UPDATE - How to Create Realistic Rocky Surfaces in Blender 3.6.4

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  • Опубликовано: 18 дек 2024

Комментарии • 49

  • @graphguy
    @graphguy 10 месяцев назад +7

    This is exactly what I was looking for - thanks!

  • @kieronestrada6402
    @kieronestrada6402 8 месяцев назад +2

    Nice, exactly what I needed, well done!!!

  • @JacksSpaceGames
    @JacksSpaceGames 9 месяцев назад +1

    Absolutely amazing, thank you!

  • @samdoyle9048
    @samdoyle9048 Год назад +1

    nice work, looks great!!

  • @ClydeFrog1234
    @ClydeFrog1234 Год назад

    Wow! Great video, I thought at the beginning of the video that it was a 3D scan. Thanks, I will have to give this a go!

    • @RichardGiovanniNainggolan
      @RichardGiovanniNainggolan 10 месяцев назад

      Hi im curious is 12gb of laptop ram enough for doing these kind of things ?

  • @luzid.vision
    @luzid.vision 5 месяцев назад

    clear and concise, thanks!

  • @MJ12GRAVITON
    @MJ12GRAVITON Год назад

    Great tutorial, thanks, I have learnt alot!

  • @OmkarGorakhRathod
    @OmkarGorakhRathod Год назад +1

    Bro plz make tutorial on cloud texture. Easy to follow

  • @MahmoudGhonim-m6b
    @MahmoudGhonim-m6b 7 месяцев назад

    Thank you amazing,
    I have strange problem i used the same material from mega scan but the color of texture is darker and not the same like your result.
    Can you help me with that ?

  • @PlagueRavenRX
    @PlagueRavenRX 5 месяцев назад

    This is handy. I really hate making my own procedural stuff. Nodes are probably the most boring and time-consuming thing about these types of renders, and the less I deal with them, the better.

  • @Draknar
    @Draknar Год назад +1

    I've been really struggling with hand sculpting rocky cliffs recently, so this is well timed.
    Though I feel like simply using mega-scans assets is a bit deceptive 🤣

    • @RichardGiovanniNainggolan
      @RichardGiovanniNainggolan 10 месяцев назад

      Hi im curious is 12gb of laptop ram enough for doing these kind of things ?

    • @suraj.1889
      @suraj.1889 8 месяцев назад

      @@RichardGiovanniNainggolan very much enough. I am using 8 gb ryt now, although it can be limiting at times, but if you are a beginner 12 gb is more than enough. but dont they usually have laptops in 8, 16, 32 configuration......

  • @mishbahhuda
    @mishbahhuda 3 месяца назад

    what did you press at 3:50?

  • @chrisharvey7461
    @chrisharvey7461 11 месяцев назад +5

    im using Blender 4 i dont know what changed but its mostly a sculpt of a giant sphere and completly destroys the mesh, very frustrating

    • @painkiller93
      @painkiller93 9 месяцев назад +1

      I agree. Happening with me too. Please help !

    • @necrogon473
      @necrogon473 7 месяцев назад +3

      maybe if you go to the fallout and use "smoother" and then use less radius and strength it will fix that ! :)

    • @AYUSH-mu4zx
      @AYUSH-mu4zx 5 месяцев назад

      @@necrogon473 I HAVE SAME PROBLEM I TRIED TO MAKE IT SMOOTHER BUT IT DIDNT WORK

  • @davekite5690
    @davekite5690 Год назад

    'great tutorial - ty

  • @blenderbones
    @blenderbones Год назад

    I wish that there was an easy way to bake in displacement into the actual mesh. I don't know of any straightforward ways of doing this, at least if you require tiling.

  • @Nothingdiffrent1234
    @Nothingdiffrent1234 Год назад

    Can you create structure like Indian ancient temple piller or temple which has vegetation on it ?? 🤌💛💛💛💛

  • @mbit2050
    @mbit2050 Год назад

    great vid ... but i would like to see more from the shaders - thanks a lot

  • @VisualistAyush07
    @VisualistAyush07 11 месяцев назад

    Thank you

  • @28lester
    @28lester 2 месяца назад

    IS there a lower poly way to do this? To get hyper realistic results, my blender starts to crash after making one rock.

    • @FlyingBanana78
      @FlyingBanana78 Месяц назад

      You can bake the high poly to a low poly mesh. But downside is if you are wanting a close-up of the rocks then the low poly won't cut it. It will always lack the intricate detail/geometry that will be needed to view at close-up angles.

  • @dogzrgood
    @dogzrgood 7 месяцев назад

    Forest tutorial 2.0 please ❤

  • @Tinfoil.Hatter
    @Tinfoil.Hatter 7 месяцев назад

    Primo...Thanks

  • @ssjgokillo
    @ssjgokillo Год назад

    So, this is probably something basic that I"m just not getting, but when I switch from sculpt back to layout, my rock sculpts seem to disappear, and I'm left with just the flat plane. Any ideas?

    • @kazushisaku5786
      @kazushisaku5786 11 месяцев назад

      I'm new at blender, but could it have something to do with the view you're in?

    • @profesionalshitposter675
      @profesionalshitposter675 9 месяцев назад

      hello im new to but i figured out my mistake so right before you unwrap cube projection u need to press a to select the extruted faces whats going on is your selecting only one

    • @profesionalshitposter675
      @profesionalshitposter675 9 месяцев назад

      @@kazushisaku5786 hello im new to but i figured out my mistake so right before you unwrap cube projection u need to press a to select the extruted faces whats going on is your selecting only one

    • @kazushisaku5786
      @kazushisaku5786 9 месяцев назад

      @@profesionalshitposter675k, cool. I'll give that a try. Thanks for the help!

  • @danielmcarthur9004
    @danielmcarthur9004 10 месяцев назад

    Is this 3d printable?

  •  10 месяцев назад

    but how the hell do you import it??

  • @trevorvanzuydam8115
    @trevorvanzuydam8115 3 месяца назад

    I'm obsessed with rocks,

  • @daviddegasper4686
    @daviddegasper4686 6 месяцев назад

    mega geil

  • @kasimalbayrak6793
    @kasimalbayrak6793 Год назад

    Make mıoooreeee pleaaaseeeeee! 😢😢😢😢😢

  •  4 месяца назад

    cool

  • @hottake91
    @hottake91 4 месяца назад +2

    Those brushes don't work well with Blender 4.1 sadly

  • @CybergirlDNA
    @CybergirlDNA 7 месяцев назад +2

    to me this is not very useful since the model has trillions of polys and is a huge file

    • @Serangic
      @Serangic 6 месяцев назад +2

      You can use a decimate modifier on your final result to reduce the amount of vertices, edges and faces. Obviously, this reduces some of the quality but very little, not a lot.

    • @Carlosnl16
      @Carlosnl16 5 месяцев назад

      Bake a normal map

  • @kazushisaku5786
    @kazushisaku5786 11 месяцев назад +1

    The texture for two thirds of my cliff face looks stretched. How can I fix this?

    • @anko2718
      @anko2718 9 месяцев назад +1

      In case you didn't find out by now:
      Select your object with the stretched faces, and press Tab to enter Edit Mode
      Press A to select all vertices/faces
      Press U > Smart UV Project to unwrap all faces on your model.
      That worked for me at least! :)

  • @profesionalshitposter675
    @profesionalshitposter675 9 месяцев назад

    hello im new to but i figured out my mistake so right before you unwrap cube projection u need to press a to select the extruted faces whats going on is your selecting only one