The Weirdest controller I've ever Used.
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- Опубликовано: 31 июл 2024
- Check out the Alpakka - inputlabs.io/alpakka
The Alpakka controller is one of the strangest gaming accessories I've ever got my hands on.
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Thanks for the great review and the feedback!
The 3D printing was, and is a great means for us to prototype different ideas, and to gather exactly this kind of feedback.
Similarly, the current version is using the Paspberry Pi Pico, enabling us to prototype and gather feedback, but it also results in the Micro USB. Later-on, when BT is working on the Pico-W, we may work on that and provide a wireless version. The design does already incorporate the space for a battery.
Luckily we also have a great community that is providing us a lot of active help and support.
Curious that you removed the right joystick. While I understand the reasoning - well, Valve had the same reasoning with the Steam Controller. They thought for sure the right touch pad would replace it. But that apparently didn't go over so well, as they bought back the right stick with the Steam Deck.
@@logicalfundy The Steam deck is designed for everyone. Instead of picking one or the other they gave everyone both so you dont have to choose.
@@logicalfundy my guess as why they remove it, is because of compatibility. Some games don t allow you to have joystick controll and mouse controll at the same time, if it s a steam game you can kinda bypass that limitation thanks to valve steam input layer but the gyro in those game can feel stuttery. By removing the right joystick any pc game steam and non steam, think you are regular user mouse and keyboard combo and there is no compatibility problem.
Do i like it that way, NO i want both, or make it modular but i understand why they did it that way.
try what AlienWare did with their new NYX controller and put a bigger scroll wheel at the chin of the controller, that way you'll have more realestate where your current scroll wheel is for something else
@@logicalfundy touchpad>joystick
Anyone who has played Splatoon 2 and also played a game on Steam knows that the steam implementation is better.
Being able to release your finger from the trackpad in order to stop the gyro from activating and then resetting your hand back to the proper spot is awesome.
Agreed plus Splatoon just Emulates the joystick in gyro where once you've used Mouse gyro aim it's difficult to go back it's much smoother and accurate
Wait how did you play splatoon 2 on steam deck with emulation idk you can play multiplayer.
@@thefirstone4864 I'm not saying a bleed switching to on a steam deck although there is emulation that you can try what I am saying is that gyro works better on the steam deck and Steam controller.
The 'pick up the mouse' activation technique you are describing here is what we call 'Ratcheting' in the gyro / motion community. It's always been my favorite method of camera control when using motion and so I've been using it that way for years now even going back to the old Razer Hydra motion controller for PC.
The Alpakka looks great and I'm really glad they designed the controller around ratcheting, I just hope one day they make a split design version as that is my preference.
Split design? Like the Joy-Cons or a VR controller just way more comfortable obviously? That sounds amazing.
I would love a controller that places a scroll wheel between the bumper and trigger.
good idea
I had a very similar idea: clickable scroll wheels instead of the shoulder buttons (L1 and R1), this way we keep the primary function of these buttons while adding new capacities to them. The problem with this idea is that scroll wheels occupy a lot of volume, so maybe sliders that spring back into neutral position would work better for a controller.
@@petrkisselev5085
This sounds pretty good, especially if we go with a 6-button “fight pad” controller layout similar to what Sega did for the Genesis & Saturn.
@petrkisselev5085 Nintendo has a patent on those, surprisingly
@JackieFuckingChan I'm intrigued! What would you use the scroll wheels for? Seems like a very nice idea
On the topic of digital triggers, I really love the GameCube and Steam Controller's approach to it. Dual Stage Triggers. They got both an analog range and a physical button on the very end. When using the Steam Controller, I sometimes set commands only on the full pull of the trigger, because I really like the feedback of the buttons. It's a shame that there's only 2 controllers that have this feature (Not even the Steam Deck has it!) and I would like to see more controllers use it.
Didn't know that.
GameCube was awesome
The Steam Deck can emulate the feel of a Dual Stage trigger because its triggers are analog and it has haptic trackpads. The haptic on a full pull can activate to let know when the trigger is fully pulled. Not the exact same feeling as pressing the trigger button, but a compromise.
@@DaMu24 I wouldn't say it's good enough. Mainly because you can physically rest on the button, and that's a pretty important thing to have. The haptics are not good enough, especially since the Deck's haptics are located on the trackpads which is too far from the triggers.
@@DaMu24it can somewhat approximate it, but it isn't nearly as good.
My thoughts:
* Interestingly enough, Nintendo has done some interesting things with motion controls. The Wii had the sensor bar, eliminating drift often found with motion controls. And I imagine that with two JoyCons in the single controller configuration, they could do a similar thing as both JoyCons have motion controls.
* You don't need to trigger a button press when an analog trigger is pulled all the way down. I'm pretty sure with Steam input, you can set it up to trigger a press as soon as you start pulling. I'd still like analog triggers.
* An angular design definitely isn't a strict limitation of 3D printing - but if you have something rounded the layering becomes more obvious and can look a bit ugly. Nothing a bit of post-processing can't fix, though.
* Having a hat and scroll wheel might be interesting for flight simulators. But outside of a flight simulator, I'd rather just have a second stick.
* I still like the flexibility of trackpads, allowing me to set up custom controls, from a virtual trackball to another set of virtual buttons - every game is different, and having fixed controls just isn't flexible enough for PC games.
* I would definitely want the controller to be mapped as a controller rather than as a keyboard and mouse - because as flexible as Steam input is, it doesn't do keyboard remapping. You can map TO the keyboard, but not FROM the keyboard.
* Thanks for sharing! It is an interesting and unique controller.
It also has a 100% xinput profile
Analog hall effect triggers could be set to actuate very early in the full range, and deactivate very early in the depress range. The wooting hall effect keyboard is said to be so good for gaming because you can do that for all the keys on the keyboard.
I've been browsing tracballs for a bit lately and heard the name wooting come up in passing, and you mentioning it here again made me decide to go and look them up (generally if you've heard a seemingly random name two times in good-graces within a week it's someone/thing that you should look into) and holy shit how are they not more well known?
I mean a fully analog keyboard is one thing, (esp. for
Well that’s basically a very short digital trigger in that case, what you’re describing would behave like L1/R1 buttons
I dont understand why scroll wheels were never incorporated into the bumpers of controllers like the steam deck. Either physical scroll wheels or capacitive swipe scroll wheel with haptic feedback.
The left trackpad of the steam deck is often used as a scrollwheel..
@@estebanod yes, I use it as that as well.
Obviously I’m not talking about using them exclusively as a mouse scroll wheel that cant be remapped to anything else, it would be pointless to have 2. Im talking about the input capability of a scroll wheel to scroll, swipe, have steam overlay menus, etc.
I feel nostalgic towards a cheap wireless trackball/keyboard I had for my HTPC back in 2007. It had a lot of weird quirks. Comfortable grips like the Steam Deck, a d-pad (for arrow keys), trackball instead of right stick (which acted as a mouse), mouse clicks instead of ZL & ZR and it also had a scroll wheel (which could be clicked) where you typically find the R-button on a controller, back/forward button where the L-button is usually located. I remember really enjoying the comforts of weird-, incomplete-, fusion-gamepad/mouse/keyboard-controller. I could definitely see the return of a scroll wheel on future controllers. either for fast-paced weapon switching, or scrolling through menus, or why not just use it for TRIM in a flight simulator. It was actually quite convenient and satisfying to use. :) And I remember the trackball being a game changer in FPS games compared to typical analogue sticks back then. :)
It worked AMAZING for games which used few buttons and offered controller customization. But ultimately it was "incomplete" as a gamepad (but so where ALL gamepads in a time where the xinput handn't solidified yet). I have no idea why I got rid of it. Especially today when I am feeling nostalgic towards it xD But yeah, weird controllers are great! :D
This diy controller would probably be up my alley given how I like gyro as an aiming method. But I'm not a diy kind of person.
I honestly won't play FPS without gyro aiming anymore...I just don't see the point.
the other advantage of the triggers is you are less likely to throw your aim off with the press. something i noticed in Halo Infinite with the pistol. was very hard to hit a shot with the trigger, instead i made the trigger the trackpad, also my gyro modifier button. Its a quiet action and alot more accurate than the trigger. This controller looks cool
thats why they made 3 point trigger logs if you want to play a shooter use the smallest point if you want to play a racer use the biggest lock point
Hey Nerdnest, Steam has a new gyro as mouse mode in the beta patch. I tested it and it feels so much more precise and stable now. I would say it could feel like the alpacka controller for you now.
I've used the PS5 controller for MNKB input via JSM in old-school FPSs, and it works fairly well for what I do. Really hoping to see what an extra gyro can do for more frenetic gameplay.
About digital triggers - what prevents to use LB/RB buttons in case of need? It should be quite easy to remap them with triggers
Wish there was a right stick to use it as radio menu
Using a controller is preferred for me BUT I find after an hour of use this old man starts to get shoulder issues being stuck in that position for so long. Can we have something like the switch that can split the controller into two so you can sit back with arms on the chair and really relax?
i want a steam controller 2 badly. i love the steam input options on the steam deck handheld, especially the track pads, & the option to set the back paddles as mouse or keyboard inputs. But I mostly play docked with wireless controllers, & even controllers that have back paddles don't have the same fuctionality. They can only reproduce some button or combination of buttons already on the controller.
The Joy-Con each have their own gyroscope. The Switch has one too. With the Joy-Con attached the Switch has access to three gyroscopes in handheld mode. I wonder how well that is utilized.
Almost not at all, sadly.
If you use the Switch in handheld mode, but swap out the joy-cons for more ergonomic controllers, like the Split Pad Pro/Compact (which lack any wireless or gyro functionality), then despite the tablet itself having a gyro, you lose access to motion controls in 95% of games.
It's used in Labo, and I believe Captain Toad, but can't think of anything else. Not BOTW or Splatoon 3 for sure. Damn shame - I expect Nintendo don't want to prop up the gameplay experience offered by 3rd party controllers, even if theyr'e officially licensed, and even though they themselves won't offer 1st party Pro-Cons!
I just found the controller but you have to put it together. Is that how you did it
As a gyro controller player more on the competitive side of things, this may be something groundbreaking allowing us to bridge the gap between mnk and gyro finally!
This gyro aiming mode has been available since day 1 on the OG steam controller, it is a configurable option to activate the gyro when touching the right touchpad, if you play on the Dualsense controller you can also configure this ln pc to activate gyro while touching the pad
@NerdNest here's food for thought: replace bumpers with clickable scroll wheels. Imagine being able to easily swap weapons or magic attacks and then using said item with the ease of "scroll and press"!
12:43 Do you know the remote control of the fire stick? It has a circle with a center button and I was thinking that this design would be nice if the center button was conductive, this way turning the gyroscope on and off, of course, the classic layout of the A, B, X, Y buttons would have to be sacrificed.
i been trying out nintendo switch pro controller gyro on my rog ally. so when i aim down site (hold left trigger) i activate gyro as a mouse (right stick) i can still use the stick but i can fine tune my aim.
7:44 Ah oh, remember your supposed to be a badass now you can't be dropping that Alpakka Controller.
If you could make the triggers like the ones on the PS 2 where they feel like you're pushing a regular button but you can press it harder or softer and the controller can register that then maybe you could play racing games perfectly fine while still having the hair triggers for other games.
capacitance input are cancer, you think you ll like them untill they start to broke and they will over time. Hate the ps2 controller.
Nah
I’m so excited for the Hori steam controller it has everything the Steamdeck has just without the touchpads and rumble which I’m okay with
The capacitive touchplate is very interesting however not having a 2nd thumbstick or right touchpad I'm unsure about. Relying soley on the gyro the entire time will put you at a disadvantage in my opinion against people using high sensitive right stick + gyro, flick stick + gyro or touchpad + gyro. But hey I hope im wrong, I'd love to try it myself.
Maybe slight disadvantage from flickstick, but idk. It works pretty damn well. It feels really natural lifting your thumb as lifting a mouse.
why that shape?
I currently use the Gulikit King Kong 2 and love that I don’t have to worry about stick drift and the analog sticks are so accurate. I love the idea of having two gyroscopes and I would totally buy a steam controller two. Thing is, I had the steam controller and I hated picking up my finger all the time and it’s the same thing with gyro on that controller, you repeat strenuous motions with your wrists. I hear a lot about people having carpool tunnel and I don’t want that in my old age. I am a big fan of analog sticks. The continuous motion when you get to the edge of the stick makes it a lot easier to do a 360. Also you can get 360 movement with a joystick where you only get 8 ways with wasd.
With practice and a high gyro sensitivity, you barely have to move the controller within an inch to reach your target
I've loved my Alpakka for a long while! The gyro is amazing, and I love the touch-activation.
And I recently looked through everything, and if you build 5 of them, they end up being something like $25 each. :)
hey, is that simple to build one? do u know where can i do it? it would be way easier if they sold the controller as all other controlers are sold...
I would love this controller idea a lot, however im also an extreamly big fan of having 4 paddles in the the back and maybe replace the "scrollwheel and 8way hatswitch" with a customizeable trackpad that can either be used as "mouse mode or joystick mode"
I did make a dozen of these. On one I did use a different microcontroller with USB-C so thats and option.
I love gyro controls, when i had nothing to play games with besides an ipad 2 about 10 years ago, i use to dominate in one of gamelofts fps games because i was using gyro for controls while others were using touch controls or using only a controller. I honestly think that a gyro for fps games is more accurate than a mouse because you have 2 points of contact and using both arms to aim so you have finer aiming than with just 1 hand on a mouse.
On a steam controller I use the outer ring of the right track pad for really fast camera movement for those very sweaty clutch moments when you need to do a 180 faster than you can gyro aim and recenter.
For me i need a steam controller for gaming or sometimes general computer use because i have RSI so after 30 mins of computer use my wrists are done, but with a steam controller i can go on for hours without any discomfort.
This controller is a step in the right direction, because it's open source i wonder if anyone is going to improve on the design and button placement.
I wonder if it has an angled design just so it can be printed on virtually any printer that someone may have.
I really like that dual-gyro idea. I was thinking along the lines of eyes - think of our current single-gyro setups as being blind in one eye.
Wired-only I'm neutral on. If I'm at my PC I slightly prefer the wire just so I don't have to worry about battery. But I would never use a wired controller with my Steam Deck. Little confused about the complaint about micro-usb. It's maybe a little old fashioned with controllers starting to switch over to USB-C, but it's not uncommon. "Worst connector ever" strikes me as hyperbole.
The input setup is a little weird and I don't think I'd want to use it. But it does have some nice ideas and I'm glad to see more experimentation in the controller space.
The hard thing for me is that I still sometimes get confused with a typical XBox controller. Not that I don't know exactly which button is which, but remembering which button does what is a struggle. Especially when the game uses button combos / chords for inputs (like X does one thing, hold L2 and press X to do another). I struggle with that. Normally I just say "old man grew up on NES controllers" but that's a hard excuse to use on this channel :P
But that aside, I think there's a place for extra shoulder buttons. The central face buttons look more usable than other controllers I've used lately (for example, Gulikit). I feel like I would miss a touchpad, as I do with every non-Valve controller, but maybe the extra gyro flexibility would make up for it.
I don't really understand the point of the scroll wheel, and don't really understand the hat switch over a second joystick. Also, hate playstation-style separated dpads.
Great video! Out of curiosity, what is the boomer shooter at 8:30?
I have the same question!
@@danielloza4744 Apparently it is Project Warlock.
with the gyro, i wonder do you accidentally disable the gyrp when you press any of the buttons? like when you have a button pressed down your thumb is probably very close to the touch sensitive part. that would definitely be a deal breaker for fps games i think cos it would be cutting out any time you are mashing the buttons
By default the gyro is only on when you are touching the capacitive area around the face buttons. Lifting your thumb is like lifting the mouse.
It's extremely rare that I pick up my mouse. Instead, I have it set so sensitive that nobody else can work with it, but I can move the cursor across a number of screens with a minimal touch. And in fact, that's a problem I have with the Deck gyro: it doesn't go as sensitive as I want it (it depends a bit on mode, but it's never great). Perhaps having two gyros would help with that...
(Also, I think what I actually do when not gaming - or playing a game with a cursor - is push the mouse left when it is at the left edge of the screen if I want to change where my mouse is centered. But it's hard to describe things you do subconsciously.)
Analog triggers can be set to trigger with minimal travel distance in steam input. If they could be hall effect sensors to make hair-triggerness be unaffected by drift, and/or we could get sony's force feedback to get that click feel, things would be much better than pure digital triggers.
Finally, you mention the idea of capacitive sensors on the buttons. The valve index has them, so you can be sure that Valve tried them on the Deck and decided against them. I don't know their reasoning, but perhaps they've already answered someone asking that question. If not, perhaps it's time to ask them.
Really love the idea of a capacitive button pad to activate the gyros. But i think the scroll wheel and 8-way switch is a bit useless, i would rather have a joystick. The joystick can be used to replace both, i played a game Ready ir not, on steam controler and used the joystick on it for a radial menu with 10 option for selecting weapons and gear and when i clicked the joystick it turned it into a scroll wheel for menus, doing both functions with one control.
This does look like a really interesting controller and as I have an infatuation with gyro controllers I must have one.
The capacitive touch is the same as the right pad on the steam controller, but the steam controller and this one would benefit from a right stick for larger movements in fast paced games.
But.. Ratcheting alone is terrible for larger fast turns, it requires the aid of a right stick or at least a 180 degree spin bind
What is the name of the retro dungeon crawler you are playing in video Bill ?
Project warlock
@@NerdNest Thank you sir !!
I just set up my steam controller for tryp fpv - gyro - pitch and roll and left stick - throttle and yaw. And it works just fine. I enjoy flying. Not sure if it is suitable for fast racing, but the feeling of flying in tryp fpv is simply incredible. I've loved this controller since it came out, played a ton of games on it and still do.
Might as well, check the Razer Hydra, it was ahead if its time. Had this type if bug and small ryrns and lock if turning.
Gyroscope acceleration is what you were describing, that’s on the Steam Deck’s options
The capacitive pad behaves the same way as the Steam Deck’s joysticks and trackpads basically
The 8 way switch is basically trying to reinvent the octogonal joystick gates but in a weird way, I don’t see the point imo
I don't know why you don't have more subscribers. I love your content. Thank you
Thanks for watching.
I really like this controller and want to use it but I don't have the ability to build or program it. I wish they'd just sell a pre-programmed and soldered pcb
Gyro is so underrated for shooters. I use a controller with gyro for destiny on pc and I LOVE IT
Ive actually started using the steam controller again, I am finally playing breath of the wild and really enjoy gyro aiming. my issue with the controller is finding the perfect settings.
That was the curse of the steam controller. It is one of the best controllers ever made for any 3d game or mouse based game, but it takes setup to use it at its full potential. I love the thing though.
no hall effect sticks?
When literally all of your aiming is done with the gyro, there ain't much wear happening to the thumbstick
Really wish I bought this controller, hopefully they make a steam controller 2.
I've always wanted to try the Alpaca controller but it's not possible to buy (as far as I know) the only way to get one is by printing it in a 3D printer and I have none of those around lol, I'm aware of the issues you pointed out but the two gyroscopes always caught my attention I wanna know how good they feel.
You can outsource the 3d printing and such so you don't have to own any of the tools yourself
Hall Effect Joysticks on every next controllers coming out PLEASE
you can also try the Elite Controller 2 for PC use
This is kinda awesome. There's nobody selling the PCB already done? I really don't feel like soldering.
I would love to 3d print my own controller. It would be awesome to customize everything exactly how I want it and use high grade components if I wanted. Just need someone to do the board and programming. 😄
Yeah definitely remove the scroll wheel That doesn't seem useful at all unless you were playing something like pong.
When you're switching weapons you have a circle and you tilt the joystick in the direction of the weapon you want it's super fast in comparison to using the scroll wheel where you can easily overshoot.
There’s a few different firmwares out there that have already done the hard part, you just have to modify some config files, solder some buttons and wires to an MCU like an raspberry pi pico and you are good to go. You don’t necessarily need a custom board if you are willing to handwire stuff. GP2040 is the one I’m aware of, but there’s other ones out there.
regarding the trigger : steam controller triggers.
The steam controller's triggers have an analog travel with a digital final-press. They're normal triggers for their entire pull but at the end they physically actuate a digital switch, so they can work as both.
I love the steam controller triggers. The deck's aren't quite as good.
Bill, is it correct to understand that this controller can do gyro even in games that don't support them?
The gyro in the controller outputs to a mouse, so it's just translating gyro to mouse. If the game supports a mouse, you can play it.
@@NerdNest since I stumbled on your vid, I've been going in a rabbit hole and I think, there's this company from China called Flydigi who has released some elite controllers that can do gyro from hardware. Do you know of those...?
Nice to see a fellow fan of gyro in fps and 3ps btw.
I have not.
@@NerdNest dug some more and bought one, it's in the mail, will let you know if it's worth the time!
17:32 it's like the difference between aiming a rifle with 1 hand vs 2 hands
Very interesting controller. Thanks for the heads up.
Can't play my twin-stick shooters with that. It's cool tho. I want to see a DualSense style controller, with two trackpad-buttons on the back, in place of rear paddles. Then you've got lots of room on the face, to put wheels or hat switches, or whatever.
This is exactly what I want, except I want the scroll whee to be unlockable and on the back replacing one of the four back buttons
I'm not sure, but being Diy surely you can put an unlockable scroll
What's the name of that game at 8:22 ???
Project Warlock
@@NerdNest thanks
Surprised you leave your thumb on the X button when idle. I keep mine on A
If Valve makes a new steam machine that's basically the guts of the steam deck with no screen/battery do you think it has to include a first party controller from them in the box? What price do you think they would have to hit (w/controller or w/out) in order to make it worth it instead of just buying a Steamdeck and docking it? If they could get it under $300 with a controller then it feels like it could be worth it vs buying a 64gb Steamdeck and paying for a new stream controller 2 separately if you know you're gonna play docked most of the time.
While this sounds like a good idea, it probably isn't marketable enough to people right now. Most people who use steam have a computer already, and wouldn't make a lot of sense to buy another less powerful computer when they can just buy the controller. I don't understand why anyone would buy a steam deck to primarily play it in docked mode. Maybe someday the gaming PCs of the world will become obsolete, but we're probably not there yet.
I feel like nobody has noticed that we don't have Controllers with eye tracking yet. What happened to point and shoot like the Wii. Only Gyro control in my house like that is my TV remote lol. Apply point and shoot to eye tracking and use gyro for look movent. A traditional Dpad, traditional ABXY with a Touchpad/Dpad combo on the right below abxy
Yeah, thanks for the video, but I'll stick with the Steam Deck and a Duel Sense as a PC controller.
I'll wait to see what the Steam Controller 2 will be, but I'm more than happy with what I'm using.
I would need to spend some time trying to learn Gyro inputs. As of right now they sound like a gimmick
We need a Steam Controller 3.0/2.0
IFYOO GTP01, there you go.
What's the game?
I want one but can't get it....
I really like the Steam controller, I still use mine to this day for certain games. But I just really gotta have those two analog sticks for most of my games. The Steam Deck controller inputs/layout is IMO a perfect middle ground. If Valve is going to do another version of the Steam controller, I hope they use the Deck layout at least.
Same, but I also want them to do dual gyros, its amazing.
Just use trigger locks. Idk what they're actually called but they limit travel. And dualsense kinda can do this too.
I dont have a dualsense though..
The Dualsense bumpers are big enough to be used for aim and shoot and is much more comfortable playing that way instead of using the triggers. So trigger stops wouldn't be needed in my opinion.
I wish trackpads replaced sticks so we don’t get stick drift on controllers
I hope they improve on the Steam controller and not just make the same one again. As a replacement for a mouse it was fine, as a replacement for a typical Xbox/PS controller. The analog and buttons being right at the front made it difficult to hold and buttons were way too small for my hands.
IFYOO GTP01 / darkwalker shotpad, there you go. That said, flydigi Vader 3 as well. The Vader 3 has no Bluetooth lag, which has been a MASSIVE PROBLEM for years since newer Bluetooth versions, and even xbox is bad, while the Vader 3 is usable. That said, you're probably stuck using Windows to fully use the functions.
A melhor solução que eu encontrei foi usar metade de um controle com a mão esquerda e o mouse com a mão direita. Assim, eu tenho o melhor dos 2 mundos: a agilidade da alavanca para mover o personagem e a precisão do mouse para mirar.
I love gyro but not having a right stick just for casual gaming is what made me sell my Steam Controller.
17:19 Being an Serries X Gamer, hopefully Microsoft is paying attention! I would love to Try a Controller like this! 100%
this controller sold me the moment you told me it had a reset button. this insane. If these companies do not pick this up they are actually idiots
Impressive beard, ZZ Top fan?
The controller looks rather weird and nice at the same time, reminds me of F-117. Maybe they should've called it, "The Stealth Controller".
I am a fan of ZZ Top.
this looks like a thing created in blender then 3d printed to be used in a cheap soap opera to avoid product placement.
I bought the steam controller back when it went on sale for like $30 + a carrying case, intending to use it for fighting games.
+3 years later I still haven't even used it.
You're missing out, it's great. Though these days you can make a buck selling one.
you should play RE4 on wii/dolphin with a wii mote
A SCROLL WHEEL? O_O Weirdest controller ever. But kinda cool because it’s so freaky looking. 😂
10:45
This is wrong. Pull the trigger of an actual gun, VERY slowly. The shot will fire waaaaay before you pull it all the way down, hence you have much less travel to fire than you'd think. Any game that has the full pull activate a shot is programmed wrong.
Now, analog triggers cause very large recoil, absolutely true.
I'm aware, What I was saying is that actual triggers aren't just a button. There is a bit of travel.
Your channel is great man you’re like gamer seth rogan
Well... That was an underwhelming reveal.
I play way too many racing games to be ok with this trigger. Sorry but that kills it for me. Xbox elite controller has a better trigger solution with the travel switch. This is obviously a shooter only controller
Eh shoot with with r1 and L1 anyways if I play on controller. Digital triggers is just a bad choice if you they want to support a wider range of game genres.
The trigger response is a non-issue since the deadzones can be set.
That's like saying you should get rid of dpads because you could then make games with 3 analog inputs.
Using analog input for digital functions will always feel terrible and it's why people hate using an analog stick for 2D platformer and fighting games.
Every single racing game that requires analog input is better played with a dedicated peripheral anyway.
Even if you were to digitally set the pressure for the digital value, it is completely devoid of tactile response for when it actuate... Because there is none.
It's entirely a compromise to appease the rare accurance of playing a racing game that somehow requires it and makes everything else feel worse.
Go play a fighting game and pull off a dragon punch with an analog stick and tell me how many times you pulled it off.
Actually I'm gonna go another step further.
You shouldn't play racing games with a controller for the same reason you shouldn't play DDR guitar hero or any other Rythm game on a controller. You can, but it sucks ass and anything you could do to make it work on a controller would actively compromise how good it feels to use for other games.
Analog triggers are a gimmick.
6:20
I was gonna make a corny comment about my virgin ears, despite being in my 30s, but you even set it as a chapter title. Lol
Check mate, I suppose.
Re the Steam Deck, I think Valve should provide detachable controllers.
Yes, I know there are battery issues due to the design, but it's become obvious by now that the Steam controllers are not infallible. They need servicing, replacement, and that means a lot of downtime for the entire unit.
more videos in glasses
Don't forget gyro!
Steam Controller is awesome for games like Diablo 3 & 4
How can I get one of these controllers?
TAKE MY MONEY PLEASE
You lost me at digital triggers.
Isn't the thing you're saying why it is like that for the bumbers?
Now there's no analog speed/brake for racing games.
Is this Louis CK's brother?
Damn Seth Rogan got old but at least hes still gaming and on pc nonetheless.
The steam deck controller is a waste of time for me my opinion I prefer using my PlayStation five or Xbox remote. They hook up perfectly. I’m used to using them so I don’t have to get used to the difference in the deep pad position and everything else but if they made it a little bit more like, the PlayStation and Xbox then maybe but since we have these other two remotes, I will see the point in fiddling with anything else
I just want a Steam Controller 2. That is ugly and looks to be over complicated. I want 2 joysticks and I want track pads. Throw in haptics like the Dual Sense and then add the dual gyroscopes.