Thanks so much Ryan! I have been following your material tutorials for over a month now, I don't even need to pause it anymore. I'm really understanding the way these go together. I made a procedural wood texture on my own the other day from what I have learned from you. Keep up the great work and much love to the King of Materials!
Great Video! I'm newish to Blender, and watching other people explain mapping nodes has been overwhelming. Your demonstration is very calm, helpful, and thorough. Thank you!
As always a thorough and well made video. Saw the tutorial, started blender and made a somewhat similar material. Played around with it, until i discovered that i could use the bump data to mix in a color of choice for the(english fail)space between the tiles. Cheers
Yes, you could mix the black and white data from the map range node into the base color with a mix node, to make the space in between the tiles darker.
Once again, a fine tutorial and a very good looking result. Three points I wanted to remark on though. 1. Main problem with this sort of procedural "tiled" texture... it's not tiled. The tiling is faked... and while this isn't too obvious with a subtle noise texture like here, with stronger patterns - say, a wooden floor - it gets very noticable. There are several ways to deal with that point, though they would all be a bit more advanced stuff. But maybe you want to look into it and make one of your fantastic tutorials about it? 2. The use of wave textures for the tiling and shaping them with a map range node works very well here, and it's good to see such a method explained. But I do wonder if you have a deeper reason not to use the brick texture, which could be more flexible and simpler to use here? 3. As yet - though it has been requested for years now - there is no way to input colours into a colour ramp node. But if you only use two colours, you can use a simple black-and-white colour ramp instead of feeding your colour directly into it, and then use that to drive a mix node with these colours. That would allow you to also have a group input for the colours.
The baking process works exactly the same weather the material is in a custom node or not. You can check out my texture baking for beginners tutorial to learn texture baking.
I purchased 4 of your Procedural Materials packs. Love your tutorials. Do you have one on how to set up a new version of Blender and then how to move those setting to newer versions of Blender when they come available.? I left this comment on another tutorial but it was an older one and you may not see it.
You should team up with Andrew D of Extreme PBR... If all of your materials were available in his easy to use interface That would be so awesome....i think hes getting ready to set up a new price point to get it in to more hands where you buy 1K, 2K, 4K by itself for a lesser price.... If he wanted to buy these from you how much would it cost to buy them and include them in his add-on cause they're awesome?
I wouldn't sell the rights of my procedural materials to anyone else. Actually I'm working on my own product, an ultimate material pack, which has all of my procedural materials Pre-Set up in the asset browser, with custom thumbnails and customizable values. It still might be a little bit though before the product is released, because its taking a lot of time to compile all of my 120+ procedural materials.
@@RyanKingArt You should throw up a way to add materials in the n panel because for me it's always a hassle to have to take up that much of my screen to open the asset browser.... Oh and the reason why I said all this is that your materials are freaking amazing... The creator of extreme PBR sells 2000 materials For 89 bucks... So you should make your pricing match his so for a 120 materials...you should sell for 5 bucks....then I can upgrade Extreme PBR with yours at the same price point...then everybody can... Because both your materials are similar quality but you have like more food stuff and different stuff than he does... Then see how many sales you get you might get a lot if you don't forget what I said cause you gotta eat!
It looks like it wouldn't be too hard to modify this into a tiled concrete material? I'll check out your procedural concrete material and see if I can add the tile from this tutorial! 😁 Make it an asset too! Great tutorial!
The problem with using this for a concrete material is it is likely to look too new. This material is ideal for the floor tiles Ryan made it for but for a concrete material that's likely to be in an outdoor scene you need to get dirt between the tiles and there are better ways to do that than using either a brick texture or, as here, the two wave textures. The problem with those other methods is that they aren't as non-destructive as this so you have to trade off getting a look and then having to stick with it against having something you can change easily if you don't particularly like it.
I love your tutorials, keep it up! Also a question that I've been asking myself about procedural materials: How do you actually come up with the different nodes that make up the materials? Is it more of a guessing game and trying out different combinations, or do you actually go in thinking ah yes i will combine this texture with that one and that will look like a tile? Really curious how you approach those things!
Very good tutorial! Thank you! Would you like to make a tutorial in reajusting the Megascanes material, like tiling for instance? When you import them in Blender it looses the Material Instance setup. 🙏
Hey Ryan...I was wondering. Do you think that you could do a video explaining the basics of how you make the renders for the thumbnails of your vids (as they have background and different lighting)?
Amazing! This is a material that I can see a lot of use with. Question: any reason why you are using two wave textures rather than a brick texture to make the individual tiles? Also, is there a reason you used a map range instead of a color ramp?
I have a question if you don't mind! I have a model car with tires that do not rotate correctly...in fact it rotate around the origin dot in the center but not around its geometry origin dot ...I tried to set each tire with its origin geometry...but it didn't work !
Great work.can you make a tutorial on how to make Tiles with one single image and duplicated or somthing bc i suppose to make an interier with spesific tile and im stuck😅😅.thnk you
Hey, I just watched your procedural pool tile video, very good tutorial! If I make my own texture on blender then I want to use that texture I made earlier to be used for a later project; is there an explanation on how to export/import your own textures for Blender? Perhaps I am overthinking this if it is any different than the free textures I pick up from online to open inside of Blender, etc. Just want to ask aloud since I'm still learning things here there and doing more beginner projects. Thanks! ☺
Thank you very much for this amazing tutorial. Is there any way to edit the color of the tiles lines (the darken value) so that it appears to be concrete or plaster between them?
hi Ryan i am new in blender and i try to do texture painting for a model that i made and it wont go well because wen a try to paint it gets laggy and the program goes realy slow, may i can have something bad set? the model is 36K faces and my pc is decent enough to works well. greetings from Argentina.
there seems to be a small issue with the method around using wave node to create the grid, I am currently trying to create 3d grid for my material using the object output instead of UV, I am experiencing strange texture pop in as I dial the scale slider, upon investigation, for each wave node that I used, if the wave scale was on certain value, the third side of the cube, the side seemingly with no line texture on, the shade and pattern on it would shift, would get darker some time or some weird noise/voronoi pattern would pop in... so I have to watch the texture and not use certain value of scale... any thought? Have I done it wrong??
sorry, I was trying to squeeze it many info at once, and forgot to mention some other thing, I am using three wave node at the moment, xyz repectively and combining them with mix colour node, darken mode... when I said the third side of the cube, I meant when you look at each node individually up to that point, you would see line running across each side of the cube, except one...
Just a question...is it just my node-connecting-strings that are curved or is there some ort of addon or something like that that makes them straight? Because mine are curved ever since I went from 2.83 to 3.0, whereas yours seemed to be straight in that version of blender (3.0 and then 3.3, both of which I had).
So Ryan, what kinda GPU do you use for your build? I’m in the middle of planning my first PC build and I want to both game and to do blender. Apparently gaming doesn’t require that much VRAM but Blender and 4K stuff does. What would you recommend from your experience?
And yes, having a good amount of ram is helpful, because complex blender scenes use a lot of ram. You can actually see how much ram blender is using at any time by looking on the bottom bar in Blender. It shows the memory usage.
Hey Ryan, I've been watching your stuff for a while. You're doing amazing work with your channel and it's been an inspiration. I recently launched my blender channel, which goes by "HighLegion", if you want to drop a few wise tips for me. I'm not new to blender but I'm surely new to the whole world of video editing. Hats off to the amount of work you put into your narration, scripts and video editing apart from the blender stuff.
the musgrave texture was removed in the new blender update. you can use the noise texture instead to get the same effect. I have a video about it that you can check out: ruclips.net/video/2Z75X_Jg8JQ/видео.htmlsi=CfJyiSXeGLxLfw-9
yeah they did, however, you can use the noise texture to re-create the same effect. I have a video on how to do that here: ruclips.net/video/2Z75X_Jg8JQ/видео.htmlsi=TqFsd5jVQCUoCR2b
Less narrating, more explaining. I'm already watching the video, I can see what you're doing. What I want to hear is why you do what you do. Otherwise, I don't really learn anything
*Purchase the project files and support the channel:*
Gumroad: ryankingart.gumroad.com/l/tile-floor
Patreon: www.patreon.com/posts/77253639
I've watched and reconstructed so many videos on my path of learning and now that I'm able to, I think a Thanks is in order.
Wow thank you so much for your support! It really helps me out!
Thanks so much Ryan! I have been following your material tutorials for over a month now, I don't even need to pause it anymore. I'm really understanding the way these go together. I made a procedural wood texture on my own the other day from what I have learned from you. Keep up the great work and much love to the King of Materials!
glad my tutorials are helpful. Thanks for watching!
Told myself I would learn Blender this year. First tutorial I'm watching in the new year! 🎉 good stuff man!
Glad you like it!
Good luck Noob. 👍
the undisputed GOAT of procedural materials
thanks!
Great Video!
I'm newish to Blender, and watching other people explain mapping nodes has been overwhelming.
Your demonstration is very calm, helpful, and thorough.
Thank you!
Glad it was helpful! thanks for watching
Excellent tutorial! I especially liked the group node, because it made it possible to edit this material more easily for a larger scene.
glad you like it!
Fantastic! the group node make all much more professional looking.Great Job!
Thank you very much!
Great stuff again. These procedural material videos perfectly complement the geometry nodes videos from other content creators that I learn from.
👍 👍
Great stuff. You always have some of the best tutorials on RUclips.
Glad you like them!
Awesome, that certainly does make it more versatile and educational!
Thanks!
thanks for watching!
Love this! The only thing I'd ask for is a way to control color variations in the tiles. Excellent job!
Thanks! ahh yeah if I had used the brick texture to make this then that would be easy to add.
YOU ARE THE BEST!!! MAY GOD BLESS YOU ALWAYS ❤️❤️❤️YOU ARE HELPING A LOT OF PEOPLE!!! ❤️❤️❤️
Oh and... I cherish your every work by heart!
thanks!
As always a thorough and well made video. Saw the tutorial, started blender and made a somewhat similar material. Played around with it, until i discovered that i could use the bump data to mix in a color of choice for the(english fail)space between the tiles. Cheers
Yes, you could mix the black and white data from the map range node into the base color with a mix node, to make the space in between the tiles darker.
love your PBR materials, but can you make a lighting setup as a standalone video with more details, I really like your light setup.
thankyou.
thanks for the video idea. I do have a tutorial on Lighting for Beginners if you'd like to check that out.
excellent as always! thank you very much
thanks for watching!
Great video. Simplifying the node tree down to a single node wonderful.
glad you like it!
Thanks for another amazing tutorial dude!
you're welcome!
Once again, a fine tutorial and a very good looking result.
Three points I wanted to remark on though.
1. Main problem with this sort of procedural "tiled" texture... it's not tiled. The tiling is faked... and while this isn't too obvious with a subtle noise texture like here, with stronger patterns - say, a wooden floor - it gets very noticable.
There are several ways to deal with that point, though they would all be a bit more advanced stuff. But maybe you want to look into it and make one of your fantastic tutorials about it?
2. The use of wave textures for the tiling and shaping them with a map range node works very well here, and it's good to see such a method explained. But I do wonder if you have a deeper reason not to use the brick texture, which could be more flexible and simpler to use here?
3. As yet - though it has been requested for years now - there is no way to input colours into a colour ramp node.
But if you only use two colours, you can use a simple black-and-white colour ramp instead of feeding your colour directly into it, and then use that to drive a mix node with these colours. That would allow you to also have a group input for the colours.
Thanks for the tips. 👍
Amazing, as all of your tutorials!!!
thanks!
Great video mate, very happy to watch your tutorials.
Glad you like them!
@@RyanKingArt by the way
Did you try to use the brick texture instead of the 2 wave texture?
This video is awesome and honestly so much fun - thank you for making it!
You're welcome! glad you like it!
Thanks so much for all your procedual materials! and tutorials for how to build them. theyre so great!
thanks for watching!
I would love to see how we would bake these textures with the new node setup, much simpler!
The baking process works exactly the same weather the material is in a custom node or not. You can check out my texture baking for beginners tutorial to learn texture baking.
@@RyanKingArt Thanks! Will check it out
Fantastic tutorial!
Thank you!
great tutorial. keep up the good work!
thank you very much!
You're a fantastic teacher. Thank you very much for the content 👍
you're welcome!
So great and easy to understand, thanks !
glad you liked it!
So helpful. thank you so much
Glad it was helpful!
Great idea!
thanks!
That's just what I was looking for! Tysm!!!
you're welcome!
Nice detailed tutorial
Glad you liked it!
Many thanks, this really helped!
Glad it helped! 👍
Amazing 🤩🤩
Thanks Blender Stuffs!
thank you!
Welcome!
Thank you! Can you give advice about How to make these tiles more destroyed and damaged?
you could add a noise texture into the bump to make it look more damaged.
@@RyanKingArt thank you!
Nice material ! Btw you can use Brick Texture instead of 2 wave texture to make the tile !
yes you could totally use brick texture instead.
Also, A tutorial on how to set up your file structure for Blender over all. :)😀
Thanks for the idea 👍
Hello, teacher
You are my idol
Cool, thanks for watching!
Hello. Still, it's magic for me, but thank you very much for the amazing tutorial. Finally made my first procedural texture :)
thanks for watching!
Спасибо огромное!!!
you're welcome!
I purchased 4 of your Procedural Materials packs. Love your tutorials. Do you have one on how to set up a new version of Blender and then how to move those setting to newer versions of Blender when they come available.? I left this comment on another tutorial but it was an older one and you may not see it.
Thanks for your support! The materials should update automatically when you upgrade a Blender version.
Could you do a Procedural fur material?? You're awesome man, thanks a lot 😁😁
thanks for the tutorial request 👍
@@RyanKingArt I've been learning how to make my own procedural materials and your tutorials have been very helpful, but I'm not quite there yet 😁😁
You should team up with Andrew D of Extreme PBR... If all of your materials were available in his easy to use interface That would be so awesome....i think hes getting ready to set up a new price point to get it in to more hands where you buy 1K, 2K, 4K by itself for a lesser price.... If he wanted to buy these from you how much would it cost to buy them and include them in his add-on cause they're awesome?
I wouldn't sell the rights of my procedural materials to anyone else. Actually I'm working on my own product, an ultimate material pack, which has all of my procedural materials Pre-Set up in the asset browser, with custom thumbnails and customizable values. It still might be a little bit though before the product is released, because its taking a lot of time to compile all of my 120+ procedural materials.
@@RyanKingArt You should throw up a way to add materials in the n panel because for me it's always a hassle to have to take up that much of my screen to open the asset browser.... Oh and the reason why I said all this is that your materials are freaking amazing... The creator of extreme PBR sells 2000 materials For 89 bucks... So you should make your pricing match his so for a 120 materials...you should sell for 5 bucks....then I can upgrade Extreme PBR with yours at the same price point...then everybody can... Because both your materials are similar quality but you have like more food stuff and different stuff than he does... Then see how many sales you get you might get a lot if you don't forget what I said cause you gotta eat!
Thanks for the great tutorial. I assume this material could be used only for floor or flat surfaces right?
It works best on flat surfaces yeah.
Nice!
thanks!
@@RyanKingArt SpaceX is launching a FALCON HEAVY!!! Watch the Stream: ruclips.net/video/OUsYI2Tu0DM/видео.html
Thanks for the tutorial! The thumbnail shows the tiles a little broken, how would you go about doing that?
It looks like it wouldn't be too hard to modify this into a tiled concrete material? I'll check out your procedural concrete material and see if I can add the tile from this tutorial! 😁 Make it an asset too! Great tutorial!
Yeah you could totally mix them together.
@@RyanKingArt Thanks Ryan!
The problem with using this for a concrete material is it is likely to look too new. This material is ideal for the floor tiles Ryan made it for but for a concrete material that's likely to be in an outdoor scene you need to get dirt between the tiles and there are better ways to do that than using either a brick texture or, as here, the two wave textures. The problem with those other methods is that they aren't as non-destructive as this so you have to trade off getting a look and then having to stick with it against having something you can change easily if you don't particularly like it.
@@phildavison319 Thanks! Would you happen to have a link for a tutorial that describes how to dirty up the concrete around the edges?
What about fish scales? There are other videos about scales, but it would be nice to see your take on it.
Thanks for the idea 👍
Fantàstic 😊
thanks!
Awesome
👍
I love your tutorials, keep it up! Also a question that I've been asking myself about procedural materials: How do you actually come up with the different nodes that make up the materials? Is it more of a guessing game and trying out different combinations, or do you actually go in thinking ah yes i will combine this texture with that one and that will look like a tile? Really curious how you approach those things!
hmm, I'm not sure, I kinda just play around with the procedural textures until I get something that I like.
Very good tutorial! Thank you! Would you like to make a tutorial in reajusting the Megascanes material, like tiling for instance? When you import them in Blender it looses the Material Instance setup. 🙏
Hey Ryan...I was wondering. Do you think that you could do a video explaining the basics of how you make the renders for the thumbnails of your vids (as they have background and different lighting)?
Hmm, maybe, although I don't think very many people would be interested in it.
👍👍👍
thanks!
Amazing! This is a material that I can see a lot of use with.
Question: any reason why you are using two wave textures rather than a brick texture to make the individual tiles?
Also, is there a reason you used a map range instead of a color ramp?
yeah I don't know why I didn't use the brick texture. I used the map range because I couldn't get the tile edges small enough with the color ramp.
@@RyanKingArt Understood! Thank you!
14:16 that pyramid textile is pretty cool too, it there any way to make a triangle or hexagon version of it?
hmm there might be.
Thanks for the video can you make this for marble tiles?
Thanks for the material request. 👍
I have a question if you don't mind! I have a model car with tires that do not rotate correctly...in fact it rotate around the origin dot in the center but not around its geometry origin dot ...I tried to set each tire with its origin geometry...but it didn't work !
make sure your transform pivot point is set to median point.
Could you make a video of Staggered Tile?
thanks for the idea!
Great work.can you make a tutorial on how to make Tiles with one single image and duplicated or somthing bc i suppose to make an interier with spesific tile and im stuck😅😅.thnk you
thanks for the tutorial idea
@RyanKingArt Why do you not use the Brick texture node?
I don't know why, I just forgot about the brick texture and made it this way.
why wave texture doesnt work on y axis?
Hey,
I just watched your procedural pool tile video, very good tutorial!
If I make my own texture on blender then I want to use that texture I made earlier to be used for a later project; is there an explanation on how to export/import your own textures for Blender? Perhaps I am overthinking this if it is any different than the free textures I pick up from online to open inside of Blender, etc. Just want to ask aloud since I'm still learning things here there and doing more beginner projects.
Thanks!
☺
ruclips.net/video/-CCwQcW4cBM/видео.html
Thank you very much for this amazing tutorial. Is there any way to edit the color of the tiles lines (the darken value) so that it appears to be concrete or plaster between them?
you can add the value from the map range node, and mix it into the color with a mix node.
@@RyanKingArt I'll do it. Thanks a lot.
I dunno if I skipped a step or if it's glitched or something but my texture seems to be stuck at 5:49. Nothing I do changes how it looks
hi Ryan i am new in blender and i try to do texture painting for a model that i made and it wont go well because wen a try to paint it gets laggy and the program goes realy slow, may i can have something bad set? the model is 36K faces and my pc is decent enough to works well.
greetings from Argentina.
Please do reply ... How to upload textures created in blender to websites like polyhaven with high quality 🥺❤️
there seems to be a small issue with the method around using wave node to create the grid, I am currently trying to create 3d grid for my material using the object output instead of UV, I am experiencing strange texture pop in as I dial the scale slider, upon investigation, for each wave node that I used, if the wave scale was on certain value, the third side of the cube, the side seemingly with no line texture on, the shade and pattern on it would shift, would get darker some time or some weird noise/voronoi pattern would pop in... so I have to watch the texture and not use certain value of scale... any thought? Have I done it wrong??
sorry, I was trying to squeeze it many info at once, and forgot to mention some other thing, I am using three wave node at the moment, xyz repectively and combining them with mix colour node, darken mode... when I said the third side of the cube, I meant when you look at each node individually up to that point, you would see line running across each side of the cube, except one...
Just a question...is it just my node-connecting-strings that are curved or is there some ort of addon or something like that that makes them straight? Because mine are curved ever since I went from 2.83 to 3.0, whereas yours seemed to be straight in that version of blender (3.0 and then 3.3, both of which I had).
You can change it in the user preferences. I have a video on this: ruclips.net/video/teCPwsiGQ9Y/видео.html
How have you done the background to be black?
I rendered it with a transparent background and added a black background in the compositor.
Hi Ryan, I sent you a message/email through your website. Hope you can respond, lovely tutorial by the way. Thank you for all the hard work...
Thanks 👍
do any horror scene in blender ❤❤
I'm not interested in making that.
I may miss something but why you use 2 Wave Texture instead of 1 Brick Texture?
I don't know why really, the brick texture would work fine too.
@@RyanKingArt Thank for quick answer😁
So Ryan, what kinda GPU do you use for your build? I’m in the middle of planning my first PC build and I want to both game and to do blender. Apparently gaming doesn’t require that much VRAM but Blender and 4K stuff does. What would you recommend from your experience?
I have the RTX 2080 Super WINDFORCE OC 8G Graphics Card. I can highly recommend getting a Nvidia GPU for Blender. And the more powerful, the better.
And yes, having a good amount of ram is helpful, because complex blender scenes use a lot of ram. You can actually see how much ram blender is using at any time by looking on the bottom bar in Blender. It shows the memory usage.
@@RyanKingArt yeah as I thought, in your videos it say x/8 Vram so hmm. I def. should get a 3080 10gb then if I wanna try out 4k renders🤷🏼♂️
hexagon tiling pattern pls
Yeah I'd like to do a video on that sometime.
thanks
🤩
thanks!
Hey Ryan, I've been watching your stuff for a while. You're doing amazing work with your channel and it's been an inspiration. I recently launched my blender channel, which goes by "HighLegion", if you want to drop a few wise tips for me. I'm not new to blender but I'm surely new to the whole world of video editing. Hats off to the amount of work you put into your narration, scripts and video editing apart from the blender stuff.
Cool! I will check out your channel.
👍🙂
thanks!
I don’t see Musgrave texture.
the musgrave texture was removed in the new blender update. you can use the noise texture instead to get the same effect. I have a video about it that you can check out: ruclips.net/video/2Z75X_Jg8JQ/видео.htmlsi=CfJyiSXeGLxLfw-9
@@RyanKingArt it threw me off. I couldn’t finish tutorial. I did another one. The brick one. That was successful, thank God!
Круто круто 👍👍 Будешь рядом, заходи в гости 😉
Thanks!
Hi how make this in blender? and texture this model!
ruclips.net/video/AmHD5tp-81E/видео.html
thanks for the tutorial request
they removed musgrave texture from blender 4.1 😭😭😭
yeah they did, however, you can use the noise texture to re-create the same effect. I have a video on how to do that here: ruclips.net/video/2Z75X_Jg8JQ/видео.htmlsi=TqFsd5jVQCUoCR2b
Less narrating, more explaining. I'm already watching the video, I can see what you're doing. What I want to hear is why you do what you do. Otherwise, I don't really learn anything
thanks for the feedback
Thank you for great tutorial!
You're very welcome!
👍👍👍
thanks!