@@hornantuutti5157 technically it's a PC, but for all intents and purposes it's a console. It has its own proprietary OS which is completely dedicated to running games and nothing else. That's no different than a PS5 or an Xbox. Actually, the deck is even more of a console than those two, since it doesn't have netflix, Amazon Prime or RUclips apps. The only difference is that it's jailbroken from the factory. If you want something that you can unambiguously call portable PC look at the Windows based steam deck competitors, those are 100% portable PCs.
Since the controller shape would put two trackpads next to each other I kind of want them to squish the two trackpads together into one larger one that can seperate out left and right touches
@@markhaus I'll take two seperate ones, but I can see why some would prefer your version I use mine to layer controls and layer d-pad inputs with menu opening+quick controls. It wouldn't work with just one
"patent troll company". Just name and shame them, it was Corsair. Corsair through SCUF had an insanely broad patent on having inputs on the rear side of an input device, despite them not being the first to do so on a controller (they weren't even first to do it on a 360 controller, the modding community was). The lawsuit had nothing to do with Valve's specific implementation of the paddles, but rather their audacity to not pay Corsair a licensing fee to include them like Microsoft did for every Elite controller they sold. Valve eventually won an appeal on the lawsuit by proving prior art exists, which invalidated Corsair's patent. That's why the available options for controllers with rear paddles has exploded so much in recent years, Valve paved the way for it by not playing ball with Corsair.
I wish more companies would create controllers with 4 back paddles/buttons. I've gotten so used to them with the Steam Deck and Elite controller that it's frustrating to only have 2 back paddles on most other controllers. Really hoping the new Steam controller mimics the Steam Deck controls.
I have a steam controller that was gifted to me many years ago. Hardly used it, but just yesterday I saw it in an old box. Since I've been playing steam deck since Q1 launch, I can now appreciate what the steam controller brings to the table and I'm going to dig it out and game on it after work.
So you would have it designed like this: I O O I I + A I I j j I Big Left Trackpad = Big Space = Big Right TP Off-centre D-Pad = small space = Off-centre Action Buttons Tall Left Joystick = big space = Tall Right Joystick
@@サイバー狼 But then it wouldn't be much like a controller-shape (eg Sony DS5) ...and it would be more long-rectangular and be somewhat compromised. The reason why the SteamDeck, as it is, works. It is because you need to accommodate for the fans, processor, and screen. It is a compromise. But also when saying this, the screen is also an input mode. That is why it works.
@@ekinteko what's "controller shape"? The deck itself is super comfortable for me (except the screen that kills my eyes) so I wouldn't mind a longer controller either, as long as the shape is comfortable around the hands the overall length of the controller itself isn't important, you'll get used to it, specially if you find the steam deck's controller confirtable
I can picture it now: Next year, a new Steam Controller, Steam OS for general release (if not their own living room console), and a new Half-Life game. No wishful thinking involved at all, I swear!
Shut up and take my money !!! I take 2 o. 3 as soon as we can preorder them. I usually don't preorder anything, especially in the gaming industry, but Valve at this point has proven that their hardware is extremly good.
I don't think I can go back to fewer inputs than the Steam Deck itself for some games. There are times I dedicate a lot of time to my own Steam Input profile, and it would be great if all those grip and trackpad shortcuts worked while it was docked too.
Some people say that a Steam Controller 2 should be just the Steam Deck without the screen... I agree with that... _Partially._ I don't think the Steam Deck's controller is the final stage of controller evolution history. I think they should take the Steam Deck's controller as the _base_ and then work on it to make an even better controller. Features I would like to see being added: * Six face buttons (C and Z buttons added); * Dedicated *circular* D-pad; * One additional bumper button (L1 and R1 are big buttons, so it would be like they were divided in half); * 2 additional rear buttons; * Hall effect joysticks; * A connection at the base of the controller to attach an accessory mini keyboard for typing.
I would like the *option* to swap in a “soap dish” d pad, but it probably shouldn’t be the default. And just slapping more buttons everywhere haphazardly seems like a less refined solution than we already have, tbqh
I just need the trackpads to be a little bigger. I prefer the round shape and size of the original Steam Controller, but I can work with flat squares as long as they're bigger.
Really hope that they are making a new steam controller and that it uses the deck's layout. Been wanting one ever since I got my deck. It's the only modern control layout that I am able to easily play 2d games using the d-pad and 3d using the sticks due to their postions.
@@DragunBreath it would be even cooler if they had magnetic, interchangeable dpads, trackpads, and thumbsticks, similar to the interchangeable button panel on the Razer Naga Trinity gaming mouse I have.
I love that after calling Roy the "bad guy" you pivot to protagonist for Dekkard cause he absolutely is not a good guy. I would also argue that Roy isn't a bad guy but it's all nuanced.
I feel like there is a huge opportunity to include really good haptics and some form of resistance triggers like the PS5 controller, and simulate dual stage, 3 stage, or full scroll wheel action on the triggers
I really hope Valve is cooking up some form of haptic triggers. Ideally resistance-based, but that might be hard to pull off with Sony's patents in place. Not only could they support PS5 console ports, they would enable a host of new Steam Input options. It would also be way more flexible than having physical buttons.
@@aeiounix I personally prefer the offset layout of the Xbox controllers. I find them much more comfortable for the games I tend to play. YMMV of course, and I recognise that it's the opposite for lots of folks.
I was an early adopter of Steam Controller. It was the only controller I had for probably a year, before I got an XBOX controller… I got plenty of use out of it. It’s goofy but if you take the time to configure it just right, it works like a dream and becomes very intuitive.
Never thought i'd see the day. I've used a ton of controllers for pc and the original steam controller was the closest to having it all. A few modifications.. ditch the dpad track pad, shrink/reposition touchpad on the right, move left joy stick up, regular dpad down.. make the face buttons on the right bigger.. better L3 and L4 and rechargable battery 🤌
Ah yes, the update I subscribed to this channel for. It has turned out to be a very interesting year. Thank you for the hard work you put into this content good sir
That was a huge thing for me, i had started play some games that were M&K only and i had mapped controls perfectly to the steam deck’s controls, but when id dock it and play with my xbox controller id have to remap everything and make up some crazy stupid button combo keybinds in order to have access to certain controls. Because even if controllers have back paddles 99% of them are just reprogrammable buttons, and aren’t recognized as their own buttons in steam os (or any os)
my score in rising storm 2 is pretty high considering im playing against people using their mice / keyboards , wouldnt be so good without a trackpad. the only upgrade it needs is better build quality and a couple more buttons
As someone with both the Steam Deck and a Steam Controller, the Deck improved a lot on the ergonomics of the controller design. I've wanted to see those improvements come back to a new Steam Controller ever since the Deck launched.
Been an owner of the Steam Controller for 5 years now and I have an 8bitdo Pro 2 Gamepad. 90% of the time its my Steam Controller while the Pro 2 is exclusively for Elden Ring. I have more issues on the 8bitdo (fixed by constant firmware updates though including the stick drift glitch) than my Steam Controller. I'm happy that Valve is making a new one.
BLUETOOTH is also a lower line level input. Never sounds as good or as loud as other methods. It tends to have its bitrate compressed for performance purposes.
My wish was that it was one of the dev controllers they showed off, two big track pags (before they added the cross on the left) & D buttons instead of the thumb stick.
I haven't had an opportunity to use a Steam Deck, but one thing I hate about my Steam Controller's trackpads is the haptic feedback. It's not strong enough for how much noise it makes. I think they made the mistake of sandwiching the click button between the pads and the haptic motors, causing the buttons to dampen the effect like a shock absorber, forcing them to increase the motor strength to compensate. In contrast, Apple's old Mighty Mouse had a fake trackball that used haptic feedback to simulate the detents you'd get in a traditional scroll wheel (except much closer together than would ever be physically possible) and it felt great, no noise. And they were able to pull that off because it wasn't clickable. The only button was in the base of the mouse. Valve could achieve the same effect by just putting the click mechanism under the haptic motor.
finally someone as excited as i am about this. I wish more games on pc have the option to use gyro aiming by default. Some people just hate it, but it's just a matter of disabling it.
I got my steam controller in 2016 in a random gamestop, I was so happy to get my hands on it and every since its still been my favorite controller. I have at least 2k hours of Breath of the Wild since the day it had been available to emulate on pc, it was the go to choice since it was my only gyro controller at the time. I hope the new steam controller if it really is real that it iterates well upon the og one. Dual stage triggers with longer analog pull, 4 back buttons, better trackpads, gyro without the 2.4ghz dongle, lots of stuff like that.
Great news. Honestly, I wish Valve made proper consoles to compete with PS and Xbox. I find myself using my Steam Deck more for parties/gatherings and in person multiplayer games, than I do for just solo handheld sessions.
Personally what I’m looking forward to more than the trackpads on a new controller is the back buttons. I have an 8bitdo ultimate, but its back buttons can only be used as one of the existing controller buttons, you can’t map them as a keyboard key.
Every time I pick up another controller and need to type something, I instinctively reach for trackpads that aren't there haha. Controllers are far simpler to use for games with lots of randomly assigned buttons to remember Imo. Not to mention it's far more comfortable and immersive for me to lean back with a controller in hand. Getting away from the keyboard makes me forget I'm sitting at a PC
YES PLEASE! If it at least retains the great features of the first iteration (my preferred controller by far) and bumps the build quality significantly, it'll be a day one buy for me.
Steam Controller is the first controller in my life. In fact I learned how to play on pad with this one. I love it and I want to love it, but it's hard. It's main problem is lack of right thumbstick. I tried I believe all possible settings of the touchpad and none cuts it (don't advice me on this please). There is just this not-right responsivity model compounded by lack of tactile feedback where the neutral point is. For lots of games it can be ignored or mitigated somehow but for some it's just a showstopper (to me, Dark Souls and Batman Arkham, playable, yes, but without good camera control not comfortable enough). My prediction is if Valve relases SC2 without right joystick, it will fail.
I really hope your info is correct. You say you hated playing on K/M, I always hated playing with a *gamepad* because I want that fine tuned control & accuracy of a mouse. I never knew I hated playing on a K/M also until I got the Steam Controller! K/M controls for movement is so herky-jerky it is laughable to me now. Using the trackpad give me quick, intuitive reaction speed for mouse movement and the Gyro makes fine aiming & sniping more fun and immersive in gameplay. The SC has also has changed my PC & gaming experience by untethering me from my computer chair without using a K/M in an awkward way.
I suck at FPS titles on a conventional game controller. With Flick stick, even though I suck balls with it, I am 10,000x better in FPS games. I'm basically a sloppy drunk looking killing machine. I was playing Risk Of Rain 2 without flick stick. I couldn't last 2 minutes, couldn't find the portals, couldn't even get out of green. Then I figured out how to enable flick stick and holy shit. Now I can play forever. The meter goes all the way in to deep red and I'm not even bothered. When the Steam Controller 2 drops, it will be a non negotiable.
On the steam controller, I don't like the analogue, would be better concave, and the position of the bumpers should change, so they can be activated with the last phalanx of the index fingers.
The main thing I want is direct access to Steam Input for mapping the back paddles to whatever you want. Its cool that the 8bitdo Pro Ultimate can, but I vastly prefer the 8bitdo Pro 2 personally. A Steam controller with the Steam Deck layout would be a dream come true
@@RogueRen Has the Ultimate been upgraded lately without me hearing? Last I checked, you were very limited to what the back buttons could be mapped to, and it had to be with 8bitdos proprietary software, as Steam doesn't recognize them.
@Dreadnott117 I head it was, but I could be mistaken. I don't own one myself and only have Pro 2s. Remapping in Steam would be a godsend since 8bitdo STILL doesn't have a Linux app to remap with (despite advertising both Steam Deck and Raspberry Pi compatibility) so I have to do it on my phone every time
@@RogueRen I hear you man. It's a shame, because they make phenomenal controllers otherwise. Got an Ultimate, Pro 2 and two Lite 2s myself, and wouldn't trade them for anything. Being able to map them properly within steam would be the cherry on top.
Steam deck with few ergonomic changes would be great. Idk where the best place for touchpads though. SteamDeck subreddit mostly think that touchpad must be main input source, while I like the deck layout more. Maybe the extended grip for better touchpads ergonomics could drastically improve the experience. Can't wait to see what Valve will come with next!
Probably a different design.. like controllers for each hand, joycon/ vr controller style? I'd prefer this style so I can rest my arms on my chair's armrest while playing.
I owned a Steam controller for a while, I really enjoyed the customizability of programing trigger, pad options etc..... I just couldn't stand the layout of the controller itself. If they are going to put out another variation of the Steam controller I hope they redo the layout of it.
To this day, the Steam Controller is the ultimate controller. I initially hated the hell out of it because I didn't understand Steam Input, but thanks to RambleCan and his immense knowledge of Steam Input make the controller the best. Since I got the hang of it, granted, it took me a few months of patience and practice. I can't ever see myself using another controller. I hope Valve learns from their internal mistakes on the controller, such as the shoulder buttons breaking because of its flimsy tension arm. Other than that, it's a God-tier controller for those who are willing to break themself just to relearn how to use this controller. In all honesty, I do prefer the original layout. There are many times I rarely use the trackpads in games on Steam Deck, mainly for their positioning, and niche configurations that are not worth re-adjusting my hand placement. Steam Controller is superior to traditional layout (XBox and PS Controller), and the comfort allows me to play for hours or days without feeling fatigued. I am glad I picked up one with the Steam Link box for about $20 together before being shortly discontinued. I'm already sold if the new controller is similar (I miss the dual-stage triggers). It's a shame the Steam Deck doesn't have it, but it's up for the paddles on the back. Still, it isn't the same.
I still have 2 fully functional Steam Controllers (shoulder button on a third broke 😭) connected to my "Steam Machine" (a mini-PC running ChimeraOS), I'm all for getting a SC2 when it's available, hopefully it will have a dongle (or maybe pair with the one that came with the SC1?) and not be reliant on Bluetooth
Steam could also easily allow you to simply use a second steam deck as a controller without using remote play. I don't know about anyone else but I would buy a second steam deck just for this purpose.
if steam came out with a console today I would be really happy to hear its the same APU as the deck and in a small form factor computer for $200 or something cool like that. Id like them to keep the deck and the console similar over the generations for dev targets and price point.
I play Tekken 8 on the PC with a PS4 Controller. I do lose to a lot of players who play on keyboard because they have the SOCD advantage along with 0 input lag allowing them to low block or parry at lightning speed. If the Steam Controller can help me the way keyboard helps other players, then this will be my future purchase on release.
Steam Controller is also my favorite controller. The pads on the Steam Deck were disappointing. I wants the pads on this new device to be like the old ones.
I like that people like their controllers, but I got mine way back on release and it immediately went into a draw and eventually the bin. It was, hands down, the worst controller I've ever used in my life.
Too many products, I need to learn how to wait. I already have an LED and OLED Steam Deck and the ONLY reason I wanted a ROG ALLY was because it was white. Now there's the white Steam Deck OLED that would be the best of all worlds. Can't justify owning a third Steam Deck imho
Steam added DLSS and Raytracing for Nvidia cards in Proton, I believe we will see announcements of the Steam Controller 2 and SteamOS for PCs in general.
I always thought the Steam controller was a goofy idea that made no sense when it was available. I didn’t even buy it when it was $5 when they were just clearing out stock and I kind of regret it. Getting a successor after having a Steam Deck? I’d try it now.
I never bought an OG steam controller despite always being intrigued by it. If the reviews are good, I'll probably get a 2 just to see what it's like to use.
I really hope so, I am part of the niche that cannot move on from the OG Steam Controller. I have 3, but I am worried that they will die eventually. If they just keep it as it is with hall stick and triggers, I'll be happy.
Knowing Valve, the controller will probably be moddible like the deck. Also, what are Valve's plans for the mobile phone/tablet market? I can see them launching an attachable controller with a mobile steam store. Far fetched, but now I'm thinking... Would they put Steam OS on a phone/tablet? Perhaps a Steam phone? Hmm. Seems pretty crazy though.
🎧Get your own PXN 308E Wireless gaming headset! bit.ly/3BEXuL5
🙌Don't get my hopes ! I would love a new steam controller 🎮
Please stop calling deck a console mate. It is a pc.
@@hornantuutti5157 technically it's a PC, but for all intents and purposes it's a console. It has its own proprietary OS which is completely dedicated to running games and nothing else.
That's no different than a PS5 or an Xbox. Actually, the deck is even more of a console than those two, since it doesn't have netflix, Amazon Prime or RUclips apps. The only difference is that it's jailbroken from the factory.
If you want something that you can unambiguously call portable PC look at the Windows based steam deck competitors, those are 100% portable PCs.
No, I don't think I will.
They should take the exact steamdeck controls and just put them in a controller, then release the new steam os for PC so I can leave windows.
Since the controller shape would put two trackpads next to each other I kind of want them to squish the two trackpads together into one larger one that can seperate out left and right touches
@@markhaus So essentially a Dualsense controller, since the touchpad on that can be used as two separate inputs on Steam
Until Windows can run Fortnite without Epic being able to do anything about it Windows will still have its place in gaming.
@@pizzadude007That sounds really uncomfortable.
@@markhaus I'll take two seperate ones, but I can see why some would prefer your version
I use mine to layer controls and layer d-pad inputs with menu opening+quick controls. It wouldn't work with just one
"patent troll company". Just name and shame them, it was Corsair.
Corsair through SCUF had an insanely broad patent on having inputs on the rear side of an input device, despite them not being the first to do so on a controller (they weren't even first to do it on a 360 controller, the modding community was).
The lawsuit had nothing to do with Valve's specific implementation of the paddles, but rather their audacity to not pay Corsair a licensing fee to include them like Microsoft did for every Elite controller they sold.
Valve eventually won an appeal on the lawsuit by proving prior art exists, which invalidated Corsair's patent. That's why the available options for controllers with rear paddles has exploded so much in recent years, Valve paved the way for it by not playing ball with Corsair.
Oh nice, another reason for me to despise Corsair lol aside their ugly-ass peripherals and overpriced junk.
Valve, always the hero we need!
Valve saves the gaming space, again!
Valve try not to be based challenge (impossible)
I wish more companies would create controllers with 4 back paddles/buttons. I've gotten so used to them with the Steam Deck and Elite controller that it's frustrating to only have 2 back paddles on most other controllers. Really hoping the new Steam controller mimics the Steam Deck controls.
I have a steam controller that was gifted to me many years ago. Hardly used it, but just yesterday I saw it in an old box. Since I've been playing steam deck since Q1 launch, I can now appreciate what the steam controller brings to the table and I'm going to dig it out and game on it after work.
A controller that is the steam deck without the deck in the middle would be great
Agree
So you would have it designed like this:
I O O I
I + A I
I j j I
Big Left Trackpad = Big Space = Big Right TP
Off-centre D-Pad = small space = Off-centre Action Buttons
Tall Left Joystick = big space = Tall Right Joystick
@@ekinteko I would prefer if it was pretty much the steamdeck minus the screen.
@@サイバー狼 But then it wouldn't be much like a controller-shape (eg Sony DS5) ...and it would be more long-rectangular and be somewhat compromised.
The reason why the SteamDeck, as it is, works. It is because you need to accommodate for the fans, processor, and screen. It is a compromise. But also when saying this, the screen is also an input mode. That is why it works.
@@ekinteko what's "controller shape"? The deck itself is super comfortable for me (except the screen that kills my eyes) so I wouldn't mind a longer controller either, as long as the shape is comfortable around the hands the overall length of the controller itself isn't important, you'll get used to it, specially if you find the steam deck's controller confirtable
I can picture it now: Next year, a new Steam Controller, Steam OS for general release (if not their own living room console), and a new Half-Life game. No wishful thinking involved at all, I swear!
@@CFWhitman that would get me so into pc!!! All my friends have moved over but windows just always make me swear it off.
Shut up and take my money !!! I take 2 o. 3 as soon as we can preorder them. I usually don't preorder anything, especially in the gaming industry, but Valve at this point has proven that their hardware is extremly good.
I don't think I can go back to fewer inputs than the Steam Deck itself for some games. There are times I dedicate a lot of time to my own Steam Input profile, and it would be great if all those grip and trackpad shortcuts worked while it was docked too.
Some people say that a Steam Controller 2 should be just the Steam Deck without the screen...
I agree with that... _Partially._ I don't think the Steam Deck's controller is the final stage of controller evolution history. I think they should take the Steam Deck's controller as the _base_ and then work on it to make an even better controller.
Features I would like to see being added:
* Six face buttons (C and Z buttons added);
* Dedicated *circular* D-pad;
* One additional bumper button (L1 and R1 are big buttons, so it would be like they were divided in half);
* 2 additional rear buttons;
* Hall effect joysticks;
* A connection at the base of the controller to attach an accessory mini keyboard for typing.
Circular d-pads are terrible though.
I would like the *option* to swap in a “soap dish” d pad, but it probably shouldn’t be the default. And just slapping more buttons everywhere haphazardly seems like a less refined solution than we already have, tbqh
I just need the trackpads to be a little bigger. I prefer the round shape and size of the original Steam Controller, but I can work with flat squares as long as they're bigger.
Really hope that they are making a new steam controller and that it uses the deck's layout. Been wanting one ever since I got my deck. It's the only modern control layout that I am able to easily play 2d games using the d-pad and 3d using the sticks due to their postions.
@@DragunBreath this! The inline joystick design is where it's at.
@@DragunBreath it would be even cooler if they had magnetic, interchangeable dpads, trackpads, and thumbsticks, similar to the interchangeable button panel on the Razer Naga Trinity gaming mouse I have.
Woop Woop! Wanted this for so long. Still using my originals now.
I hope they just make it have the same layout as the steamdeck itself I really prefer that layout
Can't wait for this and Deckard
Honestly more excited for Roy than Deckard lol😂
Definitely getting this if it comes out. 😀 Need that feature parity with the deck. 🙏
I love that after calling Roy the "bad guy" you pivot to protagonist for Dekkard cause he absolutely is not a good guy. I would also argue that Roy isn't a bad guy but it's all nuanced.
I hope they're fixing the fragile bumpers. The Steam Control was awesome other than that and I loved the circle track pads.
I really really really hope they do a controller based off the steam deck
I feel like there is a huge opportunity to include really good haptics and some form of resistance triggers like the PS5 controller, and simulate dual stage, 3 stage, or full scroll wheel action on the triggers
I really hope Valve is cooking up some form of haptic triggers. Ideally resistance-based, but that might be hard to pull off with Sony's patents in place. Not only could they support PS5 console ports, they would enable a host of new Steam Input options. It would also be way more flexible than having physical buttons.
@ yup, hair trigger to full analog gas pedal via software would be amazing
It will never happen but a cross between ps5 controller feedback triggers with a steam controller would be amazing
Just as long as it has the symmetrical sticks. Hard to beat the Dualsense.
@@aeiounix I personally prefer the offset layout of the Xbox controllers. I find them much more comfortable for the games I tend to play. YMMV of course, and I recognise that it's the opposite for lots of folks.
I was an early adopter of Steam Controller. It was the only controller I had for probably a year, before I got an XBOX controller… I got plenty of use out of it. It’s goofy but if you take the time to configure it just right, it works like a dream and becomes very intuitive.
Day 1, valves moved this decade long Xbox fan to pc. Gimme the controller and a tv console that’s competitive with modern consoles
Never thought i'd see the day. I've used a ton of controllers for pc and the original steam controller was the closest to having it all. A few modifications.. ditch the dpad track pad, shrink/reposition touchpad on the right, move left joy stick up, regular dpad down.. make the face buttons on the right bigger.. better L3 and L4 and rechargable battery 🤌
Steam Deck without screen please!
Ah yes, the update I subscribed to this channel for. It has turned out to be a very interesting year. Thank you for the hard work you put into this content good sir
I'm glad you like it.
That was a huge thing for me, i had started play some games that were M&K only and i had mapped controls perfectly to the steam deck’s controls, but when id dock it and play with my xbox controller id have to remap everything and make up some crazy stupid button combo keybinds in order to have access to certain controls.
Because even if controllers have back paddles 99% of them are just reprogrammable buttons, and aren’t recognized as their own buttons in steam os (or any os)
My biggest wish is more sensitive trackpads. The glasstop ones on laptops are incredible now and having that much control would be sick.
I'm so happy to hear this; my OG Steam Controller has horrible stick drift on the left joystick.
my score in rising storm 2 is pretty high considering im playing against people using their mice / keyboards , wouldnt be so good without a trackpad. the only upgrade it needs is better build quality and a couple more buttons
I wish the Deck had the larger circular concave trackpads of the Steam Controller
As someone with both the Steam Deck and a Steam Controller, the Deck improved a lot on the ergonomics of the controller design. I've wanted to see those improvements come back to a new Steam Controller ever since the Deck launched.
Been an owner of the Steam Controller for 5 years now and I have an 8bitdo Pro 2 Gamepad. 90% of the time its my Steam Controller while the Pro 2 is exclusively for Elden Ring. I have more issues on the 8bitdo (fixed by constant firmware updates though including the stick drift glitch) than my Steam Controller.
I'm happy that Valve is making a new one.
BLUETOOTH is also a lower line level input. Never sounds as good or as loud as other methods. It tends to have its bitrate compressed for performance purposes.
My wish was that it was one of the dev controllers they showed off, two big track pags (before they added the cross on the left) & D buttons instead of the thumb stick.
I haven't had an opportunity to use a Steam Deck, but one thing I hate about my Steam Controller's trackpads is the haptic feedback. It's not strong enough for how much noise it makes. I think they made the mistake of sandwiching the click button between the pads and the haptic motors, causing the buttons to dampen the effect like a shock absorber, forcing them to increase the motor strength to compensate. In contrast, Apple's old Mighty Mouse had a fake trackball that used haptic feedback to simulate the detents you'd get in a traditional scroll wheel (except much closer together than would ever be physically possible) and it felt great, no noise. And they were able to pull that off because it wasn't clickable. The only button was in the base of the mouse. Valve could achieve the same effect by just putting the click mechanism under the haptic motor.
finally someone as excited as i am about this.
I wish more games on pc have the option to use gyro aiming by default.
Some people just hate it, but it's just a matter of disabling it.
I got my steam controller in 2016 in a random gamestop, I was so happy to get my hands on it and every since its still been my favorite controller.
I have at least 2k hours of Breath of the Wild since the day it had been available to emulate on pc, it was the go to choice since it was my only gyro controller at the time.
I hope the new steam controller if it really is real that it iterates well upon the og one. Dual stage triggers with longer analog pull, 4 back buttons, better trackpads, gyro without the 2.4ghz dongle, lots of stuff like that.
HELL YES! Don't know how it's taken this long. Don't usually pre-order products, but this is a pre-order for sure.
As long as they DO NOT make the joysticks asymmetrical I'm good
Great news. Honestly, I wish Valve made proper consoles to compete with PS and Xbox. I find myself using my Steam Deck more for parties/gatherings and in person multiplayer games, than I do for just solo handheld sessions.
holy shit i was gonna get the dualsense edge but if theres a chance that the steam controller 2 is coming i gotta wait and see
Personally what I’m looking forward to more than the trackpads on a new controller is the back buttons. I have an 8bitdo ultimate, but its back buttons can only be used as one of the existing controller buttons, you can’t map them as a keyboard key.
Every time I pick up another controller and need to type something, I instinctively reach for trackpads that aren't there haha.
Controllers are far simpler to use for games with lots of randomly assigned buttons to remember Imo. Not to mention it's far more comfortable and immersive for me to lean back with a controller in hand. Getting away from the keyboard makes me forget I'm sitting at a PC
As long as they include a D-pad and right analogue - it could take off.
I have two well used steam controllers and this makes me super happy. New version is needed.
Oh fuck. I've wanted a new version of the Steam Controller. I thought it was good, just needed another iteration.
Absolute peak. Hope for hall effect/tmr sticks and triggers too 🙏🙏🙏
YES PLEASE! If it at least retains the great features of the first iteration (my preferred controller by far) and bumps the build quality significantly, it'll be a day one buy for me.
Steam Controller is the first controller in my life. In fact I learned how to play on pad with this one. I love it and I want to love it, but it's hard. It's main problem is lack of right thumbstick. I tried I believe all possible settings of the touchpad and none cuts it (don't advice me on this please). There is just this not-right responsivity model compounded by lack of tactile feedback where the neutral point is. For lots of games it can be ignored or mitigated somehow but for some it's just a showstopper (to me, Dark Souls and Batman Arkham, playable, yes, but without good camera control not comfortable enough). My prediction is if Valve relases SC2 without right joystick, it will fail.
I really hope your info is correct. You say you hated playing on K/M, I always hated playing with a *gamepad* because I want that fine tuned control & accuracy of a mouse. I never knew I hated playing on a K/M also until I got the Steam Controller! K/M controls for movement is so herky-jerky it is laughable to me now. Using the trackpad give me quick, intuitive reaction speed for mouse movement and the Gyro makes fine aiming & sniping more fun and immersive in gameplay. The SC has also has changed my PC & gaming experience by untethering me from my computer chair without using a K/M in an awkward way.
I hope the new controller has all the same inputs the Steam Deck has. I want nothing compromised.
I still have the original Steam controller and I'm excited for an updated version!
On a scale of 1-10 of things Valve could be doing to interest me, another controller comes in at about 0.64.
I suck at FPS titles on a conventional game controller. With Flick stick, even though I suck balls with it, I am 10,000x better in FPS games. I'm basically a sloppy drunk looking killing machine. I was playing Risk Of Rain 2 without flick stick. I couldn't last 2 minutes, couldn't find the portals, couldn't even get out of green. Then I figured out how to enable flick stick and holy shit. Now I can play forever. The meter goes all the way in to deep red and I'm not even bothered. When the Steam Controller 2 drops, it will be a non negotiable.
On the steam controller, I don't like the analogue, would be better concave, and the position of the bumpers should change, so they can be activated with the last phalanx of the index fingers.
The main thing I want is direct access to Steam Input for mapping the back paddles to whatever you want. Its cool that the 8bitdo Pro Ultimate can, but I vastly prefer the 8bitdo Pro 2 personally. A Steam controller with the Steam Deck layout would be a dream come true
@@RogueRen Has the Ultimate been upgraded lately without me hearing? Last I checked, you were very limited to what the back buttons could be mapped to, and it had to be with 8bitdos proprietary software, as Steam doesn't recognize them.
@Dreadnott117 I head it was, but I could be mistaken. I don't own one myself and only have Pro 2s. Remapping in Steam would be a godsend since 8bitdo STILL doesn't have a Linux app to remap with (despite advertising both Steam Deck and Raspberry Pi compatibility) so I have to do it on my phone every time
@@RogueRen I hear you man. It's a shame, because they make phenomenal controllers otherwise. Got an Ultimate, Pro 2 and two Lite 2s myself, and wouldn't trade them for anything. Being able to map them properly within steam would be the cherry on top.
A controller with slightly modified Steam Deck controls would be amazing.
Linux compatibility ootb will be so SO nice as well!!!
Steam deck with few ergonomic changes would be great. Idk where the best place for touchpads though. SteamDeck subreddit mostly think that touchpad must be main input source, while I like the deck layout more. Maybe the extended grip for better touchpads ergonomics could drastically improve the experience. Can't wait to see what Valve will come with next!
I use the left side of a controller for movement and a mouse for aim (for fps games).
I can't learn to play with the mouse and keyboard at all.
Probably a different design.. like controllers for each hand, joycon/ vr controller style? I'd prefer this style so I can rest my arms on my chair's armrest while playing.
I owned a Steam controller for a while, I really enjoyed the customizability of programing trigger, pad options etc..... I just couldn't stand the layout of the controller itself. If they are going to put out another variation of the Steam controller I hope they redo the layout of it.
They won't do it but I wish the focus of the controller will be the trackpads like the original.
To this day, the Steam Controller is the ultimate controller. I initially hated the hell out of it because I didn't understand Steam Input, but thanks to
RambleCan and his immense knowledge of Steam Input make the controller the best. Since I got the hang of it, granted, it took me a few months of patience and practice. I can't ever see myself using another controller.
I hope Valve learns from their internal mistakes on the controller, such as the shoulder buttons breaking because of its flimsy tension arm. Other than that, it's a God-tier controller for those who are willing to break themself just to relearn how to use this controller. In all honesty, I do prefer the original layout. There are many times I rarely use the trackpads in games on Steam Deck, mainly for their positioning, and niche configurations that are not worth re-adjusting my hand placement. Steam Controller is superior to traditional layout (XBox and PS Controller), and the comfort allows me to play for hours or days without feeling fatigued.
I am glad I picked up one with the Steam Link box for about $20 together before being shortly discontinued. I'm already sold if the new controller is similar (I miss the dual-stage triggers). It's a shame the Steam Deck doesn't have it, but it's up for the paddles on the back. Still, it isn't the same.
I hope steam release it's own API like xinput so 3rd party controllers can be customised like steam controller.
If they don't bring back the dual-stage triggers I'll be legitimately sad. I'm not sure why it's not on the Steam Deck.
I still have 2 fully functional Steam Controllers (shoulder button on a third broke 😭) connected to my "Steam Machine" (a mini-PC running ChimeraOS), I'm all for getting a SC2 when it's available, hopefully it will have a dongle (or maybe pair with the one that came with the SC1?) and not be reliant on Bluetooth
There may be a variation of what Sony did to the Dual Sense triggers as to make them a configurable two (or more) stage trigger through software 🤔
Steam could also easily allow you to simply use a second steam deck as a controller without using remote play. I don't know about anyone else but I would buy a second steam deck just for this purpose.
if steam came out with a console today I would be really happy to hear its the same APU as the deck and in a small form factor computer for $200 or something cool like that.
Id like them to keep the deck and the console similar over the generations for dev targets and price point.
I love the pads, I need them for well over 95% of my PC gaming and love them on my steam deck.
Good to hear, but we will probably never get the third iteration of this controller 😂
I have two Steam controllers. I bought the 2nd one for parts when they were selling out the stock. I’d love v2!
I love this and I would very much consider purchasing it as soon as it is available. Even if it is very expensive.
I play Tekken 8 on the PC with a PS4 Controller. I do lose to a lot of players who play on keyboard because they have the SOCD advantage along with 0 input lag allowing them to low block or parry at lightning speed.
If the Steam Controller can help me the way keyboard helps other players, then this will be my future purchase on release.
Steam Controller is also my favorite controller. The pads on the Steam Deck were disappointing. I wants the pads on this new device to be like the old ones.
hey just so its known. tooling being worked on means its still a few years out. like 2028 would be believable if they hit like 1 or 2 roadblocks.
I am so excited right now I'm shaking!
@@Rhomagusmight wanna get that checked... LoL
I like that people like their controllers, but I got mine way back on release and it immediately went into a draw and eventually the bin. It was, hands down, the worst controller I've ever used in my life.
I have two Steam Controllers and love them, but i'll shelve them for new ones easy. I just want similar control to the Steam Deck.
Too many products, I need to learn how to wait. I already have an LED and OLED Steam Deck and the ONLY reason I wanted a ROG ALLY was because it was white. Now there's the white Steam Deck OLED that would be the best of all worlds. Can't justify owning a third Steam Deck imho
I would love a new steam machine, hopefully it's true!
Bet an ortholinear split keyboard like corne - way more ergonomic and next level
Steam added DLSS and Raytracing for Nvidia cards in Proton, I believe we will see announcements of the Steam Controller 2 and SteamOS for PCs in general.
Paddles and buttons are not the same. They'd be covered by different patents.
@NerdNest Bill, you were the first person I thought of when I saw the Steam Controller 2! Haha. Hope it lives up to what you want when it comes out!
And the OG steam controllers on ebay just dropped their ridiculous prices, thanks Valve😂
Kind of a stretch to call Roy Batty "the bad guy" in Blade Runner.... I guess you could go with 'antagonist' to Deckard's 'protagonist'
I did miss buying the first steam Controller. Would love to get that new one for Civilization.
I always thought the Steam controller was a goofy idea that made no sense when it was available. I didn’t even buy it when it was $5 when they were just clearing out stock and I kind of regret it. Getting a successor after having a Steam Deck? I’d try it now.
I truly hope this is the case :D I've bought a new one very expansive 2 months ago and never looked back ;)
How do you hip fire with dual stage triggers?
I never bought an OG steam controller despite always being intrigued by it. If the reviews are good, I'll probably get a 2 just to see what it's like to use.
Don't know about a console but an improved Steam Link hardware or serious app improvements would think are more likely.
I really hope so, I am part of the niche that cannot move on from the OG Steam Controller. I have 3, but I am worried that they will die eventually. If they just keep it as it is with hall stick and triggers, I'll be happy.
Knowing Valve, the controller will probably be moddible like the deck. Also, what are Valve's plans for the mobile phone/tablet market? I can see them launching an attachable controller with a mobile steam store. Far fetched, but now I'm thinking...
Would they put Steam OS on a phone/tablet? Perhaps a Steam phone? Hmm. Seems pretty crazy though.
wow, new steam hardware! I cannot wait for them
There better be track pad!
Alrighty then, I cancelled my US Hory controller order....waiting on Valve for a "real" steam deck controller!