Procedural Tile Floor Material (Blender Tutorial)

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  • Опубликовано: 25 ноя 2024

Комментарии • 183

  • @RyanKingArt
    @RyanKingArt  Год назад +6

    *Purchase the project files and support the channel:*
    Gumroad: ryankingart.gumroad.com/l/tile-floor
    Patreon: www.patreon.com/posts/77253639

  • @enex5647
    @enex5647 Год назад +22

    I've watched and reconstructed so many videos on my path of learning and now that I'm able to, I think a Thanks is in order.

    • @RyanKingArt
      @RyanKingArt  Год назад +7

      Wow thank you so much for your support! It really helps me out!

  • @realchron1
    @realchron1 Год назад +10

    Thanks so much Ryan! I have been following your material tutorials for over a month now, I don't even need to pause it anymore. I'm really understanding the way these go together. I made a procedural wood texture on my own the other day from what I have learned from you. Keep up the great work and much love to the King of Materials!

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      glad my tutorials are helpful. Thanks for watching!

  • @ByteSizedBen
    @ByteSizedBen Год назад +19

    Told myself I would learn Blender this year. First tutorial I'm watching in the new year! 🎉 good stuff man!

  • @orlandogeorge2514
    @orlandogeorge2514 Год назад +2

    the undisputed GOAT of procedural materials

  • @leeloo2684
    @leeloo2684 Год назад +6

    Great Video!
    I'm newish to Blender, and watching other people explain mapping nodes has been overwhelming.
    Your demonstration is very calm, helpful, and thorough.
    Thank you!

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Glad it was helpful! thanks for watching

  • @88Factor
    @88Factor Год назад +2

    Excellent tutorial! I especially liked the group node, because it made it possible to edit this material more easily for a larger scene.

  • @davideblonda6159
    @davideblonda6159 Год назад +2

    Fantastic! the group node make all much more professional looking.Great Job!

  • @lower_case_t
    @lower_case_t Год назад +2

    Great stuff again. These procedural material videos perfectly complement the geometry nodes videos from other content creators that I learn from.

  • @jaybee946
    @jaybee946 Год назад +1

    Great stuff. You always have some of the best tutorials on RUclips.

  • @TheDevian
    @TheDevian Год назад +2

    Awesome, that certainly does make it more versatile and educational!
    Thanks!

  • @2011manbeast
    @2011manbeast Год назад +2

    Love this! The only thing I'd ask for is a way to control color variations in the tiles. Excellent job!

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Thanks! ahh yeah if I had used the brick texture to make this then that would be easy to add.

  • @architabanerjee9455
    @architabanerjee9455 Год назад

    YOU ARE THE BEST!!! MAY GOD BLESS YOU ALWAYS ❤️❤️❤️YOU ARE HELPING A LOT OF PEOPLE!!! ❤️❤️❤️
    Oh and... I cherish your every work by heart!

  • @clauslund6688
    @clauslund6688 Год назад +1

    As always a thorough and well made video. Saw the tutorial, started blender and made a somewhat similar material. Played around with it, until i discovered that i could use the bump data to mix in a color of choice for the(english fail)space between the tiles. Cheers

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Yes, you could mix the black and white data from the map range node into the base color with a mix node, to make the space in between the tiles darker.

  • @kavilpparwar4956
    @kavilpparwar4956 Год назад +2

    love your PBR materials, but can you make a lighting setup as a standalone video with more details, I really like your light setup.
    thankyou.

    • @RyanKingArt
      @RyanKingArt  Год назад +3

      thanks for the video idea. I do have a tutorial on Lighting for Beginners if you'd like to check that out.

  • @romain4520
    @romain4520 Год назад +2

    excellent as always! thank you very much

  • @anth5189
    @anth5189 Год назад

    Great video. Simplifying the node tree down to a single node wonderful.

  • @HaloFan-dv4lg
    @HaloFan-dv4lg Год назад +1

    Thanks for another amazing tutorial dude!

  • @Groffili
    @Groffili Год назад +1

    Once again, a fine tutorial and a very good looking result.
    Three points I wanted to remark on though.
    1. Main problem with this sort of procedural "tiled" texture... it's not tiled. The tiling is faked... and while this isn't too obvious with a subtle noise texture like here, with stronger patterns - say, a wooden floor - it gets very noticable.
    There are several ways to deal with that point, though they would all be a bit more advanced stuff. But maybe you want to look into it and make one of your fantastic tutorials about it?
    2. The use of wave textures for the tiling and shaping them with a map range node works very well here, and it's good to see such a method explained. But I do wonder if you have a deeper reason not to use the brick texture, which could be more flexible and simpler to use here?
    3. As yet - though it has been requested for years now - there is no way to input colours into a colour ramp node.
    But if you only use two colours, you can use a simple black-and-white colour ramp instead of feeding your colour directly into it, and then use that to drive a mix node with these colours. That would allow you to also have a group input for the colours.

  • @sakharovs
    @sakharovs 9 месяцев назад +1

    Amazing, as all of your tutorials!!!

  • @sahebfahmi
    @sahebfahmi Год назад

    Great video mate, very happy to watch your tutorials.

    • @RyanKingArt
      @RyanKingArt  Год назад

      Glad you like them!

    • @sahebfahmi
      @sahebfahmi Год назад

      @@RyanKingArt by the way
      Did you try to use the brick texture instead of the 2 wave texture?

  • @brainiceland
    @brainiceland Год назад

    This video is awesome and honestly so much fun - thank you for making it!

    • @RyanKingArt
      @RyanKingArt  Год назад

      You're welcome! glad you like it!

  • @nairuna7436
    @nairuna7436 Год назад

    Thanks so much for all your procedual materials! and tutorials for how to build them. theyre so great!

  • @shamusmoore
    @shamusmoore Год назад

    I would love to see how we would bake these textures with the new node setup, much simpler!

    • @RyanKingArt
      @RyanKingArt  Год назад

      The baking process works exactly the same weather the material is in a custom node or not. You can check out my texture baking for beginners tutorial to learn texture baking.

    • @shamusmoore
      @shamusmoore Год назад

      @@RyanKingArt Thanks! Will check it out

  • @Severely_Distracted
    @Severely_Distracted Год назад +1

    Fantastic tutorial!

  • @kevokev978
    @kevokev978 Год назад +1

    great tutorial. keep up the good work!

  • @Justlivin00
    @Justlivin00 Год назад

    You're a fantastic teacher. Thank you very much for the content 👍

  • @xScottMesCudix1
    @xScottMesCudix1 Год назад

    So great and easy to understand, thanks !

  • @Michael4Times
    @Michael4Times 11 месяцев назад +1

    So helpful. thank you so much

  • @rafvanraevels
    @rafvanraevels Год назад +1

    Great idea!

  • @keyeyeyman
    @keyeyeyman Год назад

    That's just what I was looking for! Tysm!!!

  • @nikhilpimpalkar1699
    @nikhilpimpalkar1699 Год назад

    Nice detailed tutorial

  • @LuigiElettrico
    @LuigiElettrico 10 месяцев назад

    Many thanks, this really helped!

    • @RyanKingArt
      @RyanKingArt  10 месяцев назад +1

      Glad it helped! 👍‍

  • @blenderstuffs
    @blenderstuffs Год назад +2

    Amazing 🤩🤩

  • @a.miroshin
    @a.miroshin 5 месяцев назад +1

    thank you!

  • @sashavals
    @sashavals Год назад +2

    Thank you! Can you give advice about How to make these tiles more destroyed and damaged?

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      you could add a noise texture into the bump to make it look more damaged.

    • @sashavals
      @sashavals Год назад +2

      @@RyanKingArt thank you!

  • @kingchelios
    @kingchelios Год назад

    Nice material ! Btw you can use Brick Texture instead of 2 wave texture to make the tile !

    • @RyanKingArt
      @RyanKingArt  Год назад

      yes you could totally use brick texture instead.

  • @lwtruesdale
    @lwtruesdale Год назад +1

    Also, A tutorial on how to set up your file structure for Blender over all. :)😀

  • @coolcc1857
    @coolcc1857 Год назад +1

    Hello, teacher
    You are my idol

  • @Seeker7614
    @Seeker7614 Год назад

    Hello. Still, it's magic for me, but thank you very much for the amazing tutorial. Finally made my first procedural texture :)

  • @mrdixioner
    @mrdixioner Год назад +1

    Спасибо огромное!!!

  • @lwtruesdale
    @lwtruesdale Год назад +1

    I purchased 4 of your Procedural Materials packs. Love your tutorials. Do you have one on how to set up a new version of Blender and then how to move those setting to newer versions of Blender when they come available.? I left this comment on another tutorial but it was an older one and you may not see it.

    • @RyanKingArt
      @RyanKingArt  Год назад +2

      Thanks for your support! The materials should update automatically when you upgrade a Blender version.

  • @Henrique22395
    @Henrique22395 Год назад +1

    Could you do a Procedural fur material?? You're awesome man, thanks a lot 😁😁

    • @RyanKingArt
      @RyanKingArt  Год назад +2

      thanks for the tutorial request 👍‍

    • @Henrique22395
      @Henrique22395 Год назад +2

      ​@@RyanKingArt I've been learning how to make my own procedural materials and your tutorials have been very helpful, but I'm not quite there yet 😁😁

  • @toapyandfriends
    @toapyandfriends Год назад +1

    You should team up with Andrew D of Extreme PBR... If all of your materials were available in his easy to use interface That would be so awesome....i think hes getting ready to set up a new price point to get it in to more hands where you buy 1K, 2K, 4K by itself for a lesser price.... If he wanted to buy these from you how much would it cost to buy them and include them in his add-on cause they're awesome?

    • @RyanKingArt
      @RyanKingArt  Год назад +2

      I wouldn't sell the rights of my procedural materials to anyone else. Actually I'm working on my own product, an ultimate material pack, which has all of my procedural materials Pre-Set up in the asset browser, with custom thumbnails and customizable values. It still might be a little bit though before the product is released, because its taking a lot of time to compile all of my 120+ procedural materials.

    • @toapyandfriends
      @toapyandfriends Год назад

      @@RyanKingArt You should throw up a way to add materials in the n panel because for me it's always a hassle to have to take up that much of my screen to open the asset browser.... Oh and the reason why I said all this is that your materials are freaking amazing... The creator of extreme PBR sells 2000 materials For 89 bucks... So you should make your pricing match his so for a 120 materials...you should sell for 5 bucks....then I can upgrade Extreme PBR with yours at the same price point...then everybody can... Because both your materials are similar quality but you have like more food stuff and different stuff than he does... Then see how many sales you get you might get a lot if you don't forget what I said cause you gotta eat!

  • @tayyebeharshi7763
    @tayyebeharshi7763 Год назад +1

    Thanks for the great tutorial. I assume this material could be used only for floor or flat surfaces right?

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      It works best on flat surfaces yeah.

  • @KionLionGuardOfficial
    @KionLionGuardOfficial Год назад +1

    Nice!

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      thanks!

    • @KionLionGuardOfficial
      @KionLionGuardOfficial Год назад

      @@RyanKingArt SpaceX is launching a FALCON HEAVY!!! Watch the Stream: ruclips.net/video/OUsYI2Tu0DM/видео.html

  • @mjspad
    @mjspad Год назад

    Thanks for the tutorial! The thumbnail shows the tiles a little broken, how would you go about doing that?

  • @RealGaryGibson
    @RealGaryGibson Год назад +1

    It looks like it wouldn't be too hard to modify this into a tiled concrete material? I'll check out your procedural concrete material and see if I can add the tile from this tutorial! 😁 Make it an asset too! Great tutorial!

    • @RyanKingArt
      @RyanKingArt  Год назад +2

      Yeah you could totally mix them together.

    • @RealGaryGibson
      @RealGaryGibson Год назад +1

      @@RyanKingArt Thanks Ryan!

    • @phildavison319
      @phildavison319 Год назад +2

      The problem with using this for a concrete material is it is likely to look too new. This material is ideal for the floor tiles Ryan made it for but for a concrete material that's likely to be in an outdoor scene you need to get dirt between the tiles and there are better ways to do that than using either a brick texture or, as here, the two wave textures. The problem with those other methods is that they aren't as non-destructive as this so you have to trade off getting a look and then having to stick with it against having something you can change easily if you don't particularly like it.

    • @RealGaryGibson
      @RealGaryGibson Год назад +1

      @@phildavison319 Thanks! Would you happen to have a link for a tutorial that describes how to dirty up the concrete around the edges?

  • @friendlyyeen4844
    @friendlyyeen4844 Год назад

    What about fish scales? There are other videos about scales, but it would be nice to see your take on it.

  • @ohboyVisuals
    @ohboyVisuals 9 месяцев назад

    Fantàstic 😊

  • @sam2276
    @sam2276 4 месяца назад

    Awesome

  • @derfl007
    @derfl007 Год назад +1

    I love your tutorials, keep it up! Also a question that I've been asking myself about procedural materials: How do you actually come up with the different nodes that make up the materials? Is it more of a guessing game and trying out different combinations, or do you actually go in thinking ah yes i will combine this texture with that one and that will look like a tile? Really curious how you approach those things!

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      hmm, I'm not sure, I kinda just play around with the procedural textures until I get something that I like.

  • @acsomiT
    @acsomiT Год назад

    Very good tutorial! Thank you! Would you like to make a tutorial in reajusting the Megascanes material, like tiling for instance? When you import them in Blender it looses the Material Instance setup. 🙏

  • @Alexander_Haplington
    @Alexander_Haplington Год назад +1

    Hey Ryan...I was wondering. Do you think that you could do a video explaining the basics of how you make the renders for the thumbnails of your vids (as they have background and different lighting)?

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Hmm, maybe, although I don't think very many people would be interested in it.

  • @cekconi1773
    @cekconi1773 Год назад +2

    👍👍👍

  • @SquirreltailAnimation
    @SquirreltailAnimation Год назад +2

    Amazing! This is a material that I can see a lot of use with.
    Question: any reason why you are using two wave textures rather than a brick texture to make the individual tiles?
    Also, is there a reason you used a map range instead of a color ramp?

    • @RyanKingArt
      @RyanKingArt  Год назад +2

      yeah I don't know why I didn't use the brick texture. I used the map range because I couldn't get the tile edges small enough with the color ramp.

    • @SquirreltailAnimation
      @SquirreltailAnimation Год назад +1

      @@RyanKingArt Understood! Thank you!

  • @airtrack2010
    @airtrack2010 Год назад

    14:16 that pyramid textile is pretty cool too, it there any way to make a triangle or hexagon version of it?

  • @jorgemoises5311
    @jorgemoises5311 Год назад

    Thanks for the video can you make this for marble tiles?

    • @RyanKingArt
      @RyanKingArt  Год назад

      Thanks for the material request. 👍‍

  • @massinissa8697
    @massinissa8697 Год назад +1

    I have a question if you don't mind! I have a model car with tires that do not rotate correctly...in fact it rotate around the origin dot in the center but not around its geometry origin dot ...I tried to set each tire with its origin geometry...but it didn't work !

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      make sure your transform pivot point is set to median point.

  • @feyyazcakiroglu
    @feyyazcakiroglu Год назад

    Could you make a video of Staggered Tile?

  • @davedave510
    @davedave510 10 месяцев назад

    Great work.can you make a tutorial on how to make Tiles with one single image and duplicated or somthing bc i suppose to make an interier with spesific tile and im stuck😅😅.thnk you

    • @RyanKingArt
      @RyanKingArt  10 месяцев назад

      thanks for the tutorial idea

  • @NilsLeideck
    @NilsLeideck Год назад

    @RyanKingArt Why do you not use the Brick texture node?

    • @RyanKingArt
      @RyanKingArt  Год назад

      I don't know why, I just forgot about the brick texture and made it this way.

  • @hebaramadan4198
    @hebaramadan4198 Год назад

    why wave texture doesnt work on y axis?

  • @Haarthainy
    @Haarthainy Год назад

    Hey,
    I just watched your procedural pool tile video, very good tutorial!
    If I make my own texture on blender then I want to use that texture I made earlier to be used for a later project; is there an explanation on how to export/import your own textures for Blender? Perhaps I am overthinking this if it is any different than the free textures I pick up from online to open inside of Blender, etc. Just want to ask aloud since I'm still learning things here there and doing more beginner projects.
    Thanks!

    • @brendonpywell
      @brendonpywell 10 месяцев назад

      ruclips.net/video/-CCwQcW4cBM/видео.html

  • @Katia_Targaryen
    @Katia_Targaryen Год назад

    Thank you very much for this amazing tutorial. Is there any way to edit the color of the tiles lines (the darken value) so that it appears to be concrete or plaster between them?

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      you can add the value from the map range node, and mix it into the color with a mix node.

    • @Katia_Targaryen
      @Katia_Targaryen Год назад

      @@RyanKingArt I'll do it. Thanks a lot.

  • @alchemlemnis
    @alchemlemnis Год назад

    I dunno if I skipped a step or if it's glitched or something but my texture seems to be stuck at 5:49. Nothing I do changes how it looks

  • @santiagobarbero2376
    @santiagobarbero2376 Год назад

    hi Ryan i am new in blender and i try to do texture painting for a model that i made and it wont go well because wen a try to paint it gets laggy and the program goes realy slow, may i can have something bad set? the model is 36K faces and my pc is decent enough to works well.
    greetings from Argentina.

  • @Xyx98730
    @Xyx98730 10 месяцев назад

    Please do reply ... How to upload textures created in blender to websites like polyhaven with high quality 🥺❤️

  • @keithtam8859
    @keithtam8859 Год назад

    there seems to be a small issue with the method around using wave node to create the grid, I am currently trying to create 3d grid for my material using the object output instead of UV, I am experiencing strange texture pop in as I dial the scale slider, upon investigation, for each wave node that I used, if the wave scale was on certain value, the third side of the cube, the side seemingly with no line texture on, the shade and pattern on it would shift, would get darker some time or some weird noise/voronoi pattern would pop in... so I have to watch the texture and not use certain value of scale... any thought? Have I done it wrong??

    • @keithtam8859
      @keithtam8859 Год назад

      sorry, I was trying to squeeze it many info at once, and forgot to mention some other thing, I am using three wave node at the moment, xyz repectively and combining them with mix colour node, darken mode... when I said the third side of the cube, I meant when you look at each node individually up to that point, you would see line running across each side of the cube, except one...

  • @Alexander_Haplington
    @Alexander_Haplington Год назад

    Just a question...is it just my node-connecting-strings that are curved or is there some ort of addon or something like that that makes them straight? Because mine are curved ever since I went from 2.83 to 3.0, whereas yours seemed to be straight in that version of blender (3.0 and then 3.3, both of which I had).

    • @RyanKingArt
      @RyanKingArt  Год назад

      You can change it in the user preferences. I have a video on this: ruclips.net/video/teCPwsiGQ9Y/видео.html

  • @Prodo-r6y
    @Prodo-r6y Год назад

    How have you done the background to be black?

    • @RyanKingArt
      @RyanKingArt  Год назад

      I rendered it with a transparent background and added a black background in the compositor.

  • @ahmetcayaa
    @ahmetcayaa Год назад +1

    Hi Ryan, I sent you a message/email through your website. Hope you can respond, lovely tutorial by the way. Thank you for all the hard work...

  • @tgbnoedit4877
    @tgbnoedit4877 Год назад

    do any horror scene in blender ❤❤

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      I'm not interested in making that.

  • @thanapatpataserisatain4640
    @thanapatpataserisatain4640 Год назад

    I may miss something but why you use 2 Wave Texture instead of 1 Brick Texture?

  • @addepaddes
    @addepaddes Год назад

    So Ryan, what kinda GPU do you use for your build? I’m in the middle of planning my first PC build and I want to both game and to do blender. Apparently gaming doesn’t require that much VRAM but Blender and 4K stuff does. What would you recommend from your experience?

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      I have the RTX 2080 Super WINDFORCE OC 8G Graphics Card. I can highly recommend getting a Nvidia GPU for Blender. And the more powerful, the better.

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      And yes, having a good amount of ram is helpful, because complex blender scenes use a lot of ram. You can actually see how much ram blender is using at any time by looking on the bottom bar in Blender. It shows the memory usage.

    • @addepaddes
      @addepaddes Год назад

      @@RyanKingArt yeah as I thought, in your videos it say x/8 Vram so hmm. I def. should get a 3080 10gb then if I wanna try out 4k renders🤷🏼‍♂️

  • @velcro3105
    @velcro3105 Год назад

    hexagon tiling pattern pls

    • @RyanKingArt
      @RyanKingArt  Год назад +1

      Yeah I'd like to do a video on that sometime.

  • @RS-em1ki
    @RS-em1ki 4 месяца назад

  • @mr.lunatic3157
    @mr.lunatic3157 Год назад

    🤩

  • @husainmadraswala14
    @husainmadraswala14 Год назад +1

    Hey Ryan, I've been watching your stuff for a while. You're doing amazing work with your channel and it's been an inspiration. I recently launched my blender channel, which goes by "HighLegion", if you want to drop a few wise tips for me. I'm not new to blender but I'm surely new to the whole world of video editing. Hats off to the amount of work you put into your narration, scripts and video editing apart from the blender stuff.

    • @RyanKingArt
      @RyanKingArt  Год назад

      Cool! I will check out your channel.

  • @SAM777VEL
    @SAM777VEL Год назад

    👍🙂

  • @MrLucrativethought
    @MrLucrativethought 6 месяцев назад

    I don’t see Musgrave texture.

    • @RyanKingArt
      @RyanKingArt  6 месяцев назад

      the musgrave texture was removed in the new blender update. you can use the noise texture instead to get the same effect. I have a video about it that you can check out: ruclips.net/video/2Z75X_Jg8JQ/видео.htmlsi=CfJyiSXeGLxLfw-9

    • @MrLucrativethought
      @MrLucrativethought 6 месяцев назад

      @@RyanKingArt it threw me off. I couldn’t finish tutorial. I did another one. The brick one. That was successful, thank God!

  • @АндрейШиловский-ц5ч

    Круто круто 👍👍 Будешь рядом, заходи в гости 😉

  • @ВиталийЛаптев-ъ7в
    @ВиталийЛаптев-ъ7в Год назад +1

    Hi how make this in blender? and texture this model!
    ruclips.net/video/AmHD5tp-81E/видео.html

  • @4stringed
    @4stringed 7 месяцев назад

    they removed musgrave texture from blender 4.1 😭😭😭

    • @RyanKingArt
      @RyanKingArt  7 месяцев назад +1

      yeah they did, however, you can use the noise texture to re-create the same effect. I have a video on how to do that here: ruclips.net/video/2Z75X_Jg8JQ/видео.htmlsi=TqFsd5jVQCUoCR2b

  • @eitantal726
    @eitantal726 Год назад +2

    Less narrating, more explaining. I'm already watching the video, I can see what you're doing. What I want to hear is why you do what you do. Otherwise, I don't really learn anything

  • @antondruzhinin9056
    @antondruzhinin9056 Год назад

    Thank you for great tutorial!

  • @ambrishsingh7363
    @ambrishsingh7363 Год назад +1

    👍👍👍