I usually have landfall planets disallowed too when I'm in my combat ships. No need for me to know that I can land on those 13moons in the system when I'm not there for that
@@Exigeous - it's helpful to be sure for other purposes (I use it to filter out everything but signal sources when I'm hunting HGEs), but not as helpful as it is to get rid of carriers ;) It's gotten a bit better of late with lower mining income and fewer carriers allowed per system (allegedly?), but oh man, the carrier spam in interesting places.. I'd really like carriers that don't allow docking for whatever reason to be automatically filtered from everything though :/ You should only be able to see carriers that allow you to dock... @Topher White - I leave 'em all selected (except carriers and systems) all the time, and then turn off the ones I don't want. You can even turn EVERYTHING on and then deselect the ones you don't that way. Just don't use the 'clear' button. @Neo - Yes, it friggin' does. Also they both need a search, as sometimes you DO want carriers shown when offloading valuables or buying rares/etc that you've found from eddb or inara or such. "Damn, where is XYZ-123?"....
One thing I’d like to add is that getting your thrusters destroyed is not the end. Most CMDRs don’t realize that under the functions tab on the right panel there is an option called ‘reboot and repair’. This temporarily disables all of your ship’s functions, but can repair essential modules by cannibalizing parts from less essential ones. This situation shouldn’t happen too often, but in case it happens to you, just know that you don’t need to self-destruction get back to a station.
Most often I have to do that when my sensors go out. They're usually engineered lightweight and thus are first to break when shields go down. They are required for docking as you cannot select the station without them (I think).
I discovered that today... my poor Imperial Eagle had its drives and thrusters destroyed, and was sitting there spinning around, while being attacked. Diverting all power to "Sys" kept my bi-weaves up, but I couldn't do anything. All this talk of a "functions" tab had me beat though - its now under "Ship" and a button on the right "pointing" to the ship.
Yeah I had to do that two times in my 33 hrs of the game so far (I'm quite new) luckily they got destroyed as I was flying away, so I was drifting away from the enemy
Tip that most CMDRs desperately need: *Fly towards your attackers unless you can outrun them.* Instead of presenting our thrusters on a silver platter to that ganker, keep facing and boosting passed them until our high-wake is charged.
@@timppaUT Mass-lock between ships only affects low wakes (jumps to supercruise). High-wakes (jumps to another system) are unaffected and the safe way to escape. This tip *is for* pilots in slower and smaller ships than their attackers. If you are faster, just fly away of course. If you are bigger, just low-wake.
@@7heHorror It depends? If that bigger ship has scanner, it can follow your wake. On another hand, only Conda out of big-3 have decent enough jumprange to follow you if you jump far enough. And usually even combat build Condas aren’t that impressive jumpers. Cutters most propably wont be able to follow, depending of course what ship you use, as most smaller and mid sized combat oriented ships aren’t that good jumpers either. And Vette is so lousy that almost any other ship can high wake safely out of its range :D And jumping is almost only option against big-3, as they would be almost impossible to win alone on smaller ships if you aren’t very VERY good pilot.
Another tip is to hit that f/a off and rotate around to bring guns to bear til the charge is done. Then just flip back turm it back on a and away you go. Also for this, when you get to the system if it is nearby, drop from super and pick another system to jump to.
Some great tips there - the only one I’d add is to bind night vision to a key so you can quickly turn it on in combat - it’s a game-changer to be able to actually see your target in the dark 😂
Yeah, you know that would have been a really good one to add here. I honestly don't use it much as I really don't like the effect visually but it is very useful for sure.
To make combat much more interesting, go to darkside of any extracion zone and (try) to fight among all of those rocks WITHOUT night vision! :P My personal record is 579 hits to a rock in an hour! BEAT THAT! :D
Another great to-the-point video. When approaching a signal source or station and realize you are "over-speeding", try deselecting the target then re-selecting it to slow you down.
A tip for you: turn drive assist off in the SRV. Drive assist slows the SRV down and fights against any in air maneuvers you want to make, which makes it hard to recover from getting turned around by a bump that launches you into mid air.
Just tagging along, you can make drive assist off the default mode by going into the controls settings, this effectively makes it like a regular car with an accelerator instead of a throttle
In addition to the FSD Booster, It didn't take me too long to fully engineer my FSD. Grade 5 increased range and Mass Manager. My Diamondback Explorer will jump 61 ly and it's not stripped down.
Really hope you enjoy this one and that you'll share your favorite tips that I didn't have in the video. How many were you doing _wrong_ ? How many had you not seen before?
I keep getting killed by the sentinels while trying to get the guardian frmeshift booster.. and having to go to a station to get another SRV.. I have tried 4 times and have yet to win
Not sure what you're doing wrong as I find those extremely easy - but my tips would be make sure you're running 4/0/2 with your pips, that you deal with them each time they spawn so they don't stack up. Make sure you put a point defense of the top of your DBX/ship as that'll take out the missiles they fire at you. Finally you can use the structures around to block one while you deal with another.
I think I'd seen all of these before, but I forgot the srv trick when I got stuck in a crevasse in mine. I don't regret it though, I find it more immersive that I'm stuck using my spare until I get back to civilization in a few months or so.
Here are a few unknowns about stations and outposts: -Did you know you can boot an NPC ship out of an outpost when they are blocking that one and only available medium pad? What you do is select the NPC who is on the pad, Request Docking, You will get a declined docking request then select the NPC again and Request Docking for a second time, this will force that pad-hogger off the pad and away from the station allowing you to successfully request docking a permission once the pad has reset itself after the NPC's departure. -Cant find where your pad is in a large station? Once you have requested docking and have entered through the mail slot your Compass/Nav Ball will point you in the direction of your booked pad. No more wondering if its located up down left or right in the station.
Tip: Joystick or gamepad players on PC should still enable the mouse widget in control options as a handy central HUD dot to point at locations in supercruise or lining up the mail slot, etc.
Yeah, a few reported that after I published and given what a MASSIVE pain in the ass it is to delete, re-render, re-upload I figured it'd be a fun easter egg to see what asshole, err I mean attentive viewer would find!
@@Exigeous i use this technique to sort folders on my PC... does ED allow bookmark names to start with punctuation characters like @ and ! to allow even more sorting options?
My “I didn’t know you could do that” was to select what you wanted to see on the nav panel. Amazing stuff to be to clear out the 150 carriers so I can see the port I want to go to.
i don't know how useful this is for FA on pilots, but i find cargo scoop boosting very helpful in FA off. A lot of times, you just need to change the vector of your ship quickly without overtaking your opponent. I learned this watching some PVP'ers do it. When you boost, you get a sudden burst of power to your main thrusters. When you hold a directional thruster during the boost, a majority of that power goes thru the held directional thruster. Combining that with the cargo scoop's ability to limit your ship's overall speed, you can use it to quickly change your vector without overtaking. You boost, and open the cargo scope directly after the boost. Then you can change your vector by holding down the desired directional thrusters. You can also adjust when you open the scoop to limit your speed as your ship is accelerating to its maximum boost speed. It's pretty useful when you're in a haz-rez, and you want to use asteroids for cover by weaving in and out of asteroids, or boosting to catch up with an enemy that's currently trying to low/high wake out, and you don't want to suddenly pass them. Takes a bit of practice to use effectively in combat, but i found it very helpful. Probably doesn't fit in these basic tips
jup, the cargo scoop is a great...not an airbrake...spacebreak? Also, landing gear out redistributes power flow evenly over all thruster, makes you slow, but very nimble. Can occasionally come in handy.
@@redmoon383 And at the 6 Raw Mats planets he mentions and the Jameson Crash Site and around every Engineer's planet. I found I didn't NEED to search for the right planet the first ime I arrived (recent newbie) - just look for the dozens of Carriers in orbit around it! :-)
Flipping FA off and on is almost as important as pip management imo.. save yourself some shield recharge time by turning that massive Conda around to blow that annoying Eagle into particles..
@@Einhander49 I'm too much of a coward to play in open at the moment, gonna wait till my brand new Krait is pimped out to the max before i take on you bad boys ; )
@@taffy.the.builder1496 I got a pimped out Federal corvette and was attacked by some twat. I can't be dealing with those people. These people ruin the game so I play solo.
@@timppaUT I later found out there are some people who have learned how to hack the the game to cheat. He literally was shooting at me for 4 seconds and I was dead, just came out of nowhere and I was 20 mil credits down.
You can skip the last 40ls of every journey using Supercruise Assist by accelerating to full until the ETA is 3 seconds, then throttling back to the blue to re-engage for the rest of the very short trip
you can actually push it further than that, the super cruise assist lets you exit supercruise at any speed as long as you are within the correct distance. The problem is the game only checks your distance probably once per frame, so 60 times a second (not actually sure what the rate is). So if you do it at 3 seconds, you arrive at some speed that is guaranteed to check the distance while you are within the correct distance, but you can be lucky and arrive at much higher speeds. The highest I've done I think is 20C
@@theaveragepro1749 Nice! I'd be curious to push the limits of the distance you can begin the trick when I upgrade my frame rate. I'd also like to add that with bigger and less maneuverable ships, it's important to align your pitch with the orbit of your destination; the combination of high speeds, poor manoeuvrability and orbital motion is enough to actually miss the target and force the dreaded loop of shame, and in a T9 or even a corvette that's just painful 😂
Carriers need a submenu, where they're listed on the nav panel as 'X Carriers' for each body and selecting it brings up the list of the specific carriers there. It's clear enough where carriers are without cluttering the nav panel.
Regarding route plotting - the navigation pinpoints the system you should refuel at before continuing, would it be because of very low fuel or not having it enough for the next few jumps through unscoopable systems. By excluding the unscoopable systems, you are just going the longer way everywhere.
Realizing this video is 2 years old, but of interest to newer players is that EDDB is no longer operational. Someone IS working on a replacement, but I'm not sure if it's up and running yet, or if it will be by the time someone sees this.
Some thing you missed in the materials portion, if you're going mining stop at a material trader and trade up grade 1 mats you get lots during mining so the poor exchange doesn't matter
Excellent music choice for this type of content. Another way of remembering which types of Stars are scoopable, in addition to KGBFOAM is Oh Be A Fine Girl Kiss Me
I immensely enjoyed your intro with great animation and sound design. That is what really hooks you up to watch the video till the end, and indeed it was worth it! Thank you for sharing great content, commander!
Going to only three specific sites for engineering materials within a whole galaxy is only the correct way if you subscribe to the gamer mentality that you must reach the myth that is endgame, rush to max everything asap and ignore the journey. Elite is a sandbox so there'd not really a wrong way of progressing most things the game has to offer.
Or you know if you engineer literally hundreds and hundreds of modules (I'm well over 2000 at this point) then doing it efficiently like this is really the only way to do so without spending ALL my time doing it other ways.
@@Exigeous the man wants to enjoy the ride, let em spend a whole year tricking out a single ship. People like him don't need tutorials, git'r'done the hard way and complain about how long it takes to get those things done.
Ah I've been doing Bookmarks "correctly" :) I tend to prefix them with common stuff like "IF" for Interstellar Factors, "BM" black market, MAT, GEO, COOL, etc.. and I prefix them with "AA" or lower numbers if I'm going to be using them multiple times (i.e. back and forth community goals). Hope there was a better in game tooling to catalog your bookmarks. Thanks for an awesome vid!
1st tip for route planning. Use this to get far enough away from the bubble to explore. Then deselect the last 2. (K+M) Set jump distance to economical. And plan a new course laterally to your home system. If you simply want to level up your Exploration level and get plenty of cash.
Bit of a context if anyone will ever see this: K and M type stars are believed to have the most chances of earth-likes and water worlds orbiting around them and those pay out the best money. If thats what you care about the most, this is the way to go, as there is no point of wasting time going through empty systems. At least in Horizons lol Edit: I just read the comment above once more and I dont understand... You should select only those two star types, K and M, deselect the other scoopable stars :D
#3 - I call this a level 1 system scan. I’m working on a video about exploring, and it’s the first video. Problem is, if you honk an unexplored system, it’s a waste. A level 2 scan (honk + fss) is the only way to get base money for a system... a scan of the primary star or stars, is basically 2k to 6k... which is pointless, but yes, free easy money.
Gathering Manufactured materials alternative: A more fun way of gathering materials is going to the compromised nav beacon in the Nastrond system. Nastrond is an independent anarchy system, so it is open season on everybody, Pirates, freighters etc. The system requires a permit, to get it, you will have to become allied with the Defense Party of Nastrond faction in a nearby system which should be able to be done within an hour. I'm pretty sure they have a presence in Nowak Hub in Wonorne Nu.
Sure you can gather materials from conflict zones, pirate activity beacons, etc. - anywhere there is combat but if you just need materials that isn't even remotely an efficient way to do it. More fun, absolutely. Quick, holy shit no given you can get 100 imperial shielding in about 20 minutes then trade that for 16 of any other G5 or 300 G4 and so on. MUCH faster way if you're doing a lot of engineering or just wanna get a ton of mats very quickly.
@@Exigeous I meant as an alternative if the grind for gathering each of the G5 mats gets too boring and need a break from it. I should have clarified, My bad. If one wanted to take a break, yet gather some materials while doing so, This is a great alternative.
On this game 4 years. Only this summer did I discover the joys of TWO prospector controllers. No more poke, poke, drive 10km, poke poke, drive 10 km. Poke everything, find everything.
@@HeyYouYouAreFinallyAwake In general if you use the auto-plotter, yes. So, 99% of the time. You can manually plot jump by jump though, if you want to sequentially visit specific stars that would be off-route. Thats less efficient if the destination is all that matters, sure, but I did it occasionally to explore specific regions on the way to somewhere else. And there it happened, that I couldn´t make a jump I had planned after I fully refueled and had to make a detour, which was mildly annoying. It can also help occasionally for a jump or two (e.g. escape persistent pursuit on a mission or PvP) if you had to compromise on the fuel scoop in your built, for lack of money, room or weight. It´s niche , and risky, and you should have a Post-It with the FuelRat´s number on your navpanel. But it´s fun to supercharge a ship with large tank on half-empty and see just how far you can get. Coriolis let´s you check the difference between max Jump fuelled (empty cargo, full tank) and absolute max (empty cargo, just enough fuel) for your build. It can be several lightyears without supercharge, so with a neutron star, it can really matter.
Traversing the bubble without fuel scooping: Since the bubble and the fringes of it have so many stations available to refuel from (always 1 guaranteed in a system), you can often times get away without using a fuel scoop within the confines of it. I regularly travel in my combat and other ships without one and just top up at the nearest inhabited system when I need to. Another one is economizing jump fuel, which ties into this as well. I'm not entirely sure how the fuel usage is calculated but there is a sharp rise in fuel consumption for the last 10-20% of your jump range, so if you're travelling on just tanks, make sure to either a) plot route and manually select (not plot) stars close to the route that are at 75-80% of your jump range, then open the map in the next system for automatic route recalibration b) if you're in a ship with cargo racks, go to the galaxy map's route plotting (2nd) tab and increase your cargo allocation to the point where your jump range gets artificially limited to be more efficient, effectively cutting out the manual plotting part of the method I really wish they'd add a 3rd plotting mode besides economical and fastest routes called hybrid that would allow you to set the efficiency target while maintaining decent jump range, unlike economical where it always plots for the shortest jump sequence to your destination, thus resulting in high jump count and being only usable over short distances.} Another one is that the bookmarks menu sorts alphanumerically like in any other case, be it your operating system or other. This means you can use special characters (! ? % ` etc etc) to be able to prioritize your bookmarks by having them in front of the actual bookmark name. Somebody mentioned it below as well, but there are a lot of miscellaneous keybinds that are useful to have bound, such as select next target in route, night vision, cargo scoop and landing gear (those two are bound by default, but some people don't know and still go through the menus for them).
One thing I learned on my flight back from the Bubble nebula - you can use basic FSD injections to save fuel. I would jump, start synthesis, circle the star to the next target, then jump as soon as I stopped scooping. With the basic FSD injections I could do it without having to stop at all (30+ jumps). The normal route with my range would require stopping to scoop every 8-10 stars. It's a handy way to get a few extra jumps even in the bubble before having to stop.
I have been playing this game all wrong since release! I am pretty sure that I was doing all 13 of those wrong in some form or another. That was very helpful!
With over 2,000 hours in this game, triple elite admiral and king ranks I still find new things to do and better ways to old things every week. Great game!
Glad I found this just for the tip on getting unstuck from the mail slot. Was using the Beluga for evacuations (first time flying it) and ALWAYS got stuck in the box, and just restarted the game and spawned outside before I got blown to bits. Wish I'd thought of the landing gear trick...
While I agree with most of what you said, your info on two of them is a bit dated. #1 The in-game route plotting system has been improved significantly over the years and one of the improvements is that by default it tends to plot a route including scoopable stars as frequent as is needed for the ship/route. You even get a message now letting you know when you need to scoop at a star to prevent running out of fuel. While plotting through scoopable stars will make you feel more assured, it's really not that necessary anymore (unless you're in a vanilla sidewinder) and will certainly result in less discovery data than plotting through "not-visited". #3 Which brings us to the next bit of dated info... honking. Honking does nothing now. Whether you honk or not, you still get the discovery data on entry into a new system now. Test it. Sell your discovery data, jump through non-visited systems. You'll still get the data. Change went into effect when they got rid of the 3 classes of discovery scanners. #11 This one you just left-out a rather important piece of information. If you find yourself in your SRV and your SHIP gets destroyed, logging out and back in to Elite without Horizons will actually resurrect your destroyed ship and save you the cost of a re-buy.
Haven't played this in a while. My explorer Asp is parked in some random star system thousands of light-years away from population centers. Maybe it's time to dust off the joystick, power up the drive and start exploring again.
Well, I did pretty much everything of your list, BUT I have to admit that I have been following you for years. So most of it I got from you anyway ;) well and DTEA.
That first one alone made me so happy. I didn't know it was something built into the game. So many brown dwarves on the route to the Col 285 triple hot spot.
Wish i knew how to get unstuck in my SRV. First time I went raw material gathering I got stuck and just turned off my life support when I couldn't get free. Sitting for 5 minutes till my O2 went out was not the best solution. Thanks CMDR!
Thank you! After about 10 weeks in game all I seem to be missing is Guardian tech. As I like exploring, I also rarely plot by scoopable stars. When I get under half a tank and there's nothing scoopable soon, I just reroute to a scoopable star, than back to my course, so far no fuel rat calls or oof explosions. :)
Take a bigger or a second fuel tank, i play for 8 weeks this game travelled 106.569 ly and have never ran in fuel problems. There is always a scoopable star on my route.
Just got back from a 4-year break. Wasted 4 hours and about 1/2 million credits outfitting a Cobra Mk III only to realize I already tried it and it wasn't as good as my Vulture. So I sold everything back.
@@dfunckt fair enough. I know I have flirted wit the idea of getting a hotas, but with space legs coming i think I will stick with my kb mouse set up as it might be more fluid of a transition between the two modes.
This was a lifesaver during the fight I had. The boost bleeding is by far the best play I've had. I used to just do starving runs and hope to Bump the pirate and bust their shields open
I've got 400+ hours in, but I still consider myself a noob. That being said, I set my jump routes for scoopable stars only. It'll get you to where you need to go without running out of fuel, but you're going to miss a lot of weird and strange cosmic phenomenon. Once you get the mapping jump routes down, go exploring in star systems that aren't scoopable. You're more likely to discover something new or strange that way. Just don't forget to swing by a scoopable star if you're running low on fuel. edit: old college class trick: to remember which stars are scoopable, try to remember "Oh Be a Fine Girl, Kiss Me". Only O, B, F, G, K, and M stars are scoopable.
Good job on the vid! I've watched your vids before but on this one I subscribed. I have a channel and kiinda gave up after doing Subnautica. People don't realize how much work and time that go into production.
off topic, but all the videos i've seen of subnautica show the view changes as abrupt jerky movements, like i'm drunk... i don't think i could keep my breakfast down, esp in VR. is it really that bad in game?
Any tips for efficiently traveling 5,000 ly to unlock those two engineers that require it? I have to work a full time job to not starve, so I dread beginning a trek that eat up so much of my free-time.
I used spansh neutron router and set course to a nebula because i had never seen one. In my case, cat's paw nebula was ~5500 ly away. 72 jumps in my krait phantom. Around 3 hours round trip (2 days) in chill mode. I even scanned and mapped some planets in 2 systems that were undiscovered.
@@jgomezmoreu Awesome. I didn't know about that neutron router. I knew using neutrons would be a big help, but couldn't see a way to use them efficiently. Thank you much, sir!
@@ragingfurball5419 , don't forget to equip your ship with one or two auto filed-maintenance units. Each jump from a neutron star will cause damage to your modules and you will not find a station anywere so deep in space !
Beta Site in Jellyfish Sector FB-X C1-5 is a little over 5000ly then fly to Hell Port in Seagull Sector DL-Y d3 (2,929.86ly from jellyfish). Hellport has a shipyard where you can store ship, buy a sidewinder, self destruct, instantly return to bubble, and then have your explorer ship shipped back. Saving 2000ly of jumping. Or you can just self destruct once you get to jellyfish and rebuy the insurance cost but it's kind of cool to say you've been to Hell.
Good video for newer players, Though at some point, I have got into the habit of doing all of them. Certainly a good list of stuff, to make things go more smoothly. Cheers
Yep, one of my favorite places in the galaxy - I named it as such as it's covered with 20km deep ribbon canyons so on the map it looks like a big wrinkly testicle.
Having watched many of your vids before getting the game the only one I haven't done is shop in Li-Yong Rui. Something I probably should have done for my recent Type 9 purchase.
What would REALLY be nice is filtering the scoopable stars to just on last (adjustable) 5ly to 20ly prior to max allowable jump range. This would open up many more stars for exploration along the way.
Thank you! I knew about targeting modules from the panel.. did not understand that "subsystem" keybind meant you could cycle them. i thought "subsystem" was some wierd navigation thing to do with multi-solar systems that did not seem to work (i wish we could jump to any star in a system! a 100,000Kls crawl is no fun at all),. Anyway i digress.. I have been using the panel. :D If it had been worded "subtarget" i would have got it. Also i did not know about filtering out non scoop stars.
One tip I wish I knew sooner is the Synthesis menu. You can create a lot of useful stuff ONBOARD your ship, including oxygen for life support, ammunition, fuel, FSD injection, heatsink etc.
The open question is, how I suppose to know, where particular synthesis materials could be collected ... especially, non-raw ones, like those, needed for heatsink synthesis.
Took me a long time to see how useful prospecting limpets were. I always thought that it just tells you the make up of the asteroid, how much remaining ores and low/med/high quantity. Did not know it also increases fragments!
Very good tips and a nicely edited and presented video. I particularly liked the Scrolling Timeline and Chapter Marks embedded in the top strip of the video. How did you do that Cmdr Exigeous ?
Heh, I had no need of the filter in the nav panel..until effing carriers were released. Now I use it all the time... to deselect carriers.
Oh it's still hugely helpful even when there aren't carriers in system when there are a lot of objects, carriers just make it worse.
I usually have landfall planets disallowed too when I'm in my combat ships. No need for me to know that I can land on those 13moons in the system when I'm not there for that
It would probably work better to select which objects to block instead of which ones to show
System map also need a filter... To filter out the carriers...
@@Exigeous - it's helpful to be sure for other purposes (I use it to filter out everything but signal sources when I'm hunting HGEs), but not as helpful as it is to get rid of carriers ;) It's gotten a bit better of late with lower mining income and fewer carriers allowed per system (allegedly?), but oh man, the carrier spam in interesting places..
I'd really like carriers that don't allow docking for whatever reason to be automatically filtered from everything though :/ You should only be able to see carriers that allow you to dock...
@Topher White - I leave 'em all selected (except carriers and systems) all the time, and then turn off the ones I don't want. You can even turn EVERYTHING on and then deselect the ones you don't that way. Just don't use the 'clear' button.
@Neo - Yes, it friggin' does. Also they both need a search, as sometimes you DO want carriers shown when offloading valuables or buying rares/etc that you've found from eddb or inara or such. "Damn, where is XYZ-123?"....
One thing I’d like to add is that getting your thrusters destroyed is not the end. Most CMDRs don’t realize that under the functions tab on the right panel there is an option called ‘reboot and repair’. This temporarily disables all of your ship’s functions, but can repair essential modules by cannibalizing parts from less essential ones. This situation shouldn’t happen too often, but in case it happens to you, just know that you don’t need to self-destruction get back to a station.
Most often I have to do that when my sensors go out. They're usually engineered lightweight and thus are first to break when shields go down. They are required for docking as you cannot select the station without them (I think).
I discovered that today... my poor Imperial Eagle had its drives and thrusters destroyed, and was sitting there spinning around, while being attacked. Diverting all power to "Sys" kept my bi-weaves up, but I couldn't do anything. All this talk of a "functions" tab had me beat though - its now under "Ship" and a button on the right "pointing" to the ship.
@@calebfuller4713 Be
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Yeah I had to do that two times in my 33 hrs of the game so far (I'm quite new)
luckily they got destroyed as I was flying away, so I was drifting away from the enemy
Reboot and repair is also an easy cheese to half shields iirc
Tip that most CMDRs desperately need: *Fly towards your attackers unless you can outrun them.* Instead of presenting our thrusters on a silver platter to that ganker, keep facing and boosting passed them until our high-wake is charged.
Thanks
... unless they have way higher mass ship than yours. As that way you just get masslocked by them, and with a slower ship cant even escape it anyhow.
@@timppaUT Mass-lock between ships only affects low wakes (jumps to supercruise). High-wakes (jumps to another system) are unaffected and the safe way to escape. This tip *is for* pilots in slower and smaller ships than their attackers. If you are faster, just fly away of course. If you are bigger, just low-wake.
@@7heHorror It depends? If that bigger ship has scanner, it can follow your wake. On another hand, only Conda out of big-3 have decent enough jumprange to follow you if you jump far enough. And usually even combat build Condas aren’t that impressive jumpers. Cutters most propably wont be able to follow, depending of course what ship you use, as most smaller and mid sized combat oriented ships aren’t that good jumpers either. And Vette is so lousy that almost any other ship can high wake safely out of its range :D
And jumping is almost only option against big-3, as they would be almost impossible to win alone on smaller ships if you aren’t very VERY good pilot.
Another tip is to hit that f/a off and rotate around to bring guns to bear til the charge is done. Then just flip back turm it back on a and away you go. Also for this, when you get to the system if it is nearby, drop from super and pick another system to jump to.
Some great tips there - the only one I’d add is to bind night vision to a key so you can quickly turn it on in combat - it’s a game-changer to be able to actually see your target in the dark 😂
Yeah, you know that would have been a really good one to add here. I honestly don't use it much as I really don't like the effect visually but it is very useful for sure.
NV rules. I even use it for mining as it helps you get a better feel for distance and rotation of asteroids.
@@Exigeous So the list is biased?
Probably. ;-)
To make combat much more interesting, go to darkside of any extracion zone and (try) to fight among all of those rocks WITHOUT night vision! :P My personal record is 579 hits to a rock in an hour! BEAT THAT! :D
Another great to-the-point video. When approaching a signal source or station and realize you are "over-speeding", try deselecting the target then re-selecting it to slow you down.
I'm a Fuel Rat, and I don't filter the map in most cases. Because gotta be fast :p
A tip for you: turn drive assist off in the SRV. Drive assist slows the SRV down and fights against any in air maneuvers you want to make, which makes it hard to recover from getting turned around by a bump that launches you into mid air.
Just tagging along, you can make drive assist off the default mode by going into the controls settings, this effectively makes it like a regular car with an accelerator instead of a throttle
In addition to the FSD Booster, It didn't take me too long to fully engineer my FSD. Grade 5 increased range and Mass Manager. My Diamondback Explorer will jump 61 ly and it's not stripped down.
Get a doubly fsd for dbx gives extra 10 lys
how? the mission tells you nothing about where to look and the items needed are impossible to find lol.
@@Marcoffs83 What materials are you looking for?
4:54 'Fram Shift Drive'
They've come along way from air filters.
But always a trusted brand
Awesome video as always, Exigeous!
...
Probably.
My favorite comment in months.
Probably.
Really hope you enjoy this one and that you'll share your favorite tips that I didn't have in the video. How many were you doing _wrong_ ? How many had you not seen before?
I keep getting killed by the sentinels while trying to get the guardian frmeshift booster.. and having to go to a station to get another SRV.. I have tried 4 times and have yet to win
enter turret mode, all pips to shields and weapons. that usualy works for me
Not sure what you're doing wrong as I find those extremely easy - but my tips would be make sure you're running 4/0/2 with your pips, that you deal with them each time they spawn so they don't stack up. Make sure you put a point defense of the top of your DBX/ship as that'll take out the missiles they fire at you. Finally you can use the structures around to block one while you deal with another.
I think I'd seen all of these before, but I forgot the srv trick when I got stuck in a crevasse in mine.
I don't regret it though, I find it more immersive that I'm stuck using my spare until I get back to civilization in a few months or so.
Here are a few unknowns about stations and outposts:
-Did you know you can boot an NPC ship out of an outpost when they are blocking that one and only available medium pad?
What you do is select the NPC who is on the pad, Request Docking, You will get a declined docking request then select the NPC again and Request Docking for a second time, this will force that pad-hogger off the pad and away from the station allowing you to successfully request docking a permission once the pad has reset itself after the NPC's departure.
-Cant find where your pad is in a large station?
Once you have requested docking and have entered through the mail slot your Compass/Nav Ball will point you in the direction of your booked pad. No more wondering if its located up down left or right in the station.
i love it when you make videos like this, it is realy convinient for helping the new players out there, or just showing someone how to do something
Yeah, I'm trying to make them a bit more fun hence this format. Plus I love the channel Cinefix so I sorta copied their style.
Tip: Joystick or gamepad players on PC should still enable the mouse widget in control options as a handy central HUD dot to point at locations in supercruise or lining up the mail slot, etc.
"And I hope you will teach me something I'm doing wrong" - 4:50 FRAM shift drive :P
Yeah, a few reported that after I published and given what a MASSIVE pain in the ass it is to delete, re-render, re-upload I figured it'd be a fun easter egg to see what asshole, err I mean attentive viewer would find!
@@Exigeous Pack Houd missiles 😁 for the 2nd time. Still, keep up the great work.
"Pleding" at 9:44
“Effecient” at 5:51
Woah woah.... you can rename bookmarks???? How didn't I notice this sooner! X)
Thanks as always.
Yeah, I'm pretty surprised to see several comments that didn't realize this one.
@@Exigeous i use this technique to sort folders on my PC... does ED allow bookmark names to start with punctuation characters like @ and ! to allow even more sorting options?
My “I didn’t know you could do that” was to select what you wanted to see on the nav panel. Amazing stuff to be to clear out the 150 carriers so I can see the port I want to go to.
i don't know how useful this is for FA on pilots, but i find cargo scoop boosting very helpful in FA off. A lot of times, you just need to change the vector of your ship quickly without overtaking your opponent. I learned this watching some PVP'ers do it.
When you boost, you get a sudden burst of power to your main thrusters. When you hold a directional thruster during the boost, a majority of that power goes thru the held directional thruster. Combining that with the cargo scoop's ability to limit your ship's overall speed, you can use it to quickly change your vector without overtaking. You boost, and open the cargo scope directly after the boost. Then you can change your vector by holding down the desired directional thrusters. You can also adjust when you open the scoop to limit your speed as your ship is accelerating to its maximum boost speed. It's pretty useful when you're in a haz-rez, and you want to use asteroids for cover by weaving in and out of asteroids, or boosting to catch up with an enemy that's currently trying to low/high wake out, and you don't want to suddenly pass them.
Takes a bit of practice to use effectively in combat, but i found it very helpful. Probably doesn't fit in these basic tips
I never thought of that im gonna try this
jup, the cargo scoop is a great...not an airbrake...spacebreak?
Also, landing gear out redistributes power flow evenly over all thruster, makes you slow, but very nimble. Can occasionally come in handy.
Ship name : Woodhouse's Revenge
Ship ID: Heroin.
I'm defiantly doing it right .
Another top tip turn the 100 fleet carriers off clogging your nav panel
Yeah, I was shocked that they showed them in this way as it's AWFUL - and it makes the system map much harder to use.
@@Exigeous agreed m8 glad to see you making top videos again
Yeah I've had fleet carriers off since they came out. So many damn carriers in the bubble
@@redmoon383 And Colonia.....
@@redmoon383 And at the 6 Raw Mats planets he mentions and the Jameson Crash Site and around every Engineer's planet. I found I didn't NEED to search for the right planet the first ime I arrived (recent newbie) - just look for the dozens of Carriers in orbit around it! :-)
Flipping FA off and on is almost as important as pip management imo.. save yourself some shield recharge time by turning that massive Conda around to blow that annoying Eagle into particles..
Also full FAOFF with FAON toggle for stall maneuvers
What is FA?
@@Andromedon777 Flight Assist
@@TwentyFourSlevin thanks o7
Been playing just a few weeks now, i think i counted all of them, so this is now my goto place for tips n tricks.Thank you, subbed
I'm blowing you up, taffy, as soon as I see you in game. I got my gimbal on you.
@@Einhander49 I'm too much of a coward to play in open at the moment, gonna wait till my brand new Krait is pimped out to the max before i take on you bad boys ; )
@@taffy.the.builder1496 I got a pimped out Federal corvette and was attacked by some twat. I can't be dealing with those people. These people ruin the game so I play solo.
@@danielfinch362 If you can’t deal people with pimped out Fed Corvette, you are doing it wrong! :P ... propably?
@@timppaUT I later found out there are some people who have learned how to hack the the game to cheat. He literally was shooting at me for 4 seconds and I was dead, just came out of nowhere and I was 20 mil credits down.
You can skip the last 40ls of every journey using Supercruise Assist by accelerating to full until the ETA is 3 seconds, then throttling back to the blue to re-engage for the rest of the very short trip
you can actually push it further than that, the super cruise assist lets you exit supercruise at any speed as long as you are within the correct distance. The problem is the game only checks your distance probably once per frame, so 60 times a second (not actually sure what the rate is). So if you do it at 3 seconds, you arrive at some speed that is guaranteed to check the distance while you are within the correct distance, but you can be lucky and arrive at much higher speeds. The highest I've done I think is 20C
@@theaveragepro1749 Nice! I'd be curious to push the limits of the distance you can begin the trick when I upgrade my frame rate. I'd also like to add that with bigger and less maneuverable ships, it's important to align your pitch with the orbit of your destination; the combination of high speeds, poor manoeuvrability and orbital motion is enough to actually miss the target and force the dreaded loop of shame, and in a T9 or even a corvette that's just painful 😂
Carriers need a submenu, where they're listed on the nav panel as 'X Carriers' for each body and selecting it brings up the list of the specific carriers there. It's clear enough where carriers are without cluttering the nav panel.
Regarding route plotting - the navigation pinpoints the system you should refuel at before continuing, would it be because of very low fuel or not having it enough for the next few jumps through unscoopable systems. By excluding the unscoopable systems, you are just going the longer way everywhere.
Realizing this video is 2 years old, but of interest to newer players is that EDDB is no longer operational. Someone IS working on a replacement, but I'm not sure if it's up and running yet, or if it will be by the time someone sees this.
As a new player, my only complaint about your channel is that I didn't find it sooner. Outstanding tutorials.
Your FSD should always be a high power priority. If you need to run away from a fight, the boot-up time can get you killed.
Some thing you missed in the materials portion, if you're going mining stop at a material trader and trade up grade 1 mats you get lots during mining so the poor exchange doesn't matter
Excellent music choice for this type of content. Another way of remembering which types of Stars are scoopable, in addition to KGBFOAM is Oh Be A Fine Girl Kiss Me
I immensely enjoyed your intro with great animation and sound design. That is what really hooks you up to watch the video till the end, and indeed it was worth it! Thank you for sharing great content, commander!
I think the Li-Yong Rui shopping is the most overlooked tip, I made my home station in his area and have bought all my ships and modules there.
I’m surprised I’ve heard nobody else talk about this. I never knew about Li-Yong Rui, is it actually a 15% discount on everything?
Testicle moon? I have to know where that bookmark is pointing.
I bet it was one of those moons that look like potato? And now we all know what Exigeous testicles look like? :D
Going to only three specific sites for engineering materials within a whole galaxy is only the correct way if you subscribe to the gamer mentality that you must reach the myth that is endgame, rush to max everything asap and ignore the journey.
Elite is a sandbox so there'd not really a wrong way of progressing most things the game has to offer.
Or you know if you engineer literally hundreds and hundreds of modules (I'm well over 2000 at this point) then doing it efficiently like this is really the only way to do so without spending ALL my time doing it other ways.
@@Exigeous the man wants to enjoy the ride, let em spend a whole year tricking out a single ship. People like him don't need tutorials, git'r'done the hard way and complain about how long it takes to get those things done.
Ah I've been doing Bookmarks "correctly" :) I tend to prefix them with common stuff like "IF" for Interstellar Factors, "BM" black market, MAT, GEO, COOL, etc.. and I prefix them with "AA" or lower numbers if I'm going to be using them multiple times (i.e. back and forth community goals). Hope there was a better in game tooling to catalog your bookmarks. Thanks for an awesome vid!
If you're new to elite dangerous highly recommend this video. No BS dribble or filler just good tips.
1st tip for route planning. Use this to get far enough away from the bubble to explore. Then deselect the last 2. (K+M) Set jump distance to economical. And plan a new course laterally to your home system. If you simply want to level up your Exploration level and get plenty of cash.
Bit of a context if anyone will ever see this: K and M type stars are believed to have the most chances of earth-likes and water worlds orbiting around them and those pay out the best money. If thats what you care about the most, this is the way to go, as there is no point of wasting time going through empty systems. At least in Horizons lol
Edit: I just read the comment above once more and I dont understand... You should select only those two star types, K and M, deselect the other scoopable stars :D
#3 - I call this a level 1 system scan. I’m working on a video about exploring, and it’s the first video. Problem is, if you honk an unexplored system, it’s a waste. A level 2 scan (honk + fss) is the only way to get base money for a system... a scan of the primary star or stars, is basically 2k to 6k... which is pointless, but yes, free easy money.
I just went to the Guardian ruins and Coalsack Nebula, and it was enough to push me to a Surveyor rank - just from this "accidental" exploration.
Gathering Manufactured materials alternative: A more fun way of gathering materials is going to the compromised nav beacon in the Nastrond system. Nastrond is an independent anarchy system, so it is open season on everybody, Pirates, freighters etc. The system requires a permit, to get it, you will have to become allied with the Defense Party of Nastrond faction in a nearby system which should be able to be done within an hour. I'm pretty sure they have a presence in Nowak Hub in Wonorne Nu.
Sure you can gather materials from conflict zones, pirate activity beacons, etc. - anywhere there is combat but if you just need materials that isn't even remotely an efficient way to do it. More fun, absolutely. Quick, holy shit no given you can get 100 imperial shielding in about 20 minutes then trade that for 16 of any other G5 or 300 G4 and so on. MUCH faster way if you're doing a lot of engineering or just wanna get a ton of mats very quickly.
@@Exigeous I meant as an alternative if the grind for gathering each of the G5 mats gets too boring and need a break from it. I should have clarified, My bad. If one wanted to take a break, yet gather some materials while doing so, This is a great alternative.
On this game 4 years. Only this summer did I discover the joys of TWO prospector controllers. No more poke, poke, drive 10km, poke poke, drive 10 km. Poke everything, find everything.
Amazing, I've been playing this game since 2016 and this video shows stuff I still wasn't aware of!!! Definately worth a thumbs up (;
Glad to hear it as even after almost 5 years and 7000 hours I still learn something new almost every day.
just scoop at EVERY star you can. It takes almost no time and is a security measure for always having the highest possible range
It reduces jump range, though, and you can´t dump fuel if need be
@@paavobergmann4920 you're gonna plot your route with max fuel anyway so it doesn't matter
@@HeyYouYouAreFinallyAwake In general if you use the auto-plotter, yes. So, 99% of the time. You can manually plot jump by jump though, if you want to sequentially visit specific stars that would be off-route. Thats less efficient if the destination is all that matters, sure, but I did it occasionally to explore specific regions on the way to somewhere else. And there it happened, that I couldn´t make a jump I had planned after I fully refueled and had to make a detour, which was mildly annoying. It can also help occasionally for a jump or two (e.g. escape persistent pursuit on a mission or PvP) if you had to compromise on the fuel scoop in your built, for lack of money, room or weight. It´s niche , and risky, and you should have a Post-It with the FuelRat´s number on your navpanel. But it´s fun to supercharge a ship with large tank on half-empty and see just how far you can get. Coriolis let´s you check the difference between max Jump fuelled (empty cargo, full tank) and absolute max (empty cargo, just enough fuel) for your build. It can be several lightyears without supercharge, so with a neutron star, it can really matter.
2:04 I love the little jabs you take at FDev like this.
Petition to change Exigious title from CMDR to GOAT.
Awesome video
You should probably include using Voice Attack with key bindings for those of us who use VR. I can't see playing this game without it.
So many great tips here and in your other videos. I had gotten frustrated with this game but I'm ready to jump back in now. Thanks for posting this!
Traversing the bubble without fuel scooping:
Since the bubble and the fringes of it have so many stations available to refuel from (always 1 guaranteed in a system), you can often times get away without using a fuel scoop within the confines of it. I regularly travel in my combat and other ships without one and just top up at the nearest inhabited system when I need to.
Another one is economizing jump fuel, which ties into this as well. I'm not entirely sure how the fuel usage is calculated but there is a sharp rise in fuel consumption for the last 10-20% of your jump range, so if you're travelling on just tanks, make sure to either
a) plot route and manually select (not plot) stars close to the route that are at 75-80% of your jump range, then open the map in the next system for automatic route recalibration
b) if you're in a ship with cargo racks, go to the galaxy map's route plotting (2nd) tab and increase your cargo allocation to the point where your jump range gets artificially limited to be more efficient, effectively cutting out the manual plotting part of the method
I really wish they'd add a 3rd plotting mode besides economical and fastest routes called hybrid that would allow you to set the efficiency target while maintaining decent jump range, unlike economical where it always plots for the shortest jump sequence to your destination, thus resulting in high jump count and being only usable over short distances.}
Another one is that the bookmarks menu sorts alphanumerically like in any other case, be it your operating system or other. This means you can use special characters (! ? % ` etc etc) to be able to prioritize your bookmarks by having them in front of the actual bookmark name.
Somebody mentioned it below as well, but there are a lot of miscellaneous keybinds that are useful to have bound, such as select next target in route, night vision, cargo scoop and landing gear (those two are bound by default, but some people don't know and still go through the menus for them).
One thing I learned on my flight back from the Bubble nebula - you can use basic FSD injections to save fuel. I would jump, start synthesis, circle the star to the next target, then jump as soon as I stopped scooping. With the basic FSD injections I could do it without having to stop at all (30+ jumps). The normal route with my range would require stopping to scoop every 8-10 stars. It's a handy way to get a few extra jumps even in the bubble before having to stop.
I have been playing this game all wrong since release! I am pretty sure that I was doing all 13 of those wrong in some form or another. That was very helpful!
Ok. less than a month in the game -- learned so much in this 12 minute video. Thanks so much! Subscribed! (Probably!)
With over 2,000 hours in this game, triple elite admiral and king ranks I still find new things to do and better ways to old things every week. Great game!
King rank? Is that an Empire rank?
@@grot777 Yes Garret. Top empire rank at the moment is King, top federation rank at the moment is Admiral 😊
The one of the best tips & tricks video i have seen, probably.
I am so new I have more time watching your videoes then playing the game, and You are a lifesaver! Thank you.
You are doing it wrong! You watch videos while you same time supercruise to that Hutton Orbital to get your free Anaconda!
@@timppaUT Too late, I have one already from Hutton Orbital.
Glad I found this just for the tip on getting unstuck from the mail slot. Was using the Beluga for evacuations (first time flying it) and ALWAYS got stuck in the box, and just restarted the game and spawned outside before I got blown to bits. Wish I'd thought of the landing gear trick...
I am doing nothing wrong, but just because of content creators like you and the other great channels. Thanks a lot for everything.
Just started playing elite. Just found this channel. 😎👌 Thank you
Just in time for my lunch break. Awesome.
While I agree with most of what you said, your info on two of them is a bit dated.
#1 The in-game route plotting system has been improved significantly over the years and one of the improvements is that by default it tends to plot a route including scoopable stars as frequent as is needed for the ship/route. You even get a message now letting you know when you need to scoop at a star to prevent running out of fuel. While plotting through scoopable stars will make you feel more assured, it's really not that necessary anymore (unless you're in a vanilla sidewinder) and will certainly result in less discovery data than plotting through "not-visited".
#3 Which brings us to the next bit of dated info... honking. Honking does nothing now. Whether you honk or not, you still get the discovery data on entry into a new system now. Test it. Sell your discovery data, jump through non-visited systems. You'll still get the data. Change went into effect when they got rid of the 3 classes of discovery scanners.
#11 This one you just left-out a rather important piece of information. If you find yourself in your SRV and your SHIP gets destroyed, logging out and back in to Elite without Horizons will actually resurrect your destroyed ship and save you the cost of a re-buy.
Thank you man. I always thought that honking was the most moronic idea. Even worse that it occupied a fire group on a combat ship. Not anymore o7
Haven't played this in a while. My explorer Asp is parked in some random star system thousands of light-years away from population centers. Maybe it's time to dust off the joystick, power up the drive and start exploring again.
Well, I did pretty much everything of your list, BUT I have to admit that I have been following you for years. So most of it I got from you anyway ;) well and DTEA.
That first one alone made me so happy. I didn't know it was something built into the game. So many brown dwarves on the route to the Col 285 triple hot spot.
Right off the bat that first tip is primo. Thanks. You're Aces.
o7 EDDB, you were the best of the best
Wish i knew how to get unstuck in my SRV. First time I went raw material gathering I got stuck and just turned off my life support when I couldn't get free. Sitting for 5 minutes till my O2 went out was not the best solution. Thanks CMDR!
They get stuck easy just use self destruct next time
The longer I play E:D, the more I have a feeling that one of the things I'm doing wrong is...well...playing E:D at all.
God, mood
7:33 - ...and now I'm terrified to land on that Testicle Moon location for what sort of enemies I could found on its surface.
Thank you!
After about 10 weeks in game all I seem to be missing is Guardian tech. As I like exploring, I also rarely plot by scoopable stars. When I get under half a tank and there's nothing scoopable soon, I just reroute to a scoopable star, than back to my course, so far no fuel rat calls or oof explosions. :)
Take a bigger or a second fuel tank, i play for 8 weeks this game travelled 106.569 ly and have never ran in fuel problems. There is always a scoopable star on my route.
@@yoepie4959 Second fuel tank?
@@SpaceEnthusiastRich , yes see outfitting.
I hate when I come back after ages and having to relearn everything lol
Just got back from a 4-year break. Wasted 4 hours and about 1/2 million credits outfitting a Cobra Mk III only to realize I already tried it and it wasn't as good as my Vulture. So I sold everything back.
thats what I'm gonna have to do.
@@dfunckt Do you play KB and mouse? I know I ad to fiddle with my controls a few times before finally settling on something the felt right.
@@dfunckt fair enough. I know I have flirted wit the idea of getting a hotas, but with space legs coming i think I will stick with my kb mouse set up as it might be more fluid of a transition between the two modes.
OMG Yes, you Never Lied!!!!!
As a new player this is super helpful - thanks!
Great video! I've only been playing for about 3 weeks now and I'm doing about 1/3 wrong lol. Thank you!
3:08 While not particularly important, it should be noted that the discount also applies to ship transfer costs
This was a lifesaver during the fight I had. The boost bleeding is by far the best play I've had. I used to just do starving runs and hope to Bump the pirate and bust their shields open
I've got 400+ hours in, but I still consider myself a noob. That being said, I set my jump routes for scoopable stars only. It'll get you to where you need to go without running out of fuel, but you're going to miss a lot of weird and strange cosmic phenomenon. Once you get the mapping jump routes down, go exploring in star systems that aren't scoopable. You're more likely to discover something new or strange that way. Just don't forget to swing by a scoopable star if you're running low on fuel.
edit: old college class trick: to remember which stars are scoopable, try to remember "Oh Be a Fine Girl, Kiss Me". Only O, B, F, G, K, and M stars are scoopable.
A class is also scoopable, I assume it's just a mistake and you knew this already.
@NoneOfThe Above foam is spelled with an "a"?!?!
FOM!
Great video, definitely an eye opener for me! A lot of useful tips I can use for sure
Amazing video as always :D
Good job on the vid! I've watched your vids before but on this one I subscribed. I have a channel and kiinda gave up after doing Subnautica. People don't realize how much work and time that go into production.
off topic, but all the videos i've seen of subnautica show the view changes as abrupt jerky movements, like i'm drunk... i don't think i could keep my breakfast down, esp in VR.
is it really that bad in game?
Any tips for efficiently traveling 5,000 ly to unlock those two engineers that require it? I have to work a full time job to not starve, so I dread beginning a trek that eat up so much of my free-time.
I used spansh neutron router and set course to a nebula because i had never seen one.
In my case, cat's paw nebula was ~5500 ly away. 72 jumps in my krait phantom. Around 3 hours round trip (2 days) in chill mode. I even scanned and mapped some planets in 2 systems that were undiscovered.
@@jgomezmoreu Awesome. I didn't know about that neutron router. I knew using neutrons would be a big help, but couldn't see a way to use them efficiently. Thank you much, sir!
@@ragingfurball5419 , don't forget to equip your ship with one or two auto filed-maintenance units. Each jump from a neutron star will cause damage to your modules and you will not find a station anywere so deep in space !
Beta Site in Jellyfish Sector FB-X C1-5 is a little over 5000ly then fly to Hell Port in Seagull Sector DL-Y d3 (2,929.86ly from jellyfish).
Hellport has a shipyard where you can store ship, buy a sidewinder, self destruct, instantly return to bubble, and then have your explorer ship shipped back. Saving 2000ly of jumping. Or you can just self destruct once you get to jellyfish and rebuy the insurance cost but it's kind of cool to say you've been to Hell.
Good video for newer players,
Though at some point, I have got into the habit of doing all of them.
Certainly a good list of stuff, to make things go more smoothly.
Cheers
250h and didn't know nav filtering or kgbfoam, or thought about macros. And long time come back so never knew about fsd, boostter, thaks bro !
Thank you for this video. I have learnt something new today. I didn't know about the Guardian.
Thank you.
This is a very useful video..
..Probably.
7:00 Interesting name for a Moon .. :)
Yep, one of my favorite places in the galaxy - I named it as such as it's covered with 20km deep ribbon canyons so on the map it looks like a big wrinkly testicle.
Having watched many of your vids before getting the game the only one I haven't done is shop in Li-Yong Rui. Something I probably should have done for my recent Type 9 purchase.
What would REALLY be nice is filtering the scoopable stars to just on last (adjustable) 5ly to 20ly prior to max allowable jump range. This would open up many more stars for exploration along the way.
Your video is absolutely perfect.... probably!
Didn't know the trick to get out of a stuck menu, thanks!
Yeah, that one is pretty key.
This video series needs to be updated.
Thank you! I knew about targeting modules from the panel.. did not understand that "subsystem" keybind meant you could cycle them. i thought "subsystem" was some wierd navigation thing to do with multi-solar systems that did not seem to work (i wish we could jump to any star in a system! a 100,000Kls crawl is no fun at all),.
Anyway i digress.. I have been using the panel. :D If it had been worded "subtarget" i would have got it.
Also i did not know about filtering out non scoop stars.
One tip I wish I knew sooner is the Synthesis menu. You can create a lot of useful stuff ONBOARD your ship, including oxygen for life support, ammunition, fuel, FSD injection, heatsink etc.
The open question is, how I suppose to know, where particular synthesis materials could be collected ... especially, non-raw ones, like those, needed for heatsink synthesis.
@@semibiotic Exigeous has his own video about material farming. You should check it out. It's a pain in the ass though
The filtering stars was news to me, didn't know that drop down scrolled.
I always learn something from your videos thanks Cmdr!
Just discovered that the stored modules list can be grabbed and dragged to move quickly, at least on PC
Please explain more.
@@danielfinch362 on PC, there is an orange slider on the left of the stored modules. It can be grabbed and dragged to move quickly
I had no idea that there was a hotkey binding for changing sub target!!
Thanks
Very good and helpful video
Saved, top notch
Took me a long time to see how useful prospecting limpets were. I always thought that it just tells you the make up of the asteroid, how much remaining ores and low/med/high quantity. Did not know it also increases fragments!
Very good tips and a nicely edited and presented video. I particularly liked the Scrolling Timeline and Chapter Marks embedded in the top strip of the video. How did you do that Cmdr Exigeous ?
whats the GUI color code options you are using that looks pretty nice.
Excellent video, you earned my subscription...Probably!
When trying to get somewhere quickly make sure you select fastest route in the galaxy map otherwise economical causes you to do way more jumps.
I've been playing off and on before it was released and literally do none of these, I have a lot of learning to do
Great material Commander... probably... :)
You need to add Pulse Wave Analyser to this list. Believe or not some people having been using it wrong this whole time.