📢 Flick stick is now a feature in CS:GO 📢 Check out the controller settings. Currently you still need to set the right stick to flick stick in the steam input settings (since that handles all the controls rebinding in CS:GO), but it no longer needs to be calibrated -- the game of course knows exactly how far to turn the camera in response to a stick input. They also offer options for snapping, smoothing, etc.
Just picked this up and I feel this is exactly where console shooters should go. It would bridge the gap between mouse and controller players. I always saw the potential in gyro but the right stick being implemented like that is probably the next step!
Does it work with normal Xbox 360 like Generic gamepad Joystick ?? Valorant game. I only have normal xbox 360 like genric gamepad...none of the software make this right analog to work in valroant
They abandoned the Move, and I loved it. The Switch has the only console FPS games I play now. Microsoft and Sony, at some point, decided to believe FPS games are only to losers who only play video games all the time and are adverse to change. They refused to even give player an option for motion aiming.
A bit late to the party but i know the gyro works for War Thunder on the PS4 as I use it for free look in simulator mode when flying planes, It makes it easy to track the enemy and fly at the same time which is better than using a flight stick and top hat button, I didn't even consider using the gyro for FPS. This guy deserves more recognition for his work.
@@Creshex8 Yes but it does have its limits when trying to look directly behind you as you can imagine holding the DS4 90° up and 90° left or right while being chased, I do have a button to activate free look as well so it's not on all the time and snaps back to the gun sight when not in use. I will add that it feels more natural and fluid compared to a flight stick.
@@JibbSmartGD yo dude i tried using controller on csgo and whenever i look up or down it resets my camara back to the center its so anoying ima see what i can do with ur gyroscope thingy
Does it work with normal Xbox 360 like Generic gamepad Joystick ?? Valorant game. I only have normal xbox 360 like genric gamepad...none of the software make this right analog to work in valroant
@@JibbSmartGD Yup, current learning with a steam controller with gyro aim. It is superior to an analog stick but worse then a mouse. Although the ergonomics are much better.
@@JibbSmartGD Yep. The best official example I can think of right now is Splatoon 2, but Nintendo is already known for gyro controls. I honestly haven't found anything that feels as natural as that game because every other official gyro control scheme feels gimmicky and doesn't help. (Splatoon handles it by making the right stick only work horizontally while gyro has high vertical sensitivity and horizontal being low) It's gonna take Sony to make something that completely changes the game to convince Microsoft to standardize it.
I think The Legend of Zelda: Breath of the Wild did Gyro aiming really well. And I've always been surprised that other consoles don't have it implemented at all.
Wow this vid is fantastic. I'd love to see these sorts of control methods in more console games maybe as an optional alternative setup. I don't think controller controls for FPS games could get better than this.
Back when everyone played Quake and Unreal Tournament it was thought that consoles couldn’t really do first person shooters very well because of the limitation of the control scheme. It wasn’t until the evolution and revolution of games like Golden Eye/Perfect Dark and then Halo CE that the control schemes and limitations were worked out to open up an entirely new genre to consoles. After playing with it for 2 days I feel like your flick stick+gyro is on par with those innovations. I firmly believe it’s not a gimmick and could be the next big control scheme for first person shooters if the right companies showcase it to the wider audience of gamers. Nintendo almost got there with Splatoon, but the flick stick puts it up over the top. Well done. I’m going to keep using it.
Playing splatoon 2 with the motion controls made me discover a new world, it is so good to play like that. I really wish that consoles start using them in more and more games
I wish console games had more flexible options when it came to setting up controls so it was possible to do stuff like this. Also seems like the issue of pc players having better aim advantage with crossplatform play would be reduced by allot, if not completley.
Yeah, even if it doesn't completely take away the advantage, it might get things close enough that controller players could be content to play with keyboard and mouse players
Actually, Console players have the advantage in Warzone because the Aim Assist is ridiculously strong. Since this is the Developers first time doing cross platform, it's hard to perfectly balance Aim Assist which is why Gyro should be added whilst still keeping Aim Assist but nerf it a bit. I reckon there should be different servers so Free Aim which means anything goes, Traditional Aim Assist only, Aim Assist off and Gyro.
@@stoopidhaters if gyro was added aim assist would not be needed not just nerfed but removed its hohestly good enuth to compeat with pc players and beat them aim assist is only there because controlers where not designed for shooters and just dont work well for them
@@ImplyDoods Sorry, I should have said add Gyro Controls but the Aim Assist gets disabled when you enable Gyro that way people that still don't wanna use Gyro can play as they've been playing since COD4. The less whinging the better.
@@JibbSmartGD I should be the one thanking you instead !!! Because, after all, i was already planing to mess with this kind of gyro control stuff when i get enough money to build my computer. And your work not only made it a lot easyer, but gave me a brand new method that again, its just genius !!! Thank you again friend and i wish nothing but the best !!!
Maybe it's about ready to blow? That's my hope! CS:GO has it built-in, Fortnite has these as of a week ago, Horizon Forbidden West launched with gyro aiming a few days ago, and Steam Deck launches in a few days with a built-in with a very gyro-friendly design and built-in configurator to put gyro and flick stick into any Steam game. We've just gotta keep letting developers know we'd like these features in their games (graciously, of course :))
@@JibbSmartGD Yeah the additions in more popular games has me hopeful and hopefully the Steam Deck brings it more within the general view. I play a lot of games and I didn't even know about this until recently haha. Just gotta keep letting devs know about it. Thanks for the reply!
I really love how hopeful and positive you sound in these videos. You could be snarky about it, talk about how ignorant people are for dismissing gyro controls, but you don't. You really deserve more recognition.
Hey, just wanted to say I really appreciate what your doing, I've always been a fan of unconventional but intuitive controls. Just for fun, I went into CSGO and used Valve's Input API to see if I could get something similar. I was able to use a radial menu and map the right stick in 8 directions (up, down, left, right and diagonals). In CS:GO I enable controller, killed the vertical sensitivity and upped horizontal sensitivity for right stick aim. Then in my radial menu I made the controller hold the right stick left or right a certain amount such that it would correctly rotate where expected. For looking back I just used the 180 spin key binding already provided by the game. I then put my gyro mouse always on. It's definitely not as good as your creation. It only takes digital 8-direction input and doesn't allow for adjusting at the edge, but it gets the basic idea there at least. It is pretty intuitive, especially looking back. In a lot of ways it reminds me of how a top down shooter with right stick aiming controls would work, but just in first person. I would only say that as a steam controller user, I personally found it more comfortable to add high acceleration to the right touch pad (with always on gyro and disabled vertical touch pad aim) and doing the flicking in terms of my thumbs speed, but I think for controllers like the DS4 and Switch controllers which you have been working with, your idea makes a lot more sense. One more thing, do you plan to try to implement the flick stick idea for a 6DOF game like Overload. Would be interesting to see what you can do with that. I was also wondering if you could still implement such a thing even with a non-gyro controller. In smash brothers for example, the game puts you in a running state when you flick/slam the stick left or right, while a normal left/right stick movement puts you in walk. Could that be done such that a flick/slam activates flick stick aim, but a normal stick use does the usual aim type
Great work getting something like it working in Steam! Wow! That's really impressive! Yeah, that comparison with top-down shooters is a good one. I haven't played Overload, but it would be very interesting to see how flick stick would work in a game with 6DOF! And finally, with flick stick working with a non-gyro controller -- yeah, I think that could work. I struggle with the distinction between a slam and a regular press, but, with some fine-tuning and practice, that could work great! Or with a dedicated button to trigger it. That'd be a little like Splatoon's Y button, which points the camera in the direction you're moving, but using the right stick and working much more like flick stick would make it much better, in my opinion. Thanks for the encouragement :)
I've got to Silver 2 in one day using this! It's incredible! The first two hours was a little difficult, but after that, it's so natural! No one believed that i was using a controller! Congratulations! This is REVOLUTIONARY
This is incredible but I in ways you might not have yet considered. I'm left-handed with a partial disability on my right side. Playing FPS on console is really, really difficult for me at times... but I tough it out when I can with friends & family. This looks like it would solve my issues entirely. Changing to southpaw config sucks as I'm not accustomed to it and still leaves me with right hand precision problems, but this would let me rely even more on my left in a natural way to aim. I wouldn't have to worry about precision on the right to flick; just mash it (which is about what I do now anyway lol). This helps in a way that even the Xbox Adaptive fails for me. Thank you so much for developing this, and I really hope it takes off on console... and that you get sufficient recognition & compensation! :)
Thanks for sharing! I hope you don't mind me sharing this on Twitter :) If you've got a Twitter handle I can tag you. It blows me away that Microsoft is so pro accessibility and is the only one without gyro, AND that PlayStation almost completely ignores theirs
@@JibbSmartGD Certainly, please share! You're welcome to tag me as well (@ACotonio). And yes, Playstation devs really should take another look at the full range of capabilities built in. I think there's a chance we'll see that starting with PS5. Astro was a phenomenal nascent experience. I think Microsoft woke up a bit after this gen's launch (re: their email about DualSense features). XSX is fantastic, but as a player you immediately feel a tiny bit let down after docking the DualSense and picking up an Elite 2. The Elite 2 is the most comfy controller I've ever held... but feels hollow & 'bland' missing the DS hardware. Huge kudos to MS for the Adaptive, though! :)
Hey Jibb! I only recently discovered Gyro aim on CS GO yesterday and I can’t believe this hasn’t been a feature in all the PS4 first person shooters! It’s incredible! Glad to find a RUclipsr like yourself promoting this extremely hidden feature! I’ve recently been playing BOTW on Cemu with a DualShock and there are beautiful gyro controls whenever you aim the bow and arrow. That alone has trained me for gyro in a first person game like CS and I reckon lots of gamers are ready to make the leap to gyro too. 🙌🏻
Look at this 2:25 I was skeptical, but seriously this could have been his last breath without this technology. Edit: after watching whole video: subscribed! 🤝👌👏👍
@@JibbSmartGD I know I'm a little late, but it works really well. Thanks for this amazing program. The only thing I'm not sure about, is whether you can set 2 individual buttons to activate the gyro? I wanna be able to activate it while aiming, but also while shooting from the hip. Is this possible?
At the moment, you can't set one button to multiple outputs at the same time. This is a planned future feature. GYRO_ON lets you enable gyro without interfering with one other input, but currently you can't set multiple of these. Maybe setting multiple of these in future would be useful, too :)
Does it work with normal Xbox 360 like Generic gamepad Joystick ?? Valorant game. I only have normal xbox 360 like genric gamepad...none of the software make this right analog to work in valroant
One thing I'd like about this is that it's much more friendly to portable play. Sometimes you just don't have the space or time to setup a low sens mouse... setup.
This shit has got to blow up. As good as mouse and keyboard are, they aren’t as convenient and easy as the controller. This feature provides a good middle ground between mouse+keyboard and regular controllers.
This is great! When the steam controller came out I absolutely ate it up entirely because of fine aiming with the gyro. I'm glad someone found new life for that idea in PS4 controllers, I'm going to pick one up and try this out
I tried this with Ion Fury, it was quite good and could see myself using it if I HAD to use a controller for some reason. Or, ideally, with Steam's new portable. Honestly this is just so good, that it should become one of the normal options on consoles-control innovation have arguably stagnated there for so long since the introduction of two thumbsticks.
Gyro Gaming I few months ago, I made another comments. Today or at least this week, Imma try your software out. Because of you and this community I took the plunge and, besides my dualshock 4, I just got a Steam Controller (if you can believe that). When it came out and I saw it + its reviews I though'd never ever buy such a stupid, cheap feeling controller. Yet. Here I am hahhahahahhah
Oh wow! I hope that works out for you! A lot of people really love the Steam Controller in spite of some shortcomings. There's definitely a thing or two modern console controllers could learn from it.
Gyro aim will become standard on PC whenever Microsoft releases a controller with a gyro. Like it or not the Xbox controller is the standard for PC. If MS added a gyro then this would become the standard aim option.
MS will not add gyro to their controller for no reason, developers will not add gyro option to their games just because a new MS controller has gyro, a majority of players will not use gyro just because their MS controller and their games support it. Hence the purpose of this video. Don't think that all we have to do is wait for MS to bring Gyro to the standard.
Gyro already is a standard on PC. It's been supported by steam since 2015. Playstation controllers, steam controller and switch pro controller all have fully customisable gyro support on steam.
love the implementation of the flick stick, splatoon uses something kind of similar in that the stick only controls horizontal yaw so that you can use it to do quick turnarounds then precise aiming with gyro so I love your version of it for the added amount of precision you got out of it!
I myself am someone who tries my best to show people the greatness of gyro too and I have to say that this flipstick idea is INGENIUS and should be implemented for every future shooter game, the PS5 Reveal is canceled atm but I hope they do something with Gyro with better Bluetooth connection and a more precise Gyro module itself. The flickstick is not the only good thing, a touchscreen would be pretty fast too just like ur idea
We know that the PS5’s DualSense controller will have a gyro. Whether it will be utilized or not in shooter games is uncertain, but it’s good to know that Sony is trying to embrace the need for gyro and setting the standard.
Sir, i came back from buying a p4 controller with the back attachment and what a blast. Cant thank you enough. This is one of the best xmas presents for me as a console to pc gamer
Wow, we can have our cake and eat it too! Analogue movement and precision aim. This is perfect for games like Grand Theft Auto, where you need to drive a car and aim an SMG at the same time! Thank you, I'll try this on my DS4.
!!!! How I end up here I was on a different channel. O well on to the main subject. I played around with this for 30 minutes. This truly reminds me of the excitement I had when I first picked of the Wii controllers. The best part about gyro is I can use it on actual good game. This also boost my hype for cyberpunk.
man I really happy that you created and implemented these features. I'm really looking forward to play my favorite games with gyro as an mouse and flick stick. mouse and keyboard need alot of money setup and place and don't have any you program will fix all my problems. because I can focus my budget on a good controller and it will fix everything. thank you alot for your efforts I'm really happy people like you exist thanks alot.
THIS is how you excatly how to make a control system that as fluid as controller and as presice as mouse. this is should be a new standard for console controllers. hopefully we can see this thing in the next-gen consoles. and more game developers adding gyro support for presice aiming without aim assist. Ofc it should be optional. not all people will get used to gyro conotrol system.
I hope so, too! It'll be a shame if we never see it embraced on PS4, since it has always been possible in PS4 but no one thought of it. And yeah, it's about options. Not everyone will get used to gyro controls, but stick aiming is generally much harder for new players to get used to. I think long term, fewer and fewer people will prefer stick aiming. But there's no reason not to offer both.
I’ve used legacy camera movement and gyro for a few years now on all shooters I’ve played, and it’s great, but not yet perfect. If a good way to incorporate 360(rotation)*180(up&down) vision with flick stick is found, not just a 360 vision, I think it could be the perfect input, and even be much better than mouse.
Legacy + gyro really is great. When I'm sharing about flick stick, I don't want to take away from the fact that just adding gyro on top of legacy stick aiming is huge, and every game should have the option.
Really nice job. I was actually looking for analysis of how precise/sensitive Dualshock 4's trackpad/analogs are and how do people usually performs using that controller in FPS. And...I found a new way to try out playing those games that may add some new possibilities. Great!
That's awesome! Great video. I've been playing CSGO with the Nintendo Switch joy cons' gyro aiming recently and it adds a whole new dimension (haha) to playing FPS games with a controller
Every once in a while it gets a boost in attention, but I think people aren't really grasping the implications. We can only do our best to tell people about what's possible and hope it takes hold :)
@@JibbSmartGD Have you tried this gyro controller method on more fast paced games like Quake, where there's a lot more movement whilst having to aim? If so how did it go for those?
Yeah, I've played a fair bit of Quake Champions this way and found it works really well. I haven't played it in a while, but when I was playing it regularly I had strafe jumping and circle jumping working just fine. I found it worked really well :) It's hard to find contact details for the people who actually make decisions with this kinda thing, but I've been telling pretty much everyone I can, whether at Sony, Xbox, game dev companies, game journalists, RUclipsrs, and players.
if more people want to get into Gyro, get the Switch Pro or PS4, i have the switch pro and works really well with all fps games, i was playing the old CS condition zero works well if you use keyboard bindings because not every game support Controller + Mouse combination sadly, Gyro is now my primary gaming on fps, i love Gyro so much, i am also uploading the controllers bindings in some games that works only on keyboard, the rest of the game that have mouse + controller like borderlands 3 all you have to do is add "Mouse" on the Gyro, change the sensitivity and BOOM, Perfect Mouse Aim on controller
I’ve always loved playing FPS with controller rather than mouse, but for games like overwatch and apex where turning around rapidly and having to be accurate at the same time, controller never felt like an option. I think this could be the one fix that would allow me to return to controller!
Maybe it’s just me but I can’t see this being better in a competitive setting in a fast paced game like Apex. I think I’d be more of a believer if I watched someone play it at a high level.
With cs2 around the corner, imagine if they made a ps5 port with flick stick as the default control scheme. It could even have viable crossplay. This could also solve the problem with people cheating in rainbow six on console by using m&K. It would simply make controller just as viable.
This is so cool and makes me remember a platformer I imagined as a teenager for the Wii. Now that I'm older and have some programming knowledge maybe I can make something of it.
CS:GO/steam seems to natively support gyro now, or at least it worked for me despite having not set up any software. Not flick stick though. This will never match a mouse and keyboard at high levels. Ever. You don't have enough keybinds for your grenades, your trigger takes too long to pull, and turning with a gyro will never be as efficient as flicking your wrist/elbow. However, I found that with just 5 minutes of knocking about in Aim Botz, I could actually get pretty accurate with it, and could probably out aim most silvers using it, even while spraying. This is the future casual gaming. You can even play CS:GO with this thing and be able to hit shots, the game with the most complicated shooting mechanics I know which demands the most precise movement and aim to control weapons. That's absolutely incredible. This means cross platform play may actually become viable without controller users having no way to compete with PC players (in other games of course), FPS games actually become fun on console, and I can watch gameplay on console of an FPS game without dying inside. I love it.
It honestly makes me furious that gyro isn't supported in all shooters on PS4. It would take almost nothing to implement, and it could be optional so everybody can use whatever aiming system they want.
Warface on Switch is a great way to pick up gyro aim, Splatoon 2 is the most skilled/fun gyro game out there. This steep learning curve has overall made me love motion controls as i finally have the accuracy i once had on PC, thinking about taking the pro controller on CS GO XD
Thanks so much! I'd love to get to both Apex Legends and Battlefield V. Vyking did an Apex Legends video with JoyShockMapper and shared his configuration: ruclips.net/video/0FQ-BeGvJTc/видео.html He also has instructions on how to hide the DualShock 4 from Apex Legends so you can do flick stick without interference. I'd still like to get to Apex Legends, too, though :) No harm in doing videos on the same games others have done.
Just started using gyro and I definitely see the tactical advantage, plus it’s actually more fun too. Can’t wait to see if I can get good with it. I tried flick stick and it’s really cool, however I don’t think it’s very practical when it comes to comfortability. I can’t hold the controller in different positions if I desire, because I’m unable to adjust the camera properly with the right stick, since it’s horizontal controls only. I have to hold the controller in a very specific way (level to the ground), otherwise the camera will be looking in the wrong place. This can be uncomfortable on the couch, compared to a desk for example. With regular right stick controls I can fully access my camera manually, which allows for horizontal AND vertical adjustments if I need to. That’s the only issue I have with it, if that makes sense. I applaud whoever it was that came up with this completely unique way of playing. TL;DR I can see myself using gyro, with regular right stick controls instead of flick, only for more vertical and horizontal camera control.
Thanks! That's fair enough. I consider a "gyro off" or "reset camera" button *essential* for flick stick, and one of the ingredients of good gyro controls with regular stick anyway. I prefer "gyro off" button, because it's very simple, helps with the most situations, and is directly analogous to lifting your mouse off the mousepad to reset its position without turning the camera.
@@JibbSmartGD That’s a great way to supplement the play style. I wonder if they have the reset camera option buried somewhere in the MW2 settings, since they just introduced gyro controls…
@@JibbSmartGD Exciting. I really hope this way of play becomes more mainstream on consoles, especially for FPS. There really is no other method that can keep up with MnK players when it comes to accuracy.
4:02 You even got the Bunny Hunt achievement with that, nice! I play PC all the time, and now that consoles being shooter-games friendly, I might buy a console just to play shooter games normally playable through PC later.
Thanks :) I wouldn't call consoles "shooter-games friendly" until they start actually doing this stuff. Games on Switch tend to do an okay job, but games on PlayStation almost never do it.
Jibb! Such rad work you've done! I'm a lifelong mouse and keyboard player but I always liked the idea of gyro aiming and when Valve of all people released a PC centric controller that had a gyro I had to give it a shot. That was many years ago now, and I've been 100% Steam Controller ever since. I'm in pretty deep with the Steam Configurator and reliy heavily on a number of its specific features like Chorded Presses and Action Sets & Layers. But FlickStick.... Holy smokes. The idea of having my right touchpad setup like that just blows my mind! Is there hope for FlickStick to somehow be integrated within, or function alongside my existing Steam Controller configuration? Oh, and another question, for games to work with FlickStick, do they need to support simultanious mouse and gamepad/xinput? - If these answers are avaiable some place else point me in the right direction. I don't want to waste your time explaining something you may have already spelled out elsewhere! - This is just so damn cool. I really hope you can continue to invest yourself into this project because stuff like this just really makes me excited lol. Also, got a Patreon I can support??
I believe it's more of a when question than an if question, for FlickStick being implemented for steam controllers. the FlickStick in practical use is a mouse that moves only on the horizontal plane meaning any game that uses a mouse to control the camera can also use flickstick. Jibb's coverage on it is also a really good read if that is something you are interested in i'll leave his link for FlickStick here gyrowiki.jibbsmart.com/blog:good-gyro-controls-part-2:the-flick-stick
Wow, thanks for the encouragement! I don't have a Patreon (yet!), but I'm not opposed to the idea! Any ideas what I could kinds of things I could offer supporters? I'd love to see flick stick in Steam. Just need to ask Valve, I guess! I've looked into adding Steam Controller support to JSM, but it'd be a lot of work, and I have to prioritise things carefully. Like Vyking said, I've put everything there is to know about implementing good flick stick online (in the link he shared). Also, JoyShockMapper is open source in case anyone wants to look at that. So hopefully, with some kind encouragement, Valve will see fit to add it to the Steam controller configuration. I don't mind you asking any questions you have :) I'm working on an FAQ for GyroWiki, but the priority is actually making videos, making improvements to JSM, and spreading the word. Games don't need to support simultaneous mouse and gamepad, but it can be a little complicated. Usually you can just disable gamepad input and have JSM handle everything as keyboard and mouse input. Or, for games that don't let you disable gamepad, you can use a gamepad they don't recognise (like the Switch Pro Controller) or an external tool that can block the gamepad input from getting to the game. The simplest version, like you said, would be to have simultaneous gamepad and mouse input. That way, the game can have all its regular mappings and on-screen prompts, and JSM can just handle gyro and flick stick. But I'm yet to play a game that lets you disable just the right stick input, or turn its sensitivity all the way down to 0, and so that can interfere with flick stick.
I've posted about getting flick stick into Steam's controller configuration in Steam's Suggestions forum here: steamcommunity.com/discussions/forum/10/1631916887496679155/
@@JibbSmartGD Wow, thank you for all the information, dude! Even when it's possible, I don't any xinput bindings. So hearing this doesn't rely on xinput is great to hear!
@@JibbSmartGD hmmm... I'm not sure. I support a handful of folks through Patreon but I've never taken advantage of any perks other than something like access to a Discord server/channel. I think the work you're already doing and offering for free is plenty of incentive for at least some people to support you (myself most definitely included).
One game that did take advantage of gyros was Battlefield 4 for the free-look controls. I had such an unfair advantage because I could control the jet and free-look at the same time (it was not the default setting). I've been handicapped ever since, because all the newer games lack this option :(
Yeah... For years I've been waiting for controllers to improve, Like using a trackball, trackpad, optical track, Use the gyro/accelerometer. But, we are stuck with Right analog+aim assit. But know with haptics!!!
How no one told about this? May take time, but I'm willing to learn gyro aiming and flips-stick, seems pretty solid once you get the hang of it. P.S: I know this is old already, but both the Switch Joycons and the Switch pro controller have gyros in them
i found what i really want in csgo, like splatoon i disabled the vertical axis on my right stick and set the whole trackpad to turn off the gyro just to have a better reset, but my problem is with changing horizontal directions very fast and reseting the hand in a way that i can still aim at the place i want
Ooh, I've been keen on Monster Hunter for a long time, but never played any of them, and haven't made the time to play World. What's precise aiming needed for in Monster Hunter -- archery, I guess?
@@JibbSmartGD Weapon classes such as the bow, bowgun and insect glaive involve fast precise aiming to hit weak points. You can play with keyboard and mouse for better aiming but movement is poor with a keyboard. I think a control scheme such as this would make classes far easier to use as it is the best of both worlds
If you wanna see flick stick in Steam's controller configuration interface, so it's easier for more players to try it out, this is probably a good place to say so: steamcommunity.com/discussions/forum/10/1631916887496679155/
Someone at Valve has seen the suggestion and passed it on to the team. Thanks for the support, everyone! This is of course not a guarantee that it'll get implemented, but at least it's now being considered.
Valve needs to make their controller remapper and input emulation stuff scriptable so people can just add any custom behavior they want without having to wait for Valve to implement it directly in the binary
@@JibbSmartGD Valve has just released a new Steam beta with Flick Stick support! :) See here: steamcommunity.com/groups/SteamClientBeta/announcements/detail/4119055961236855584 Which got me curious what Flick Stick was and thus I found your videos. Great job! I wonder how well this scheme will work with Steam Controllers.
As a console player who wants to get into PC games like CSGO and so forth, I think mouse aim is fantastic it’s so much better than joystick. My aim skills have hit the ceiling and can’t go any higher and it’s honestly infuriating when I get into close quarters and don’t win a fight due to the limitations of controller, I think everyone may have experienced this on a game like halo or Call of duty in their youth. But I can’t get into WASD, it’s not natural for me. I don’t feel comfortable moving diagonally and I want to move omni-directionally. I think the gyro aim is probably best suited for me. I think if you haven’t made one, I think you should make a discord, this allows a social ground for people to learn from others how to become better at gyro but also a means people wanting to spread the word. I think if this really starts to take off you should really make a discord, as well the person that reminded me this exists CammyCakes a destiny 2 RUclipsr is looking to try gyro aim more and will even try to use it on console. I think it’s an excellent opportunity to get more people interested if you were to try and contact him.
Thanks for reaching out! Yeah, there's a lot to like about playing with a controller -- having an analogue stick for movement is a big one! I reckon gyro aim on a controller is the best of both worlds. There is a discord, and we'd love for you to join us: discord.gg/4w7pCqj CammyCakes' video is great! Reaching out is a good idea, and he and I are actually already in touch since he published that video 👉👈
Gyro has given controller aming a new chapter. Its so interesting I wanna try it out. As I assume from intro, it works with wireless as well as with wired one?
Very interesting. It seems to me that the ideal setup though would be with everything being XInput except for the right analog stick and the gyro, which should be this flick stick and mouse combination that you have in this video. It should be possible to integrate this into Steam's controller settings as well by simply making the right analog stick and gyro do nothing in your controller setting on Steam and having JoyShockMapper take over for those two inputs.
I'm definitely going to be having a go at this program. I especially love the overlay. That would be really great for streaming competetive games and making tutorials for games
Bingo! Steam and JoyShockMapper complement each other well. I focus on JSM for simplicity and since many games don't combine XInput and mouse input well. But for something like CS I think you're right: combining the two is probably the ideal solution.
@@JibbSmartGD Yes, the flick stick in particular is something I want. If there was a simple program for computer illiterate people that gave them flick stick, I know a few people who would jump on that.
Also, in regards to your "unlocking the aimer" section on the wiki, there are some games that do this. Most notably, Lost Planet 2, which called the feature "Bounding Box," for how the reticle would bound accross the screen within this box, turning the camera when it got close to the edges. It really did make aiming a hell of a lot easier.
I suffer from shaky hands (like, really bad sometimes) and when I played with K&B I sometimes misclick buttons involuntary if not move the mouse out of nowhere , I'm left handed so I needed to switch the mouse to my left hand so I had less shaky problems when I'm working (which sadly, I need to have a more precise hand) gyro aim was the future for me, due the way you are holding the controller the shakyness is just barely there when I'm playing and I got used to it quickly and it is my go to input method
It's just like a mouse -- mouse players will sometimes have to lift their mouse off the mousepad to reposition it without messing with the camera. All good gyro games, whether they use flick stick or not, give the player some way to disable the gyro and reposition their controller :)
📢 Flick stick is now a feature in CS:GO 📢
Check out the controller settings. Currently you still need to set the right stick to flick stick in the steam input settings (since that handles all the controls rebinding in CS:GO), but it no longer needs to be calibrated -- the game of course knows exactly how far to turn the camera in response to a stick input. They also offer options for snapping, smoothing, etc.
Do u have a ps5 controller test with it?
I do, but I don't have time to test it. Steam has supported PS5 controllers for a while now, so I'd expect it to work.
I'd love a confirmation before I buy the DS but alright
I'll try give it a go next week if I get the chance to confirm for you :)
@@JibbSmartGD very nice
Just picked this up and I feel this is exactly where console shooters should go. It would bridge the gap between mouse and controller players. I always saw the potential in gyro but the right stick being implemented like that is probably the next step!
I'm glad you agree :)
It should be an option for players
@@UwUKris Sweet, but even though I'm in a video where csgo is "a" subject, I'm not talking about csgo
Does it work with normal Xbox 360 like Generic gamepad Joystick ?? Valorant game. I only have normal xbox 360 like genric gamepad...none of the software make this right analog to work in valroant
Gyro controls are there in paladins if flick stick is implemented in it it would give a huge advantage cuz in this game flicking is rlly useful
PS4 developers! Make a gyro update into every game!
They abandoned the Move, and I loved it. The Switch has the only console FPS games I play now. Microsoft and Sony, at some point, decided to believe FPS games are only to losers who only play video games all the time and are adverse to change. They refused to even give player an option for motion aiming.
A bit late to the party but i know the gyro works for War Thunder on the PS4 as I use it for free look in simulator mode when flying planes, It makes it easy to track the enemy and fly at the same time which is better than using a flight stick and top hat button, I didn't even consider using the gyro for FPS. This guy deserves more recognition for his work.
LoneRanger2000 so kinda like a VR headset in your hands (where the headset lets you look around).
@@Creshex8 Yes but it does have its limits when trying to look directly behind you as you can imagine holding the DS4 90° up and 90° left or right while being chased, I do have a button to activate free look as well so it's not on all the time and snaps back to the gun sight when not in use. I will add that it feels more natural and fluid compared to a flight stick.
@@LoneRanger-cy7qt solution = more gyroscope sensitivity and practice
I swear to god you deserve more recognition
Wow, thanks! I appreciate it!
Gyro Gaming also mobile gyro support will be good
@@JibbSmartGD yo dude i tried using controller on csgo and whenever i look up or down it resets my camara back to the center its so anoying ima see what i can do with ur gyroscope thingy
@@yourdecentralizedreminder5623 There's Gyro aiming on COD Mobile and it works pretty well.
Does it work with normal Xbox 360 like Generic gamepad Joystick ?? Valorant game. I only have normal xbox 360 like genric gamepad...none of the software make this right analog to work in valroant
this is probably the future of console gaming shooters, we need a next gen flick stick shooter noww
Too bad there are so many gamers who think that motion controls haven’t evolved since the wii, and vehemently despise it for no good reason.
The main problem is that Microsoft won't add a gyro in the Xbox controller. Like it or not the Xbox controller is the standard on PC.
This problem is an opportunity for Sony, and if they took advantage of it, Microsoft would have to follow
@@JibbSmartGD Yup, current learning with a steam controller with gyro aim. It is superior to an analog stick but worse then a mouse. Although the ergonomics are much better.
@@JibbSmartGD Yep. The best official example I can think of right now is Splatoon 2, but Nintendo is already known for gyro controls. I honestly haven't found anything that feels as natural as that game because every other official gyro control scheme feels gimmicky and doesn't help. (Splatoon handles it by making the right stick only work horizontally while gyro has high vertical sensitivity and horizontal being low) It's gonna take Sony to make something that completely changes the game to convince Microsoft to standardize it.
Came here from Nerrel.
This stuff deserves to be implemented in nextgen consoles. It's really awesome.
Thanks for letting me know :) And thanks for encouraging words!
I think The Legend of Zelda: Breath of the Wild did Gyro aiming really well. And I've always been surprised that other consoles don't have it implemented at all.
Nowhere as buttery smooth as Splatoon was, imo
splatoon
Wow this vid is fantastic. I'd love to see these sorts of control methods in more console games maybe as an optional alternative setup. I don't think controller controls for FPS games could get better than this.
They can with something like the Wii infrared aim as it had a pivot point. Not too much better though. This is fantastic.
But turning around was more of a problem with the wii remote.
gyroscope has been the standard for any mobile shooter game, which makes me annoyed why they won't integrate it into console shooter games
If it's on switch they do cause nintendofans want it
@@donkeypong1847 thankfully yes
It's jarring to play some shooters on the switch at 30fps but the sweet sweet Gyro makes it worth it
@@bareq99 Agreed
@@bareq99 What shooters on switch are only 30fps? Games like Splatoon are 60fps
@@brandonjohnson4121 the first examples that come to mind are Doom 2016 and Doom Eternal
Back when everyone played Quake and Unreal Tournament it was thought that consoles couldn’t really do first person shooters very well because of the limitation of the control scheme. It wasn’t until the evolution and revolution of games like Golden Eye/Perfect Dark and then Halo CE that the control schemes and limitations were worked out to open up an entirely new genre to consoles.
After playing with it for 2 days I feel like your flick stick+gyro is on par with those innovations. I firmly believe it’s not a gimmick and could be the next big control scheme for first person shooters if the right companies showcase it to the wider audience of gamers. Nintendo almost got there with Splatoon, but the flick stick puts it up over the top.
Well done. I’m going to keep using it.
Playing splatoon 2 with the motion controls made me discover a new world, it is so good to play like that. I really wish that consoles start using them in more and more games
I wish console games had more flexible options when it came to setting up controls so it was possible to do stuff like this.
Also seems like the issue of pc players having better aim advantage with crossplatform play would be reduced by allot, if not completley.
Yeah, even if it doesn't completely take away the advantage, it might get things close enough that controller players could be content to play with keyboard and mouse players
sadly in a lot of modder games aim assist is so strong controler players have more of an advantage if there good with the controler
Actually, Console players have the advantage in Warzone because the Aim Assist is ridiculously strong. Since this is the Developers first time doing cross platform, it's hard to perfectly balance Aim Assist which is why Gyro should be added whilst still keeping Aim Assist but nerf it a bit.
I reckon there should be different servers so Free Aim which means anything goes, Traditional Aim Assist only, Aim Assist off and Gyro.
@@stoopidhaters if gyro was added aim assist would not be needed not just nerfed but removed its hohestly good enuth to compeat with pc players and beat them aim assist is only there because controlers where not designed for shooters and just dont work well for them
@@ImplyDoods Sorry, I should have said add Gyro Controls but the Aim Assist gets disabled when you enable Gyro that way people that still don't wanna use Gyro can play as they've been playing since COD4. The less whinging the better.
This right analog method is just genius. Incredible job man keep up !!!
Thank you for such encouraging words. They're really motivating!
@@JibbSmartGD I should be the one thanking you instead !!!
Because, after all, i was already planing to mess with this kind of gyro control stuff when i get enough money to build my computer. And your work not only made it a lot easyer, but gave me a brand new method that again, its just genius !!!
Thank you again friend and i wish nothing but the best !!!
Wow, I do not understand why this hasn't completely blown up. Completely closes up the skill gap between pc and controller, or at least tightens it.
Maybe it's about ready to blow? That's my hope!
CS:GO has it built-in, Fortnite has these as of a week ago, Horizon Forbidden West launched with gyro aiming a few days ago, and Steam Deck launches in a few days with a built-in with a very gyro-friendly design and built-in configurator to put gyro and flick stick into any Steam game.
We've just gotta keep letting developers know we'd like these features in their games (graciously, of course :))
@@JibbSmartGD Yeah the additions in more popular games has me hopeful and hopefully the Steam Deck brings it more within the general view. I play a lot of games and I didn't even know about this until recently haha. Just gotta keep letting devs know about it. Thanks for the reply!
I really love how hopeful and positive you sound in these videos. You could be snarky about it, talk about how ignorant people are for dismissing gyro controls, but you don't. You really deserve more recognition.
Thank you, Moony 🙂
Hey, just wanted to say I really appreciate what your doing, I've always been a fan of unconventional but intuitive controls.
Just for fun, I went into CSGO and used Valve's Input API to see if I could get something similar. I was able to use a radial menu and map the right stick in 8 directions (up, down, left, right and diagonals). In CS:GO I enable controller, killed the vertical sensitivity and upped horizontal sensitivity for right stick aim. Then in my radial menu I made the controller hold the right stick left or right a certain amount such that it would correctly rotate where expected. For looking back I just used the 180 spin key binding already provided by the game. I then put my gyro mouse always on.
It's definitely not as good as your creation. It only takes digital 8-direction input and doesn't allow for adjusting at the edge, but it gets the basic idea there at least.
It is pretty intuitive, especially looking back. In a lot of ways it reminds me of how a top down shooter with right stick aiming controls would work, but just in first person.
I would only say that as a steam controller user, I personally found it more comfortable to add high acceleration to the right touch pad (with always on gyro and disabled vertical touch pad aim) and doing the flicking in terms of my thumbs speed, but I think for controllers like the DS4 and Switch controllers which you have been working with, your idea makes a lot more sense.
One more thing, do you plan to try to implement the flick stick idea for a 6DOF game like Overload. Would be interesting to see what you can do with that. I was also wondering if you could still implement such a thing even with a non-gyro controller. In smash brothers for example, the game puts you in a running state when you flick/slam the stick left or right, while a normal left/right stick movement puts you in walk. Could that be done such that a flick/slam activates flick stick aim, but a normal stick use does the usual aim type
Great work getting something like it working in Steam! Wow! That's really impressive!
Yeah, that comparison with top-down shooters is a good one. I haven't played Overload, but it would be very interesting to see how flick stick would work in a game with 6DOF!
And finally, with flick stick working with a non-gyro controller -- yeah, I think that could work. I struggle with the distinction between a slam and a regular press, but, with some fine-tuning and practice, that could work great! Or with a dedicated button to trigger it. That'd be a little like Splatoon's Y button, which points the camera in the direction you're moving, but using the right stick and working much more like flick stick would make it much better, in my opinion.
Thanks for the encouragement :)
I've got to Silver 2 in one day using this! It's incredible! The first two hours was a little difficult, but after that, it's so natural! No one believed that i was using a controller! Congratulations! This is REVOLUTIONARY
This is incredible but I in ways you might not have yet considered. I'm left-handed with a partial disability on my right side. Playing FPS on console is really, really difficult for me at times... but I tough it out when I can with friends & family. This looks like it would solve my issues entirely. Changing to southpaw config sucks as I'm not accustomed to it and still leaves me with right hand precision problems, but this would let me rely even more on my left in a natural way to aim. I wouldn't have to worry about precision on the right to flick; just mash it (which is about what I do now anyway lol). This helps in a way that even the Xbox Adaptive fails for me.
Thank you so much for developing this, and I really hope it takes off on console... and that you get sufficient recognition & compensation! :)
Thanks for sharing! I hope you don't mind me sharing this on Twitter :) If you've got a Twitter handle I can tag you.
It blows me away that Microsoft is so pro accessibility and is the only one without gyro, AND that PlayStation almost completely ignores theirs
@@JibbSmartGD Certainly, please share! You're welcome to tag me as well (@ACotonio). And yes, Playstation devs really should take another look at the full range of capabilities built in. I think there's a chance we'll see that starting with PS5. Astro was a phenomenal nascent experience.
I think Microsoft woke up a bit after this gen's launch (re: their email about DualSense features). XSX is fantastic, but as a player you immediately feel a tiny bit let down after docking the DualSense and picking up an Elite 2. The Elite 2 is the most comfy controller I've ever held... but feels hollow & 'bland' missing the DS hardware. Huge kudos to MS for the Adaptive, though! :)
Hey Jibb! I only recently discovered Gyro aim on CS GO yesterday and I can’t believe this hasn’t been a feature in all the PS4 first person shooters! It’s incredible! Glad to find a RUclipsr like yourself promoting this extremely hidden feature! I’ve recently been playing BOTW on Cemu with a DualShock and there are beautiful gyro controls whenever you aim the bow and arrow. That alone has trained me for gyro in a first person game like CS and I reckon lots of gamers are ready to make the leap to gyro too. 🙌🏻
Look at this 2:25
I was skeptical, but seriously this could have been his last breath without this technology.
Edit: after watching whole video: subscribed! 🤝👌👏👍
Just saw Steam say they're natively supporting flick stick controls! Fantastic news! Awesome video mate :D
"There should be no excuse for treating these controllers like they're just Xbox controllers"
Right on, man
Wow, this is the first alternative to the mouse that I would actually consider good and worthwhile.
Wow!, Fantastic! This is the first truly different way to play with controllers I've seen in decades.
Thanks so much! If enough people hear about it, maybe we can play like this on consoles
@@JibbSmartGD I'm sharing this all over the place!
Glad to hear it! 😁 Much appreciated!
Wow, just wow. I'm completely sold on this idea. I'll try to get it to work on my setup tomorrow. It comes just in time for MW2R too...
Glad you like it :) Let me know if you have any problems
@@JibbSmartGD I know I'm a little late, but it works really well. Thanks for this amazing program. The only thing I'm not sure about, is whether you can set 2 individual buttons to activate the gyro? I wanna be able to activate it while aiming, but also while shooting from the hip. Is this possible?
At the moment, you can't set one button to multiple outputs at the same time. This is a planned future feature.
GYRO_ON lets you enable gyro without interfering with one other input, but currently you can't set multiple of these. Maybe setting multiple of these in future would be useful, too :)
@@JibbSmartGD Ah ok. Thx!
If valorant releases on console this neeeeds to be for it
Does it work with normal Xbox 360 like Generic gamepad Joystick ?? Valorant game. I only have normal xbox 360 like genric gamepad...none of the software make this right analog to work in valroant
@@tamilcomicsgaming4968 Sadly Xbox 360 controllers dont have gyroscopic. You will neead at least a DS4 to do it.
@@rodrigomendes3327 thnks for reply bro...
@@rodrigomendes3327 what about xb1 controller
Still no gyro. No Xbox controllers have gyro
I appreciate the actions you take to evolve first person gaming.
If I ever achieve my dream of making games, this is the thing that will convince me to make cross platform games. Thank you.
I hope you achieve your dream :)
One thing I'd like about this is that it's much more friendly to portable play.
Sometimes you just don't have the space or time to setup a low sens mouse... setup.
This shit has got to blow up. As good as mouse and keyboard are, they aren’t as convenient and easy as the controller. This feature provides a good middle ground between mouse+keyboard and regular controllers.
It has been blowing up a bit lately, but I think it could always use more :D
This is great! When the steam controller came out I absolutely ate it up entirely because of fine aiming with the gyro. I'm glad someone found new life for that idea in PS4 controllers, I'm going to pick one up and try this out
I tried this with Ion Fury, it was quite good and could see myself using it if I HAD to use a controller for some reason. Or, ideally, with Steam's new portable.
Honestly this is just so good, that it should become one of the normal options on consoles-control innovation have arguably stagnated there for so long since the introduction of two thumbsticks.
You are a hero, I swear.
That's kind of you 🙂
Gyro Gaming I few months ago, I made another comments. Today or at least this week, Imma try your software out.
Because of you and this community I took the plunge and, besides my dualshock 4, I just got a Steam Controller (if you can believe that).
When it came out and I saw it + its reviews I though'd never ever buy such a stupid, cheap feeling controller.
Yet. Here I am hahhahahahhah
Oh wow! I hope that works out for you! A lot of people really love the Steam Controller in spite of some shortcomings. There's definitely a thing or two modern console controllers could learn from it.
So damn underrated.
Saw your vid shared on the hideous destructor discord.
Doin gods work you are.
Thanks, mate! Very kind of you :) And I appreciate you letting me know how you found me!
Gyro aim will become standard on PC whenever Microsoft releases a controller with a gyro. Like it or not the Xbox controller is the standard for PC. If MS added a gyro then this would become the standard aim option.
MS will not add gyro to their controller for no reason, developers will not add gyro option to their games just because a new MS controller has gyro, a majority of players will not use gyro just because their MS controller and their games support it. Hence the purpose of this video. Don't think that all we have to do is wait for MS to bring Gyro to the standard.
Gyro already is a standard on PC. It's been supported by steam since 2015. Playstation controllers, steam controller and switch pro controller all have fully customisable gyro support on steam.
I'm very grateful for Steam, but I don't think it's "standard" until it's supported by the games themselves
love the implementation of the flick stick, splatoon uses something kind of similar in that the stick only controls horizontal yaw so that you can use it to do quick turnarounds then precise aiming with gyro so I love your version of it for the added amount of precision you got out of it!
Thanks very much! It was partly inspired by Splatoon :)
Wow, precise aiming that won't give me carpal tunnel syndrome
I myself am someone who tries my best to show people the greatness of gyro too and I have to say that this flipstick idea is INGENIUS and should be implemented for every future shooter game, the PS5 Reveal is canceled atm but I hope they do something with Gyro with better Bluetooth connection and a more precise Gyro module itself.
The flickstick is not the only good thing, a touchscreen would be pretty fast too just like ur idea
Thanks very much! I can't wait to see what the PS5 has in store. I have no doubt they'll have gyro, but maybe games will start using it properly :)
We know that the PS5’s DualSense controller will have a gyro. Whether it will be utilized or not in shooter games is uncertain, but it’s good to know that Sony is trying to embrace the need for gyro and setting the standard.
Sir, i came back from buying a p4 controller with the back attachment and what a blast. Cant thank you enough. This is one of the best xmas presents for me as a console to pc gamer
How good is it?
Is p4 a high copy DS4? As i want to buy a high copy since the original DS4 is pricy here.
Wow, we can have our cake and eat it too! Analogue movement and precision aim. This is perfect for games like Grand Theft Auto, where you need to drive a car and aim an SMG at the same time! Thank you, I'll try this on my DS4.
Having our cake and eating it too is a great way to put it :D
!!!! How I end up here I was on a different channel. O well on to the main subject. I played around with this for 30 minutes. This truly reminds me of the excitement I had when I first picked of the Wii controllers. The best part about gyro is I can use it on actual good game. This also boost my hype for cyberpunk.
I'm glad you like it!
man I really happy that you created and implemented these features. I'm really looking forward to play my favorite games with gyro as an mouse and flick stick. mouse and keyboard need alot of money setup and place and don't have any you program will fix all my problems. because I can focus my budget on a good controller and it will fix everything. thank you alot for your efforts I'm really happy people like you exist thanks alot.
THIS is how you excatly how to make a control system that as fluid as controller and as presice as mouse. this is should be a new standard for console controllers. hopefully we can see this thing in the next-gen consoles. and more game developers adding gyro support for presice aiming without aim assist. Ofc it should be optional. not all people will get used to gyro conotrol system.
I hope so, too! It'll be a shame if we never see it embraced on PS4, since it has always been possible in PS4 but no one thought of it.
And yeah, it's about options. Not everyone will get used to gyro controls, but stick aiming is generally much harder for new players to get used to. I think long term, fewer and fewer people will prefer stick aiming. But there's no reason not to offer both.
If this was on console ports of games like apex legends i would be very happy
This is the future
who tf disliked this?
Xbox players who think gyroscope is "gimmick" because of aim assist.
I’ve used legacy camera movement and gyro for a few years now on all shooters I’ve played, and it’s great, but not yet perfect. If a good way to incorporate 360(rotation)*180(up&down) vision with flick stick is found, not just a 360 vision, I think it could be the perfect input, and even be much better than mouse.
Legacy + gyro really is great. When I'm sharing about flick stick, I don't want to take away from the fact that just adding gyro on top of legacy stick aiming is huge, and every game should have the option.
Dude, you are the legendary chosen one! Motion controll messiah! Keep up with doing it!
Haha, that's very high praise! Thank you!
Really nice job.
I was actually looking for analysis of how precise/sensitive Dualshock 4's trackpad/analogs are and how do people usually performs using that controller in FPS.
And...I found a new way to try out playing those games that may add some new possibilities.
Great!
Thanks! I'm glad you found your way here.
I haven’t played any other shooter in a while besides splatoon and when i played splitgate today for the first time i realized how good is gyro aiming
I would love to see a video on one of the Dishonored games using gyro
Ooh yeah, that's a good idea!
That's awesome! Great video. I've been playing CSGO with the Nintendo Switch joy cons' gyro aiming recently and it adds a whole new dimension (haha) to playing FPS games with a controller
Thanks a bunch :)
Interesting. Shame this video hasn't gone viral. This should be the next step for first person shooters on console for sure.
Every once in a while it gets a boost in attention, but I think people aren't really grasping the implications. We can only do our best to tell people about what's possible and hope it takes hold :)
@@JibbSmartGD Have you tried this gyro controller method on more fast paced games like Quake, where there's a lot more movement whilst having to aim? If so how did it go for those?
@@JibbSmartGD Also maybe you should send Sony an email or somthing lol.
Yeah, I've played a fair bit of Quake Champions this way and found it works really well. I haven't played it in a while, but when I was playing it regularly I had strafe jumping and circle jumping working just fine. I found it worked really well :)
It's hard to find contact details for the people who actually make decisions with this kinda thing, but I've been telling pretty much everyone I can, whether at Sony, Xbox, game dev companies, game journalists, RUclipsrs, and players.
Nintendo Switch already has it for their games. And not surprisingly, that’s the only console I play FP shooters on.
if more people want to get into Gyro, get the Switch Pro or PS4, i have the switch pro and works really well with all fps games, i was playing the old CS condition zero works well if you use keyboard bindings because not every game support Controller + Mouse combination sadly, Gyro is now my primary gaming on fps, i love Gyro so much, i am also uploading the controllers bindings in some games that works only on keyboard, the rest of the game that have mouse + controller like borderlands 3 all you have to do is add "Mouse" on the Gyro, change the sensitivity and BOOM, Perfect Mouse Aim on controller
I’ve always loved playing FPS with controller rather than mouse, but for games like overwatch and apex where turning around rapidly and having to be accurate at the same time, controller never felt like an option. I think this could be the one fix that would allow me to return to controller!
Maybe it’s just me but I can’t see this being better in a competitive setting in a fast paced game like Apex. I think I’d be more of a believer if I watched someone play it at a high level.
With cs2 around the corner, imagine if they made a ps5 port with flick stick as the default control scheme. It could even have viable crossplay. This could also solve the problem with people cheating in rainbow six on console by using m&K. It would simply make controller just as viable.
Oo yeah, I'd be over the moon if they announced CS2 for PS5!!
This is so cool and makes me remember a platformer I imagined as a teenager for the Wii. Now that I'm older and have some programming knowledge maybe I can make something of it.
Very cool for Console Gamers. I love my mouse and that will never Change.
Finally made my dream come true. After being global for so long i finally got to silver by playing with a controller..
Well done!
This is super cool! I hope this will be used more on the PlayStation 5.
CS:GO/steam seems to natively support gyro now, or at least it worked for me despite having not set up any software. Not flick stick though.
This will never match a mouse and keyboard at high levels. Ever. You don't have enough keybinds for your grenades, your trigger takes too long to pull, and turning with a gyro will never be as efficient as flicking your wrist/elbow. However, I found that with just 5 minutes of knocking about in Aim Botz, I could actually get pretty accurate with it, and could probably out aim most silvers using it, even while spraying.
This is the future casual gaming. You can even play CS:GO with this thing and be able to hit shots, the game with the most complicated shooting mechanics I know which demands the most precise movement and aim to control weapons. That's absolutely incredible. This means cross platform play may actually become viable without controller users having no way to compete with PC players (in other games of course), FPS games actually become fun on console, and I can watch gameplay on console of an FPS game without dying inside. I love it.
It honestly makes me furious that gyro isn't supported in all shooters on PS4. It would take almost nothing to implement, and it could be optional so everybody can use whatever aiming system they want.
Thanks a lot for this video and for what you're doing!! I only wish gyro aiming was also supported on consoles.
Warface on Switch is a great way to pick up gyro aim, Splatoon 2 is the most skilled/fun gyro game out there. This steep learning curve has overall made me love motion controls as i finally have the accuracy i once had on PC, thinking about taking the pro controller on CS GO XD
I should give Warface a go!
You've done so much for controller gaming
Thank you
Brilliant video thanks. Would love an Apex Legends guide or Battlefield V if you get time.
Thanks so much! I'd love to get to both Apex Legends and Battlefield V. Vyking did an Apex Legends video with JoyShockMapper and shared his configuration: ruclips.net/video/0FQ-BeGvJTc/видео.html
He also has instructions on how to hide the DualShock 4 from Apex Legends so you can do flick stick without interference.
I'd still like to get to Apex Legends, too, though :) No harm in doing videos on the same games others have done.
Just started using gyro and I definitely see the tactical advantage, plus it’s actually more fun too. Can’t wait to see if I can get good with it.
I tried flick stick and it’s really cool, however I don’t think it’s very practical when it comes to comfortability. I can’t hold the controller in different positions if I desire, because I’m unable to adjust the camera properly with the right stick, since it’s horizontal controls only. I have to hold the controller in a very specific way (level to the ground), otherwise the camera will be looking in the wrong place. This can be uncomfortable on the couch, compared to a desk for example.
With regular right stick controls I can fully access my camera manually, which allows for horizontal AND vertical adjustments if I need to.
That’s the only issue I have with it, if that makes sense.
I applaud whoever it was that came up with this completely unique way of playing.
TL;DR
I can see myself using gyro, with regular right stick controls instead of flick, only for more vertical and horizontal camera control.
Thanks! That's fair enough. I consider a "gyro off" or "reset camera" button *essential* for flick stick, and one of the ingredients of good gyro controls with regular stick anyway.
I prefer "gyro off" button, because it's very simple, helps with the most situations, and is directly analogous to lifting your mouse off the mousepad to reset its position without turning the camera.
@@JibbSmartGD That’s a great way to supplement the play style. I wonder if they have the reset camera option buried somewhere in the MW2 settings, since they just introduced gyro controls…
They don't yet, but the devs have said they're working on some kind of solution :)
@@JibbSmartGD Exciting. I really hope this way of play becomes more mainstream on consoles, especially for FPS. There really is no other method that can keep up with MnK players when it comes to accuracy.
You go brother! Vive la revolution!
I'm learning about this TODAY.
Always happy to hear about someone discovering this for the first time! How'd you hear about it?
You are doing the lords work
Did you seriously create all that? That is amazing. Great job!
I did! Thank you :)
Hey man,
Awesome concept! Thanks for sharing!
This looks so fun to use!
4:02 You even got the Bunny Hunt achievement with that, nice!
I play PC all the time, and now that consoles being shooter-games friendly, I might buy a console just to play shooter games normally playable through PC later.
Thanks :) I wouldn't call consoles "shooter-games friendly" until they start actually doing this stuff. Games on Switch tend to do an okay job, but games on PlayStation almost never do it.
This seems great! Thanks for this open source software!
I already used it gyro on Nintendo controllers and it is great.
You are a solid human being.
Thank you good sir
Your kind words are much appreciated :)
Seriously makes me wanna go back to controller
Jibb! Such rad work you've done!
I'm a lifelong mouse and keyboard player but I always liked the idea of gyro aiming and when Valve of all people released a PC centric controller that had a gyro I had to give it a shot. That was many years ago now, and I've been 100% Steam Controller ever since. I'm in pretty deep with the Steam Configurator and reliy heavily on a number of its specific features like Chorded Presses and Action Sets & Layers. But FlickStick.... Holy smokes. The idea of having my right touchpad setup like that just blows my mind!
Is there hope for FlickStick to somehow be integrated within, or function alongside my existing Steam Controller configuration?
Oh, and another question, for games to work with FlickStick, do they need to support simultanious mouse and gamepad/xinput?
- If these answers are avaiable some place else point me in the right direction. I don't want to waste your time explaining something you may have already spelled out elsewhere! -
This is just so damn cool. I really hope you can continue to invest yourself into this project because stuff like this just really makes me excited lol.
Also, got a Patreon I can support??
I believe it's more of a when question than an if question, for FlickStick being implemented for steam controllers. the FlickStick in practical use is a mouse that moves only on the horizontal plane meaning any game that uses a mouse to control the camera can also use flickstick. Jibb's coverage on it is also a really good read if that is something you are interested in i'll leave his link for FlickStick here gyrowiki.jibbsmart.com/blog:good-gyro-controls-part-2:the-flick-stick
Wow, thanks for the encouragement! I don't have a Patreon (yet!), but I'm not opposed to the idea! Any ideas what I could kinds of things I could offer supporters?
I'd love to see flick stick in Steam. Just need to ask Valve, I guess! I've looked into adding Steam Controller support to JSM, but it'd be a lot of work, and I have to prioritise things carefully. Like Vyking said, I've put everything there is to know about implementing good flick stick online (in the link he shared). Also, JoyShockMapper is open source in case anyone wants to look at that. So hopefully, with some kind encouragement, Valve will see fit to add it to the Steam controller configuration.
I don't mind you asking any questions you have :) I'm working on an FAQ for GyroWiki, but the priority is actually making videos, making improvements to JSM, and spreading the word.
Games don't need to support simultaneous mouse and gamepad, but it can be a little complicated. Usually you can just disable gamepad input and have JSM handle everything as keyboard and mouse input. Or, for games that don't let you disable gamepad, you can use a gamepad they don't recognise (like the Switch Pro Controller) or an external tool that can block the gamepad input from getting to the game.
The simplest version, like you said, would be to have simultaneous gamepad and mouse input. That way, the game can have all its regular mappings and on-screen prompts, and JSM can just handle gyro and flick stick. But I'm yet to play a game that lets you disable just the right stick input, or turn its sensitivity all the way down to 0, and so that can interfere with flick stick.
I've posted about getting flick stick into Steam's controller configuration in Steam's Suggestions forum here: steamcommunity.com/discussions/forum/10/1631916887496679155/
@@JibbSmartGD Wow, thank you for all the information, dude!
Even when it's possible, I don't any xinput bindings. So hearing this doesn't rely on xinput is great to hear!
@@JibbSmartGD hmmm... I'm not sure. I support a handful of folks through Patreon but I've never taken advantage of any perks other than something like access to a Discord server/channel. I think the work you're already doing and offering for free is plenty of incentive for at least some people to support you (myself most definitely included).
One game that did take advantage of gyros was Battlefield 4 for the free-look controls. I had such an unfair advantage because I could control the jet and free-look at the same time (it was not the default setting). I've been handicapped ever since, because all the newer games lack this option :(
Yeah... For years I've been waiting for controllers to improve, Like using a trackball, trackpad, optical track, Use the gyro/accelerometer. But, we are stuck with Right analog+aim assit. But know with haptics!!!
How no one told about this? May take time, but I'm willing to learn gyro aiming and flips-stick, seems pretty solid once you get the hang of it.
P.S: I know this is old already, but both the Switch Joycons and the Switch pro controller have gyros in them
Yep, and they're better than one might think from playing Switch games :)
Saw this on Linus tech tips...went straight out and bought a Duelsense .... Much more accurate than a Razer Hydra .
Console devs need to hire you
Amazing work man
Thank you :)
Ahh this is a good video bro! Well done!
Thanks very much :)
@@JibbSmartGD i will probably use some of your works as tips on how to improve my own content😊
i found what i really want in csgo, like splatoon i disabled the vertical axis on my right stick and set the whole trackpad to turn off the gyro just to have a better reset, but my problem is with changing horizontal directions very fast and reseting the hand in a way that i can still aim at the place i want
This would be perfect for monster hunter world!!! Having analog control with precise gyro aiming would be a game changer
Ooh, I've been keen on Monster Hunter for a long time, but never played any of them, and haven't made the time to play World. What's precise aiming needed for in Monster Hunter -- archery, I guess?
@@JibbSmartGD Weapon classes such as the bow, bowgun and insect glaive involve fast precise aiming to hit weak points. You can play with keyboard and mouse for better aiming but movement is poor with a keyboard. I think a control scheme such as this would make classes far easier to use as it is the best of both worlds
That sounds great for playing with gyro. Hopefully I can give it a go sometime
If you wanna see flick stick in Steam's controller configuration interface, so it's easier for more players to try it out, this is probably a good place to say so:
steamcommunity.com/discussions/forum/10/1631916887496679155/
Someone at Valve has seen the suggestion and passed it on to the team. Thanks for the support, everyone! This is of course not a guarantee that it'll get implemented, but at least it's now being considered.
Valve needs to make their controller remapper and input emulation stuff scriptable so people can just add any custom behavior they want without having to wait for Valve to implement it directly in the binary
you have a twitch?
No, but I'd like to at some point
@@JibbSmartGD Valve has just released a new Steam beta with Flick Stick support! :)
See here: steamcommunity.com/groups/SteamClientBeta/announcements/detail/4119055961236855584
Which got me curious what Flick Stick was and thus I found your videos. Great job! I wonder how well this scheme will work with Steam Controllers.
As a console player who wants to get into PC games like CSGO and so forth, I think mouse aim is fantastic it’s so much better than joystick. My aim skills have hit the ceiling and can’t go any higher and it’s honestly infuriating when I get into close quarters and don’t win a fight due to the limitations of controller, I think everyone may have experienced this on a game like halo or Call of duty in their youth. But I can’t get into WASD, it’s not natural for me. I don’t feel comfortable moving diagonally and I want to move omni-directionally. I think the gyro aim is probably best suited for me. I think if you haven’t made one, I think you should make a discord, this allows a social ground for people to learn from others how to become better at gyro but also a means people wanting to spread the word. I think if this really starts to take off you should really make a discord, as well the person that reminded me this exists CammyCakes a destiny 2 RUclipsr is looking to try gyro aim more and will even try to use it on console. I think it’s an excellent opportunity to get more people interested if you were to try and contact him.
Thanks for reaching out! Yeah, there's a lot to like about playing with a controller -- having an analogue stick for movement is a big one! I reckon gyro aim on a controller is the best of both worlds.
There is a discord, and we'd love for you to join us: discord.gg/4w7pCqj
CammyCakes' video is great! Reaching out is a good idea, and he and I are actually already in touch since he published that video 👉👈
Now we just need flick stick on the wii zapper
Gyro has given controller aming a new chapter. Its so interesting I wanna try it out. As I assume from intro, it works with wireless as well as with wired one?
Very interesting. It seems to me that the ideal setup though would be with everything being XInput except for the right analog stick and the gyro, which should be this flick stick and mouse combination that you have in this video. It should be possible to integrate this into Steam's controller settings as well by simply making the right analog stick and gyro do nothing in your controller setting on Steam and having JoyShockMapper take over for those two inputs.
I'm definitely going to be having a go at this program. I especially love the overlay. That would be really great for streaming competetive games and making tutorials for games
Bingo! Steam and JoyShockMapper complement each other well. I focus on JSM for simplicity and since many games don't combine XInput and mouse input well. But for something like CS I think you're right: combining the two is probably the ideal solution.
@@JibbSmartGD Yes, the flick stick in particular is something I want. If there was a simple program for computer illiterate people that gave them flick stick, I know a few people who would jump on that.
I'll have to fiddle around later and see if I can do that
Also, in regards to your "unlocking the aimer" section on the wiki, there are some games that do this. Most notably, Lost Planet 2, which called the feature "Bounding Box," for how the reticle would bound accross the screen within this box, turning the camera when it got close to the edges. It really did make aiming a hell of a lot easier.
This feature just came to steam input! :D
I suffer from shaky hands (like, really bad sometimes) and when I played with K&B I sometimes misclick buttons involuntary if not move the mouse out of nowhere , I'm left handed so I needed to switch the mouse to my left hand so I had less shaky problems when I'm working (which sadly, I need to have a more precise hand)
gyro aim was the future for me, due the way you are holding the controller the shakyness is just barely there when I'm playing and I got used to it quickly and it is my go to input method
Strong wrists 💪
I was already pro gyro but flip stick sound really useful for console
I really want to see overwatch with gyro controls
I've been using gyro controls on gta 4, it's lit
I imagine it would be!
Question: what about recoil? Wouldn't that make it so that eventually you're just looking completely up since you can only tilt so far forward?
It's just like a mouse -- mouse players will sometimes have to lift their mouse off the mousepad to reposition it without messing with the camera. All good gyro games, whether they use flick stick or not, give the player some way to disable the gyro and reposition their controller :)
TheWarOwl should make a video about this
I'd love to see that