Map range node explained in one sentence. Brilliant... I watched few tutorials that lasted for few minuts, included animations and stuff like that. But you manged to do it in one sentence
Brillant as always, i do LOVE your tutorials. There must be so much hard work just behind the scenes in producing it. Especially the intro was - again as always - so high quality, really amazing. Thank you so much for all the effort, keep it up!
I actually learnt alot from this one video , mostly nothing to do with the flow fields , just the general workflow , that makes it feel more like writing code , which Im used to , than when other people try to teach geonodes , as if its souly for artists who cant code learning a new paradigm, which doesnt logically make sense in my brain .
great Tutorial, btw instead of centering the Noise via subtracting 0.5 you could also uncheck the "Normalize" option of the Noise Texture Node, but I know this is the tried and tested way to it in the older versions
I think the reason why the velocity attribute is not working in 15:54 is because Blender already has a velocity attribute for the particle system, so outside of the geometry nodes that name is already used.
Thanks for the tutorial, I'm having an issue trying to create the flowfield inside the mesh by converting to volume and distributing the points within a volume. It seems the points don't have the same ID data and don't work with the ID node. Any ideas?
Pretty awesome tutorial here! I'm curious, would there be a way with dynamic painting to alter the noise texture to make it so the flow field would, let's say, go around an obstacle, like Suzannes Eyes for exemple. or if we'd want to make a river with that technique and have the flow go 'round a rock. Thanks for that tuts. Pretty great and easy to follow
Goede video, je accent is onmiskenbaar en aandoenlijk Nederlands (jaren 90 MTV Katja Schuurman, nee echt zoek het op 😂). Je nodes/wiskundige aanpak lijkt op die in Midge Sinnaeve's video's. Prachtige renders. Subbed 😊
Great tutorial. It could be easier on the computer if you use a grease pencil line object to render curves and edges in cycles. Works well for especially for complex curves. There is a tutorial on youtube that gives the grease pencil settings. Not as good as using a shader like yours but may do the job if rendering is slow with a mesh.
Thank you bro!! This is awesome. May I ask how did you come out with all of this information and knowledge? Do you a mathematician background or something? I'm curious bc not even by reading all the documentation I would have the logics to pull stuff like this in combination. I would love to know that. That you for sharing all of this! I'm getting your book as well
Thank you so much! Well, my bachelor was in Mathematics. However, basically 95% of my Geometry Nodes knowledge comes from practice, practice, practice... And watching a lot of Geometry Nodes and (Python) coding tutorials :)
Hello MTR man how are you? Nice project you got here, cheers to that. In the midlle of the video, I had an idea, it coud work in a cube area , for exemple? Not justi in a flat surface!
Thanks a lot, really cool! I've been trying to loop the effect but can't figure out how, looping the seeds doesn't seem to work. Anyone having an idea how to accomplish that?
Thank you! That would indeed be a hard task since the distribute points on faces node is randomized. But you can try to use some manual technique that might work :)
When you put the scene time through a math node set to modulo the seed numbers should circle. With the B Value of the math node you can set the interval as far as i remember Didn't test it just speaking from theory. (Mb I give it a shot today when I'm back home)
@@Frigus3D-Art I tried that. Maybe I'm wrong, but unfortunately, it doesn't seem to be that simple. Even if the seeds are looped, the simulation will be in a different state. If you find a solution, please let me know.
I've been trying for days now to replicate the first scene in the video with flow fields originating in the middle and going outwards. I get that it's probably mulitple layers to get the colors, but I can't get them to originiate the middle of a place/circle and create patterns like this
@@mtranimation Thanks for the reply but I still couldn't figure it out (: I'm considering buying your book but I'm unsure if I'm going to be able to apply it well. I really want to learn geometry nodes thorougly, but I'm fairly new to this side of Blender. I love your tutorials though!
I have started this tutorial over three times now and no matter what I do whenever I plug the named attribute "velocity" into set position. All the points start traveling diagonally. Works perfectly fine if I skip the store named attribute node. super confused :/
You could perhaps try to get a similar result but without the simulation of points it would be a very hard task which would probably result in a worse looking visualization. Plus I think with Geometry Nodes there are just more and easier possibilities :)
Agreed, but using named frames around what a group of nodes doing has helped me. For example, increment point age, increment trail age, cull old points, cull trail end. If i didn’t do this i’d struggle to follow now, and wouldn’t be able to understand when I revisit the file in future. Hope this helps? @MTRANIMATION, nice work! Lekker Lekker!
Hi man thank you so much for all the great content! I'm just starting to learn 3d modelling and this is really helping! I liked this tutorial so much I made my own version: ruclips.net/video/q4VZb7eZyHs/видео.html
That intro was Hollywood level. Amazing Tutorial.
Thank you so much! :)
At 23:30 is an amazing tip, i never even thought to use repeat zone as a "static" version of simulation zone, thank you for the video!
Map range node explained in one sentence. Brilliant... I watched few tutorials that lasted for few minuts, included animations and stuff like that. But you manged to do it in one sentence
Hi daddy thanks for the tutorial, I didn't understand it but I enjoyed looking at you.
You're very welcome! Sometimes by just watching you learn the most ;)
😹😹
Brillant as always, i do LOVE your tutorials. There must be so much hard work just behind the scenes in producing it. Especially the intro was - again as always - so high quality, really amazing. Thank you so much for all the effort, keep it up!
Thank you so much! :)
hoping with some tweaking i can use this ti make gas giants that have visible storms rather than just some turbulence
Awesome tutorial, dude! Keep the great stuff coming!
Very very interesting and as usual so clear explained! Thanks !
Thank you so much! :)
Very cool! another winner! Thank you
Thank you so much!! :)
Amazing Tutorial as always! the 16:00 part was very nice humor you added ;) your tutorials make us feel GN is easier than it is.
Thank you so much! Glad you like the new way of editing I discovered :)
Crazy tutorial, loved it!.
Thanks! Glad you liked it :)
I actually learnt alot from this one video , mostly nothing to do with the flow fields , just the general workflow , that makes it feel more like writing code , which Im used to , than when other people try to teach geonodes , as if its souly for artists who cant code learning a new paradigm, which doesnt logically make sense in my brain .
Great tutorial! Thx 🧡
Thank you so much! And you're welcome :)
Just BRILLIANT! A great technique and stunning effect. Thank you so much for sharing your knowledge. THANK YOU! Dg
Thank you so much! Highly appreciate it :)
great Tutorial, btw instead of centering the Noise via subtracting 0.5 you could also uncheck the "Normalize" option of the Noise Texture Node, but I know this is the tried and tested way to it in the older versions
AWSOME! Great video
Thank you! :)
Damn this is impressive ! Thank you
Just completed the tutorial. Now I`ll make sth to test it and I'll probaly post it on ig. Thanks for the tutorial!
You're welcome! Let me know when you have the results!
realy cool tutorial thanks!
Thank you so much! And you are very welcome! :)
insanity!!!!!!
Thank you very much man!!!
You are very welcome!!! :)
I think the reason why the velocity attribute is not working in 15:54 is because Blender already has a velocity attribute for the particle system, so outside of the geometry nodes that name is already used.
I think so too yes. Good to know for the next video ;)
THANKS ♥
YOU'RE WELCOME!!!
Thanks for the tutorial, I'm having an issue trying to create the flowfield inside the mesh by converting to volume and distributing the points within a volume. It seems the points don't have the same ID data and don't work with the ID node. Any ideas?
great bro
Pretty awesome tutorial here! I'm curious, would there be a way with dynamic painting to alter the noise texture to make it so the flow field would, let's say, go around an obstacle, like Suzannes Eyes for exemple. or if we'd want to make a river with that technique and have the flow go 'round a rock. Thanks for that tuts. Pretty great and easy to follow
awesome 🎉
Thank you! :)
Goede video, je accent is onmiskenbaar en aandoenlijk Nederlands (jaren 90 MTV Katja Schuurman, nee echt zoek het op 😂). Je nodes/wiskundige aanpak lijkt op die in Midge Sinnaeve's video's. Prachtige renders. Subbed 😊
Dankjewel! Ik zal het eens opzoeken ;) hahah
Great 👍 would it work also in Blender 4.1 ?
YOURE INSANE, I mean it. You're INSANEEEE!!!!!!!!!!!
Post notification does it again ❤
That's amazing!! :)
What is the song at the beginning of the video? Need to add this to my playlist asap
Also loved the tutorial, was very clear and extremely helpful!
how can i change the velocity to something more slow?
Great tutorial. It could be easier on the computer if you use a grease pencil line object to render curves and edges in cycles. Works well for especially for complex curves. There is a tutorial on youtube that gives the grease pencil settings. Not as good as using a shader like yours but may do the job if rendering is slow with a mesh.
Thank you bro!! This is awesome. May I ask how did you come out with all of this information and knowledge? Do you a mathematician background or something? I'm curious bc not even by reading all the documentation I would have the logics to pull stuff like this in combination. I would love to know that. That you for sharing all of this! I'm getting your book as well
Thank you so much! Well, my bachelor was in Mathematics. However, basically 95% of my Geometry Nodes knowledge comes from practice, practice, practice... And watching a lot of Geometry Nodes and (Python) coding tutorials :)
Hello MTR man how are you? Nice project you got here, cheers to that. In the midlle of the video, I had an idea, it coud work in a cube area , for exemple? Not justi in a flat surface!
Thanks a lot, really cool! I've been trying to loop the effect but can't figure out how, looping the seeds doesn't seem to work. Anyone having an idea how to accomplish that?
Thank you! That would indeed be a hard task since the distribute points on faces node is randomized. But you can try to use some manual technique that might work :)
When you put the scene time through a math node set to modulo the seed numbers should circle. With the B Value of the math node you can set the interval as far as i remember
Didn't test it just speaking from theory. (Mb I give it a shot today when I'm back home)
@@Frigus3D-Art I tried that. Maybe I'm wrong, but unfortunately, it doesn't seem to be that simple. Even if the seeds are looped, the simulation will be in a different state. If you find a solution, please let me know.
does anybody knows how to hide the monkey and keep the lights flowing? like a transparent volume... excellent tutorial! thanks!
Try disabling it in renders...
Use name "velocity" is OK with EEVEE to show the velocity color, but not working with CYCLES, changed to "velocity1" , works both on EEVEE and CYCLES
I've been trying for days now to replicate the first scene in the video with flow fields originating in the middle and going outwards. I get that it's probably mulitple layers to get the colors, but I can't get them to originiate the middle of a place/circle and create patterns like this
I will give you a tip: Apply the flow field on a reshaped cylinder ;)
@@mtranimation Thanks for the reply but I still couldn't figure it out (: I'm considering buying your book but I'm unsure if I'm going to be able to apply it well. I really want to learn geometry nodes thorougly, but I'm fairly new to this side of Blender. I love your tutorials though!
I have started this tutorial over three times now and no matter what I do whenever I plug the named attribute "velocity" into set position. All the points start traveling diagonally. Works perfectly fine if I skip the store named attribute node. super confused :/
Nvm 4th time. My named attribute was set to a float when it needed to be vector.
Could something like this be done with node material, using gn to give this sort of flow to the noise texture node in the material?
You could perhaps try to get a similar result but without the simulation of points it would be a very hard task which would probably result in a worse looking visualization. Plus I think with Geometry Nodes there are just more and easier possibilities :)
my texture is not appearing if i use velocity1 Can someone Help me Please
The compare groups can be groups, can they not? I'll tweak it to be a full node group after I follow this. Thanks
You could do that indeed :)
@@mtranimation yeah I'm still learning as they invent more and more nodes lol
C4D still better but damnnn they catching up fast :O
Battle of the software! ;)
@@mtranimation yea, congrats to 10k btw, highly deserved!
Thank you so much! Big party overhere🎉
that was hard
Khronos looks way better than AGX if you set yo materials for its colormanagement (saturation hue etc)
Nice tutorial but its hard to understand because I becomes hard to keep track of what that node is doing 😢😂
Haha practice, practice, practice... And you will get there! :)
Agreed, but using named frames around what a group of nodes doing has helped me. For example, increment point age, increment trail age, cull old points, cull trail end.
If i didn’t do this i’d struggle to follow now, and wouldn’t be able to understand when I revisit the file in future.
Hope this helps?
@MTRANIMATION, nice work! Lekker Lekker!
Hi man thank you so much for all the great content! I'm just starting to learn 3d modelling and this is really helping!
I liked this tutorial so much I made my own version:
ruclips.net/video/q4VZb7eZyHs/видео.html
Very cool stuff! :)
Amazing
Thankyou! :)