Making a Crazy Surreal Landscape in Blender

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  • Опубликовано: 17 дек 2024

Комментарии • 198

  • @fergadelics
    @fergadelics Год назад +13

    i looked up and watched the video you sourced the sculpting technique from and came back rewatched this one. The guy forgets he is doing a tutorial 2/3 til the end, while he's in Substance. Ive never seen that before. Funny. His Blender version is older and things have moved around so i just came back and took notes on yours for the settings. Glad i watched both for focus aspects.

  • @PhantomKyuubiLP
    @PhantomKyuubiLP Год назад +30

    dude, absolutely love this. i have ADHD so school/work settings always mess me up. Same goes with very teacher like tutorials. but yours is kind of like a conversation. It feels better to listen to and pay attention to. Its hard for me to find tutorials that work for me and this is one of them. keep it up max.

    • @pxrposewithnopurpose5801
      @pxrposewithnopurpose5801 Год назад +4

      same here cant even pay attention in school. anyway he needs to release a tutorial

    • @itswubsky
      @itswubsky Месяц назад

      Ill have to agree! I am an absolute beginner! sticking my toes in the water. And ya Your videos are like a conversation! and I find it easier to watch. Because when I explain things I do it in the same way.

  • @lionmike247
    @lionmike247 Год назад +88

    You are a great teacher man. Appreciate your time and value! Every video you make is packed with value

    • @jairusmaximus
      @jairusmaximus Год назад +3

      Totally, I respect the donut guy but I only conquered my fears on using blender when I discovered Max tutorials.

  • @Glambgu
    @Glambgu Год назад +10

    This is really handy to see how professionals work with lighting and camera thank you sm

  • @mastermetal321
    @mastermetal321 Год назад +6

    Last time I commented on a vid must have been 10 years ago. You give so much value mate I ought to comment. Thanks!!!

  • @ケイレブ
    @ケイレブ Год назад +9

    I actually liked the accidental red floor. Def go with that in the future.

  • @Kevinodermatt
    @Kevinodermatt Год назад +5

    the sculpting tool was incredibly useful

  • @kareemelabkary7611
    @kareemelabkary7611 Год назад +34

    It's nice to see that I'm not the only one who generates his ideas using AI to see if I like them before trying to design them, I run stable diffusion locally on my machine, I customized it to my liking, and it's been an excellent brainstorming tool!

  • @luckyducky7819
    @luckyducky7819 Год назад +7

    This is a great tutorial. It makes it seems simple to make professional quality landscapes. And thanks for showing the photoshop section of the tutorial. Others either miss it, or don't use photoshop as a part of their workflow.

  • @guydt6963
    @guydt6963 Год назад +4

    in photoshop it looks like te picture goes from black and white to color it's so cool

  • @affinity3d
    @affinity3d Год назад +6

    so fucking cool, appreciate what you're doing for the community and I know it will pay off for you in the future. Thnks!

  • @limmel3588
    @limmel3588 Год назад +6

    Great video. Can't wait to put my spin on it. You should do more of those!

  • @ExoticCrickett
    @ExoticCrickett Год назад +4

    ive been watching u for a long time
    and now im planning to join your course im sure its 300% worth

  • @CGLife
    @CGLife Год назад +9

    Fantastic render Max looks really sick man

  • @marinamaximchuk4859
    @marinamaximchuk4859 Год назад +6

    this is magic!!! Thank you !!!

  • @ok.mogart
    @ok.mogart Год назад +5

    Great work. Making this as an animation would be great with rocks moving and slow camera flyby.

  • @aarabzadeh3733
    @aarabzadeh3733 Год назад +8

    Thank you for this great tutorial max ❤

  • @fen4flo
    @fen4flo Год назад +14

    Your videos inspire me every time. You have helped me get so much better at 3D art, thank you.

  • @bendvfx
    @bendvfx Год назад +7

    Thank you so much for great and detailed tutorial!

  • @wasoha
    @wasoha Год назад +6

    How are you isolating the view of the blown out areas of the camera raw filter around 32:00? I see you quickly toggling between normal preview and an isolated view but I don't know what shortcut you're using! Edit: I think I found it, Alt key while sliding!

  • @GRAVEHOPbbx
    @GRAVEHOPbbx Год назад +2

    Saw this on insta super excited to watch!

  • @CultureFilms_
    @CultureFilms_ Год назад +4

    This was a dope tutorial

  • @jaceporikos
    @jaceporikos Год назад +6

    you provide amazing tutorials , thank you , i hope the best for you.

  • @jaypandya7759
    @jaypandya7759 Год назад +6

    Great tutorial. Mad respect for u bro 💪

  • @AnarchistMedia
    @AnarchistMedia Год назад +10

    Very easy to follow bro tysm🔥 Love the slow pace editing aswell!

  • @tlvanatta
    @tlvanatta Год назад +6

    dude your channel has been so damn awesome! thanks so much for sharin your knowledge!

  • @byorn12
    @byorn12 Год назад +8

    I love these kind of videos man, keep them coming as they are so helpful to learn from!

  • @lastsonofktn
    @lastsonofktn Месяц назад

    Perfect study material and awesome as always

  • @Molinium
    @Molinium Год назад +3

    Your videos are sick, had to sub 👍

  • @arjanhasani8822
    @arjanhasani8822 Год назад +3

    awesome

  • @kingpennotch8151
    @kingpennotch8151 Год назад +5

    Great tutorial man. Love your work! 🔥

  • @InfiniteLightAura
    @InfiniteLightAura Год назад +2

    Another amazing W

  • @mathiaspfuetzner
    @mathiaspfuetzner Год назад +4

    Great video. As always :)

  • @celestia277
    @celestia277 Год назад +2

    holy crap i needed this rn

  • @초작-l1o
    @초작-l1o Год назад +6

    great~!! 너무 멋져요!! 정말 훌륭합니다! 열심히 배우겠습니다 이런 훌륭한 튜토리얼을 알려주셔서 너무 너무 감사합니다!

  • @ih4269
    @ih4269 Год назад +6

    Love your tutorials. I'd love a to know how you made the rock clusters.

  • @nickbjones8833
    @nickbjones8833 Год назад +3

    wow just wow da vinci would be jelous of you talent

  • @MrAnimator05
    @MrAnimator05 Год назад +5

    Hey,
    how did u oppend up the "display as" menu in 12:49. Sadly can't find it online and I don't wanr to go into the object properties anymore XD

    • @sir3337
      @sir3337 Год назад

      You can add that option to your "Quick favorites". Click "F3", search for 'Display as',>'Bounce'; right click 'Add to quick favorites' (i think).

    • @lindenknights88
      @lindenknights88 Год назад

      for real man, these small details missed in tutorials always ruin tutorials for me, end up searching google for like 30mins

    • @sir3337
      @sir3337 Год назад

      @@lindenknights88 Many of Max' tutorials are really for late beginners (?) to intermediate Blender users. However I learned a lot with his tutorials by rewatching them + 'trial and error'.

    • @lindenknights88
      @lindenknights88 Год назад

      I can follow along, but every now and than there are hotkeys that people use that I haven't used before, like this exact one@@sir3337

    • @elliein3d
      @elliein3d Год назад +1

      If you find the option in the object properties you can right click (I think, not at my pc at the moment) on the option and choose to set a new shortcut and you can choose whichever key you like as the shortcut. Hope that helps!

  • @Brytelyter
    @Brytelyter 6 месяцев назад

    Your render and voice both are cinematic ❤

  • @flxmgrr
    @flxmgrr 3 месяца назад

    I need to switch from blender archviz to surrelism. This is way awesome and detailed.

  • @RichardBellRookie
    @RichardBellRookie Год назад +6

    awesome videos. I noticed the particle system you used for the falling debris. Do you have a video on this specifically as I was very intrigued as to how you went about this. Seems a lot quicker then manually placing things like I do. TIA

  • @vicentenitti4141
    @vicentenitti4141 10 месяцев назад

    You are the best. Period.

  • @stamin3
    @stamin3 Год назад +7

    Hi bro! Good lesson!
    It looks like you have some problems with Bridge plugin.
    I tested the same texture and it exports correctly with my Blender 3.6

    • @maxhayart
      @maxhayart  Год назад

      Oh weird. I'll try re installing it and see if that helps

  • @manojyt1987
    @manojyt1987 Год назад +1

    Nice one dude❤

  • @shishi-5144
    @shishi-5144 Год назад +1

    Amazing man

  • @jesudoss7795
    @jesudoss7795 Год назад +1

    Thank you sir😊

  • @yesitshero6610
    @yesitshero6610 Год назад +1

    Hey man this is a great video and I would love to carry on. I am still very new to blender and I was just wondering if you have a video on the plugins you use and how you setup your layout. For example I couldnt figure out how to get that camera view you have in the bottom right and also how you imported new textures so quickly like that for the cliff rock.

  • @terryrhuebottom
    @terryrhuebottom Год назад +6

    So I understand how to change to display as bounds on the fog but how did you get the menu to pop up instead of going through the object properties?

    • @maxhayart
      @maxhayart  Год назад +2

      Just right click it and hit assign shortcut

    • @terryrhuebottom
      @terryrhuebottom Год назад

      @@maxhayart Well Now I feel silly. I should have thought of that.

  • @arcangeel4828
    @arcangeel4828 Год назад +4

    Guys help, so usign dyntopo keeps the UVs the same? Cause I didn't see max doing an unwrap, thank u so much

  • @safaaminhas1461
    @safaaminhas1461 Год назад +5

    In some of your videos you use volume scatter and in some you use principled bsdf for volumetrics. Which one is better?

  • @hariscooby9388
    @hariscooby9388 Год назад +1

    really ur dam Maxxxx keep on goo and teach all the thing

  • @lunacy7279
    @lunacy7279 Год назад +6

    I'm absolutely in love with your work ! But I have a problem with the very first step lol. When I finish sculpting, I apply a new material from quixel just like you did and I just get a sort of brown color and nothing in the uv editor.. Can you help me deal with it ? (sorry for the bad english, I'm a french dude)

    • @lena_bnk
      @lena_bnk Год назад +4

      You can try not to do full UV, but to apply UV from the view, to do this, go to edit mode and press U, and then select Project from View (Hello from Russsia;) ) dont forget select all verticles
      OR
      Project from View (bounds) try to experiment
      And don't forget to arrange the view of the object so that the texture falls like paper on a bottle

    • @JayVFX-zq4mz
      @JayVFX-zq4mz Год назад +1

      @@lena_bnk THANKS FOR THIS BROTHER

    • @BillyMarrsGG
      @BillyMarrsGG 11 месяцев назад +1

      @@lena_bnk I just wanna say you helped me as well with this texture issue ! You the best ! :))

  • @kratossand-fd5br
    @kratossand-fd5br Год назад +4

    where do you get such good sky images? great work by the way.

    • @maxhayart
      @maxhayart  Год назад +2

      Thanks man! I’ve just been using images I’ve shot raw on iPhone

    • @maxhayart
      @maxhayart  Год назад +2

      You can also just go to unsplash / pixabay etc to find free ones

  • @KnbsnnArt
    @KnbsnnArt Год назад +5

    Can I make this kind of environment art with 3060 graphics card 32 GB RAM 500 ssd (Laptop) and how should I do the render quality?

  • @DylanGreene9
    @DylanGreene9 Год назад +4

    I am having trouble with the shader node graph, is there any way you would be willing to share a screen shot of the whole thing?

  • @crackedname3409
    @crackedname3409 Год назад +7

    Hi there hello, so I was following along as I was really inspired to do this, and I noticed that in my Blender the Ambient Occlusion thing that highlights the outlines does not work. Does anybody have a solution for that?
    Other than that awesome video really inspiring!

    • @elliein3d
      @elliein3d Год назад +1

      Not sure if this will help you but ambient occlusion only shows up in Cycles, not Eevee. So if you're in material preview mode or your render settings are set to Eevee then you won't see it!

    • @OriginallyG
      @OriginallyG 2 месяца назад

      also make sure it's on the 'normal' not the base color/roughness

  • @WotanSkyFather
    @WotanSkyFather 9 месяцев назад

    Dang dude. I can't believe how fast you move in Blender.

  • @thuhuong8172
    @thuhuong8172 4 месяца назад

    can you have a tutorial how to set up your work space on blender? I've been struggling to have that exact same layout like you did :"))

  • @abeblue
    @abeblue Год назад +4

    It's so sad that most people that usally need an artist to do that, are going on midjourney nowadays..

  • @lavatr8322
    @lavatr8322 Год назад +111

    Lack of Graphic Card really killing my time and creativity 😭😔😭😔

    • @qtshazehouse5345
      @qtshazehouse5345 Год назад +9

      I’m working on a GTX 790. You can do it

    • @Giant_Swing
      @Giant_Swing Год назад +21

      You can persevere, don't always think that you need to have the latest hardware to work, plenty of people do amazing stuff with very limited hardware and people have been making really cool renders many many years ago with slow gpu's or even on their cpu, be clever about your render settings, render only certain areas while you're testing things out, maybe batch 4 or 5 renders and leave your computer on at night so you have different camera settings to choose from the next morning, keep up at it and I'm sure you'll eventually be able to afford a new shiny gpu and you'll even appreciate it more once you have it, cheers!

    • @ethanael_yovan
      @ethanael_yovan Год назад

      @@qtshazehouse5345aint no way bro same lmaoo

    • @halfofabullet8687
      @halfofabullet8687 Год назад +5

      Feel that had a 4 hour render came back and was like this looks like trash

    • @yassineids5776
      @yassineids5776 Год назад

      same i suffer a lot i have intel hd igpu

  • @isanVFX
    @isanVFX Год назад +3

    I want to know how did u put the render tab just over there , i dont know how to put it there.

  • @Blendercage
    @Blendercage Год назад +7

    The idea/direction is the hardest part. The rest of it falls into place after. AI is taking something away. Nice render though.

  • @AJ-cn7eh
    @AJ-cn7eh Год назад +4

    Dont know why i hadnt realised you can use image planes instead of models for people in the 3d space. Thanks

  • @MegaZekee
    @MegaZekee Год назад +1

    yo plan on selling those sky packs ? they are really nice and you cant really find similar on unsplash

  • @omeizasanni
    @omeizasanni 11 месяцев назад

    Hey Max, I have a bizarre question. What is the best way to consume your tutorials?. 1. Follow along with blender opened up 2. Get general tips and techniques 3. Run through a video and apply learnings into your own scene or 4. Apply key findings immediately by recreating a variation of your scene. Im curious please, I constantly feel like im not maximizing your tutorials and its frustrating

  • @leanderbrough8517
    @leanderbrough8517 Год назад +5

    hey, I just wanted to ask if there's ever going to be a possibility of you sectioning up your course a bit. I'd really love to just get the environment courses, or even just one of them, but the entire package with the assets packs, courses, photoscans, skies, overlays, discord and everything gets just way too expensive for me.

  • @boud1909
    @boud1909 Год назад

    Beautiful bro

  • @Mr_ASABY
    @Mr_ASABY Год назад +3

    If you have seen the murder drones animation, then you can teach the light eyes that the robots have in the animation, thank you

  • @arkraga5155
    @arkraga5155 Год назад +1

    great vid! what music did you use @ 22:35 ?

    • @OriginallyG
      @OriginallyG 2 месяца назад +1

      standardUKGaragesplicebeat_FINALMIX_2.mp3

  • @achalejason7808
    @achalejason7808 Год назад +2

    I keep losing faces on my shape when I try the bisect

  • @M22-y7z
    @M22-y7z Год назад +2

    how can i add a split screen to show the view-port mode like you ?

  • @theGiantAngryRobot
    @theGiantAngryRobot 4 дня назад

    Valley of the Monoliths

  • @williamahland3814
    @williamahland3814 9 месяцев назад

    well. i would love to follow the steps because it would be awesome but my task bar looks completely different to yours and so does the general layout of the primary window lol.

  • @RetrovexOfficial
    @RetrovexOfficial Год назад +2

    anyone else getting halo 4 concept art vibes?

  • @creativekaii
    @creativekaii 10 месяцев назад

    How did you scatter the rocks into a floating custer? You skipped the details of that part 19:30

  • @samthesomniator
    @samthesomniator Год назад +5

    I love the usage of AI ^^
    Perfect get shit done. 😁

  • @0rdyin
    @0rdyin Год назад +9

    So... Midjourney learns to drearm(generate) concepts based on Max's art, Decades later Max uses Midjouney... Max turns the Midjourney's concept a reality(3D)...
    Jokes aside, great artwork. Thanks for the workflow..

  • @cp2polk
    @cp2polk Год назад +5

    Need some help! Whenever i import a quixel texture after modeling, all i get is a base color, no texturing. I tried to double chekck wih the video that the nodes were plugged in correctly, and still nothing. I add the same texture to a basic cube, and i have to problems. Does anyone know what could be up?

    • @lena_bnk
      @lena_bnk Год назад +4

      You need to add Texture Coordinator and Mapping nodes in the Shader Editor to the material that you uploaded, and select UV in Texture coordinator, you can also try not to do full UV, but apply UV from the view, to do this, go to edit mode and press U, and then select Project from View

    • @Glasseyyy
      @Glasseyyy Год назад +1

      @@lena_bnk Thank you so much. I used the 2nd option you gave because it looked like something similar Max used in the vid when he rotated it. Been pulling my hair out over this

    • @lena_bnk
      @lena_bnk Год назад +1

      @@Glasseyyy You are welcome) It is possible that yes, the Project from view (Bounds) is better suited to the type of scan for rotating and scaling the texture on the model

  • @haroldas1
    @haroldas1 Год назад +2

    How to open the render view in bottom right ?

  • @maximusnguyen7883
    @maximusnguyen7883 10 месяцев назад

    I was a passerby and found this work of yours interesting. Can you give me some advice and guidance on how to prepare to start studying this subject?

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 Год назад +2

    let my bro cook

  • @pxrposewithnopurpose5801
    @pxrposewithnopurpose5801 Год назад +2

    i tried to make something similar 2 years ago i scrapped for something i dont know

  • @DvidFilms
    @DvidFilms 7 месяцев назад

    lost me at 7:10 adding the texture; the texture I had came with 4 different variations I did not know which to pull in I love the work but I gotta find someone to explain the devil in the details for me; I am a beginner

  • @sherlockholmes7625
    @sherlockholmes7625 10 месяцев назад

    good explanation

  • @vf3d
    @vf3d Год назад +4

    When I'm finished sculpting, my mesh is very high-poly and it causes Blender to crash when I enter the rendered view. Anyone got a fix for this? I've tried the decimate modifier but it didn't help. I don't even know if it's the high poly count that causes issues. Might be the ancient occlusion? I feel like that is when it started crashing but idk. Help.

    • @kingpennotch8151
      @kingpennotch8151 Год назад +2

      Try setting the dyntopo to constant detail and choose a value like 20 or something of the sort.
      Also remember to apply scale and turn on statistics in the overlays menu(the 2 circle in the top right) to keep track of poly count.
      Hope this helps!

    • @vf3d
      @vf3d Год назад +1

      @@kingpennotch8151 Thanks for the tips!! I appreciate it. I'll give them a try later today 👍

    • @sennedelathouwer6878
      @sennedelathouwer6878 Год назад +1

      Could be the ambient occlusion. I'm having the same issue. Every time I go into rendered view, my blender keeps on loading kernels and crashes. In smaller scenes setting the shading to 'smooth' helps but in bigger scenes, the ambient node always seems to cause problems. (Same for the bevel node) I'm still looking for a solution cuz almost every tutorial for shading includes edge masks or the pointiness node. It really sucks because I want to level up my shading game but no one seems to have this issue.

    • @vf3d
      @vf3d Год назад +2

      @@sennedelathouwer6878 Yeah it's the ambient occlusion for me as well. Had the same issue in another project when using the same method. No idea how to fix it. Maybe just paint edge wear manually 💀

    • @sennedelathouwer6878
      @sennedelathouwer6878 Год назад +2

      @@vf3d hahaha could be a solution but I doubt it would be efficient 🤣

  • @zafreraoflinyintru
    @zafreraoflinyintru 3 месяца назад

    me "wow that looks awesome" him "This, hm, sucks" lol

  • @FXTC_trading
    @FXTC_trading Год назад

    can you do a tutorial on how we can make such detailed assets and optimize it to import it to a game engine

    • @Tobilinski
      @Tobilinski 11 месяцев назад

      bake the high poly(The one he made) onto a low poly version. basically faking the crevasses and bumpy look. use substance painter for baking

  • @jasonk8175
    @jasonk8175 Год назад +2

    After sculpting my textures from bridge aren't being applied though. When I apply a texture only color shows up and not the texture in itself. Help please!

    • @maxhayart
      @maxhayart  Год назад

      You need to uv unwrap it. You can probably just use cube projection or smart uv project

    • @jasonk8175
      @jasonk8175 Год назад

      @@maxhayart I see, I'm new to this, it seems to work properly now. Thanks for helping out! :)

  • @satyam4606
    @satyam4606 5 месяцев назад

    how do you get the camera render preview at the bottom right of your viewport?

  • @MrJimArt
    @MrJimArt Год назад +2

    They are Monoliths

  • @regis_red
    @regis_red Год назад +8

    Quick side note, this is exactly how AI is supposed to be used IMO.

  • @pixelvalorant1
    @pixelvalorant1 Год назад +2

    why does the textures don't work in my blender 3.6 ? i didn't use any other version. which version of blender are you using? i will install the same

    • @nihillost
      @nihillost Год назад +3

      hi, not sure if this is still relevant, but I had a similar problem with the two versions of Blender that I use, and I found the following solution (not sure if it's correct, but it worked for me) - go to the "UV Editing" tab -> go to edit mode -> select your entire mesh -> press U -> "Cube Projection" (or "Project from View", for example). and then scale it to your taste (you can adjust it in the shader editor using the "Mapping" node)

    • @soluu.
      @soluu. Год назад

      dont know if it helped him but it helped me so now i love you@@nihillost

    • @SleepingWorld21
      @SleepingWorld21 Год назад

      @@nihillostit saved me

  • @sepehrtavakoli8053
    @sepehrtavakoli8053 Год назад +2

    Did u uv ur rock ?

  • @TheMietz
    @TheMietz 10 месяцев назад

    Hey, I really like your tutorial so far but im a huge noob with nodes. could you please show your whole node setup ONCE? I'm literally trying to rebuild it since 4 hours with the help of the blender discord. im going crazy xd

  • @abysslisk
    @abysslisk Год назад +2

    rendering it is the longest part...

  • @navyasalaria6760
    @navyasalaria6760 5 месяцев назад

    Bro whats your rendering setting because i 'll coppy you with each steps what i can't achive the result like you

  • @aidanmansell8716
    @aidanmansell8716 8 месяцев назад

    I'm trying to apply the rock texture to my sculpted mesh, but it's just showing up as a solid color. What am I missing?

  • @a.amr3d
    @a.amr3d 9 месяцев назад

    How can I isolate anything around the camera view like he did in the bottom right?

    • @figaro9333
      @figaro9333 4 месяца назад

      output > render region. ctrl + b to render a specific region

  • @DarkRealm4444
    @DarkRealm4444 8 месяцев назад

    Question. why is the texture I exported from quixel bridge appear to be just a principle bsdf no matter what texture i choose. I've installed the addon in blender. the export was also successful as it says on quixel bridge. but the texture ball are just all blank. is there anyway to fix that?
    Thank you so much !

  • @vinnyanugraha1582
    @vinnyanugraha1582 11 месяцев назад

    I'm having a problem the material is suddenly missing if it's applied on the sculpted objects, do you know how to fix it?