I really appreciate all the work you do! The way you teach makes me really understand *why* you attach certain things rather than just showing the entire system. Thank you so much for everything!
Your tutorials of procedural materials are a huge help! I started learning blender some weeks ago, and your tutorials are really helping me with it, just wanted to thank you for your amazing work!! Keep it up!
another day another great tutorial. You are surely going to be huge in the blender community in the days to come. This is the kind of tuts people charge crazy money for and you are out here giving us the knowledge for free. Thank you .
Dang dude good job getting to 50k subscribers. Your making Gif files video from 2 years ago helped me out and I think you only had either a few hundred or thousand subs then.
Thanks again, I made a fruity drink a while back, and this will help make it better. Not sure if you are aware, or just don't care for it, but going into options, under themes, then open Node Editor, scroll down to Noodle Curving... You can turn that up, and make the node noodles look (IMO) nicer. I set mine to 6, personally.
thank you so much. this video was great - so much content and straight to the point. I only needed the cycles and I can't believe the knowledge you were able to pass on in twelve minutes. Insane.
Try to add some cloudy whitish volume inside the ice cubes. First, used the principle volume node and a detailed rough displacement to make it look like lines frozen in ice. It's the effect of being trapped inside the ice in the real world. :)
Yeah, I have made a lot of Procedural materials, but I actually have a huge list of more materials that I still want to make. 🙂 So it depends on what materials I'm able to make look good, and also what I think people will like tutorials of.
@@RyanKingArt wow I respect the grind and the skill. In an effort to understand materials I've actually committed to completing one or more of yours every Tuesday, Thursday and 2 on Saturdays and Sundays so its a good think u got a long list I was worried id run out hahaha
OMG!!! This is sick!! Also, I have been waiting for you to make a new upload but I think you should make a discord so people can suggest and share their work that they do with your procedural materials I just think it would be sick. Keep doing what you are doing.
Thanks! I have considered making a Discord server, but I decided not to, because it would be a lot of work and would take up a lot of my time. And I already have a lot on my plate. I need to focus on growing my business so that it can support me financially. So I just decided that its better not to make a Discord. But thanks for the suggestion. : )
@@RyanKingArt If you'd like, you could always have someone else set you up a Discord whilst you work on other projects! A lot of people, me included, would totally be up to help make one/run one :)
@@ProjectSebastiann I appreciate your offer to help, but if I made an official Ryan King Art Discord, then I would really feel the need to be active on there and engage with my audience, and that would take up so much of my time.
@@RyanKingArt Ice is cool. Isn't it? Because it is... well... cool. Else it would melt. No, I use mainly Cycles. I value the realism over speed. And considering how much tweaking you had to do to make it work in Eevee, I think I'll stay with the Cycles method for this one.
Yes! Yes! This is great Ryan!. Would any caustics improve the effect necessarily? PS Those subs are coming in hot and fast now! You need to open a Subway ^__^. I'll see myself out..
Lol, thanks Nick! 🥪 😁 I think caustics are just the light that passes through and hits another surface right? So I'm not sure now much it would change the look of the ice.
In order to use a procedural material in a game engine or another 3d software, you will need to bake the material out to texture maps. Check out my tutorial on how to do that here: ruclips.net/video/B2kFeMBBBjc/видео.html
I thought you need to increase your total number of passes in order to effect any of the other passes? For example your total was set at 4 so your transmission passes would be capped at 4 despite you leaving it at 8?
How can you make a crack map from the edges of a Voronoi color node? Edit: You can use the Voronoi setting where there is usually "F1" and change it to "Distance to edge". This could be used in a bump node or displacement node for some cracks in the ice.
If you leave the Total bounces at 4, it's absolutely useless to set Transmission to 8. The only bounces that are independent from the Total bounces are the Transparent ones.
@@RyanKingArt It might just be confusing for beginners (and all in all this is a beginner-friendly tutorial) since you mention it especially to pay attention on rhe bounces, that they might be a reason for strange looking glass, ice etc. With just one cube you won't get a problem, but if someone uses this to create something like a glass filled with ice cubes he might be wondering what's wrong, if he cranks up the Transmission bounces but it's not getting better. So I thought I'll point that out for people who might not know that.
I tried to create a surface with this material, I wanted to show something from under the "ice", but with a view of the sky (like a drone seeing a frozen ship in artic). but the ship never appeared (in cycles). Any suggestion?
This is by the the best FUCKING tutorial I have seen on the whole of ythe FUCKING internet I have been searching my FUCKING ASS off to get to know and understand how to make a realistic ice cube material in 3D An absolutely amazing video my man U R A FUCKING ROCKSTAR Thank U so so so so so so so so so much|
I did shift+A to add image from the polyheaven, but the object didn't consider the image as something to reflect... (I'm using blender 4.0) The image also disappeared whenever I changed the perspective. Hope someone can help!
Hi, I have a question Ryian, I was fallowing the tutorial, something I was having problem was the hdri reflection in my ice, how you do your with out that reflection, thanks in advance and thanks for the videos.
Actually in my final render, you can see the HDRI through the ice, because the ice is transparent. But because the ice has different levels of roughness, the HDRI is a bit blurred.
@@RyanKingArt Thanks, I mean wen you were modeling in the shading editor, you material look fine no reflection. something I notice is my blender have the sphere for material and hdri on the shading. the other day I try a node set up tutorial for this but my material keep a reflection of a hdri that not even the one I was using, sorry for the wall of text. Hope you have a nice day, take care.
Thank you for supporting me on Patreon! The product files comes with the procedural ice material. Are you wondering about texture map images? This is a procedural material, so it doesn't use texture maps, it uses Blender's procedural nodes. If you want to use texture maps for this material, you will need to bake out the material to textures. By the way, Patreon has a messaging system, so you can message me there for more patreon questions. 🙂
Hello Ryan. I really liked this tutorial. I followed the tutorial in Blender 3.3.0 in Cycle Mode. In Evee mode (in Blender 3.3.0) I can't get it right. I tried it in Blender 3.3.1 I can't get it right either. In Blender 3.1.2. it does work. What do I have to do to get it done in 3.3.1. Thank you
@@RyanKingArt Thank you Ryan. When I switch over to Evee I get a colored cube (red yellow and green) in de render view. if i mute (M) the 2nd bump i get the ice cube. The 2nd bump causes the error. I have to switch off the 2e Bump node to get the ice cube.
Hi Ryan, thanks for your great tutorials ! With the new Blender version, the shortcut for the viewer node is not showing. (3:55) I searched on the Internet, turns out i'm not the only one... Do you have a solution for me please ? Thanks a lot :)
can you help me? My render is not really good and i dont know how to get better, when i was doing this ice in blender, my ice didnt was so good as yours
for those who have decent experience with blender and are impatient, play the video at 1.25 x speed thank me later lol (no offence to ryan for giving every information)
That is just amazing, thank you! I can follow along watching these videos, but at the same time it is painfully obvious that I don't understand the decision making process. Could you please make (or recommend) any videos that would explain thought process and planning these strings of nodes, or is it just a matter of experience? I wouldn't even know where to begin LOL.
I have a Procedural Nodes for Beginners tutorial if you'd like to check that out on my channel. You can also find the tutorial in my procedural material playlist.
● Purchase the project files and support the channel:
Gumroad: ryankingart.gumroad.com/l/ice
Patreon: www.patreon.com/posts/65646859
Ryan just has one of the most calm voices regarding tutorials.
Thanks! 👍
I really appreciate all the work you do! The way you teach makes me really understand *why* you attach certain things rather than just showing the entire system. Thank you so much for everything!
Glad you find the tutorial helpful!
Your tutorials of procedural materials are a huge help!
I started learning blender some weeks ago, and your tutorials are really helping me with it, just wanted to thank you for your amazing work!!
Keep it up!
Glad my videos are helpful. Thanks for watching! 👍
As a beginner I can only thank you for explaining everything perfectly step by step!
you're welcome!
another day another great tutorial. You are surely going to be huge in the blender community in the days to come. This is the kind of tuts people charge crazy money for and you are out here giving us the knowledge for free. Thank you .
Thanks! Glad you like it.
Dang dude good job getting to 50k subscribers. Your making Gif files video from 2 years ago helped me out and I think you only had either a few hundred or thousand subs then.
Ah yes! The Gif file tutorial. It was one of my first videos. Thanks! 😀
Thanks again, I made a fruity drink a while back, and this will help make it better.
Not sure if you are aware, or just don't care for it, but going into options, under themes, then open Node Editor, scroll down to Noodle Curving... You can turn that up, and make the node noodles look (IMO) nicer. I set mine to 6, personally.
Thanks! Yes, I know about that feature, but prefer the straight wires
Just what I was looking for. Thanks for the tut!
You're welcome!
This are the better videos, very,very thanks!
Thank you! 😀
These guides are fantastic. Please keep these up
I will! Thanks!
I slept while watching your video.... Your voice makes my mind relax and calm, bytheway love your videos, you make us understand well about things
Oh wow, ok. Well I'm glad my voice is calming. : ) Glad you like my tutorials!
I'm glad I found this guy, great tutorials that have been hugely helpful! Thanks!
Glad they are helpful! Thanks for watching.
You are doing a great job... 👌👍
Just be happy and proud of yourself.
Thank you so much! 😀
I've been taking a break, but it's time to start back up again. 😋Your texture tutorials are always great!
Thanks! 🧊
thank you so much. this video was great - so much content and straight to the point. I only needed the cycles and I can't believe the knowledge you were able to pass on in twelve minutes. Insane.
glad you like it!
Great job!
Thank you!
Try to add some cloudy whitish volume inside the ice cubes. First, used the principle volume node and a detailed rough displacement to make it look like lines frozen in ice. It's the effect of being trapped inside the ice in the real world. :)
good idea. thanks!
@@RyanKingArt Np...
thank you so much, you are so good at tutorials!!
You're welcome! Thanks for watching.
Thanks, it helps me a lot. Your way of teaching is awesome, bro
glad you liked it!
very very difficult but very very very good content, thanks you...
Thanks for watching!
PERFECT TUTORIAL BRO! es un placer, un recorrido sin paradas muy satisfactorio.
thanks for watching!
Yes I love ice
👍 Thanks for watching!
Idea for a procedural material, you should do velvet. Like velvet for a ring box kind of velvet.
Great idea! Thanks 👍
Aaaaand Thank you again :D I always end up with ur Tutorials. Are the best
thank you for watching!
Excelent project, I really enjoy making it. New suscribe
Thanks for the sub!
You have really good content. I learned a lot of things from you. Respects..
Thank you! Glad my videos are helpful. Thanks for watching! : )
Nice! Extra props for including the Eeevee version.
Thanks!
🥶 thank you Ryan !!!
You're welcome! 🙂
Very good, man!! such a fine tutorial!
thanks!
Very cool!
Thanks so much!
Great tutorial, thanks for sharing!
you're welcome!
Fcking awesome video, and the way you explain things are perfect, make it look easier, you're the best thank you!!!!
Glad you liked it!
Amazing tutorial!! Thank you so much :D
You're very welcome!
Could you make an ice man dancing please? Btw your tuts are awesome
Thanks for the video idea. : )
Very good work. You're helping me a lot with your procedural tutorials.
Glad to hear that! Thanks for watching. : )
Amazing Tutorial Thanks!!!
Glad you liked it!
Looks realistic👏👏
glad you like it!
How do u decide on what kind of material your going to do next? You've been making these so consistently it must be hard to decide what ur doing next
Yeah, I have made a lot of Procedural materials, but I actually have a huge list of more materials that I still want to make. 🙂 So it depends on what materials I'm able to make look good, and also what I think people will like tutorials of.
@@RyanKingArt wow I respect the grind and the skill. In an effort to understand materials I've actually committed to completing one or more of yours every Tuesday, Thursday and 2 on Saturdays and Sundays so its a good think u got a long list I was worried id run out hahaha
@@papasalvo Cool! Hope you find them helpful for learning procedural nodes!
@@RyanKingArt "I actually have a huge list of more materials that I still want to make." Outstanding! Procedural materials rule!
@@schroedingersdog7965 Haha, thank you! I do really enjoy making procedural materials. : )
OMG!!! This is sick!! Also, I have been waiting for you to make a new upload but I think you should make a discord so people can suggest and share their work that they do with your procedural materials I just think it would be sick. Keep doing what you are doing.
Thanks! I have considered making a Discord server, but I decided not to, because it would be a lot of work and would take up a lot of my time. And I already have a lot on my plate. I need to focus on growing my business so that it can support me financially. So I just decided that its better not to make a Discord. But thanks for the suggestion. : )
@@RyanKingArt If you'd like, you could always have someone else set you up a Discord whilst you work on other projects! A lot of people, me included, would totally be up to help make one/run one :)
@@ProjectSebastiann I appreciate your offer to help, but if I made an official Ryan King Art Discord, then I would really feel the need to be active on there and engage with my audience, and that would take up so much of my time.
@@RyanKingArt That's fair!
This help me to develop my project NFT, thanks brother
You're welcome!
Amazing 🤩
Thank you Blender Stuffs!
Way too good video, Thank you so much bro.
Glad you liked it!
thank you, like your tutorial ❤
Glad you like it!
Cool tuto of a cool channel !
thanks!
Cool!
Yes, yes, I know, I see myself out...
What exactly do you mean? Your mainly an Eevee user? 🙂
@@RyanKingArt Ice is cool. Isn't it? Because it is... well... cool. Else it would melt.
No, I use mainly Cycles. I value the realism over speed.
And considering how much tweaking you had to do to make it work in Eevee, I think I'll stay with the Cycles method for this one.
@@Groffili Oh!!! I didn't understand the joke. Sorry. Yes! *Cool!* 😁
damn this looks amazing thx
glad you like it!
Thank you
You're welcome! thank you for watching.
Yes! Yes! This is great Ryan!. Would any caustics improve the effect necessarily? PS Those subs are coming in hot and fast now! You need to open a Subway ^__^.
I'll see myself out..
Lol, thanks Nick! 🥪 😁 I think caustics are just the light that passes through and hits another surface right? So I'm not sure now much it would change the look of the ice.
@@RyanKingArt yes you're right. Sorry had it mixed up with water and glass.
Очень круто получилось 👍
thanks!
How would i import this texture to unity
In order to use a procedural material in a game engine or another 3d software, you will need to bake the material out to texture maps. Check out my tutorial on how to do that here: ruclips.net/video/B2kFeMBBBjc/видео.html
Very nICE^^
Thank you very much!
Thats cool literally 😂
Haha, thanks 😄 🧊
Sir can u teach how to freeze water really quick. It should be a kind of simulation, i really need it for a challenge plz
thanks for the tutorial idea.
can you do a geo nodes tutorial? how you explain the procedural nodes?
Yes, I do have some Geo-Node tutorials on my channel.
What settings do you use to have your render preview look so clean without all the little tiny ray light dots?
Turn on the Viewport Denoise settings.
I thought you need to increase your total number of passes in order to effect any of the other passes? For example your total was set at 4 so your transmission passes would be capped at 4 despite you leaving it at 8?
Ahh yes that's right. sorry about that
I will get my Paypal account soon. Happy to buy your Ice Material. Please make more interesting materials and happy to buy them.
Awesome, thank you very much. I appreciate it!
@@RyanKingArt I just bought this ice material! Love it!
@@captainannaHK Thanks for your support! I appreciate it!
How can you make a crack map from the edges of a Voronoi color node?
Edit: You can use the Voronoi setting where there is usually "F1" and change it to "Distance to edge".
This could be used in a bump node or displacement node for some cracks in the ice.
hi i have question. how i bake transmission map . is it work on game engines. please help.
If you leave the Total bounces at 4, it's absolutely useless to set Transmission to 8. The only bounces that are independent from the Total bounces are the Transparent ones.
Yeah I know that. but that was what it was set on default. : )
@@RyanKingArt It might just be confusing for beginners (and all in all this is a beginner-friendly tutorial) since you mention it especially to pay attention on rhe bounces, that they might be a reason for strange looking glass, ice etc. With just one cube you won't get a problem, but if someone uses this to create something like a glass filled with ice cubes he might be wondering what's wrong, if he cranks up the Transmission bounces but it's not getting better. So I thought I'll point that out for people who might not know that.
@@gordonbrinkmann Thanks! Yeah I should have explained that better.
@@RyanKingArt Well, no problem - I mean, sometimes when I try to explain something I also tend to go over things which seem naturally for me.
I tried to create a surface with this material, I wanted to show something from under the "ice", but with a view of the sky (like a drone seeing a frozen ship in artic). but the ship never appeared (in cycles). Any suggestion?
This is by the the best FUCKING tutorial I have seen on the whole of ythe FUCKING internet
I have been searching my FUCKING ASS off to get to know and understand how to make a realistic ice cube material in 3D
An absolutely amazing video my man
U R A FUCKING ROCKSTAR
Thank U so so so so so so so so so much|
glad you like it
👍👍👍
Thank you 🙂
Sir I am doing hardwork in nodes for 3 month but still I do not use proper it and I don't know where I can use which nodes properly please sir help
I did shift+A to add image from the polyheaven, but the object didn't consider the image as something to reflect... (I'm using blender 4.0) The image also disappeared whenever I changed the perspective. Hope someone can help!
just add some noise and setup transmission, it could be one minute video
Create hard Icecream material pleeeeease
Thanks for the tutorial request!
Hi, I have a question Ryian, I was fallowing the tutorial, something I was having problem was the hdri reflection in my ice, how you do your with out that reflection, thanks in advance and thanks for the videos.
Actually in my final render, you can see the HDRI through the ice, because the ice is transparent. But because the ice has different levels of roughness, the HDRI is a bit blurred.
@@RyanKingArt Thanks, I mean wen you were modeling in the shading editor, you material look fine no reflection. something I notice is my blender have the sphere for material and hdri on the shading. the other day I try a node set up tutorial for this but my material keep a reflection of a hdri that not even the one I was using, sorry for the wall of text. Hope you have a nice day, take care.
Hey! I downloaded your file from the patreon and I dont seem to have the texture part of it, is there a resolution to this?
Thank you for supporting me on Patreon! The product files comes with the procedural ice material. Are you wondering about texture map images? This is a procedural material, so it doesn't use texture maps, it uses Blender's procedural nodes. If you want to use texture maps for this material, you will need to bake out the material to textures. By the way, Patreon has a messaging system, so you can message me there for more patreon questions. 🙂
@@RyanKingArt alright! Thanks for all the help!
Hello Ryan. I really liked this tutorial. I followed the tutorial in Blender 3.3.0 in Cycle Mode. In Evee mode (in Blender 3.3.0) I can't get it right. I tried it in Blender 3.3.1 I can't get it right either. In Blender 3.1.2. it does work. What do I have to do to get it done in 3.3.1. Thank you
Hmm that's odd. It should work exactly the same in all of those Blender versions. What part of it isn't working like in the tutorial?
@@RyanKingArt Thank you Ryan. When I switch over to Evee I get a colored cube (red yellow and green) in de render view. if i mute (M) the 2nd bump i get the ice cube. The 2nd bump causes the error. I have to switch off the 2e Bump node to get the ice cube.
Hi Ryan, thanks for your great tutorials !
With the new Blender version, the shortcut for the viewer node is not showing. (3:55)
I searched on the Internet, turns out i'm not the only one... Do you have a solution for me please ?
Thanks a lot :)
You need to make sure you have the node wrangler enabled in Blender's user preferences to use it.
Also, they removed the "viewer node", but the node wrangler addon still works exactly the same.
@@RyanKingArt Yes i already did that, that's why i don't understand haha, but thanks for your quick answer !
@@peio_ospital hmm ok, I don't know why its not working for you.
can you help me? My render is not really good and i dont know how to get better, when i was doing this ice in blender, my ice didnt was so good as yours
Hmm, that might be because of how you set up your lighting. It plays a big roll in how the ice will look.
How does it look different? Or what do you not like about your ice?
@Ryan King Art Nevermind, i fixed it, i was without the denoise effect and some particles started appearing in the mesh, sorry for bothering you :)
@@Unknown-xx4ki Ahh ok. : )
for those who have decent experience with blender and are impatient, play the video at 1.25 x speed
thank me later lol
(no offence to ryan for giving every information)
Lol no worries.
and how to bake it?
I have tutorials on texture baking on my youtube channel
Why did i missed this?
Don't know : )
I dont have the same result
sorry it didn't work for you
@@RyanKingArt do the same step by step
DE PINGO
: )
thanks
you're welcome!!
That is just amazing, thank you! I can follow along watching these videos, but at the same time it is painfully obvious that I don't understand the decision making process. Could you please make (or recommend) any videos that would explain thought process and planning these strings of nodes, or is it just a matter of experience? I wouldn't even know where to begin LOL.
I have a Procedural Nodes for Beginners tutorial if you'd like to check that out on my channel. You can also find the tutorial in my procedural material playlist.
@@RyanKingArt Thank You.