Gyro Aiming Is Not A Gimmick - Halo Master Chief Collection Montage and Letter to Microsoft
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- Опубликовано: 21 авг 2024
- If you'd like to learn more about Gyro Aiming, Jibb Smart has a ton of videos on the subject as well as hosts his own wiki and discord. Go check him out / @jibbsmartgd
I'm gonna be playing more shooters with gyro on. Come watch and/or play with me live at twitch.tv/tekgeekster
and keep up to date with me on twitter @tekgeekster
The support helps. Игры
Thank you very much. You inspired me to make this, if you couldn't tell. Btw, don't mean to pry, but where's that snazzy 3d overlay? It would have made things easier to show here
@@tekgeekster There are some issues with some controllers when played wirelessly with JoyShockMapper that will affect the 3D overlay as well if I don't fix them, so that's the priority :) But almost everything I'm working on now is towards the goal of getting it ready soon
I understand. Thanks for the update on that
00:55 Actually the most recomend videos for Gyro aiming are from Splatoon since 2015. ThatSrb2DUDE has made a ton of them covering the topic from many angles. Here's a good example:
ruclips.net/video/VQ4isTpkN00/видео.html
But is always great to see more videos tackling the topic.
I guess it's based on youtube's algorithm then, because top results get me jack squat. Regardless Xbox players aren't going to care about splatoon. My best bet was to beat them at their own game. So I did
I'm utterly amazed that in 2020 xbox still didn't include gyro in their new controllers, it's like going into the ps2/xbox/gamecube era with only one analog stick.
Agree, and its almost 2023 now! Wtf MS?
It’s not there because absolutely no one wants the feature. And by no one, I mean millions and millions of people who will never play another FPS without it.
@@Creshex8 lol
They have it now, but it's an extra. Type in xbox series gyro
@@ManiacMayhem7256 I don’t believe your information is correct. Search results provide nothing on a Xbox controller with gyro. It also makes no sense. Why would they put gyro on a controller that precisely zero Xbox games support?
As a Splatoon 2 player, I advocate for good Gyro aim
Shocking considering gyro aim in Splatoon 2 and 3 sucks. 1's is good though
Gyro aiming is amazing and every controller and game where you're aiming at a target should support it.
I play paladins and them implementing it is amazing especially with the amount of flicks u have to do
@@humid3208 I think I tried Paladins on Switch a few years ago, and there was something really jacked up with the gyro aiming. I wonder if they ever corrected the problem.
Almost every shooter I've played on the switch, including the Splatoon games, give you an option for gyro aiming, and it feels good in every game I've played, Even if it's at 30 FPS. Although I encountered an issue similar to yours in the switch version of Overwatch. I finally managed to figure it out, though. Turns out that while I was using gyro aiming, aim assist was still on, which can really mess you up. @@Creshex8
Am using Nintendo pro controller on a PC and using gyro. Steam input lets me aim in games that don't natively support gyro aim by emulating a mouse (to varying degrees of success)
The analogue stick is a fundamentally flawed input method for precise adjustments and always has been which is evident by the sheer number of software tricks developers have to implement to mask its shortcomings and make it viable. Gyro-Aiming makes aim assist almost obsolete. Great video.
Not almost obsolete, it makes it fully obsolete.
Analog is great for movement though. I feel like I could eventually adjust to using a mouse to aim, but using a keyboard and spiderwebbing my fingers just feels unnatural.
My ideal setup would honestly be something like the left Joycon paired with a mouse. Either that or a Switch Pro controller with an Xbox controller scheme but with gyro aiming for quick adjustments.
IR aiming is super accurate, but I have a previously fractured elbow and work an office job, so I feel like it would be hell on my right elbow.
CoD has actually already managed to perfect the balance a long time ago. But I can see what you mean when I look at a game like Gundam Evolution.
Honestly you get used to it after a while. Source games are a pretty good way to get used to keyboard movement. Really just gotta remember that the middle finger is the only one that moves keys when moving. Joystick is definitely nice for analog movement, but both can do well. The advantages of mouse, and keyboard outweigh any cons for shooters. Also it just feels better to have raw input in a game without aim assist.
I do agree that aim assist should be transitioned out with how common crossplay is now. Gyro allows that to happen.
Nerrel made a great series about gyro aiming and the response to it. I think everyone here should watch them.
I mentioned him in the video. lol
Can you link his video or playlist
I liked those two nerrel videos but it's kind of funny how he spends the first two minutes of a video anticipating all the negative comments he's gonna get
Search for nerrel gyro aim, there's two videos. Every time I put a link in a RUclips comment the comment gets blocked
@@humid3208video 1 is called motion control and the rejection of progress. Video 2 is called why gamers hate motion control in their own words.
Fact is that gyro requires some time to be mastered and so some people tend to be discouraged and drop it and say it's useless.
Reality is tho that when you finally get used to it, not only is more precise but also feel so much better, more natural.
Really hope Xbox will do a controller with gyro, the only thing I miss from the gimmick ps5 controller.
that to me is strange. i now it is true for most poeple, but the reason i find it strange is because humans have pointed at things they want all of their lives. In my opion it would be the most intuitive way to play shooters. I only needed 30 minutes to adjust. i was always bad at thumstick aim. so never playes shooters on console all that much. when i plaeyed on pc with mouse and keyboard i missed the analog movement. so gyro is the only way to go for me on console aswell as pc. Sadly the only way to enjoy gyro aim in mst xbox games and ps4 games is a controller called the xim nexus. I translates stick movemtn to gyro on console. Sadly not all games are supported, but there is a way to load a genera config on the controller and adjust from there. Also the drawback is that it will never be as good as mouse like gyro on pc, and for the pc it does not use passthrough. on pc i would use a dualsense or swich controller. or the steamcontroller. Sadly i only have one steam controller and i trie to keep in the best condition as possible. Also the gyro controls are not as good as the fortnite controls jibbsmart worked on. But it is really nice to have the option of gyro on console atleast. Major drawback is that Sony has encrypted the dualsense for ps5 games, so i have to use a beloader pro to use any other controller on those games. I really wish that someone who has a better understanding of gyro would make a solution for console games, something like a good gyro controller).maybe something for jibb smaret to work on?
This is also an argument from gyro haters that I strongly disagree with. If someone says they "feel" like gyro isn't as good as sticks alone... then turn off that stupid aim assist, just like any gyro player can easily do. If they THEN still say sticks still feel better and are easier and better to use for aiming, fine. But the biggest problem with the "I like sticks better" proponents is that they are not giving the sticks the same playing field as gyro users. IE: no aim assist or aim bots.
But we all know the result if that happened. Stick users would be miserable, and gyro users would utterly slaughter them.
I really love gyro aiming. I always used to hate shooters on console, since analog stick aiming is just imprecise and unnatural. When my cousins told me to try out Fortnite on switch however, I fell in love. Since it supported gyro aiming, it was immediately much more fun than any other shooter I'd played, as I could actually hit my shots and feel like I played a game that was skill based.
It helped me get back into playing shooters. Playing halo with gyro made the game new and fun for me again. Glad it sparked some interest for you too.
My pc had its motherboard die so I’ve had to play switch Fortnite and I can confirm gyro aim is the only reason I hit shots on switch
And I am quite glad that other developers of shooter games are implementing gyro controlled aiming. Unfortunately, none of them feel as good as the Splatoon games.
Hardly touched shooters more than once every few years for two straight decades (almost always for single player). Now FPS games are one of my most played genres.
"I noticed the most recommended video in Gyro Aiming tends to be Single-Player, Aimlab or Mobile Games"
Me, who made a Video Essay covering Gyro Controls types: *Pain Emoji*
Sorry. I saw that recently, but couldn't find it.
Playing the Breath of the Wild had me realize of just how useful it would be to use motion control alongside with analog sticks. When it came to aiming with the bow, especially on horseback, gyroaiming was super useful. Sometimes, experimentation of what could have been dismissed as a gimmick can actually be an interesting evolution.
even then, a gimmick doesn't have to be useful. It just has to be fun.
Once you get used to Gyro Aiming it’s incredibly hard to go back to older shooters.
I play everything I can with gyro. It's the easiest way to get mouse aim without actually using a mouse.
Thankfuilly most any game with controller support can do gyro aim on steam
That's why I'm crying man. I can't find a controller with gyro in it. And armor x only supports elite series the most undurable expensive controller ever. And than there's the steam gyro thing. Look. Lap tops are expensive as heck. And I'm not about to spend on one just to use it for that. I wish geek squad could do it
@@tekgeekster regular? As in not the elite pro 2? So I can just buy a regular Xbox controller and have gyro on it?
@@tekgeekster I have no computer so what is my best option if I want gyro.
Gyro is revolution for the controllers and games.
But whenever I tell someone about it. They look at me like I’m on drugs. Just cause I smoke a lot of weed, doesn’t mean this shit isn’t next level
@@Eddielovesparties You are absolute light I meant right.
And insane how this concept been around for like a decade already, but everybody still think about it as of a some joke
It's a shame seeing them ignore innovation... They really are holding everyone else back
Leave it to the majority audience of video gamers to keep their own hobby from evolving and innovating.
Good to see more people enjoying Gyro!
Ditto. Also, love bomberman.
@@tekgeekster Nice
I wish for a “Why gyro aiming is not a gimmick 2 or 3” keep spreading the word
I'M WORKING ON IT!
unironically the sole reason i think microsoft are dragging their feet is that they would need to admit xinput is legitimately insufficient
in the sense of "so long as we dont acknowledge it we dont have to own up to our mistakes"
Nintendo was really ahead of the time. As gimmicky as the Wii was, motion controls disrupted the entire landscape. They definitely overdid it and didn’t allow for options, but over time motion controls mostly become an optional thing that can sometimes be the superior way to play like in the case of gyroscopic aiming.
It’s a shame Microsoft still hasn’t implemented gyro in 2023, because certain people with disabilities are relegated to dual stick aiming which may be far from ideal for them.
Don't ever underestimate the deadly aim of people who have years of Splatoon experience.
That's all most inputs ever need really. experience.
but to a point, some inputs still come up short.
You tend to see the "gyro is shit" argument from Xbox and Playstation players, most folk on PC and Switch already know it isn't.
Heck yes! I love gyro aiming on the Dual Sense and have played thousands of hours of Halo 3. I was using Xbox controllers on the PC until the Dual Sense came out, but now I am hooked and can't go back until they have a good gyro sensor on the Xbox controller. Paddles on the back are another item on my wish list that would make controls more comfortable and versatile, but that's less important than having comfortable and smooth aim through gyro.
Gyro kinda makes up for paddles. you can still aim while having your thumb off the right stick for pushing the face buttons.
I have a configuration for mcc that emulates halo 5's helljumper scheme if you wanna try it
@@tekgeekster I agree that gyro frees up your right hand options more than paddles, but in games like Apex I still am wishful for more buttons to assign to each of the 5 healing items as needed in the heat of combat. Or for Valorant abilities combined with crouching/aiming/shooting/jumping/pinging and unique weapon/melee assignments for faster switches. The best workaround for these I've found is having a second layer of key-bindings with a layer-altering button, which is fine.
I can see these being supported on Dual Sense with a paddle attachment on the bottom (or even an Xbox 360-like tiny keyboard!). I have yet to find the hardware.
Yeah. I never said I don't prefer paddles. Lol. I miss the one's I had on my third party xbox controller. I'll just wait for sony or collective minds to make their own add-on for the dualsense
Paddles/Grip buttons should be the standard with Gyro controls. Well that or capacitive buttons. Reason being that it's very important for the user to control when the gyro should engage or not. Since the Switch is the console that has the most gyro controlled games there's a surprising amount of decent 3rd party controllers that have both the Gyro & the Paddle/Grip buttons.
If you want to play on pc with a controller that uses programmable back buttons then i can highly remmend a switch style controller called the Power A fusion pro. although it lack adjustable stick tension, it does have back buttons that you can program in an instant, the same as the xbox elite series 2. the build qulity is above that of the switch pro controller, but somewhere below the quality of the elite series 2. I really like it.
The Doom 2016 port on Nintendo switch made me a believer of gyro controls.
Did you play them with splited joycons?
I’ve noticed it’s difficult to keep still when aiming with gyro, but I realized that you need to lean into the constant movement. It’s all about the quick flicks.
Yep. Gotta embrace the chaos. lol. I don't even notice it anymore. It's about as natural as head movement
That's really a thing that the Steam Controller and Steamdeck already solved. When your thumb is not on the touchpad or stick, Gyro won't be activated.
Some even used conductive tape to link their right stick and DS4 touchpad to get the same effect.
@@Wesmoen I personally like it the opposite. if I want to use the touch pad, then I don't need gyro (and vice versa).
i love how its just xbox and playstation gamers that find gyro as stupid, but nintendo and pc players know whats up
@Kevin Badger to be fair neither does pc really, we just experiment
my first experience with halo was on the xbox 360 with the combat evolved anniversary edition, and i honestly couldnt complete it. not that it was too hard, but because i just couldnt use a controller to aim for the life of me. i could never wrap my head around the aim assist that the game uses and i was left feeling like i was at a complete disadvantage to the enemy because of it. after that i started using gyro aiming on various other shooters (doom 2016, the darkness 2) and its a much better option for me.
seeing games like quake supporting gyro aim on playstation is so cool because it means people who are potentially in the same position as me can give gyro aiming a try and enjoy an entirely new genre because of it. i hope this means that consoles and developers start to embrace new control schemes that can improve other people's experience with other games.
It's something I've been trying to help make a reality for the past year.
I hope gyro gets to the point where the majority of controller players can use it instead of dual analog.
As a keyboard and mouse user who likes the occasional multiplayer shooter, even if I know that realistically even with a disgustingly large amount of aim assist a dual analog user is still going to have a harder time aiming than I would, it still just feels unfair and cheap to watch a kill cam and see all their bullets curve toward me almost like I'm a magnet for death, while I have to take much greater effort to aim right. It's like being in a footrace with someone who started at the finish line, even if they have to use a walker and I can sprint, it just breeds hostility to see them being helped so much when it's supposed to be competitive.
only solution right now is using a xim nexus. this is a controller that implements gyro on console games that do not nativly support gyro. but it is expensive and has some drawback aswell. Also for ps5 you would need a solution like remote play either through pc directly or using a dongle device called a beloader. belaoder strips away the audio and video of remote play to reduce lagg. Although it is far from optimal, it work if you have a fast internet connextion.
Gyro aiming is awesome! Great video 👍🏼
Thanks. That means a lot
This is one of the reasons why the Steam Deck is incredible. Access to every single PC game, and hardware that implements a standard game pad, with an additional four rear buttons so you never even need to use the shoulder buttons, gyro AND mouse aiming via the trackpads.
I have discovered gyro aiming when I played The Legend of Zelda The Wind Waker HD...
However I really became a huge Gyro Aiming enthusiast since I played The Legend of Zelda Breath of the Wild on Nintendo Switch !
Even though I'm also a PC gamer and I play Fortnite with Mouse and keyboard, Unless I'm playing on PS5 which has Gyro aiming but I never play on Xbox because of the lack of gyro aiming... Even though Gyro aiming won't let you spin on yourself as quick as a mouse, aiming speed and precision is way above what you could do with a joystick.
Personally, when it comes to single player games, I almost always use Controllers, and Gyro aiming is a huge selling point for me.
Nintendo Switch has a lot of games using this mechanic.
When I played Horizon Zero Dawn on PS4 after playing BotW, the lack of gyro really annoyed me...
I tried Steam input to use gyro in any games However, since it's emulating a Keyboard and mouse input with the controller, it's far from perfect... The left joystick simply act as WASD on your keyboard... Which means it's on or off, there is no dynamic speed as we are used to with a controller...
I really hope Xbox will make a Gyro controllers, in the near future, in order to push developers to offer the possibility to use gyro natively in every game where aiming is required
Mapping gyro to mouse in games on pc is tricky. How good it will be depends entirely on how the game handles mouse and controller. some games let you use controller and mouse at the same time flawlessly, and those are games you should look for.
Horizon zero dawn doesn't let you combine controller and mouse, so it's gonna be jank.
Gyro can be as fast as mouse. It entirely depends on your setup as well as your flexibility. But if you want an easier way to get more speed out of gyro, combine your movements with the right stick. Using gyro together with the right stick is like manual acceleration.
I love seeing both the “gyro sucks” or “gyro is op” comments meanwhile buying a $200 controller with additional buttons that standards ones don’t oh that completely fine
I started playing gears 5 with gyro aiming. The amount of control Is ridiculous!!!
Will make a video about how I use gyro in conjunction with claw grip and button remapping. It’s such a great addition.
I love gyro, every game that can let me use it I make sure to have it active. It is so much more fluid and accurate than just an analog stick. I often use the gyro to adjustments and looking up/down.
Can't play games on kbm anymore, it's much more comfortable this way to me. Flick stick is insane for competitive shooters, and for single player I like smooth analog camera motion and analog character movement in general while also having gyro when shooting.
The reason why gyro aiming is seen as a gimmick is because of a lot of older gamers who had to go through the PS Move/Kinect era hear the words "motion controls" and immediately nopes out. As someone who played a lot of Call of Duty mobile I got a lot of time to familiarize with it and it's basically a necessity for me when playing any mobile shooter game.
I'm pretty happy to see more people try out and enjoy gyro..
I didn't like gyro at first, but while playing Splatoon 2, I decided to give it a go and I realized how precise it is once you get used to it..
I'm glad for me, personally, Nintendo has been pushing gyro, sometimes in places where they probably shouldn't be in, but in most cases, it works really well..
If only Microsoft and more notably, Sony takes that direction in adopting Gyro as mainstream..
The fact that the DS4 has gyro but the games simply don't give you the option to use it is so fucking stupid and annoying. It's so jarring going from e.g. BotW to HZD and being forced to use the analog stick to aim your bow, you feel like you're in the middle ages of gaming again.
@@Christopher-md7tf
I actually agree with that pretty much..
There's no reason to not add gyro aim as an option for games for the ps4, ps5 and switch..
That's the reason why I never bought RE4 on Switch..
The reason I got re4 on pc over switch was to recreate the wii editions aiming. It worked out really well
@@tekgeekster
If RE4 ever gets an update for Switch and it adds gyro, I'll be jumping on it immediately..
Just dusted my gaming pc off and started modern warfare downloading as I've had rewasd for ages and a ps5. I've been playing cod mobile because I just love gyroscope in FPS. This is a game changer!
It does take practice to get better at mouse and keyboard just like anything, but my first suggestion to people learning is don't feel bad about going with a lower sensitivity. What I hope to see is games start to drop aim assist, and emphasize gyroscope. The potential is pretty great.
you mean piss people off? that's never going to work.
it worked for Splatoon. lol
I've been saying that gyro aiming is gonna be the next big thing. The first time I played Breath of the Wild (on a Wii U, mind you) and I aimed the arrows with the gamepad was a revelation. Until that point, I'd never played a game with gyro aiming and man did it feel great.
Nintendo had a good while to perfect the technology. Good gyro aiming is kind of an art.
Going to be honest here, gyro is pretty amazing. I initially had a pretty low opinion on it with my first experience being on the 3ds with ocarina of time. Then I didn't touch gyro until breath of the wild and it just felt so natural. I was shocked that it justed worked, aside from some shrines that is. I fiddled around with it some more when I got a steam controller and think I pick it up again just for fun. Thanks for the video by the way!
I've been using motion aiming all the way back since my days on the Wii and honestly it feels incredible. And the reason why is obvious.... because it feels good to *physically* aim your gun. You point and shoot a gun in real life; it's natural, it's intuitive! Just have them in every shooter with a controller, holy mother of all things!
Can someone please back me up on this point: even if the gyro were a little worse than the mouse (it’s not), I still use it exclusively because it’s FAR more fun to use than a mouse (and I despise aim assisted thumbstick aiming).
The long pull triggers on the Dual Sense means you have to pull the trigger while keeping hands steady. This is especially immersive with the bow in Forbidden West. And the steady handed trigger pull is much like handling a real gun. I love the gyro, but I choose it over a mouse because it’s just so much more fun to use….
Does anyone else agree?
All the way man.
I completely agree with everything said in this video. Please implement gyro aiming + flick stick in gaming as soon as possible. Let's start a petition.
join the discord if you wanna support it
Thank you so much for making this video. I hope people start sending this to Microsoft.
I hope so too
gyro aiming on a controller gives you the precision of a mouse, with the simple control scheme of a controller
Gyro aiming is the future for console fps. I think pointer aiming is better but it didn't go any further than wii.
100% agree.
I play games only on Switch, cause it is virtually the only one with gyro in all games.
The userbase wants it, and the devs *know*, if they don't bring it:
That'll impact sales.
Please devs: make sure to offer BOTH aim options
*Rotate controller = move view (lock)
*Move view = Movie iname view (jaw)
Apex on Switch currently offers both options, but restricts em to either handheld\docked
(That's why I only play Handheld (jaw implement))
BOTW use the superior jaw imp.
Jaw imp?
Great video! Ever since Splatoon I've loved Gyro aim, such a great idea.
I also love the Gunpoint music, don't hear that often enough.
gun point OST is very underrated.
Im somebody who got used to both Mouse and Controller very young, and I have to say, Gyro is very intruigeing to me. I havent extensively used it, but mouse and keyboard has a limitation in the sense that any shooter with more options than WASD, run, crouch, and grenades can get really obtuse to play in comparison to controllers with paddles. Reaching your index finger awquardly off the movement keys to press T or H or down to hit C is much more awkward than having all that mapped to every finger and a couple face buttons.
In short, having movement on a stick is pretty huge most of the time as its freeing up 2 extra fingers to assign to other actions, so being able to have that control scheme while not acraficing accuracy seems like a game changer.
As a Splatoon player, and as a stick player who took 4 months to get used to it, I can attest to the title of this video.
4 Months sound's about right.
as someone who also struggles with keyboard and mouse, gyro aiming is really nice to have
It's a best of both worlds scenario. The comfort of a controller and the precision of a mouse.
I used to be a keyboard and mouse person, but then I saw Nerrel's how to set up Gyro Aiming, it was more comfortable, and I found it more fun, sadly Steam updated their control settings, and it's a big downgrade, setting up Gyro Aiming was a pain, and the settings sometimes doesn't work, I had to use someone else's Gyro Aim, my only problem with Gyro Aiming is control settings doesn't always play nice
gyro aiming is the future
I love gyro, it's the reason why I love splatoon so much. My only problem is that steam doesn't add joycon support as I'd love to play with detached/split joycons
Joyshockmapper recently added joycon support. It's harder to work with, but you could give that a try
This is a great vid. Many people find Sony's expansion of controller features to be "gimmicks" when most of the time, they are absolutely superb and devs fail to properly implement them and embrace them. Gyro aiming is 1 such feature and so is the touchpad. Many of my friends talk about how the touch pad is a poor gimmick then i straight go through a long list of games that use it. They then realize that it actually almost subconsciously plays a key role in adding 5 buttons to your controller that is equivalent to the D-Pad. The amount of use that brings to the controller family is quite immense especially when youre given freedom to map it out. Hell, even simple features like in Days Gone where each direction represent a shortcut key to either, Skills, Inventory, Maps, or Quests. This is tremendously better than having to push start and push about 2 or 3 more buttons to get where you want.
But it all comes down to the devs and how competent plus creative they get with these features. I seriously think EVERY shooter game should have gyro aiming. Shit, imagine Rockstar games like GTA and Red Dead with gyro aim where aiming with controller is not the developers strong suit. Those games have some rough aim mechanics and could desparately use gyro aiming because they are absolutely amazing games that would benefit so much more from it.
I believe the gta trilogy collection on Nintendo switch has gyro aiming. Because of course it does. It's a shame it's the crappy remastered versions though.
@@tekgeekster You probably know about Aim Labs on Steam. I think Sony would be smart to implementing a free version just to show off and allow people to practice gyro aim and normal analogue stick of course to compare. Get more players converted will push devs to utilize and expand Gyro Aim mechanics even more. Then eventually Microsoft will be forced to reimplement gyro technology in their controllers. Us players win all around XD
Something like that. They need to make games that not only use the extra features the controller has, but also promote them, and make them kind of a selling point compare to other games. People will wonder what all the fuss is about and give it a try that way.
@@tekgeekster this reminds me of Returnal for the new Haptic feedback triggers and vibrations on PS5. That game absolutely killed it with showing off the new features. Its hard to go to other games that fail to implement those features and its easy to see how its a downgrade. And many players talk or advertise to others that Returnal is a must play game to really understand the new gen technology. So its doing well to popularize it.
But sony does have a great line of developers so I expect some expansion into this. I just hope gyro aiming really starts grasping on though. Nintendo has done well to bring in some new life for it with the Switch from what Ive read.
@@tekgeekster had an interesting thought:
The one thing i commonly see for players that turn away from gyro aim is the "motion sickness" or the fact they are jittery when holding the controller. An idea i had that could be interesting to help remedy this is the implementation of "Deadzones" in gyro aiming.
The way I would look into creating this is based on similarities to dpi on mice for PC. Gyro aiming is similar to those "ball" mice where you rotate a ball to look around except now youre holding that ball in your hands directly. Make a setting so that the first amount of "dots" in dpi are considered the "deadzone." In other words, you have to move the controller beyond that deadzone to actually get the cursor to move on screen. It does not need to be much--literally on the 360 degree plane, just make the first 2 degrees a deadzone. Just enough to curb out maybe 50% of the jitterness that players have with motion controls but not noticeable when players need to actually aim with gyro.
Now controllers dont have a "base" point to go back to like analog sticks do. So this deadzones relative location would be updated periodically. For example, every 1 second when the controller is in a close to stationary position, the deadzone sets itself in the 3D world the controller exists in. It could also be fine tuned to have the deadzone work individually per x, y, and z axis-- in other words if a player is very slightly moving up with gyro aim, x-axis deadzone kicks in to prevent left and right jitters.
Of course, in fast paced games like Halo, these deadzones would not be active all too often since a player is most likely continuously moving. But take a game like Days Gone (that has Gyro Aim) where you are sniping a very long distance, that minor deadzone implementation could help players become more steady on very fine aiming in a slower paced game.
Again, the deadzone application only needs to be very minor. Literally 1 to 2 degrees around the controllers' center point is all that needs to be as a deadzone to probably take out 50% of those jitters.
Whats your thoughts?
Awesome vid! Xbox also needs that bluetooth headset support
I did gyro aiming yesterday and already got better scores on aim lab than I did on sticks and that was my first time
Gyro is the equalizer, controllers desperately need
Calibrating your mind and hands to work the sticks is part of the challenge of Halo!
Gyro aim needs it's own playlist it's so dominate. It literally would make the game uninteresting to me to watch completive people play it!
I'm not saying it wouldn't feel GREAT and be AMAZING, it's just so dominate it's like every game you play of Magic the Gathering having to play a deck loaded with perfect cards! Calibrating your mind and hands to work the sticks is part of the challenge of Halo!
There is a playlist. It's called swat. 🤡
@@tekgeekster Right on.
I see more mouse players in swat than any other mode, and I can see why.
I found Gyro only in ADS is the best use case for me
How just how- I’m struggling so badly with gyro I need to watch this every day to stay motivated lol
Lol. I recommend starting in a comfortable sitting position. It can still work in your lap, but if your sensitivity is too low, you'll need to raise your arms to keep up with the required movements.
If you have really low sensitivity, rely on your stick more often so you can use the gyro for quick precision. You're not giving up the stick entirely, remember that. You still use it for general aiming and mostly turning really fast.
And like I said in the video, how far are you comfortable moving your arms? Try a single player game to slowly get comfortable with it.
If all else fails, there's no shame in sticking to your preferred method.
@@tekgeekster
Well, I’ve been practicing gyro for a few days now so I’m still very uncomfortable with it. I usually play with the controller on my lap and will raise sensitivity in order to keep it on my lap as that’s what’s most comfortable.
Do you tilt your controller from side to side in order to aim horizontally or do you turn the controller? I have the option for either not sure which I should utilize
I kinda do both. Whatever feels natural. I play at Fortnite sense of 4 nowadays (because Fortnite uses the same sensitivity scale the gyro community uses. Makes sense since it was made by the same guy that owns the discord server)
*And I guess I mostly turn the controller small amounts* over moving my arms unless I absolutely need to turn my hands farther to track a target.
I find practicing strafing around enemies in quake 1 helps or similar shooters where you usually move faster than enemies.
Look for videos of mine or others that have hand cams to get an idea, because I don't really pay attention myself. ruclips.net/video/aq0Qz0JQ6rQ/видео.html
@@tekgeekster
Thanks for the input for the responses- I shall look into it. I liked and subbed your video bro, have a blessed day!
Thanks. You too.
00:55 Actually the most recomend videos for Gyro aiming tend to relate to Splatoon. The Splatoon videos has been going around for years. ThatSrb2DUDE has made a ton of them covering the topic from many angles. Here's a good example:
ruclips.net/video/VQ4isTpkN00/видео.html
Yeah, but I don't see them in my recommendeds, and let's face it, xbox fans aren't going to care about splatoon. They'll just dismiss it.
@@tekgeekster Indeed it's a sad state of affairs. People dismiss a clear better way to aim all the way back to 2006 just because of "perception". MS has been holding back controllers for 2 straight generations now. And Sony offers the option but doesn't do much with it. MS even go as far as offering a 200 US controller but fail to include a cheap motion sensor.
The console gamers that refuse to see the benefits of motion aiming could be easily sway it if these 2 companies would offer the option. The technology & methods is already proven since Nintendo did almost all the leg work already.
As someone who pretty much avoided shooters because stick was just clunk AF and my Mouse and KB play was just to slow. I tried Gyro on Splatoon years back made a whole genre of games viable for me now!
I played warframe on switch with gyro control, im a believer now, its almost as good as mouse but you get full analog controls for movements, very competitive
I didn't play much of warframe on switch, but I think I remember motion aiming working very well on it. Very nice!
I really love the mouse/Wii mote like aiming you can get with split joy-cons. Feels really natural.
I tried motion controls at shooter on my pc, and yep! It's alot better than right analog stick aiming, i was able to have 33 kills in Team Fortress 2 using gyroscope controls on nintendo switch pro controler! It is not a gimmick :D
I had plans to play tf2 with gyro
@@tekgeekster oh, that's good! Tf2 is an old but gold game!
Nice! I've been wishing for this for years too! Microsoft needs to catch up, but until then, I recently found a workaround to use gyro on Xbox!
Like many, I've loved gyro aiming since BOTW, and it missing from Xbox was a real bummer. But now, third party has come to my rescue with the Xim Nexus gyro enabled controller. It uses "smart tech" to convert the controller's gyro input into Xbox controller language, and it actually works! I am beyond stoked. Best part about it (aside from how well it works) is that it's not dependent on native game dev implementation. I've played with gyro aim on Wolfenstein, Gears so far, (with aim assist off) and it honestly feels better than on my Switch. Looking forward to playing and replaying so many other shooters like Mass Effect Legendary, Outriders, etc... on Xbox with this controller.
@@tekgeekster Yeah, I agree that the more gamers interested in gyro the better it is for the future of the tech to be implemented natively in more games and future consoles.
My experience with this device has been really great in my use case. I can't really speak to others.
As far as the developers possibly being pretentious, I've never met or talked to them, or read or seen anything to lead me to feel that way, but I would say that there's nothing wrong with being proud of creating something that works this well and brings something otherwise unavailable to people's experiences.
Thanks for the reply and content!
Aim Assist Pleb: Gyiro aimin iz gey
Gyro Gamer: No it isn't, watch this video.
Aim Assist Pleb: Gyiro aimin iz gey
Gyro Gamer: Haha. Gyro aiming go brrr
This is my biggest issue with the Series X. If the controller had Gyro aim, I would buy it in a heartbeat. I am currently using a Switch Controller, but when it comes to Halo, I really wish I could use an Xbox controller just because I am more used to it.
Yep no Gyro aiming is also holding me back from wanting an Xbox Series X. Sure the graphics are great and all but the controls for shooters are so outdated. After using Gyro aiming I can't go back. I wish Xbox would adopt Gyro in an updated Xbox controller. And now that all consoles have Gyro then it will become a standard control method in all platform. Not just Nintendo where right not its the only console where the control method has become standard. Sony on the other hand is just starting to add gyro in some games. I hope they add it for more and more games and then make it basically a standard control method.
Sounds like xbox team might be looking into it.
Splatoon showed the world gyro aiming is the future of shooters on console.
imagine this with adaptive triggers.
I'm sold on playing fps on consoles again!
Funny thing is that sony has everything all set up for this and yet they still haven't implemented it in their newest games returnal and rift apart. Returnal would probably be amazing with proper gyro
@@tekgeekster Yeah, I'm equally impressed how good is the DualSense feature-wise and how only handful games use it.
Returnal would be amazing with gyro!
Gyro is amazing once you get used to it. God I even tried using it without gyro, I had stress on how slow it is to aim.
Gyro aim is the future
I used to play gyro on pubg mobile and controllers for smash bros and zelda
Now that I have a gaming pc, I have been having difficulties with games using a mouse and keyboard but I'm learning, but this will definitely help transition mobile players as well
Maybe. I know mobile players love to claw their phones, and I see them clawing their controllers as they transition. Would be nice if back buttons were more of a standard on controllers.
Screw scuff for locking those behind a patent.
I’ve been gaming on pc for some 25 odd years, so I am very accustomed to kb/m gaming… and I still heavily prefer controller because it’s just so much more comfortable. Gyro aiming has honestly been incredible for me.
I love the gunpoint music you used
I love how you recognized that I use gunpoint music. Lol. I find it blends well with halos gameplay.
It seems like X Box and Playstation players are always behind the times. I thought the pointer controls on Wii were groundbreaking. Splatoon 2 is the most hardcore shooter on console with absolutely no auto aim assist. Gyro controls are a necessity.
It's why I play almost exclusively on pc now.
5 days ago I found out my hardest opponent uses joy-cons with gyro. I could have sworn he was using keyboard. I use elite 2
Finding that out must have thrown you for a loop. lol. I'm shocked he was using joycons. Those things are terrible to hold. lol
having a controler with the left stick for movement and gyro + right stick for aiming can make that option better then keyboard and mouse in many cases. Four keys can be very limiting for movement.
Definitely. I just wish I didn't have to bind the left stick to wasd. Apex doesn't get along well with hybrid inputs.
Wait, wrong video...
@@tekgeekster do you mean mixed? Horizon zero dawn doesn't play well too that way, but when I need to aim you can overlap keyboard keys and mouse gyro as output when holding the aim button. When you release it, it'll be controller input again. It's called Shift mode and it's on Steam Input.
I totally support gyro aim, it is the most necessary function for the next Xbox controller. I hope to see more recognition and people using it.
It's the only feature I care about! It's criminally underutilized on the PS5, and I can't honestly see it gaining traction on Xbox, which is a crying shame! If by some miracle they do implement it, they should include a toggle under accessibility options, so that it can be used universally. If it's left at the developer's discretion, support will be sporadic at best!
Keyboard and mouse support is left at the developers choice. They'll probably go that route again. But with all major consoles supporting it, we'll probably see a wider adoption by developers
Gyro was the next step two gens ago. Microsoft does allow keyboard and mouse for a ton of games but the options for gyro would be nice. My buddy can turn his Xbox in an arcade racing machine with full feedback but no gyro? Lol
I think it is the natural evolution of controller functionality
I got introduced to gyro aiming when I was using the steam controller. The steam controller for me was amazing to be able to aim with the stick as well as gyro so I was a hybrid on both to utilize its full advantage. The only problem's that ppl think it's a gimmick, but it helped me get into a lot of scoreboards top in the years to come. I wish it's implemented as a norm in consoles just like the Nintendo switch where i take full advantage of it.
All we can do is ask Microsoft. Steam controller is a wonderful device. I actually used it a lot in this video before switching to the dualsense.
Only issue with it is that on switch, you use some buttons to recalibrate it. If they make a controller they should have a dedicated recal. button on the back.
There are ways to get around that without needing dedicated buttons. It requires more from the developers side though. But yeah, a dedicated button would still be nice in some cases.
Yup. Gyro is badass for aiming. I still love my m+kb, but gyro is amazing for controllers
There's so many wacky and wonderful control methods for all sorts of people. Microsoft made one specifically for disabled people, I'm surprised they didn't implement a gyroscope in their newest controller. At least they support keyboard and mouse on Xbox.
Still dissapointed with microsoft for not putting gyro on series x
SAME! :D
This is going to become the meta for console players. As it should. Because developers dont give the amount of aim assist that stick players once had, before crossplay entered the picture. My only concern is, this will make pretty much EVERYBODY a God, there wont be a skill gap in any game, only whoever is more methodical wins. It might be less rewarding if everyone and their grandma is sick, but I could be wrong.
How did I miss this?
It won't make everyone a god. there's still a substantial learning curve to this. It takes practice like anything, but the skill threshold is much higher than stick only aiming.
IMO, the Vita-exclusive Uncharted Golden Abyss easily had the best shooting controls in the series for to gyroscopic aiming.
I've heard from similar people who played it praise the gyro aiming in that game as well. so weird that the one time Sony game devs decide to implement it is on handheld games, when their consoles are just as capable of using the same control schemes
@@tekgeekster I'm playing Control on my PS4 and am really wishing that Remedy implemented it there, especially considering that I believe they implemented it into the PC version.
I'm not sure if it is officially supported since I don't have it. Not that it really matters on pc, because Nerrel made a video on the steam version and stated how good it feels to play with gyro aiming.
for the future of competitive gaming i hope that joysticks become a thing of the past and people start gyro aiming because aim assist is boring and op. good video
Joysticks won't be going anywhere. In most cases, they're half the reason gyro works so well. Sticks and gyro complement each other like peanut butter and chocolate.
What needs to change is the overuse of aim assist. It's too strong.
It can't be removed entirely, because people with real handicaps need it to play their games. And because of that, less honest gamers will inevitably exploit it somehow.
All FPS games and Third Person Shooters (TPS) need gyro aiming. There's no reason to not have it as an option. But it needs to be implemented properly with adjustable sensitivity, and the max settings need to be very sensitive to small motions. If it's not sensitive enough, it's useless.
I just played through last of us part one and two with gyro aim and man it's amazing. Gyro aim is particularly great anytime I play a PC game on the TV. Keyboard and mouse on the coffee table is super uncomfortable. Super bummer that Microsoft is so stubborn on this.
halo fan here, god i want gyro in the updated controller, PLEASE MICROSOFT I NEED IT!!!!
Updated controller? You mean the series controller or do you have some kind of inside scoop I don't know about?
@@tekgeekster they sent out a survey asking what features you want from the dual sense
They only asked Series X owners I believe. I was so pissed about the exclusion of other people (especially myself) that I literally made this video as a response. lol.
@@tekgeekster yeah i get it but it makes sense if they want to ask ppl on their platform so they can get feedback on their new console, im sure xbox one and PC will support gyro too if and when they decide to include it in their controllers
I can understand and accept that too, but I don't have to like it. lol.
Hopefully some day there will be a universal adoption of gyro. I feel the first step for that will be when xbox throws their hat in the ring. When they do, I'll officially retire from this.
100% agree. It's weird to think that Nintendo is currently leading in this department. When 3rd party developers bring over ports they usually even include gyro to appease nintendos community because they expect it. A simple option on the ps4 or Xbox does nothing except enhance games in a non mandatory way.
Playstation can but doesn't, and xbox needs basically a restructuring of their api and controllers and possibly brand to implement it. I'm still holding out hope because man is the xbox controller comfy!
Microsoft have said they're looking into updating the xbox controller to match the features of the dualsense, let's hope gyro aim is one of the things they add.
I noticed. I was let into the Halo Infinite flight, and to my surprise they allow simultaneous kb&m and controller inputs. This is lovely step toward gyro support, especially compared to how mouse and controller are handled in MCC. Hoping they do more with this in the future... specifically making a gyro enabled controller. lol
I recently discovered the power of gyro aim when CS:GO got native gyro support as part of its big Steam Deck update. Now I’m a pure ‘Gyro Zealot’. I implement gyro aim in every PC game I play now through steam input. I can’t believe the industry has been sleeping on this tech for over a decade. When implemented properly it closes the gap between controller and KB&M to such a degree that you can get rid of aim assist entirely. Microsoft needs to just bite and introduce a v2 of their Series X controller that has gyro.
haha I didn’t mean to suggest the Series S should be excluded. I merely forgot that model even exists 😅
gyro aiming with a controller on pc is a great way to play, personally, I gravitate more towards mouse and keyboard since my family could not justify getting me a shiny new Xbox but could justify a pc since it does more than just game and gyro aim is pretty close in terms of accuracy to a mouse and keyboard and honestly xbox should implement it asap that way on pc we also get the benefit of not having to set up a steam input profile as it would just come with xinput :).
I used to really like gyro aiming on 3DS and Wii U games; currently, I have a Playstation and the only game that I've played that has this type of aiming is Astro's Playroom, but it's nice that the Dualsense has it and you can use it through Steam Input, I'm guessing
You can. Valve is ironically the only big company to make use of the less used features of the Dualsense and Dualshock 4.
As a PC main i would like to add my part to that ancient discussion wether or not Controller or MnK is better.
Let's start with the Pros and Cons:
- MNK:
Pros:
Precision
Agility
Versatility
Con:
hightly dependent on Settings and Deskspace
with the wrong settings and stuff you can actually hurt yourself or destroy stuff
High cost if stuff gets broken, although stuff gets cheaper by time its still a factor.
Ease of cheating due to the fact that PC is the programming platform (DON'T FUCK YOURSELF OVER AND CHEAT; INSTEAD LEARN HOW TO GET BETTER)
- Controller:
Pros:
Versatilitiy
Comfort
Agility (if set up correctly)
Precision (same as Agility)
Cons:
Needs the same amount of time to get used to it, reason is you use a different set of Muscles and tendens.
Even a very Good controller player can fall down to a Pc player for reason of above. Try to imagine someone who runs with 3 toes on each foot and compare their speed to someone with all five. The difference is in the Balance make out of it what you want.
Needs the same amount of settings to be usefull and yet viable with some help of Game Developer. (aim assist)
Aim assist is overated and leads to a missunderstanding of controller Player who have the skillset to not need an aim assist (some games already tried to turn off AA but if i have to guess they backed out of it due to the fact that console is also a Casual Platform (Same goes to PC btw).
Injuries can still occure but seem to be less frequent (+- Point?)
But how do i come up with such stats?
Ive played ESEA B rank in Counter Strike and placed myself in Onyx after 6 months in H5.
Playing Mcc on Xbox i was able to really feel the difference between aiming in the Same Franchise, just think playing H5 for 12hs a day for 4 months and then boot up h3 good luck buddy XD.
H5 is probably also an arguebly bad example reason being its strong bullet magnetism. But i hope you can understand it.
I think Aim Assist is even sort of healthy for the Console Community so even newer players can pick it up and enjoy the games they play.
Don't get me wrong i understand that if it comes down to Competive Enviroments it can lead to rage filled outbursts.
But i have a question to you, let's say you are Pc player in Apex legends, you see the movement of a Controller Player and determine him/her as such.
Why would you willingly go into Closed combat with them if you know you can out gun them on Range?
What i mean is, both excell in different scenarios and both a completly fine to use.
So use whatever you find fit. Hell i saw players playing Counter strike with their mouth because of Medical Reason on Faceit lvl 10.
I hope it helped having the opinion of someone who is from the other side. (grew up on Pc)
TLDR:
Both have their advantages and disadvantages and both need practice to get better at. Play with what you are comfortable and stop argueing about the relevance of Aim assist. And to my fellow Pc players, if you rage about Aim Assist you need to fix your decision making and aim.
GLHF all
edit: Addition of TLDR
I don't disagree that aim assist needs to exist, but the way it's implemented, especially in games like cod and ESPECIALLY with cross platform play becoming more prominent, it needs to be reinvented and standardized so it's more fair to everyone on different platforms. Rotational aim assist, especially when it's as strong as CODs is kinda bs.
Aim assist shouldn't go anywhere for accessibility sake, but it should be seen as an assistance, and not an aimbot like everyone is complaining about and in some cases, for good reason.
For the same reason, gyro aiming should be a standard too. It's a more accurate and intuitive form of aiming on controller, and it doesn't require aim assist to be accurate so it's more fair.
@@tekgeekster couldn't agree more^^
i have been using gyro controllers for a long time, i love the steam controller, it adds features that i don't see in other controllers, such as a second touch pad and not charging you 180 dollars for a controller with back buttons and no gyroscopic sensor,
i also use a ps4 controller switch pro controller (not joycons because they drift alot).
it really sucks that Microsoft doesn't have a optional add-on for the Xbox controllers that adds a gyro sensor and a dongle that plugs into your computer or Xbox.
or dive in with a new controller that includes the gyro sensor, i would be willing to go and buy that controller if they actually supported gyro.
with all the hours i have played on multiple consoles and PC, i know for a fact that gyro is not a gimmick, in fact far from it.
i normally use keyboard and mouse when i am at my desk, but when i am sitting down on a couch or playing my PC with in home streaming, i use a Xbox controller with my phones gyroscope sensor for aiming in game.
or i use a gyro enabled controller when i am just playing on my tv.
if my play-thru of metro 2033 has anything to say: the steam controller was made for intense shooting games, (in my opinion)
I loved some of the time I spent with my steam controller. About half of the gameplay in this video is the SC before I switched to the Dualsense. I'm glad you agree with me and the gyro community. lol
You play on flick stick?
My control scheme is on traditional, with my L2 trigger being the only thing that activates it, with a unique catch though.
If I hold the L2 trigger semi or half way, the gyro won’t activate, but if I hold it fully (almost) it will, which is useful whenever I want to aim traditionally while strafing.
It’s pretty easy for me to aim while jumping, and I’m looking to test it on a game like Black Ops 3.
Not when I made this video, but I do now
They never made gyro standard because how do you sell people a new control because you got stick drift when u are using gyro aiming thats much harder to break. I love gyro aiming it feels way better than the sticks.
If I buy a gyro controller and Master Chief Collection can I try this out? or is there some other software required? Is there a tutorial I can watch? Sorry for all the questions, Im a console boomer but would like to try this gyro aiming in PC Halo MCC. Great video. 👍
I've actually been working on a tutorial for months now. Got hung up for a while but I'm back working on it.
All you technically need is steam and ps4/5 or switch controller. Steam has its own controller remapping software which I recommend for beginners, but halo mcc is weird in that you need to map all the buttons and sticks to keyboard and mouse buttons. (some games can let you use mouse and controller at the same time).
You can use other people's profiles that emulate popular control schemes like reclaimer. I have one that recreates halo 5's hell jumper control layout. If you need anymore help, check out the gyro discord: discord.gg/JsjBwhB3
I tend to frequent there.
@@tekgeekster Thank You
I love the Xbox controller, I think it's one of the finest controller designs in gaming history.
Despite that, my default controller on PC is now a Switch Pro, because Microsoft has managed to balk at implementing gyro in their controller for yet another gen.
*sigh* Maybe someday we can use our favorite controllers again. Today is not that day unfortunately.