50 (MORE) Facts About Elite Dangerous You Don't Know! (Probably)
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- Опубликовано: 20 окт 2024
- In this fun Elite Dangerous video by EDTutorials by Exgieous we look at the top 50 facts about Elite Dangerous you don't know - probably! These top 50 facts about Elite Dangerous are something all players should know.
▶️Original 50 Facts About Elite Dangerous You Don't Know (Probably)
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CORRECTION: Apologies, no clue how I got this so wrong, but you need to reach the rank of Petty Officer with the Federation to unlock the Sol permit. Really sorry I got that wrong, thanks to a few of you for pointing it out!!
I hope everyone enjoys this bit of fun - it was pretty tough coming up with now 100 facts about Elite. What were the ones you didn't know? What other facts do you think it would be fun to share in a Part 3 down the line?
Disable the dump all cargo button.
Damn it. That's a good one!
Fact people might not know and I am unsure you covered them:
Shortcut keys for FPS, latency, and working the camera to get those nice shots of your ship.
@Kure Core Yep, I use "target next system in route" all the time, that would have been a good one to include. #1 for 50 More More Facts.....
didn't know the one about heat dissipation of power plant and fuel scooping. I knew there was a certain point I could get to that netted the most fuel without overheat but I just always found it using the scooping numbers never really considered what determined it beyond the scoop.
@Kure Core I bound a key for having my fighter attack on one of my extra xbox hotas buttons. very handy if u use fighters much. way better than going down into that menu each time u want to change the sub sys they're targeting or tell them to attack a ship
The last one is the most important
Saving the best for last....rewarding the interested viewers :)
@@zu438 Yeah, I figured I had to be a bit cheeky somewhere
The last two, really...
To be honest, I'd rather them skip ship interiors than do a half-assed job with them that causes more issues. If it where easy for them then I'd have no doubt they'd do it since they could sell customizations on the frontier store so my guess would be there's a technological challenge behind how the game's programmed that's the real obstacle (ground combat in the early days of STO comes to mind). That being said, I really hope they do figure it out since I really do want to explore around inside something like the type9.
No shit, I never understood why is it o7 and none of my friends was able to explaine it to me. It just was o7 and thats it :D now I know. Exigeous you are golden, sir
So basically, this was a video who's purpose it was to find some way to say everyone is disappointed in not getting ship interiors. lol Good Call sir. Good Call.
I guess he could do a video specific for that if he wanted, as other ED RUclipsrs did. Now, it's funny how low IQ toxic people think they're smart just because they disagree with general common sense. Anyways, i'm sure you've contributed a lot with the community.
Disappointed perhaps, but not surprised.
The salt at the end was so good.
Super Salt from me.
You should do a video "50 bugs FDEV introduced with fleet carriers and the mining catastrophe." They sure aren't fixing them as fast as they making new ones.
Yeah, there's one big problem with that - narrowing down the bugs to just 50!
EDTutorials by Exigeous Damn that was good
@@Exigeous Then make as many 50 bug segments you need.
@@bh-2198 Yeah, but then I'd have to rename the channel "Elite Bug Finding by Exigeous" and that just doesn't have the same ring to it.
@@Exigeous Yamiks could get you started or you can do a segment now or one at Christmas. They will not have solved anything by then.
I feel so nostalgic about this game and yet I have no desire to start playing it again.
Yeah, can't say I fault you for that feeling, hope to see you back sometime and appreciate the views ;-)
@@Exigeous Maybe if they dont botch Odyssey :)
I came back to raise the $ for a carrier (never stockpiled any cash never got any more than I just needed) but the way mining is now I'm having a harder time making money and it's a long way from 100 mil to 5 bil. lol pretty discouraging. I mean i get it's like end game material or whatever but that's a serious gap between it and anything else. basically if u weren't one of the folks who already had a hundred bil put back it's gonna be super hard to get and maintain one far as I can see and that's pretty discouraging. plus if u stop playing for a while the expenses will drain ur bank account and ull be left with no carrier or money . highly discouraging I'd say. it seems an insurmountable obstacle considering how slow money making is. they really didn't need to nerf mining as much as they did. maybe some but what it really could have used was a buff to trade and combat revenues. that would have made the game much more interesting. trading is almost laughable credits wise and the only way to make decent money in combat is with wing pirate kill missions and u make less than 12% what u would have mining in the same amount of time. really a shame cause mining is boring as shit. combat should pay better.
I am exactly the same with Eve-Online. I'm waiting to see any advert that tempts me back, otherwise Elite has it for the moment.
“Filtering the navigation panel is extreamly useful”. Especially when you arrive in an Engineer’s system and there are 150+ fleet carriers in system lol
Oh my god the Sirius system during the galactic summit event was a waking nightmare
Even the neighboring systems had like 15+ carriers each
i think you just wanted to say the last point. but was thinking, "i should make 50 points so it won't look so obvious".
I'm scared to see the inside of my ship. I never clean the litter box...
No wonder, being perma handicaped and tied to that fucking chair prevents from doing just about any kind of maintenance xd
Gotta add the salt at the end for seasoning. Awesome job on the video, I actually learned quite a few things.
When approaching a station or signal source in super cruise at 7 seconds, you can go full throttle once your speed is in the blue zone (on the speed/distance hud) and you will not overshoot it.
Without supercruise assist? My methode is using supercruise assist by wait for under 4 lys and speed below 2c then allign to the planet with full speed
@@zharsumatera3502 Yes, without sc assist. I do this almost every time I am dropping from super cruise.
Yeah, cuz the proximity is already slowing you down. When your speed is slow enough, hammer the throttle but you won't overspeed.
@@zharsumatera3502 when the speed is in the blue, that means you can safety jump out SC, so no need to slow down further. With SC assist you can do this with high speeds, which otherwise cause an emergeny stop.
If you're not deep in a gravity well (like NOT close to a planet or star), say on approach to a signal source or a station in a wide orbit, you can untarget the destination to brake *much* faster...
I actually used the "Jettison all cargo" button a few times. Though it was always at the end of a LTD Mining tour back at Borann, and the limpets didn't do...a great job...
I just wanna be able to use the coffee machine on my Krait
I want to use a coffee machine on ship / in base that actually starts a brew with an Internet-connected machine at home 🙂
I have Supercruise and Hypercruise bound separately, but there is also a Supercruise/Hypercruise bind that I use for dropping in to a target destination.
If you target a destination inside a system (station, planet, etc) before jumping there, you can use "Next Target" to cycle through the ships in the system, and get possible scans. When you get close to your destination (which remains highlighted in the HUD), just hit the "Next Jump Destination" and the station will be displayed in the target window and hologram. Very handy for keeping an eye on possible pirates, and for collecting data.
My system works pretty good for ship interiors with some minor fudging; I'm extremely disappointed we might not get them, since (aside from the Dolphin, Krait and Type 7) it really seems like FDEV actually had planned for them. Well, maybe I'll make more videos planning out interiors and developing a system for it, afterall.
I just started playing before carriers came out, already logged over 300 hours (the grind) and Elite is a great game. The one thing I don't get though is that even as a new player, space legs in ship seemed to be something everyone wanted (that and buffs to payouts from things that aren't mining) and it blows my mind that FDev could have missed the mark so badly on this that they're committed to giving planet walking before ships, if walking in ships gets implemented. I would have figured, based on things I read and heard just looking into various things in game, that the priorities of a walking mode should have been ship interiors then stations then social hubs and then planets. It seems they're working backwards, I guess?
You still have much to learn about the insane amount of no fucks given by FDevs, young padawan. You'd be amazed by the sheer scale of incopetence presented by this company
01:05 hide the HUD by Alt-Ctrl-G
01:11 mining lasers with NO refinery will still allow you to pick up minerals making an excellent choice for exploration ships.
01:48 for optimal turn rate in super- cruise set throttle to 75%, to 50% for normal space.
02:07 anytime you see high grade emission signal source drop in to it as it will always have grade 5 manufactured materials.
02:55 when in multicrew modules will never malfunction no matter their damage level.
Damn right
No 51. Fuel scooping while "stationary" gives the best control over the heat level.
fact 52. with ships that have smaller scoops you can turn off non-essential systems to further reduce heat buildup.
o7 !! I had no idea what it was...I saw it all the time on Reddit and such.
Fact number 51:
Exigeous gets MEGA salty when the rules still apply to him.
What happened?
wdym
Care to explain?
Such a great playlist! Im just getting back into the game just wanted to say thank you for the guides they are the definitive guides o7
Ok you got me. I didn't know you could sort the mission board.
Wow. looks like i underestimated the power of a courier
My iCourier is the only ship I feel safe in. If you can hurt me, you can't catch me. If you can catch me, you can't hurt me.
TIP: You can press X (or 0% throttle) as soon as the countdown (4... 3... 2... 1...) to jump begins, to arrive at the destination already decelerated and not crash into the star.
I hope the Developer overhauls some of the quality of life and ship interiors at some point. Expanding the game is great but at some point we have to revisit whats already in the game a bring it up to snuff. Minor changes that would be easy to do and great to have, auto scanning targets that are within scanner arc, relaoding ballistic weapons by cycling fire groups or retracting and extending hard points, setting auto dock in conjuction with supercruise assist ( so I can use bathroom) , reminders before leaving station to set crew memebers and buy limpets If the ship has those functions, an overhaul to the galaxy map to behave more lile third party systems (which are more user friendly) I could go on for days. Im playing this game pretty much exclusively at this time and some of these chamges would be welcome. And overhauling engineering ( again ) would be nice.
Oh Ryan, you must be so new to the game as in 6 years the only "revisiting" we've ever gotten is upgraded exploration and mining and even those were minor. I share your hope but it's likely in vein.
I was once talking to a twitch streamer about ship interiors. He said they were a waste of time and totally pointless and we should never get them so that frontier can focus on other things. Despite the fact that something like 90% of the player base has wanted ship interiors since launch more than anything else in the game.
I dont think people who are asking for ship interiors really understand the level of work required to do that with the ships we have in the game. The size of some of those ships are massive, like multiple football stadiums big. You could have an enitre indie dev Sci Fi game set inside of an Anaconda. Aside from that amount of work to get that done, Frontier already take a long time designing balancing and bringing out new ships that time taken would increase exponentially if on top of everything else they also had to get ship interiors built for all new ships and working without bugs. I get that itd be really cool and im on board with you in the cool factor but in terms of it being done with a game engine that wasnt designed for it with ships that werent designed for it and with such a massive work flow when people are already complaining about the speed of updates I just dont think its a good idea. The best we can reasonably hope for is walking around the imediate cockpit/bridge of some of the ships.
This. And just to expand on it even more..
38 individual ships would have to be hand modelled. Every internal component (of each grade) would have to be hand modelled.
Each interior can have different modules in different areas. You would have to test that each module looks right in every ship interior.
How do you represent the module has been engineered? Sturdy would look different to lightweight.
So even assuming the interiors have been created in a modular fashion already, your probably looking at a 2-3 year cycle for a decent development team just to create interiors. If you don't think so, look at how many ships have been created in Star Citizen with the funds and development team size they have.
I didn't think there would be ship interiors, it's quite a large undertaking. Still, I'd love it if there were, what'd be cooler than landing on a planet in the black and walking around your ship doing stuff, talking to friends (other cmdrs actually on your ship), examining stuff in a ships lab. Chilling out in a lounge area, so many possibilities. It'd make the game a lot better, and really add a whole new dimension to it. Even a sidewinder would suddenly feel bigger and important no longer being just a small cockpit. As for my vette I grinded my soul away to get, would love to see how big it actually is inside.
Lolz on the ship interiors stab.
I wonder if they realise people like me aren't buying it if you can't walk in ship. Kind of immersion breaking if not.
When mining, mine in private/solo mode. As soon as you jump into a mining site in a ring system, a NPC pirate will join you. Let the pirate scan you and realise you have nothing, then they'll jump back out and leave you alone for the rest of your mining session. If you drop into a mining site with cargo on board, the pirate will scan you and demand you jettison cargo. Comply with the demand at the same time as launching all your collector limpets. Your limpets will reclaim everything you jettisoned and the pirate will leave you alone.
It would be nice to see a remake of this series in the new engine, I joined the game too late to recognize this old engine stuff and while technically I’ve not seen anything that’s actually changed the facts about what you’ve said the way you demonstrate it is a bit different now. Particularly with the mission select screen
Edit: I actually think the DBX might have a slightly higher jump range than anaconda, not sure but it’s pretty close because my current DBX build has a range of about 60LY and I’ve never gone near anything guardian related and I’ve never talked to any engineers. The main factor in my jump range is the 5A pre-engineered FSD V1 I got from a tech broker, but other than that I’ve got an A rated battery (idk what it’s called), and all other core internals D rated. Lightweight alloy, and I don’t remember my exact optional internals but I know there’s a shield generator in there, an FSS, a scarab, and an advanced docking computer+supercruise assist because why not? As far as I can tell they don’t take any weight, I have a few open slots anyway, and they can be helpful when I’m being particularly lazy. I will probably go see Farseer soon though to see if I can squeeze some more jump range out of this ship while still being viable as a ship
Pretty sure you get the SOL permit at Petty Officer, I just did it like a month ago. Ensign seems too high, unless they changed it recently.
I'm currently working on adding the subtitles. I decided to look up the wiki on how Ensign was spelled. Turns out, it is Petty Officer.
Great content, as always!
75 % throttle for best turn rate in Supercruise was new to me :)
If you have a canopy breach you can get orbital lines and targeting back by turning on night vision.
Less than 0.05%? Wow, that's insane. And here I thought Fleet Carriers were going to ruin my solitary exploration experience...
this is the only youtube video I had to slow down to 0.75x just to actually catch everything lol i usually watch most things on 1.5x
Last one felt like a big 'wink wink nudge nudge' to Frontier
Theses are really facts theses are more of helpful tips for people who doesn’t play a lot or struggle to play
Skardee's nearby station is also aptly named "Heck Reserve" which is controlled by the ironically named "Ice Storm Squadron".
I remember finding this completely by accident a few months back and the first thing i thought of was "No swearing on my Christian space station!"
Thanks for all the great tips! Im sure its far past time for this to matter, seeing as this video is 2yrs old, but it would be nice for you to place a slight audible que 'beep' or say something short n sweet like 'next' before going into the next tip. I understand your probably trying to keep this from being twice as long, but its tough, especially for a noob such as myself, to tell if your still talking about the previous tip or if your on to the next, resulting in alot of rewinding (yes Im old ;-) Seriously though, really great tips!!!
This is really amazing!! Thanks a lot! Are you happy to share the colour setup for your HUD, it looks great!
Well given I made a video covering it sure :D (my HUD Explained video has them in the description)
To stop in a system after jumping to it you simply need to slow down your speed, you can see your throttle hand decelerate while jumping
roughly ALL OF THEM are upset. yeah me too.
One you missed: You can change your given fed/empire ranking mission simply by entering the shipyard screen and then returning to mission board.
Both grinds would've been a lot easier if I knew this
You mean go to main menu or go go to outfitting?
@@vladimirlenin4080 It's very inconsistent - some times you'll get a new/rank mission and sometimes you won't - that inconsistency is why I've never put this in a video before. I suppose it's worth a try but the implication that it "always" works this way is incorrect (at least in the testing I've done across my 7 accounts)
@@zharsumatera3502 Neither - the shipyard is found on the 'starport services' screen below outfitting. Station needs a shipyard though.
@@Exigeous Perhaps you need to be at a station with at least two fed / empire mission givers (with whom you have some rep) in order for this 'logic' to trigger? Anyway, I guess it's more of a bug than a tip though!
Too fast explained in my case. I had to repeat often which ended up in a kind of stress.Take your time. 😉
0.5 or 0.75 speed, but yeah he talk fast on this one
I discovered CTRL-ALT-G on my own some time ago...but I have no idea why I tried that combo. Does another game use it? I swear I did not know it, I just instinctively hit CTRL-ALT-G to kill the HUD on reflex.
(knowing my luck, I'm becoming senile and I've known it for E:D for quite some time from the config menu or somesuch, and couldn't remember that I remembered...if you know what I mean)
Is it just me, or whenever I fly into any station. They always say the initials to my gamer tag in Military Alphabet Code (not sure if that's the correct term.) Gamertag was "Erlierns" and it would call out "Echo, Romeo, Lima."
That's what they do......you can change it in settings so they say something else.....Like the first 3 of the Ship ID instead.
Go to livery section in outfitting and change your ship Id and nameplate, the the first 3 letters are what they say
It's called the Phonetic Alphabet.
I should have made mine Whiskey Tango Foxtrot
6:05 now that! That is a statement.
Is that Platers discord I see at 2:41 :)
So A1 Reactive armor for Cutter is 492 million normally, but with I Sola Prospect discount it is ”only” 576 million? :P
im like "slow down? ive just activated my FSD!
I did NOT know that over 80% want ship interiors.
My guess would have been at 40-60% or so, me being among them, but 83% is a big number FDevs should not ignore.
One of us!
Didn't know about the 75% throttle one, thanks. Now I can finally swap out that God awful supercruise assist that takes ages to get to anywhere above 1000 LS.
I have two buttons binded to the base of my left joystick. 100% and 75% throttle and have supercruise assist on the manual throttle setting. That way you don't have to continually course correct and it'll automatically dump out of supercruise when you reach the destination. (I do this because my fsd button is a bit of a stretch for my thumb, and I'm lazy)
Use manual throttle, but let the assist drop you out. As long as you're on target, you'll still drop in at speeds up to 1c (and sometimes faster!)
Hahaha ... The last one. Very clever ;)
the ship interior is a right hissy fit i think a lot of you need your nappies changing
*You can use -Voice Attack- to bind keys or mouse clicks to voice commands. This is especially helpful for hotas users.
Yeah, that one is almost too obvious for a video like this ;-)
EDTutorials by Exigeous Lol, since I learned about VA from you; I'm all set up with over 30 commands! (it truly makes a commander out of ya) ...only one drawback-my girlfriend thinks I have tourette's
@@dougsie8791 Yeah, the main reason I don't use VA with voice input is I'm usually playing with friends and don't want to have to constantly mute Discord. I use it for a bunch of complex macros, primarily for PIP management. People sorta forget VA isn't just a "voice" app, it's a wonderful automation tool that just happens to have voice input as well as many others.
God damn. Playing this game for years and never actually knew that just removing cargo space you would still get important (and rare) minerals from mining...
Also, what is that about the interiors? Are we nót getting them now? I thought they were gonna add walking in ships (albeit limited).
FDev never once said ship interiors were planned.
@@shattermage Well that's not exactly true - for many years they've talked in general terms about walking around your ship, getting out on foot, etc. Now has it ever been in an official feature list - no. Do I give two or even one shit about ship interiors, not at all. I could care less about spacelegs all together and as for interiors where is the gameplay - and walking around is NOT gameplay.
@@shattermage Not entirely true. When VR was enabled for this game people were stunned by how it all looked and asked if there was ever a possiblity to walk 'around' the cockpit. The Devs responded, hinted and commented on how it might be considered.
WIth the last trailer, we even saw people actually WALKING outside on planets, so people (me included) assumed this would also mean a 'interior' walking possibility was not very far, or atleast not off the table.
@@Exigeous Thank you!
The game is great, even without the ship interiors. However, playing this game in VR does make me appreciate the work the Devs already put in the cockpit for us to enjoy, walking around the cockpit would have been great. Walking around in the ship would have been amazing.
But it's not something I need. I was just hoping for it.
@@LongTimeAgoNL And the problem you made there was "assuming" anything when it comes to Elite/Frontier. I say it often, don't get excited about a feature until you actually know, 100% and are playing it, how it works. Case in point - multicrew. And here 2.5-3 years later we've gotten ZERO updates to it (no mixing with wings, no sharing the SRV, no piloting your friend's ship, no 2 humans in SLF's, etc).
I like the little dig at the end... thought the number would be higher tho
I was actually surprised it was that high as personally I don't give a rats ass about walking around ship interiors as walking around isn't gameplay and I want gameplay. I have walked around, sorta, in VR and it was cool for 3 or 4 minutes - now I have no desire to ever do it again as why would I?
I hope at the very least they make a cutscene of you walking in and out for flow instead of just a teleport and black screen...ur right its not something I can see myself doing often but would be nice here and there, especially if they get it right. They could possibly make some small game play but i doubt it. Like mid flight minor internal repairs, the ability to run to an escape pod etc
Tip - reduce playback speed to render video as something you can actually comprehend
Brilliant ... nice list!
How many Thargoids do you think we'll have to noscope to get a killstreak
Supercruise is also 50 percent throttle for best turn rate
You forgot E rated collector limpets, they have a lower mass then D rated, just like with shield boosters.
Also, (didnt bother to check all) some of my ships definitely turn faster in SC at around 40% throttle.
Actually E and D rated collectors weigh the exact same, the just have different ranges and limpet lifespans.
@@Exigeous My bad, your right they have higher range instead of lower mass. The point was more that this is another instance where E rated modules are arguably more attractive than D rated ones.
What is the elite dangerous high end build for exploration
Most go for the Anaconda given it has the longest range, I'm a fan of either the Krait Phantom or Asp X (Phantom being my favorite). I'd advise skipping the DBX for long range as while it's got a great jump range you have such limited internal space and only a class 4 scoop.
Thank you so much for all your tutorials! They are very concise, wonderfully put together and have been extremely helpful. Honestly you've helped me speed along in my journey in ED and have gotten a subscriber.
I blinked a couple of times and missed half of the 50.
Blame it on my ADD, baby
Shooting a system into lockdown
-only system authority vessels?
-Do "allied police" or "authority defence ships" count too?
6 seconds is the best for deceleration actually.
I have what may seem to most as a stupid question, but here goes...you said to remove any command to jettison cargo,, how do I do that? anytime I select that to do just that, remove it, it wants to to assign a key press to that selection. please help, thanks. o7
Just hit ESC and it'll clear it.
Nicu! Picked up quite a bit of info. O7
hey good tips man
Great stuff cheers!
You forgot the fact that the devs regularly forget they have a game to work on
Oh no, they are just interested in fucking zoo shit, not ED xD
so if you have someone riding shotgun your modules will simply never fail? WHAT
Why is it that when you approach a target (planet, station, POI) and you get "SLOW DOWN", shutting the throttles RIGHT OFF (X) causes your ship to IMMEDIATELY accelerate to the maximum throttle position UNTILthe nanosecond you have overshot the target - THEN drops back to zero? I've sat there smashing the X key, watching helplessly as the ship races up to full, maximum, "no shit we ain't stoppin'" throttle until the 10x -100 second you have passed the target. Is this a bug - or something I don't understand about the space flight model in E:D?
No it’s not, and you are not actually accelerating, when you get to within seven seconds of distance from the target, set your throttle to 75% (there is a bind for this). And this will decelerate you perfectly to exit at correct speed. In regards to acceleration, the bar on the right isn’t actually showing your speed, it’s showing your speed relative to objects around you, eg. If you are travelling really fast near a planet it will be super high. (As planets slow you down in FSD
Because you're getting sucked in by the gravity well - it's a really shitty message as it doesn't really have anything to do with "slowing" at all. It really should be "Gravity Well" instead.
@@Exigeous So that is why I "appear" to accelerate, even though the throttles are fully closed - the ship is being accelerated by the "pull" of gravity as I head towards it, then slowed by the same pull as soon as I pass. That explains a lot, ty.
@@benzo02 Thanks, it's as I suspected - a feature of the space flight model in the game I didn't really understand :-)
Tbh I’m not super bothered that the ship interiors won’t be a thing I’m just happy to get out of ship game play and il just hope for interiors later
Wait what still trying to digest the first few tips may have to watch again...
When is Exigeous going to do a video on the original elite game? :D
I've considered streaming it before but just haven't spent the time to learn all the keyboard controls. I'll add that to the list...
You said there are 400 billions planets? Or systems? I read an article early last year that it would take roughly 50,000 years to discover them all, if every player just explored
Yep, I've heard a few different estimates here but 400 billion is the most common - I've also heard different estimates on what we've discovered, as low as 0.003% - the galaxy is a BIG place.
400 billion systems. There are probably over a trillion planets.
Official FDev statements say 400 billion. EDSM's map will cover the whole galaxy within 37,028 years (EDSM data is only collected by about a fifth of commanders apparently, thus it should take a lot less time for FDev's map to be covered). Latest data I can find about total coverage is 0.028% from FDev, although that's over two years old now. EDSM's coverage is much smaller at 0.014079%. Thanks to the pandemic, there's a lot more players playing now heh. Highest ever peak was in June of this year.
So.. That means you can supercruise to sol without the permit
If foregoing ship interiors meant a more bug free game I think FDev would suffer from almost no salt.
I'm with you there
Writing it down would have been really nice.
Writing what down? I do all my videos from a script so it is all written down.
I haven't played the game for over 2 years I think....
Started in 2015... Got my Triple Elite within a year. At some point I felt like the most Powerful player in the game. Then I got to busy with my life and lost interest in the game
10K bucks?
Lucky bastard...
Wait... so if you manually fly to another system the map wont load? You mean the system map...or the actual system? That's pretty lame. Thanks for saving me the effort in trying it.
\o is a salute too.
Hey elite make sure you pay very close attention to this last tip.
"Animals"?
5:32 blows my fucknig mind.
What was that hottest planet called again? Seems like its worth a visit
I helped :P
Of course you did :D
The last one
I just can't understand what the fuck inside the devs mind? It's a simple but great featute to allow the player to walk inside their ship (w/ Odyssey)
Hi I love all your stuff thanks for all the info i get off them . I'm new to the game & you have a lot that is outdated could you renew them for current year to help all us Noob's
Actually very little of my content is outdated, save for some of the old credit stuff but even then the way you do those various tasks are still the same. Examples? And yes, i have a ton of new content planned.
@@Exigeous nice sorry my mistake I was just seeing a lot of your older stuff as it related to what I was wanting to do . Yeah you do have lots of really good content thanks. I like yours more precise & to the point
The very first item on this list should have been: If you're new to Elite Dangerous, skip this video. Watching too long will discourage you from ever spending time on this game.
lol i have to watch this again
Orbits in 9 seconds lol. it'srolling on it.
I'm part of that 83%.
Can you hide a HUD in console?
Not that I've ever heard - you could try opening a ticket with support to ask but I seriously doubt it. Sadly you gotta remember Elite is a PC game first and foremost, being ported to console after launch. As such features like this don't usually make it to console.