UPDATE - How to Create Realistic Rocky Surfaces in Blender 3.6.4

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  • Опубликовано: 10 окт 2023
  • Hey everyone!
    Welcome back to the latest episode of Just The Basics. Today, we're getting a bit nostalgic with an update to the most popular tutorial on this channel - creating realistic rocky surfaces inside of blender. If you're new here, you'll find this beginner tutorial super easy to follow along with as we explain how to create the realistic results you see in the video, in just a matter of minutes. If you've been supporting this channel for a while, you may have a question or two, I'll do my best to address them below.
    Why the change?
    Put simply, animation is a dynamic environment, and as many of you have requested and pointed out, some of Blender's sculpting features have change and there have been other issues that were not addressed in the original tutorial. I hope that this latest version can provide a more comprehensive yet simple guide on how to achieve these effects, but let me know below what you think! Was it worth it or did it just make things more confusing?
    Helpful Links:
    Blender: Blender.org/download
    Rock Brushes: www.blendswap.com/blend/20195
    Free Textures:
    polyhaven.com/textures
    quixel.com/megascans/free?ass...
    quixel.com/megascans/free?ass...
    Texture used in video: quixel.com/megascans/home?sea...
    Music: Song: Sam Day - NEBRASKA (WITH YOU) [NCS Release]
    Music provided by NoCopyrightSounds
    Free Download/Stream: ncs.io/NEBRASKA_WY
    Watch: ncs.lnk.to/NEBRASKA_WYAT/youtube
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Комментарии • 43

  • @graphguy
    @graphguy 5 месяцев назад +4

    This is exactly what I was looking for - thanks!

  • @kieronestrada6402
    @kieronestrada6402 2 месяца назад +1

    Nice, exactly what I needed, well done!!!

  • @JacksSpaceGames
    @JacksSpaceGames 4 месяца назад +1

    Absolutely amazing, thank you!

  • @samdoyle9048
    @samdoyle9048 9 месяцев назад +1

    nice work, looks great!!

  • @MJ12GRAVITON
    @MJ12GRAVITON 9 месяцев назад

    Great tutorial, thanks, I have learnt alot!

  • @ClydeFrog1234
    @ClydeFrog1234 9 месяцев назад

    Wow! Great video, I thought at the beginning of the video that it was a 3D scan. Thanks, I will have to give this a go!

    • @user-mq5mm1vj7w
      @user-mq5mm1vj7w 5 месяцев назад

      Hi im curious is 12gb of laptop ram enough for doing these kind of things ?

  • @luzid.vision
    @luzid.vision 11 дней назад

    clear and concise, thanks!

  • @davekite5690
    @davekite5690 9 месяцев назад

    'great tutorial - ty

  • @VisualistAyush07
    @VisualistAyush07 5 месяцев назад

    Thank you

  • @user-co3eh9ty2l
    @user-co3eh9ty2l 9 месяцев назад +1

    Bro plz make tutorial on cloud texture. Easy to follow

  • @mbit2050
    @mbit2050 9 месяцев назад

    great vid ... but i would like to see more from the shaders - thanks a lot

  • @Draknar
    @Draknar 9 месяцев назад +1

    I've been really struggling with hand sculpting rocky cliffs recently, so this is well timed.
    Though I feel like simply using mega-scans assets is a bit deceptive 🤣

    • @user-mq5mm1vj7w
      @user-mq5mm1vj7w 5 месяцев назад

      Hi im curious is 12gb of laptop ram enough for doing these kind of things ?

    • @surajprakash3181
      @surajprakash3181 3 месяца назад

      @@user-mq5mm1vj7w very much enough. I am using 8 gb ryt now, although it can be limiting at times, but if you are a beginner 12 gb is more than enough. but dont they usually have laptops in 8, 16, 32 configuration......

  • @user-em2rg4zt6y
    @user-em2rg4zt6y 2 месяца назад

    Thank you amazing,
    I have strange problem i used the same material from mega scan but the color of texture is darker and not the same like your result.
    Can you help me with that ?

  • @Tinfoil.Hatter
    @Tinfoil.Hatter 2 месяца назад

    Primo...Thanks

  • @Mercurio2435
    @Mercurio2435 16 дней назад

    This is handy. I really hate making my own procedural stuff. Nodes are probably the most boring and time-consuming thing about these types of renders, and the less I deal with them, the better.

  • @daviddegasper4686
    @daviddegasper4686 Месяц назад

    mega geil

  • @profesionalshitposter675
    @profesionalshitposter675 4 месяца назад

    hello im new to but i figured out my mistake so right before you unwrap cube projection u need to press a to select the extruted faces whats going on is your selecting only one

  • @PixelTuts
    @PixelTuts 4 месяца назад

    Where do you buy assets like this ready-made?

  • @dogzrgood
    @dogzrgood 2 месяца назад

    Forest tutorial 2.0 please ❤

  • @blenderbones
    @blenderbones 7 месяцев назад

    I wish that there was an easy way to bake in displacement into the actual mesh. I don't know of any straightforward ways of doing this, at least if you require tiling.

  • @Nothingdiffrent1234
    @Nothingdiffrent1234 8 месяцев назад

    Can you create structure like Indian ancient temple piller or temple which has vegetation on it ?? 🤌💛💛💛💛

  • @chrisharvey7461
    @chrisharvey7461 5 месяцев назад +3

    im using Blender 4 i dont know what changed but its mostly a sculpt of a giant sphere and completly destroys the mesh, very frustrating

    • @painkiller93
      @painkiller93 4 месяца назад +1

      I agree. Happening with me too. Please help !

    • @necrogon473
      @necrogon473 Месяц назад +3

      maybe if you go to the fallout and use "smoother" and then use less radius and strength it will fix that ! :)

    • @AYUSH-mu4zx
      @AYUSH-mu4zx 10 дней назад

      @@necrogon473 I HAVE SAME PROBLEM I TRIED TO MAKE IT SMOOTHER BUT IT DIDNT WORK

  • @ssjgokillo
    @ssjgokillo 9 месяцев назад

    So, this is probably something basic that I"m just not getting, but when I switch from sculpt back to layout, my rock sculpts seem to disappear, and I'm left with just the flat plane. Any ideas?

    • @kazushisaku5786
      @kazushisaku5786 6 месяцев назад

      I'm new at blender, but could it have something to do with the view you're in?

    • @profesionalshitposter675
      @profesionalshitposter675 4 месяца назад

      hello im new to but i figured out my mistake so right before you unwrap cube projection u need to press a to select the extruted faces whats going on is your selecting only one

    • @profesionalshitposter675
      @profesionalshitposter675 4 месяца назад

      @@kazushisaku5786 hello im new to but i figured out my mistake so right before you unwrap cube projection u need to press a to select the extruted faces whats going on is your selecting only one

    • @kazushisaku5786
      @kazushisaku5786 4 месяца назад

      @@profesionalshitposter675k, cool. I'll give that a try. Thanks for the help!

  • @danielmcarthur9004
    @danielmcarthur9004 5 месяцев назад

    Is this 3d printable?

  • @kasimalbayrak6793
    @kasimalbayrak6793 9 месяцев назад

    Make mıoooreeee pleaaaseeeeee! 😢😢😢😢😢

  •  4 месяца назад

    but how the hell do you import it??

  • @CybergirlDNA
    @CybergirlDNA 2 месяца назад +2

    to me this is not very useful since the model has trillions of polys and is a huge file

    • @Serangic
      @Serangic Месяц назад +2

      You can use a decimate modifier on your final result to reduce the amount of vertices, edges and faces. Obviously, this reduces some of the quality but very little, not a lot.

    • @Carlosnl16
      @Carlosnl16 3 дня назад

      Bake a normal map

  • @michelandreasen
    @michelandreasen 9 месяцев назад

    Great tutorial ;)) thx

  • @kazushisaku5786
    @kazushisaku5786 6 месяцев назад

    The texture for two thirds of my cliff face looks stretched. How can I fix this?

    • @anko2718
      @anko2718 4 месяца назад +1

      In case you didn't find out by now:
      Select your object with the stretched faces, and press Tab to enter Edit Mode
      Press A to select all vertices/faces
      Press U > Smart UV Project to unwrap all faces on your model.
      That worked for me at least! :)