I love procedural materials so much, I'm basically recreating the Genesis sequence from Wrath of Khan for a music video right now, and I'm using this in Eevee to have the Earth start as a lava planet. Thanks so much!
In the first 5 minutes I learned more than I have in weeks of other videos. Thank you @Galdoc's Tutorials for pointing me here and thank you Ryan for such an awesome tutorial. New sub.
@@RyanKingArt Any chance you could consider doing a obsidian one? there aren't many textures around either for it. i can see that you have a lot of requests. I considered doing it myself, and i might from the knowledge i gain from your tutorial. Also thx...
When you need to choose between affected and unaffected region a math node with greater than could work. Multiplied by the original. If needed. I feel it expresses the intent better, than a ramp.
Yeah. Not like the videos which show you something amazing, then walk you through part of it, and then say "yeah, and now download this material and project file, and add it to your project" ...
Oooooo! I really like this material! 😃 Thanks so much for sharing with us Ryan! I hope you have a fantastic weekend my friend. Give this man a WOO: WOOOOOOOO!!!!!!!! 😃
I found my solution. To make your project glow properly after adding the "glare" effect in compositing, try this approach in the LAVA shading: Connect a Color Ramp node to the BSDF node (color to color) and set the emission strength to a value between 5 and 10. This should resolve the issue and make your glow effect work correctly. I had previously connected Alpha to the strength, which is why it didn't work :D
I identify one flaw with this. The .5 distortion factor that indicates the red-orange lava flow lines, they do not correlate with the solid parts. (for example, sometimes they flow *into* the solid rock parts, and sometimes they flow parallel to the "shorelines" of the rocky parts. There should be some physics that determine how the flows are related to the rocky parts, right? Theoretically, is there a way to fix this, or is maybe this just something that is not possible within blender?
how can i change the camera orientation (the triangle on top of the camera) ? :( or just get the camera view as clean as urs. im already in the setup LOL
@@RyanKingArt Ack! Yeah, I see it now. Thank you. I think I get confused with it because if the drop-down menu opens upward it reverses the order of list of blend modes. So I never got comfortable with the way they're displayed.
@@RyanKingArt oh ok, I dont see the option displacement in baking in blender 3,2 does it have a specific name, thank you for always answering my friend
hey, really great video(am using this for a school project) but I have one problem, the displacement doesn't work at all, at first I thought it was because I wasn't in cycles but after I changed that it still didn't work, any ideas?
I was having the same issue and just now realize that it only seems to displace when in render view instead of in material preview. It shows correctly in render view, in render, and in the material preview in the materials menu.
Hi Ryan. I have been watching and following your RUclips channel for almost two years now. You and your RUclips channel are excellent! I have been recommending your RUclips channel on Facebook Blender groups, and to any of my friends who want to learn Blender. I was just wondering what specs do you have in your computer? It must be pretty powerful for you to do the designs you do on youtube. Thank you. Do you have another computer besides the one you film videos on for RUclips so you can practice/play around with Blender?
Thanks for watching my tutorials! I only use one computer for my Blender work. *Here are my PC specs:* Ryzen-3900X CPU 12 Core 24 Threds Cooler Master CPU Liquid Cooler EVGA Supernova 1000 Watt Power Supply RTX 2080 Super WINDFORCE OC 8G Graphics Card 500 GB Solid State Drive 3TB Hard Drive 3000 MHz DDR4 32 GB Ram Thermaltake Level 20 MT ARGB Mid Tower Computer Case ASUS ROG Crosshair VI Hero (WI-FI AC) AMD Ryzen AM4 DDR4 M.2 USB 3.1 ATX X370 Motherboard
@@RyanKingArt Wow! Thank you Ryan for sharing your specs with me. I'm surprised you run a RTX 2080 Super WINDFORCE OC 8GB Graphics Card, I would think you would at least have a RTX 3080 with 24GB of Vram for the stuff you produce on your channel. Have you seen a system using Blender using the new RTX 4090 GC? I bet it is blazing fast for rendering. Take care.
@@TrevorSomers Well I bought that card like 2 and a half years ago, so next time I upgrade my computer, I will buy a better one. Yeah I would love to get an RTX 4090 sometime.
@@RyanKingArt Cool! I was thinking could you animate the lava in this tutorial somehow? Like make it flow. That would be a cool effect if you could. Wow! 2 and a half years ago! I bet you are ready for an upgrade.
Oh, so you've made a NYC material. I live in that here. You'd be surprised what you can get used to if you are exposed to it long enough. I've been wondering about why you use voronoi over musgrave texture nodes, and noise texture over white noise nodes (the content creators in the EU tend to use white noise nodes to add randomness), I wonder the difference... is it a thought out choice by you, or it's always how you've done it so it was like grandfathered in?
@@RyanKingArt I was hoping it was something deeper (!), but alas nope. k. I was thinking it was a eurocentric to cowboy (they call us cowboys) centric way of thinking... idk. The Blenderverse is wide and deep and completely inscrutable to me at least.
Hi, I'm incredibly confused how mine is not looking remotely close to yours with the voronoi texture part. in 4.0, adding the color ramp after the voronoi texture, it only reveals the black "rock" spots as the noise lines, so it looks completely unrealistic. Yours is showing like rock filled chunks, mine is only showing black outlines, not filling in any gaps like that. No matter where the color ramp setting is. So the final result is not revealing any rocks at all, it is just showing a ton of those barely distorted triangles from the voronoi......I just deleted all that and re did it again and same result, it is not doing any reveal, when connecting voronoi texture distance to mix shader fac, it does not do what yours does and do nothing, it in fact shows the voronoi texture lines instead, and when using the color ramp, it only makes the orange spots brighter, not revealing like it shows on yours. So something must have changed, because this no longer works it seems.
*Purchase the project files and support the channel:*
Gumroad: ryankingart.gumroad.com/l/rocky-lava
Patreon: www.patreon.com/posts/76883800
I love procedural materials so much, I'm basically recreating the Genesis sequence from Wrath of Khan for a music video right now, and I'm using this in Eevee to have the Earth start as a lava planet. Thanks so much!
thanks for watching!
In the first 5 minutes I learned more than I have in weeks of other videos. Thank you @Galdoc's Tutorials for pointing me here and thank you Ryan for such an awesome tutorial. New sub.
thanks
Out of 4-5 procedural material videos of yours i watched, this one had the best explanation
glad you like it!
Great tutorial! I love how organized you make the shader window, because creating great procedural materials is complex.
thanks!
The results are incredible! I'm so happy with how realistic the Lava looks.
Excellent work as always, Ryan!
Thanks!!
this is soo perfect since am making a lava scene as a college project
Cool, thanks for watching!
@@RyanKingArt Any chance you could consider doing a obsidian one? there aren't many textures around either for it. i can see that you have a lot of requests. I considered doing it myself, and i might from the knowledge i gain from your tutorial. Also thx...
Awesome stuff, as always!
Some day I will watch all of Ryan King's procedural material tutorials and then I will rule the world!
Haha 🙂
Really great!
Thank you 😀
Thank you ! This video help me very much !
Glad it helped!
Amazing 🤩🤩
Thank you 👍
When you need to choose between affected and unaffected region a math node with greater than could work. Multiplied by the original. If needed. I feel it expresses the intent better, than a ramp.
Thanks for the feedback 👍
Hey Ryan love ur tuts, I would love to see a ice lake procedural material, I can't find that on youtube
thanks for the idea! 👍
BTW congrats for 100k subs
Thank you very much!
Such a great video! Your the first person where their tutorial actually comes with the promised result. Thank you so much for your knowldge.
glad you liked it!
Yeah. Not like the videos which show you something amazing, then walk you through part of it, and then say "yeah, and now download this material and project file, and add it to your project" ...
you should do some house materials, like stucco or painted wall with the little drywall blobs
thanks for the ideas 👍
For those who thinking that displacement is not working just switch to the rendered view its working there
yes, the displacement only works in the rendered mode, not material preview. 👍
Oh this was an amazing tutorial, I am learning alot from ya, I hope your getting the attention and praise you deserve.
Thank you so much!
Thank you for this video
you're welcome!
man your skill is really impressive!
Thank you very much. Hope you find the video helpful!
That looks soooo good
thanks!
Oooooo! I really like this material! 😃
Thanks so much for sharing with us Ryan!
I hope you have a fantastic weekend my friend.
Give this man a WOO:
WOOOOOOOO!!!!!!!! 😃
Thanks! 😄
WOOOOOO!!
@@Nortic111 That's the spirit! 😃
I wish you the best in 2023 my friend. 🙂
@@MRUStudios And here’s to a great 2023 to you too!
@@Nortic111 Thank you!
I really appreciate it! 😃
Another great tutorial! thank you!
Glad you liked it!
wow nice work as always!
Thank you!
@@RyanKingArt I got 4 Sales on my Procedural Landscape Add-on!
@@KionLionGuardOfficial Glad to hear that!
Good night teacher, tomorrow I will watch 🙂
ok thanks!
Thank you, that was nice and clear.
thanks for watching!!
Could you make butterfly wing scales tutorial please?
Thanks for the tutorial idea 👍
@@RyanKingArt you're welcome, a pleasure to help the community
Great video 👏
Thank you very much!
Could do with an explanation of the last part, with the glow, please.
Were you able to solve this problem? I'm stuck here too
I found my solution. To make your project glow properly after adding the "glare" effect in compositing, try this approach in the LAVA shading:
Connect a Color Ramp node to the BSDF node (color to color) and set the emission strength to a value between 5 and 10. This should resolve the issue and make your glow effect work correctly.
I had previously connected Alpha to the strength, which is why it didn't work :D
Great tutorial! thanks!
glad you like it!
Would. be cool if you follow this up with a version that allows the lava to animate and flow.
ahh yeah that would be cool!
thanks! could you show how to make a procedural moon material
Thanks for the idea! Yeah that's on my list of materials to make.
@@RyanKingArt i look forward to it
very good teacher
Thank you! 😃
Perfect! I like very much your tutorials!! What CPU and GPU do you use? I'm very interested :)
Thank you for the video
Here's my graphics cards:
CPU: Ryzen-3900X CPU 12 Core 24 Threds
GPU: RTX 2080 Super WINDFORCE OC 8G Graphics Card
@@RyanKingArt Very cooool👍
awesome!
Thanks!
Sir can I add movement to the lava with this setup?
Yeah, maybe try changing the noise texture to 4D, and then animating the W value.
@@RyanKingArt thank you. Just wanted to know. I don't want to kill my pc😂😂
😹I'm beginner can you please tell me in details please so I can animate the lava!!
Hey Ryan king art
Hello! 👋
I identify one flaw with this. The .5 distortion factor that indicates the red-orange lava flow lines, they do not correlate with the solid parts. (for example, sometimes they flow *into* the solid rock parts, and sometimes they flow parallel to the "shorelines" of the rocky parts.
There should be some physics that determine how the flows are related to the rocky parts, right?
Theoretically, is there a way to fix this, or is maybe this just something that is not possible within blender?
Hi Ryan, i did everything just like you but my render result is like low res. How can I fix this? Thank you.
I have an idea! What if you make a broken (and maybe frosted too, like maybe as a parameter) glass material??
thanks for the idea 👍
I'm looking to make a 3D printed Lava Rock, can this texture be used for a final model export as an STL for 3D printing or is it strictly visual?
how can i change the camera orientation (the triangle on top of the camera) ? :( or just get the camera view as clean as urs. im already in the setup LOL
I should probably reinstall Blender with version 3.4, since Linear Light is not something that is an option on the old Mix RGB node.
No the linear light is in the older mix RGB node too. I used it in many of my tutorials before 3.4 was released.
@@RyanKingArt
Ack! Yeah, I see it now. Thank you. I think I get confused with it because if the drop-down menu opens upward it reverses the order of list of blend modes. So I never got comfortable with the way they're displayed.
amazing ryan as always , the process for baking this would be the same no special steps for them?
I don't think so, however, you might want to bake a displacement map.
@@RyanKingArt oh ok, I dont see the option displacement in baking in blender 3,2 does it have a specific name, thank you for always answering my friend
@@RyanKingArt also when i bake the color it comes out all dark. Any thoughts?
🔥🔥🔥
Thanks!
Can I ask what differences does it make adding subdivisions to the shape from the menu after you add it vs through the subsurf modifier?
the colors on mine were a little different, I don't know if it was the fault of the version or some addons I use
pleasee tutorial shading stylized in blender
Thanks for the tutorial idea 👍
👌👌👌🔥🔥🔥🔥
thanks!
8:06 11:15
hey, really great video(am using this for a school project) but I have one problem, the displacement doesn't work at all, at first I thought it was because I wasn't in cycles but after I changed that it still didn't work, any ideas?
I was having the same issue and just now realize that it only seems to displace when in render view instead of in material preview. It shows correctly in render view, in render, and in the material preview in the materials menu.
Hi Ryan. I have been watching and following your RUclips channel for almost two years now. You and your RUclips channel are excellent! I have been recommending your RUclips channel on Facebook Blender groups, and to any of my friends who want to learn Blender. I was just wondering what specs do you have in your computer? It must be pretty powerful for you to do the designs you do on youtube. Thank you. Do you have another computer besides the one you film videos on for RUclips so you can practice/play around with Blender?
Thanks for watching my tutorials! I only use one computer for my Blender work.
*Here are my PC specs:*
Ryzen-3900X CPU 12 Core 24 Threds
Cooler Master CPU Liquid Cooler
EVGA Supernova 1000 Watt Power Supply
RTX 2080 Super WINDFORCE OC 8G Graphics Card
500 GB Solid State Drive
3TB Hard Drive
3000 MHz DDR4 32 GB Ram
Thermaltake Level 20 MT ARGB Mid Tower Computer Case
ASUS ROG Crosshair VI Hero (WI-FI AC) AMD Ryzen AM4 DDR4 M.2 USB 3.1 ATX X370 Motherboard
@@RyanKingArt Wow! Thank you Ryan for sharing your specs with me. I'm surprised you run a RTX 2080 Super WINDFORCE OC 8GB Graphics Card, I would think you would at least have a RTX 3080 with 24GB of Vram for the stuff you produce on your channel. Have you seen a system using Blender using the new RTX 4090 GC? I bet it is blazing fast for rendering. Take care.
@@TrevorSomers Well I bought that card like 2 and a half years ago, so next time I upgrade my computer, I will buy a better one. Yeah I would love to get an RTX 4090 sometime.
@@RyanKingArt Cool! I was thinking could you animate the lava in this tutorial somehow? Like make it flow. That would be a cool effect if you could. Wow! 2 and a half years ago! I bet you are ready for an upgrade.
👍👍👍
Thanks!
🤩🤩
Thanks : )
Hello, I don't have this node, I don't know why I have version 3.4.1 WHAT SHOULD I DO ?
What node are you trying to find?
@@RyanKingArt (VIEWER) it doesn't work for me, I don't know why
I tried baking emission texture but it breaks everything? What am I doing wrong?
what do you mean by breaks everything? Can you be more specific about what is going wrong?
@@RyanKingArt I managed to bake them right. Thanks anyways master.
@@karstafariusglad you got it working!
Ryan bro why my camera is not squarelike this?
you can change that by changing the X and Y resolution on the output properties panel.
@@RyanKingArt oh I see, thanks king
Can this be animated?
Yes you could definitely animate it.
@@RyanKingArt Cool
How make this in blender?
ruclips.net/video/le6jhjeDOnk/видео.html
thanks for the tutorial idea
Oh, so you've made a NYC material. I live in that here. You'd be surprised what you can get used to if you are exposed to it long enough. I've been wondering about why you use voronoi over musgrave texture nodes, and noise texture over white noise nodes (the content creators in the EU tend to use white noise nodes to add randomness), I wonder the difference... is it a thought out choice by you, or it's always how you've done it so it was like grandfathered in?
Umm yeah I just like using the voronoi and noise textures.
@@RyanKingArt I was hoping it was something deeper (!), but alas nope. k.
I was thinking it was a eurocentric to cowboy (they call us cowboys) centric way of thinking... idk. The Blenderverse is wide and deep and completely inscrutable to me at least.
Hi, I'm incredibly confused how mine is not looking remotely close to yours with the voronoi texture part. in 4.0, adding the color ramp after the voronoi texture, it only reveals the black "rock" spots as the noise lines, so it looks completely unrealistic. Yours is showing like rock filled chunks, mine is only showing black outlines, not filling in any gaps like that. No matter where the color ramp setting is. So the final result is not revealing any rocks at all, it is just showing a ton of those barely distorted triangles from the voronoi......I just deleted all that and re did it again and same result, it is not doing any reveal, when connecting voronoi texture distance to mix shader fac, it does not do what yours does and do nothing, it in fact shows the voronoi texture lines instead, and when using the color ramp, it only makes the orange spots brighter, not revealing like it shows on yours. So something must have changed, because this no longer works it seems.
👍👍👍
thanks!