@Csaba Kerekes if you dont have a target, gimbals reset to forward facing in the same way a fixed weapon always is. If your target deploys chaff, you can just untarget them and the gimbals will stop trying to track them through the chaff, and just forward face so you can treat them as if fixed.
On a serious note, the quality of these videos are top notch! Very informative while being visually pleasing. The purple is great. Keep up the good work VJ!!
I'm still no combat ace by any means, but a couple of your videos have drastically improved my dogfighting capabilities in a relatively short time. Thanks a ton mate
As another user said great video. The quality and overall professionalism is fantasitc. If only Frontier had as much skill regards communication of in game mechanics and gameplay systems I think the community woud have one less thing to rightly complain about. Kudos. I'm a gimballed guy myself running 2 medium beam and 3 large pulse on my A-spec Python (hopefully by tomorrow a Corvette if the last smuggling runs pan out) . For noobs gimballed beams are excellent to harrass at long range (1.5km to 3km) and to draw targets back towards you if you are opening the attack. Once below 1.5km as they close on you head on pulse lasers will provide better DPS and shred things like Eagles of Sindwinders before they can overshoot you. After that they are either dead or running and the initiative is yours. Fly safe CMDR's.
These videos were incredibly helpful to me when I was starting out, I'm still not great but with these I was able to practice the right way to use thrusters in combat, not to mention playing the game in general, thanks a lot Vindicator!
Super impressed with your video man Very in depth, and looks at the pros and cons and both A lot of ED content creators stress their "professional opinion" a bit too much. The game takes skill, but there's a difference between accomplishment, and accolade. Big fan now
Even though I'm watching this video a year after it was uploaded, it's still very high quality and well put together. As I'm still pretty new to Elite it really helped me get my head around the different roles and advantages/disadvantages of different types of weapons.
Yea, another great vid from Jonesy! Great information and in a clear concise format, i`ll make sure to link this to my fellow commanders. On a side note, once i get back from my exploration trip i`ll try the fixed burst on my corvette, as like you said, we have a "cool down period" in order to recharge the weapons. And what you said totally makes sense, GREAT WORK!
With my Imperial Eagle / Viper stealth builds, I find that the turrets beams are most effective for those ships. Like you said piloting it offensively and defensively is the key to victory. Without shields, I have no issue with heat or power. Good job on the video!
I know this is an older video, but one more thing about Gimbaled weapons and Chaf: that often won't matter if you are up close to your enemy. If they chaf, just move in more to counter the loss of automatic aiming. You can also try to stay under your target and give more of a surface for shots to hit. Basically: if Chaffed, start treating a gimbaled weapon like it was a fixed shotgun and move in. Also, some gimbaled weapons have 'ranges' to the inaccuracy, so usually you can compensate for this. ...but that deselect trick though...
Great video! I've been playing for almost a month and using gimbaled a lot. Just recently been trying to use fixed but trying to aim on console is kinda frustrating. I am not a good aim haha. Might consider going back to gimbaled for my shotty aim.
Turrets for beginners.Turrets allow you to do damage while you learn. Positioning is the most import part of combat, both macro and micro. New players should focus on that first, aiming comes later. It has taken me days to just get my key binds right, if I was focused on aiming, and doing almost no damage, I would of rage quit. Big thanks, I have been watching these videos and getting better.
i have a fire group on my ship where i can continually fire with 1 beam laser. forever. if my weapons power is zero, and i do that, it actually GAINS power. its great for small ships like eagles, or the drones on planets.
Burst lasers are actually closer to pulses than beams. They really don't generate very much heat and the damage output is closer to that of a pulse than a beam. Interestingly they do slightly more hull damage for the same power output than the other lasers. (Edit: LOL @5:03)
The way I see it is I used gimballed and fixed for medium and small ships and turrets and gimballed for large ships, however this does not include the plasma cannons and rail guns as they can be perfect on any ship as long as you mange your temperature well.
Great video. Currently all gimballed on a FC. I think the only fixed I personally would go with is the two huge, maybe cannons. Right now using two MC Overcharged incendiary. Also thought maybe trying those as fixed. will stick with the 4 pulse rapid fire, gimbal. Feel it is time to try fixed as my flying skills are better now, rock the whole FA off when needed. Pretty good staying on targets in any case.
Good tutorial mate. I actually on the fence to switch over to fixed, but like you mention learned how to use both. Very good information and excellent tutorial.
+JesseUsmc Elsa I like going from one to the other. I can have fun with both, and I think a lot of die hard commanders forget that and think its either ALL one way, or the other..
Well said my friend. What I really like about your tutorials that you are not spreading misinformation you are stating the facts. They both viable options is all about preference and they have their pro and cons. as well. Is up to the pilot what is best for him.
I tend to use a mix, especially since the Python is almost perfectly suited for it. 1 size 3 and 1 size 2 fixed beam on the same side, then 2 size 3 and 1 size 2 gimbal=led pulse on all the other hardpoints. Beams eat through shields nicely, and then use the pulse's better penetration to knockout power plants. Plus with the Python's great power distributor I can fire either weapon set for a looong time.
Came back to the game after a few years and beams seem to generate way more heat than they used to, so time to go all multicannons with incendiary for me.
I just equipped my Krait MK2 with 3 large sized gimballed burst lasers (with "focused" engineering and "scramble spectrum"), and railguns (with "short range" and plasma slug) for the medium ones. No problems with enemies deploying chaff, and all the ammo i will ever need is at the star right next to the NAV beacon where i have collected almost 6000 merits since yesterday. Im DETERMINED to undermine that system before the "reset" tomorrow morning, and im just ~450 merits away from it >8=)
yes point the noes behind the target although when flying an eagle or ieagle the 2 small mounts are on the bottom and wont be able to fire unless you invert yourself
Hmm. I wouldn't throw out turrets so quickly -- for laser weapons. For ships with many weapon slots, you could use 3 different weapon types effectively if you move your lasers to turrets. And about that last bit in this vid -- sometimes gimbals are not able to maintain that kind of an angle, especially in a turn battle. In my Federal Assault Ship I put a large beam turret up top and am experimenting with x3 plasma accelerators below. In a pitch/turn battle my beam turret was able to keep on hitting the other ship while they were not. With some power and weapon group management, once I was able to bring my plasma accelerators to bear his lessened shields didn't stand a chance. Don't dismiss turrets so quickly either.
+TESI303 I dont dismiss turrets at all, but they will never be as effective as Gimballed or Fixed. For example, your FAS has 1 turret, but you still have 3 Fixed weapons, and although your turret does its job, it will not be as effective as your main weapons. And thats the whole point of this video. Turrets are great support weapons, but they will never be combat dominant in any situation. If you took your FAS out with only turrets, I bet it would be significantly less effective. And thats why I didnt include them in this video. :)
+Vindicator Jones Nice work with this video. But back to turret vs gimballed. On you FAS gimballed is better than turret. But with a more sluggish ship like a Typ 9, Anaconda, Cutter or also Phyton and Corvette its maybe better to have some turrets. I'm testing my Corvette with 2 small & 2 medium pulse, 1 large fixed beam and two huge gimballes cannon and up to now i like this turrets. Fight against small fighters like eagle is easy and you have enough firepower against the shilds of a Anaconda. (i speak of PVE, I don't play PVP)
+von Rosphe Thats why I said turrets suit traders as they are a much better support weapon, especially on the Cutter or Type 9... On the Anaconda and corvette, I would still stick with gimballed. The anaconda can be put into reverse to take care of those pesky eagles and well, the corvette (with pips put into engines) handles like a big heavy fighter. I can hit small ships with the class 4PA's! But yes, turrets have their place, and you can get away running in PVE with just turrets just fine, but they will never be as effective as GImballed or Fixed in a pure combat setup. Thats just my opinion though, and as I always say, fly with whatever works best for you. Dont let me or ANYONE tell you what works best for you. Cheers!
+Vindicator Jones Just bought my corvette and need more money until it's A rated. So enough time to test different weapon loadouts. I like your attitude, you're right. Thx and fly save.
Chris Roberts! Speaking of Star Citizen (and most other space games), mouse users have a huge advantage over joystick users because the weapon systems fire where the reticule is on screen and it can be moved around with the mouse. In E:D, it's locked for all players. I suck, terribly, at keeping my ship's orientation on my target, especially with a flight model like E:D's (plane on earth, not ship in space) which just hurts my flight control further. In other games I could probably handle it, but here, I'm forced to use gimbaled weaponry or else I just couldn't fight at all.
you are complaining about the spaceships flying like "planes on earth, not ship in space". FA Off subjects you completely to Newtonian physics, aka a real spaceship flight model. And honestly with like 30 minutes of practice you get used to it
Brendan Forish I highly doubt the majority of players can fly with FA off. I've only seen one person do it, and he's infamous for it. The rest (myself included) just use it as a temporary maneuverability boost when dogfighting. So as a whole, the ships fly like planes on earth. If you can somehow learn to fly with FA off, then yes, they're more like spaceships.. but you still can't yaw, which is unlike spaceships. Star Citizen (and the majority of other space sims, albeit less so) has what feels like true spaceship flight.
+Ace Strife You are complaining that Elite requires too much skill to master FA off. Firstly you inaccurately state that Elite is not like flying in real space. Then it's pointed out to you that flight assist off equates to a ship in space. You claim it's too difficult and claim Elite is World War 2 combat lol. Clearly Elite is very much like flying in space. I guess you prefer Star Citizen's dumbed down space flight model then?
At the moment I am in a Vulture doing Haz Res for cash. I am using two gimballed pulse lasers and do great even against small targets and subsystems as I have learned to keep close and to the rear. After the video I am thinking I should train myself, while I am still in the agile Vulture, to use fixed weapons. Will be useful for when I move into the Python. The hardest thing will be learning to use assist off to my advantage when turning. In the mean time I will be working my way through the ranks to the Python and stashing as much cash as I can to fit it.
+Gillan Laureth of Seles FA Off doesn't really give you better turning if you understand exactly what Flight Assist does. If you use your lateral and vertical thrusters with FA On you can perform any maneuver a FA Off pilot can at the same speed. Although you do have to learn exactly how to counter thrust some of what the FA On does
+Brendan Forish Not really. Flight assist off diverts more power to the active thruster, wheras Flight assist on allows power to be used across multiple thrusters. You can turn faster using FAOFF or using thrusters.. but will turn even faster using FAOFF AND thrusters...
+Brendan Forish I have seen the video before, and while what he is saying is true. If you know how to time it correctly, FAOFF turning can be slightly faster that thruster turning. Trust me, 5 months ago I would have totally agreed with you, but I did a lot of testing using standard turns, thruster turns and FAOFF and thruster turns, and FAOFF thruster turns were faster. I will try and dig out the videos, put them all side by side and upload it raw. What I will concede though is that FAOFF effectiveness does vary slightly from ship to ship. I think on the sidewinder it probably dosent work as well compared to something like the FDL.
I just use a fer-de-lance with all hardpoints set to multicannons. it makes things a bit difficult when fighting larger ships (especially large ships with big shields) but anything at equal or lower than medium size gets ghosted quick.
I think you needed to mention the need to consider the size and manourverability of a ship when it comes to fixed or gimballed. Larger less manourverable ships go better with gimballed particularly when up against small fast ships. Bigger ships are always easier to hit.
You should also take into account ship weapons placement for example the FDL all fixed weapons will aim around the same point but in a ship like the clipper they a very dispersed making it hard to keep all weapons doing damage
I find turreted weapons have a unique role to play on ships with poor weapon convergence, like the Imperial Clipper. To make fixed weapons viable on a clipper (absolute must for PVP, not because gimbals are bad but because everyone has chaff) you need to focus your attention on one side of the ship since your target has to be very far away for both large hardpoints, and even the two medium hardpoints, to converge. What you do is outfit one fixed weapon on the side you want to use (I use right since I'm righthanded) and then put a gimbals or turreted weapon the other. The large hardpoints are so far apart that even gimbals will have trouble hitting the same point as your fixed weapon, so this is really where turreted weapons shine -- or at the very least let you make the most of a bad situation.
I think I might switch to gimballed again. After a long time with fixed multi's and fixded C4PA I would like to be more small ship proof. Also I can then focus more on manouvering. I did do very well against cmdr FAS, Conda, FDL and python, but those were all practice.
Specifically on the Anaconda there are two sub optimal hard points for the lowest weapon slots and there I can't fathom a better weapon than a pulse or burst turret. following the logic you used in this video I can't dissuade myself that there's a better weapon to place there.
I didn't know that feedback cascade had that ability, good to know I'll try it out. Been gone from the game for a year trying to learn what I missed thanks.
As far as a Federal Corvette goes, Pulse Lasers, Burst Lasers, or Beam Lasers? I'm running 4A Beams right now but it doesn't feel like I'm doing as much damage as I should to be sporting 2 huge weapons, and i think it's mostly due to damage fall off and inability to hold on targets for very long (because of the ridiculous heat generation and distributor draw) so my real question is, burst or pulse for respectable DPS without massive heat gen or distributor draw?
Also, think you shoudl mention that Gimbaled is important if you use a mix of energy and ballistic weapons. If you want to shoot a fixed laser and a fixed projectile weapon at the same time, one of them will miss, as one needs you to lead your target while the other is a hitscan. In that case, either put one weapon type as a gimbal, or both, but don't go full fixed unless your aim is ramming people. In that case I would advise putting the projectile weapon as a gimbal. leading targets with fixed weapons has mixed results as when the enemy changes speed or direction, you need to orient your whole ship quickly to get into that targeting reticule again; gimbaled weapons do it for you, leaving you with more freedom when it comes to your own movement and having to predict your opponent's actions less. Fixed lasers are way easier to hit with than fixed projectiles, and you don't want to waste ammo by missing with projectile weapons.
I have 4850 hours played, i exclusivley use turret mounted weapons on my main 3 ships (clipper, type 10, corvette) and have no trouble with taking down 3 anacondas simultaniously while carrying 600+ tonnes of cargo, although if my shields go down i don't stick around and prioratize the mission if delivering cargo. (i have a lot of engineered A grade moduels and gardian hybrid tech and fighter support and use a shield tank approach)
At around 5:50 when behind a ship, you say "about 15...or so" I can't make out that word. It seems it should be degrees, but it doesn't sound that way. 15 what?
why do my fixed multicannons not form one circular crosshair like yours? but instead i have two seperate crosshairs on the far left and far right of my imperial clipper, i cant shoot like that
ascendence Key word here is Clipper! Try any ship with better hardpoint placement and you will see the difference. Clipper is a lovelly ship, it just has awfull hardpoint distance.
Great job on the vids. Shame FD still has the gimbal "weird 8" movement in it. A drunk gunner is more precise, and less irritating. I prefer gimbals on lasers, for chasing foes and fixed weapons for decisive burst hits (rails / plasma). This is one very good summary! Yarr mate!
Brendan Forish And that is one the major flaws of the design. In PB they were dead accurate, but you had counters and needed to learn the counters. Now it is just the drunken movement crap.
I earned myself a shitstorm in loadout discussion forum for suggesting 2 large gimballed pulse lasers for a bounty hunting loadout on a Vulture. Ulility were 2 shield boosters(A), class D killwarrant scanner, chaff. And as shields I suggested C5 Bi-Weave. HOLY $H1T I earned myself a shitstorm.
+Achim Hanischdörfer Unfortunately there are some commanders out there that think their way is the only way.. My feelings on the matter are clear. People who say there is only one way to do things usually dont have the skills to try multiple ways. Everyone reacts to different builds in different ways, and in the end, what works for YOU, is the best loadout for YOU.. People can make suggestions for you to try, and thats cool, I do the same thing. But ultimately, its your CHOICE.. dont let anyone deter you from that choice. :)
Vindicator Jones I can say 1 thing about my loadout: It kicks ass as endurance build in conflict zones and resource zones. It's built for sustained dps not alpha damage.
If I were an ace pilot, I'd probably used fixed weapons, but as I'm not, and I use my weapons to fight off pirates after interdictions, I fly my Viper with two size one beam lasers and two size two multicannons, all on turrets. All I have to do is keep the attacker somewhere above me to take down his shields with the lasers, then quickly roll to go after his hull with the multicannons. I in no way take credit for this tactic, I learned it from a video on kiting out a Python for High Res areas.
This video has some hard numbers on the damage differences between fixed, gimballed, and turret: (Edit: LOL @5:03) ruclips.net/video/1LnjMmsbm50/видео.html Note that turret damage for lasers is actually only a little less than gimballed, so, for slower turning ships (python, anaconda, corvette, cutter) I suspect you can actually do more damage over time than with gimbals - due to the increased firing time.
+Deliverygirl 4Gimball PLs + 1 Fixed Beam will chew through your power distributor like no tomorrow.. I would run All pulses if you are going to do that, even that will chew through your distributor pretty quick.. You could try 2 Multicanons and the rest pulses.. Not a super hard hitting build, but it does work rather nice. Class 4PA should be on your list of weapons to try though.. Hard weapon to use, but the rewards are worth it :)
Well my 4 pulses eat through the distrubutor faster than the beam does, twice as fast in fact, even with four pips in weapons. Been thinking about replacing the 4 pulses for multicannons but I'm concerned for the ammo limit.
I just want to say for anyone watching this, if you're badass a fixed weapon will melt faces, but if you're not hitting *SHIT* don't be afraid of gimbals until you get your space wings. Or a joystick.
+Tophef Tyr I once killed Jebidiah Kerman -- I had to! That kerbal pulled a gun on me! Oh Jeb I'm so sorry. I know you made some bad choice in life, becoming a space pirate and all, but it shouldn't of ended like this. * sobs like a bitch. *
Hm... Not a bad video, although the value of gimbaled setups for subsystem targeting seems to be a neglected point. PP sniping is usually the fastest way to take out larger ships, and smaller ships can be destroyed quickly enough that the modest decrease in DPS from gimbaled weapons won't really matter much (especially since it's much more difficult to keep constant damage on a smaller, more maneuverable ship with a fixed setup, which dramatically decreases the actual damage output of fixed weapons). It's just about impossible to reliably put damage on a subsystem with a fixed loadout for any extended period of time. Overall, gimbals are honestly substantially better for general-purpose use, imho -- especially on larger, less maneuverable ships. My Anaconda can melt power plants on any ship in the game in a matter of seconds, which would be impossible with a fixed setup.
+napoleonic sp007rz And perhaps cannons and plasma accelerators, if your ship is maneuverable enough to handle them. I tried a C4 cannon on my Anaconda and was utterly APPALLED at how bad it was. A C4 plasma accelerator was pretty awful, too.
Plain Jane I tried that huge plasma on my fdl, wasn't impressed either, anything farther than 500 meters is more likely miss and the damage is rather inconsistent, I'm going full lasers for pve, but I still dare to use them on pvp duels though, although I may try mixing some multi with lasers for pvp
+Plain Jane Targetting subsystems is exactly the same with gimballed as it is with Fixed, the only difference is gimballed can track it, while fixed you have to aim. Which is what the whole video is about in the first place. Targeting your enemy or subsystem with gimballed has the same effect, so I dont really consider that another point. But, fair enough, thats just my view. As I've discussed, there are pros and cons for both systems, but neither system is better than the other. Its what works best for you that matters. I can comfortably take out a Anacondas power plant with 2 shots from my corvettes twin PA's or wreck a pythons powerplant with 1-2 salvos of railguns, which is much faster than energy weapons, yes it is can be difficult to do, but the fact remains you can. And thats why I always say, gimballed or fixed is a personal choice, and totally depends on the person using it.
+Vindicator Jones PAs, railguns, and cannons are kind of in a league of their own. When people debate the differences between fixed and gimbaled weapons, I should think they're usually referring to conventional thermal weapons, not weapons that have niche uses and behave / operate in a different manner to more bog-standard setups. I'd also have to emphasize that subsystem targeting is worth discussing by itself, since it's one of the main selling points of gimbaled weaponry -- it's far more difficult to reliably hit a subsystem you're aiming for with fixed mounts, even if it's not always that difficult to hit an enemy in general with a fixed setup. Hitting a big target is one thing -- hitting a tiny, tiny dot on a target with a fixed mount is another thing entirely. The ability to easily snipe and destroy power plants on medium and large ships with gimbaled weapons is one of the primary reasons they're so outstandingly effective. Also, I don't think due consideration was given to the fact that paper values don't generally square with actual, real-world performance. The damage gain from fixed weaponry is modest enough that even a slight amount of downtime can give gimbaled weapons more overall DPS in a fight, often by quite a large margin. Realistically, the on-paper damage gap (which, as you've said in the video, is around 15 - 25%) between both setups is dramatically different when considering the fact that it's usually possible to put far more consistent fire on an enemy with gimbaled weaponry.
Deselect target to change gimballed to fixed? Doh! Of course! This whole time I've just been waiting for the stupid chaff to wear off.
This is 4 years later and i honestly had no idea, now I feel REALLY stupid
@@Spawndex Guilty as charged. I had to watch the last part again when I noticed that.
@Csaba Kerekes if you dont have a target, gimbals reset to forward facing in the same way a fixed weapon always is. If your target deploys chaff, you can just untarget them and the gimbals will stop trying to track them through the chaff, and just forward face so you can treat them as if fixed.
@@Cheesus-Sliced was this nerfed when I try with the beam lasers and multi cannon I cant shoot at all I have to lock on
@@dankmoon949 are you using turrets set to target only? because this doesnt work for turrets unless they are set to forward facing
Picking up Elite again after several years and these videos are helping me forna 2nd time. Thank you.
Loved that the empire pilot you were firing at was named Chris Roberts...lol
Ahh the Dread pirate Roberts....we meet again.
On a serious note, the quality of these videos are top notch! Very informative while being visually pleasing. The purple is great. Keep up the good work VJ!!
+Mark Castro Thanks!! I like the purple cause I feel its far less distracting to the orange, especially when making videos.
Vindicator Jones how do you get purple hud
nice video mate! Laughed hard when I saw the Imperial ship with the pilot named as Chris Roberts @ 6:52
I'm still no combat ace by any means, but a couple of your videos have drastically improved my dogfighting capabilities in a relatively short time. Thanks a ton mate
"your weapons capacitor will drain slowly over time with gimballed weapons"
My G5 engineered A grade power distributor:
*pathetic*
😂😂😂😂 same, sometimes I go through a full fight without even draining my weapon energy with only one pip to weapons.
@@PSC4.1 yeah but you gonna need a grade A+Eng5 powerplant to power that sucker and all your weapons lol.
As another user said great video. The quality and overall professionalism is fantasitc. If only Frontier had as much skill regards communication of in game mechanics and gameplay systems I think the community woud have one less thing to rightly complain about. Kudos.
I'm a gimballed guy myself running 2 medium beam and 3 large pulse on my A-spec Python (hopefully by tomorrow a Corvette if the last smuggling runs pan out) . For noobs gimballed beams are excellent to harrass at long range (1.5km to 3km) and to draw targets back towards you if you are opening the attack. Once below 1.5km as they close on you head on pulse lasers will provide better DPS and shred things like Eagles of Sindwinders before they can overshoot you. After that they are either dead or running and the initiative is yours. Fly safe CMDR's.
+RenovatioJuris Thanks mate.appreciate it. :)
Amazing presentation. Clean and concise.
You sir are a skilled individual.
These videos were incredibly helpful to me when I was starting out, I'm still not great but with these I was able to practice the right way to use thrusters in combat, not to mention playing the game in general, thanks a lot Vindicator!
What a fantastic video! That production quality is amazing.
+Stephen Powell Thanks mate, glad you liked it :)
I just found this. I have been playing ED for a month. These videos are professional quality! Thank you!
Super impressed with your video man
Very in depth, and looks at the pros and cons and both
A lot of ED content creators stress their "professional opinion" a bit too much. The game takes skill, but there's a difference between accomplishment, and accolade.
Big fan now
On my FDL, I use 4 G5 thermal vent Gimballed beam lasers for peeling shields and a G5 plasma slug plasma accelerator for landing the killing blow
Even though I'm watching this video a year after it was uploaded, it's still very high quality and well put together. As I'm still pretty new to Elite it really helped me get my head around the different roles and advantages/disadvantages of different types of weapons.
Yea, another great vid from Jonesy!
Great information and in a clear concise format, i`ll make sure to link this to my fellow commanders.
On a side note, once i get back from my exploration trip i`ll try the fixed burst on my corvette, as like you said, we have a "cool down period" in order to recharge the weapons. And what you said totally makes sense, GREAT WORK!
+Ranualf Hunter Glad it could help you out, and thanks for the comment!
Thanks. I'm running six hard points, all three types of laser, two sets gimballed(upper and lower) and one set fixed for fire directly ahead.
I'm one of those "Epic" noobs that surged to this game and man, those tutorials are what I needed. Thanks a lot for this high quality content!
With my Imperial Eagle / Viper stealth builds, I find that the turrets beams are most effective for those ships. Like you said piloting it offensively and defensively is the key to victory. Without shields, I have no issue with heat or power. Good job on the video!
Great videos man, I'm still learning the in and outs and this helps me a great deal thx ! Keep up the amazing work.
+NilsYuen Glad it could help you out, and thanks!
Your editing skills are really on point.
Video quality is really good as always. Keep it up! :)
Great quality. Perfect length, focus, nice visuals.
I know this is an older video, but one more thing about Gimbaled weapons and Chaf: that often won't matter if you are up close to your enemy. If they chaf, just move in more to counter the loss of automatic aiming. You can also try to stay under your target and give more of a surface for shots to hit. Basically: if Chaffed, start treating a gimbaled weapon like it was a fixed shotgun and move in. Also, some gimbaled weapons have 'ranges' to the inaccuracy, so usually you can compensate for this.
...but that deselect trick though...
Really really nice mate :)
High quality Video, it will sure help new CMDRs.
Thanks for these Vindicator.
Cleared a lot of fog from my eyes.
Fantastic quality and very good explanation. Subscribed.
Very informative video - and excellent production values. Top notch editing and info-graphics. +1 sub!
Thanks for the information, I've been trying to figure out what to do with my FDL load for a while now. I think I've got an idea now! Great vid!
6:13 Chris Roberts: Your doom approaches.
Oh the irony :D
Great video! I've been playing for almost a month and using gimbaled a lot. Just recently been trying to use fixed but trying to aim on console is kinda frustrating. I am not a good aim haha. Might consider going back to gimbaled for my shotty aim.
Turrets for beginners.Turrets allow you to do damage while you learn.
Positioning is the most import part of combat, both macro and micro. New players should focus on that first, aiming comes later.
It has taken me days to just get my key binds right, if I was focused on aiming, and doing almost no damage, I would of rage quit.
Big thanks, I have been watching these videos and getting better.
I STILL mess with my keybinds, years later, just to try and find that perfect balance.. its a friggen artform.
Awesome video! Very well done and very professional looking... just great, thanks!
i have a fire group on my ship where i can continually fire with 1 beam laser. forever. if my weapons power is zero, and i do that, it actually GAINS power. its great for small ships like eagles, or the drones on planets.
I'm still new, but I found a big issue with fixed is when you are
i watched this after my first session in ED-H. Felt like i was in a paid class! loved the video. Thank you.
Burst lasers are actually closer to pulses than beams. They really don't generate very much heat and the damage output is closer to that of a pulse than a beam. Interestingly they do slightly more hull damage for the same power output than the other lasers. (Edit: LOL @5:03)
Just the video I was looking for.
Man.... in the time I've watched TWO of your vids I've learned more then actually flailing in space like an Orca on a binge... XD
Glad it could help you out! Thanks for the feedback :)
The way I see it is I used gimballed and fixed for medium and small ships and turrets and gimballed for large ships, however this does not include the plasma cannons and rail guns as they can be perfect on any ship as long as you mange your temperature well.
Great video. Currently all gimballed on a FC. I think the only fixed I personally would go with is the two huge, maybe cannons. Right now using two MC Overcharged incendiary. Also thought maybe trying those as fixed. will stick with the 4 pulse rapid fire, gimbal. Feel it is time to try fixed as my flying skills are better now, rock the whole FA off when needed. Pretty good staying on targets in any case.
Great video Mate. My opinion is though, if you bring gimbals to an PvP fight, you're already half a step closer to the rebuy screen
Good tutorial mate. I actually on the fence to switch over to fixed, but like you mention learned how to use both. Very good information and excellent tutorial.
+JesseUsmc Elsa I like going from one to the other. I can have fun with both, and I think a lot of die hard commanders forget that and think its either ALL one way, or the other..
Well said my friend. What I really like about your tutorials that you are not spreading misinformation you are stating the facts. They both viable options is all about preference and they have their pro and cons. as well. Is up to the pilot what is best for him.
Great video! Highly appreciated. Thanks.
Very polished videos, great stuff.
I tend to use a mix, especially since the Python is almost perfectly suited for it. 1 size 3 and 1 size 2 fixed beam on the same side, then 2 size 3 and 1 size 2 gimbal=led pulse on all the other hardpoints.
Beams eat through shields nicely, and then use the pulse's better penetration to knockout power plants. Plus with the Python's great power distributor I can fire either weapon set for a looong time.
Came back to the game after a few years and beams seem to generate way more heat than they used to, so time to go all multicannons with incendiary for me.
That is such a beautiful purple ship!
Truly superior pilots are those who use their superior judgment to avoid those situations where they might have to use their superior skills.
Very helpful video for a beginner like me!
I just equipped my Krait MK2 with 3 large sized gimballed burst lasers (with "focused" engineering and "scramble spectrum"), and railguns (with "short range" and plasma slug) for the medium ones. No problems with enemies deploying chaff, and all the ammo i will ever need is at the star right next to the NAV beacon where i have collected almost 6000 merits since yesterday. Im DETERMINED to undermine that system before the "reset" tomorrow morning, and im just ~450 merits away from it >8=)
yes point the noes behind the target although when flying an eagle or ieagle the 2 small mounts are on the bottom and wont be able to fire unless you invert yourself
Thanks for the tips!
+Perts Onvelts Glad it could help you out :)
Hmm. I wouldn't throw out turrets so quickly -- for laser weapons. For ships with many weapon slots, you could use 3 different weapon types effectively if you move your lasers to turrets. And about that last bit in this vid -- sometimes gimbals are not able to maintain that kind of an angle, especially in a turn battle. In my Federal Assault Ship I put a large beam turret up top and am experimenting with x3 plasma accelerators below. In a pitch/turn battle my beam turret was able to keep on hitting the other ship while they were not. With some power and weapon group management, once I was able to bring my plasma accelerators to bear his lessened shields didn't stand a chance. Don't dismiss turrets so quickly either.
+TESI303 I dont dismiss turrets at all, but they will never be as effective as Gimballed or Fixed. For example, your FAS has 1 turret, but you still have 3 Fixed weapons, and although your turret does its job, it will not be as effective as your main weapons. And thats the whole point of this video. Turrets are great support weapons, but they will never be combat dominant in any situation. If you took your FAS out with only turrets, I bet it would be significantly less effective. And thats why I didnt include them in this video. :)
Vindicator Jones True exactly. Good 'support' option.
+Vindicator Jones Nice work with this video. But back to turret vs gimballed. On you FAS gimballed is better than turret. But with a more sluggish ship like a Typ 9, Anaconda, Cutter or also Phyton and Corvette its maybe better to have some turrets. I'm testing my Corvette with 2 small & 2 medium pulse, 1 large fixed beam and two huge gimballes cannon and up to now i like this turrets. Fight against small fighters like eagle is easy and you have enough firepower against the shilds of a Anaconda. (i speak of PVE, I don't play PVP)
+von Rosphe Thats why I said turrets suit traders as they are a much better support weapon, especially on the Cutter or Type 9... On the Anaconda and corvette, I would still stick with gimballed. The anaconda can be put into reverse to take care of those pesky eagles and well, the corvette (with pips put into engines) handles like a big heavy fighter. I can hit small ships with the class 4PA's!
But yes, turrets have their place, and you can get away running in PVE with just turrets just fine, but they will never be as effective as GImballed or Fixed in a pure combat setup. Thats just my opinion though, and as I always say, fly with whatever works best for you. Dont let me or ANYONE tell you what works best for you. Cheers!
+Vindicator Jones Just bought my corvette and need more money until it's A rated. So enough time to test different weapon loadouts.
I like your attitude, you're right. Thx and fly save.
Chris Roberts!
Speaking of Star Citizen (and most other space games), mouse users have a huge advantage over joystick users because the weapon systems fire where the reticule is on screen and it can be moved around with the mouse. In E:D, it's locked for all players.
I suck, terribly, at keeping my ship's orientation on my target, especially with a flight model like E:D's (plane on earth, not ship in space) which just hurts my flight control further. In other games I could probably handle it, but here, I'm forced to use gimbaled weaponry or else I just couldn't fight at all.
+Ace Strife are you not aware of Flight Assist Off?
Brendan Forish You mean the "spin uncontrollably forever" mode?
you are complaining about the spaceships flying like "planes on earth, not ship in space". FA Off subjects you completely to Newtonian physics, aka a real spaceship flight model. And honestly with like 30 minutes of practice you get used to it
Brendan Forish
I highly doubt the majority of players can fly with FA off. I've only seen one person do it, and he's infamous for it. The rest (myself included) just use it as a temporary maneuverability boost when dogfighting.
So as a whole, the ships fly like planes on earth. If you can somehow learn to fly with FA off, then yes, they're more like spaceships.. but you still can't yaw, which is unlike spaceships.
Star Citizen (and the majority of other space sims, albeit less so) has what feels like true spaceship flight.
+Ace Strife You are complaining that Elite requires too much skill to master FA off. Firstly you inaccurately state that Elite is not like flying in real space. Then it's pointed out to you that flight assist off equates to a ship in space. You claim it's too difficult and claim Elite is World War 2 combat lol. Clearly Elite is very much like flying in space. I guess you prefer Star Citizen's dumbed down space flight model then?
TLDW, use gimbaled weapons to start, then try fixed once your decent. If you don't like it stick with gimbal.
awesome and informative video dude, subbed for sure :)
almost 4 years later, I still hear people say "I knew he was a bad pilot when I saw the gimballed weps" lol
At the moment I am in a Vulture doing Haz Res for cash. I am using two gimballed pulse lasers and do great even against small targets and subsystems as I have learned to keep close and to the rear. After the video I am thinking I should train myself, while I am still in the agile Vulture, to use fixed weapons. Will be useful for when I move into the Python. The hardest thing will be learning to use assist off to my advantage when turning. In the mean time I will be working my way through the ranks to the Python and stashing as much cash as I can to fit it.
+Gillan Laureth of Seles FA Off doesn't really give you better turning if you understand exactly what Flight Assist does. If you use your lateral and vertical thrusters with FA On you can perform any maneuver a FA Off pilot can at the same speed. Although you do have to learn exactly how to counter thrust some of what the FA On does
+Brendan Forish Not really. Flight assist off diverts more power to the active thruster, wheras Flight assist on allows power to be used across multiple thrusters. You can turn faster using FAOFF or using thrusters.. but will turn even faster using FAOFF AND thrusters...
+Brendan Forish I have seen the video before, and while what he is saying is true. If you know how to time it correctly, FAOFF turning can be slightly faster that thruster turning. Trust me, 5 months ago I would have totally agreed with you, but I did a lot of testing using standard turns, thruster turns and FAOFF and thruster turns, and FAOFF thruster turns were faster.
I will try and dig out the videos, put them all side by side and upload it raw.
What I will concede though is that FAOFF effectiveness does vary slightly from ship to ship. I think on the sidewinder it probably dosent work as well compared to something like the FDL.
Can I like the video a second time? So well-spoken and thought out, you could use these videos in a professional portfolio!
I just use a fer-de-lance with all hardpoints set to multicannons.
it makes things a bit difficult when fighting larger ships (especially large ships with big shields) but anything at equal or lower than medium size gets ghosted quick.
I think you needed to mention the need to consider the size and manourverability of a ship when it comes to fixed or gimballed. Larger less manourverable ships go better with gimballed particularly when up against small fast ships. Bigger ships are always easier to hit.
This is really a good video! Many thanks :D
You should also take into account ship weapons placement for example the FDL all fixed weapons will aim around the same point but in a ship like the clipper they a very dispersed making it hard to keep all weapons doing damage
I find turreted weapons have a unique role to play on ships with poor weapon convergence, like the Imperial Clipper.
To make fixed weapons viable on a clipper (absolute must for PVP, not because gimbals are bad but because everyone has chaff) you need to focus your attention on one side of the ship since your target has to be very far away for both large hardpoints, and even the two medium hardpoints, to converge.
What you do is outfit one fixed weapon on the side you want to use (I use right since I'm righthanded) and then put a gimbals or turreted weapon the other. The large hardpoints are so far apart that even gimbals will have trouble hitting the same point as your fixed weapon, so this is really where turreted weapons shine -- or at the very least let you make the most of a bad situation.
I am a gimbled user, I have a gimbled pulse laser and a plasma accelerator on my vulture.
good informative video! thank you!
I usually equip my ships with both unless I am flying something that does not turn easily.
I think I might switch to gimballed again. After a long time with fixed multi's and fixded C4PA I would like to be more small ship proof. Also I can then focus more on manouvering. I did do very well against cmdr FAS, Conda, FDL and python, but those were all practice.
Specifically on the Anaconda there are two sub optimal hard points for the lowest weapon slots and there I can't fathom a better weapon than a pulse or burst turret. following the logic you used in this video I can't dissuade myself that there's a better weapon to place there.
Railguns with Feedback Cascade are useful, to drop the shields of a ship that is currently using a SCB
I didn't know that feedback cascade had that ability, good to know I'll try it out. Been gone from the game for a year trying to learn what I missed thanks.
As far as a Federal Corvette goes, Pulse Lasers, Burst Lasers, or Beam Lasers? I'm running 4A Beams right now but it doesn't feel like I'm doing as much damage as I should to be sporting 2 huge weapons, and i think it's mostly due to damage fall off and inability to hold on targets for very long (because of the ridiculous heat generation and distributor draw) so my real question is, burst or pulse for respectable DPS without massive heat gen or distributor draw?
Hello. Thanks for the great video. Could u explain the difference between burst and pulse lasers? Burst lasers are in between beam and pulse, right?
2:02 yeah I tried this when defending a mega ship. Instead I ended up firing on an ally and my asp was quickly obliterated.
6:50 Look at the pilot, it is him!
Also, think you shoudl mention that Gimbaled is important if you use a mix of energy and ballistic weapons. If you want to shoot a fixed laser and a fixed projectile weapon at the same time, one of them will miss, as one needs you to lead your target while the other is a hitscan. In that case, either put one weapon type as a gimbal, or both, but don't go full fixed unless your aim is ramming people.
In that case I would advise putting the projectile weapon as a gimbal. leading targets with fixed weapons has mixed results as when the enemy changes speed or direction, you need to orient your whole ship quickly to get into that targeting reticule again; gimbaled weapons do it for you, leaving you with more freedom when it comes to your own movement and having to predict your opponent's actions less. Fixed lasers are way easier to hit with than fixed projectiles, and you don't want to waste ammo by missing with projectile weapons.
I, an incredibly tasteful person, also use a purple HUD.
great video - subscribed!
I have 4850 hours played, i exclusivley use turret mounted weapons on my main 3 ships (clipper, type 10, corvette) and have no trouble with taking down 3 anacondas simultaniously while carrying 600+ tonnes of cargo, although if my shields go down i don't stick around and prioratize the mission if delivering cargo.
(i have a lot of engineered A grade moduels and gardian hybrid tech and fighter support and use a shield tank approach)
Richard Joyce ah well mr Joyce i have 0 hours played take that you sleeze and *gardian
YAY! Another purple fan! What matrix setup do you use to get that. I tried making my own once and it gave me a headache after about an hour of play :/
+TurkeySandvichs Look at the bottom of the description. Its there in all my videos ;)
Oh sorry, didn't notice. Thanks :)
Personally, I prefer Fixed, both because aiming at the target manually's more fun. Plus the chaff "immunity"
At around 5:50 when behind a ship, you say "about 15...or so" I can't make out that word. It seems it should be degrees, but it doesn't sound that way. 15 what?
"aim your nose behind your target, about 50 meters or so'.
My phantom has two gimbal and two fixed. Probably gonna get lasers for my fixed points
I dont agree at 5:44 bc im fying full fa off (in combat) so my nose doesnt decide where my vector will be
i agree with everything apart from the emphasis on heat. it doesnt matter all that much in this game, go crazy go stupid with beams if you want
Would you say gimballed are better for more agile ships, and fixed/turrets are better for larger, less agile ships?
i love using turrets and fixed to my cutter
why do my fixed multicannons not form one circular crosshair like yours? but instead i have two seperate crosshairs on the far left and far right of my imperial clipper, i cant shoot like that
ascendence Key word here is Clipper! Try any ship with better hardpoint placement and you will see the difference. Clipper is a lovelly ship, it just has awfull hardpoint distance.
Great job on the vids.
Shame FD still has the gimbal "weird 8" movement in it.
A drunk gunner is more precise, and less irritating.
I prefer gimbals on lasers, for chasing foes and fixed weapons for decisive burst hits (rails / plasma).
This is one very good summary! Yarr mate!
+Julio Montega the gimbaled weapons having the "weird 8" movement is by design
Brendan Forish And that is one the major flaws of the design. In PB they were dead accurate, but you had counters and needed to learn the counters. Now it is just the drunken movement crap.
They aren't supposed to be dead accurate otherwise no one would use fixed weapons
I earned myself a shitstorm in loadout discussion forum for suggesting 2 large gimballed pulse lasers for a bounty hunting loadout on a Vulture. Ulility were 2 shield boosters(A), class D killwarrant scanner, chaff. And as shields I suggested C5 Bi-Weave.
HOLY $H1T I earned myself a shitstorm.
+Achim Hanischdörfer Unfortunately there are some commanders out there that think their way is the only way.. My feelings on the matter are clear. People who say there is only one way to do things usually dont have the skills to try multiple ways. Everyone reacts to different builds in different ways, and in the end, what works for YOU, is the best loadout for YOU.. People can make suggestions for you to try, and thats cool, I do the same thing. But ultimately, its your CHOICE.. dont let anyone deter you from that choice. :)
Vindicator Jones
I can say 1 thing about my loadout:
It kicks ass as endurance build in conflict zones and resource zones. It's built for sustained dps not alpha damage.
I love the riff at the start. What is it?
First! Watching while kicking ass in my battle Conda!!
If I were an ace pilot, I'd probably used fixed weapons, but as I'm not, and I use my weapons to fight off pirates after interdictions, I fly my Viper with two size one beam lasers and two size two multicannons, all on turrets. All I have to do is keep the attacker somewhere above me to take down his shields with the lasers, then quickly roll to go after his hull with the multicannons. I in no way take credit for this tactic, I learned it from a video on kiting out a Python for High Res areas.
This video has some hard numbers on the damage differences between fixed, gimballed, and turret: (Edit: LOL @5:03)
ruclips.net/video/1LnjMmsbm50/видео.html
Note that turret damage for lasers is actually only a little less than gimballed, so, for slower turning ships (python, anaconda, corvette, cutter) I suspect you can actually do more damage over time than with gimbals - due to the increased firing time.
4Gimball PLs + 1 Fixed Beam seem viable enough? Been thinking of replacing the beam for a PA when I find a station that sells it.
+Deliverygirl 4Gimball PLs + 1 Fixed Beam will chew through your power distributor like no tomorrow.. I would run All pulses if you are going to do that, even that will chew through your distributor pretty quick.. You could try 2 Multicanons and the rest pulses.. Not a super hard hitting build, but it does work rather nice. Class 4PA should be on your list of weapons to try though.. Hard weapon to use, but the rewards are worth it :)
Well my 4 pulses eat through the distrubutor faster than the beam does, twice as fast in fact, even with four pips in weapons. Been thinking about replacing the 4 pulses for multicannons but I'm concerned for the ammo limit.
Where is this location you shoot in and how might I find it?
nice clip, thanks.
Fixed projectile/rail weapons I'm ok with. Holding fixed beams on a target that's more manoeuvrable me? Not a chance lol
I just want to say for anyone watching this, if you're badass a fixed weapon will melt faces, but if you're not hitting *SHIT* don't be afraid of gimbals until you get your space wings. Or a joystick.
Someone has probably said this, but I find it sooo funny that the NPCs name was Chris Roberts XD
+Tophef Tyr I once killed Jebidiah Kerman -- I had to!
That kerbal pulled a gun on me!
Oh Jeb I'm so sorry. I know you made some bad choice in life, becoming a space pirate and all, but it shouldn't of ended like this.
* sobs like a bitch. *
Hm... Not a bad video, although the value of gimbaled setups for subsystem targeting seems to be a neglected point. PP sniping is usually the fastest way to take out larger ships, and smaller ships can be destroyed quickly enough that the modest decrease in DPS from gimbaled weapons won't really matter much (especially since it's much more difficult to keep constant damage on a smaller, more maneuverable ship with a fixed setup, which dramatically decreases the actual damage output of fixed weapons). It's just about impossible to reliably put damage on a subsystem with a fixed loadout for any extended period of time.
Overall, gimbals are honestly substantially better for general-purpose use, imho -- especially on larger, less maneuverable ships. My Anaconda can melt power plants on any ship in the game in a matter of seconds, which would be impossible with a fixed setup.
+Plain Jane
the only fixed weapon that is worth it is rail gun.
+napoleonic sp007rz And perhaps cannons and plasma accelerators, if your ship is maneuverable enough to handle them. I tried a C4 cannon on my Anaconda and was utterly APPALLED at how bad it was. A C4 plasma accelerator was pretty awful, too.
Plain Jane I tried that huge plasma on my fdl, wasn't impressed either, anything farther than 500 meters is more likely miss and the damage is rather inconsistent, I'm going full lasers for pve, but I still dare to use them on pvp duels though, although I may try mixing some multi with lasers for pvp
+Plain Jane Targetting subsystems is exactly the same with gimballed as it is with Fixed, the only difference is gimballed can track it, while fixed you have to aim. Which is what the whole video is about in the first place. Targeting your enemy or subsystem with gimballed has the same effect, so I dont really consider that another point. But, fair enough, thats just my view.
As I've discussed, there are pros and cons for both systems, but neither system is better than the other. Its what works best for you that matters. I can comfortably take out a Anacondas power plant with 2 shots from my corvettes twin PA's or wreck a pythons powerplant with 1-2 salvos of railguns, which is much faster than energy weapons, yes it is can be difficult to do, but the fact remains you can.
And thats why I always say, gimballed or fixed is a personal choice, and totally depends on the person using it.
+Vindicator Jones PAs, railguns, and cannons are kind of in a league of their own. When people debate the differences between fixed and gimbaled weapons, I should think they're usually referring to conventional thermal weapons, not weapons that have niche uses and behave / operate in a different manner to more bog-standard setups.
I'd also have to emphasize that subsystem targeting is worth discussing by itself, since it's one of the main selling points of gimbaled weaponry -- it's far more difficult to reliably hit a subsystem you're aiming for with fixed mounts, even if it's not always that difficult to hit an enemy in general with a fixed setup. Hitting a big target is one thing -- hitting a tiny, tiny dot on a target with a fixed mount is another thing entirely. The ability to easily snipe and destroy power plants on medium and large ships with gimbaled weapons is one of the primary reasons they're so outstandingly effective.
Also, I don't think due consideration was given to the fact that paper values don't generally square with actual, real-world performance. The damage gain from fixed weaponry is modest enough that even a slight amount of downtime can give gimbaled weapons more overall DPS in a fight, often by quite a large margin. Realistically, the on-paper damage gap (which, as you've said in the video, is around 15 - 25%) between both setups is dramatically different when considering the fact that it's usually possible to put far more consistent fire on an enemy with gimbaled weaponry.
what's wrong with eravate? :(