How to Easily Make Rocky Surfaces in Blender 2.83
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- Опубликовано: 5 авг 2024
- Welcome back everyone! In this video we're going to breakdown a simple way to make a realistic rocky surface. This is a super simple method and once you know know the basic steps you can easily make realistic rocky assets and environments in minutes!
Super trustworthy links:
www.blendswap.com/blend/20195
www.3dassets.one/
hdrihaven.com/hdris/
quixel.com/bridge
If you would like to use Quixel Megascans with blender, here is a super helpful tutorial from QUixel themselves, • Megascans & Blender Fu...
Special thanks to all the content creators who made these assets and tools available for free!
Have a question or tutorial request? Leave a comment below.
See you next episode! Хобби
If your brushes behave like Pimples its because of a setting in 3.5 - in the active Tool Settings go to Texture and Check Vector Displacement
Thank's !
you are a god among men
thank you truly a god among men
i love you
🧡
Fantastic tutorial, i still haven't worked out how to delete the starting cube but you can't go wrong with that buttery smooth voice.
CLICK ALT+F4
Once or twice a year I see a superb tutorial like this that shows you a super fast way to generate really interesting 3d content. EXCELLENT !
See this is what love about video like this....The guy is not only teaching us about making rocks but the little add-ons of information is where he really helped me.
I'd like to thank you for putting this up and REALLY explain things step by step. I've been doing other tutorials from other channels and i have to stop and search "why my blender doesn't behave the way this guys does?" only to find out A LOT OF THINGS he doesn't explain.
I've found everything I needed here, with you explaining very politely and slowly.
Thank you for that.
And that soothing voice is something else. LOL
This was a GREAT tutorial. Thank you for taking the time to put it together and for explaining things so well. Subscribed.
my favorite type of tutorial on YT:
"We are going to learn how to X. First we need to download this pack of y, then use my custom pre prepared texture of z and obviously for the last touch you must buy this awesome set of w stuff"
magnificent
This is low-key one of the best blender tutorials I've seen in the past 3 years
My favorite tutorial on the platform so far, thanks !
Awesome tutorial man ! Painting rock texture onto a flat surface blew my mind completely. Back in my day raytracing a teapot took a few days :D
Best rock creation tutorial ever. I was able to create a rock texture for my clients game in minutes. Subscribed!!! 😎
for anyone going loopy because settings don't have a displacement option, switch to cycles
tyyyyyyyyyyyyyyyyyyyyy
What if cycles don't appear when I try to do this? I only have blend mode, shadow mode, refraction depth, and pass index. I don't have a cycle or displacement.
@@montainproductions2871 I'm guessing you got to switch from eevee to cycles which can be done in the upper right hand menu. Its either under the first or second tab at the top once you access it
@Giovanni Wyatt shut up
@@zenthous9568 lmao what
Just what I needed.
Perfect.
Thank you very much, Sir
Nice job, very easy to follow. Thanks for your efforts!
This is an outstanding tutorial thanks for sharing really helpful and well described!!!
Thank you for your this amazing tutorial. That was really helpful
absolutely amazing video mate came just in time
Simply BRILLIANT, Thank you this is one of the best tutorials ever. Thank YOU Thank YOU
Thank you so much! That's super kind of you to say. I'm so glad you enjoyed it!
I knew about 90% of this but the 10% I learned is super helpful, so thank you!
Oh awesome! Glad some of it was helpful!
9:26 "I'm not really sure what that does but it seems to make it better" that quote sums up my entire experience 3D modelling haha
Wow, this is exactly what I was trying to sort out on my own last night, you saved me hours of time. Great video!
That's so awesome to hear! I know that feeling very well, it's so nice this was able to help you a little :)
Thanks for a great tutorial. I am coming from Blender 2.79 ( I know) and my version of blender now is newer than the one you are using, or so it seems. Hence a few things are different, e.g. when I go to apply the modifier it distorts the mesh even if I click on 'simple' before previewing it, so I just added four loop cuts close to the edges to restrict the distortion. Also I still use right click to select stuff, so I can't right click in sculpt mode to change the brush size but no matter. What I did realise from watching this video is that I can apply a high res rock texture to a plain and then sculpt that plane to match the texture. ( It's for a rocky outcrop that a lighthouse sits on) Was even thinking I might be better off downloading Bryce to make and bake a .obj so many thanks again for this tutorial.
Dude this tutorial is amazing I have been trying to start using blender and I wanted to make a cave scene and I just happened to see this and I was so confused when I saw you only have 1.8k subs you deserve way more.
Hey thanks so much for the comment! It's always super cool to hear about someone like yourself who is just starting out in Blender! I hope the tutorial might have helped you with your cave scene. I know I've struggled to make them in the past, you'll have to send us a render once you've completed it! Thanks again for the support :)
Awesome tutorial!!! Thank you so much!!!
Great tutorial keep up the good work!
Loved the tutorial, thanks! The node wrangler shortcut control+shift+T automatically brings in the maps you select (diffuse, roughness, normal, displacement etc) in a principled set up, correctly set to non-colour data.. real time saver
You're welcome :) Thanks so much for the tip! I didn't realize that the node wrangler could do that. Though that's super helpful and will be a massive time saver. Thanks for sharing.
Great video mate! Cheers for the valuable information :)
great tutorial. thank you!
This is good video! Subscribed. Thanks so much.
Awesome!
This Video Never Gets Old... Thx 🖤🤍
very helpful, thanks 👍👍
Love your video dude, nice explain and easy to follow
Thanks so much! I really appreciate that, I'll try and keep it up. Thanks for the comments!
Excellent tutorial. Thank you
You are welcome! Glad it was helpful.
Amazing video! Thank you so much!!!
You're very welcome!
so useful, thank you so much dude
Happy to help :) Thanks for the comment!
Awesome and really awesome! I downloaded Blender for the first time and have no knowledge of anything. I mean complete novice. I just followed your tutorial and had instant gratification. Although I had to stop when you change material to icelandic because somehow Bridge stopped working. Still a great tutorial and learned many things. Thank you very much for that. Hope you will make more. I am basically interested to merge 3d into 2d environment for photo manipulation aka matte painting.
Wow, that's so cool to hear! You're most welcome. I'm so glad you found the tutorial helpful, it's really encouraging to hear experiences like yours. You often don't really know whether people will find a tutorial helpful or not so I really appreciate the feedback! Sorry about Bridge, unfortunately programs don't always seem to work the way you want. Hopefully with future updates that won't be a problem. That's a great suggestion on Matte Painting as well. I'll start working on a tutorial for it!
This video contains tons of knowledge.
Love you for this my brother thank you very very much!
You're most welcome
amazing. You gave premium knowledge.
Thank you! Glad you enjoyed it :)
AMAZING!
Super helpful video!!
Thanks for the comment!
Thnks you.Thats really cool stuff.
You're welcome!
thank you!
Very nice 👍👍👍
Very cool. Thank you.
You're welcome! Thanks for the comment!
thanks...very helpful....
Great, great work ! Subbed !
Thank you! Thanks so much for the support
Thank You !!
Great tutorial¡¡¡
Great tutorial that as a beginner/intermediate Blenderer I had no problems following. I applied the same technique to the default cube, but also added a mix shader and a diffuse shader with a bit of brown colouring and got a very pleasing (to me) result. I'm now going to experiment with connecting a colour ramp to the diffuse shader and see how that turns out.
Great method, an addon I seriously recommend is Lilly Surface Scraper, it lets you automatically import textures and HDRIs from a link in like two clicks, saves many minutes of importing image textures by hand.
Thank's so much for recommending this. I had a try of it and it's amazing, a huge time saver! I'll definitely be using this in future tutorials. Thanks again for telling me about it!
Thanks man... You deserve more than 1k...
Thank you! I appreciate that! I'm honestly just super appreciative to have even hit 1k, but thanks for your support!
thank you very helpful
You're welcome!
Coollllllllllllll, man!
amazing just amazing
Thank you :)
fantastic , thanks so much buddy :)
No worries, you're most welcome!
Does it not work for blender 2.91?? I tried importing the brushes and for some reason the little thumbnail of how each one looked didn’t show up and when I clicked it it was all just pixelated, did this happen to anyone else??
Thank you man
No problem, happy to help!
I finally found the way that i was looking for
why it look so DAMN GOOD
Love the vid. If I could offer a single tidbit of advice though, I’d recommend Ctrl-Shift-T with the principle node selected. That way, you can easily set up your materials as Node Wrangler automatically assigns the texture maps to their proper sockets. It’s been a real timesaver for me lately.
Thanks so much for the advice! This is so helpful. I've had a few recommendations now to make better use of the node wrangler, so I'm definitely going to have to make better use of those features. Thanks for taking the time to leave a comment!
My pleasure. Thank you for taking the advice graciously. Not many people do that.
You're most welcome, I need all the advice I can get. You don't get very far if you don't take any advice on board, so I appreciate it 😁
Not trying to be mean, but what's the point of using sculpting brushes to create detail if after that you're gonna use material based displacements?
No all good! That's a super fair question. I think the comment from Riley answers it really well.
For me personally, 95% of the time I will just use displacement maps, but that can be pretty heavy on your gpu, especially if you're using micro-displacement. Sculpting seems to help create a more detailed realistic look while being somewhat less taxing on the graphics card, and also gives room for more realistic variation and randomness than a seamless texture can provide.
Ultimately it's probably best to experiment and see what works best with your scene and set up. For this tutorial I just wanted to show the variety of options you can use to create rocky outcrops and surfaces. Thanks for the comment!
@@JustTheBasics how did you unwrap that bow rock, I cannot see any seam or triplanar.
@Riley Smith Scultping doesn't make it more physically accurate; using only the displacement map ensures that the geometry matches the texture. If you sculpt the surface, the texture no longer matches the geometry underneath. So it's less physically accurate, but there is more detail.
Edit: I should add that sculpting can definitely add realistic detail to the mesh, but you have to take care to match the added detail of the sculpting with the texture if you want realism
@Riley Smith displacement is in no way cheap. You are confusing normal maps and possibly height maps meant for bump mapping. Displacement can turn a plain into a mountain range and is incredibly taxing on your GPU. Using a sculpt brush as well as displacement is just a weird workflow and not great to teach a begginer/intermediate like this tut is geard towards.
thank you very much
You're welcome! Happy to help :)
Thanks alot
You're welcome!
Here before yu reach 10k !
Thanks for the support! Hopefully one day we might make it there :)
a perfect circle
How do you scale and rotate the brush like that while clicking and dragging with mouse? I can`t find that kind of stroke method, or options for anchored brush.
Hello mate, really nice tutorial, though i noticed that the chunks of rocks with the most height gets meshed in a messy way, instead of quads there are some big lozenges that are ugly and still appear after shading smooth, did you notice and would you have an idea how to fix it ?
I tried increasing the subdivisions of the plane but it does not change anything i think its either from the brush or from the sculpt settings.
Hey great video! How do you apply the texture to other projects tho? Im happy with the outcome of what I have but I have no idea how to get it off the plane and onto a cube...
great job man, you should make more terrain videos for blender 2.8. i'm struggling with realistic terrain.
Thank you! Ah yeah that can be a challenge, I've struggled with it a lot too. That's a great suggestion though. I'll start putting together some tutorials on it.
@@JustTheBasics terrain tutorials would be amazing! I've found that making small areas of terrain isn't too challenging, but trying to make a vast expanse (say for a large nature scene) is where it starts to get trickier, especially without creating a very high poly count. Any tips and tricks there would be super appreciated! Just subbed btw :)
@@ololo9283 watch tutorials about terrains in game engines. You can find many tricks to keep performance up.
#) One of the biggest mistakes most people make ist just use a way too high poly count on distant objects. When you model a high detail rock and scatter them around you want to ensure that that model is only used when it is very close to the camera. For everything further away you go with low poly versions. Around 20 verts for a 5cm rock 30m away is most of the time more than enough.
#) for close range scatter assets to the ground to break up tiling and make it beliveable is the best way to go. For far range this produces way too much polys. Instead bake the scattered objects into a texture. When you bake your scatter objects also bake opacity so you can overlay your ground textures and change the tiling without affecting the ground. (When you overlay it most of the time hight blending produces the best results)To prevent far tiling you can also multiply a noise over the opacity. (Still take height into account)
#)Another trick to keep performance up is texel density. Stuff that is far away doesn't need a 4k tiling texture. Depending on the size of the object you can come away with very low resolutions.
#)Don't copy and place meshes around. Instead create "instances" of it. (Has it's own hotkey)
#) Transparency creates overdraw and is really expensive. Don't use simple planes for foliage and branches on trees. Instead cut the plane to roughly fit the outer shape of your foliage. This reduces the overdraw big time .
#) Use fogcards is cheaper then real non-uniform volumetrics. Use a uniform volumetric and enhance it with fogcards give you the best of both worlds.
#) Turn down your lightpass settings. By default they are way over the top.
#) use dynamic displacement and only use displacement on objects that really benefit from it.
#) for far trees create billboard (crossplane) versions of your trees
#) subD modifier are very costly, ask yourself if it's really necessary on your objects.
#) get rid of everything that is not visible in your final scene. If a big obstacle occludes a part of the background why not get rid of everything behind it? Clever placing of foreground objects and sculpting of the terrain can be used to reduce details in the background.
#) DoF is a greate way to hide the low detail of the distant models.
@@Frigus3D-Art thanks, these are really helpful tips!!!
Thanks this tutorial is rocks also lul
Thank you so much for this! Also, i want to make your work easily, to add multiple textures without add them individually, just click on the PBSDF and press CTRL+Shift+T
You're very welcome! Thanks for the advice, that's a super helpful add-on. Really appreciate it :)
Why did You sculpt rock details at the beginning if there is a normal and displacement texture included in a texture pack? If I understand correctly the sculpted details does not follow displaced and normal details at the end?
Thank you....
You're very welcome!
hi bro, wish you could show me how you made that cinematic image at the end.
Does it matter how I install the rock texture? For example, will downloading it as a JPG be different to downloading it as a PNG?
Could someone pls answer why is there no file called "brushes" when I want to append it?
coooooooooooooool
Thanks for this video! I have one small question that I can't seem to find the answer to... when I append my brushes they are imported properly, but they don't have a thumbnail preview - they are just gray squares... Any idea on what's causing this? Thanks!
I have the same issue, did you or anyone else find a solution?
did you use cycles or eevee for the rendering?
I'm trying this in evee
@05:10. After i clicked the 'Layout' panel, all the sculpting are not there and it changes back into a flat plane. What am I missing? Blender 2.93.8
Thanks but what should I do if preview of brushes is not downloaded?
Hello, great tutorial!. I have a question: May I combine different textures in the same model. For example, using 3 different types of rock textures in the same model.
Thanks
Hey! Thank you :) Yes you can. I'll try and do a tutorial on this as it may be easier to explain there. Essentially inside the material options in Blender, you have the ability to assign multiple textures. There is a small (+) symbol in the top right of the material properties. This allows you to add multiple new materials. You can then select your object and press TAB to enter Edit Mode and select the face/s you wish to assign a new material. Go back to the material properties panel and with the new material selected, press "Assign" underneath it to assign that material to the selected faces. There are also ways to blend textures together but they are slightly more complicated as far as I'm aware. But if none of that made sense, I'll try and put it in a tutorial. Hope that helps somewhat!
This guy only has a thousand subs? What?
Why i dont have the same interface ? My brushes preview just grey square
9:06 If you can't find 'displacement and bump' parameter, be sure you've got switched to cycles
Can we do the same for another shape like a displaced cube or something?
Good tutorial BTW. Your channel is underrated and you're pretty good at making realistic stuff. Next can you probably make some realistic terrain like a forest floor or something like that. Thanks you!
Yes you can! This should work with any shape pretty well.
Just make sure your geometry is relatively even (If it's not you can add in some loop cuts where you need more faces or use the "Remesh" modifier to give it new geometry) and make sure to apply all transforms before sculpting (Ctrl + A > Apply all transforms) That will just make sure it sculpts properly. If none of the above makes sense, don't worry, I'll try to make a video explaining it properly.
Thanks for the kind comment though! I really appreciate that. Yeah of course, I'm on it. I'll see if I can do something along those lines for the next tutorial!
Thanks and You're Welcome!
I used "append" to import the brush files, when I go in Sculp and try to add it to the surface, nothing happen, it just move the surface normally..
Anyone know how i get rid of the texture stretching around some of the rock faces
hi, in material properties, settings, I can't find Displacement to do Displacement and Bump. Version 3.3.1. Anyone can help me?
Hi! The only problem I have with more detailed formations, is a lot of uv edges visible in the materials. I'd rather use procedural materials without the textures, but making procedural realistic rock materials is pretty hard. Any suggestions?
You have a lot of tutorials with procedural materials. I think its the best way but i find it difficult to export into unity projects cause i don´t know well the steps.
hey is it okay to use the blendswap brushes for my own projects? (like short films or posters, not sold) or do I need to credit them or something?
Yeah absolutely! The creator of this rock pack (User - rubberduck) generously made it available under a CC-0 license, so it's in the public domain. That means you are free to use it in any of your projects, even commercial ones, no credit required. (Although I'm sure no one will mind if you credit them) Hope that is helpful!
@@JustTheBasics thank you!
Im on HDRI haven. Whenever i ahd to download something, it was downloaded in a zip file and i had to extract it. While downloadeing off of HDRI haven, its a link straight to blender. Once i hit the downloaded file, blender open for a second and then closes. I do not have the image saved anywhere. Anyone know why?
My rock brush is coming out very low res. How can I fix this?
During apply Multiresulation modifier shape is changes.. And my pc this simple option not show...
when i try to append the brushes they dont show up after
I've been trying to sculpt a pillar with your method, but when I apply the Multires modifier to it, the mesh gets all messed up. It starts looking like a really elongated cog. Do you have any idea about what I'm messing up?
ik its late but i had the same issue i just used an older version of blender, but if u found a fix pls lmk i would like to use the current version
The rock file I downloaded is not a blend, what can I do?