For example, using 3 different types of rock textures in the same model.
Thanks
Hey! Thank you :) Yes you can. I'll try and do a tutorial on this as it may be easier to explain there. Essentially inside the material options in Blender, you have the ability to assign multiple textures. There is a small (+) symbol in the top right of the material properties. This allows you to add multiple new materials. You can then select your object and press TAB to enter Edit Mode and select the face/s you wish to assign a new material. Go back to the material properties panel and with the new material selected, press "Assign" underneath it to assign that material to the selected faces. There are also ways to blend textures together but they are slightly more complicated as far as I'm aware. But if none of that made sense, I'll try and put it in a tutorial. Hope that helps somewhat!
AMAZING!
my textures just get messed up really bad textures are fine on one half of the mesh and are cursed at the other end
thank you very helpful
You're welcome!
Hey great video! How do you apply the texture to other projects tho? Im happy with the outcome of what I have but I have no idea how to get it off the plane and onto a cube...