Clean, thorough tutorial. Haven't seen any other videos like this and even learned a lot of neat stuff I didn't know existed in steam input (shoutout to aubs). Now I know what video to show any gyro newcomers all the ins and outs of gyro in a single compiled video.
Fantastic guide, been playing with gyro aim for a while but I still learned some new things! And the recentre button is a game changer I seriously hope gyro keeps gaining the traction it is to become an official supported option in every FPS game
Hey great video, i found out about gyro a year ago and its been a game changer, im disabled dont have as much use in my right hand anymore i can move it but clicking buttons over and over it causes extreme pain. gyro through steam and a custom controller has allowed me to play alot of games i thought i never could!!
This is the best guide I've seen. Wow. I've been having trouble on how to get the gyro aim to feel the same in every game and this answers it. Thanks a lot! Hope you keep up the work. 😊 Subscribed.
Thanks for this vid. I decided to take the plunge into gyro controls after years of keyboard mouse gaming, mostly to alleviate pain. Getting the hang of some stuff, though the fps i play alot of is MechWarrior Online, so it's more like piloting a tank than all this snapping around like in Valorant and similar. Still, useful tutorial 😁
Awesome video, clean edit! Love to see more adherence of gyro,hope microsoft can add it to their rollers soon and make it industry standard so Aim Assist can be killed. Keep on it!
Thank you for the awesome guide! I would love it if this was written down in some form, like on a website or even just a Google Doc that you could share with a link. 🤩
I'm glad you like it! I was planning on making a text version on Reddit, but I can't post gifs anymore. Now that I have a Steam Deck, I will probably make a Steam Guide on the steam deck community. So... Stay tuned!
Okay, so I've been tinkering more with this on MWO. Even for a beginner, 2x -3x sensitivity is likely too high. Leaving arms unlocked, setting sensitivity to 0.25x (MWO DotsPer360 =24000 at 90 view) gives way more control that 2x to 3x. Edit: things are still wonky.
another video giving recommended values would be helpful. i understand its completely down to the individual and game but for newcomers it would be useful to have a set of values as a starting point to explore from. ive gone through nearly all your videos and you mostly describe what things do, which is useful, but i really need some content describing for example what you use and why. Potentially even some more info on bindings etc too. ive gone through the pain of binding controls to buttons that made sense initially only to realise they dont make sense in practise for whatever reason.
Hi ! Which one is better in your opinion ? My purpose is story mode fps gaming not online gaming. But gyro is what I'm addicted to. And another question is , does gyro input works in any game?
It looks fantastic and intimidating, but I just HAVE to master it because steam deck + FPS is a pain with controller support after decades of mouse+KB. Thanks a lot for this video.
Yeah, it's really not that hard once you try it. It's very intuitive. I would recommend new players to ignore all of the non-essential features, because eventually you will want to change some settings. Glad you like it, have fun!
My dots per 360 seems to be correct given the camera 360 spin button however the gyro sensitivity doesn't seem to be matching up unless I'm misunderstanding what it does. I placed my controller flat horizontally and spun it around when it was 3x and it doesn't end up in the exact position as the 360 button but more so to the right. It does do 3 in game spins. It also can be vertically off although I'm not lifting it noticeably.
There is a bug while using Bluetooth that makes your sensitivity to be a little off. It usually happens when I'm using Player Space orientation. So try using World Space. This bug will eventually get fixed, that's why I didn't mention it in the video.
@@FlickStickVids World Space seems to be less jittery but that didn't fix the issue. The game is Risk of Rain 2 by the way which I understand is unusual. Been testing with 1x and gyro is definitely off vertically and horizontally after a full rotation on top of a table despite correct camera 360 spin. I don't know if it's related but the mouse-sensitivity website value was a bit off and I had to manually adjust it. Thanks for responding though. I'll try a different game and see if I have better luck.
I get the gyro working on the first descendant but there's a conflict with the controller interface jumping between Xbox and playstation even after i left only playstation on. In the first descendant you need to hold l1 combined with the buttons. It cancels skill that need to stay active for a certain period. Can someone help me?
@@FlickStickVids Sorry to hear that. I guess I will start playing with the Steam Deck built-in gyro. I hope I can make it work on a second screen and stiull use it as a controller.
What settings does Splatoon use? Like if I wanted to replicate Splatoon's Gyro aim (TV Play not Handheld) in all my Steam games what should I use as a base?
Splatoon has a lot of filters and complicated things going on behind the scenes, so the feeling won't be the exact same, but it uses world space. The sensitivity range is between 2x to 4.25x. and you can max out gyro precision speed to achieve the tiny delay that Splatoon have. You can also add a re-center button. And I didn't have time to mention this, but on the camera tab, there is a third option that, when combined with "reset camera", allows you to re-center the camera exactly like Splatoon, not just re-centering vertically but moving the camera behind your character too!
@@froinky To approximate Splatoon's Camera, bind your preferred button (typically the west face button for Splatoon) to both "Reset Camera" and also "Face Direction" . These are both found under the "Camera" tab when you bind an activator slot. You'll need to add an activator slot to bind the second command to the same button. You might also want to set your Gyro Activation button to the same button (in the Gyro to Mouse Settings (cog) submenu), and set it to "Suppress Gyro". "Face Direction" turns you to face the last direction you were pushing the left stick in (although you can set it up to use any other direction source - right stick, trackpads, dpad buttons, and even NSEW face buttons)
I need some help. Currently setting up L4D2 controls with flick stick and gyro. I tried calibrating the Flick Stick but I had maxed out the Mouse Pixels (Dots Per 360) but I still can't make a complete four 90 degree turns to face the exact same direction, yet the sweep is extremely high even though nothing else in the setting changed. This seems to be a problem only found in L4D2 because I tried two games with Flick Stick/Gyro setting and they work perfectly well. Edit: Nevermind, I just need to _not_ set the Mouse Sensitivity in the game to 0 and turn on "Raw Mouse Input".
Everything gets easier when there's native support, but many devs don't have the time or resources to implement it yet. And sometimes the native support ain't great. The good thing about getting over the learning hump with SteamInput is that you can apply it to practically any game from then on. But yeah, no denying that it's a hurdle.
No controller can do that. Only games and controllers re-mappers, like Steam Input. Watch the "how to disable gyro" chapter to learn how to set that up.
Hi, please tell me, if you put gyro as a mouse, how to avoid changing the display of water elements on the screen jumping between x, o and e, wasd (for example) and so on.
Short answer, you can't. Long answer: You either have yo make everything a keyboard input or just deal with it. Some games let you force the UI (like Prey), but it us rare.
@@Nycoorias thanks for the reply, still with all the benefits of steam deck freedom we get crutches and dampness It's still easier to play shooters with a native gyroscope (and not configured as a mouse), probably because of the screen you are holding in your hands.
Depends on the game! Look to see if there's any options that lock glyphs to controller only (rare) Some games, the flickering is merely annoying. Other games, the flickering will actually tank your frame rate. At that point, you will have to use a pure mouse + keyboard config. Developers are recommended to only change their glyphs to PC ones based on keyboard or mouse button press, and NOT in reaction to mouse movement. But few developers stick to this recommendation. The other _other_ option is to use Gyro to Joystick (Camera) as this will not generate mouse inputs, only joystick inputs. Unfortunately the resulting Gyro aim feel is going to be affected by the game's own deadzone treatments, so this can take a really long time to tune. If you're lucky, some games have really great deadzone options, which let you practically turn off response curves, and turn off deadzones. That's the best case scenario (Halo Infinite would allow this). Most games won't even give you the option to change deadzone size let alone response curves. Basically, if mixed input isn't available, and you need to pick between pure keyboard+mouse or pure gamepad, the former will always you the better game feel, but will sacrifice the correct glyphs.
no entiendo porque, pero el gyro de steam no esta funcionando bien para mi, tengo problemas con la beta y aveces no me aaparecen los perfiles que creo y me toman horas crear, me recomiendan otro metodo para jguar con gyro ?
Weird. It's working just fine for me. Huuuuum... Disabling Steam beta Updates may help. If it doesn't, JoyShockMapper, DS4WINDOWS and reWASD all have decent gyro features.
@mavimavi9016 third party controllers are weird, all of them have their quirks. Try searching on the controller's manual for a way to calibrate gyro. Often third party controllers have button combinations that allow you to do just that.
@@FlickStickVids yeee, I calibrate it in gamesir app, calibrate without app and steam with buttons, and in steam, but it still love randomly start drift, and only on 1 axis
Huuum 🤔 do you have a first party controller that you can test? Like the joy-cons, DualSense or DualShock4. That way we can find out if it's steam's fault or your controller.
The Razer hydra, if you can still find one. i just bougt a second hand one. but for alot of games you havr to make your own configs. if you want to know how then look at the razer tutoruial from directed input. it is a really old tutorial, but i have used it a few weeks ago and it is still working.
This must've been so much effort to make. Thank you and well done!
Clean, thorough tutorial. Haven't seen any other videos like this and even learned a lot of neat stuff I didn't know existed in steam input (shoutout to aubs). Now I know what video to show any gyro newcomers all the ins and outs of gyro in a single compiled video.
Fantastic guide, been playing with gyro aim for a while but I still learned some new things! And the recentre button is a game changer
I seriously hope gyro keeps gaining the traction it is to become an official supported option in every FPS game
so u think u can beat pc player and console after playing gyro for sometime
@@Ruzziixx25 There was a French pro Quake 3 player called GEN1US who played in tournament using an Xbox 360 controller, anything is possible
Check out iHardScope
Really looking forward to a Gyro "as joystick" and "as joystick camera" guide. Thank you for your excellent work. Cheers 👍
Hey great video, i found out about gyro a year ago and its been a game changer, im disabled dont have as much use in my right hand anymore i can move it but clicking buttons over and over it causes extreme pain. gyro through steam and a custom controller has allowed me to play alot of games i thought i never could!!
This is the best guide I've seen. Wow. I've been having trouble on how to get the gyro aim to feel the same in every game and this answers it. Thanks a lot! Hope you keep up the work. 😊 Subscribed.
Keep the good work. We need more devs to keep gyro in mind for at least allow controller and mouse at the same time.
Its great that you made another tutorial because it helps a lot and people should try out Gyro controls.
Thanks for this vid. I decided to take the plunge into gyro controls after years of keyboard mouse gaming, mostly to alleviate pain. Getting the hang of some stuff, though the fps i play alot of is MechWarrior Online, so it's more like piloting a tank than all this snapping around like in Valorant and similar. Still, useful tutorial 😁
I was just about to follow your old guide and I saw you've made this new one so recently! Thank you for everything you're doing
Great video
Awesome video, clean edit! Love to see more adherence of gyro,hope microsoft can add it to their rollers soon and make it industry standard so Aim Assist can be killed. Keep on it!
Thanks dude, doing the gods work😇
This is real a good guide. More power to you bro
Thank you for the awesome guide! I would love it if this was written down in some form, like on a website or even just a Google Doc that you could share with a link. 🤩
I'm glad you like it! I was planning on making a text version on Reddit, but I can't post gifs anymore. Now that I have a Steam Deck, I will probably make a Steam Guide on the steam deck community. So... Stay tuned!
Okay, so I've been tinkering more with this on MWO. Even for a beginner, 2x -3x sensitivity is likely too high. Leaving arms unlocked, setting sensitivity to 0.25x (MWO DotsPer360 =24000 at 90 view) gives way more control that 2x to 3x.
Edit: things are still wonky.
Hell yeah thats some good ass guide
another video giving recommended values would be helpful. i understand its completely down to the individual and game but for newcomers it would be useful to have a set of values as a starting point to explore from. ive gone through nearly all your videos and you mostly describe what things do, which is useful, but i really need some content describing for example what you use and why. Potentially even some more info on bindings etc too. ive gone through the pain of binding controls to buttons that made sense initially only to realise they dont make sense in practise for whatever reason.
I see. But I did give recommended values on the bottom left of almost every chapter of this video 😢
I use DS4W over Steam input to set up gyro and it works perfectly.
Hi ! Which one is better in your opinion ? My purpose is story mode fps gaming not online gaming. But gyro is what I'm addicted to. And another question is , does gyro input works in any game?
It looks fantastic and intimidating, but I just HAVE to master it because steam deck + FPS is a pain with controller support after decades of mouse+KB. Thanks a lot for this video.
Yeah, it's really not that hard once you try it. It's very intuitive. I would recommend new players to ignore all of the non-essential features, because eventually you will want to change some settings.
Glad you like it, have fun!
Thanks for this
My dots per 360 seems to be correct given the camera 360 spin button however the gyro sensitivity doesn't seem to be matching up unless I'm misunderstanding what it does. I placed my controller flat horizontally and spun it around when it was 3x and it doesn't end up in the exact position as the 360 button but more so to the right. It does do 3 in game spins. It also can be vertically off although I'm not lifting it noticeably.
There is a bug while using Bluetooth that makes your sensitivity to be a little off. It usually happens when I'm using Player Space orientation. So try using World Space.
This bug will eventually get fixed, that's why I didn't mention it in the video.
@@FlickStickVids World Space seems to be less jittery but that didn't fix the issue. The game is Risk of Rain 2 by the way which I understand is unusual. Been testing with 1x and gyro is definitely off vertically and horizontally after a full rotation on top of a table despite correct camera 360 spin. I don't know if it's related but the mouse-sensitivity website value was a bit off and I had to manually adjust it. Thanks for responding though. I'll try a different game and see if I have better luck.
I hope that next doom game will natively support gyro aiming
I don't know, i tried flick stick and it's super unnatural and pain to set up. I m tired of tinkering
I get the gyro working on the first descendant but there's a conflict with the controller interface jumping between Xbox and playstation even after i left only playstation on.
In the first descendant you need to hold l1 combined with the buttons.
It cancels skill that need to stay active for a certain period.
Can someone help me?
🥙
Hi there. Thanks for this detailed video. I wonder if you tired the GuliKit KK3 MAX Controller (way more affordable than the Dual Sense Edge).
Unfortunately, no. I asked them to send me one for review but they didn't reply :(
@@FlickStickVids Sorry to hear that. I guess I will start playing with the Steam Deck built-in gyro. I hope I can make it work on a second screen and stiull use it as a controller.
It is work with generic controller😊
What settings does Splatoon use? Like if I wanted to replicate Splatoon's Gyro aim (TV Play not Handheld) in all my Steam games what should I use as a base?
Splatoon has a lot of filters and complicated things going on behind the scenes, so the feeling won't be the exact same, but it uses world space. The sensitivity range is between 2x to 4.25x. and you can max out gyro precision speed to achieve the tiny delay that Splatoon have.
You can also add a re-center button. And I didn't have time to mention this, but on the camera tab, there is a third option that, when combined with "reset camera", allows you to re-center the camera exactly like Splatoon, not just re-centering vertically but moving the camera behind your character too!
@@froinky To approximate Splatoon's Camera, bind your preferred button (typically the west face button for Splatoon) to both "Reset Camera" and also "Face Direction" . These are both found under the "Camera" tab when you bind an activator slot. You'll need to add an activator slot to bind the second command to the same button.
You might also want to set your Gyro Activation button to the same button (in the Gyro to Mouse Settings (cog) submenu), and set it to "Suppress Gyro".
"Face Direction" turns you to face the last direction you were pushing the left stick in (although you can set it up to use any other direction source - right stick, trackpads, dpad buttons, and even NSEW face buttons)
I need some help.
Currently setting up L4D2 controls with flick stick and gyro. I tried calibrating the Flick Stick but I had maxed out the Mouse Pixels (Dots Per 360) but I still can't make a complete four 90 degree turns to face the exact same direction, yet the sweep is extremely high even though nothing else in the setting changed. This seems to be a problem only found in L4D2 because I tried two games with Flick Stick/Gyro setting and they work perfectly well.
Edit: Nevermind, I just need to _not_ set the Mouse Sensitivity in the game to 0 and turn on "Raw Mouse Input".
Increase the in-game mouse sens.
The lower the mouse sens, the higher the pixel per 360.
@@FlickStickVids Thank you. I *_just_* found out about this as soon as you replied lmao.
Thank you for helping anyway.
Great info , but shows how complicated this can be and why some folks just dont bother
Everything gets easier when there's native support, but many devs don't have the time or resources to implement it yet. And sometimes the native support ain't great. The good thing about getting over the learning hump with SteamInput is that you can apply it to practically any game from then on. But yeah, no denying that it's a hurdle.
Bro it’s so fun but hard to set up
Are there controllers where I can switch gyro on and off mid-gameplay?
No controller can do that. Only games and controllers re-mappers, like Steam Input. Watch the "how to disable gyro" chapter to learn how to set that up.
How about the other gyro modes? I like to still retain vibration for exmple
I will leave that to another video. But most games with mixed inputs retain vibrations
Hi, please tell me, if you put gyro as a mouse, how to avoid changing the display of water elements on the screen jumping between x, o and e, wasd (for example) and so on.
Short answer, you can't.
Long answer:
You either have yo make everything a keyboard input or just deal with it. Some games let you force the UI (like Prey), but it us rare.
@@Nycoorias thanks for the reply, still with all the benefits of steam deck freedom we get crutches and dampness
It's still easier to play shooters with a native gyroscope (and not configured as a mouse), probably because of the screen you are holding in your hands.
Depends on the game!
Look to see if there's any options that lock glyphs to controller only (rare)
Some games, the flickering is merely annoying. Other games, the flickering will actually tank your frame rate. At that point, you will have to use a pure mouse + keyboard config.
Developers are recommended to only change their glyphs to PC ones based on keyboard or mouse button press, and NOT in reaction to mouse movement. But few developers stick to this recommendation.
The other _other_ option is to use Gyro to Joystick (Camera) as this will not generate mouse inputs, only joystick inputs. Unfortunately the resulting Gyro aim feel is going to be affected by the game's own deadzone treatments, so this can take a really long time to tune. If you're lucky, some games have really great deadzone options, which let you practically turn off response curves, and turn off deadzones. That's the best case scenario (Halo Infinite would allow this). Most games won't even give you the option to change deadzone size let alone response curves.
Basically, if mixed input isn't available, and you need to pick between pure keyboard+mouse or pure gamepad, the former will always you the better game feel, but will sacrifice the correct glyphs.
Everything to me was fine and dandy... Until I switched to flick stick... It feels much less comfortable to me
So just stick with the normal analog stick aiming + gyro. Have fun!
no entiendo porque, pero el gyro de steam no esta funcionando bien para mi, tengo problemas con la beta y aveces no me aaparecen los perfiles que creo y me toman horas crear, me recomiendan otro metodo para jguar con gyro ?
Which controller and game are you trying to play?
@@FlickStickVids a dualsense and i like to play portal 1
Weird. It's working just fine for me.
Huuuuum... Disabling Steam beta Updates may help. If it doesn't, JoyShockMapper, DS4WINDOWS and reWASD all have decent gyro features.
I have Q, why my gyro start hard drift after like 5 min after calibrations?
Which controller?
Try disabling auto-calibration.
@@FlickStickVids my controller is Gamesir T4K, and auto calibration is off
@mavimavi9016 third party controllers are weird, all of them have their quirks. Try searching on the controller's manual for a way to calibrate gyro.
Often third party controllers have button combinations that allow you to do just that.
@@FlickStickVids yeee, I calibrate it in gamesir app, calibrate without app and steam with buttons, and in steam, but it still love randomly start drift, and only on 1 axis
Huuum 🤔 do you have a first party controller that you can test? Like the joy-cons, DualSense or DualShock4.
That way we can find out if it's steam's fault or your controller.
I'm failed
WTF is a gyro lol
is there something better than dualsense/alpakka ?
Not that I know of
The Razer hydra, if you can still find one. i just bougt a second hand one. but for alot of games you havr to make your own configs. if you want to know how then look at the razer tutoruial from directed input. it is a really old tutorial, but i have used it a few weeks ago and it is still working.